Grendel/boards/
Grendel/boards/CVS/
Grendel/clans/
Grendel/help/
Grendel/help/CVS/
Grendel/include/CVS/
Grendel/players/
Grendel/races/CVS/
Grendel/system/CVS/
Grendel/text/
Grendel/text/CVS/
Grendel/todo/
Grendel/todo/CVS/
Grendel/units/CVS/
; first all offensive spells

#skill
Type: Spell
Name: Acid Arrow
Rounds: 5
Minlevel: 8
Mana: 15
Target: 1
Function: spell_acid_arrow
dammsg: $5Acid Arrow$6
#end

#skill
type: spell
name: Avalanche
rounds: 15
minlevel: 56
mana: 60
target: 2
function: spell_generic
startchar: You point your hands to the earth and call of an avalanche!
startroom: $n points $s hands to the earth and summons an avalanche!
dammsg: Avalanche
dice: 8d20+10
#end

#skill
Type: Spell
Name: Burning Hands
Rounds: 6
Minlevel: 5
Mana: 12
Target: 1
Function: spell_burning_hands
dammsg: $B$4Burning Hands$A$6
#end

#skill
type: spell
name: Creeping Doom
rounds: 14
minlevel: 45
mana: 30
target: 1
function: spell_generic
dammsg: $8Creeping Doom$6
dice: 5d22+10
#end

#skill
type: spell
name: Dust Devil
rounds: 5
mana: 12
minlevel: 3
target: 1
dammsg: $B$6Dust Devil$A$6
function: spell_generic
dice: 3d10+5
#end

#skill
Type: Spell
Name: Lightning
Rounds: 11
Minlevel: 25
Mana: 25
Target: 1
Function: spell_lightning
dammsg: $B$6Lightning$A$6
#end

#skill
Type: Spell
Name: Magic Missile
Rounds: 4
Minlevel: 1
Mana: 7
Target: 1
Function: spell_magic_missile
dammsg: $4Magic Missile$6
#end

#skill
type: spell
name: Puncture
rounds: 6
minlevel: 10
mana: 10
target: 1
dammsg: puncture
function: spell_generic
hitchar: You puncture $N with your needle!
hitvict: You are punctured by $N's needle!
hitroom: $n sends a needle flying towards $N.
dice: 4d7+2
#end

#skill
type: spell
name: Rain of Energy
rounds: 14
minlevel: 40
mana: 40
target: 2
function: spell_generic
dice: 3d30+10
dammsg: Rain of Energy
#end

#skill
type: spell
name: Ray of Sunlight
rounds: 14
minlevel: 85
mana: 60
target: 1
function: spell_generic
dice: 8d30+20
dammsg: Ray of $B$6Sunlight$A$7
#end

#skill
type: spell
name: Sandstorm
rounds: 7
minlevel: 6
mana: 14
target: 1
function: spell_generic
dammsg: storm of $6sand
dice: 6d8+10
#end

#skill
Type: Spell
Name: Vortex
Rounds: 11
Minlevel: 18
Mana: 20
Target: 1
Function: spell_vortex
dammsg: $9Vortex$6
#end

#skill
type: spell
name: Voice of Thunder
rounds: 15
minlevel: 60
mana: 50
target: 2
startchar: You raise your voice into a booming thunder of pain!
startroom: $n raises $s voice and sends a booming thunder through the room!
dammsg: $B$4Voice $7of $6Thunder$A$6
function: spell_generic
dice: 3d40+30
#end

#skill
Type: Spell
Name: Winds of Chaos
Rounds: 12
Minlevel: 30
Mana: 35
Target: 1
Function: spell_winds
dammsg: Chaotic Winds
#end

#skill
type: spell
name: Dispel Evil
rounds: 15
minlevel: 200
mana: 150
target: 1
startchar: You begin to chant holy words of protection and dispel $n!
startvict: $n begins to chant holy words and dispels $N!
dammsg: Dispel $B$7Good$A$7
function: spell_generic
dice: 4d150+100
#end

; then all defensive spells

#skill
type: spell
name: Aura of Enlightment
rounds: 13
minlevel: 50
mana: 50
target: 3
function: spell_generic
affects: apply_int 2 6
hitchar: You feel smart.
hitroom: $N looks very smart.
wearoff: You feel less bright.
#end

#skill
type: spell
name: Aqua Breath
rounds: 9
minlevel: 28
mana: 32
target: 3
function: spell_generic
affects: apply_affect 512 12
wearoff: You can no longer breath under water.
hitvict: You now have the ability to breath under water.
hitroom: $n's face glows a watery blue.
#end

#skill
type: spell
name: Barrier
rounds: 8
minlevel: 12
mana: 16
target: 4
function: spell_generic
affects: apply_ac -2 12
hitvict: You are surrounded by a strange $3barrier$6.
hitroom: A strange $3barrier$6 surrounds $N.
wearoff: The barrier dissolves.
#end

#skill
type: spell
name: Blindness
rounds: 9
minlevel: 16
mana: 18
target: 1
function: spell_generic
affects: apply_affect 1 12
hitchar: You have succesfully blinded $N!
hitvict: You are blinded!
hitroom: $N tears at $S eyes, blinded!
wearoff: You can see again!
#end

#skill
type: spell
name: Cure Blindness
rounds: 11
minlevel: 22
mana: 20
target: 4
function: spell_generic
affects: apply_stripspell Blindness 0
#end

#skill
type: spell
name: Cure Poison
rounds: 11
minlevel: 22
mana: 20
target: 4
function: spell_generic
affects: apply_stripspell Poison 0
#end

#skill
type: spell
name: Detect Invisible
rounds: 10
minlevel: 30
mana: 28
target: 3
function: spell_generic
wearoff: You can no longer spot invisible things.
hitchar: Your vision extends beyond the normal.
hitroom: $N's eyes glow an eerie color.
affects: apply_affect 4 16
#end

#skill
type: spell
name: Enchantment
rounds: 12
minlevel: 40
mana: 45
target: 3
function: spell_generic
wearoff: You no longer feel enchanted.
hitchar: You feel enchanted by a strange power.
hitroom: $N looks as if $E is enchanted.
affects: apply_affect 8192 12
#end

#skill
type: spell
name: Healing
rounds: 10
minlevel: 34
mana: 40
target: 4
function: spell_generic
hitvict: You look a lot better.
hitroom: $N looks a lot better.
affects: apply_hp 100 0
#end

#skill
type: spell
name: Heal Light
rounds: 5
minlevel: 5
mana: 8
target: 4
function: spell_generic
hitroom: $N looks a bit better.
hitvict: You look a bit better.
hitroom: $N looks a bit better.
affects: apply_hp 12 0
#end

#skill
type: spell
name: Identify
rounds: 14
minlevel: 37
mana: 50
target: 7
function: spell_identify
#end

#skill
type: spell
name: Invisibility
rounds: 11
minlevel: 35
mana: 45
target: 3
function: spell_generic
hitchar: You slowly fade away into invisibility.
hitroom: $N waves $S hands and fades away.
wearoff: Your invisibility slowly ebbs away.
affects: apply_affect 2 12
#end

#skill
type: spell
name: Levitation
rounds: 11
minlevel: 20
mana: 20
target: 3
function: spell_generic
affects: apply_affect 128 10
hitchar: You are lifted off the ground by the wind.
hitroom: A gust of wind lifts $N off the ground.
wearoff: You gently float down to the ground.
#end

#skill
type: spell
name: Poison
rounds: 10
minlevel: 16
mana: 23
target: 1
wearoff: You feel better.
function: spell_poison
#end

#skill
type: spell
name: Protection
rounds: 6
minlevel: 5
mana: 10
target: 4
function: spell_generic
affects: apply_ac -1 12
hitvict: You feel protected.
hitroom: $N looks protected.
wearoff: You no longer feel protected.
#end

#skill
type: spell
name: Refresh
rounds: 9
minlevel: 18
mana: 30
target: 4
function: spell_refresh
#end

#skill
Type: Spell
name: Summon
Rounds: 18
Minlevel: 80
Mana: 80
Target: 6
Function: spell_summon
#end

#skill
type: spell
name: Word of Recall
rounds: 16
minlevel: 16
mana: 60
target: 3
function: spell_recall
#end

; then the skills

#skill
Type: Skill
Name: Bash
Minlevel: 6
#end

#skill
Type: Skill
Name: Kick
Minlevel: 5
dammsg: kick
#end

#skill
type: Skill
name: Enhanced Damage
minlevel: 28
#end

#skill
type: Skill
name: Slashing Weapons
minlevel: 2
#end

#skill
type: Skill
name: Piercing Weapons
minlevel: 4
#end

#skill
type: skill
name: Whipping Weapons
minlevel: 5
#end

#skill
type: skill
name: Concussion Weapons
minlevel: 6
#end

#skill
type: skill
name: Sneaking
minlevel: 9
#end

#skill
type: skill
name: Swim
minlevel: 13
#end

#skill
type: skill
name: Searching
minlevel: 10
#end

#skill
type: skill
name: Dual Wield
minlevel: 18
#end

#skill
type: skill
name: Backstab
minlevel: 16
dammsg: backstab
#end

#skill
type: skill
name: Circle
minlevel: 18
#end

#skill
type: skill
name: Rescue
minlevel: 15
#end

#skill
type: skill
name: Dodge
minlevel: 10
#end

#skill
type: skill
name: Track
minlevel: 20
#end

#skill
type: Skill
name: Second Attack
prereq: Slashing Weapons
minlevel: 12
#end

#skill
type: Skill
name: Third Attack
minlevel: 24
#end

#skill
type: Skill
name: Fourth Attack
minlevel: 32
#end

#skill
type: Skill
name: Fifth Attack
minlevel: 42
#end

#skill
type: Skill
name: Peek
minlevel: 20
#end

#skill
type: Skill
name: Hide
minlevel: 20
#end