dawn/notes/
dawn/src/
dawn/src/docs/
#DAWNAREADATA
Version     11
FromMUD     Dawn 1.69r Development Site~
*parent_codebase 1.69r-ReleaseCandiate1
Name        Goblin Warrens~
ShortName   Goblin Warrens~
Builders    None~
Credits     Reave~
VNUMs       41700 41749
LRange      1 15
Security    9
Colour      G~
colourcode  `
MapScale    5
MapLevel    1
Vnum_offset 0
Continent   valarin~
*LastSaved  Sat Jan 31 23:48:10 2004~
End



#MOBILES
#41700
Name goblin guard~
ShortD a goblin guard~
LongD A goblin guard is standing here with a blank look on his face.~
Desc This short green fellow has been posted here to guard the place.  He doesn't 
look like he really knows what he is doing, however.
~
Race goblin~
Align -1 -1
Level 6
Hitroll 0
HitDice 2d5+4
ManaDice 2d5+125
DamDice 1d7+1
DamType punch
AC 40 30 40 70
Wealth 60
Act    npc dont_wander no_tame stay_area~
AffBy  infrared dark_vision~
Off    dirt_kick~
Res    poison negative disease~
Vuln   magic fire negative mental drowning light~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye claws~
StartP standing~
DefPos standing~
Size   medium~
Sex    male~
Material unknown
END

#41701
Name carrion crawler~
ShortD a carrion crawler~
LongD A disgusting carrion crawler is rooting through the garbage here.~
Desc This wormlike creature resembles a huge centipede, but is much nastier.  It 
has long slimy tentacles.
~
Race centipede~
Align 0 0
Level 4
Hitroll 0
HitDice 2d4+1
ManaDice 2d4+115
DamDice 1d5+1
DamType acbite
AC 60 60 60 80
Wealth 0
Act    npc dont_wander scavenger stay_area~
AffBy  blind dark_vision~
Off    disarm~
Res    pierce cold~
Vuln   bash~
Form   edible poison animal insect mountable~
Part   head legs heart brains eye tentacles~
StartP standing~
DefPos standing~
Size   medium~
Sex    neutral~
Material unknown
END

#41702
Name goblin sergeant~
ShortD a goblin sergeant~
LongD A goblin sergeant is here, bossing around the guards.~
Desc This goblin is somewhat larger than average.  He is fairly well armed and 
looks pretty strong.
~
Race goblin~
Align 1 -2
Level 9
Hitroll 0
HitDice 2d5+12
ManaDice 2d5+12
DamDice 1d8+2
DamType punch
AC 20 20 20 0
Wealth 90
Act    npc dont_wander no_tame stay_area warrior~
AffBy  infrared dark_vision~
Off    dodge parry~
Res    poison negative disease~
Vuln   magic fire negative mental drowning light~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye claws~
StartP standing~
DefPos standing~
Size   medium~
Sex    male~
Material unknown
END

#41703
Name female goblin~
ShortD a female goblin~
LongD A female goblin is here, staring stupidly at you.~
Desc This female goblin is every bit as ugly as the males.  She is wearing some 
old rags, and is staring at you presently, with a stupid glazed look in her 
eyes.
~
Race goblin~
Align -1 -1
Level 3
Hitroll 0
HitDice 1d5+3
ManaDice 1d5+110
DamDice 1d6+0
DamType scratch
AC 70 70 70 90
Wealth 30
Act    npc dont_wander no_tame stay_area~
AffBy  infrared dark_vision~
Res    poison negative disease~
Vuln   magic fire negative mental drowning light~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye claws~
StartP sitting~
DefPos standing~
Size   medium~
Sex    female~
Material unknown
END

#41704
Name goblin child~
ShortD a goblin child~
LongD A goblin child is here, drooling all over itself.~
Desc This goblin is very young and weak.  It is small and naked, and at the moment 
drooling al over the place.
~
Race goblin~
Align 0 0
Level 2
Hitroll 0
HitDice 1d4+2
ManaDice 1d4+105
DamDice 1d5+0
DamType scratch
AC 80 80 80 90
Wealth 1
Act    npc dont_wander no_tame stay_area~
AffBy  infrared dark_vision~
Res    poison negative disease~
Vuln   magic fire negative mental drowning light~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye claws~
StartP standing~
DefPos standing~
Size   small~
Sex    random~
Material unknown
END

#41705
Name goblin torturer~
ShortD a goblin torturer~
LongD A goblin torturer is here, examining a torture device.~
Desc This goblin is dressed in black leather and has a sadistic leer on his face. 
 He oblviously enjoys his work.
~
Race goblin~
Align -2 -3
Level 10
Hitroll 0
HitDice 2d5+18
ManaDice 2d5+145
DamDice 2d4+2
DamType punch
AC 20 10 0 30
Wealth 100
Act    npc dont_wander no_tame stay_area warrior~
AffBy  infrared dark_vision~
Off    dodge kick parry~
Res    poison negative disease~
Vuln   magic fire negative mental drowning light~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye claws~
StartP standing~
DefPos standing~
Size   medium~
Sex    male~
Material unknown
MProg GREET 41717 70~
END

#41706
Name mrem prisoner~
ShortD a mrem prisoner~
LongD A mrem prisoner is chained up here.~
Desc This mrem is haggard and covered by many scars.  It looks like he has been 
here for a long time, and tortured constantly.  
~
Race mrem~
Align 1 2
Level 4
Hitroll 0
HitDice 2d4+1
ManaDice 2d4+115
DamDice 1d5+1
DamType punch
AC 60 60 60 70
Wealth 0
Act    npc dont_wander no_tame stay_area~
AffBy  weaken dark_vision~
Vuln   sound~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye tail claws fangs~
StartP sitting~
DefPos standing~
Size   medium~
Sex    male~
Material unknown
MProg COMMAND 41716 free mrem~
MProg COMMAND 41716 free prisoner~
END

#41707
Name elf prisoner~
ShortD an elf prisoner~
LongD An elf prisoner is here, chained to the wall.~
Desc This elf is convered by many scars, and his face is a bloody mess.  He 
doesn't look too healthy at all.
~
Race elf~
Align 0 3
Level 4
Hitroll 0
HitDice 2d4+1
ManaDice 2d4+115
DamDice 1d5+1
DamType punch
AC 60 60 60 80
Wealth 0
Act    npc dont_wander no_tame stay_area~
AffBy  infrared weaken~
Res    charm~
Vuln   iron~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP sitting~
DefPos standing~
Size   medium~
Sex    male~
Material unknown
MProg COMMAND 41715 free prisoner~
MProg COMMAND 41715 free elf~
END

#41708
Name slime mold~
ShortD a slime mold~
LongD A slime mold is clinging to the wall here.~
Desc This pile of grey ooze is alive, and is making its way toward you slowly.
~
Race snake~
Align 0 0
Level 6
Hitroll 0
HitDice 2d5+4
ManaDice 2d5+125
DamDice 1d7+1
DamType digestion
AC 30 50 20 60
Wealth 60
Act    npc dont_wander scavenger no_tame stay_area~
AffBy  detect_invis~
Res    poison~
Vuln   cold~
Form   edible poison animal reptile snake cold_blood~
Part   head heart brains guts eye long_tongue tail fangs scales~
StartP resting~
DefPos resting~
Size   medium~
Sex    neutral~
Material unknown
END

#41709
Name trainee goblin~
ShortD a goblin trainee~
LongD A goblin is training to be a guard here.~
Desc This young goblin is quite well built (for a goblin) and is currently 
practicing his weapon skills.
~
Race goblin~
Align -1 -1
Level 5
Hitroll 0
HitDice 2d5+1
ManaDice 2d5+120
DamDice 1d6+1
DamType punch
AC 50 50 50 70
Wealth 50
Act    npc dont_wander no_tame stay_area warrior~
AffBy  infrared dark_vision~
Off    dodge parry~
Res    poison negative disease~
Vuln   magic fire negative mental drowning light~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye claws~
StartP standing~
DefPos standing~
Size   medium~
Sex    male~
Material unknown
END

#41710
Name goblin weaponmaster~
ShortD a goblin weaponmaster~
LongD A goblin weaponmaster is here, instructing trainees.~
Desc This goblin is well armed, and looks like he knows what he is doign with his 
weapons.  He is currently instructing the trainees.
~
Race goblin~
Align 0 -2
Level 11
Hitroll 0
HitDice 2d5+22
ManaDice 2d5+150
DamDice 1d10+2
DamType punch
AC 0 -10 10 20
Wealth 110
Act    npc dont_wander no_tame stay_area warrior~
AffBy  infrared dark_vision~
Off    disarm dodge parry~
Res    poison negative disease~
Vuln   magic fire negative mental drowning light~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye claws~
StartP standing~
DefPos standing~
Size   medium~
Sex    male~
Material unknown
END

#41711
Name bodyguard goblin~
ShortD a goblin bodyguard~
LongD A goblin bodyguard is sharpening his weapon here.~
Desc This huge goblin is well armed and looks like one tough customer.  It is 
obviously his job to guard someone or something.
~
Race goblin~
Align 0 0
Level 13
Hitroll 0
HitDice 2d5+50
ManaDice 2d5+160
DamDice 2d5+3
DamType punch
AC -10 -20 -10 10
Wealth 130
Act    npc dont_wander no_tame stay_area warrior~
AffBy  infrared dark_vision~
Off    disarm dodge kick parry assist_race~
Res    poison negative disease~
Vuln   magic fire negative mental drowning light~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye claws~
StartP standing~
DefPos standing~
Size   large~
Sex    male~
Material unknown
END

#41712
Name huge goblin~
ShortD a huge goblin leader~
LongD A huge goblin is here, barking orders at the guards.~
Desc This goblin is huge and powerful looking.  He has dark green skin, and small 
fangs protrude from his mouth.  He is finely dressed (for a goblin) and well 
armed.  He has an unusual gleam of intelligence in his eyes.
~
Race goblin~
Align -1 -3
XPMod 110
Level 14
Hitroll 1
HitDice 3d5+69
ManaDice 3d5+175
DamDice 2d6+4
DamType punch
AC -30 -20 -30 0
Wealth 140
Act    npc dont_wander no_tame stay_area warrior~
AffBy  detect_invis detect_hidden infrared dark_vision~
Off    bash disarm dodge dirt_kick parry~
Res    poison negative disease~
Vuln   magic fire negative mental drowning light~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye long_tongue eyestalks claws~
StartP standing~
DefPos standing~
Size   large~
Sex    male~
Material unknown
END

#41713
Name goblin shaman~
ShortD a goblin shaman~
LongD A goblin shaman is working his voodoo here.~
Desc This goblin seems fanatical about his religious beliefs.  He has bone
ornaments all over him, and is shaking around a bone scepter.  Madness shows
in his eyes.  
~
Race goblin~
Align -1 -3
Level 12
Hitroll 0
HitDice 2d5+55
ManaDice 2d5+55
DamDice 1d10+3
DamType none
AC 0 0 0 0
Wealth 70
Act    npc dont_wander no_tame stay_area cleric~
AffBy  dark_vision~
Res    poison negative disease~
Vuln   magic fire mental drowning light~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye claws~
StartP standing~
DefPos standing~
Size   medium~
Sex    male~
Material flesh
END

#41714
Name elf scar 41714 ex-prisoner~
ShortD an elf covered with scars~
LongD An elf covered with scars is here.~
Desc This elf is convered by many scars, and his face is a bloody mess.  He 
doesn't look too healthy at all.
~
Race elf~
Align 0 3
Level 4
Hitroll 0
HitDice 2d4+1
ManaDice 2d4+115
DamDice 1d5+1
DamType punch
AC 60 60 60 80
Wealth 0
Act    npc no_tame stay_area~
AffBy  infrared weaken~
Res    charm~
Vuln   iron~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   medium~
Sex    male~
Material unknown
END

#41715
Name scarred mrem 41715 ex-prisoner~
ShortD a scarred mrem~
LongD A scarred mrem is here.~
Desc This mrem is haggard and covered by many scars.  It looks like he has been 
tortured for a long time.  
~
Race human~
Align 1 2
Level 4
Hitroll 0
HitDice 2d4+1
ManaDice 2d4+115
DamDice 1d5+1
DamType punch
AC 60 60 60 70
Wealth 0
Act    npc no_tame stay_area~
AffBy  weaken~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   medium~
Sex    male~
Material unknown
END

#0



#OBJECTS
#41700
Name studded leather armor~
Short some studded leather armor~
Desc Some studded leather armor has been left here.~
Level 6
ItemType armor~
Cost 120
Asize 10
Rsize 50
Values 2 3 2 1 0
Weight 15
Material leather~
Extra    nonmetal nodegrade~
Wear     take torso~
ExtraDesc studded leather armor~
A set of nice leather armor with metal studs.
~
End

#41701
Name rusty old short sword~
Short a rusty old shortsword~
Desc A rusty old shortsword has been left here.~
Level 6
ItemType weapon~
Cost 120
Asize 35
Rsize 50
Values sword 1 10 slash 0
Weight 20
Material steel~
Extra    nodegrade~
Wear     take wield~
ClassAllowances thief warrior paladin ranger barbarian spellfilcher~
ExtraDesc old rusty short sword~
This old sword has seen better days.
~
End

#41702
Name rusty old longsword sword~
Short a `#`yrusty`^ old longsword~
Desc A `#`yrusty`^ old longsword has been left here.~
Level 9
ItemType weapon~
Cost 180
Condition 75
Asize 45
Rsize 50
Values sword 1 14 slash 0
Weight 24
Material steel~
Extra    nodegrade burnproof~
Wear     take wield~
ClassAllowances warrior paladin ranger barbarian~
ExtraDesc rusty old longsword~
This longsword has seen better days.
~
End

#41703
Name old rags~
Short some old rags~
Desc Some old rags have been left here.~
Level 1
ItemType clothing~
Cost 7
Condition 10
Asize 5
Rsize 50
Values 0 0 0 0 0
Weight 5
Material cotton~
Extra    nonmetal~
Wear     take about~
ExtraDesc old rags~
Some old rags, formerly nice clothing, but now worthless.
~
End

#41704
Name long leather whip~
Short a long leather whip~
Desc A long leather whip has been left here.~
Level 10
ItemType weapon~
Cost 200
Asize 5
Rsize 50
Values whip 1 12 sting 0
Weight 5
Material leather~
Extra    nonmetal nodegrade~
Wear     take wield~
ExtraDesc long leather whip~
This whip is made from leather and is very long.
~
End

#41705
Name black leather vest~
Short a `#`Sblack`^ leather vest~
Desc A `#`Sblack`^ leather vest has been left here.~
Level 10
ItemType armor~
Cost 205
Asize 5
Rsize 50
Values 4 3 3 2 0
Weight 5
Material leather~
Extra    nonmetal nodegrade~
Wear     take torso~
Affect modifier -1 10 -1 ac -5 0
ExtraDesc black leather vest~
A nice sturdy black leather vest.
~
End

#41706
Name wooden sword~
Short a wooden sword~
Desc A wooden sword has been left here.~
Level 3
ItemType weapon~
Cost 60
Asize 35
Rsize 50
Values sword 1 8 beating 0
Weight 15
Material wood~
Extra    nonmetal nodegrade~
Wear     take wield~
ExtraDesc wooden sword~
A sturdy wooden sword, probably used for training.
~
End

#41707
Name curved longsword sword~
Short a curved longsword~
Desc A curved longsword has been left here.~
Level 11
ItemType weapon~
Cost 222
Asize 45
Rsize 50
Values sword 1 15 slash 0
Weight 35
Material steel~
Extra    nodegrade burnproof~
Wear     take wield~
ClassAllowances warrior paladin ranger barbarian~
ExtraDesc curved longsword~
a curved longsword of fairly decent make.
~
End

#41708
Name sharp broadsword sword~
Short a sharp broadsword~
Desc A sharp broadsword has been left here.~
Level 13
ItemType weapon~
Cost 262
Asize 50
Rsize 50
Values sword 1 14 slash D
Weight 40
Material steel~
Extra    nodegrade burnproof~
Wear     take wield~
ClassAllowances warrior paladin ranger barbarian~
ExtraDesc sharp broadsword~
An extremely sharp broadsword.
~
End

#41709
Name steel ringmail~
Short a `#`Ssteel`^ ringmail~
Desc A `#`Ssteel`^ ringmail has been left here.~
Level 16
ItemType armor~
Cost 325
Asize 20
Rsize 50
Values 5 5 6 4 0
Weight 60
Material steel~
Extra    nodegrade burnproof~
Wear     take torso~
ClassAllowances cleric warrior paladin ranger barbarian~
Affect modifier -1 16 -1 hp 2 0
ExtraDesc steel ringmail~
A nicely made steel ringmail armor.
~
End

#41710
Name jagged-edged sword~
Short a jagged-edged sword~
Desc A jagged-edged sword has been left here.~
Level 16
ItemType weapon~
Cost 355
Asize 48
Rsize 50
Values sword 2 8 slash D
Weight 50
Material steel~
Extra    nodegrade burnproof~
Wear     take wield~
ClassAllowances warrior paladin ranger barbarian~
ExtraDesc jagged-edged sword~
This sword looks very deadly.
~
End

#41711
Name pile coins~
Short a pile of coins~
Desc A pile of coins lies here.~
Level 1
ItemType money~
Cost 550
Asize 10
Rsize 50
Values 450 1 0 0 0
Weight 10
Material steel~
Wear     take~
End

#41712
Name old steel bracer~
Short an old `#`ssteel`^ bracer~
Desc An old `#`Ssteel`^ bracer lies here.~
Level 2
ItemType armor~
Cost 40
Asize 0
Rsize 50
Values 1 1 1 1 0
Weight 5
Material steel~
Extra    nodegrade burnproof~
Wear     take wrist~
Affect modifier -1 2 -1 constitution 1 0
ExtraDesc old steel bracer~
This old steel bracer is corroded but still looks usable.  It looks like
it might have once been a fine peice of armor.  
~
End

#41713
Name old steel neckguard~
Short an old `#`Ssteel`^ neckguard~
Desc An old `#`Ssteel`^ neckguard has been left here.~
Level 12
ItemType armor~
Cost 220
Asize 0
Rsize 50
Values 2 2 2 1 0
Weight 10
Material steel~
Extra    nodegrade burnproof~
Wear     take neck~
Affect modifier -1 12 -1 hp 2 0
End

#41714
Name bone sceptre~
Short a `#`Wbone`^ sceptre~
Desc A `#`Wbone`^ sceptre has been left here.~
Level 14
ItemType weapon~
Cost 280
Asize 0
Rsize 50
Values exotic 3 6 smash 0
Weight 15
Material bone~
Extra    nonmetal nodegrade~
Wear     take wield~
ExtraDesc bone sceptre~
A long heavy bone sceptre, the artifact of some barbaric religion.
~
End

#41715
Name small sacrificial dagger~
Short a small sacrificial dagger~
Desc A small sacrificial dagger has been left here.~
Level 11
ItemType weapon~
Cost 222
Asize 0
Rsize 50
Values dagger 2 3 pierce 0
Weight 10
Material steel~
Extra    nodegrade burnproof~
Wear     take wield~
Affect modifier -1 11 -1 damroll 1 0
Affect modifier -1 11 -1 hitroll 1 0
ExtraDesc small sacrificial dagger~
This small dagger is covered with dried blood, and has small barbaric
religios symbols.  
~
End

#41716
Name rusty old axe~
Short a `#`yrusty`^ old axe~
Desc A `#`yrusty`^ old axe has been left here.~
Level 6
ItemType weapon~
Cost 120
Asize 35
Rsize 50
Values axe 1 10 cleave 0
Weight 20
Material steel~
Extra    nodegrade~
Wear     take wield~
ClassAllowances warrior paladin ranger barbarian~
ExtraDesc rusty old axe~
A rusty old axe.  Nothign special about it.
~
End

#41717
Name matrix ring~
Short a matrix ring~
Desc A ring with interwoven gold threads lies here.~
Level 11
ItemType treasure~
Cost 145
Asize 20
Rsize 50
Values 0 0 0 0 0
Weight 15
Material lead~
Extra    hum magic nodegrade~
Wear     take finger~
Affect modifier -1 0 -1 memory 1 0
End

#41718
Name polished silver earring~
Short a `#`Spolished silver`^ earring~
Desc A `#`Spolished silver`^ earring is here.~
Level 14
ItemType jewelry~
Cost 88
Asize 0
Rsize 50
Values 0 0 0 0 0
Weight 2
Material silver~
Extra    nodegrade~
Wear     take ear~
Affect modifier -1 14 -1 constitution 1 0
End

#41719
Name black mask~
Short a `#`Sblack`^ mask~
Desc A `#`Sblack`^ mask has been left here.~
Level 10
ItemType trash~
Cost 35
Asize 0
Rsize 50
Values 0 0 0 0 0
Weight 5
Material leather~
Extra    nonmetal nodegrade~
Wear     take face~
End

#0



#ROOMS
#41700
Name Cave~
Desc You are just inside the entrance of a rough cave.  There is not much light 
here from the outside, but a torch firmly attached to the wall provides 
enough to see by.  You can go east, out of the cave, or west, deeper into the 
earth.  You hear noises from that direction.
~
RoomFlags no_mob indoors~
Sector cave~
ExtraDesc torch~
A mostly burnt torch is attached to the wall.
~
ExtraDesc noises~
Low voices in a strange language.
~
Exit east 30433
Exit west 41701
EDesc Cave.
~
End


#41701
Name Cave~
Desc The cave continues east here, or to the west opens up into a larger cavern. 
You can hear noise and voices from that direction, while to the east it is 
silent.  A torch is firmly attached to the wall, providing a little light.
~
RoomFlags indoors~
Sector cave~
ExtraDesc torch~
An old torch is attached to the wall here.
~
ExtraDesc noise~
Guttural voices and strange sounds.
~
Exit east 41700
EDesc Cave.
~
Exit west 41702
EDesc A wide cavern.
~
End


#41702
Name Cavern~
Desc You are in a huge cavern, which appears to be natural rather than created. 
The walls are very rough, with many protrusions that cast strange shadows 
from the torches placed here.  There is a small hole in the ceiling through 
which smoke can escape, which is a good thing as there is a fire burning 
brightly in the center of the room.  Scattered around on the floor is a lot 
of garbage, including scraps of old meat, clothing, and armor.  There are
exits to the west, northwest, north, northeast, east, and south.
~
RoomFlags indoors~
Sector cave~
ExtraDesc torch~
A fire burns brightly in the center of the room.  You see some bones within 
it.  There is a hole in the ceiling above to let out smoke.
~
ExtraDesc noise~
Voices and metal clanging.
~
ExtraDesc fire hole~
A small hole is in the ceiling above the fire.
~
Exit north 41704
EDesc Cave.
~
Exit east 41701
EKeywords A small cave.~
EDesc Cave.
~
Exit south 41706
EDesc Cave.
~
Exit west 41714
EDesc Cave.
~
Exit northeast 41703
EDesc Garbage Room.
~
Exit northwest 41716
EDesc Cave.
~
End


#41703
Name Garbage Room~
Desc This room appears to be where the inhabitants throw all their garbage. 
It is more a pit than a room, and is full of all sorts of rotting and 
disgusting things.  The only exit is southwest.
~
RoomFlags indoors~
Sector inside~
ExtraDesc garbage~
Rotting meat, bones, scraps of cloth and metal.
~
Exit southwest 41702
EKeywords A large cavern.~
EDesc Cavern.
~
End


#41704
Name Cave~
Desc This short cave merely connects a small room to the north with a huge cavern 
to the south.  The walls are rough, and it is illuminated by a 
torch firmly attached to the wall.
~
RoomFlags indoors~
Sector cave~
ExtraDesc torch~
An old torch is firmly attached to the wall.
~
Exit north 41705
EDesc Barracks.
~
Exit south 41702
EDesc Cavern.
~
End


#41705
Name Barracks~
Desc This relatively small room appears to be the quarters of whatever creatures 
guard this place.  The walls are carved from the rough stone, and the room is 
illuminated by a few torches.  You see about a dozen rough pallets made from 
dirty straw and old rags, and there are a few odd weapon racks along the 
walls.  The only exit is south.
~
RoomFlags indoors~
Sector inside~
ExtraDesc pallets rags straw~
Very dirty beds, made of old straw and rags.
~
ExtraDesc weapon racks~
Old wooden racks for hanging weapons.  They are empty.
~
Exit south 41704
EKeywords A small cave.~
EDesc Cave.
~
End


#41706
Name Cave~
Desc This short cave serves no purpose but to link the huge cavern to the north 
with a smaller room to the south.  There is a torch on the wall.
~
RoomFlags indoors~
Sector cave~
ExtraDesc torch~
A torch is firmly attached to the wall.
~
Exit north 41702
EKeywords A large cavern is this way.~
EDesc Cavern.
~
Exit south 41707
EDesc Torture Room.
~
End


#41707
Name Torture Room~
Desc This appears the be the room in which the denizens of this foul place torture 
the poor creatures that are unfortunate enough to fall into their clutches.  
You see various painful-looking torture devices around the room. There are 
several torches on the walls, and exits lead north and
west.
~
RoomFlags indoors~
Sector inside~
ExtraDesc torture device~
A rack, and iron maiden, and various other devices.
~
ExtraDesc torch~
A torch attached to the wall.
~
Exit north 41706
EKeywords A cave leads north.~
EDesc Cave.
~
Exit west 41708
EDesc Cave.
~
End


#41708
Name Cave~
Desc This small cave leads west into the darkness, or east into a larger room.  
There are doors to the north and south.
~
RoomFlags indoors~
Sector cave~
ExtraDesc door~
Rotting old doors.
~
Exit north 41710
EFlags door closed nolock~
EKeywords cell door~
EDesc Cell.
~
Exit east 41707
EDesc Torture Room.
~
Exit south 41713
EFlags door closed nolock~
EKeywords cell door~
EDesc Cell.
~
Exit west 41709
EKeywords A cave goes west into darkness.~
EDesc Cave.
~
End


#41709
Name Cave~
Desc The small cave leads east into the darkness, but to the west runs into a dead 
end.  There are doors on the north and south sides.
~
RoomFlags indoors~
Sector cave~
Exit north 41711
EFlags door closed nolock~
EKeywords cell door~
EDesc Cell.
~
Exit east 41708
EDesc Cave.
~
Exit south 41712
EFlags door closed nolock~
EKeywords cell door~
EDesc Cell.
~
End


#41710
Name Cell~
Desc You are in a small cell carved from the stone.  There is nothing here but 
some old bones.  The exit is south.
~
RoomFlags indoors~
Sector inside~
ExtraDesc bones~
Old bones, of a human or something similar in build.
~
Exit south 41708
EFlags door closed nolock~
EKeywords cell door~
EDesc Cave.
~
End


#41711
Name Cell~
Desc You are in a small cell carved from the stone.  There is nothing here but 
some old bones.  The exit is south.
~
RoomFlags indoors~
Sector inside~
ExtraDesc bones~
Old bones, of some poor human.
~
Exit south 41709
EFlags door closed nolock~
EKeywords cell door~
EDesc Cave.
~
End


#41712
Name Cell~
Desc You are in a small cell carved from the stone.  There is nothing here but 
some old bones.  The exit is north.
~
RoomFlags indoors~
Sector inside~
ExtraDesc bones~
Old bones, from some poor creature.
~
Exit north 41709
EFlags door closed nolock~
EKeywords cell door~
EDesc Cave.
~
End


#41713
Name Cell~
Desc You are in a small cell carved from the stone.  There is nothing here but 
some old bones.  The exit is north.
~
RoomFlags indoors~
Sector inside~
ExtraDesc bones~
Old bones, from some poor creature.
~
Exit north 41708
EFlags door closed nolock~
EKeywords cell door~
EDesc Cave.
~
End


#41714
Name Cave~
Desc This short cave connects a huge cavern to the east with a smaller room to the 
west.  There is a torch firmly attached to the wall.
~
RoomFlags indoors~
Sector cave~
ExtraDesc bones~
An old torch is attached firmly to the wall.
~
ExtraDesc torch~
..
~
Exit east 41702
EDesc Cavern.
~
Exit west 41715
EDesc Training Room.
~
End


#41715
Name Training Room~
Desc This appears to be a training room of some type.  There are some practice 
dummies vaguely shaped like humans, with all the critical areas marked.  
Broken wooden swords and other worthless garbage litter the floor.
~
RoomFlags indoors~
Sector inside~
Exit east 41714
EDesc Cave.
~
End


#41716
Name Cave~
Desc This narrow cave connects a large cavern to the southeast to a smaller
room to the northwest.  A torch is firmly attached to the wall.  There is a
door in the north wall.  
~
RoomFlags indoors~
Sector cave~
Exit north 41720
EFlags door closed~
EKeywords door~
Exit southeast 41702
EDesc Cavern.
~
Exit northwest 41717
EDesc Antechamber.
~
End


#41717
Name Antechamber~
Desc This small room is more nicely appointed, and has less garbage lying around 
than the caverns to the southeast.  A few old tapestries cover the walls, and 
the fur of some creature covers the ground.  Several torches provide 
illumination.  You can exit to the southeast or northwest.
~
RoomFlags indoors~
Sector inside~
ExtraDesc tapestr~
Old cloth tapestries.  They are a little rotten.
~
ExtraDesc torch~
Old torches line the walls.
~
ExtraDesc fur~
A carpet made form the hide of some huge hairy beast.
~
Exit southeast 41716
EDesc Cave.
~
Exit northwest 41718
EDesc Fine Quarters.
~
End


#41718
Name Fine Quarters~
Desc This room is richly furnished in all ways.  There are nice fur rugs covering 
the stone floor, and large tapestries cover the walls.  A few chairs are 
placed around a wooden table, and a soft bed sits against the wall.  There 
are curtains all along the northwest wall, and the only exit that you can see 
is southeast.
~
RoomFlags indoors~
Sector inside~
ExtraDesc torch~
Dark brown fur from some huge beast makes up these fine carpets.
~
ExtraDesc tapest~
Fine tapestries cover the walls.
~
ExtraDesc fur~
Dark brown fur from some huge beast makes up these fine carpets.
~
Exit southeast 41717
EDesc Antechamber.
~
Exit northwest 41719
EFlags door closed nolock~
EKeywords curtain~
EDesc Secret Room.
~
End


#41719
Name Secret Room~
Desc This secret room apparently holds the wealth of the goblin leader.  It is 
very plain, with no decorations or objects other than a few shelves. A 
curtain blocks the way southeast.
~
RoomFlags indoors~
Sector inside~
ExtraDesc shelf shelves~
Old wood shelves.
~
Exit southeast 41718
EFlags door closed nolock~
EKeywords curtain~
EDesc Fine Quarters.
~
End


#41720
Name Small Quarters~
Desc These quarters are small, but somewhat finely furnished.  There is some
wooden furniture, including a bed and a few chairs, and a stone table.  A
few barbaric looking religious items are lying around.  
~
RoomFlags indoors~
Sector inside~
ExtraDesc barbaric religious items~
Various items made from bone mostly.
~
ExtraDesc furniture wooden stone table chair bed~
Plain wooden and stone furniture.
~
Exit south 41716
EFlags door closed~
EKeywords door~
End


#0



#SPECIALS
M 41713 spec_cast_cleric
S



#RESETS2
M 0 41700 18 41701 2
E 0 41700 100 torso~
E 0 41716 -1 wielded~
M 0 41700 18 41701 2
E 0 41700 100 torso~
E 0 41712 -1 rwrist~
E 0 41716 -1 wielded~
M 0 41703 6 41702 2
E 0 41703 100 torso~
M 0 41703 6 41702 2
E 0 41703 100 torso~
M 0 41704 5 41702 2
E 0 41703 100 torso~
M 0 41704 5 41702 2
E 0 41703 100 torso~
M 0 41700 18 41702 1
E 0 41700 100 torso~
E 0 41701 100 wielded~
M 0 41701 2 41703 1
M 0 41700 18 41705 2
E 0 41700 100 torso~
E 0 41701 100 wielded~
M 0 41700 18 41705 2
E 0 41700 100 torso~
E 0 41701 100 wielded~
M 0 41702 2 41705 1
E 0 41700 100 torso~
E 0 41702 100 wielded~
M 0 41709 4 41705 1
E 0 41700 100 torso~
E 0 41706 100 torso~
M 0 41705 2 41707 1
E 0 41704 100 wielded~
E 0 41705 100 torso~
E 0 41719 -1 face~
M 0 41707 2 41711 1
E 0 41703 100 torso~
M 0 41708 2 41712 1
M 0 41706 2 41713 1
E 0 41703 100 torso~
M 0 41700 18 41715 1
E 0 41700 100 torso~
E 0 41701 100 wielded~
M 0 41709 4 41715 2
E 0 41700 100 torso~
E 0 41706 100 torso~
M 0 41709 4 41715 2
E 0 41700 100 torso~
E 0 41706 100 torso~
M 0 41710 2 41715 1
E 0 41707 100 wielded~
E 0 41700 100 torso~
M 0 41700 18 41717 2
E 0 41700 100 torso~
E 0 41701 100 wielded~
M 0 41700 18 41717 2
E 0 41700 100 torso~
E 0 41701 100 wielded~
E 0 41712 -1 rwrist~
M 0 41711 5 41718 2
E 0 41713 -1 neck1~
E 0 41700 100 torso~
E 0 41708 100 wielded~
M 0 41711 5 41718 2
E 0 41713 -1 neck1~
E 0 41700 100 torso~
E 0 41708 100 wielded~
M 0 41712 2 41718 1
E 0 41718 -1 lear~
E 0 41709 100 torso~
E 0 41710 100 wielded~
M 0 41703 6 41718 1
E 0 41703 100 torso~
O 0 41711 0 41719
M 0 41713 1 41720 1
E 0 41714 -1 wielded~
G 0 41715 -1
S



#SHOPS
#0


#MOBPROGS
#41717
title prisoners are attacked~
code if mobhere 41714
or mobhere 41715
say Grunt kill!
kill ex-prisoner
endif
~
disabled false
END

#41716
title free mrem prisoner~
code mob mload 41715
mob echo $I struggles to stand up, smiling with his newly achieved freedom.
mob oload 41717
mob oload 41703
mob silently give ring 41715
mob silently give old 41715
mob force 41715 mob silently wear old
mob force 41715 say Please, take this as a sign of my gratitude.
mob force '41715' give ring $n
mob force '41715' follow $n
mob purge prisoner
~
disabled false
END

#41715
title elf prisoner~
code mob mload 41714
mob echo $I struggles to stand up, smiling with his newly achieved freedom.
mob oload 41703
mob silently give old 41714
mob force 41714 mob silently wear old
mob force '41714' follow $n
mob purge prisoner
~
disabled false
END

#0


#$