25 Oct, 2016, Hades_Kane wrote in the 42nd comment:
I removed the port 23 iptables rules where it was forwarding to port 4000 and all of those connections IMMEDIATELY stopped.
Thanks for the help!
I'm going to try to sort out what was making it have an issue in the first place, because I feel like the game should have been able to handle that (and I also need to give this time to make sure the sockets stop climbing), but at least the game should stop breaking now :)
Edited to add: My socket/FD # was 9 whenever I posted this. An hour+ later (and one other character connected since) I log in to a socket/FD # of 10. Woot! Also, a lag issue we've been dealing with (so far) seems to have been cured, as well. Not sure if its directly related to the FDs, the constant near barrage of connections, or me pulling the input stuff out of the descriptor loop, but EoT is a very happy game right now.