dawn/notes/
dawn/src/
dawn/src/docs/
#DAWNAREADATA
Version     11
FromMUD     Dawn 1.69r Development Site~
*parent_codebase 1.69r-ReleaseCandiate1
Name        The Warlock's Keep~
ShortName   Warlock's Keep~
Builders    None~
Credits     Yaegar Reave~
VNUMs       15700 15749
LRange      10 35
Security    9
Colour      Y~
colourcode  `
MapScale    5
MapLevel    1
Vnum_offset 0
Continent   valarin~
*LastSaved  Sat Jan 31 23:48:10 2004~
End



#MOBILES
#15700
Name warlock~
ShortD the warlock~
LongD The warlock chuckles at you and dares you to attack him.~
Desc Before you stands the master of the keep, a warlock.  He is a
handsome young man with long white hair, and deep blue eyes.
He would appear to be almost angelic were it not for the diabolical
gleam to his eyes, and the evil grin on his thin, cruel lips.
~
Race human~
Align 2 -3
Level 33
Hitroll 0
HitDice 5d6+160
ManaDice 5d7+250
DamDice 4d6+8
DamType punch
AC -100 -100 -100 -83
Wealth 300
Act    npc dont_wander no_tame mage~
AffBy  detect_evil detect_invis detect_magic detect_hidden detect_good protect_good~
Off    fade fast~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   medium~
Sex    male~
Material unknown
END

#15701
Name comely woman witch~
ShortD the witch~
LongD A comely woman in her early twenties grins at you.~
Desc This woman is apparently a witch, and associate and lover of the 
warlock. She is nude save for a leather bandolier across her chest 
and buttocks, which contains a variety of potions, scrolls and 
throwing daggers. She would be very attractive if she didn't cackle
insanely so much.
~
Race human~
Align 0 -3
Level 31
Hitroll 0
HitDice 5d5+140
ManaDice 5d7+240
DamDice 2d12+8
DamType punch
AC -90 -90 -90 -80
Wealth 280
Act    npc dont_wander no_tame stay_area mage~
AffBy  detect_evil detect_invis detect_magic detect_hidden detect_good protect_good~
Off    fade fast~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   medium~
Sex    female~
Material unknown
END

#15702
Name fiend~
ShortD a fiend~
LongD A minor fiend hisses and snarls at you.~
Desc It looks like the master of this place managed to capture this fiend 
and keep it in this room, but apparently lacked the power necessary 
to control it, so dares not release it again. And now you're in here 
with this eight foot tall, four armed, green skinned monstrosity from 
the lower planes. Great.
~
Race human~
Align -3 -3
XPMod 110
Level 35
Hitroll 1
HitDice 5d6+215
ManaDice 2d5+18
DamDice 4d7+11
DamType claw
AC -110 -110 -110 -94
Wealth 330
Act    npc dont_wander no_tame aggressive warrior~
AffBy  detect_invis detect_hidden infrared dark_vision~
Off    crush~
Res    summon charm fire negative~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye tentacles claws~
StartP standing~
DefPos standing~
Size   large~
Sex    neutral~
Material unknown
END

#15703
Name cat familiar~
ShortD a cat familiar~
LongD Some mage's familiar, a black cat, hisses at you.~
Desc This angry feline is probably someone's familiar.
~
Race cat~
Align 0 0
Level 10
Hitroll 0
HitDice 2d5+18
ManaDice 2d5+30
DamDice 2d4+2
DamType scratch
AC 10 10 10 8
Wealth 0
Act    npc dont_wander stay_area noalign~
AffBy  detect_hidden dark_vision~
Off    dodge fast~
Form   edible animal mammal~
Part   head legs heart brains guts feet ear eye tail claws fangs~
StartP standing~
DefPos standing~
Size   tiny~
Sex    female~
Material unknown
END

#15704
Name hawk familiar~
ShortD a hawk familiar~
LongD Some mage's familiar, a hawk, screeches at you.~
Desc This angry bird is probably someone's familiar. 
~
Race unique~
Align 0 0
Level 12
Hitroll 0
HitDice 2d5+45
ManaDice 2d5+40
DamDice 1d10+3
DamType claw
AC 20 20 20 60
Wealth 0
Act    npc dont_wander stay_area noalign~
AffBy  detect_hidden flying~
Form   edible animal mountable bird~
Part   head legs heart brains guts eye~
StartP standing~
DefPos standing~
Size   tiny~
Sex    neutral~
Material unknown
END

#15705
Name troll guard~
ShortD a troll guard~
LongD A troll guard squints suspiciously at you.~
Desc These trolls are meant to prevent strangers from entering the inner keep,
but they see so many strange creatures here they aren't sure which type is
allowed and which isn't.
~
Race troll~
Align -1 -2
Level 28
Hitroll 0
HitDice 5d5+130
ManaDice 2d5+15
DamDice 2d12+8
DamType punch
AC -80 -80 -80 -70
Wealth 250
Act    npc dont_wander no_tame stay_area warrior~
AffBy  detect_hidden infrared regeneration~
Off    bash berserk dirt_kick~
Res    charm bash~
Vuln   fire acid~
Form   edible poison sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye claws fangs~
StartP standing~
DefPos standing~
Size   large~
Sex    male~
Material unknown
END

#15706
Name flesh golem~
ShortD a flesh golem~
LongD A flesh golem stands here, arms folded.~
Desc This mindless automaton is a foul creation of the warlock or some powerful
mage.  It has veins running on the outside if its skin, and even more
disgusting features.  It does not look friendly.
~
Race human~
Align 0 0
Level 27
Hitroll 1
HitDice 4d5+120
ManaDice 4d5+120
DamDice 5d4+7
DamType pound
AC -80 -80 -80 -66
Wealth 0
Act    npc dont_wander no_tame stay_area~
AffBy  regeneration slow~
Off    bash~
Res    charm mental~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   medium~
Sex    neutral~
Material unknown
END

#15707
Name fire drake~
ShortD a fire drake~
LongD A fire drake snorts flames and attacks!~
Desc This angry young dragon has been roused from its nap by you, and it isn't 
happy about it.  It's scaled are a bright red.  You can't tell if that is
the natural color, or from the lava it just crawled out of.
~
Race dragon~
Align 1 -2
XPMod 120
Level 35
Hitroll 1
HitDice 5d6+210
ManaDice 5d6+190
DamDice 4d7+11
DamType claw
AC -110 -110 -110 -89
Wealth 330
Act    npc dont_wander no_tame aggressive stay_area~
AffBy  detect_evil detect_invis detect_magic detect_hidden detect_good infrared flying~
Off    area_attack bash parry tail~
Imm    charm fire~
Res    bash slash fire~
Vuln   cold~
Form   edible sentient reptile dragon~
Part   head legs heart brains guts hands feet fingers ear eye wings tail claws fangs scales~
StartP standing~
DefPos standing~
Size   huge~
Sex    male~
Material unknown
END

#15708
Name zombie servant~
ShortD a zombie servant~
LongD A zombie servant gazes at you blankly.~
Desc This poor fellow was probably once a living servant who made one mistake
too many. Someone apparently decided that undead staff were more reliable
anyway, from the general look of things.
~
Race human~
Align -2 -2
Level 12
Hitroll 0
HitDice 2d5+45
ManaDice 2d5+40
DamDice 1d10+3
DamType chomp
AC -20 -20 -20 10
Wealth 90
Act    npc dont_wander no_tame stay_area~
AffBy  slow~
Imm    negative~
Vuln   holy~
Form   edible poison sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   medium~
Sex    neutral~
Material unknown
END

#15709
Name guard~
ShortD a keep guard~
LongD A keep guard stands rigidly at attention here.~
Desc This guard is slightly bemused at your entrance, but doesn't move to stop
you- He probably figures that if an intruder is too powerful for the master,
then he certainly doesn't stand a chance, so why bother.
~
Race human~
Align 1 -1
Level 11
Hitroll 1
HitDice 2d5+45
ManaDice 1d4+5
DamDice 1d10+2
DamType punch
AC 10 10 10 8
Wealth 80
Act    npc dont_wander no_tame stay_area warrior~
Off    bash~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   medium~
Sex    male~
Material unknown
END

#15710
Name apprentice~
ShortD an apprentice mage~
LongD An apprentice mage looks up from her work, startled.~
Desc This woman is small and cute, but has a malevolent gleam in here eyes.  She
is obviously a mage, if the spell components and robes are any indication.
~
Race human~
Align 2 -2
Level 24
Hitroll 0
HitDice 4d5+100
ManaDice 5d6+180
DamDice 4d4+5
DamType punch
AC -60 -60 -60 -49
Wealth 210
Act    npc dont_wander no_tame stay_area mage~
AffBy  detect_invis detect_magic~
Off    fast~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   medium~
Sex    female~
Material unknown
END

#15711
Name grell~
ShortD a grell~
LongD A grell gropes at you with its tentacles.~
Desc This looks like a huge brain with green tentacles and a huge squid-like
beak. It hovers in the center of the room, glaring at you menacingly.
~
Race lizardman~
Align -3 0
Level 27
Hitroll 1
HitDice 4d5+120
ManaDice 4d5+120
DamDice 5d4+7
DamType acbite
AC -80 -80 -80 -68
Wealth 240
Act    npc dont_wander stay_area~
AffBy  infrared~
Off    area_attack~
Res    bash disease~
Vuln   cold~
Form   edible magical sentient biped mountable reptile~
Part   head arms legs heart brains guts hands feet fingers ear eye long_tongue tentacles tail scales~
StartP standing~
DefPos standing~
Size   giant~
Sex    neutral~
Material unknown
END

#15712
Name mimic chest wooden~
ShortD a mimic~
LongD A wooden chest suddenly comes to life!~
Desc This mimic has been placed here by someone to fool (and hopefully slay)
potential thieves.
~
Race human~
Align 0 0
Level 23
Hitroll 1
HitDice 4d5+100
ManaDice 4d5+100
DamDice 3d6+6
DamType bite
AC -60 -60 -60 -48
Wealth 200
Act    npc dont_wander aggressive stay_area~
Off    area_attack~
Form   edible sentient construct biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   medium~
Sex    neutral~
Material unknown
END

#15713
Name crocodile~
ShortD a hungry crocodile~
LongD A hungry crocodile snaps its jaws at you.~
Desc This hungry reptile looks like it hasn't been fed in days. They must be 
starved to keep them savage.  You see some bones and clothing remnants 
stuck in its teeth.
~
Race lizardman~
Align 0 0
Level 15
Hitroll 1
HitDice 3d5+60
ManaDice 3d5+60
DamDice 2d6+3
DamType bite
AC -20 -20 -20 -17
Wealth 0
Act    npc dont_wander no_tame aggressive stay_area noalign~
Off    tail~
Imm    summon charm~
Res    bash disease~
Vuln   cold~
Form   edible animal sentient biped mountable reptile~
Part   head arms legs heart brains guts hands feet fingers ear eye long_tongue tail fangs scales~
StartP standing~
DefPos standing~
Size   large~
Sex    neutral~
Material unknown
END

#15714
Name war dog~
ShortD a savage war dog~
LongD A savage war dog snarls viciously at you.~
Desc Bred from the most vicious species of dogs, these brutes are not a happy
bunch.  They are even foaming at the mouth, someone must have infected 
them with rabies to make them even more savage.
~
Race dog~
Align -3 0
Level 19
Hitroll 0
HitDice 3d5+82
ManaDice 3d5+80
DamDice 2d7+5
DamType bite
AC -40 -40 -40 -33
Wealth 0
Act    npc dont_wander no_tame aggressive stay_area noalign~
AffBy  dark_vision~
Off    fast~
Imm    summon charm~
Form   edible animal mammal~
Part   head legs heart brains guts feet ear eye claws fangs~
StartP standing~
DefPos standing~
Size   medium~
Sex    neutral~
Material unknown
END

#15715
Name cloaked figure assassin~
ShortD an assassin~
LongD An cloaked figure appears suddenly before you.~
Desc This mysterious woman is cloaked in dark colors from head to toe.  There 
is a flash or metal from within the cloaks, and a gleam from the eyes,
but not much else.
~
Race human~
Align 0 -3
Level 23
Hitroll 1
HitDice 4d5+95
ManaDice 2d5+30
DamDice 4d4+6
DamType punch
AC -50 -50 -50 -43
Wealth 200
Act    npc dont_wander no_tame stay_area thief~
Off    backstab fast~
Form   edible poison sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   medium~
Sex    female~
Material unknown
END

#15716
Name cloaked figure~
ShortD the assassin~
LongD A cloaked figure is skulking here.~
Desc This figure is cloaked and keeping to the shadows, so you can't make out
much detail.  You do catch a glimpse of the seal of some city from within
his cloak, indicating perhaps that he is here to assassinate one of the
evil ones in this place.  I'm sure he wouldn't mind if you helped out 
though.
~
Race human~
Align 0 0
Level 30
Hitroll 0
HitDice 5d5+130
ManaDice 3d5+60
DamDice 2d12+8
DamType punch
AC -90 -90 -90 -72
Wealth 270
Act    npc dont_wander no_tame stay_area thief~
Off    backstab fast~
Form   edible sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   medium~
Sex    male~
Material unknown
END

#15717
Name gnoll slave~
ShortD a gnoll slave~
LongD A gnoll slave yelps in surprise at your presence.~
Desc These evil dog-like humanoids must have been captured and set to work as 
miners and laborers helping to excavate the ancient lower caverns beneath
the keep.
~
Race gnoll~
Align -1 -1
Level 15
Hitroll 1
HitDice 3d5+60
ManaDice 3d5+60
DamDice 2d6+3
DamType punch
AC -20 -20 -20 -16
Wealth 120
Act    npc dont_wander scavenger no_tame stay_area wimpy~
AffBy  infrared~
Res    bash cold disease~
Vuln   fire~
Form   edible poison sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye tail~
StartP standing~
DefPos standing~
Size   medium~
Sex    male~
Material unknown
END

#15718
Name ogre slave~
ShortD an ogre slave~
LongD An ogre slave grunts as you enter, then turns back to his work.~
Desc These evil giant-kin must have been captured and set to work as miners
and laborers helping to excavate the ancient lower caverns beneath the keep.
~
Race orc~
Align -1 -1
Level 15
Hitroll 1
HitDice 3d5+60
ManaDice 3d5+60
DamDice 2d6+3
DamType punch
AC -20 -20 -20 -16
Wealth 0
Act    npc dont_wander no_tame stay_area~
AffBy  infrared~
Off    bash~
Form   edible poison sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   giant~
Sex    male~
Material unknown
END

#15719
Name flind slave master~
ShortD a flind slave master~
LongD A flind slave master howls fiercely and orders you to leave.~
Desc This gnoll-kin seems to have been placed in charge of the gnolls 
and ogres that labor here, and will not tolerate any interruptions.
~
Race human~
Align -1 -2
XPMod 105
Level 21
Hitroll 0
HitDice 4d5+90
ManaDice 4d5+90
DamDice 4d4+5
DamType punch
AC -50 -50 -50 -43
Wealth 180
Act    npc dont_wander no_tame stay_area~
AffBy  infrared~
Off    bash dodge parry~
Form   edible poison sentient biped mammal~
Part   head arms legs heart brains guts hands feet fingers ear eye~
StartP standing~
DefPos standing~
Size   large~
Sex    male~
Material unknown
END

#15720
Name otyugh~
ShortD an otyugh~
LongD An otyugh gibbers and attacks!~
Desc This creature is a disgusting mass of flesh with a huge maw and two 
tentacles. It rushes toward you on stubby legs. It is used to devour 
the garbage of the keep, from the looks of things.
~
Race lizardman~
Align 0 0
Level 25
Hitroll 1
HitDice 4d5+110
ManaDice 4d5+110
DamDice 2d10+7
DamType acbite
AC -70 -70 -70 -60
Wealth 110
Act    npc dont_wander aggressive stay_area noalign~
AffBy  infrared~
Off    tail~
Imm    disease~
Res    bash acid poison disease~
Vuln   cold~
Form   edible poison animal sentient biped mountable reptile~
Part   head arms legs heart brains guts hands feet fingers ear eye long_tongue tentacles tail scales~
StartP standing~
DefPos standing~
Size   giant~
Sex    neutral~
Material unknown
END

#0



#OBJECTS
#15700
Name black robes~
Short some `#`Sblack`^ robes~
Desc Some `#`Sblack`^ robes have been left here.~
Level 31
ItemType armor~
Cost 650
Asize 5
Rsize 50
Values 7 8 7 6 0
Weight 5
Material cotton~
Extra    magic nonmetal nodegrade~
Wear     take about~
ClassAllowances mage cleric thief druid paladin ranger spellfilcher~
Affect modifier -1 31 -1 mana 40 0
Affect modifier -1 31 -1 memory 1 0
Affect modifier -1 31 -1 reasoning 1 0
ExtraDesc black robes~
Fine black robes.  Made from cotton, with runes stiched in.
~
End

#15701
Name bone staff~
Short a bone staff~
Desc A bone staff has been left here.~
Level 25
ItemType staff~
Cost 550
Asize 25
Rsize 50
Values 25 20 18 'cause critical' 0
Weight 10
Material bone~
Extra    magic nonmetal nodegrade~
Wear     take hold~
ClassAllowances mage cleric druid ranger~
ExtraDesc bone staff~
A long staff carved from the bone of some huge beast.
~
End

#15702
Name bone sword~
Short a `#`Wbone`^ sword~
Desc A `#`Wbone`^ sword has been left here.~
Level 25
ItemType weapon~
Cost 520
Condition 90
Asize 40
Rsize 50
Values sword 7 3 slash 0
Weight 20
Material bone~
Extra    magic nonmetal nodegrade~
Wear     take wield~
ClassAllowances warrior paladin ranger barbarian~
Affect modifier -1 25 -1 damroll 2 0
Affect modifier -1 25 -1 hitroll 2 0
End

#15703
Name bronze circlet~
Short a `#`ybronze`^ circlet~
Desc A `#`ybronze`^ circlet lies here.~
Level 28
ItemType jewelry~
Cost 580
Asize 5
Rsize 45
Values 0 0 0 0 0
Weight 2
Material brass~
Extra    magic nodegrade burnproof~
Wear     take head~
ClassAllowances mage cleric thief druid paladin ranger spellfilcher~
Affect modifier -1 28 -1 mana 40 0
Affect modifier -1 28 -1 ac -5 0
End

#15704
Name leather bandolier~
Short a leather bandolier~
Desc A leather bandolier has been left here.~
Level 1
ItemType container~
Cost 110
Asize 10
Rsize 50
Values 150 0 0 30 100
Weight 10
Material leather~
Extra    nonmetal nodegrade~
Wear     take about~
End

#15705
Name bright green potion~
Short a `#`Gbright green`^ potion~
Desc A `#`Gbright green`^ potion has been left here.~
Level 15
ItemType potion~
Cost 330
Asize 2
Rsize 50
Values 25 'stone skin' 'protection evil' 'cause light' ''
Weight 2
Material glass~
Extra    nonmetal nodegrade~
Wear     take~
ExtraDesc bright green potion~
A bright green potion, with red bits mixed in.
~
End

#15706
Name bright red potion~
Short a `#`Rbright red`^ potion~
Desc A `#`Rbright red`^ potion has been left here.~
Level 15
ItemType potion~
Cost 330
Asize 2
Rsize 50
Values 25 weaken '' 'cure critical' ''
Weight 2
Material glass~
Extra    nonmetal nodegrade burnproof~
Wear     take~
ExtraDesc bright red potion~
A bright red potion, with tiny green bits mixed in.
~
End

#15707
Name tightly rolled scroll~
Short a tightly rolled scroll~
Desc A tightly rolled scroll has been left here.~
Level 20
ItemType scroll~
Cost 420
Asize 2
Rsize 50
Values 20 'call lightning' '' '' ''
Weight 1
Material paper~
Extra    magic nonmetal~
Wear     take~
ClassAllowances mage cleric thief warrior druid paladin ranger spellfilcher~
ExtraDesc tightly rolled scroll~
A tightly rolled scroll.
~
End

#15708
Name partly burnt scroll~
Short a partly burnt scroll~
Desc A partly burnt scroll has been left here.~
Level 20
ItemType scroll~
Cost 420
Asize 2
Rsize 50
Values 15 flamestrike '' '' ''
Weight 1
Material paper~
Extra    magic nonmetal~
Wear     take~
ClassAllowances mage cleric thief warrior druid paladin ranger spellfilcher~
ExtraDesc partly burnt scroll~
A partly burnt scroll.
~
End

#15709
Name runed dagger~
Short a runed dagger~
Desc A runed dagger has been left here.~
Level 25
ItemType weapon~
Cost 545
Asize 20
Rsize 50
Values dagger 2 8 pierce C
Weight 20
Material steel~
Extra    magic antigood nodegrade burnproof~
Wear     take wield~
ClassAllowances mage thief warrior paladin ranger barbarian spellfilcher~
ExtraDesc runed dagger~
A steel dagger, inscribed with runes.
~
End

#15710
Name wooden wand~
Short a `#`ywooden`^ wand~
Desc A `#`ywooden`^ wand has been left here.~
Level 20
ItemType wand~
Cost 410
Condition 90
Asize 13
Rsize 50
Values 20 5 4 shield 0
Weight 2
Material wood~
Extra    magic nonmetal nodegrade~
Wear     take hold~
ClassAllowances mage cleric thief druid spellfilcher~
End

#15711
Name garthalanium staff~
Short a garthalanium staff~
Desc A garthalanium staff has been left here.~
Level 25
ItemType staff~
Cost 505
Asize 50
Rsize 50
Values 25 18 16 'lightning bolt' 0
Weight 15
Material steel~
Extra    magic nodegrade~
Wear     take hold~
ClassAllowances mage cleric warrior druid ranger~
ExtraDesc garthalanium staff~
A long thin staff made of some strange metal.
~
End

#15713
Name spiked club mace~
Short a spiked club~
Desc A spiked club has been left here.~
Level 21
ItemType weapon~
Cost 444
Asize 35
Rsize 65
Values mace 3 8 smash 0
Weight 50
Material wood~
Extra    nonmetal nodegrade~
Wear     take wield~
End

#15714
Name leather hauberk~
Short a leather hauberk~
Desc A leather hauberk has been left here.~
Level 21
ItemType armor~
Cost 420
Asize 10
Rsize 50
Values 7 7 7 5 0
Weight 10
Material leather~
Extra    nonmetal nodegrade~
Wear     take torso~
Affect modifier -1 21 -1 strength 2 0
End

#15715
Name drake hide shield~
Short part of a drake's hide~
Desc Part of a drake hide has been left here.~
Level 35
ItemType armor~
Cost 717
Asize 50
Rsize 50
Values 12 12 12 10 0
Weight 30
Material scales~
Extra    nonmetal nodegrade burnproof~
Wear     take shield~
ClassAllowances cleric warrior druid paladin ranger barbarian~
Affect modifier -1 35 -1 presence -1 0
Affect modifier -1 35 -1 quickness 2 0
Affect modifier -1 35 -1 constitution 2 0
ExtraDesc drake hide~
This might be useful as a shield.
~
End

#15716
Name bronze scalemail~
Short some `#`ybronze`^ scalemail~
Desc Some `#`ybronze`^ scalemail has been left here.~
Level 22
ItemType armor~
Cost 444
Asize 20
Rsize 50
Values 7 7 7 6 0
Weight 100
Material brass~
Extra    nodegrade burnproof~
Wear     take torso~
ClassAllowances cleric warrior paladin ranger barbarian~
Affect modifier -1 22 -1 hp 4 0
End

#15717
Name bronze shield~
Short a `#`ybronze`^ shield~
Desc A `#`ybronze`^ shield has been left here.~
Level 19
ItemType armor~
Cost 393
Asize 30
Rsize 50
Values 7 6 6 5 0
Weight 40
Material brass~
Extra    nodegrade burnproof~
Wear     take shield~
ClassAllowances cleric warrior paladin ranger barbarian~
ExtraDesc bronze shield~
A nicely made bronze shield.
~
End

#15718
Name bronze helm~
Short a `#`ybronze`^ helm~
Desc A `#`ybronze`^ helm has been left here.~
Level 16
ItemType armor~
Cost 333
Asize 15
Rsize 50
Values 4 4 4 3 0
Weight 20
Material brass~
Extra    nodegrade burnproof~
Wear     take head~
ClassAllowances cleric warrior paladin ranger barbarian~
Affect modifier -1 16 -1 empathy -1 0
Affect modifier -1 16 -1 hitroll 2 0
ExtraDesc bronze helmet~
A finely made bronze helmet.
~
End

#15719
Name bronze sword~
Short a `#`ybronze`^ sword~
Desc A `#`ybronze`^ sword has been left here.~
Level 21
ItemType weapon~
Cost 424
Asize 45
Rsize 50
Values sword 3 8 slash 0
Weight 40
Material brass~
Extra    nodegrade burnproof~
Wear     take wield~
ClassAllowances warrior paladin ranger barbarian~
End

#15720
Name green robes~
Short some `#`ggreen`^ robes~
Desc Some `#`ggreen`^ robes lie crumpled in a heap here.~
Level 22
ItemType armor~
Cost 464
Asize 7
Rsize 50
Values 5 6 6 4 0
Weight 3
Material cotton~
Extra    magic nonmetal nodegrade~
Wear     take about~
ClassAllowances mage cleric thief druid paladin ranger spellfilcher~
Affect modifier -1 22 -1 quickness -2 0
Affect modifier -1 22 -1 mana 40 0
Affect modifier -1 22 -1 reasoning 1 0
Affect modifier -1 22 -1 memory 1 0
ExtraDesc green robes~
Nice green robes, with embroidered runes.
~
End

#15721
Name hardwood staff~
Short a hardwood staff~
Desc A hardwood staff has been left here.~
Level 15
ItemType weapon~
Cost 300
Asize 30
Rsize 50
Values exotic 6 3 beating F
Weight 20
Material wood~
Extra    nonmetal nodegrade~
Wear     take wield~
ExtraDesc hardwood staff~
A hardwood staff with a bronze tip.
~
End

#15722
Name thin spellbook~
Short a thin spellbook~
Desc A thin spellbook has been left here.~
Level 10
ItemType scroll~
Cost 205
Asize 10
Rsize 50
Values 5 'word of recall' blindness weaken ''
Weight 10
Material paper~
Extra    nonmetal~
Wear     take~
ClassAllowances mage cleric thief warrior druid paladin ranger spellfilcher~
ExtraDesc thin spellbook~
A thin spellbook, containing only a few pages.
~
End

#15723
Name deep pit~
Short a deep pit~
Desc A deep pit opens before you.~
Level 1
ItemType container~
Cost 1
Asize 1
Rsize 50
Values 10000 0 0 1000 100
Weight 1
Material stone~
Extra    noremove nonmetal nodegrade burnproof~
ExtraDesc deep pit~
A deep, dark pit opens in front of you.
~
End

#15724
Name spiked leather collar~
Short a spiked leather collar~
Desc A spiked leather collar has been left here.~
Level 10
ItemType armor~
Cost 202
Condition 90
Asize 10
Rsize 50
Values 2 2 2 1 0
Weight 10
Material leather~
Extra    nonmetal nodegrade~
Wear     take neck~
ExtraDesc spiked leather collar~
This simple collar has some short steel spikes.
~
End

#15725
Name assassin robes~
Short the robes of an assassin~
Desc The robes of an assassin have been left here.~
Level 19
ItemType armor~
Cost 405
Asize 10
Rsize 50
Values 5 5 5 4 0
Weight 5
Material cotton~
Extra    magic nonmetal nodegrade~
Wear     take about~
ClassAllowances thief spellfilcher~
Affect modifier -1 19 -1 saves 4 0
Affect modifier -1 19 -1 quickness 3 0
ExtraDesc robes assassin~
These robes are finely made from black material.
~
End

#15726
Name throwing dagger~
Short a throwing dagger~
Desc A throwing dagger has been left here.~
Level 18
ItemType weapon~
Cost 375
Asize 9
Rsize 50
Values dagger 2 7 pierce 0
Weight 6
Material steel~
Extra    nodegrade burnproof~
Wear     take wield~
ClassAllowances mage thief warrior paladin ranger barbarian spellfilcher~
Affect modifier -1 18 -1 hitroll 2 0
ExtraDesc throwing dagger~
A steel dagger that is specially weighted for throwing.
~
End

#15727
Name thin steel sword~
Short a thin steel sword~
Desc A thin steel sword has been left here.~
Level 27
ItemType weapon~
Cost 565
Asize 40
Rsize 50
Values sword 2 13 slash D
Weight 40
Material steel~
Extra    nodegrade burnproof~
Wear     take wield~
ClassAllowances thief warrior paladin ranger barbarian~
ExtraDesc thin steel sword~
A very thin and sharp steel sword.
~
End

#15728
Name black ring~
Short a `#`Sblack`^ ring~
Desc A `#`Sblack`^ ring has been left here.~
Level 25
ItemType jewelry~
Cost 600
Asize 1
Rsize 50
Values 0 0 0 0 0
Weight 1
Material steel~
Extra    magic nodegrade~
Wear     take finger~
ClassAllowances mage cleric thief warrior druid paladin ranger spellfilcher~
Affect modifier -1 25 -1 hp 2 0
Affect modifier -1 25 -1 damroll 2 0
Affect modifier -1 25 -1 hitroll 2 0
ExtraDesc black ring~
A completely black ring, forged of some unknown metal.
~
End

#15729
Name black leather boots~
Short some `#`Sblack`^ leather boots~
Desc Some `#`Sblack`^ leather boots have been left here.~
Level 26
ItemType armor~
Cost 540
Asize 10
Rsize 50
Values 5 5 5 3 0
Weight 10
Material leather~
Extra    magic nonmetal nodegrade~
Wear     take feet~
ClassAllowances mage cleric thief warrior druid paladin ranger spellfilcher~
Affect modifier -1 26 -1 hp 2 0
Affect modifier -1 26 -1 quickness 1 0
Affect modifier -1 26 -1 agility 1 0
ExtraDesc black leather boots~
Thin leather boots of elven make.
~
End

#15730
Name dark green cloak~
Short a `#`gdark green`^ cloak~
Desc A `#`gdark green`^ cloak has been left here.~
Level 24
ItemType armor~
Cost 500
Asize 10
Rsize 50
Values 6 6 6 5 0
Weight 5
Material cotton~
Extra    magic nonmetal nodegrade~
Wear     take about~
ClassAllowances mage cleric thief warrior druid paladin ranger spellfilcher~
Affect modifier -1 24 -1 quickness 1 0
Affect modifier -1 24 -1 agility 1 0
Affect modifier -1 24 -1 hitroll 2 0
ExtraDesc dark green cloak~
An elven made cloak.  It is very dark green.
~
End

#15731
Name mining pick~
Short a mining pick~
Desc A mining pick has been left here.~
Level 1
ItemType weapon~
Cost 12
Asize 40
Rsize 50
Values mace 1 6 beating 0
Weight 60
Material steel~
Extra    nodegrade burnproof~
Wear     take wield~
ExtraDesc mining pick~
A steel and wood mining pick.  Might make a decent weapon 
in a pinch.
~
End

#15732
Name short shovel~
Short a short shovel~
Desc A short shovel has been left here.~
Level 1
ItemType weapon~
Cost 12
Asize 50
Rsize 50
Values axe 1 6 slice 0
Weight 30
Material shovel~
Extra    nodegrade~
Wear     take wield~
ExtraDesc short shovel~
A short shovel made of wood and steel.
~
End

#15733
Name rubble~
Short a pile of rubble~
Desc A pile of rubble.~
Level 1
ItemType trash~
Cost 1
Asize 1
Rsize 50
Values 0 0 0 0 0
Weight 1
Material stone~
Extra    nonmetal nodegrade burnproof~
ExtraDesc rubble~
A pile of stones and wood is sitting here.
~
End

#15734
Name metal whip~
Short a metal whip~
Desc A metal whip has been left here.~
Level 21
ItemType weapon~
Cost 422
Asize 5
Rsize 50
Values whip 2 11 sting 0
Weight 14
Material steel~
Extra    nodegrade burnproof~
Wear     take wield~
ExtraDesc metal whip~
This whip is fashioned from tiny strips of metal attached in 
such a way as to be flexible.
~
End

#15735
Name black bracer~
Short a `#`Sblack`^ bracer~
Desc A `#`Sblack`^ bracer has been left here.~
Level 15
ItemType armor~
Cost 305
Asize 5
Rsize 50
Values 2 2 2 2 0
Weight 5
Material steel~
Extra    nodegrade burnproof~
Wear     take wrist~
Affect modifier -1 15 -1 memory -1 0
Affect modifier -1 15 -1 agility 1 0
Affect modifier -1 15 -1 constitution 1 0
ExtraDesc black bracer~
A thin, black, metal bracer.
~
End

#15736
Name rack~
Short a torture rack~
Desc A torture rack.~
Level 1
ItemType furniture~
Cost 1
Asize 1
Rsize 50
Values 1000 1000 EHK -100 -100
Weight 1
Material steel~
Extra    noremove nodegrade burnproof~
ExtraDesc torture rack~
A torture device that inflicts pain by stretching.
~
End

#15737
Name gallows~
Short a gallows~
Desc A gallows has been erected here.~
Level 1
ItemType furniture~
Cost 1
Asize 1
Rsize 50
Values 1000 1000 BEHKN 0 0
Weight 1
Material wood~
Extra    noremove nonmetal nodegrade~
ExtraDesc gallows~
A tall wooden gallows has been erected here.  It is used regularly 
to hang those who piss off the warlock.
~
End

#15738
Name stocks~
Short the stocks~
Desc The stocks sit here, waiting for a prisoner.~
Level 0
ItemType furniture~
Cost 0
Asize 0
Rsize 50
Values 1000 1000 CN 0 0
Weight 0
Material wood~
Extra    noremove nonmetal nodegrade~
ExtraDesc stocks~
Wooden stocks in which the warlock leaves prisoners out to die.
~
End

#15739
Name pot boiling oil~
Short a pot of boiling oil~
Desc A pot of boiling oil.~
Level 1
ItemType furniture~
Cost 1
Asize 1
Rsize 50
Values 1000 1000 CFIO -100 -100
Weight 1
Material copper~
Extra    noremove nodegrade burnproof~
ExtraDesc pot boiling oil~
The warlock enjoys immersing insubordinate lackeys in here.
~
End

#15740
Name black flag~
Short a `#`Sblack`^ flag~
Desc A `#`Sblack`^ flag flutters atop a tall pole here.~
Level 1
ItemType furniture~
Cost 1
Asize 1
Rsize 50
Values 0 0 0 0 0
Weight 1
Material cotton~
Extra    noremove nonmetal nodegrade~
ExtraDesc black flag~
It is plain black.  The warlock apparently isn't very imaginative.
~
End

#15741
Name leg irons~
Short some leg irons~
Desc Some leg irons have been left here.~
Level 1
ItemType armor~
Cost 10
Asize 10
Rsize 50
Values 1 1 1 0 0
Weight 10
Material steel~
Extra    nodegrade burnproof~
Wear     take legs~
Affect modifier -1 1 -1 move -20 0
ExtraDesc leg irons~
A set of steel leg irons.
~
End

#0



#ROOMS
#15701
Name Before the Keep~
Desc You are standing outside the massive bronze-bound oak portals that bar the
way into the keep. They currently stand open, though, as if the master were
expecting visitors...
~
Sector city~
Exit east 30254
EKeyvnum -1
Exit west 15704
EFlags door~
EKeywords door~
End


#15702
Name A Guard Tower~
Desc This tower sits above the gate you just entered. Guards march back and forth.
They seem mildly surprised by your entrance, but they don't move to hinder
you. The stairs continue up and down.
~
RoomFlags indoors~
Sector inside~
Exit up 15703
EKeyvnum -1
Exit down 15704
EKeyvnum -1
End


#15703
Name The Roof of the Tower~
Desc You emerge onto the roof of the tower. From here you can see far across the
surrounding lands, and they do not look pleasant.  Immediately surrounding 
this keep are scorched fields.  To the west are rocky hills, and to the east
swampland.  A great distance north you see a mighty river winding its way
from west to east.
~
Sector city~
Exit down 15702
EKeyvnum -1
End


#15704
Name Inside the Keep~
Desc Guards march to and fro in this small courtyard. Doorways lie to the
north, west and south, while the entry gate looms to the east. A set
of stairs leads up into the tower of the gatehouse.
~
Sector city~
Exit north 15705
EFlags door~
Exit east 15701
EFlags door~
Exit south 15706
EFlags door~
Exit west 15707
EFlags door~
Exit up 15702
EKeyvnum -1
End


#15705
Name The Stables~
Desc Here the guards of the Keep keep, or kept, rather, their steeds. There
are none here now.  Perhaps the particularly harsh winter last year 
left the Keep short of food, and necessitated the eating of the horses.
They apparently have not been replaced yet.  The exit is to the south.
~
RoomFlags indoors~
Sector inside~
Exit south 15704
EFlags door~
End


#15706
Name Barracks~
Desc This room quarters some of the guards of the Keep. There are several bunks
littered with dirty underwear and frayed tunics- evidently the master is
not a stickler for discipline.
~
RoomFlags indoors~
Sector inside~
Exit north 15704
EFlags door~
End


#15707
Name The Inner Courtyard~
Desc You have passed into the inner courtyard, which lies before the stark 
black walls of the inner keep, wherein reside the evil masters of this
place. Guards occasionally stroll past, as does the occasional servant. 
The servants appear to be rather lifeless and cold.
~
Sector city~
Exit north 15708
EKeyvnum -1
Exit east 15704
EFlags door~
Exit south 15709
EKeyvnum -1
Exit west 15710
EKeyvnum -1
End


#15708
Name The Inner Courtyard~
Desc You have passed into the inner courtyard, which lies before the stark black
walls of the inner keep, wherein reside the evil masters of this place.
Guards occasionally stroll past, as does the occasional servant. The servants
appear to be rather lifeless and cold.  There is a doorway to the north.
~
Sector city~
Exit north 15741
EFlags door closed~
EKeywords door~
Exit south 15707
EKeyvnum -1
Exit west 15711
End


#15709
Name The Inner Courtyard~
Desc You have passed into the inner courtyard, which lies before the stark black
walls of the inner keep, wherein reside the evil masters of this place.
Guards occasionally stroll past, as does the occasional servant. The servants
appear to be rather lifeless and cold. There is a doorway to the south.
~
Sector city~
Exit north 15707
EKeyvnum -1
Exit south 15742
EFlags door closed~
EKeywords door~
Exit west 15712
EKeyvnum -1
End


#15710
Name The Inner Courtyard~
Desc You have passed into the inner courtyard, which lies before the stark black
walls of the inner keep, wherein reside the evil masters of this place.
Guards occasionally stroll past, as does the occasional servant. The 
servants appear to be rather lifeless and cold.

The doors to the inner keep lie to the west of here.
~
Sector city~
Exit north 15711
EKeyvnum -1
Exit east 15707
Exit south 15712
EKeyvnum -1
Exit west 15715
EFlags door closed~
EKeywords door~
End


#15711
Name The Inner Courtyard~
Desc You have passed into the inner courtyard, which lies before the stark black
walls of the inner keep, wherein reside the evil masters of this place.
Guards occasionally stroll past, as does the occasional servant. The
servants appear to be rather lifeless and cold. There is a trapdoor covering
a pit here.
~
Sector city~
Exit east 15708
Exit south 15710
EKeyvnum -1
Exit down 15713
EFlags door closed~
EKeyvnum -1
EKeywords trapdoor~
End


#15712
Name The Inner Courtyard~
Desc You have passed into the inner courtyard, which lies before the stark black
walls of the inner keep, wherein resides the evil masters of this place.
Guards occasionally stroll past, as does the occasional servant. The
servants appear to be rather lifeless and cold. There is a trapdoor covering
a pit here.
~
Sector city~
Exit north 15710
EKeyvnum -1
Exit east 15709
EFlags door~
Exit down 15714
EFlags door closed~
EKeyvnum -1
EKeywords trapdoor~
End


#15713
Name The Garbage Pit~
Desc Here the keep's occupants dump their garbage, to be devoured by the offal-
eating creatures they keep in here. It smells very bad.... very VERY bad...
~
RoomFlags indoors~
Sector inside~
Exit up 15711
EFlags door closed~
EKeywords door~
End


#15714
Name The Crocodile Pit~
Desc Here the master keeps his pet crocodiles, whom he feeds insubordinate guards
or slaves to. They are rather hungry, and they would take great pleasure
in devouring you.
~
RoomFlags indoors~
Sector inside~
Exit up 15712
EFlags door closed~
EKeywords door~
End


#15715
Name The Inner Keep~
Desc You stand within the inner keep. The entry room is a small dark chamber,
with only four wooden doors to break the monotony of the black walls.
~
RoomFlags indoors~
Sector inside~
Exit north 15716
EFlags door~
Exit east 15710
EFlags door~
Exit south 15717
EFlags door~
Exit west 15718
EFlags door~
End


#15716
Name Guard Room~
Desc Here some of the guards of the inner keep reside. They are not very neat,
and there is garbage everywhere. The exit is south.
~
RoomFlags indoors~
Sector inside~
Exit south 15715
EFlags door~
End


#15717
Name Guard Room~
Desc Here some of the guards of the inner keep reside. They are not very neat,
and there is garbage everywhere. The exit is north.
~
RoomFlags indoors~
Sector inside~
Exit north 15715
EFlags door~
End


#15718
Name A Stairwell~
Desc These steps lead up into the upper levels of the keep, or down into the
dungeons. You can hear sounds of construction coming from below.  A door
is in the east wall. 
~
RoomFlags indoors~
Sector inside~
Exit east 15715
EFlags door~
Exit up 15719
EKeyvnum -1
Exit down 15727
EKeyvnum -1
End


#15719
Name A Stairwell~
Desc These steps lead up into the upper levels of the keep, or down into the
dungeons. You can hear sounds of construction coming from below. There 
is a doorway leading east.
~
RoomFlags indoors~
Sector inside~
Exit east 15720
EFlags door closed~
EKeywords door~
Exit up 15726
EKeyvnum -1
Exit down 15718
EKeyvnum -1
End


#15720
Name Antechamber~
Desc This small room is totally windowless, and would be utterly dark were it
not for your pale light source. You feel uneasy here. Far away, someone
screams, and you shiver uncomfortably.  There are doorways on the north,
south, and west walls.
~
RoomFlags indoors~
Sector inside~
Exit north 15721
EFlags door closed~
EKeywords door~
Exit south 15722
EFlags door closed~
EKeywords door~
Exit west 15719
EFlags door closed~
EKeywords door~
End


#15721
Name Assassins' Quarters~
Desc It looks like here is where the assassins of the keep reside, spending 
their spare time playing cards, making poisons, killing peasant rabble
captured by the guards, etc. They would not be impressed by your intrusion.
The exit is south.
~
RoomFlags indoors~
Sector inside~
Exit south 15720
EFlags door closed~
EKeywords door~
End


#15722
Name Apprentice Quarters~
Desc Here resides a mage of some variety.  You see magical components and
potion ingrediants scattered around on tables, and a few full book
cases. The exit is north.
~
RoomFlags indoors~
Sector inside~
Exit north 15720
EFlags door closed~
EKeywords door~
End


#15723
Name Antechamber~
Desc This small room is totally windowless, and would be utterly dark were it
not for your pale light source. You feel uneasy here. Far away, someone
screams, and you shiver uncomfortably. There are exits to the north,
south, and west.
~
RoomFlags dark indoors~
Sector inside~
Exit north 15724
EFlags door closed~
EKeywords door~
Exit south 15725
EFlags door closed~
EKeywords door~
Exit west 15726
EFlags door closed~
EKeywords door~
End


#15724
Name Baragar's Chambers~
Desc From the spellbooks and equipment here, you can tell that this is where a 
powerful warlock resides. It is rather spartan, furnished only with a small
military cot, a desk and a shelf full of books.  There are a few obviously
magical items on display as well. Amazing that such a wicked man would be 
so neat and disciplined. The exit is south.
~
RoomFlags indoors~
Sector inside~
Exit south 15723
EFlags door closed~
EKeywords door~
End


#15725
Name Alara's Chamber~
Desc This room is sloppy and messy, filled with useless junk and piles of unwashed
clothing. There are two large beds, covered with expensive silks and pillows.
A set of manacles hangs from one wall, used for some perversion you don't
care to find out more about. The exit is north.
~
RoomFlags indoors~
Sector inside~
Exit north 15723
EFlags door closed~
EKeywords door~
End


#15726
Name A Stairwell~
Desc These steps lead up into the upper levels of the keep, or down into the
dungeons. You can hear sounds of construction coming from below. There is
a doorway set in the eastern wall.
~
RoomFlags indoors~
Sector inside~
Exit east 15723
EFlags door closed~
EKeywords door~
Exit up 15736
EKeyvnum -1
Exit down 15719
EKeyvnum -1
End


#15727
Name The Dungeons~
Desc You are in the dank, damp and dirty dungeons of the Keep. The passage you
are in extends west into darkness. You can hear the sounds of construction
more clearly now.
~
RoomFlags indoors~
Sector inside~
Exit west 15728
EKeyvnum -1
Exit up 15718
EKeyvnum -1
End


#15728
Name The Dungeons~
Desc You are in the dank, damp and dirty dungeons of the Keep. The passage you
are in extends west into darkness. You can hear the sounds of construction
more clearly now.

Doors lie to the north and south of here. The southern door has strange
runes inscribed upon it.
~
RoomFlags indoors~
Sector inside~
Exit north 15729
EFlags door closed~
EKeyvnum -1
EKeywords door~
Exit east 15727
EKeyvnum -1
Exit south 15730
EFlags door closed~
EKeywords door~
EDesc This door is inscribed with strange runes.  They seem to be runes of
containment, although you can't be sure.
~
Exit west 15731
EKeyvnum -1
End


#15729
Name A Treasure Room~
Desc This room has a huge chest cram-packed with loot in the middle of it. But
as you enter, you feel rather uneasy about the whole situation.  The exit
is south.
~
RoomFlags indoors~
Sector inside~
Exit south 15728
EFlags door closed~
EKeywords door~
End


#15730
Name A Summoning Room~
Desc Someone uses (or used) this room for practicing their gate spells, but it
has been long sealed for some reason.  Perhaps something unexpected and
powerful was summoned.
~
RoomFlags indoors~
Sector inside~
Exit north 15728
EFlags door closed~
EKeywords door~
End


#15731
Name A Junction~
Desc You are at a rather busy junction in the dungeons. To the north runs a dark
passage, while to the south lies a door. To the west lies the source of
the noises you heard earlier. it is obvious that a team of workers is
excavating down here. 
~
RoomFlags no_mob indoors~
Sector inside~
Exit north 15733
EKeyvnum -1
Exit east 15728
EKeyvnum -1
Exit south 15735
EFlags door closed~
EKeywords door~
Exit west 15732
EKeyvnum -1
End


#15732
Name The Entryway to the Mines~
Desc Here there is a crude elevator which you can use to lower yourself into
the lower caverns, wherein the excavation is occuring. Looking down, you
can tell that the lower caves are natural rather than manmade.
~
RoomFlags indoors~
Sector inside~
Exit east 15731
EKeyvnum -1
Exit down 15737
EKeyvnum -1
End


#15733
Name A Dark Passage~
Desc This passage extends north into a large cave. The cave emits a glow visible
from here, permeating the perpetual darkness here.
~
RoomFlags indoors~
Sector inside~
Exit north 15734
EKeyvnum -1
Exit south 15731
EKeyvnum -1
End


#15734
Name A Fiery Cavern~
Desc This cave is illuminated by a lava pool in the center of the room, which
is bubbling slowly.  The heat is incredible.
~
RoomFlags indoors~
Sector cave~
Mana 40
Heal 40
Exit south 15733
EKeyvnum -1
End


#15735
Name A Lab~
Desc This room was once used as a lab, but looks to be long deserted.  There
is a huge nest of some type in the far corner, and bones and torn clothing
are scattered about.  A few overturned and broken tables are present also.
~
RoomFlags indoors~
Sector inside~
Exit north 15731
EFlags door closed~
EKeywords door~
End


#15736
Name The Roof of the Inner Keep~
Desc You are standing on the roof, atop the highest point of the whole keep.
The lands of Thera lay spread out before you, and from this windswept
position you can see for miles. You hear the cry of some bird, and look
above to see several vultures slowly winging their way toward the desolate
lands to the south. 
~
Sector city~
Exit down 15726
EKeyvnum -1
End


#15737
Name The Mines~
Desc Workers rush back and forth, busily carting bags of excavated stone to and
from the digging sites. They are intent on their work, and ignore you. You
see some rather valuable veins of ore in the walls, left untouched, and
you assume the treasure below must be magnificent indeed for them to ignore
such wealth.
~
RoomFlags indoors~
Sector cave~
Exit north 15738
EKeyvnum -1
Exit up 15732
EKeyvnum -1
End


#15738
Name The Mines~
Desc Workers rush back and forth, busily carting bags of excavated stone to and
from the digging sites. They are intent on their work, and ignore you. You
see some rather valuable veins of ore in the walls, left untouched, and
you assume the treasure below must be magnificent indeed for them to ignore
such wealth.
~
RoomFlags indoors~
Sector cave~
Exit north 15740
EKeyvnum -1
Exit south 15737
EKeyvnum -1
Exit west 15739
EKeyvnum -1
End


#15739
Name The Mines~
Desc Workers rush back and forth, busily carting bags of excavated stone to and
from the digging sites. They are intent on their work, and ignore you. You
see some rather valuable veins of ore in the walls, left untouched, and
you assume the treasure below must be magnificent indeed for them to ignore
such wealth.
~
RoomFlags indoors~
Sector cave~
Exit east 15738
EKeyvnum -1
End


#15740
Name The Mines~
Desc Workers rush back and forth, busily carting bags of excavated stone to and
from the digging sites. They are intent on their work, and ignore you. You
see some rather valuable veins of ore in the walls, left untouched, and
you assume the treasure below must be magnificent indeed for them to ignore 
such wealth.
~
RoomFlags indoors~
Sector cave~
Exit south 15738
EKeyvnum -1
End


#15741
Name The Dog Pits~
Desc Here are kept the vicious war dogs.  You can tell by the way everthing in
here is either torn to shreds or full of deep bite marks.
~
RoomFlags indoors~
Sector inside~
Exit south 15708
EFlags door closed~
EKeywords door~
End


#15742
Name The Dog Pits~
Desc Here are kept the vicious war dogs.  You can tell by the way everthing in
here is either torn to shreds or full of deep bite marks.
~
RoomFlags indoors~
Sector inside~
Exit north 15709
EFlags door closed~
EKeywords door~
End


#0



#SPECIALS
M 15700 spec_cast_mage
M 15701 spec_cast_mage
M 15702 spec_cast_undead
M 15703 spec_cast_mage
M 15704 spec_cast_mage
M 15705 spec_fido
M 15707 spec_breath_fire
M 15708 spec_janitor
M 15709 spec_guard
M 15710 spec_cast_mage
M 15713 spec_fido
M 15714 spec_poison
M 15715 spec_thief
M 15716 spec_cast_mage
M 15717 spec_janitor
M 15718 spec_janitor
M 15719 spec_poison
M 15720 spec_fido
S



#RESETS2
M 0 15709 12 15701 12
E 0 15716 100 torso~
E 0 15717 100 shield~
E 0 15718 100 head~
E 0 15719 100 wielded~
M 0 15709 12 15702 12
E 0 15716 100 torso~
E 0 15717 100 shield~
E 0 15718 100 head~
E 0 15719 100 wielded~
O 0 15741 0 15703
M 0 15709 12 15703 12
E 0 15716 100 torso~
E 0 15717 100 shield~
E 0 15718 100 head~
E 0 15719 100 wielded~
M 0 15709 12 15704 12
E 0 15716 100 torso~
E 0 15717 100 shield~
E 0 15718 100 head~
E 0 15719 100 wielded~
O 0 15738 0 15707
M 0 15708 12 15708 12
O 0 15739 0 15709
M 0 15708 12 15709 12
M 0 15705 8 15710 8
E 0 15713 100 wielded~
E 0 15714 100 torso~
O 0 15740 0 15711
O 0 15740 0 15712
M 0 15720 1 15713 1
O 0 15736 0 15713
M 0 15713 4 15714 4
M 0 15705 8 15716 8
E 0 15713 100 wielded~
E 0 15714 100 torso~
M 0 15705 8 15717 8
E 0 15713 100 wielded~
E 0 15714 100 torso~
M 0 15708 12 15718 12
M 0 15708 12 15719 12
M 0 15715 4 15721 4
E 0 15725 100 about~
E 0 15726 100 wielded~
M 0 15710 1 15722 1
E 0 15720 100 about~
E 0 15721 100 wielded~
E 0 15722 100 hold~
M 0 15706 1 15723 1
O 0 15737 0 15723
M 0 15708 12 15723 12
M 0 15700 1 15724 1
E 0 15700 100 about~
E 0 15701 100 hold~
E 0 15702 100 wielded~
E 0 15703 100 head~
M 0 15704 1 15724 1
M 0 15701 1 15725 1
E 0 15710 100 wielded~
E 0 15711 100 hold~
E 0 15704 100 torso~
P 0 15705 1 15704 1
P 0 15706 1 15704 1
P 0 15707 1 15704 1
P 0 15708 1 15704 1
P 0 15709 1 15704 1
M 0 15703 1 15725 1
M 0 15708 12 15726 12
M 0 15716 1 15726 1
E 0 15727 100 wielded~
E 0 15728 100 lfinger~
E 0 15728 100 rfinger~
E 0 15729 100 feet~
E 0 15730 -1 about~
M 0 15712 1 15729 1
O 0 15723 0 15729
O 0 15723 0 15729
M 0 15702 1 15730 1
M 0 15717 10 15732 10
E 0 15731 100 wielded~
O 0 15733 0 15732
M 0 15707 1 15734 1
E 0 15715 100 about~
M 0 15711 1 15735 1
O 0 15741 0 15736
M 0 15717 10 15737 10
E 0 15732 100 wielded~
O 0 15733 0 15737
M 0 15717 10 15738 10
E 0 15731 100 wielded~
O 0 15733 0 15738
M 0 15718 4 15738 4
E 0 15732 100 wielded~
M 0 15717 10 15739 10
E 0 15732 100 wielded~
O 0 15733 0 15739
M 0 15719 1 15739 1
E 0 15735 -1 lwrist~
G 0 15734 100
M 0 15717 10 15740 10
E 0 15731 100 wielded~
O 0 15733 0 15740
M 0 15718 4 15740 4
E 0 15731 100 wielded~
M 0 15714 6 15741 6
E 0 15724 100 neck1~
M 0 15714 6 15742 6
E 0 15724 100 neck1~
S



#SHOPS
#0


#MOBPROGS
#0


#$