/*Ok. This is a snippet written by Davion. It allows for interesting stuff!
 *It basicly allows the ability to add a new command, and have it trigged
 *Through progs. Its pretty simple right now. However if you people add to
 *Your progs enough, you will have a most amazing feature to softcode commands.
 *First off, this snippet is made with the idea that one has Oprogs and Rprogs
 *already added to the mud. So if ya don't got them, you could prolly convert
 *this snippet easily. And make sure to add the prototypes!  */
 
 /*
  * Now, add to the tables in tables.c, oprog_flags, and rprogs_flags. */
      {   "alias",                TRIG_ALIAS,             TRUE    },
/*
  Add a new trigger in merc.h (Or other main header)*/
  
  #define TRIG_ALIAS  (<free slot>) 
  
  
  /* Add this code to interp.c, in void interpret right before it parse's through
     the cmd_table to find the command you provided. */

	/*
     * Look for command in command table.
     */
    if(HAS_TRIGGER_ROOM(ch->in_room,TRIG_ALIAS ) )
    {    if( p_alias_trigger(ch, command, NULL, PRG_RPROG, argument) )
             return;
    }

    for( pObj = ch->in_room->contents ; pObj ; pObj = pObj->next_content )
    {
        if(HAS_TRIGGER_OBJ(pObj, TRIG_ALIAS ) )
            if( p_alias_trigger(ch, command, pObj, PRG_OPROG, argument ) )
                return;
    }

    for ( pObj = ch->carrying; pObj; pObj = pObj->next_content )
    {
        if(HAS_TRIGGER_OBJ(pObj, TRIG_ALIAS ) )
            if( p_alias_trigger(ch, command, pObj, PRG_OPROG, argument ) )
                return;
    }
/* Now add this to the bottom of your mob_prog.c file */

bool p_alias_trigger( CHAR_DATA *ch, char *cmd, OBJ_DATA *pObj, int type, char *argument)
{   	PROG_LIST *prg;
	ROOM_INDEX_DATA *pRoom;
	char arg[MSL], trig[MSL], *phrase, arg2[MSL];
	CHAR_DATA *vch;
	OBJ_DATA *obj;
   	
	arg[0] = '\0';
        arg2[0] = arg[0];
 	trig[0] = arg[0];


	pRoom = ch->in_room;

	if( cmd[0] == '\0' )
		return FALSE;
	if(type == PRG_OPROG && !pObj )
	{
	    logf2("BUG: p_alias_trigger- type == oprog|pObj == NULL" );
	    return FALSE;
	}

	if(type == PRG_RPROG )
 	{   for ( prg = pRoom->rprogs ; prg ; prg = prg->next )
	    {   phrase = prg->trig_phrase;
			phrase = one_argument(phrase, trig);
			phrase = one_argument(phrase, arg );
			if( !str_cmp( cmd, trig ) )
			{   if( !str_cmp( arg, "char" ) )
				{   if( ( vch = get_char_room(ch, NULL, argument ) ) == NULL )
					{   send_to_char("They aren't here.\n\r",ch);
						return TRUE;
					}
					else
					{   program_flow( prg->vnum, prg->code, NULL, NULL, pRoom, ch, NULL, vch );
						return TRUE;
					}
				}
				else if( !str_cmp(arg, "obj" ) )
				{   if( ( obj = get_obj_list( ch, argument, pRoom->contents ) ) == NULL )
					{   send_to_char("You can't find that anywhere!\n\r",ch);
						return TRUE;
					}
					else
					{   program_flow( prg->vnum, prg->code, NULL, NULL, pRoom, ch, obj, NULL );
						return TRUE;
					}
				}
				else
				{   program_flow( prg->vnum, prg->code, NULL, NULL, pRoom, ch, NULL, NULL );
					return TRUE;
				}
	
			}
	    
       }
	}
	else if( type == PRG_OPROG)
	{   for( prg = pObj->pIndexData->oprogs ; prg; prg = prg->next )
	    {   phrase = prg->trig_phrase;
			phrase = one_argument(phrase, trig);
			phrase = one_argument(phrase, arg );
			if( !str_cmp( cmd, trig ) )
			{   if( !str_cmp( arg, "char" ) )
				{   if( ( vch = get_char_room(ch, NULL, argument ) ) == NULL )
					{   send_to_char("They aren't here.\n\r",ch);
						return TRUE;
					}
					else
					{   program_flow( prg->vnum, prg->code, NULL, pObj, NULL, ch, NULL, vch );
						return TRUE;
					}
				}
				else if( !str_cmp(arg, "obj" ) )
				{   if( ( obj = get_obj_list( ch, argument, pRoom->contents ) ) == NULL )
					{   send_to_char("You can't find that anywhere!\n\r",ch);
						return TRUE;
					}
					else
					{   program_flow( prg->vnum, prg->code, NULL, pObj,NULL, ch, obj, NULL );
						return TRUE;
					}
				}
				else
                {   program_flow( prg->vnum, prg->code, NULL, pObj, NULL, ch, NULL, NULL );
                    return TRUE;
                }
	
			}
	    
		}
	}

	return FALSE;
}

/*That should be all you need! Have fun with it.
 *Any comments/questions send an e-mail to davionkalhen@gmail.com
 *I'll try to respond as soon as possible!
 
 *Davion*/