1998Q4/
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<H1>[MUD-Dev] Re: Re[2]:[MUD-Dev] Re: MUD Design doc (long)</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: Re[2]:[MUD-Dev] Re: MUD Design doc (long)</LI>
<LI><em>From</em>: Sunny Gulati &lt;<A HREF="mailto:sunnywiz#radiks,net">sunnywiz#radiks,net</A>&gt;</LI>
<LI><em>Date</em>: Fri, 18 Dec 1998 16:30:01 -0600</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
Michael Willey wrote:
&gt; On 12/18/98 2:28 PM, adam#angel,com wrote:
&gt; &gt;On 18 Dec 1998, Michael Willey wrote:
[snip]
&gt; &gt; &gt;
&gt; &gt; &gt;   repeat 2 nuke boffo
&gt; &gt; &gt;
&gt; &gt; &gt; and be done with it.
&gt; &gt;
&gt; &gt;Actually I think your chill touch trick would *still*
&gt; &gt;be better regardless of how much mana she got.
&gt; 
&gt; I'd have to disagree - killing Boffo instantly and
&gt; regenerating mana later is by far preferable to
&gt; conserving mana in combat.  The two nuke trick will
&gt; kill Boffo immediately, before he even has a chance to
&gt; respond.
&gt; 
&gt; That's the real point at which your system's balance
&gt; breaks down - when one combatant can kill another
&gt; without needing to regenerate mana, the kill becomes
&gt; instant.
&gt; 
[snip]

On VH, we came up with a method where a spellcasting "locks" your player
into casting the spell for a specific casting time (that comes down as
your level goes up). 

If you type *ANYTHING* (even "who"), it cancels your spell and you loose
the mana. 

Makes magic for combat a very.. umm.. "better have backup" kind of
idea.  And player vs player - its easy to run away from spells.  Then
again, we're not a PvP mud, for the most part. 

And then there's still regenerating mana.  Mana regenerates very
slowly.. unless you wait for the volcano to pop up its stones (which
bonk you on the head and hurt).. which you crush for additional
spellpoints.  

Sunny


</PRE>

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<UL><LI><EM>From:</EM> Michael Willey &lt;Michael.Willey#abnamro,com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: Re[2]:[MUD-Dev] Re: MUD Design doc (long)</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="01043" HREF="msg01043.html">[MUD-Dev] Re: Re[2]:[MUD-Dev] Re: MUD Design doc (long)</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Tue 22 Dec 1998, 20:53 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="01011" HREF="msg01011.html">[MUD-Dev] Re: More Laws, was Re: DIS: Client-Server vs Peer-to-Peer</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Sat 19 Dec 1998, 01:21 GMT
<UL>
<LI><strong><A NAME="01033" HREF="msg01033.html">[MUD-Dev] Re: More Laws, was Re: DIS: Client-Server vs Peer-t o-Peer</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Mon 21 Dec 1998, 23:41 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="01006" HREF="msg01006.html">[MUD-Dev] Re[2]:[MUD-Dev] Re: MUD Design doc (long)</A></strong>, 
Michael Willey <a href="mailto:Michael.Willey#abnamro,com">Michael.Willey#abnamro,com</a>, Fri 18 Dec 1998, 23:32 GMT
<UL>
<LI><strong><A NAME="01008" HREF="msg01008.html">[MUD-Dev] Re: Re[2]:[MUD-Dev] Re: MUD Design doc (long)</A></strong>, 
Sunny Gulati <a href="mailto:sunnywiz#radiks,net">sunnywiz#radiks,net</a>, Sat 19 Dec 1998, 00:30 GMT
</LI>
<LI><strong><A NAME="01010" HREF="msg01010.html">[MUD-Dev] Re: Re[2]:[MUD-Dev] Re: MUD Design doc (long)</A></strong>, 
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Sat 19 Dec 1998, 00:58 GMT
</LI>
<LI><strong><A NAME="01032" HREF="msg01032.html">[MUD-Dev] Re: Re[2]:[MUD-Dev] Re: MUD Design doc (long)</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Mon 21 Dec 1998, 23:36 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00996" HREF="msg00996.html">[MUD-Dev] Some useful links</A></strong>, 
Niklas Elmqvist <a href="mailto:d97elm#dtek,chalmers.se">d97elm#dtek,chalmers.se</a>, Fri 18 Dec 1998, 18:23 GMT
<LI><strong><A NAME="00987" HREF="msg00987.html">[MUD-Dev] More Laws, was Re: DIS: Client-Server vs Peer-to-Peer</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Thu 17 Dec 1998, 21:55 GMT
</LI>
</UL></BLOCKQUOTE>

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