reset_colors( ch );and add
name_stamp_stats( ch );
ch->level = 1;
ch->exp = 0;
ch->max_hit += race_table[ch->race]->hit;
ch->max_mana += race_table[ch->race]->mana;
ch->hit = UMAX( 1, ch->max_hit );
ch->mana = UMAX( 1, ch->max_mana );
ch->move = ch->max_move;
ch->gold = 200;to the list of other things being set there. Not exactly a big major change, but it'll work for every new character created without fail and without the need for progs on the starting room, but it does require a bit of code editing and a recompile.
First off, how do you give items to a mob so that when a char kills it he/she can pick up the loot?
Second, how do I make it so new characters automatically get, say, 200 gold?