Hi: Maybe I missed it, but is there a snippet or can someone help me make it so that classes are based on races? For example, I'm looking at creating a semi-historical based mud where races are more like ethnicity and classes are based on things within that. An example would be the race being "Hebrew" and the classes being: judges, prophets, levitites, and there is one I'm forgetting. Thanks.
Basically what you're going to want to do is edit your nanny sequence. When the player is creating, just restrict their choices of class based on what their race/ethnicity is. It's fairly easily accomplished just by tweaking the already-existing code.
Maybe I missed it, but is there a snippet or can someone help me make it so that classes are based on races? For example, I'm looking at creating a semi-historical based mud where races are more like ethnicity and classes are based on things within that. An example would be the race being "Hebrew" and the classes being: judges, prophets, levitites, and there is one I'm forgetting. Thanks.
Arholly