1998Q4/
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<H1>[MUD-Dev] Re: Hex-grid mapping</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: Hex-grid mapping</LI>
<LI><em>From</em>: Ling &lt;<A HREF="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</A>&gt;</LI>
<LI><em>Date</em>: Tue, 1 Dec 1998 22:12:28 +0000 (BST)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
As listed in the FAQ, there's a page called Amit's Games Programming Page.
It has a few pointers in that direction:

&lt;URL:<A  HREF="http://www-cs-students.stanford.edu/~amitp/gameprog.html">http://www-cs-students.stanford.edu/~amitp/gameprog.html</A>&gt;

On an unrelated note, has anyone got any bright ideas on representing a
sphere with roughly equal shaped tiles?  Whereby tiles can be a hex or
otherwise.  A requirement is that the solution can be scalable for
different sized spheres for representing something like a moon and then a
large planet.

  |    Ling Lo (aka Lethargic Lad)
_O_O_  kllo#iee,org



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<li><strong><A NAME="00898" HREF="msg00898.html">[MUD-Dev] Re: Hex-grid mapping</A></strong>
<ul compact><li><em>From:</em> Alberto Barsella &lt;Alberto.Barsella#univ-lille1,fr&gt;</li></ul>
<li><strong><A NAME="00891" HREF="msg00891.html">[MUD-Dev] Re: Hex-grid mapping</A></strong>
<ul compact><li><em>From:</em> Nathan F Yospe &lt;yospe#hawaii,edu&gt;</li></ul>
<li><strong><A NAME="00885" HREF="msg00885.html">[MUD-Dev] Re: Hex-grid mapping</A></strong>
<ul compact><li><em>From:</em> "Jon A. Lambert" &lt;jlsysinc#ix,netcom.com&gt;</li></ul>
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<LI><STRONG><A NAME="00878" HREF="msg00878.html">[MUD-Dev] Hex-grid mapping</A></STRONG>
<UL><LI><EM>From:</EM> "Matthew R. Sheahan" &lt;chaos#crystal,palace.net&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: Hex-grid mapping</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<ul compact>
<LI><strong><A NAME="00883" HREF="msg00883.html">[MUD-Dev] Re: Hex-grid mapping</A></strong>, 
Jon Leonard <a href="mailto:jleonard#divcom,slimy.com">jleonard#divcom,slimy.com</a>, Wed 02 Dec 1998, 01:53 GMT
<UL>
<LI><strong><A NAME="00884" HREF="msg00884.html">[MUD-Dev] Re: Hex-grid mapping</A></strong>, 
James Wilson <a href="mailto:jwilson#rochester,rr.com">jwilson#rochester,rr.com</a>, Wed 02 Dec 1998, 04:07 GMT
<UL>
<LI><strong><A NAME="00887" HREF="msg00887.html">[MUD-Dev] Re: Hex-grid mapping</A></strong>, 
Par Winzell <a href="mailto:zell#alyx,com">zell#alyx,com</a>, Wed 02 Dec 1998, 06:48 GMT
</LI>
<LI><strong><A NAME="00890" HREF="msg00890.html">[MUD-Dev] Re: Hex-grid mapping</A></strong>, 
Nathan F Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Wed 02 Dec 1998, 21:45 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
</ul>
</ul>
<LI><strong><A NAME="00880" HREF="msg00880.html">[MUD-Dev] Re: Hex-grid mapping</A></strong>, 
Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a>, Tue 01 Dec 1998, 22:14 GMT
<UL>
<LI><strong><A NAME="00885" HREF="msg00885.html">[MUD-Dev] Re: Hex-grid mapping</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Wed 02 Dec 1998, 06:02 GMT
</LI>
<LI><strong><A NAME="00891" HREF="msg00891.html">[MUD-Dev] Re: Hex-grid mapping</A></strong>, 
Nathan F Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Wed 02 Dec 1998, 21:50 GMT
</LI>
<LI><strong><A NAME="00898" HREF="msg00898.html">[MUD-Dev] Re: Hex-grid mapping</A></strong>, 
Alberto Barsella <a href="mailto:Alberto.Barsella#univ-lille1,fr">Alberto.Barsella#univ-lille1,fr</a>, Thu 03 Dec 1998, 10:02 GMT
</LI>
</UL>
</LI>
</ul>
</LI>
<LI><strong><A NAME="00877" HREF="msg00877.html">[MUD-Dev] ScryMUD/Hegemon code Release</A></strong>, 
Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Tue 01 Dec 1998, 07:13 GMT
</UL></BLOCKQUOTE>

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