dawn/notes/
dawn/src/
dawn/src/docs/
#HELPFILEDATA
colourcode `
security 7
END

#HELPENTRIES
keyword RACIAL-WEIGHT RACIAL-HEIGHT~
level 1
category undefined~
text `#`YRace             `CHeight         `RWeight`^
`#`YName           `cMIN  `W| `CMAX     `rMIN  `W| `RMAX`^
`#`W--------------------+--------------+-----`^
`#`YAlaghi         `c72"  `W| `C84"     `r300  `W| `R400`^
`#`YAvian          `c42"  `W| `C53"      `r50  `W|  `R80`^
`#`YDraconian      `c72"  `W| `C84"     `r250  `W| `R350`^
`#`YDrow           `c60"  `W| `C72"      `r80  `W| `R120`^
`#`YDuergar        `c36"  `W| `C48"     `r150  `W| `R230`^
`#`YDwarf          `c36"  `W| `C48"     `r150  `W| `R230`^
`#`YElf            `c60"  `W| `C72"      `r80  `W| `R120`^
`#`YGnoll          `c72"  `W| `C84"     `r220  `W| `R320`^
`#`YGnome          `c30"  `W| `C46"      `r80  `W| `R150`^
`#`YGoblin         `c42"  `W| `C60"      `r70  `W| `R200`^
`#`YHalf-Elf       `c54"  `W| `C74"      `r80  `W| `R225`^
`#`YHalf-Orc       `c68"  `W| `C80"     `r160  `W| `R310`^
`#`YHalfling       `c24"  `W| `C48"      `r40  `W| `R100`^
`#`YHuman          `c54"  `W| `C80"      `r80  `W| `R300`^
`#`YKobold         `c24"  `W| `C36"      `r40  `W|  `R90`^
`#`YLizardman      `c72"  `W| `C84"     `r200  `W| `R250`^
`#`YMinotaur       `c84"  `W| `C92"     `r300  `W| `R400`^
`#`YMrem           `c56"  `W| `C74"      `r80  `W| `R170`^
`#`YOrc            `c72"  `W| `C84"     `r200  `W| `R320`^
`#`YVoadkyn       `c108"  `W|`C120"     `r650  `W| `R750`^
 
When setting player's height and weight values, please refer to this table 
as a guideline.  In the case of a scrawny kobold one could drop the weight 
by 10 to 30.  Unless it's an exceptional history and reason, try and remain 
close to these values.  No 10'2" goblins please. 
 
`#`R**`^ `#`BReminder:`^ IMM's reserve the right to change any and all heights 
and weights they deem not acceptable; so, stay within the above limits.
~
END

keyword AUTOBALANCE~
level 1
helpflags builder~
category undefined~
see_also AUTOBALANCE2 AUTOBALANCE3 AUTOBALANCE4~
text .. 
Stat    Mage  Spell  Thief Druid Cleric Paladin Ranger Warrior Barbarian
             filcher
ST, CO  +3    +4      +5    +4      +4    +5      +5      +6      +7
QU, AG  +3    +6      +7    +3      +5    +5      +6      +5      +4
ME, RE  +7    +6      +5    +6      +6    +5      +5      +4      +3
IN, EM  +4    +3      +3    +6      +7    +7      +5      +4      +4
SD, PR  +4    +4      +3    +7      +6    +7      +6      +5      +4
AC      -10   -15     -20   -10     -15   -20     -20     -25     -30
Saves   -12   -8      -6    -10     -8    -6      -6      -5      -4
Hitroll +2    +4      +6    +2      +4    +6      +6      +10     +6
Damage  +2    +4      +4    +2      +6    +6      +6      +8      +10
Hp      +4    +6      +6    +4      +8    +10     +10     +12     +14
Mana    +200  +120    +40   +160    +160  +100    +100    +40     +0
Table 1:  Max modifier allowed for each class
 
 
 
Table B7: Weapon Flags
------------------------------------------------------------------------
Flag            Description
----            -----------
A   flaming     Weapon is flaming
B   frost       Weapon is a frost weapon
C   vampiric    Weapon drains energy
D   sharp       Moderate chance of doing extra damage each hit
E   vorpal      Small chance of doing VERY much more damage each hit
F   two-handed  Weapon requires two hands
G   shocking    Weapon is an electrical weapon
H   poisoned    Weapon is poisoned
I   holy        Weapon is holy
------------------------------------------------------------------------
 
 
------------------------------------------------------------------------
Table B15: Race size restrictions                         
------------------------------------------------------------------------
human     45-60
elf       40-60
dwarf     35-50
half-elf  45-60
gnome     30-50
halfling  30-50
half-orc  50-65
orc       50-70
draconian 50-70
drow      45-55
avian     45-55
gnoll     50-70
duergar
mrem
lizardman
 
 
Table A4: Recommended Hit Point, Armor Classes, and Damage Rolls
------------------------------------------------------------------------
level hit pts     ac    damage          level  hit pts    ac    damage 
------------------------------------------------------------------------
  1   1d4+1       90     1d4+0            51  5d9+280      -210   5d8+20
  2   1d4+2       80     1d5+0            52  5d9+285    -220   6d7+20
  3   1d5+3       70     1d6+0            53  5d9+290      -230   6d7+21
  4   2d4+1       60     1d5+1            54  5d9+295      -240   7d6+22
  5   2d5+1       50     1d6+1            55  5d9+300      -250   10d4+23
 
  6   2d5+4       40    1d7+1             56  6d9+300     -260   10d4+24
  7   2d5+5       40     1d8+1            57  6d9+305     -270   6d8+24
  8   2d5+8       30     1d7+2            58  6d9+310     -280   5d10+25
  9   2d5+12      20     1d8+2            59  6d9+315     -290   8d6+26
 10   2d5+18      10     2d4+2            60  6d9+320     -300   8d6+27
 
 11   2d5+22      10     1d10+2           61  6d10+320     -310   8d6+28
 12   2d5+45      0     1d10+3            62  6d10+325     -320   8d7+28
 13   2d5+50     -10     2d5+3            63  6d10+330     -330   8d7+29
 14   2d5+55     -10     1d12+3           64  6d10+335     -340   8d7+30
 15   3d5+60     -20     2d6+3            65  6d10+340     -350   7d8+32
 
 16   3d5+67     -20    2d6+4             66  7d10+340     -360   7d8+32
 17   3d5+72     -30     3d4+4            67  7d10+345     -370   7d8+33
 18   3d5+79     -30     2d7+4            68  7d10+350     -380   7d8+34
 19   3d5+82     -40     2d7+5            69  7d10+355     -390   8d8+33
 20   3d5+88     -40     2d8+5            70  7d10+360     -400   8d8+34
 
 21   4d5+90     -50     4d4+5            71  7d11+360     -410   8d8+35
 22   4d5+95     -50     4d4+6            72  7d11+365     -420   8d8+36
 23   4d5+100    -60     3d6+6            73  7d11+370     -430   8d9+36
 24   4d5+105    -60     2d10+6           74  7d11+375     -440   8d9+37
 25   4d5+110    -70     2d10+7           75  7d11+380     -450   8d9+38
 
 26   4d5+115    -70     3d7+7            76  8d11+380     -460   8d9+39
 27   4d5+120    -80     5d4+7            77  8d11+385     -470   9d9+38
 28   5d5+125    -80     2d12+8           78  8d11+390     -480   9d9+39
 29   5d5+130    -90     2d12+8           79  8d11+395     -490   9d9+40
 30   5d5+140    -90     4d6+8            80  8d11+400     -500   9d9+41
 
 31  5d6+150      -100   4d6+9            81  8d12+400     -510   9d10+40
 32  5d6+160      -100   6d4+9            82  8d12+405     -520   9d10+41
 33  5d6+195      -110   6d4+10           83  8d12+410     -530   9d10+42
 34  5d6+205      -110   4d7+10           84  8d12+415     -540   9d10+43
 35  5d6+210      -110   4d7+11           85  8d12+420     -550   10d10+42
 
 36  5d6+215      -120   3d10+11          86  9d12+420     -560   10d10+43
 37  5d6+220      -120   3d10+12          87  9d12+425     -570   10d10+44
 38  5d6+225      -130   5d6+12           88  9d12+430     -580   10d10+45
 39  5d6+230      -130   5d6+13           89  9d12+435     -590   10d11+44
 40  5d6+235      -130   4d8+13           90  9d12+440     -600   10d11+45
 
 41  5d7+240      -140   4d8+14           91  9d13+440     -610   10d11+46
 42  5d7+242      -140   3d12+14          92  9d13+445     -620   10d11+47
 43  5d7+245      -150   3d12+15          93  9d13+450     -630   10d12+48
 44  5d7+247      -150   8d4+15           94  9d13+455     -640   10d12+49
 45  5d7+250      -150   8d4+16           95  9d13+460     -650   10d12+50
 
 46  5d8+255      -160   6d6+16           96  10d13+460    -660   10d12+51
 47  5d8+260      -170   6d6+17           97  10d13+465    -670   10d13+52
 48  5d8+265      -180   6d6+18           98  10d13+470    -680   10d13+53
 49  5d8+270      -190   4d10+18          99  10d13+475    -690   10d13+54
 50  5d9+275      -200   5d8+19           100 10d14+480    -700   10d13+55
 
Thief mobiles should read their hp, ac, and damage at one level lower.
Mage mobiles read hp and ac at one level lower, and damage three 
levels lower.
Cleric mobiles read damage at two levels lower.
Warrior mobiles read hit points one level higher.
Armor class vs. magical attacks should be 80-90% of the other AC's.
~
END

keyword AUTOBALANCE2~
level 1
helpflags builder~
category undefined~
see_also AUTOBALANCE AUTOBALANCE3 AUTOBALANCE4~
text ========================================================================
Appendix B
  OBJECT VALUE TABLES
========================================================================
Table B1: Materials
Table B6: Weapon damage
------------------------------------------------------------------------
Here is a chart to be used for tabulating weapon damages
 -8           1d4
 -7           1d4
 -6           1d4
 -5           1d4
 -4           1d4
 -3           1d4
 -2           1d5
 -1           1d5
 0            1d5
 1            1d6  
 2            1d7  2d3  
 3            1d8  
 4            1d9  2d4  
 5            1d10  
 6            1d11  2d5  3d3  
 7            1d12  
 8            1d13  2d6  
 9            1d14  3d4  
 10-11        1d15  2d7  4d3  
 12-13        2d8  3d5  
 14           2d9  4d4  5d3  
 15           3d6  
 16-17        2d10  
 18           2d11  3d7  4d5  6d3  
 19           5d4  
 20           2d12  
 21           3d8  
 22-23        2d13  4d6  7d3  
 24-25        2d14  3d9  5d5  6d4  
 26           2d15  4d7  8d3  
 27           3d10  
 28           2d16  
 29           5d6  7d4  
 30-31        2d17  3d11  4d8  6d5  9d3  
 32           2d18  
 33           3d12  
 34-35        2d19  4d9  5d7  8d4  10d3  
 36-37        2d20  3d13  6d6  7d5  
 38           2d21  4d10  11d3  
 39           3d14  5d8  9d4  
 40-41        2d22  
 42           2d23  3d15  4d11  6d7  8d5  12d3  
 43           7d6  
 44           2d24  5d9  10d4  
 45           3d16  
 46-47        2d25  4d12  13d3  
 48           2d26  3d17  6d8  9d5  
 49           5d10  11d4  
 50           2d27  4d13  7d7  8d6  14d3  
 51           3d18  
 52-53        2d28  
 54-55        2d29  3d19  4d14  5d11  6d9  10d5  12d4  15d3  
 56           2d30  
 57           3d20  7d8  9d6  
 58           4d15  8d7  16d3  
 59           5d12  13d4  
 60-61        3d21  6d10  11d5  
 62           4d16  17d3  
 63           3d22  
 64-65        5d13  7d9  10d6  14d4  
 66-67        3d23  4d17  6d11  8d8  9d7  12d5  18d3  
 68-69        3d24  5d14  15d4  
 70           4d18  19d3  
 71           7d10  11d6  
 72-73        3d25  6d12  13d5  
 74           4d19  5d15  8d9  10d7  16d4  20d3  
 75-76        3d26  9d8  
 77-78        3d27  4d20  6d13  7d11  12d6  14d5  21d3  
 79-80        5d16  17d4  
 81           3d28  
 82-83        4d21  8d10  11d7  22d3  
 84           3d29  5d17  6d14  9d9  10d8  15d5  18d4  
 85           7d12  13d6  
 86           4d22  23d3  
 87-88        3d30  
 89           5d18  19d4  
 90-91        3d31  4d23  6d15  8d11  12d7  16d5  24d3  
 92           7d13  14d6  
 93           3d32  9d10  11d8  
 94-95        4d24  5d19  10d9  20d4  25d3  
 96-97        3d33  6d16  17d5  
 98           4d25  8d12  13d7  26d3  
 99           3d34  5d20  7d14  15d6  21d4  
 
 With the following modifications:
 
 Weapon or Affect              Read Damage at
 ===========================================
 dagger                             -8
 whip                               -3
 flail                              -2
 sword or mace                      +0
 axe or 2 handed spear(staff)       +3
 two handed maces or swords         +6
 polearms                           +8
 2 handed axes                      +9
 -20 mana                           +1
 +10 mana                           -1
 -4 hp                              +1
 +2 hp                              -1
 -2 hit or dam                      +1
 +2 hit or dam                      -1
 +1 attribute                       -1
 -2 attribute                       +1
 sharp                              -4
 vorpal                             -4
 vampiric                           -3
 flaming                            -3
 freezing                           -3
 empowered                          -3
 poisoned                           -3
 holy                               -3
 
Note: Exotic weapons which are usable by mages are 
restricted to read damage at -5.
 
Please also note that weapons do NOT have the allowable 
extra modifiers for other items.  The "free" modifiers for 
items like armour, do not apply for weapons. Weapons do not
have "free" modifiers. To make a weapon sharp, its damage 
level must be reduced by 4. There are exceptions to this 
rule and an appendix exists. But unless cleared by realm 
to apply exceptions to this rule, builders are strongly 
recommended to follow the above guidelines. 
 
Mob Wealth:
 
The MAXIMUM limit is to be 20 x mob level. 
Eg. A lvl 50 mob should not have more than 1000 set at its 
wealth. Unless there is special reason, like only one of 
such a mob exists in the area or its an exceptionally rich 
rob. Even then, this should be carefully controlled to 
maintain economic balance in the game. Typical mobs should 
not even be near 20 x lvl.
 
Mob Mana:
 
An average of 100 + 10xlevel for the mana value of mobs. 
This is highly susceptive to change in accordance to the 
type of mob. Mage mobs to have the above recommended values. 
Warrior types to have 50%. Barbarian types (hatred to magic 
type mobs) to have as low as even 10%. Use your discretion 
for anything inbetween. 
~
END

keyword AUTOBALANCE3~
level 1
helpflags builder~
category undefined~
see_also AUTOBALANCE AUTOBALANCE2 AUTOBALANCE4~
text Armor Type        Ac Pierce   Ac Bash   Ac Slash   Ac Magic
----------        ---------   -------   --------   --------
Finger            level/10    level/10  level/10   level/15
Neck              level/6     level/6   level/6    level/8
Torso             level/3     level/3   level/3    level/4
Head              level/4     level/4   level/4    level/5
Legs              level/4     level/4   level/4    level/5
Feet              level/5     level/5   level/5    level/6
Hands             level/5     level/5   level/5    level/6
Arm               level/4     level/4   level/4    level/5
About Body        level/4     level/4   level/4    level/5
About Waist       level/5     level/5   level/5    level/7
Wrist             level/7     level/7   level/7    level/9
Shield            level/3     level/3   level/3    level/4
Floating ItemUse Type Jewelry, Treasure, etc. (no AC)
~
END

keyword AUTOBALANCE4~
level 1
helpflags builder~
category undefined~
see_also AUTOBALANCE AUTOBALANCE2 AUTOBALANCE3~
text Equip  Normal  1 Alliance  2 Alliance
 level           flag or    flag and
               magic flag  magic flag
0-10      0         0         1
11-20     1         1         2
21-30     2         3         4
31-40     3         4         5
41-50     4         5         6
51-60     5         6         7
61-70     6         7         8
71-80     7         8         9
81-90     8         9         10
91        9         10        11
Table 2:  Max modifier based on items lev and alliance restrictions
 
One Modifier Equals
+1 attribute
+2 hitpoints
+20 mana
+2 hitroll
+2 damage
-2 save
-5 AC
+40 movement
bless flag
 
Items for the face, ear, or ankle should have half the modifiers
ordinarily given for that level eg. a normal level 42 earring 
should have no more than 2 modifiers.
 
Items which have an affect should only have up to half the modifiers
given for that level, in addition to the affect eg. a normal level 
85 item which has the affect of detect_good should have no more 
than 4 additional modifiers.
~
END

EOF~
#$