05 Nov, 2008, Denisius wrote in the 1st comment:
Votes: 0
The MUD itself is at a playable stage, what we currently need is a coder to assist with some balancing and bug fixing.


The following are the key features of the MUD:

* Advance in a skill-based, levelless, classless environment.
* Fair and helpful admins and newbie helpers to answer your questions.
* Newbies are protected, for the first ten hours losing nothing for dying.
* Get involved in a rich roleplaying environment, in a fully realized world, with a deep storyline.
* Learn magical talents, gain skill and power.
* Virtually unlimited character advancement.
* Utilize a versitile entirely new magic system.
* No annoying spell lag. Channeling magic is handled more intelligently.
* Beautiful Ansi color used liberally, but not every word a different color.
* Explore a vast world, and gain experience and knowledge from your explorations.
* Discover strange, new worlds, each with their own moons, climate, and atmosphere.
* Travel many different terrains, from ice fields, lava lakes, swamps, to deep oceans.
* Follow the tracks left in the dirt or snow by other creatures.
* Choose from a wide selection of over two hundred races.
* Any type of character you wish to play is open to you.
* Some races can be ridden by other players. Play a dragonrider, or their dragon!
* Found clans, start a family, interact with other players.
* Fight battles, learn combat and weapon skills.
* Realistic equipment system involving size and bodyparts, protecting only the part it is worn on.
* Different races have different bodyparts, which can bleed, be broken, or severed.
* Communicate with player created and controlled channels.
* Fashion your own equipment from raw ores, and enchant it with whatever effects you wish.
* Find rare magical gems to affix to your equipment to increase your power.
* Hire NPC's to mine ore, harvest ingredients, or funnel mana into equipment for you.
* Mix alchemical ingredients into potions, salves, or just bake cakes.
* Brew and ferment your own alcohol.
* Browse shops that randomly stock themselves with various items appropriate to the shop.
* Buy and manage your own shop, with or without a shopkeeper hired to create items for you.
* Write your own books.
* Construct or buy a vehicle to drive, fly, or sail in, even spaceships and submarines.
* Watch your back on Mezulbryst, the deadly playerkilling world where anything goes.
* Never wait for a repop again, mobs only exist right where you want them!
* Randomly generated mobs and equipment. You never know which mob will havea powerful artifact.
* Named mobs get random names. Every time it's a different character.
* Mobs that will react to your socials in a logical way, and use equipment and fight intelligently.
* Venture on quests to gain experience, gold, and talent points to raise power in talents.
* No random quests. Most quests are run by NPC's with different problems, and not all involve killing something.
* The only rule is: So long as it harms no one, you may do as you will.

The MUD has already received generally favorable reviews on mudconnect.

The MUD was written in C, and is a barely recognizable derivative of SMAUG.

If you are interested in the project, send an e-mail to: fanatica0 -at- hotmail -dot- com.
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