/************************************************************** * FFTacticsMUD : jobs.h * ************************************************************** * (c) 2002 Damien Dailidenas (Trenton). All rights reserved. * **************************************************************/ #define JOB_SQUIRE 1 #define JOB_CHEMIST 2 #define JOB_KNIGHT 3 #define JOB_ARCHER 4 #define JOB_MONK 5 #define JOB_PRIEST 6 #define JOB_WIZARD 7 #define JOB_TIMEMAGE 8 #define JOB_SUMMONER 9 #define JOB_THIEF 10 #define JOB_MEDIATOR 11 #define JOB_ORACLE 12 #define JOB_GEOMANCER 13 #define JOB_LANCER 14 #define JOB_SAMURAI 15 #define JOB_NINJA 16 #define JOB_CALCULATOR 17 #define JOB_BARD 18 #define JOB_DANCER 19 #define JOB_MIME 20 #define JOB_NPC 21 /* #define JOB_CHOCOBO 21 #define JOB_GOBLIN 22 #define JOB_BOMB 23 #define JOB_PANTHER 24 #define JOB_SQUID 25 #define JOB_SKELETON 26 #define JOB_GHOST 27 #define JOB_AHRIMAN 28 #define JOB_BIRD 29 #define JOB_PIG 30 #define JOB_DRYAD 31 #define JOB_MINOTAUR 32 #define JOB_MARLBORO 33 #define JOB_BEHEMOTH 34 #define JOB_DRAGON 35 #define JOB_HYDRA 36 */ struct job_type { char *name, *act_name; float HPMult, MPMult, PAMult, MAMult, SpMult; short Mv, Ju, Ev, HPP, MPP, PAP, MAP, SpP; DO_ACT *skill[MAX_NPC_SKILLS]; }; extern const struct job_type job_table[];