#DAWNAREADATA Version 11 FromMUD Dawn 1.69r Development Site~ *parent_codebase 1.69r-ReleaseCandiate1 Name The Warlock's Keep~ ShortName Warlock's Keep~ Builders None~ Credits Yaegar Reave~ VNUMs 15700 15749 LRange 10 35 Security 9 Colour Y~ colourcode ` MapScale 5 MapLevel 1 Vnum_offset 0 Continent valarin~ *LastSaved Sat Jan 31 23:48:10 2004~ End #MOBILES #15700 Name warlock~ ShortD the warlock~ LongD The warlock chuckles at you and dares you to attack him.~ Desc Before you stands the master of the keep, a warlock. He is a handsome young man with long white hair, and deep blue eyes. He would appear to be almost angelic were it not for the diabolical gleam to his eyes, and the evil grin on his thin, cruel lips. ~ Race human~ Align 2 -3 Level 33 Hitroll 0 HitDice 5d6+160 ManaDice 5d7+250 DamDice 4d6+8 DamType punch AC -100 -100 -100 -83 Wealth 300 Act npc dont_wander no_tame mage~ AffBy detect_evil detect_invis detect_magic detect_hidden detect_good protect_good~ Off fade fast~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size medium~ Sex male~ Material unknown END #15701 Name comely woman witch~ ShortD the witch~ LongD A comely woman in her early twenties grins at you.~ Desc This woman is apparently a witch, and associate and lover of the warlock. She is nude save for a leather bandolier across her chest and buttocks, which contains a variety of potions, scrolls and throwing daggers. She would be very attractive if she didn't cackle insanely so much. ~ Race human~ Align 0 -3 Level 31 Hitroll 0 HitDice 5d5+140 ManaDice 5d7+240 DamDice 2d12+8 DamType punch AC -90 -90 -90 -80 Wealth 280 Act npc dont_wander no_tame stay_area mage~ AffBy detect_evil detect_invis detect_magic detect_hidden detect_good protect_good~ Off fade fast~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size medium~ Sex female~ Material unknown END #15702 Name fiend~ ShortD a fiend~ LongD A minor fiend hisses and snarls at you.~ Desc It looks like the master of this place managed to capture this fiend and keep it in this room, but apparently lacked the power necessary to control it, so dares not release it again. And now you're in here with this eight foot tall, four armed, green skinned monstrosity from the lower planes. Great. ~ Race human~ Align -3 -3 XPMod 110 Level 35 Hitroll 1 HitDice 5d6+215 ManaDice 2d5+18 DamDice 4d7+11 DamType claw AC -110 -110 -110 -94 Wealth 330 Act npc dont_wander no_tame aggressive warrior~ AffBy detect_invis detect_hidden infrared dark_vision~ Off crush~ Res summon charm fire negative~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye tentacles claws~ StartP standing~ DefPos standing~ Size large~ Sex neutral~ Material unknown END #15703 Name cat familiar~ ShortD a cat familiar~ LongD Some mage's familiar, a black cat, hisses at you.~ Desc This angry feline is probably someone's familiar. ~ Race cat~ Align 0 0 Level 10 Hitroll 0 HitDice 2d5+18 ManaDice 2d5+30 DamDice 2d4+2 DamType scratch AC 10 10 10 8 Wealth 0 Act npc dont_wander stay_area noalign~ AffBy detect_hidden dark_vision~ Off dodge fast~ Form edible animal mammal~ Part head legs heart brains guts feet ear eye tail claws fangs~ StartP standing~ DefPos standing~ Size tiny~ Sex female~ Material unknown END #15704 Name hawk familiar~ ShortD a hawk familiar~ LongD Some mage's familiar, a hawk, screeches at you.~ Desc This angry bird is probably someone's familiar. ~ Race unique~ Align 0 0 Level 12 Hitroll 0 HitDice 2d5+45 ManaDice 2d5+40 DamDice 1d10+3 DamType claw AC 20 20 20 60 Wealth 0 Act npc dont_wander stay_area noalign~ AffBy detect_hidden flying~ Form edible animal mountable bird~ Part head legs heart brains guts eye~ StartP standing~ DefPos standing~ Size tiny~ Sex neutral~ Material unknown END #15705 Name troll guard~ ShortD a troll guard~ LongD A troll guard squints suspiciously at you.~ Desc These trolls are meant to prevent strangers from entering the inner keep, but they see so many strange creatures here they aren't sure which type is allowed and which isn't. ~ Race troll~ Align -1 -2 Level 28 Hitroll 0 HitDice 5d5+130 ManaDice 2d5+15 DamDice 2d12+8 DamType punch AC -80 -80 -80 -70 Wealth 250 Act npc dont_wander no_tame stay_area warrior~ AffBy detect_hidden infrared regeneration~ Off bash berserk dirt_kick~ Res charm bash~ Vuln fire acid~ Form edible poison sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye claws fangs~ StartP standing~ DefPos standing~ Size large~ Sex male~ Material unknown END #15706 Name flesh golem~ ShortD a flesh golem~ LongD A flesh golem stands here, arms folded.~ Desc This mindless automaton is a foul creation of the warlock or some powerful mage. It has veins running on the outside if its skin, and even more disgusting features. It does not look friendly. ~ Race human~ Align 0 0 Level 27 Hitroll 1 HitDice 4d5+120 ManaDice 4d5+120 DamDice 5d4+7 DamType pound AC -80 -80 -80 -66 Wealth 0 Act npc dont_wander no_tame stay_area~ AffBy regeneration slow~ Off bash~ Res charm mental~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size medium~ Sex neutral~ Material unknown END #15707 Name fire drake~ ShortD a fire drake~ LongD A fire drake snorts flames and attacks!~ Desc This angry young dragon has been roused from its nap by you, and it isn't happy about it. It's scaled are a bright red. You can't tell if that is the natural color, or from the lava it just crawled out of. ~ Race dragon~ Align 1 -2 XPMod 120 Level 35 Hitroll 1 HitDice 5d6+210 ManaDice 5d6+190 DamDice 4d7+11 DamType claw AC -110 -110 -110 -89 Wealth 330 Act npc dont_wander no_tame aggressive stay_area~ AffBy detect_evil detect_invis detect_magic detect_hidden detect_good infrared flying~ Off area_attack bash parry tail~ Imm charm fire~ Res bash slash fire~ Vuln cold~ Form edible sentient reptile dragon~ Part head legs heart brains guts hands feet fingers ear eye wings tail claws fangs scales~ StartP standing~ DefPos standing~ Size huge~ Sex male~ Material unknown END #15708 Name zombie servant~ ShortD a zombie servant~ LongD A zombie servant gazes at you blankly.~ Desc This poor fellow was probably once a living servant who made one mistake too many. Someone apparently decided that undead staff were more reliable anyway, from the general look of things. ~ Race human~ Align -2 -2 Level 12 Hitroll 0 HitDice 2d5+45 ManaDice 2d5+40 DamDice 1d10+3 DamType chomp AC -20 -20 -20 10 Wealth 90 Act npc dont_wander no_tame stay_area~ AffBy slow~ Imm negative~ Vuln holy~ Form edible poison sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size medium~ Sex neutral~ Material unknown END #15709 Name guard~ ShortD a keep guard~ LongD A keep guard stands rigidly at attention here.~ Desc This guard is slightly bemused at your entrance, but doesn't move to stop you- He probably figures that if an intruder is too powerful for the master, then he certainly doesn't stand a chance, so why bother. ~ Race human~ Align 1 -1 Level 11 Hitroll 1 HitDice 2d5+45 ManaDice 1d4+5 DamDice 1d10+2 DamType punch AC 10 10 10 8 Wealth 80 Act npc dont_wander no_tame stay_area warrior~ Off bash~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size medium~ Sex male~ Material unknown END #15710 Name apprentice~ ShortD an apprentice mage~ LongD An apprentice mage looks up from her work, startled.~ Desc This woman is small and cute, but has a malevolent gleam in here eyes. She is obviously a mage, if the spell components and robes are any indication. ~ Race human~ Align 2 -2 Level 24 Hitroll 0 HitDice 4d5+100 ManaDice 5d6+180 DamDice 4d4+5 DamType punch AC -60 -60 -60 -49 Wealth 210 Act npc dont_wander no_tame stay_area mage~ AffBy detect_invis detect_magic~ Off fast~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size medium~ Sex female~ Material unknown END #15711 Name grell~ ShortD a grell~ LongD A grell gropes at you with its tentacles.~ Desc This looks like a huge brain with green tentacles and a huge squid-like beak. It hovers in the center of the room, glaring at you menacingly. ~ Race lizardman~ Align -3 0 Level 27 Hitroll 1 HitDice 4d5+120 ManaDice 4d5+120 DamDice 5d4+7 DamType acbite AC -80 -80 -80 -68 Wealth 240 Act npc dont_wander stay_area~ AffBy infrared~ Off area_attack~ Res bash disease~ Vuln cold~ Form edible magical sentient biped mountable reptile~ Part head arms legs heart brains guts hands feet fingers ear eye long_tongue tentacles tail scales~ StartP standing~ DefPos standing~ Size giant~ Sex neutral~ Material unknown END #15712 Name mimic chest wooden~ ShortD a mimic~ LongD A wooden chest suddenly comes to life!~ Desc This mimic has been placed here by someone to fool (and hopefully slay) potential thieves. ~ Race human~ Align 0 0 Level 23 Hitroll 1 HitDice 4d5+100 ManaDice 4d5+100 DamDice 3d6+6 DamType bite AC -60 -60 -60 -48 Wealth 200 Act npc dont_wander aggressive stay_area~ Off area_attack~ Form edible sentient construct biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size medium~ Sex neutral~ Material unknown END #15713 Name crocodile~ ShortD a hungry crocodile~ LongD A hungry crocodile snaps its jaws at you.~ Desc This hungry reptile looks like it hasn't been fed in days. They must be starved to keep them savage. You see some bones and clothing remnants stuck in its teeth. ~ Race lizardman~ Align 0 0 Level 15 Hitroll 1 HitDice 3d5+60 ManaDice 3d5+60 DamDice 2d6+3 DamType bite AC -20 -20 -20 -17 Wealth 0 Act npc dont_wander no_tame aggressive stay_area noalign~ Off tail~ Imm summon charm~ Res bash disease~ Vuln cold~ Form edible animal sentient biped mountable reptile~ Part head arms legs heart brains guts hands feet fingers ear eye long_tongue tail fangs scales~ StartP standing~ DefPos standing~ Size large~ Sex neutral~ Material unknown END #15714 Name war dog~ ShortD a savage war dog~ LongD A savage war dog snarls viciously at you.~ Desc Bred from the most vicious species of dogs, these brutes are not a happy bunch. They are even foaming at the mouth, someone must have infected them with rabies to make them even more savage. ~ Race dog~ Align -3 0 Level 19 Hitroll 0 HitDice 3d5+82 ManaDice 3d5+80 DamDice 2d7+5 DamType bite AC -40 -40 -40 -33 Wealth 0 Act npc dont_wander no_tame aggressive stay_area noalign~ AffBy dark_vision~ Off fast~ Imm summon charm~ Form edible animal mammal~ Part head legs heart brains guts feet ear eye claws fangs~ StartP standing~ DefPos standing~ Size medium~ Sex neutral~ Material unknown END #15715 Name cloaked figure assassin~ ShortD an assassin~ LongD An cloaked figure appears suddenly before you.~ Desc This mysterious woman is cloaked in dark colors from head to toe. There is a flash or metal from within the cloaks, and a gleam from the eyes, but not much else. ~ Race human~ Align 0 -3 Level 23 Hitroll 1 HitDice 4d5+95 ManaDice 2d5+30 DamDice 4d4+6 DamType punch AC -50 -50 -50 -43 Wealth 200 Act npc dont_wander no_tame stay_area thief~ Off backstab fast~ Form edible poison sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size medium~ Sex female~ Material unknown END #15716 Name cloaked figure~ ShortD the assassin~ LongD A cloaked figure is skulking here.~ Desc This figure is cloaked and keeping to the shadows, so you can't make out much detail. You do catch a glimpse of the seal of some city from within his cloak, indicating perhaps that he is here to assassinate one of the evil ones in this place. I'm sure he wouldn't mind if you helped out though. ~ Race human~ Align 0 0 Level 30 Hitroll 0 HitDice 5d5+130 ManaDice 3d5+60 DamDice 2d12+8 DamType punch AC -90 -90 -90 -72 Wealth 270 Act npc dont_wander no_tame stay_area thief~ Off backstab fast~ Form edible sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size medium~ Sex male~ Material unknown END #15717 Name gnoll slave~ ShortD a gnoll slave~ LongD A gnoll slave yelps in surprise at your presence.~ Desc These evil dog-like humanoids must have been captured and set to work as miners and laborers helping to excavate the ancient lower caverns beneath the keep. ~ Race gnoll~ Align -1 -1 Level 15 Hitroll 1 HitDice 3d5+60 ManaDice 3d5+60 DamDice 2d6+3 DamType punch AC -20 -20 -20 -16 Wealth 120 Act npc dont_wander scavenger no_tame stay_area wimpy~ AffBy infrared~ Res bash cold disease~ Vuln fire~ Form edible poison sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye tail~ StartP standing~ DefPos standing~ Size medium~ Sex male~ Material unknown END #15718 Name ogre slave~ ShortD an ogre slave~ LongD An ogre slave grunts as you enter, then turns back to his work.~ Desc These evil giant-kin must have been captured and set to work as miners and laborers helping to excavate the ancient lower caverns beneath the keep. ~ Race orc~ Align -1 -1 Level 15 Hitroll 1 HitDice 3d5+60 ManaDice 3d5+60 DamDice 2d6+3 DamType punch AC -20 -20 -20 -16 Wealth 0 Act npc dont_wander no_tame stay_area~ AffBy infrared~ Off bash~ Form edible poison sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size giant~ Sex male~ Material unknown END #15719 Name flind slave master~ ShortD a flind slave master~ LongD A flind slave master howls fiercely and orders you to leave.~ Desc This gnoll-kin seems to have been placed in charge of the gnolls and ogres that labor here, and will not tolerate any interruptions. ~ Race human~ Align -1 -2 XPMod 105 Level 21 Hitroll 0 HitDice 4d5+90 ManaDice 4d5+90 DamDice 4d4+5 DamType punch AC -50 -50 -50 -43 Wealth 180 Act npc dont_wander no_tame stay_area~ AffBy infrared~ Off bash dodge parry~ Form edible poison sentient biped mammal~ Part head arms legs heart brains guts hands feet fingers ear eye~ StartP standing~ DefPos standing~ Size large~ Sex male~ Material unknown END #15720 Name otyugh~ ShortD an otyugh~ LongD An otyugh gibbers and attacks!~ Desc This creature is a disgusting mass of flesh with a huge maw and two tentacles. It rushes toward you on stubby legs. It is used to devour the garbage of the keep, from the looks of things. ~ Race lizardman~ Align 0 0 Level 25 Hitroll 1 HitDice 4d5+110 ManaDice 4d5+110 DamDice 2d10+7 DamType acbite AC -70 -70 -70 -60 Wealth 110 Act npc dont_wander aggressive stay_area noalign~ AffBy infrared~ Off tail~ Imm disease~ Res bash acid poison disease~ Vuln cold~ Form edible poison animal sentient biped mountable reptile~ Part head arms legs heart brains guts hands feet fingers ear eye long_tongue tentacles tail scales~ StartP standing~ DefPos standing~ Size giant~ Sex neutral~ Material unknown END #0 #OBJECTS #15700 Name black robes~ Short some `#`Sblack`^ robes~ Desc Some `#`Sblack`^ robes have been left here.~ Level 31 ItemType armor~ Cost 650 Asize 5 Rsize 50 Values 7 8 7 6 0 Weight 5 Material cotton~ Extra magic nonmetal nodegrade~ Wear take about~ ClassAllowances mage cleric thief druid paladin ranger spellfilcher~ Affect modifier -1 31 -1 mana 40 0 Affect modifier -1 31 -1 memory 1 0 Affect modifier -1 31 -1 reasoning 1 0 ExtraDesc black robes~ Fine black robes. Made from cotton, with runes stiched in. ~ End #15701 Name bone staff~ Short a bone staff~ Desc A bone staff has been left here.~ Level 25 ItemType staff~ Cost 550 Asize 25 Rsize 50 Values 25 20 18 'cause critical' 0 Weight 10 Material bone~ Extra magic nonmetal nodegrade~ Wear take hold~ ClassAllowances mage cleric druid ranger~ ExtraDesc bone staff~ A long staff carved from the bone of some huge beast. ~ End #15702 Name bone sword~ Short a `#`Wbone`^ sword~ Desc A `#`Wbone`^ sword has been left here.~ Level 25 ItemType weapon~ Cost 520 Condition 90 Asize 40 Rsize 50 Values sword 7 3 slash 0 Weight 20 Material bone~ Extra magic nonmetal nodegrade~ Wear take wield~ ClassAllowances warrior paladin ranger barbarian~ Affect modifier -1 25 -1 damroll 2 0 Affect modifier -1 25 -1 hitroll 2 0 End #15703 Name bronze circlet~ Short a `#`ybronze`^ circlet~ Desc A `#`ybronze`^ circlet lies here.~ Level 28 ItemType jewelry~ Cost 580 Asize 5 Rsize 45 Values 0 0 0 0 0 Weight 2 Material brass~ Extra magic nodegrade burnproof~ Wear take head~ ClassAllowances mage cleric thief druid paladin ranger spellfilcher~ Affect modifier -1 28 -1 mana 40 0 Affect modifier -1 28 -1 ac -5 0 End #15704 Name leather bandolier~ Short a leather bandolier~ Desc A leather bandolier has been left here.~ Level 1 ItemType container~ Cost 110 Asize 10 Rsize 50 Values 150 0 0 30 100 Weight 10 Material leather~ Extra nonmetal nodegrade~ Wear take about~ End #15705 Name bright green potion~ Short a `#`Gbright green`^ potion~ Desc A `#`Gbright green`^ potion has been left here.~ Level 15 ItemType potion~ Cost 330 Asize 2 Rsize 50 Values 25 'stone skin' 'protection evil' 'cause light' '' Weight 2 Material glass~ Extra nonmetal nodegrade~ Wear take~ ExtraDesc bright green potion~ A bright green potion, with red bits mixed in. ~ End #15706 Name bright red potion~ Short a `#`Rbright red`^ potion~ Desc A `#`Rbright red`^ potion has been left here.~ Level 15 ItemType potion~ Cost 330 Asize 2 Rsize 50 Values 25 weaken '' 'cure critical' '' Weight 2 Material glass~ Extra nonmetal nodegrade burnproof~ Wear take~ ExtraDesc bright red potion~ A bright red potion, with tiny green bits mixed in. ~ End #15707 Name tightly rolled scroll~ Short a tightly rolled scroll~ Desc A tightly rolled scroll has been left here.~ Level 20 ItemType scroll~ Cost 420 Asize 2 Rsize 50 Values 20 'call lightning' '' '' '' Weight 1 Material paper~ Extra magic nonmetal~ Wear take~ ClassAllowances mage cleric thief warrior druid paladin ranger spellfilcher~ ExtraDesc tightly rolled scroll~ A tightly rolled scroll. ~ End #15708 Name partly burnt scroll~ Short a partly burnt scroll~ Desc A partly burnt scroll has been left here.~ Level 20 ItemType scroll~ Cost 420 Asize 2 Rsize 50 Values 15 flamestrike '' '' '' Weight 1 Material paper~ Extra magic nonmetal~ Wear take~ ClassAllowances mage cleric thief warrior druid paladin ranger spellfilcher~ ExtraDesc partly burnt scroll~ A partly burnt scroll. ~ End #15709 Name runed dagger~ Short a runed dagger~ Desc A runed dagger has been left here.~ Level 25 ItemType weapon~ Cost 545 Asize 20 Rsize 50 Values dagger 2 8 pierce C Weight 20 Material steel~ Extra magic antigood nodegrade burnproof~ Wear take wield~ ClassAllowances mage thief warrior paladin ranger barbarian spellfilcher~ ExtraDesc runed dagger~ A steel dagger, inscribed with runes. ~ End #15710 Name wooden wand~ Short a `#`ywooden`^ wand~ Desc A `#`ywooden`^ wand has been left here.~ Level 20 ItemType wand~ Cost 410 Condition 90 Asize 13 Rsize 50 Values 20 5 4 shield 0 Weight 2 Material wood~ Extra magic nonmetal nodegrade~ Wear take hold~ ClassAllowances mage cleric thief druid spellfilcher~ End #15711 Name garthalanium staff~ Short a garthalanium staff~ Desc A garthalanium staff has been left here.~ Level 25 ItemType staff~ Cost 505 Asize 50 Rsize 50 Values 25 18 16 'lightning bolt' 0 Weight 15 Material steel~ Extra magic nodegrade~ Wear take hold~ ClassAllowances mage cleric warrior druid ranger~ ExtraDesc garthalanium staff~ A long thin staff made of some strange metal. ~ End #15713 Name spiked club mace~ Short a spiked club~ Desc A spiked club has been left here.~ Level 21 ItemType weapon~ Cost 444 Asize 35 Rsize 65 Values mace 3 8 smash 0 Weight 50 Material wood~ Extra nonmetal nodegrade~ Wear take wield~ End #15714 Name leather hauberk~ Short a leather hauberk~ Desc A leather hauberk has been left here.~ Level 21 ItemType armor~ Cost 420 Asize 10 Rsize 50 Values 7 7 7 5 0 Weight 10 Material leather~ Extra nonmetal nodegrade~ Wear take torso~ Affect modifier -1 21 -1 strength 2 0 End #15715 Name drake hide shield~ Short part of a drake's hide~ Desc Part of a drake hide has been left here.~ Level 35 ItemType armor~ Cost 717 Asize 50 Rsize 50 Values 12 12 12 10 0 Weight 30 Material scales~ Extra nonmetal nodegrade burnproof~ Wear take shield~ ClassAllowances cleric warrior druid paladin ranger barbarian~ Affect modifier -1 35 -1 presence -1 0 Affect modifier -1 35 -1 quickness 2 0 Affect modifier -1 35 -1 constitution 2 0 ExtraDesc drake hide~ This might be useful as a shield. ~ End #15716 Name bronze scalemail~ Short some `#`ybronze`^ scalemail~ Desc Some `#`ybronze`^ scalemail has been left here.~ Level 22 ItemType armor~ Cost 444 Asize 20 Rsize 50 Values 7 7 7 6 0 Weight 100 Material brass~ Extra nodegrade burnproof~ Wear take torso~ ClassAllowances cleric warrior paladin ranger barbarian~ Affect modifier -1 22 -1 hp 4 0 End #15717 Name bronze shield~ Short a `#`ybronze`^ shield~ Desc A `#`ybronze`^ shield has been left here.~ Level 19 ItemType armor~ Cost 393 Asize 30 Rsize 50 Values 7 6 6 5 0 Weight 40 Material brass~ Extra nodegrade burnproof~ Wear take shield~ ClassAllowances cleric warrior paladin ranger barbarian~ ExtraDesc bronze shield~ A nicely made bronze shield. ~ End #15718 Name bronze helm~ Short a `#`ybronze`^ helm~ Desc A `#`ybronze`^ helm has been left here.~ Level 16 ItemType armor~ Cost 333 Asize 15 Rsize 50 Values 4 4 4 3 0 Weight 20 Material brass~ Extra nodegrade burnproof~ Wear take head~ ClassAllowances cleric warrior paladin ranger barbarian~ Affect modifier -1 16 -1 empathy -1 0 Affect modifier -1 16 -1 hitroll 2 0 ExtraDesc bronze helmet~ A finely made bronze helmet. ~ End #15719 Name bronze sword~ Short a `#`ybronze`^ sword~ Desc A `#`ybronze`^ sword has been left here.~ Level 21 ItemType weapon~ Cost 424 Asize 45 Rsize 50 Values sword 3 8 slash 0 Weight 40 Material brass~ Extra nodegrade burnproof~ Wear take wield~ ClassAllowances warrior paladin ranger barbarian~ End #15720 Name green robes~ Short some `#`ggreen`^ robes~ Desc Some `#`ggreen`^ robes lie crumpled in a heap here.~ Level 22 ItemType armor~ Cost 464 Asize 7 Rsize 50 Values 5 6 6 4 0 Weight 3 Material cotton~ Extra magic nonmetal nodegrade~ Wear take about~ ClassAllowances mage cleric thief druid paladin ranger spellfilcher~ Affect modifier -1 22 -1 quickness -2 0 Affect modifier -1 22 -1 mana 40 0 Affect modifier -1 22 -1 reasoning 1 0 Affect modifier -1 22 -1 memory 1 0 ExtraDesc green robes~ Nice green robes, with embroidered runes. ~ End #15721 Name hardwood staff~ Short a hardwood staff~ Desc A hardwood staff has been left here.~ Level 15 ItemType weapon~ Cost 300 Asize 30 Rsize 50 Values exotic 6 3 beating F Weight 20 Material wood~ Extra nonmetal nodegrade~ Wear take wield~ ExtraDesc hardwood staff~ A hardwood staff with a bronze tip. ~ End #15722 Name thin spellbook~ Short a thin spellbook~ Desc A thin spellbook has been left here.~ Level 10 ItemType scroll~ Cost 205 Asize 10 Rsize 50 Values 5 'word of recall' blindness weaken '' Weight 10 Material paper~ Extra nonmetal~ Wear take~ ClassAllowances mage cleric thief warrior druid paladin ranger spellfilcher~ ExtraDesc thin spellbook~ A thin spellbook, containing only a few pages. ~ End #15723 Name deep pit~ Short a deep pit~ Desc A deep pit opens before you.~ Level 1 ItemType container~ Cost 1 Asize 1 Rsize 50 Values 10000 0 0 1000 100 Weight 1 Material stone~ Extra noremove nonmetal nodegrade burnproof~ ExtraDesc deep pit~ A deep, dark pit opens in front of you. ~ End #15724 Name spiked leather collar~ Short a spiked leather collar~ Desc A spiked leather collar has been left here.~ Level 10 ItemType armor~ Cost 202 Condition 90 Asize 10 Rsize 50 Values 2 2 2 1 0 Weight 10 Material leather~ Extra nonmetal nodegrade~ Wear take neck~ ExtraDesc spiked leather collar~ This simple collar has some short steel spikes. ~ End #15725 Name assassin robes~ Short the robes of an assassin~ Desc The robes of an assassin have been left here.~ Level 19 ItemType armor~ Cost 405 Asize 10 Rsize 50 Values 5 5 5 4 0 Weight 5 Material cotton~ Extra magic nonmetal nodegrade~ Wear take about~ ClassAllowances thief spellfilcher~ Affect modifier -1 19 -1 saves 4 0 Affect modifier -1 19 -1 quickness 3 0 ExtraDesc robes assassin~ These robes are finely made from black material. ~ End #15726 Name throwing dagger~ Short a throwing dagger~ Desc A throwing dagger has been left here.~ Level 18 ItemType weapon~ Cost 375 Asize 9 Rsize 50 Values dagger 2 7 pierce 0 Weight 6 Material steel~ Extra nodegrade burnproof~ Wear take wield~ ClassAllowances mage thief warrior paladin ranger barbarian spellfilcher~ Affect modifier -1 18 -1 hitroll 2 0 ExtraDesc throwing dagger~ A steel dagger that is specially weighted for throwing. ~ End #15727 Name thin steel sword~ Short a thin steel sword~ Desc A thin steel sword has been left here.~ Level 27 ItemType weapon~ Cost 565 Asize 40 Rsize 50 Values sword 2 13 slash D Weight 40 Material steel~ Extra nodegrade burnproof~ Wear take wield~ ClassAllowances thief warrior paladin ranger barbarian~ ExtraDesc thin steel sword~ A very thin and sharp steel sword. ~ End #15728 Name black ring~ Short a `#`Sblack`^ ring~ Desc A `#`Sblack`^ ring has been left here.~ Level 25 ItemType jewelry~ Cost 600 Asize 1 Rsize 50 Values 0 0 0 0 0 Weight 1 Material steel~ Extra magic nodegrade~ Wear take finger~ ClassAllowances mage cleric thief warrior druid paladin ranger spellfilcher~ Affect modifier -1 25 -1 hp 2 0 Affect modifier -1 25 -1 damroll 2 0 Affect modifier -1 25 -1 hitroll 2 0 ExtraDesc black ring~ A completely black ring, forged of some unknown metal. ~ End #15729 Name black leather boots~ Short some `#`Sblack`^ leather boots~ Desc Some `#`Sblack`^ leather boots have been left here.~ Level 26 ItemType armor~ Cost 540 Asize 10 Rsize 50 Values 5 5 5 3 0 Weight 10 Material leather~ Extra magic nonmetal nodegrade~ Wear take feet~ ClassAllowances mage cleric thief warrior druid paladin ranger spellfilcher~ Affect modifier -1 26 -1 hp 2 0 Affect modifier -1 26 -1 quickness 1 0 Affect modifier -1 26 -1 agility 1 0 ExtraDesc black leather boots~ Thin leather boots of elven make. ~ End #15730 Name dark green cloak~ Short a `#`gdark green`^ cloak~ Desc A `#`gdark green`^ cloak has been left here.~ Level 24 ItemType armor~ Cost 500 Asize 10 Rsize 50 Values 6 6 6 5 0 Weight 5 Material cotton~ Extra magic nonmetal nodegrade~ Wear take about~ ClassAllowances mage cleric thief warrior druid paladin ranger spellfilcher~ Affect modifier -1 24 -1 quickness 1 0 Affect modifier -1 24 -1 agility 1 0 Affect modifier -1 24 -1 hitroll 2 0 ExtraDesc dark green cloak~ An elven made cloak. It is very dark green. ~ End #15731 Name mining pick~ Short a mining pick~ Desc A mining pick has been left here.~ Level 1 ItemType weapon~ Cost 12 Asize 40 Rsize 50 Values mace 1 6 beating 0 Weight 60 Material steel~ Extra nodegrade burnproof~ Wear take wield~ ExtraDesc mining pick~ A steel and wood mining pick. Might make a decent weapon in a pinch. ~ End #15732 Name short shovel~ Short a short shovel~ Desc A short shovel has been left here.~ Level 1 ItemType weapon~ Cost 12 Asize 50 Rsize 50 Values axe 1 6 slice 0 Weight 30 Material shovel~ Extra nodegrade~ Wear take wield~ ExtraDesc short shovel~ A short shovel made of wood and steel. ~ End #15733 Name rubble~ Short a pile of rubble~ Desc A pile of rubble.~ Level 1 ItemType trash~ Cost 1 Asize 1 Rsize 50 Values 0 0 0 0 0 Weight 1 Material stone~ Extra nonmetal nodegrade burnproof~ ExtraDesc rubble~ A pile of stones and wood is sitting here. ~ End #15734 Name metal whip~ Short a metal whip~ Desc A metal whip has been left here.~ Level 21 ItemType weapon~ Cost 422 Asize 5 Rsize 50 Values whip 2 11 sting 0 Weight 14 Material steel~ Extra nodegrade burnproof~ Wear take wield~ ExtraDesc metal whip~ This whip is fashioned from tiny strips of metal attached in such a way as to be flexible. ~ End #15735 Name black bracer~ Short a `#`Sblack`^ bracer~ Desc A `#`Sblack`^ bracer has been left here.~ Level 15 ItemType armor~ Cost 305 Asize 5 Rsize 50 Values 2 2 2 2 0 Weight 5 Material steel~ Extra nodegrade burnproof~ Wear take wrist~ Affect modifier -1 15 -1 memory -1 0 Affect modifier -1 15 -1 agility 1 0 Affect modifier -1 15 -1 constitution 1 0 ExtraDesc black bracer~ A thin, black, metal bracer. ~ End #15736 Name rack~ Short a torture rack~ Desc A torture rack.~ Level 1 ItemType furniture~ Cost 1 Asize 1 Rsize 50 Values 1000 1000 EHK -100 -100 Weight 1 Material steel~ Extra noremove nodegrade burnproof~ ExtraDesc torture rack~ A torture device that inflicts pain by stretching. ~ End #15737 Name gallows~ Short a gallows~ Desc A gallows has been erected here.~ Level 1 ItemType furniture~ Cost 1 Asize 1 Rsize 50 Values 1000 1000 BEHKN 0 0 Weight 1 Material wood~ Extra noremove nonmetal nodegrade~ ExtraDesc gallows~ A tall wooden gallows has been erected here. It is used regularly to hang those who piss off the warlock. ~ End #15738 Name stocks~ Short the stocks~ Desc The stocks sit here, waiting for a prisoner.~ Level 0 ItemType furniture~ Cost 0 Asize 0 Rsize 50 Values 1000 1000 CN 0 0 Weight 0 Material wood~ Extra noremove nonmetal nodegrade~ ExtraDesc stocks~ Wooden stocks in which the warlock leaves prisoners out to die. ~ End #15739 Name pot boiling oil~ Short a pot of boiling oil~ Desc A pot of boiling oil.~ Level 1 ItemType furniture~ Cost 1 Asize 1 Rsize 50 Values 1000 1000 CFIO -100 -100 Weight 1 Material copper~ Extra noremove nodegrade burnproof~ ExtraDesc pot boiling oil~ The warlock enjoys immersing insubordinate lackeys in here. ~ End #15740 Name black flag~ Short a `#`Sblack`^ flag~ Desc A `#`Sblack`^ flag flutters atop a tall pole here.~ Level 1 ItemType furniture~ Cost 1 Asize 1 Rsize 50 Values 0 0 0 0 0 Weight 1 Material cotton~ Extra noremove nonmetal nodegrade~ ExtraDesc black flag~ It is plain black. The warlock apparently isn't very imaginative. ~ End #15741 Name leg irons~ Short some leg irons~ Desc Some leg irons have been left here.~ Level 1 ItemType armor~ Cost 10 Asize 10 Rsize 50 Values 1 1 1 0 0 Weight 10 Material steel~ Extra nodegrade burnproof~ Wear take legs~ Affect modifier -1 1 -1 move -20 0 ExtraDesc leg irons~ A set of steel leg irons. ~ End #0 #ROOMS #15701 Name Before the Keep~ Desc You are standing outside the massive bronze-bound oak portals that bar the way into the keep. They currently stand open, though, as if the master were expecting visitors... ~ Sector city~ Exit east 30254 EKeyvnum -1 Exit west 15704 EFlags door~ EKeywords door~ End #15702 Name A Guard Tower~ Desc This tower sits above the gate you just entered. Guards march back and forth. They seem mildly surprised by your entrance, but they don't move to hinder you. The stairs continue up and down. ~ RoomFlags indoors~ Sector inside~ Exit up 15703 EKeyvnum -1 Exit down 15704 EKeyvnum -1 End #15703 Name The Roof of the Tower~ Desc You emerge onto the roof of the tower. From here you can see far across the surrounding lands, and they do not look pleasant. Immediately surrounding this keep are scorched fields. To the west are rocky hills, and to the east swampland. A great distance north you see a mighty river winding its way from west to east. ~ Sector city~ Exit down 15702 EKeyvnum -1 End #15704 Name Inside the Keep~ Desc Guards march to and fro in this small courtyard. Doorways lie to the north, west and south, while the entry gate looms to the east. A set of stairs leads up into the tower of the gatehouse. ~ Sector city~ Exit north 15705 EFlags door~ Exit east 15701 EFlags door~ Exit south 15706 EFlags door~ Exit west 15707 EFlags door~ Exit up 15702 EKeyvnum -1 End #15705 Name The Stables~ Desc Here the guards of the Keep keep, or kept, rather, their steeds. There are none here now. Perhaps the particularly harsh winter last year left the Keep short of food, and necessitated the eating of the horses. They apparently have not been replaced yet. The exit is to the south. ~ RoomFlags indoors~ Sector inside~ Exit south 15704 EFlags door~ End #15706 Name Barracks~ Desc This room quarters some of the guards of the Keep. There are several bunks littered with dirty underwear and frayed tunics- evidently the master is not a stickler for discipline. ~ RoomFlags indoors~ Sector inside~ Exit north 15704 EFlags door~ End #15707 Name The Inner Courtyard~ Desc You have passed into the inner courtyard, which lies before the stark black walls of the inner keep, wherein reside the evil masters of this place. Guards occasionally stroll past, as does the occasional servant. The servants appear to be rather lifeless and cold. ~ Sector city~ Exit north 15708 EKeyvnum -1 Exit east 15704 EFlags door~ Exit south 15709 EKeyvnum -1 Exit west 15710 EKeyvnum -1 End #15708 Name The Inner Courtyard~ Desc You have passed into the inner courtyard, which lies before the stark black walls of the inner keep, wherein reside the evil masters of this place. Guards occasionally stroll past, as does the occasional servant. The servants appear to be rather lifeless and cold. There is a doorway to the north. ~ Sector city~ Exit north 15741 EFlags door closed~ EKeywords door~ Exit south 15707 EKeyvnum -1 Exit west 15711 End #15709 Name The Inner Courtyard~ Desc You have passed into the inner courtyard, which lies before the stark black walls of the inner keep, wherein reside the evil masters of this place. Guards occasionally stroll past, as does the occasional servant. The servants appear to be rather lifeless and cold. There is a doorway to the south. ~ Sector city~ Exit north 15707 EKeyvnum -1 Exit south 15742 EFlags door closed~ EKeywords door~ Exit west 15712 EKeyvnum -1 End #15710 Name The Inner Courtyard~ Desc You have passed into the inner courtyard, which lies before the stark black walls of the inner keep, wherein reside the evil masters of this place. Guards occasionally stroll past, as does the occasional servant. The servants appear to be rather lifeless and cold. The doors to the inner keep lie to the west of here. ~ Sector city~ Exit north 15711 EKeyvnum -1 Exit east 15707 Exit south 15712 EKeyvnum -1 Exit west 15715 EFlags door closed~ EKeywords door~ End #15711 Name The Inner Courtyard~ Desc You have passed into the inner courtyard, which lies before the stark black walls of the inner keep, wherein reside the evil masters of this place. Guards occasionally stroll past, as does the occasional servant. The servants appear to be rather lifeless and cold. There is a trapdoor covering a pit here. ~ Sector city~ Exit east 15708 Exit south 15710 EKeyvnum -1 Exit down 15713 EFlags door closed~ EKeyvnum -1 EKeywords trapdoor~ End #15712 Name The Inner Courtyard~ Desc You have passed into the inner courtyard, which lies before the stark black walls of the inner keep, wherein resides the evil masters of this place. Guards occasionally stroll past, as does the occasional servant. The servants appear to be rather lifeless and cold. There is a trapdoor covering a pit here. ~ Sector city~ Exit north 15710 EKeyvnum -1 Exit east 15709 EFlags door~ Exit down 15714 EFlags door closed~ EKeyvnum -1 EKeywords trapdoor~ End #15713 Name The Garbage Pit~ Desc Here the keep's occupants dump their garbage, to be devoured by the offal- eating creatures they keep in here. It smells very bad.... very VERY bad... ~ RoomFlags indoors~ Sector inside~ Exit up 15711 EFlags door closed~ EKeywords door~ End #15714 Name The Crocodile Pit~ Desc Here the master keeps his pet crocodiles, whom he feeds insubordinate guards or slaves to. They are rather hungry, and they would take great pleasure in devouring you. ~ RoomFlags indoors~ Sector inside~ Exit up 15712 EFlags door closed~ EKeywords door~ End #15715 Name The Inner Keep~ Desc You stand within the inner keep. The entry room is a small dark chamber, with only four wooden doors to break the monotony of the black walls. ~ RoomFlags indoors~ Sector inside~ Exit north 15716 EFlags door~ Exit east 15710 EFlags door~ Exit south 15717 EFlags door~ Exit west 15718 EFlags door~ End #15716 Name Guard Room~ Desc Here some of the guards of the inner keep reside. They are not very neat, and there is garbage everywhere. The exit is south. ~ RoomFlags indoors~ Sector inside~ Exit south 15715 EFlags door~ End #15717 Name Guard Room~ Desc Here some of the guards of the inner keep reside. They are not very neat, and there is garbage everywhere. The exit is north. ~ RoomFlags indoors~ Sector inside~ Exit north 15715 EFlags door~ End #15718 Name A Stairwell~ Desc These steps lead up into the upper levels of the keep, or down into the dungeons. You can hear sounds of construction coming from below. A door is in the east wall. ~ RoomFlags indoors~ Sector inside~ Exit east 15715 EFlags door~ Exit up 15719 EKeyvnum -1 Exit down 15727 EKeyvnum -1 End #15719 Name A Stairwell~ Desc These steps lead up into the upper levels of the keep, or down into the dungeons. You can hear sounds of construction coming from below. There is a doorway leading east. ~ RoomFlags indoors~ Sector inside~ Exit east 15720 EFlags door closed~ EKeywords door~ Exit up 15726 EKeyvnum -1 Exit down 15718 EKeyvnum -1 End #15720 Name Antechamber~ Desc This small room is totally windowless, and would be utterly dark were it not for your pale light source. You feel uneasy here. Far away, someone screams, and you shiver uncomfortably. There are doorways on the north, south, and west walls. ~ RoomFlags indoors~ Sector inside~ Exit north 15721 EFlags door closed~ EKeywords door~ Exit south 15722 EFlags door closed~ EKeywords door~ Exit west 15719 EFlags door closed~ EKeywords door~ End #15721 Name Assassins' Quarters~ Desc It looks like here is where the assassins of the keep reside, spending their spare time playing cards, making poisons, killing peasant rabble captured by the guards, etc. They would not be impressed by your intrusion. The exit is south. ~ RoomFlags indoors~ Sector inside~ Exit south 15720 EFlags door closed~ EKeywords door~ End #15722 Name Apprentice Quarters~ Desc Here resides a mage of some variety. You see magical components and potion ingrediants scattered around on tables, and a few full book cases. The exit is north. ~ RoomFlags indoors~ Sector inside~ Exit north 15720 EFlags door closed~ EKeywords door~ End #15723 Name Antechamber~ Desc This small room is totally windowless, and would be utterly dark were it not for your pale light source. You feel uneasy here. Far away, someone screams, and you shiver uncomfortably. There are exits to the north, south, and west. ~ RoomFlags dark indoors~ Sector inside~ Exit north 15724 EFlags door closed~ EKeywords door~ Exit south 15725 EFlags door closed~ EKeywords door~ Exit west 15726 EFlags door closed~ EKeywords door~ End #15724 Name Baragar's Chambers~ Desc From the spellbooks and equipment here, you can tell that this is where a powerful warlock resides. It is rather spartan, furnished only with a small military cot, a desk and a shelf full of books. There are a few obviously magical items on display as well. Amazing that such a wicked man would be so neat and disciplined. The exit is south. ~ RoomFlags indoors~ Sector inside~ Exit south 15723 EFlags door closed~ EKeywords door~ End #15725 Name Alara's Chamber~ Desc This room is sloppy and messy, filled with useless junk and piles of unwashed clothing. There are two large beds, covered with expensive silks and pillows. A set of manacles hangs from one wall, used for some perversion you don't care to find out more about. The exit is north. ~ RoomFlags indoors~ Sector inside~ Exit north 15723 EFlags door closed~ EKeywords door~ End #15726 Name A Stairwell~ Desc These steps lead up into the upper levels of the keep, or down into the dungeons. You can hear sounds of construction coming from below. There is a doorway set in the eastern wall. ~ RoomFlags indoors~ Sector inside~ Exit east 15723 EFlags door closed~ EKeywords door~ Exit up 15736 EKeyvnum -1 Exit down 15719 EKeyvnum -1 End #15727 Name The Dungeons~ Desc You are in the dank, damp and dirty dungeons of the Keep. The passage you are in extends west into darkness. You can hear the sounds of construction more clearly now. ~ RoomFlags indoors~ Sector inside~ Exit west 15728 EKeyvnum -1 Exit up 15718 EKeyvnum -1 End #15728 Name The Dungeons~ Desc You are in the dank, damp and dirty dungeons of the Keep. The passage you are in extends west into darkness. You can hear the sounds of construction more clearly now. Doors lie to the north and south of here. The southern door has strange runes inscribed upon it. ~ RoomFlags indoors~ Sector inside~ Exit north 15729 EFlags door closed~ EKeyvnum -1 EKeywords door~ Exit east 15727 EKeyvnum -1 Exit south 15730 EFlags door closed~ EKeywords door~ EDesc This door is inscribed with strange runes. They seem to be runes of containment, although you can't be sure. ~ Exit west 15731 EKeyvnum -1 End #15729 Name A Treasure Room~ Desc This room has a huge chest cram-packed with loot in the middle of it. But as you enter, you feel rather uneasy about the whole situation. The exit is south. ~ RoomFlags indoors~ Sector inside~ Exit south 15728 EFlags door closed~ EKeywords door~ End #15730 Name A Summoning Room~ Desc Someone uses (or used) this room for practicing their gate spells, but it has been long sealed for some reason. Perhaps something unexpected and powerful was summoned. ~ RoomFlags indoors~ Sector inside~ Exit north 15728 EFlags door closed~ EKeywords door~ End #15731 Name A Junction~ Desc You are at a rather busy junction in the dungeons. To the north runs a dark passage, while to the south lies a door. To the west lies the source of the noises you heard earlier. it is obvious that a team of workers is excavating down here. ~ RoomFlags no_mob indoors~ Sector inside~ Exit north 15733 EKeyvnum -1 Exit east 15728 EKeyvnum -1 Exit south 15735 EFlags door closed~ EKeywords door~ Exit west 15732 EKeyvnum -1 End #15732 Name The Entryway to the Mines~ Desc Here there is a crude elevator which you can use to lower yourself into the lower caverns, wherein the excavation is occuring. Looking down, you can tell that the lower caves are natural rather than manmade. ~ RoomFlags indoors~ Sector inside~ Exit east 15731 EKeyvnum -1 Exit down 15737 EKeyvnum -1 End #15733 Name A Dark Passage~ Desc This passage extends north into a large cave. The cave emits a glow visible from here, permeating the perpetual darkness here. ~ RoomFlags indoors~ Sector inside~ Exit north 15734 EKeyvnum -1 Exit south 15731 EKeyvnum -1 End #15734 Name A Fiery Cavern~ Desc This cave is illuminated by a lava pool in the center of the room, which is bubbling slowly. The heat is incredible. ~ RoomFlags indoors~ Sector cave~ Mana 40 Heal 40 Exit south 15733 EKeyvnum -1 End #15735 Name A Lab~ Desc This room was once used as a lab, but looks to be long deserted. There is a huge nest of some type in the far corner, and bones and torn clothing are scattered about. A few overturned and broken tables are present also. ~ RoomFlags indoors~ Sector inside~ Exit north 15731 EFlags door closed~ EKeywords door~ End #15736 Name The Roof of the Inner Keep~ Desc You are standing on the roof, atop the highest point of the whole keep. The lands of Thera lay spread out before you, and from this windswept position you can see for miles. You hear the cry of some bird, and look above to see several vultures slowly winging their way toward the desolate lands to the south. ~ Sector city~ Exit down 15726 EKeyvnum -1 End #15737 Name The Mines~ Desc Workers rush back and forth, busily carting bags of excavated stone to and from the digging sites. They are intent on their work, and ignore you. You see some rather valuable veins of ore in the walls, left untouched, and you assume the treasure below must be magnificent indeed for them to ignore such wealth. ~ RoomFlags indoors~ Sector cave~ Exit north 15738 EKeyvnum -1 Exit up 15732 EKeyvnum -1 End #15738 Name The Mines~ Desc Workers rush back and forth, busily carting bags of excavated stone to and from the digging sites. They are intent on their work, and ignore you. You see some rather valuable veins of ore in the walls, left untouched, and you assume the treasure below must be magnificent indeed for them to ignore such wealth. ~ RoomFlags indoors~ Sector cave~ Exit north 15740 EKeyvnum -1 Exit south 15737 EKeyvnum -1 Exit west 15739 EKeyvnum -1 End #15739 Name The Mines~ Desc Workers rush back and forth, busily carting bags of excavated stone to and from the digging sites. They are intent on their work, and ignore you. You see some rather valuable veins of ore in the walls, left untouched, and you assume the treasure below must be magnificent indeed for them to ignore such wealth. ~ RoomFlags indoors~ Sector cave~ Exit east 15738 EKeyvnum -1 End #15740 Name The Mines~ Desc Workers rush back and forth, busily carting bags of excavated stone to and from the digging sites. They are intent on their work, and ignore you. You see some rather valuable veins of ore in the walls, left untouched, and you assume the treasure below must be magnificent indeed for them to ignore such wealth. ~ RoomFlags indoors~ Sector cave~ Exit south 15738 EKeyvnum -1 End #15741 Name The Dog Pits~ Desc Here are kept the vicious war dogs. You can tell by the way everthing in here is either torn to shreds or full of deep bite marks. ~ RoomFlags indoors~ Sector inside~ Exit south 15708 EFlags door closed~ EKeywords door~ End #15742 Name The Dog Pits~ Desc Here are kept the vicious war dogs. You can tell by the way everthing in here is either torn to shreds or full of deep bite marks. ~ RoomFlags indoors~ Sector inside~ Exit north 15709 EFlags door closed~ EKeywords door~ End #0 #SPECIALS M 15700 spec_cast_mage M 15701 spec_cast_mage M 15702 spec_cast_undead M 15703 spec_cast_mage M 15704 spec_cast_mage M 15705 spec_fido M 15707 spec_breath_fire M 15708 spec_janitor M 15709 spec_guard M 15710 spec_cast_mage M 15713 spec_fido M 15714 spec_poison M 15715 spec_thief M 15716 spec_cast_mage M 15717 spec_janitor M 15718 spec_janitor M 15719 spec_poison M 15720 spec_fido S #RESETS2 M 0 15709 12 15701 12 E 0 15716 100 torso~ E 0 15717 100 shield~ E 0 15718 100 head~ E 0 15719 100 wielded~ M 0 15709 12 15702 12 E 0 15716 100 torso~ E 0 15717 100 shield~ E 0 15718 100 head~ E 0 15719 100 wielded~ O 0 15741 0 15703 M 0 15709 12 15703 12 E 0 15716 100 torso~ E 0 15717 100 shield~ E 0 15718 100 head~ E 0 15719 100 wielded~ M 0 15709 12 15704 12 E 0 15716 100 torso~ E 0 15717 100 shield~ E 0 15718 100 head~ E 0 15719 100 wielded~ O 0 15738 0 15707 M 0 15708 12 15708 12 O 0 15739 0 15709 M 0 15708 12 15709 12 M 0 15705 8 15710 8 E 0 15713 100 wielded~ E 0 15714 100 torso~ O 0 15740 0 15711 O 0 15740 0 15712 M 0 15720 1 15713 1 O 0 15736 0 15713 M 0 15713 4 15714 4 M 0 15705 8 15716 8 E 0 15713 100 wielded~ E 0 15714 100 torso~ M 0 15705 8 15717 8 E 0 15713 100 wielded~ E 0 15714 100 torso~ M 0 15708 12 15718 12 M 0 15708 12 15719 12 M 0 15715 4 15721 4 E 0 15725 100 about~ E 0 15726 100 wielded~ M 0 15710 1 15722 1 E 0 15720 100 about~ E 0 15721 100 wielded~ E 0 15722 100 hold~ M 0 15706 1 15723 1 O 0 15737 0 15723 M 0 15708 12 15723 12 M 0 15700 1 15724 1 E 0 15700 100 about~ E 0 15701 100 hold~ E 0 15702 100 wielded~ E 0 15703 100 head~ M 0 15704 1 15724 1 M 0 15701 1 15725 1 E 0 15710 100 wielded~ E 0 15711 100 hold~ E 0 15704 100 torso~ P 0 15705 1 15704 1 P 0 15706 1 15704 1 P 0 15707 1 15704 1 P 0 15708 1 15704 1 P 0 15709 1 15704 1 M 0 15703 1 15725 1 M 0 15708 12 15726 12 M 0 15716 1 15726 1 E 0 15727 100 wielded~ E 0 15728 100 lfinger~ E 0 15728 100 rfinger~ E 0 15729 100 feet~ E 0 15730 -1 about~ M 0 15712 1 15729 1 O 0 15723 0 15729 O 0 15723 0 15729 M 0 15702 1 15730 1 M 0 15717 10 15732 10 E 0 15731 100 wielded~ O 0 15733 0 15732 M 0 15707 1 15734 1 E 0 15715 100 about~ M 0 15711 1 15735 1 O 0 15741 0 15736 M 0 15717 10 15737 10 E 0 15732 100 wielded~ O 0 15733 0 15737 M 0 15717 10 15738 10 E 0 15731 100 wielded~ O 0 15733 0 15738 M 0 15718 4 15738 4 E 0 15732 100 wielded~ M 0 15717 10 15739 10 E 0 15732 100 wielded~ O 0 15733 0 15739 M 0 15719 1 15739 1 E 0 15735 -1 lwrist~ G 0 15734 100 M 0 15717 10 15740 10 E 0 15731 100 wielded~ O 0 15733 0 15740 M 0 15718 4 15740 4 E 0 15731 100 wielded~ M 0 15714 6 15741 6 E 0 15724 100 neck1~ M 0 15714 6 15742 6 E 0 15724 100 neck1~ S #SHOPS #0 #MOBPROGS #0 #$