Hello, I'm attempting a trigger that removes an object from the game. The triggers type is drop. However the trigger isn't working, even though the trigger is attached to a object. In this case, a staff. drop staff You drop Staff of Ages.
and nothing happens There are no errors in the log or the output. So I'm assuming the code is correct, however something is missing.
me.room.send(me.name + "dissolves after it is dropped.") extract(me)
anyone have an idea?
17 Sep, 2010, jurdendurden wrote in the 2nd comment:
Votes: 0
Eh what is this codebase? Are you able to run it through GDB? Maybe set up a breakpoint where the trigger is supposed to go off?
However the trigger isn't working, even though the trigger is attached to a object. In this case, a staff.
drop staff
You drop Staff of Ages.
and nothing happens
There are no errors in the log or the output. So I'm assuming the code is correct, however something is missing.
anyone have an idea?