#ifndef _COLORS_H_
#define _COLORS_H_
/*
* Colors.h - this file contains information related to colors on the game
*/
typedef enum
{
COLOR_NORMAL_BLACK,
COLOR_NORMAL_RED,
COLOR_NORMAL_GREEN,
COLOR_NORMAL_YELLOW,
COLOR_NORMAL_BLUE,
COLOR_NORMAL_MAGENTA,
COLOR_NORMAL_CYAN,
COLOR_NORMAL_WHITE,
COLOR_HILIGHT_BLACK,
COLOR_HILIGHT_RED,
COLOR_HILIGHT_GREEN,
COLOR_HILIGHT_YELLOW,
COLOR_HILIGHT_BLUE,
COLOR_HILIGHT_MAGENTA,
COLOR_HILIGHT_CYAN,
COLOR_HILIGHT_WHITE,
COLOR_BG_NORM_BLACK,
COLOR_BG_NORM_RED,
COLOR_BG_NORM_GREEN,
COLOR_BG_NORM_YELLOW,
COLOR_BG_NORM_BLUE,
COLOR_BG_NORM_MAGENTA,
COLOR_BG_NORM_CYAN,
COLOR_BG_NORM_WHITE,
COLOR_BG_HIGH_BLACK,
COLOR_BG_HIGH_RED,
COLOR_BG_HIGH_GREEN,
COLOR_BG_HIGH_YELLOW,
COLOR_BG_HIGH_BLUE,
COLOR_BG_HIGH_MAGENTA,
COLOR_BG_HIGH_CYAN,
COLOR_BG_HIGH_WHITE,
COLOR_NONE
}
color_code_type;
#ifdef COMMUNICATE_C
char *color_strings[] =
{
"&+l", "&+r", "&+g", "&+y", "&+b", "&+m", "&+c", "&+w",
"&+L", "&+R", "&+G", "&+Y", "&+B", "&+M", "&+C", "&+W",
"&-l", "&-r", "&-g", "&-y", "&-b", "&-m", "&-c", "&-w",
"&-L", "&-R", "&-G", "&-Y", "&-B", "&-M", "&-C", "&-W",
""
};
#else
extern char *color_strings[];
#endif
#endif