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<H1>[MUD-Dev] Re: DevMUD considerations and the Halloween article</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: DevMUD considerations and the Halloween article</LI>
<LI><em>From</em>: <A HREF="mailto:alexo#bigfoot,com">alexo#bigfoot,com</A> (Alex Oren)</LI>
<LI><em>Date</em>: Wed, 04 Nov 1998 12:25:23 GMT</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
On Tue, 3 Nov 1998 14:09:23 -0800, Jon Leonard wrote:

} There are a few design decisions I'm aware of that have far-reaching impact
} on the VM design.  Some undecided ones that I'm aware of:

[...]

} Inheritance support:  Does the VM chase down an inheritance tree, or does
} 	the compiler take care of it?  Is there any inheritance at all?

Also:
- Single or multiple inheritance?
- Is dynamic inheritance (changing the inheritance tree at runtime) allowed?

} Thread model:  How do we deal with locking data structures, and what do we
} 	do about deadlocks?

JC has a working lockless scheme.  I'll let him provide the details if needed.

[...]


Have fun,
Alex.


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<LI><STRONG><A NAME="00715" HREF="msg00715.html">[MUD-Dev] Re: DevMUD considerations and the Halloween article</A></STRONG>
<UL><LI><EM>From:</EM> Chris Gray &lt;cg#ami-cg,GraySage.Edmonton.AB.CA&gt;</LI></UL></LI>
<LI><STRONG><A NAME="00728" HREF="msg00728.html">[MUD-Dev] Re: DevMUD considerations and the Halloween article</A></STRONG>
<UL><LI><EM>From:</EM> Jon Leonard &lt;jleonard#divcom,slimy.com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: DevCore Project Management</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00743" HREF="msg00743.html">[MUD-Dev] Re: DevCore Project Management</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Wed 04 Nov 1998, 04:39 GMT
</LI>
</ul>
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<LI><strong><A NAME="00715" HREF="msg00715.html">[MUD-Dev] Re: DevMUD considerations and the Halloween article</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Tue 03 Nov 1998, 15:10 GMT
<UL>
<LI><strong><A NAME="00728" HREF="msg00728.html">[MUD-Dev] Re: DevMUD considerations and the Halloween article</A></strong>, 
Jon Leonard <a href="mailto:jleonard#divcom,slimy.com">jleonard#divcom,slimy.com</a>, Tue 03 Nov 1998, 22:17 GMT
<UL>
<LI><strong><A NAME="00733" HREF="msg00733.html">[MUD-Dev] Re: DevMUD considerations and the Halloween article</A></strong>, 
David Bennett <a href="mailto:ddt#discworld,imaginary.com">ddt#discworld,imaginary.com</a>, Tue 03 Nov 1998, 23:32 GMT
</LI>
<LI><strong><A NAME="00757" HREF="msg00757.html">[MUD-Dev] Re: DevMUD considerations and the Halloween article</A></strong>, 
Alex Oren <a href="mailto:alexo#bigfoot,com">alexo#bigfoot,com</a>, Wed 04 Nov 1998, 12:29 GMT
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<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00745" HREF="msg00745.html">[MUD-Dev] Re: DevMUD considerations and the Halloween article</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Wed 04 Nov 1998, 04:50 GMT
<UL>
<LI><strong><A NAME="00746" HREF="msg00746.html">[MUD-Dev] Re: DevMUD considerations and the Halloween article</A></strong>, 
Marc Hernandez <a href="mailto:marc#jb,com">marc#jb,com</a>, Wed 04 Nov 1998, 05:18 GMT
</LI>
<LI><strong><A NAME="00759" HREF="msg00759.html">[MUD-Dev] Re: DevMUD considerations and the Halloween article</A></strong>, 
Alex Oren <a href="mailto:alexo#bigfoot,com">alexo#bigfoot,com</a>, Wed 04 Nov 1998, 12:34 GMT
<UL>
<LI><strong><A NAME="00797" HREF="msg00797.html">[MUD-Dev] Re: DevMUD considerations and the Halloween article</A></strong>, 
Alex Oren <a href="mailto:alexo#bigfoot,com">alexo#bigfoot,com</a>, Sun 08 Nov 1998, 13:59 GMT
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</UL></BLOCKQUOTE>

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