Wesnoth is a turn based strategy game. No real-time.
You say that as if that disqualifies it. :)
I'd actually like to be in a multiplayer turn based game, provided it did one update a day. One of my old favorite games, which I ran in college, was Conquer v4. Everyone ran the client to take their turn and the game was updated once a day via cron. You could spend as much or as little time as you wanted (and if you missed our turn, you could choose to sit idle or let the computer move for you – usually a bad thing).
16 Jan, 2010, Zen_Clark wrote in the 22nd comment:
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It did not mean to make it look like it disqualified it. It is a short term game; it takes maybe 30 minutes to an hour (or possibly) to finish a game depending on how many players and the size of the map.
17 Jan, 2010, quixadhal wrote in the 23rd comment:
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Ah, too bad. Conquer usually took about 2 to 3 months to declare a victor (having one turn per day). Each turn usually took between 5 minutes and about half an hour, depending on how much you had to do and how well you knew the game.
17 Jan, 2010, Zen_Clark wrote in the 24th comment:
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Well, multiplayer in Wesnoth is not necessarily the core aspect of the game. The developers spend most of their time working on the campaigns. It has great single player gameplay.
I ran across some interesting multiplayer games. Anyone know anything about them, or interested in playing them?
17 Jan, 2010, David Haley wrote in the 28th comment:
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Heh, yeah, I didn't really want to mention it. But since you brought it up… it is rather funny that here we are nominally in the business of developing MP games and yet nobody actually wants to play them. (That's because most people make them for the sake of making them, not to actually get people to play them. That's usually an afterthought, for many people at least…)
17 Jan, 2010, quixadhal wrote in the 29th comment:
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It's also kind of a conflict of interest thing. ;)
I mean, if we were to pick a Star Wars MUD, certain people here would have a distinct advantage. A stock SMAUG or ROM would give others the leg up. It would almost force us to play as co-op team to mitigate that kind of thing.
17 Jan, 2010, David Haley wrote in the 30th comment:
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quixadhal said:
It would almost force us to play as co-op team to mitigate that kind of thing.
What, play as co-op and actually have to work together?? :stare: Surely you jest!
You say that as if that disqualifies it. :)
I'd actually like to be in a multiplayer turn based game, provided it did one update a day. One of my old favorite games, which I ran in college, was Conquer v4. Everyone ran the client to take their turn and the game was updated once a day via cron. You could spend as much or as little time as you wanted (and if you missed our turn, you could choose to sit idle or let the computer move for you – usually a bad thing).