usage=map
border_size=1
Re, Re, Gg, Gg, Gg, Gg, Gg, Gg
Gg, Gg, Re, Re, Gg, Gg, Gg, Gg
Gg, Gg, Gg, Gg, Re, Re, Gg, Gg
Gg, Gg, Gg, Gg, Gg, Gg, Re, Re
#############
# \
###–########
# #
# #
# #
# #
# X #
# #
#############
####
# /#
#\ #
####
######
# #
# #
# #
##-#######
# #
# #
\ #
# #
#############
# | #
# # #
#### #
# | #
# # #
#### #
# | #
# # #
####### ####
# #
# #
# #
/ #
##\#
~~~~~~ ###### #############
~~ ~~~ # # # \
~~\~~~ # # ###–########
~~=~=~ # # # #
~~===~ ##-####### # #
~~ ~~~ # # # #
~~ ~~~ # # # #
~~~~~~ \ # # X #
# # # #
#### ############# #############
# /# # | #
#\ # # # # #//#
#### #### # # #
# | # #–#
#### # # # # #
# /# #### # # #
#\ # # | # # #
#### # # # # #
. ####### #### # #
. # # ####
. # #
. # #
. / #
. ##\#
I decided to look into map-editing programs and I found one that suits my needs really well. In the spirit of MUD fraternity, I figured I'd post here in case any other developers would like to take a look at Tiled Map Editor.
I've only played with it a little bit, but it seems really cool so far. There's a few things that make it super ideal for a MUD.
*Open source
*Supports tile layers for multiple kinds of terrain in the same room
*Supports a flexible variable system for each tile that allows you to specify unique values
*Has plugin support (which facilitates plaintext exporting of mapfiles)
*Both Windows and Linux native
Plugins are written in Java or C++, I believe, but the neat thing about them is that it's really easy to write one that will save the tile data as plain text (or any other format). With a minimal amount of time, a developer could retrofit the program to save tiles to the same format that they already use for their area files.
Anyone else played with Tiled? Hope someone else gets some use out of it at least. :)