dawn/notes/
dawn/src/
dawn/src/docs/
#HELPFILEDATA
colourcode `
security 7
END

#HELPENTRIES
keyword CODE_AUTOMAP_OPTION~
helpflags hide_keywords~
category undefined~
text The Dawn of Time has a line of sight mapper, that shows you the surrounding 
terrain, Below on the right is an example of what this map looks like... The 
`Y*`=? represents where your character is standing, there is a path running from 
the west to the east, a river running to the east and south of you (the `b`-`=?), 
and the rest of  the map is surrounded by hills.`+
`+
  `=? `S `=? `S `=? `S `g+`S `=? `S `=? `S `=?          `=? `S `=? `S `=? `S `=?C`S `=? `S `=? `S `=?      `+
  `S `S `S `S `S `S `S|`S `S `S `S `S `S          `S `S `S `S `S `S `S|`S `S `S `S `S `S      `+
  `=? `S `=? `S `g+`S-`g+`S-`b-`S `=? `S `=?          `=? `S `=? `S `WI`S-`=?C`S-`S#`S `=? `S `=?               `YMAP KEY`=?`+
  `S `S `S `S `S `S `S|`S `S `S `S `S `S          `S `S `S `S `S `S `S|`S `S `S `S `S `S       `WI`=?= inside   `=?```=?= swimable water `+
  `=? `S `G-`S `g+`S-`g+`S-`b-`S `g+`S `=?          `=? `S `WI`S `WI`S-`=?C`S-`WI`S `WI`S `=?       `sC`=?= city     `=?"`=?= `=?underwater `+
  `S `S `S|`S `S|`S `S|`S `S `S `S|`S `S          `S `S `S|`S `S|`S `S|`S `S|`S `S|`S `S       `G-`=?= field    `b-`=?= noswim `+
  `=? `S-`G-`S-`G-`S-`Y*`S-`G-`S-`G-`S-`G-         `=?C`S-`=?C`S-`=?C`S-`Y*`S-`=?C`S-`=?C`S-`=?C      `g+`=?= forest   `=?.`=?= air `+
  `S `S `S|`S `S|`S `S|`S `S|`S `S|`S `S          `S `S `S|`S `S|`S `S|`S `S|`S `S|`S `S       `g^`=?= hills    `=?=`=?= swamp `+
  `=? `S `G-`S `g+`S-`g+`S-`b-`S `g+`S `=?          `=? `S `WI`S `WI`S-`=?C`S-`WI`S `WI`S `=?       `s%`=?= mountain `yd`=?= desert `+
  `S `S `S `S `S `S `S|`S `S `S `S `S `S          `S `S `S `S `S `S `S|`S `S `S `S `S `S       `=?@`=?= cave     `Y*`=?= you`+
  `=? `S `=? `S `b-`S-`b-`S-`b-`S `=? `S `=?          `=? `S `=? `S `WI`S-`=?C`S `=? `S `=? `S `=?       `S#`=?= where the map changes scale`+
  `S `S `S `S `S `S `S|`S `S `S `S `S `S          `S `S `S `S `S `S `S|`S `S `S `S `S `=?        `S  (going into another zone`=?`+
  `=? `S `=? `S `=? `S `G-`S `=? `S `=? `S `=?          `=? `S `=? `S `=? `S `=?C`S `=? `S `=? `S `=?        `S      e.g city->world map)`=?`+
   Outside the east     Large Plaza     `+
    gate of mekali        Mekali        `+
`+
`+
 This map can be seen at any time when you are awake within the game by 
typing `Ymap`=?... you can also choose to have the map automatically updated as 
you move between rooms. Would you like the map to automatically be displayed 
as you navigate around the dawn realm Mythrin? (you can turn it on or off at 
any time by typing `Yautomap`=? once in the game)`+
`+
`WDo you want the automap option enabled? `=?`+
~
END

keyword CODE_OEDIT_ADDRESTRICT~
level 92
category undefined~
text Syntax:  addrestrict <classgrouping> <affectprofile> [prority]`+
`+
affectprofile can be listed using showaffectprofile`+
`+
note: prority is optional, defaults to -1 (first -1 if all matching
restrictions for a class are -1, then the first one is applied.
otherwise the highest matching prority is used... if there is 2 or 
more matching prorities between 0 and 100, ALL of them will be applied.
~
END

keyword CODE_DO_QUESTER_NOARGUMENT~
level 92
category undefined~
text .. 
`#`=? By enabling the quester status, you are agreeing to be part of any quest, or 
autoquest, and are accepting its outcome, including `Rdeaths `=?and `Rloss of 
equipment`=?.  Read `Yhelp quester `=?before you take any decision.  `1 The quester status is not supposed to be removed.  To get it turned off 
you will be mooted at least `R-5000xp`=?.  `^ 
 To enable quester status, type `#`Yquester confirm`^.
~
END

keyword CODE_DO_QUESTER_ENABLED~
level 92
category undefined~
text .
 Welcome, quester.  Your quester status has been activated.  This can not be 
turned off.  Mobprogs that are programmed to work with only questers will 
recognise you now.  
~
END

keyword CODE_DO_SETAGE_NOARGUMENT~
level 92
category undefined~
text When you create a character by default you start at the age of 17.
You can change your age once and only once using the setage command.
 
syntax:
`Y  setage <age> confirm`=?
 
The age you want to be can be in the range 4 thru 100.
 
`RBE WARNED: `=?Once your age has been set you can not change it, and 
you will age at the rate of 14 years per every in real life year.
 
The confirm is required to hopefully help everyone realise this is not
a reversible option.
~
END

keyword AUTOVOTE CODE_DO_AUTOVOTE_INVALID_ARGUMENT~
level 1
helpflags noble~
category undefined~
text .. 
`CSyntax`B: `cautovote <value>`=?
 
After 15 seconds have past in the mooting process, the autovote system 
becomes enabled.
 
If the moot concerned is for an amount less than the value you have your 
autovote set to, the code will not wait for you to vote before attempting 
to resolve the moot.  The only time a moot will pass in a time less than 15
seconds is if there is only one noble online - in other words they called a
moot and there isnt any other nobles around to vote on it.
 
Your current autovote value can be seen using the worth command.
 
`CNote: `XAutovote only has affect on moots that are positive in value and 
of type reward.
~
END

keyword CODE_DO_BECOMEACTIVE_NOARGUMENT~
level 92
category undefined~
text If you want to your pk status to become active (from peaceful) type:
  `Ybecomeactive confirm`=?
`RBE WARNED: `=?The pk status once on is not able to be removed.
 
For more info see `Yhelp becomeactive`=?.
~
END

keyword CODE_DO_BECOMEACTIVE_ENABLED~
level 92
category undefined~
text Your pk status has been changed from `Bpeaceful`=? to `Ractive`=?.
This is irreversible.
~
END

keyword CODE_PKNOTE_REQUIRED_FROM_VICTIM~
level 92
category undefined~
text `#`RYou have been involved in a player kill situation in which your character 
was subdued or pkilled.  Player kill situations are allowed as long as they 
are done within a roleplaying situation.  In accordance with the PKILL 
rules, you are required to submit a `#`YPKNOTE to PKILL within 2 hours `^of the 
pkill.  Pknotes MUST explain the IC backround surrounding the pkill and must 
be of sufficient length `#`WAT LEAST 5 LINES`^.  Failure to comply with these 
rules will result in penalties and/or loss of pkill privilege.  `^`+
`+
`#`SIf you don't consider this pkill totally IC or someone may claim it wasn't, 
try to save a log of the fight and events leading up to this to support your 
opinion.  Note to LAW with your claim.  `# 
~
END

keyword CODE_PKNOTE_REQUIRED_FROM_ATTACKER~
level 92
category undefined~
text `#`RYou have been involved in a player kill situation in which your character 
subdued or pkilled another.  Player kill situations are allowed as long as 
they are done within a roleplaying situation.  In accordance with the PKILL 
rules, you are required to submit a `#`YPKNOTE to PKILL within 2 hours `^of the 
pkill.  Pknotes MUST explain the IC backround surrounding the pkill and must 
be of sufficient length `#`WAT LEAST 5 LINES`^.  Failure to comply with these 
rules will result in penalties and/or loss of pkill privilege.  `^`+
`+
`#`SIf you don't consider this pkill totally IC or someone may claim it wasn't, 
try to save a log of the fight and events leading up to this to support your 
opinion.  Note to LAW with your claim.  `# 
~
END

keyword CODE_DAMAGE_VALUES~
level 92
category undefined~
text Dam == 0  "miss"
dam <= 2  "scratch"
dam <= 4  "graze"
dam <= 6  "hit"
dam <= 8  "injure"
dam <= 10 "wound"
dam <= 12 "maul"
dam <= 14 "decimate"
dam <= 16 "devastate"
dam <= 20 "maim"
dam <= 25 "MUTILATE"
dam <= 30 "DISEMBOWEL"
dam <= 40 "DISMEMBER"
dam <= 50 "MASSACRE"
dam <= 60 "MANGLE"
dam <= 70 "*** DEMOLISH ***"
dam <= 80 "*** DEVASTATE ***"
dam <= 100 "=== OBLITERATE ==="
dam <= 125 ">>> ANNIHILATE <<<"
dam <= 150 "<<< ERADICATE >>>"
     > 150 "do UNSPEAKABLE things to"
 
~
END

EOF~
#$