dam = number_range( wield->value[1], wield->value[2] );
/*
* Hit.
* Calc damage.
*/
if ( !wield ) /* bare hand dice formula fixed by Thoric */
dam = number_range( ch->barenumdie, ch->baresizedie * ch->barenumdie );
else
dam = number_range( wield->value[1], wield->value[2] );
obj->pIndexData->value[2] = value;
if ( obj->item_type == ITEM_WEAPON && value != 0 )
obj->value[2] = obj->pIndexData->value[1] * obj->pIndexData->value[2];