30 Oct, 2010, David Haley wrote in the 6th comment:
Votes: 0
No, I use the same one that my desktop uses.
To be more precise, I actually run TF inside a screen session, and I log in to that screen session from the phone. Screen takes care of resizing windows and so forth; it's pretty nifty, really. And if the cell phone connection bounces momentarily, the MUD session doesn't die.
One minor downside of screen is that xterm 256 colors don't work out of the box, as it automatically converts 256 color codes to 16 color codes. I think there's a compile time option to enable it.
People who are familiar with zmud scripting will probably have an easier time using TinTin++ instead of TinyFugue, as zmud is a derivative of the former. There are a couple of other console clients, but tt++ and tf are by far the most advanced ones, and likely to give you a headache trying to figure out the custom scripting languages.
31 Oct, 2010, David Haley wrote in the 8th comment:
Votes: 0
It's too bad more clients aren't taking the approach of providing standard languages for scripting instead of insisting on concocting their own, which as you say only serves to give people headaches.
I found TF scripting the easiest out of any MUD client scripting, but that's probably because Im a linux freak.
A native phone app for MUDs would be nice, and is indeed on Elvenblade's lengthy TODO list; when I have Elvenblade as a server mature enough to work on a client, I'll probably at the very least be making some sort of client application that would work on iPhones, if for no other reason then it would let me plug away on my MUD during breaks at work.
There's a lot of extensibility like that I want to do at some point - a web-based building interface being the highest on that list - but it's all on the backburner until the server itself is stable, and feature-complete.
I found TF scripting the easiest out of any MUD client scripting, but that's probably because Im a linux freak.
A native phone app for MUDs would be nice, and is indeed on Elvenblade's lengthy TODO list; when I have Elvenblade as a server mature enough to work on a client, I'll probably at the very least be making some sort of client application that would work on iPhones, if for no other reason then it would let me plug away on my MUD during breaks at work.
There's a lot of extensibility like that I want to do at some point - a web-based building interface being the highest on that list - but it's all on the backburner until the server itself is stable, and feature-complete.
I found TF scripting the easiest out of any MUD client scripting, but that's probably because Im a linux freak.
From what I've seen TF scripting somewhat resembles the linux shell, tintin scripting is more php like, with slightly different handling of braces because of the integrated command interface, making commands more like statements, and statements more like commands.
It's too bad more clients aren't taking the approach of providing standard languages for scripting instead of insisting on concocting their own, which as you say only serves to give people headaches.
It's easier said then done with console clients. I think mcl allows Perl and Python scripting, but nobody I know of uses it, so that's not very encouraging. It's possible that the TT trigger and command interface combined with Lua scripting would generate some interest, but it'd probably gain little popularity, and as such be a waste of time.
Thanks, never head of AndroMud yet, will have to check it out! ConnectBot has served me well, but it would be nice to have something more structured toward a MUD vs general shell/server work.
Out of curiosity, does the dikumud license interfere with selling game-based apps?
Bedlam is free to play at telnet://bedlam.gotdns.com:9000–the commercial app is just one way to experience it. I asked around just in case before developing the iPhone GUI and everyone agreed that the DikuMUD license doesn't prevent you from pointing commercial clients at a free server.
DL'ed from Market and get immediate force closes once I hit connect. Then the backgroup service re-launches and I'm left with a terminal window that says connected but that really doesn't do anything. myTouch 4 G stock (no OTA yet, no perm root yet either *sad)
14 Nov, 2010, ATT_Turan wrote in the 19th comment:
Votes: 0
I downloaded Blowtorch and while I don't have the problems running it that Kline does, it does have some display issues - I find that text surrounded by brackets is, for some reason, omitted from display. This gives me holes in my area map, prompt, the opening screen ASCII art…
Hmm. I haven't had any display issues yet. I have had some force closes where I've been multitasking and going back and forth quite a bit though. Other then that, I've really enjoyed it and have loved being able to put buttons anywhere and everywhere and having the ability to use one button for two commends. I find it much better display then andromud…for my mud anyways.
specifically for the HTC touch2