#HELPFILEDATA colourcode ` security 7 END #HELPENTRIES keyword CODE_AUTOMAP_OPTION~ helpflags hide_keywords~ category undefined~ text The Dawn of Time has a line of sight mapper, that shows you the surrounding terrain, Below on the right is an example of what this map looks like... The `Y*`=? represents where your character is standing, there is a path running from the west to the east, a river running to the east and south of you (the `b`-`=?), and the rest of the map is surrounded by hills.`+ `+ `=? `S `=? `S `=? `S `g+`S `=? `S `=? `S `=? `=? `S `=? `S `=? `S `=?C`S `=? `S `=? `S `=? `+ `S `S `S `S `S `S `S|`S `S `S `S `S `S `S `S `S `S `S `S `S|`S `S `S `S `S `S `+ `=? `S `=? `S `g+`S-`g+`S-`b-`S `=? `S `=? `=? `S `=? `S `WI`S-`=?C`S-`S#`S `=? `S `=? `YMAP KEY`=?`+ `S `S `S `S `S `S `S|`S `S `S `S `S `S `S `S `S `S `S `S `S|`S `S `S `S `S `S `WI`=?= inside `=?```=?= swimable water `+ `=? `S `G-`S `g+`S-`g+`S-`b-`S `g+`S `=? `=? `S `WI`S `WI`S-`=?C`S-`WI`S `WI`S `=? `sC`=?= city `=?"`=?= `=?underwater `+ `S `S `S|`S `S|`S `S|`S `S `S `S|`S `S `S `S `S|`S `S|`S `S|`S `S|`S `S|`S `S `G-`=?= field `b-`=?= noswim `+ `=? `S-`G-`S-`G-`S-`Y*`S-`G-`S-`G-`S-`G- `=?C`S-`=?C`S-`=?C`S-`Y*`S-`=?C`S-`=?C`S-`=?C `g+`=?= forest `=?.`=?= air `+ `S `S `S|`S `S|`S `S|`S `S|`S `S|`S `S `S `S `S|`S `S|`S `S|`S `S|`S `S|`S `S `g^`=?= hills `=?=`=?= swamp `+ `=? `S `G-`S `g+`S-`g+`S-`b-`S `g+`S `=? `=? `S `WI`S `WI`S-`=?C`S-`WI`S `WI`S `=? `s%`=?= mountain `yd`=?= desert `+ `S `S `S `S `S `S `S|`S `S `S `S `S `S `S `S `S `S `S `S `S|`S `S `S `S `S `S `=?@`=?= cave `Y*`=?= you`+ `=? `S `=? `S `b-`S-`b-`S-`b-`S `=? `S `=? `=? `S `=? `S `WI`S-`=?C`S `=? `S `=? `S `=? `S#`=?= where the map changes scale`+ `S `S `S `S `S `S `S|`S `S `S `S `S `S `S `S `S `S `S `S `S|`S `S `S `S `S `=? `S (going into another zone`=?`+ `=? `S `=? `S `=? `S `G-`S `=? `S `=? `S `=? `=? `S `=? `S `=? `S `=?C`S `=? `S `=? `S `=? `S e.g city->world map)`=?`+ Outside the east Large Plaza `+ gate of mekali Mekali `+ `+ `+ This map can be seen at any time when you are awake within the game by typing `Ymap`=?... you can also choose to have the map automatically updated as you move between rooms. Would you like the map to automatically be displayed as you navigate around the dawn realm Mythrin? (you can turn it on or off at any time by typing `Yautomap`=? once in the game)`+ `+ `WDo you want the automap option enabled? `=?`+ ~ END keyword CODE_OEDIT_ADDRESTRICT~ level 92 category undefined~ text Syntax: addrestrict <classgrouping> <affectprofile> [prority]`+ `+ affectprofile can be listed using showaffectprofile`+ `+ note: prority is optional, defaults to -1 (first -1 if all matching restrictions for a class are -1, then the first one is applied. otherwise the highest matching prority is used... if there is 2 or more matching prorities between 0 and 100, ALL of them will be applied. ~ END keyword CODE_DO_QUESTER_NOARGUMENT~ level 92 category undefined~ text .. `#`=? By enabling the quester status, you are agreeing to be part of any quest, or autoquest, and are accepting its outcome, including `Rdeaths `=?and `Rloss of equipment`=?. Read `Yhelp quester `=?before you take any decision. `1 The quester status is not supposed to be removed. To get it turned off you will be mooted at least `R-5000xp`=?. `^ To enable quester status, type `#`Yquester confirm`^. ~ END keyword CODE_DO_QUESTER_ENABLED~ level 92 category undefined~ text . Welcome, quester. Your quester status has been activated. This can not be turned off. Mobprogs that are programmed to work with only questers will recognise you now. ~ END keyword CODE_DO_SETAGE_NOARGUMENT~ level 92 category undefined~ text When you create a character by default you start at the age of 17. You can change your age once and only once using the setage command. syntax: `Y setage <age> confirm`=? The age you want to be can be in the range 4 thru 100. `RBE WARNED: `=?Once your age has been set you can not change it, and you will age at the rate of 14 years per every in real life year. The confirm is required to hopefully help everyone realise this is not a reversible option. ~ END keyword AUTOVOTE CODE_DO_AUTOVOTE_INVALID_ARGUMENT~ level 1 helpflags noble~ category undefined~ text .. `CSyntax`B: `cautovote <value>`=? After 15 seconds have past in the mooting process, the autovote system becomes enabled. If the moot concerned is for an amount less than the value you have your autovote set to, the code will not wait for you to vote before attempting to resolve the moot. The only time a moot will pass in a time less than 15 seconds is if there is only one noble online - in other words they called a moot and there isnt any other nobles around to vote on it. Your current autovote value can be seen using the worth command. `CNote: `XAutovote only has affect on moots that are positive in value and of type reward. ~ END keyword CODE_DO_BECOMEACTIVE_NOARGUMENT~ level 92 category undefined~ text If you want to your pk status to become active (from peaceful) type: `Ybecomeactive confirm`=? `RBE WARNED: `=?The pk status once on is not able to be removed. For more info see `Yhelp becomeactive`=?. ~ END keyword CODE_DO_BECOMEACTIVE_ENABLED~ level 92 category undefined~ text Your pk status has been changed from `Bpeaceful`=? to `Ractive`=?. This is irreversible. ~ END keyword CODE_PKNOTE_REQUIRED_FROM_VICTIM~ level 92 category undefined~ text `#`RYou have been involved in a player kill situation in which your character was subdued or pkilled. Player kill situations are allowed as long as they are done within a roleplaying situation. In accordance with the PKILL rules, you are required to submit a `#`YPKNOTE to PKILL within 2 hours `^of the pkill. Pknotes MUST explain the IC backround surrounding the pkill and must be of sufficient length `#`WAT LEAST 5 LINES`^. Failure to comply with these rules will result in penalties and/or loss of pkill privilege. `^`+ `+ `#`SIf you don't consider this pkill totally IC or someone may claim it wasn't, try to save a log of the fight and events leading up to this to support your opinion. Note to LAW with your claim. `# ~ END keyword CODE_PKNOTE_REQUIRED_FROM_ATTACKER~ level 92 category undefined~ text `#`RYou have been involved in a player kill situation in which your character subdued or pkilled another. Player kill situations are allowed as long as they are done within a roleplaying situation. In accordance with the PKILL rules, you are required to submit a `#`YPKNOTE to PKILL within 2 hours `^of the pkill. Pknotes MUST explain the IC backround surrounding the pkill and must be of sufficient length `#`WAT LEAST 5 LINES`^. Failure to comply with these rules will result in penalties and/or loss of pkill privilege. `^`+ `+ `#`SIf you don't consider this pkill totally IC or someone may claim it wasn't, try to save a log of the fight and events leading up to this to support your opinion. Note to LAW with your claim. `# ~ END keyword CODE_DAMAGE_VALUES~ level 92 category undefined~ text Dam == 0 "miss" dam <= 2 "scratch" dam <= 4 "graze" dam <= 6 "hit" dam <= 8 "injure" dam <= 10 "wound" dam <= 12 "maul" dam <= 14 "decimate" dam <= 16 "devastate" dam <= 20 "maim" dam <= 25 "MUTILATE" dam <= 30 "DISEMBOWEL" dam <= 40 "DISMEMBER" dam <= 50 "MASSACRE" dam <= 60 "MANGLE" dam <= 70 "*** DEMOLISH ***" dam <= 80 "*** DEVASTATE ***" dam <= 100 "=== OBLITERATE ===" dam <= 125 ">>> ANNIHILATE <<<" dam <= 150 "<<< ERADICATE >>>" > 150 "do UNSPEAKABLE things to" ~ END EOF~ #$