11 Jul, 2011, arholly wrote in the 1st comment:
Votes: 0
Hi:
Maybe I missed it, but is there a snippet or can someone help me make it so that classes are based on races? For example, I'm looking at creating a semi-historical based mud where races are more like ethnicity and classes are based on things within that. An example would be the race being "Hebrew" and the classes being: judges, prophets, levitites, and there is one I'm forgetting. Thanks.

Arholly
11 Jul, 2011, Cratylus wrote in the 2nd comment:
Votes: 0
scandum might know
11 Jul, 2011, Oliver wrote in the 3rd comment:
Votes: 0
Basically what you're going to want to do is edit your nanny sequence. When the player is creating, just restrict their choices of class based on what their race/ethnicity is. It's fairly easily accomplished just by tweaking the already-existing code.
11 Jul, 2011, Runter wrote in the 4th comment:
Votes: 0
Any banker classes?
11 Jul, 2011, Rarva.Riendf wrote in the 5th comment:
Votes: 0
Runter said:
Any banker classes?

Race jews ?
0.0/5