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<H1>[MUD-Dev] Re: Random Quest Generation</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: Random Quest Generation</LI>
<LI><em>From</em>: Chris Gray &lt;<A HREF="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</A>&gt;</LI>
<LI><em>Date</em>: Fri, 6 Nov 1998 14:03:15 -0700</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
[Christian Loth:]

 &gt;  Now, if anyone out there has a different approach...I'd like to discuss
 &gt;models of random quest generation; also (of course as creator of the     
 &gt;above model I'm sort of 'blind' to its flaws :) ), I'd be happy if people
 &gt;could point out possible flaws of the above system.

There was a discussion on random quest generation a few months ago. I
don't recall any conclusions, other than something like "its hard to
make interesting quests automatically". However, I think that anything
is likely a lot better than nothing! I don't have direct experience
with these, myself, so can't say much. I do recall that one suggestion
for adding more variety/interest was to have meta-quests that are
composed of several smaller quests joined end-to-end. E.g. when the
player completes one quest segment, they get information (scroll,
message from NPC, whatever) directing them onto the next phase of the
meta-quest. Shouldn't be too hard to add on top of an existing quest
generator.

--
Don't design inefficiency in - it'll happen in the implementation. - me

Chris Gray     cg#ami-cg,GraySage.Edmonton.AB.CA


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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: Quick socket question</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<LI><strong><A NAME="00791" HREF="msg00791.html">[MUD-Dev] Re: Quick socket question</A></strong>, 
Petri Virkkula <a href="mailto:pvirkkul#iki,fi">pvirkkul#iki,fi</a>, Sat 07 Nov 1998, 23:24 GMT
</LI>
</ul>
<LI><strong><A NAME="00793" HREF="msg00793.html">[MUD-Dev] Re: Quick socket question</A></strong>, 
J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Sun 08 Nov 1998, 04:02 GMT
<UL>
<LI><strong><A NAME="00803" HREF="msg00803.html">[MUD-Dev] Re: Quick socket question</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Tue 10 Nov 1998, 02:01 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00794" HREF="msg00794.html">[MUD-Dev] Re: Quick socket question</A></strong>, 
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Sun 08 Nov 1998, 04:40 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00786" HREF="msg00786.html">[MUD-Dev] Re: Random Quest Generation</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Fri 06 Nov 1998, 21:05 GMT
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00787" HREF="msg00787.html">[MUD-Dev] Re: Random Quest Generation</A></strong>, 
Michael.Willey <a href="mailto:Michael.Willey#abnamro,com">Michael.Willey#abnamro,com</a>, Fri 06 Nov 1998, 22:16 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00785" HREF="msg00785.html">[MUD-Dev] Random Quest Generation</A></strong>, 
chris <a href="mailto:chris#realm,zfn.uni-bremen.de">chris#realm,zfn.uni-bremen.de</a>, Fri 06 Nov 1998, 17:37 GMT
<UL>
<LI><strong><A NAME="00848" HREF="msg00848.html">[MUD-Dev] Re: Random Quest Generation</A></strong>, 
J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Sun 22 Nov 1998, 03:09 GMT
<UL>
<LI><strong><A NAME="00849" HREF="msg00849.html">[MUD-Dev] Re: Random Quest Generation</A></strong>, 
J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Sun 22 Nov 1998, 03:11 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

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