17 Aug, 2013, Scandum wrote in the 81st comment:
Votes: 0
There's also Arachnos, which is easy to implement server side for most MSDP enabled MUDs. It has a lot of theoretical potential.

http://tintin.sourceforge.net/msdp/arach...
20 Aug, 2013, Skol wrote in the 82nd comment:
Votes: 0
plamzi said:
Skol said:
Great stuff, thanks plamzi!
Any thoughts on MXP integration?


I used Ansalon to cobble together a quick MXP example. Check it out here: http://www.mudportal.com/index.php/play?...

By the by, we are now open for app customizations–the process is in place, although for now only the basic steps are documented.

For example, using just their browser, someone can extend the basic MXP module to support multi-select <SEND> tags.

Wink-wink, nudge-nudge, say no more!


Nice! Sorry was out for the weekend. Hey Plamzi, I do use multi-select <send> tags, but I don't see them working when I go via the portal. Any ideas?

- Dave/Skol/Ziv etc etc.
20 Aug, 2013, Skol wrote in the 83rd comment:
Votes: 0
IE. If you have a char, and the unread notes/changes etc pop up. First selection is 'change' then 'change list new' (shows unread changes etc).
But if I right-click it wants to default to the browsers' right click (ie open in new page etc) rather than showing the list of options.
I'm in Chrome btw. Is there an option button or a different format to use? MXP was mainly to be compatible with MushClient/Zmud, but also would allow easier tablet/smart-phone play.

On that note… any thoughts of a 'mobile' version? I'm hiding now, seriously heh.
- Dave.
21 Aug, 2013, Skol wrote in the 84th comment:
Votes: 0
Hey Plamzi, how would I go about adding a custom window to that portal? IE. Say I wanted to use MSDP to send say HP/Mana/Mov. Or have a NSEWUP compass etc?
Thanks man, this thing is great!
- Dave.
21 Aug, 2013, plamzi wrote in the 85th comment:
Votes: 0
Skol said:
Hey Plamzi, how would I go about adding a custom window to that portal? IE. Say I wanted to use MSDP to send say HP/Mana/Mov. Or have a NSEWUP compass etc?
Thanks man, this thing is great!
- Dave.


For that, you'd be registering your plugin to listen to the "msdp" event. I've yet to document this in a detailed way, but this thread is a good start, and it will be the place where I'll post details.

I've been super-busy rolling out a major core module for the app: game profiles, with macros, triggers, and quick buttons. It's now up and running, so check it out.

I made small improvements to the MXP module, but no multi-select yet.
22 Aug, 2013, Skol wrote in the 86th comment:
Votes: 0
Sweet, I'll start digging! If I make something worthwhile, I'll share.
Thanks again!
- Dave.
22 Aug, 2013, plamzi wrote in the 87th comment:
Votes: 0
Skol,

MXP multi-select is live. I used your game to code it.

It doesn't use right-click. Better that way because touch devices don't have a right-click.

Also, I've expanded the thread on plugin development.
22 Aug, 2013, Skol wrote in the 88th comment:
Votes: 0
Sweet! I'm actually going through the entire game now with MXP in mind, browsers are the future right? :)
I'll give it a whirl. Is the old link still? I tried it yesterday and it took me to a launcher page for the listed games.

- Dave.
22 Aug, 2013, Skol wrote in the 89th comment:
Votes: 0
Hm, clicking on the 'Play' button and it keeps jumping back to the portal page with all the games on the left, on the right is Ansalon 'PLAY' button, settings/macros/triggers etc, save/clone, but it doesn't connect or open the telnet window.
Is there a setting I need to change?
- Dave.
22 Aug, 2013, plamzi wrote in the 90th comment:
Votes: 0
Skol said:
Sweet! I'm actually going through the entire game now with MXP in mind, browsers are the future right? :)


Yep, but MXP probably isn't :) You know you can send straight up HTML to the client? It's not safe yet, so it's probably going to be even more fun now than later.

Skol said:
Is the old link still? I tried it yesterday and it took me to a launcher page for the listed games.


Old link works fine now, and you can omit the "/index.php" part. Probably you caught me while making changes.

Also, your game is now listed so people can create profiles based on it.
22 Aug, 2013, Skol wrote in the 91st comment:
Votes: 0
Lol I hear that on MXP, just hard to find something that's supported by anything. Figured MXP at least had the MushClient/Zmud.
I'm still not able to connect, I click play and it takes me back to the launch page for that game (tried 4D too to see if it was just the game).
I did try without the index.php part as well :)
- Dave.
22 Aug, 2013, Rarva.Riendf wrote in the 92nd comment:
Votes: 0
Skol said:
Hm, clicking on the 'Play' button and it keeps jumping back to the portal page with all the games on the left, on the right is Ansalon 'PLAY' button, settings/macros/triggers etc, save/clone, but it doesn't connect or open the telnet window.
Is there a setting I need to change?
- Dave.


Had the same problem; probably some extension is the problem (if you use firefox)
Works fine when using firefox private navigation windows, or even IE10
22 Aug, 2013, Skol wrote in the 93rd comment:
Votes: 0
Oh weird, yeah I'm using Chrome. It did work however earlier, before it had the macros/triggers etc part.
- Dave.
22 Aug, 2013, Skol wrote in the 94th comment:
Votes: 0
Ok, I tried it in 'incognito' mode in Chrome and it worked.
Question then would be, is there any settings we'd need to let players know to 'turn off'? Trying to dumb it down for the everyday user.

Thanks!
- Dave.
22 Aug, 2013, Hades_Kane wrote in the 95th comment:
Votes: 0
I'm digging what you are attempting to do. This may become my defacto "play EoT here" link on our stuff for people who don't already have a favored MUD client. I'm sure eventually I'll be messing with some plugins and maybe even doing a little bit of experimentation with some graphical elements (not entirely sure). Thanks for listing EoT on there as well :D

Two questions that may have been addressed already, apologies if they have been, but…

1) Are you going to be adding in support for 256 colors and unicode?

2) Is there / will there be a way to select fonts? Players can be pretty picky about that specifically, so that's something I would highly recommend if not already in the works. If there is or will be, do you have any specifics in mind with this yet? Like, a predefined server side list of fonts, the user able to use whatever is on their system, user or admin submitted fonts, or a combination of those?

In anycase, good work :)
22 Aug, 2013, plamzi wrote in the 96th comment:
Votes: 0
Skol said:
Ok, I tried it in 'incognito' mode in Chrome and it worked.
Question then would be, is there any settings we'd need to let players know to 'turn off'? Trying to dumb it down for the everyday user.

Thanks!
- Dave.


Probably the incognito mode blew away your cache so things started working. I try to force a cache refresh when I push code changes but I'm making so many changes, I may have missed a few times. When things settle down, I'll set up a proper test environment to avoid such things.

The goal is definitely to make this as dumb as possible for the end user. Chrome, FF, and Safari will be supported, and there will be responsive UI stuff for mobile and tablet.

The only thing not working for me at the moment in Chrome are the new MXP multi-select dropdowns. Will tweak.
22 Aug, 2013, Skol wrote in the 97th comment:
Votes: 0
I hear you, thanks again man :).
I did have _some_ of the multi-menu items work though, just not all.
They didn't work for the '17 unread notes' (which has note/note list new or something similar as options),
But, it did work in the 'exits'. With autoexit on, you see Exits: North South (east)' etc. And you can north/scan north/listen north etc.
Not sure what issues it's having but I'd love to fix if it's something on my end.
If I say thanks too many times, does it devalue it? Great work plamzi :)

- Dave.
22 Aug, 2013, Skol wrote in the 98th comment:
Votes: 0
Ps. Cleared cache, still no dice. But the incognito window works.
22 Aug, 2013, plamzi wrote in the 99th comment:
Votes: 0
Hades_Kane said:
This may become my defacto "play EoT here" link on our stuff for people who don't already have a favored MUD client.


Here's some handy HTML to embed a button:
<a href="http://www.mudportal.com/play?host=<&...;
<img src="http://www.mudportal.com/images/play.png...;


Hades_Kane said:
I'm sure eventually I'll be messing with some plugins and maybe even doing a little bit of experimentation with some graphical elements (not entirely sure). Thanks for listing EoT on there as well :D


Anytime you want to come and claim your listing and start experimenting is a good time. Things will move faster the more people are poking, finding, and reporting (and self-fixing ;) issues.

Hades_Kane said:
1) Are you going to be adding in support for 256 colors and unicode?


Yes. Got any links or code to make the 256 color thing less dreary?

Hades_Kane said:
2) Is there / will there be a way to select fonts? Players can be pretty picky about that specifically, so that's something I would highly recommend if not already in the works. If there is or will be, do you have any specifics in mind with this yet? Like, a predefined server side list of fonts, the user able to use whatever is on their system, user or admin submitted fonts, or a combination of those?


There will be when I get to it. BTW, that's one of a thousand things that people can already add to the app themselves!

Detection of system fonts is still a bit clumsy, even in an HTML5-capable browser. I think for starters someone should try a web font family selector. Then open-source fonts can be added to the list, especially to expand the poor selection of web monotype fonts. I've already converted 5-6 of my favorite ones to browser formats for insertion but they ended up looking worse than built-in ones, so I'm holding off a bit.
22 Aug, 2013, plamzi wrote in the 100th comment:
Votes: 0
Skol said:
Ps. Cleared cache, still no dice. But the incognito window works.


Odd. Can't reproduce this–works for me with or without incognito mode. What is the exact URL / link that's not behaving properly?
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