dawn/notes/
dawn/src/
dawn/src/docs/
#HELPFILEDATA
colourcode `
security 7
END

#HELPENTRIES
keyword DRUID-REFUGE DRUIDS-REFUGE~
level 92
category undefined~
text Background of `#`gDruid's Refuge`^

The area is formed by a huge cliff, with a waterfall. This is where the 
ancient avians lived (see avian-history). Over the cliff there is a plateau, 
and beyond it a valley. In this valley the war that destroyed the avian 
rave took place. Now, their ghosts and old skeletons haunt the place. The 
whole area is surrounded by mountains, with the exception of the southern 
part, which is a plain.

Some decades ago, a group of druids decided to leave their communities. Their
life style was too different, and they thought they would live a happier life 
away. That group was formed by alaghis, mrems, avians and gnomes, all with the 
intention of study and understand nature in some way, and, above all, live so 
close to it that they would almost be merging with nature.

The cliff and surrounding areas suited well their needs, and they settled 
there. As a first effect of their presence, the plateau, once dead, came back 
to life. Another effect is that they hate those undeads, and keep them 
imprisoned in the valley.

A last interesting feature of their Refuge is the waterfall. The sound that it 
produces reminds one very much of a pungent cry, and their waters are salty 
(see avian-history). Beyond the waterfall there is a cave, where the ghost of 
the last and first of the avian princes rests. That one is a spirit the druids 
respect, taking him as a symbol of a race that was reborn.
~
END

keyword SILVER-TEMPLE~
level 1
category undefined~
text Background of `#`sSilver Temple`^

The Silver Temple was built mainly by Lyne, helped by Kreetyl. Their original 
intention was to build a temple where all gods could be strengthened, but 
Lanthos, causing him to become weaker, to be defeated. That is why it was 
built in silver.

With time, though, it turned out into a place of knowledge, wisdom and 
understanding. There is no discrimination in there, towards beliefs, races, or 
anything. All gods are represented. All people are respected. The only thing 
that is not allowed in there is violence towards one that does not want so. If 
orcs want to kill each other out of respect, that is all right. But murder is 
deeply frowned upon.

As a consequence, it attracted many different people, and that is a place 
where one can find the exceptions of any group. A kind draconian is the 
druid's guildmaster, while an alaghi is the cook.

The temple was built with silver from the Silver Elves, and from the huge 
construction, much silver, in small pieces, was left. That they use to build 
any items they many need, including weapons, to protect the peace of the 
temple. The excedant they sell, being that the basis for their economy.

As the temple was being built, they stumbled on a cave, just under it. A cave 
made of crystals and inhabited with wisps. That is why there are so many of 
them around the temple.

The temple is blessed by the gods. It is not uncommon for one to see, hear and 
feel things that one would not, normally. Specially in the shrines. Also, 
those black roses around the temple were planted there by Imidazole.

The silver temple is composed of three sub-areas. North of the temple itself 
there are shops and guilds (paladins and druids). Then there is the silver 
temple, surrounded by exotic plants. And south of it there are the facilities 
where the temple's inhabitants live.
~
END

keyword CRYSTAL-CAVE~
level 92
category undefined~
text Background of `#`WSilver Temple`^

That is the cave directly under the Silver Temple, where the wisps come from. 
Wisps are beings of chaos. They do not have a conscience, but react to many 
stimuli, making them look almost intelligent at times.

When wisps were created (something one would have to ask Imidazole himself), 
they for some reason gathered in this place, and their presence changed the 
ground into crystals.

The cave is all formed by crystal formations, of many colors. Nothing exists 
there but wisps and crystals.
~
END

keyword DARKHATE-CASTLE CASTLE-DARKHATE~
level 92
category undefined~
continues DARKHATE-CASTLE-2~
text .                      `#`rThe Story of Castle Darkhate.`^
 
 `#`y<Extracted from The history of Darkhate - book by an anonymous author>`^
 
    At first, before the building of the castle, all this place was known as
the golden plains, for here grew trees with golden leaves and silver fruits.
At the center of the golden plains, stood the little town of Valderna. It was
a town made by a farming people that lived from the abundance of life this
valley offered. However, such abundance made the denizens of Valderna a lazy
and prejudiced people, and they grew to become quite xenophobic.
 
    At one time, came to town a strange man, like none had ever seen before.
He had dark skin, something completely foreign to these people, dark,
penetrating eyes, he kept to himself and barely spoke. His appearance and his
demeanor brought him the suspition of the townspeople and he soon found his
life here disturbed by unending bickerings and undesirable comments from all
around. He would have leaved town for good, but when he was on the way out, he
saw and helped a teenager girl get rid of a band of street robbers who were to
become rapers. It happened so that she lived in Valderna, and so he brought
her back, and earned her love.
 
    The townsfolk had to accept the man after he saved young Anyia, and so he
lived with them, and Anyia, enduring the ironies and malitious comments of his
lover's friends. Little time went by, and soon the people's prejudices spoke
higher and the man's life got indeed unbearable. In a town fight, he ended up
killing one of the town's residents, one of Anyia's friends. With this, the
town went after him, but Anyia stood beside him. She tried to help him, but
they were many, and he ended up letting himself get caught. Anyia was
desperate, for she knew they would kill her lover. She went out of town, to
seek for help with the imperial guard on the capital, but on her way out, she
was attacked and murdered by the same group of robbers who first tried to
steal from her, way back.
 
    Her death came to Valderna on the day that strange man was going to be
executed. He went crazy, attacked the guards, killed them, killed all who
stood on his way. One man, two man, ten man, unarmed, armed, whoever came, he
slaughtered, and only on the end the few remaining citizens realized the
reason for his power: He was a dragon, a polymorphed dragon on a human shape.
He killed men, woman and children, all inhabitants of Valderna met death that
day.
 
    The capital of the kingdon. at the time called Cotrin, was ruled by King
Erard. Without news from Valderna on quite a while, Erard organized a small
expedition to go see what was the matter. They never came back. He then sent
another group, and another, and another... and none returned. At last, one
day, a scout from one of the sent groups managed to survive the slaughter and
arrived with news about the situation: The town was destroyed, the valley was
taken by an aggressive Black Dragon as dark as shadow itself... a shadow
Dragon.
~
END

keyword DARKHATE-CASTLE-2 CASTLE-DARKHATE-2~
level 92
category undefined~
parent_help DARKHATE-CASTLE~
text .    King Erard organized a great war expedition for Valderna, and invaded the
golden plains with more than one hundred thousand men. None survived. The
Dragon, called by all Darkhate, slew them all. Erard himself died there. His
wife, Queen Chleon, who took over the throne, took for herself the task to put
and end to this Dragon once and for all.
 
    Years, decades passed on in wich Chleon arranged alliances and build the
strenght of her kingdom on the goal to end Darkhate. In the end, she gathered
what is said to be the greatest army ever. Three million soldiers. Four
hundred mages, all under her command. Magic, at the time, was still developing
into what it was to become, but there were already some capable of amazing
feats. Among them, Chleon's first counselor: Bohr.
 
    They still sing tales of this battle, of three million men and a magi
against a shadow dragon. And the shadow dragon almost won. About three hundred
men survived, Chleon among them, but, in the end, it was Bohr who, staying at
the back lines, analyzed the pattern of the dragon and devised the glyph that
even today keeps him arrested. They say that, were Darkhate not exausted from
the battle, he could have whitstood Bohr's prison.
 
    But he did not, and so ended Darkhate. The golden plains, on that day,
turned into the wicked and dark place they are now, called the valley of
blood. Chleon erected a castle upon Bohr's prison, and meant it to be only
a minor prison.
 
    From there on the castle went from owner to owner, until it happened so
that Bohr, the old Queen's counselor, arranged to get the castle for himself
after he battled the former owner, a Mage called Pharen, and won. In time, he
came to lose that castle in the battle of the Kron, with the betrayal of his
general, called Kephlen, but that, is another story...
 
~
END

keyword NEWREALM-TODO~
level 92
category undefined~
text `#`RMASTER REALM TODO LIST`^
 
This is the prime directive of the realm council. All tasks and projects
will be handled by one member or other of the realm council. Any interest
in them will be cordially welcomed by realm, any interest in helping out
will be gratefully received as well. Write to realm for any futher
inquiries.
 
`#`WAreas To Check`^`1`1
 
`#`WAuto-Quests`^`1
Make Auto-Quests for Druids & Rangers...Clerics & Paladins...
 
`#`WMiscelaneous Stuff`^`1`1

`#`WAttend Later`^
 
~
END

keyword SKILL BONUSES RES/IMM/VULN~
level 92
category undefined~
text Until some standards are defined for adding these skills to objects, 
I'll just add the old guideline for adding res/vuln/imm flags to objects 
 
For every resistance flag you add to an object, two vulnerabilities should be added.
~
END

keyword ADDAPPLY~
level 92
category undefined~
text `=lSyntax:`=? addapply <type> <location> <modifier> <bitvector>
 
`WType`=?
Possible addapply types are vuln/resist/immunity/affect.
 
`WLocation`=?
Possible locations are all stats, such as strength or memory.  This
value should generally be none.
 
`WModifier`=?
The modifier refers to the location specified, and can be any value within
the acceptable range.  This value should generally be 0.
 
`WBitvector`=?
In the case of vuln/resist/immunity, the possible options are:`S
 
summon             charm              magic              weapon             
bash               pierce             slash              fire               
cold               lightning          acid               poison             
negative           holy               energy             mental             
disease            drowning           light              sound              
sleep              wood               silver             iron               
illusion           scry               `=?
 
In the case of affect, the possible options are:`S
 
blind              invisible          detect_evil        detect_invis       
detect_magic       detect_hidden      detect_good        sanctuary          
faerie_fire        infrared           curse              otterlungs         
poison             protect_evil       protect_good       sneak              
hide               sleep              charm              flying             
pass_door          haste              calm               plague             
weaken             dark_vision        berserk            swim               
regeneration       slow               fear               
 
`=?
To add a vulnerability to fire, for example, one would type:
 
`S              addapply vuln none 0 fire`=?
 
To add the haste affect to an item, one would type:
 
`S              addapply affect none 0 haste`=?
 
By entering "none" and "0" for the location and modifier fields, the affects
are not displayed if the item in question is identified.  This is nice, for
obvious reasons.
 
There are no hardfast rules regarding balance when addapplies are used.  The
number of objects with built-in resistances should be very small -- in this
case, they should be quest items, or particularly rare pieces of equipment.
In other cases, a good ratio is 2:1 for vulnerabilities:resistances on items.
 
Affects such as sanctuary and haste on items should be avoided, for obvious
reasons.
~
END

keyword PROJECT-GUILD-MAKEOVER PGM~
level 92
category undefined~
text .                             `#`r/----------------------\`^
                             `#`r|Project Guild Makeover|`^
                             `#`r\----------------------/`^
 
`#`c- What is it?
 
Basicly we're going to add one room to each of the guilds with a guard inside. Kerenos
will be removing the code that prevents other classes from enter each guild, and
these new guards will "try" to manage that.
We're also going to make a guild for each class, some will be outside of the towns.
For example the rangers guild will be somewhere in the forest and the barbs guild will
be in some cave somewhere.
 
- How do we go about this?
 
We start by making the guardrooms with free vnums in each town. We don't link them yet,
but just have them on the ready. For instance I have done a <redit create 3086> to 
create the mages guardroom. I think it would be fun if they all have a certain theme.
I've decided to make an empty shop room for the mages guild, with a sleepy mage type
shopkeeper. Let's add some fun dialog for the guards, each portraying it's class.
 
- How to go about this in an organized way?
 
I will add each of you to the builders list of the towns. So please be carefull! :)
Each of you just pick a few guildrooms (the ones that are to remain in town for now)
and create the guardrooms, edit this helpfile and add the vnum you've created along
with the guild it's meant for.`^
 
`#`s-=Guilds=-`^
 
Arcanum(Mek): ROOM  3086
              OBJ   6163
              MOB   7073-7076
              MPROG 7073-7075
 
Cleric(Mek):  ROOM  3087
              OBJ   6165
              MOB   7077-7080
              MPROG 7076-7078
 
Fighter(Dza): ROOM 27055
~
END

keyword LINKING-KINGDOM-ROOMS~
level 92
category undefined~
text -----------------------------------------------------------------------------`1The following are links to be put into the castle concerning the wings. If `1geometrically this isnt possible, ill leave it up to your very good `1judgement ;) `1`1Anakae: South 6026`1Elenarthia: West 6021`1Taur-Talat: South 6034`1Confederates: North 6048`1Tsimbek: East 6047`1Rhynia: Delete 6059 and link 6020 East`1Endomar: South 6021`1Yon. `1=============================================================================
~
END

keyword MAP_LINKS~
level 92
category undefined~
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~
END

keyword PLACE~
category undefined~
text `=lSyntax:`=? place <object> <character>`+
`+
A skill that requires stealth, this skill allows the sneaky persuer to 
unknowingly place items into the unsuspecting pockets or bags of the victim 
without being detected.  Theives are known to be able to do this with much 
ease along with rangers and spellfilchers, although obviously a warrior 
could not pull the same attempt off with any success.  
~
END

EOF~
#$