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<H1>[MUD-Dev] Re: Hex-grid mapping (example from PSL empire)</H1>
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<LI><em>To</em>: &lt;<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>&gt;</LI>
<LI><em>Subject</em>: [MUD-Dev] Re: Hex-grid mapping (example from PSL empire)</LI>
<LI><em>From</em>: "Pericolo DiMorte" &lt;<A HREF="mailto:choke#sirius,com">choke#sirius,com</A>&gt;</LI>
<LI><em>Date</em>: Wed, 2 Dec 1998 14:30:02 -0800</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
Well, I apologize.

I thought *you* were arguing that there were not 6 neighbors and doing 
so in an unkindly way against a poster who I see as being a well
informed and constructive poster.
Consider my comment retracted.



----- Original Message ----- 
From: quzah [sotfhome] &lt;quzah#softhome,net&gt;
To: &lt;mud-dev#kanga,nu&gt;
Sent: Wednesday, December 02, 1998 2:14 PM
Subject: [MUD-Dev] Re: Hex-grid mapping (example from PSL empire)


&gt;From: Pericolo DiMorte &lt;choke#sirius,com&gt;
&gt;Date: Wednesday, December 02, 1998 11:06 AM
&gt;Subject: [MUD-Dev] Re: Hex-grid mapping (example from PSL empire)
&gt;
&gt;
&gt;&gt;
&gt;&gt;----- Original Message -----
&gt;&gt;From: quzah [sotfhome] &lt;quzah#softhome,net&gt;
&gt;&gt;Sent: Tuesday, December 01, 1998 10:32 PM
&gt;&gt;Subject: [MUD-Dev] Re: Hex-grid mapping
&gt;&gt;
&gt;&gt;
&gt;&gt;&gt;From: James Wilson &lt;jwilson#rochester,rr.com&gt; on Tuesday, December 01, 1998
&gt;9:39
&gt;&gt;&gt;PM
&gt;&gt;&gt;Subject: [MUD-Dev] Re: Hex-grid mapping
&gt;&gt;&gt;
&gt;&gt;&gt;
&gt;&gt;&gt;&gt;On Tue, 01 Dec 1998, Jon Leonard wrote:
&gt;&gt;&gt;&gt;&gt;On Tue, Dec 01, 1998 at 07:51:24PM -0500, James Wilson wrote:
&gt;&gt;&gt;
&gt;&gt;&gt;[snip]
&gt;&gt;&gt;&gt;&gt;Would you have been happier if I'd drawn my hexes like this?
&gt;&gt;&gt;&gt;&gt;
&gt;&gt;&gt;&gt;&gt;        / \   / \   / \   / \
&gt;&gt;&gt;&gt;&gt;       /   \ /   \ /   \ /   \
&gt;&gt;&gt;&gt;&gt;      | 0,2 | 1,2 | 2,2 | 3,2 |
&gt;&gt;&gt;&gt;&gt;      |     |     |     |     |
&gt;&gt;&gt;&gt;&gt;     / \   / \   / \   / \   /
&gt;&gt;&gt;&gt;&gt;    /   \ /   \ /   \ /   \ /
&gt;&gt;&gt;&gt;&gt;   | 0,1 | 1,1 | 2,1 | 3,1 |
&gt;&gt;&gt;&gt;&gt;   |     |     |     |     |
&gt;&gt;&gt;&gt;&gt;  / \   / \   / \   / \   /
&gt;&gt;&gt;&gt;&gt; /   \ /   \ /   \ /   \ /
&gt;&gt;&gt;&gt;&gt;| 0,0 | 1,0 | 2,0 | 3,0 |
&gt;&gt;&gt;&gt;&gt;|     |     |     |     |
&gt;&gt;&gt;&gt;&gt; \   / \   / \   / \   /
&gt;&gt;&gt;&gt;&gt;  \ /   \ /   \ /   \ /
&gt;&gt;&gt;&gt;&gt;
&gt;&gt;&gt;&gt;&gt;Those are really hexagons...  And the six neighbors have the coordinate
&gt;&gt;&gt;&gt;&gt;deltas I specified.  The fact that they don't look pretty in ASCII graphics
&gt;&gt;&gt;&gt;&gt;says little about the math.
&gt;&gt;&gt;
&gt;&gt;&gt;[snip]
&gt;&gt;&gt;&gt;nevertheless there are eight neighbors of each node, not six. perhaps he
&gt;&gt;&gt;doesn't
&gt;&gt;&gt;&gt;care about that.
&gt;&gt;&gt;&gt;
&gt;&gt;&gt;&gt;James
&gt;&gt;&gt;
&gt;&gt;&gt;
&gt;&gt;&gt;I'm not sure I follow here. Where are the extra two neighbors that only you
&gt;&gt;&gt;see?
&gt;&gt;
&gt;&gt;look, I don't mind seeing an inordinately large number of fairly uninitiated
&gt;posts
&gt;&gt;by you, quzah - but can you at least be courteous to people who *do* contribute
&gt;&gt;to the list constructively?
&gt;
&gt;&lt;sarcasm&gt;Forgive me, father, for I have sinned.&lt;/sarcasm&gt;
&gt;&gt;
&gt;&gt;This is the same hex system that PSL Empire used in its final incarnation, by
&gt;&gt;the way.  He took what was essentially a 2d array and shifted every even row by
&gt;one
&gt;&gt;so that the displayed map looked like this
&gt;&gt;
&gt;&gt;-    000000000000
&gt;&gt;-    112233445566
&gt;&gt;- 00 X X X X X X
&gt;&gt;- 01  X X X X X X
&gt;&gt;- 02 X X X X X X
&gt;&gt;- 03  X X X X X X
&gt;&gt;- 04 X X X X X X
&gt;&gt;- 05  X X X X X X
&gt;&gt;- 06 X X X X X X
&gt;&gt;
&gt;&gt;Looks like crap with this stupid font.  Oh well.
&gt;&gt;
&gt;&gt;Anyhow for example: 2,3 has 6 neighbors which include the 4 hexes at the
&gt;diagonals of each 'cell' plus the one above and one
&gt;&gt;below skipping a row.
&gt;&gt;
&gt;&gt;By the way, I wonder what Peter Langston is up to these days?
&gt;
&gt;
&gt;Thanks for your instructive reply. I did not see the other two neighbors. I
&gt;suppose not all of are as brilliant as you are all of the time. When I was
&gt;seeing it, it was a hex, not a box scooted over. From my vantage point, it
&gt;only had six neighbors, not eight. I suppose next time, as not to clutter
&gt;up the list, I'll just not bother posting, and remain in the dark; not as
&gt;enlightened, but not as rebuked. Enjoy your lack of my clutter from now on.
&gt;
&gt;Quzah.
&gt;
&gt;
&gt;-- 
&gt;MUD-Dev: Advancing an unrealised future.
&gt;
&gt;



</PRE>

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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><strong><A NAME="00889" HREF="msg00889.html">[MUD-Dev] Re: Hex-grid mapping (example from PSL empire)</A></strong>, 
Pericolo DiMorte <a href="mailto:choke#sirius,com">choke#sirius,com</a>, Wed 02 Dec 1998, 18:16 GMT
<UL>
<LI><strong><A NAME="00892" HREF="msg00892.html">[MUD-Dev] Re: Hex-grid mapping (example from PSL empire)</A></strong>, 
Nathan F Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Wed 02 Dec 1998, 22:08 GMT
<UL>
<LI><strong><A NAME="00896" HREF="msg00896.html">[MUD-Dev] ADMIN:  Personalities...</A></strong>, 
J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Thu 03 Dec 1998, 05:21 GMT
</LI>
</UL>
</LI>
</UL>
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00893" HREF="msg00893.html">[MUD-Dev] Re: Hex-grid mapping (example from PSL empire)</A></strong>, 
quzah [sotfhome] <a href="mailto:quzah#softhome,net">quzah#softhome,net</a>, Wed 02 Dec 1998, 22:15 GMT
</LI>
<LI><strong><A NAME="00894" HREF="msg00894.html">[MUD-Dev] Re: Hex-grid mapping (example from PSL empire)</A></strong>, 
Pericolo DiMorte <a href="mailto:choke#sirius,com">choke#sirius,com</a>, Wed 02 Dec 1998, 22:31 GMT
<UL>
<LI><strong><A NAME="00895" HREF="msg00895.html">[MUD-Dev] Re: Hex-grid mapping (example from PSL empire)</A></strong>, 
James Wilson <a href="mailto:jwilson#rochester,rr.com">jwilson#rochester,rr.com</a>, Thu 03 Dec 1998, 00:06 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="00886" HREF="msg00886.html">[MUD-Dev] Re: Hex-grid mapping</A></strong>, 
quzah [sotfhome] <a href="mailto:quzah#softhome,net">quzah#softhome,net</a>, Wed 02 Dec 1998, 06:47 GMT
<LI><strong><A NAME="00878" HREF="msg00878.html">[MUD-Dev] Hex-grid mapping</A></strong>, 
Matthew R. Sheahan <a href="mailto:chaos#crystal,palace.net">chaos#crystal,palace.net</a>, Tue 01 Dec 1998, 07:43 GMT
<UL>
<LI><strong><A NAME="00879" HREF="msg00879.html">[MUD-Dev] Re: Hex-grid mapping</A></strong>, 
Jon Leonard <a href="mailto:jleonard#divcom,slimy.com">jleonard#divcom,slimy.com</a>, Tue 01 Dec 1998, 08:16 GMT
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

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