/*------------------------------------------------------------------------\ | protos.h : Function Prototypes www.yourmud.org | | Copyright (C) 2006, Project Argila: Auroness | | | | All rights reserved. See Licensing documents included. | | | | Based upon Shadows of Isildur RPI Engine | | Copyright C. W. McHenry [Traithe], 2004 | | Derived under license from DIKU GAMMA (0.0). | \------------------------------------------------------------------------*/ #include <stdlib.h> #include <sys/time.h> #include <time.h> #include <mysql/mysql.h> #include <stdarg.h> #include "lua/lua.h" #include "lua/lualib.h" #include "lua/lauxlib.h" typedef void * malloc_t; /* EXTERNAL DECLARATIONS */ lua_State *luaVM; extern ACCOUNT_DATA *account_list; extern AFFECTED_TYPE *world_affects; extern BOARD_DATA *full_board_list; extern bool fCopyOver; extern bool maintenance_lock; extern bool Memory_check; extern bool pending_reboot; extern bool disable_timer_abort; extern char *accent[]; extern char *action_bits[]; extern char *affected_bits[]; extern char *apply_types[]; extern char *armor_types []; extern char *attack_names []; extern char *attack_names_plural []; extern char *attack_part []; extern char *attrs []; extern char *break_def []; extern char *color_liquid []; extern char *connected_types[]; extern char *crithit []; extern char *crithits []; extern char *cs_name []; extern char *deity_name[]; extern char *dirs []; extern char *drab_object_colors[]; extern char *drinks []; extern char *econ_flags []; extern char *emergency_data; extern char *exit_bits []; extern char *extra_bits[]; extern char *fancy_dirs []; extern char *fine_object_colors[]; extern char *fog_states []; extern char *forms[]; extern char *frames []; extern char *fullness []; extern char *holiday_names []; extern char *holiday_short_names []; extern char *idol_name[]; extern char *item_default_flags []; extern char *item_types []; extern char *locations []; extern char *magnitudes[]; extern char *max_online_date; extern char *mobprog_triggers []; extern char *month_name []; extern char *month_short_name []; extern char *mount_speeds []; extern char *mount_speeds_ing []; extern char *mud_time_str; extern char *old_skills []; extern char *phase_flags []; extern char *position_types[]; extern char *professions[]; extern char *race_help[]; extern char *relative_dirs []; extern char *rfuncs[]; extern char *role_info[]; extern char *role_lines[]; extern char *room_bits[]; extern char *rs_name []; extern char *save_knor_cast_msgs []; extern char *season_string []; extern char *seasons[]; extern char *sector_types[]; extern char *sex_types[]; extern char *sizes []; extern char *sizes_named []; extern char *speeds []; extern char *standard_object_colors[]; extern char *state_name[]; extern char *subcraft_flags []; extern char *targets []; extern char *techniques[]; extern char *variable_races[]; extern char *verbal_time []; extern char *verbose_dirs []; extern char *weapon_theme []; extern char *wear_bits[]; extern char *weather_clouds []; extern char *weather_room []; extern char *weather_states []; extern char *where[]; extern char *wind_speeds []; extern char *wound_locations[]; extern char *wtype []; extern char *wtype2 []; extern char b_buf[]; extern char BOOT[]; extern char full_last_command[]; extern char last_command[]; extern char s_buf[]; extern CHAR_DATA *character_list; extern CHAR_DATA *free_char_list; extern CHAR_DATA *full_mobile_list; extern CHAR_DATA *loaded_list; extern CHAR_DATA *mob_tab [ZONE_SIZE]; extern CHAR_DATA *combat_list; extern CLAN_DATA *clan_list; extern COMBAT_MSG_DATA *cm_list; extern COMMON_DATA *common_list; extern DESCRIPTOR_DATA *last_descriptor; extern float move_speeds []; extern HELP_DATA *bhelp_list; extern HELP_DATA *help_list; extern int advance_hour_now; extern int booting; extern int check_characters; extern int check_objects; extern int control; extern int count_guest_online; extern int count_max_online; extern int desc_weather[]; extern int dodge_defense [4] [4]; extern int dodge_offense [4] [4]; extern int earth_grid[]; extern int finished_booting; extern int fire_grid[]; extern int forkedpid; extern int guest_conns; extern int hash_dup_length; extern int hash_dup_strings; extern int humans; extern int ignore_offense [4]; extern int knockout; extern int loud_log; extern int MAX_MEMORY; extern int MAX_OVERHEAD; extern int MAX_ZONE; extern int maxdesc; extern int mem_allocated; extern int mob_start_stat; extern int moon_light; extern int movement_loss []; extern int mp_dirty; extern int new_accounts; extern int next_mob_coldload_id; extern int next_obj_coldload_id; extern int next_pc_coldload_id; extern int num_save_knor_cast_msgs; extern int num_texts; extern int number_of_shops; extern int orcs; extern int PERM_MEMORY_SIZE; extern int port; extern int pulse_violence; extern int reboot_mud; extern int rev_dir []; extern int role_costs[]; extern int run_mult; extern int season_time; extern int seasonal_temp[7][12]; extern int second_affect_active; extern int shadow_grid[]; extern int shield_parry_defense [4] [4]; extern int shield_parry_offense [4] [4]; extern int shutd; extern int sun_light; extern int sunrise[]; extern int sunset[]; extern int tics; extern int times_do_hour_called; extern int water_grid[]; extern int weapon_armor_table [6] [6]; extern int weapon_nat_attack_table [4] [6]; extern int wind_grid[]; extern int x1; extern long mud_time; extern long starttime; extern MOBPROG_DATA *full_prog_list; extern MYSQL *database; extern MYSQL mysql; extern NAME_SWITCH_DATA *clan_name_switch_list; extern NEWBIE_HINT *hint_list; extern OBJ_DATA *free_obj_list; extern OBJ_DATA *full_object_list; extern OBJ_DATA *obj_tab [ZONE_SIZE]; extern OBJ_DATA *object_list; extern QE_DATA *quarter_event_list; extern RANDOM_CH_DATA *random_char_list; extern RECIPE_DATA *recipe_list; extern REGISTRY_DATA *registry []; extern ROLE_DATA *role_list; extern ROOM_DATA *full_room_list; extern ROOM_DATA *wld_tab [ZONE_SIZE]; extern SECOND_AFFECT *second_affect_list; extern SITE_INFO *banned_site; extern struct body_info body_tab [NUM_BODIES] [MAX_HITLOC]; extern struct command_data commands []; extern struct db_race_data db_race_table []; extern struct descriptor_data *descriptor_list; extern struct econ_data default_econ_info []; extern struct encumberance_info enc_tab []; extern struct fatigue_data fatigue []; extern struct fight_data fight_tab []; extern struct language_data language_tab []; extern struct message_list fight_messages [MAX_MESSAGES]; extern struct msg_data *msg_list; extern struct religion_data religion_trees []; extern struct room_direction_data *dir_options[]; extern struct skill_data_list skill_data[]; extern struct str_app_type str_app []; extern struct time_info_data time_info; extern struct use_table_data use_table []; extern struct weather_data weather_info []; extern struct zone_data *zone_table; extern SUBCRAFT_HEAD_DATA *crafts; extern TEXT_DATA *document_list; extern TEXT_DATA *text_list; extern time_t next_hour_update; extern time_t next_minute_update; extern VAR_DATA *global_vars; int s; void init_descriptor (struct descriptor_data *newd, int desc); void prepare_copyover (CHAR_DATA *ch, int cmd); void check_reboot (void); /* COMMAND PROTOTYPES */ void do_accept (CHAR_DATA *ch, char *argument, int cmd); void do_accuse (CHAR_DATA *ch, char *argument, int cmd); void do_addcraft (CHAR_DATA *ch, char *argument, int cmd); void do_affect (CHAR_DATA *ch, char *argument, int cmd); void do_aim (CHAR_DATA *ch, char *argument, int cmd); void do_alert (CHAR_DATA *ch, char *argument, int cmd); void do_alias (CHAR_DATA *ch, char *argument, int cmd); void do_alog (CHAR_DATA *ch, char *argument, int cmd); void do_apply (CHAR_DATA *ch, char *argument, int cmd); void do_as (CHAR_DATA *ch, char *argument, int cmd); void do_ask (CHAR_DATA *ch, char *argument, int cmd); void do_assign (CHAR_DATA *ch, char *argument, int cmd); void do_at (CHAR_DATA *ch, char *argument, int cmd); void do_attack (CHAR_DATA *ch, char *argument, int cmd); void do_awaken (CHAR_DATA *ch, char *argument, int cmd); void do_award (CHAR_DATA *ch, char *argument, int cmd); void do_ban (CHAR_DATA *ch, char *argument, int cmd); void do_barter (CHAR_DATA *ch, char *argument, int cmd); void do_behead (CHAR_DATA *ch, char *argument, int cmd); void do_bind (CHAR_DATA *ch, char *argument, int cmd); void do_blindfold (CHAR_DATA *ch, char *argument, int cmd); void do_blog (CHAR_DATA *ch, char *argument, int cmd); void do_bolt (CHAR_DATA *ch, char *argument, int cmd); void do_bridle (CHAR_DATA *ch, char *argument, int cmd); void do_broadcast (CHAR_DATA *ch, char *argument, int cmd); void do_buck (CHAR_DATA *ch, char *argument, int cmd); void do_bug (CHAR_DATA *ch, char *argument, int cmd); void do_buy (CHAR_DATA *ch, char *argument, int cmd); void do_camp (CHAR_DATA *ch, char *argument, int cmd); void do_castout (CHAR_DATA *ch, char *argument, int cmd); void do_choke (CHAR_DATA *ch, char *argument, int cmd); void do_clockout (CHAR_DATA *ch, char *argument, int cmd); void do_clockin (CHAR_DATA *ch, char *argument, int cmd); void do_clog (CHAR_DATA *ch, char *argument, int cmd); void do_close (CHAR_DATA *ch, char *argument, int cmd); void do_clan (CHAR_DATA *ch, char *argument, int cmd); void do_combine (CHAR_DATA *ch, char *argument, int cmd); void do_commands (CHAR_DATA *ch, char *argument, int cmd); void do_commence (CHAR_DATA *ch, char *argument, int cmd); void do_compact (CHAR_DATA *ch, char *argument, int cmd); void do_compare (CHAR_DATA *ch, char *argument, int cmd); void do_compete (CHAR_DATA *ch, char *argument, int cmd); void do_contents (CHAR_DATA *ch, char *argument, int cmd); void do_convert (CHAR_DATA *ch, char *argument, int cmd); void do_count (CHAR_DATA *ch, char *argument, int cmd); void do_crafts (CHAR_DATA *ch, char *argument, int cmd); void do_credits (CHAR_DATA *ch, char *argument, int cmd); void do_cset (CHAR_DATA *ch, char *argument, int cmd); void do_day (CHAR_DATA *ch, char *argument, int cmd); void do_debug (CHAR_DATA *ch, char *argument, int cmd); void do_decline (CHAR_DATA *ch, char *argument, int cmd); void do_deduct (CHAR_DATA *ch, char *argument, int cmd); void do_diagnose (CHAR_DATA *ch, char *argument, int cmd); void do_dip (CHAR_DATA *ch, char *argument, int cmd); void do_disband (CHAR_DATA *ch, char *argument, int cmd); void do_dismantle (CHAR_DATA *ch, char *argument, int cmd); void do_dismount (CHAR_DATA *ch, char *argument, int cmd); void do_down (CHAR_DATA *ch, char *argument, int cmd); void do_drag (CHAR_DATA *ch, char *argument, int cmd); void do_draw (CHAR_DATA *ch, char *argument, int cmd); void do_dreams (CHAR_DATA *ch, char *argument, int cmd); void do_drink (CHAR_DATA *ch, char *argument, int cmd); void do_drop (CHAR_DATA *ch, char *argument, int cmd); void do_east (CHAR_DATA *ch, char *argument, int cmd); void do_eat (CHAR_DATA *ch, char *argument, int cmd); void do_echo (CHAR_DATA *ch, char *argument, int cmd); void do_edit (CHAR_DATA *ch, char *argument, int cmd); void do_email (CHAR_DATA *ch, char *argument, int cmd); void do_emote (CHAR_DATA *ch, char *argument, int cmd); void do_empty (CHAR_DATA *ch, char *argument, int cmd); void do_enter (CHAR_DATA *ch, char *argument, int cmd); void do_equipment (CHAR_DATA *ch, char *argument, int cmd); void do_erase (CHAR_DATA *ch, char *argument, int cmd); void do_escape (CHAR_DATA *ch, char *argument, int cmd); void do_evaluate (CHAR_DATA *ch, char *argument, int cmd); void do_examine (CHAR_DATA *ch, char *argument, int cmd); void do_exit (CHAR_DATA *ch, char *argument, int cmd); void do_exits (CHAR_DATA *ch, char *argument, int cmd); void do_fill (CHAR_DATA *ch, char *argument, int cmd); void do_find (CHAR_DATA *ch, char *argument, int cmd); void do_fire (CHAR_DATA *ch, char *argument, int cmd); void do_fivenet (CHAR_DATA *ch, char *argument, int cmd); void do_flee (CHAR_DATA *ch, char *argument, int cmd); void do_flip (CHAR_DATA *ch, char *argument, int cmd); void do_follow (CHAR_DATA *ch, char *argument, int cmd); void do_forage (CHAR_DATA *ch, char *argument, int cmd); void do_force (CHAR_DATA *ch, char *argument, int cmd); void do_freeze (CHAR_DATA *ch, char *argument, int cmd); void do_gather (CHAR_DATA *ch, char *argument, int cmd); void do_gecho (CHAR_DATA *ch, char *argument, int cmd); void do_get (CHAR_DATA *ch, char *argument, int cmd); void do_give (CHAR_DATA *ch, char *argument, int cmd); void do_givedream (CHAR_DATA *ch, char *argument, int cmd); void do_goto (CHAR_DATA *ch, char *argument, int cmd); void do_grip (CHAR_DATA *ch, char *argument, int cmd); void do_group (CHAR_DATA *ch, char *argument, int cmd); void do_gstat (CHAR_DATA *ch, char *argument, int cmd); void do_guard (CHAR_DATA *ch, char *argument, int cmd); void do_guide (CHAR_DATA *ch, char *argument, int cmd); void do_heal (CHAR_DATA *ch, char *argument, int cmd); void do_health (CHAR_DATA *ch, char *argument, int cmd); void do_hedit (CHAR_DATA *ch, char *argument, int cmd); void do_help (CHAR_DATA *ch, char *argument, int cmd); void do_hex (CHAR_DATA *ch, char *argument, int cmd); void do_hide (CHAR_DATA *ch, char *argument, int cmd); void do_history (CHAR_DATA *ch, char *argument, int cmd); void do_hit (CHAR_DATA *ch, char *argument, int cmd); void do_hitch (CHAR_DATA *ch, char *argument, int cmd); void do_hood (CHAR_DATA *ch, char *argument, int cmd); void do_hour (CHAR_DATA *ch, char *argument, int cmd); void do_ichat (CHAR_DATA *ch, char *argument, int cmd); void do_idea (CHAR_DATA *ch, char *argument, int cmd); void do_identify (CHAR_DATA *ch, char *argument, int cmd); void do_immcommands (CHAR_DATA *ch, char *argument, int cmd); void do_immtell (CHAR_DATA *ch, char *argument, int cmd); void do_info (CHAR_DATA *ch, char *argument, int cmd); void do_initiate (CHAR_DATA *ch, char *argument, int cmd); void do_instruct (CHAR_DATA *ch, char *argument, int cmd); void do_inventory (CHAR_DATA *ch, char *argument, int cmd); void do_invis (CHAR_DATA *ch, char *argument, int cmd); void do_invite (CHAR_DATA *ch, char *argument, int cmd); void do_invoke (CHAR_DATA *ch, char *argument, int cmd); void do_job (CHAR_DATA *ch, char *argument, int cmd); void do_jerase (CHAR_DATA *ch, char *argument, int cmd); void do_journal (CHAR_DATA *ch, char *argument, int cmd); void do_jwrite (CHAR_DATA *ch, char *argument, int cmd); void do_jread (CHAR_DATA *ch, char *argument, int cmd); void do_junk (CHAR_DATA *ch, char *argument, int cmd); void do_nokill (CHAR_DATA *ch, char *argument, int cmd); void do_kill (CHAR_DATA *ch, char *argument, int cmd); void do_knock (CHAR_DATA *ch, char *argument, int cmd); void do_last (CHAR_DATA *ch, char *argument, int cmd); void do_leave (CHAR_DATA *ch, char *argument, int cmd); void do_light (CHAR_DATA *ch, char *argument, int cmd); void do_list (CHAR_DATA *ch, char *argument, int cmd); void do_load (CHAR_DATA *ch, char *argument, int cmd); void do_locate (CHAR_DATA *ch, char *argument, int cmd); void do_lock (CHAR_DATA *ch, char *argument, int cmd); void do_log (CHAR_DATA *ch, char *argument, int cmd); void do_look (CHAR_DATA *ch, char *argument, int cmd); void do_map (CHAR_DATA *ch, char *argument, int cmd); void do_materials (CHAR_DATA *ch, char *argument, int cmd); void do_mbhelp (CHAR_DATA *ch, char *argument, int cmd); void do_mclone (CHAR_DATA *ch, char *argument, int cmd); void do_mcopy (CHAR_DATA *ch, char *argument, int cmd); void do_minit (CHAR_DATA *ch, char *argument, int cmd); void do_mobile (CHAR_DATA *ch, char *argument, int cmd); void do_mount (CHAR_DATA *ch, char *argument, int cmd); void do_move (CHAR_DATA *ch, char *argument, int cmd); void do_mset (CHAR_DATA *ch, char *argument, int cmd); void do_munused (CHAR_DATA *ch, char *argument, int cmd); void do_mute (CHAR_DATA *ch, char *argument, int cmd); void do_mysql (CHAR_DATA *ch, char *argument, int cmd); void do_news (CHAR_DATA *ch, char *argument, int cmd); void do_nod (CHAR_DATA *ch, char *argument, int cmd); void do_north (CHAR_DATA *ch, char *argument, int cmd); void do_notes (CHAR_DATA *ch, char *argument, int cmd); void do_notify (CHAR_DATA *ch, char *argument, int cmd); void do_nuke (CHAR_DATA *ch, char *argument, int cmd); void do_object (CHAR_DATA *ch, char *argument, int cmd); void do_offer (CHAR_DATA *ch, char *argument, int cmd); void do_oinit (CHAR_DATA *ch, char *argument, int cmd); void do_olist (CHAR_DATA *ch, char *argument, int cmd); void do_omote (CHAR_DATA *ch, char *argument, int cmd); void do_ooc (CHAR_DATA *ch, char *argument, int cmd); void do_open (CHAR_DATA *ch, char *argument, int cmd); void do_openskill (CHAR_DATA *ch, char *argument, int cmd); void do_order (CHAR_DATA *ch, char *argument, int cmd); void do_oset (CHAR_DATA *ch, char *argument, int cmd); void do_ounused (CHAR_DATA *ch, char *argument, int cmd); void do_outfit (CHAR_DATA *ch, char *argument, int cmd); void do_outside (CHAR_DATA *ch, char *argument, int cmd); void do_palm (CHAR_DATA *ch, char *argument, int cmd); void do_pay (CHAR_DATA *ch, char *argument, int cmd); void do_payday (CHAR_DATA *ch, char *argument, int cmd); void do_pardon (CHAR_DATA *ch, char *argument, int cmd); void do_passwd (CHAR_DATA *ch, char *argument, int cmd); void do_pecho (CHAR_DATA *ch, char *argument, int cmd); void do_petition (CHAR_DATA *ch, char *argument, int cmd); void do_pfile (CHAR_DATA *ch, char *argument, int cmd); void do_pick (CHAR_DATA *ch, char *argument, int cmd); void do_pitch (CHAR_DATA *ch, char *argument, int cmd); void do_plog (CHAR_DATA *ch, char *argument, int cmd); void do_pmote (CHAR_DATA *ch, char *argument, int cmd); void do_point (CHAR_DATA *ch, char *argument, int cmd); void do_pour (CHAR_DATA *ch, char *argument, int cmd); void do_prescience (CHAR_DATA *ch, char *argument, int cmd); void do_preview (CHAR_DATA *ch, char *argument, int cmd); void do_print (CHAR_DATA *ch, char *argument, int cmd); void do_professions (CHAR_DATA *ch, char *argument, int cmd); void do_prog (CHAR_DATA *ch, char *argument, int cmd); void do_promote (CHAR_DATA *ch, char *argument, int cmd); void do_purge (CHAR_DATA *ch, char *argument, int cmd); void do_put (CHAR_DATA *ch, char *argument, int cmd); void do_quaff (CHAR_DATA *ch, char *argument, int cmd); void do_quit (CHAR_DATA *ch, char *argument, int cmd); void do_rappend (CHAR_DATA *ch, char *argument, int cmd); void do_rblock (CHAR_DATA *ch, char *argument, int cmd); void do_rclone (CHAR_DATA *ch, char *argument, int cmd); void do_rcret (CHAR_DATA *ch, char *argument, int cmd); void do_rddesc (CHAR_DATA *ch, char *argument, int cmd); void do_rdesc (CHAR_DATA *ch, char *argument, int cmd); void do_rdflag (CHAR_DATA *ch, char *argument, int cmd); void do_rdoor (CHAR_DATA *ch, char *argument, int cmd); void do_rdelete (CHAR_DATA *ch, char *argument, int cmd); void do_reach (CHAR_DATA *ch, char *argument, int cmd); void do_read (CHAR_DATA *ch, char *argument, int cmd); void do_recipe (CHAR_DATA *ch, char *argument, int cmd); void do_recruit (CHAR_DATA *ch, char *argument, int cmd); void do_redesc (CHAR_DATA *ch, char *argument, int cmd); void do_refresh (CHAR_DATA *ch, char *argument, int cmd); void do_register (CHAR_DATA *ch, char *argument, int cmd); void do_release (CHAR_DATA *ch, char *argument, int cmd); void do_remcraft (CHAR_DATA *ch, char *argument, int cmd); void do_remove (CHAR_DATA *ch, char *argument, int cmd); void do_replace (CHAR_DATA *ch, char *argument, int cmd); void do_report (CHAR_DATA *ch, char *argument, int cmd); void do_rescue (CHAR_DATA *ch, char *argument, int cmd); void do_resets (CHAR_DATA *ch, char *argument, int cmd); void do_rest (CHAR_DATA *ch, char *argument, int cmd); void do_restore (CHAR_DATA *ch, char *argument, int cmd); void do_return (CHAR_DATA *ch, char *argument, int cmd); void do_review (CHAR_DATA *ch, char *argument, int cmd); void do_rexit (CHAR_DATA *ch, char *argument, int cmd); void do_rexitrm (CHAR_DATA *ch, char *argument, int cmd); void do_rflags (CHAR_DATA *ch, char *argument, int cmd); void do_rinit (CHAR_DATA *ch, char *argument, int cmd); void do_rkey (CHAR_DATA *ch, char *argument, int cmd); void do_rlink (CHAR_DATA *ch, char *argument, int cmd); void do_rlinkrm (CHAR_DATA *ch, char *argument, int cmd); void do_rmove (CHAR_DATA *ch, char *argument, int cmd); void do_rname (CHAR_DATA *ch, char *argument, int cmd); void do_role (CHAR_DATA *ch, char *argument, int cmd); void do_roll (CHAR_DATA *ch, char *argument, int cmd); void do_roster (CHAR_DATA *ch, char *argument, int cmd); void do_rpadd (CHAR_DATA *ch, char *argument, int cmd); void do_rpapp (CHAR_DATA *ch, char *argument, int cmd); void do_rpcmd (CHAR_DATA *ch, char *argument, int cmd); void do_rpdel (CHAR_DATA *ch, char *argument, int cmd); void do_rpkey (CHAR_DATA *ch, char *argument, int cmd); void do_rpprg (CHAR_DATA *ch, char *argument, int cmd); void do_rpstat (CHAR_DATA *ch, char *argument, int cmd); void do_rsector (CHAR_DATA *ch, char *argument, int cmd); void do_rset (CHAR_DATA *ch, char *argument, int cmd); void do_rummage (CHAR_DATA *ch, char *argument, int cmd); void do_runused (CHAR_DATA *ch, char *argument, int cmd); void do_rxchange (CHAR_DATA *ch, char *argument, int cmd); void do_sail (CHAR_DATA *ch, char *argument, int cmd); void do_save (CHAR_DATA *ch, char *argument, int cmd); void do_saverooms (CHAR_DATA *ch, char *argument, int cmd); void do_say (CHAR_DATA *ch, char *argument, int cmd); void do_scan (CHAR_DATA *ch, char *argument, int cmd); void do_score (CHAR_DATA *ch, char *argument, int cmd); void do_scribe (CHAR_DATA *ch, char *argument, int cmd); void do_search (CHAR_DATA *ch, char *argument, int cmd); void do_see (CHAR_DATA *ch, char *argument, int cmd); void do_select_script (CHAR_DATA *ch, char *argument, int cmd); void do_sell (CHAR_DATA *ch, char *argument, int cmd); void do_send (CHAR_DATA *ch, char *argument, int cmd); void do_sense (CHAR_DATA *ch, char *argument, int cmd); void do_set (CHAR_DATA *ch, char *argument, int cmd); void do_shadow (CHAR_DATA *ch, char *argument, int cmd); void do_sheathe (CHAR_DATA *ch, char *argument, int cmd); void do_shout (CHAR_DATA *ch, char *argument, int cmd); void do_show (CHAR_DATA *ch, char *argument, int cmd); void do_shutdown (CHAR_DATA *ch, char *argument, int cmd); void do_sing (CHAR_DATA *ch, char *argument, int cmd); void do_sit (CHAR_DATA *ch, char *argument, int cmd); void do_skills (CHAR_DATA *ch, char *argument, int cmd); void do_skin (CHAR_DATA *ch, char *argument, int cmd); void do_sleep (CHAR_DATA *ch, char *argument, int cmd); void do_slog (CHAR_DATA *ch, char *argument, int cmd); void do_smell (CHAR_DATA *ch, char *argument, int cmd); void do_sneak (CHAR_DATA *ch, char *argument, int cmd); void do_snoop (CHAR_DATA *ch, char *argument, int cmd); void do_south (CHAR_DATA *ch, char *argument, int cmd); void do_speak (CHAR_DATA *ch, char *argument, int cmd); void do_stable (CHAR_DATA *ch, char *argument, int cmd); void do_stand (CHAR_DATA *ch, char *argument, int cmd); void do_stat (CHAR_DATA *ch, char *argument, int cmd); void do_stayput (CHAR_DATA *ch, char *argument, int cmd); void do_steal (CHAR_DATA *ch, char *argument, int cmd); void do_stop (CHAR_DATA *ch, char *argument, int cmd); void do_study (CHAR_DATA *ch, char *argument, int cmd); void do_subdue (CHAR_DATA *ch, char *argument, int cmd); void do_summon (CHAR_DATA *ch, char *argument, int cmd); void do_surrender (CHAR_DATA *ch, char *argument, int cmd); void do_swap (CHAR_DATA *ch, char *argument, int cmd); void do_swim (CHAR_DATA *ch, char *argument, int cmd); void do_switch (CHAR_DATA *ch, char *argument, int cmd); void do_switch_item (CHAR_DATA *ch, char *argument, int cmd); void do_tables (CHAR_DATA *ch, char *argument, int cmd); void do_tags (CHAR_DATA *ch, char *argument, int cmd); void do_take (CHAR_DATA *ch, char *argument, int cmd); void do_talk (CHAR_DATA *ch, char *argument, int cmd); void do_tame (CHAR_DATA *ch, char *argument, int cmd); void do_teach (CHAR_DATA *ch, char *argument, int cmd); void do_tear (CHAR_DATA *ch, char *argument, int cmd); void do_tell (CHAR_DATA *ch, char *argument, int cmd); void do_thaw (CHAR_DATA *ch, char *argument, int cmd); void do_think (CHAR_DATA *ch, char *argument, int cmd); void do_throw (CHAR_DATA *ch, char *argument, int cmd); void do_time (CHAR_DATA *ch, char *argument, int cmd); void do_timeconvert (CHAR_DATA *ch, char *argument, int cmd); void do_title (CHAR_DATA *ch, char *argument, int cmd); void do_toll (CHAR_DATA *ch, char *argument, int cmd); void do_track (CHAR_DATA *ch, char *argument, int cmd); void do_transfer (CHAR_DATA *ch, char *argument, int cmd); void do_transmute (CHAR_DATA *ch, char *argument, int cmd); void do_travel (CHAR_DATA *ch, char *argument, int cmd); /* act.comm.c */ void do_treat (CHAR_DATA *ch, char *argument, int cmd); void do_typo (CHAR_DATA *ch, char *argument, int cmd); void do_unban (CHAR_DATA *ch, char *argument, int cmd); void do_unlock (CHAR_DATA *ch, char *argument, int cmd); void do_unload (CHAR_DATA *ch, char *argument, int cmd); void do_unhitch (CHAR_DATA *ch, char *argument, int cmd); void do_up (CHAR_DATA *ch, char *argument, int cmd); void do_users (CHAR_DATA *ch, char *argument, int cmd); void do_utter (CHAR_DATA *ch, char *argument, int cmd); void do_value (CHAR_DATA *ch, char *argument, int cmd); void do_vboards (CHAR_DATA *ch, char *argument, int cmd); void do_viewbug (CHAR_DATA *ch, char *argument, int cmd); void do_vis (CHAR_DATA *ch, char *argument, int cmd); void do_voice (CHAR_DATA *ch, char *argument, int cmd); void do_wake (CHAR_DATA *ch, char *argument, int cmd); void do_wanted (CHAR_DATA *ch, char *argument, int cmd); void do_watch (CHAR_DATA *ch, char *arguemnt, int cmd); void do_wclone (CHAR_DATA *ch, char *argument, int cmd); void do_wear (CHAR_DATA *ch, char *argument, int cmd); void do_wearloc (CHAR_DATA *ch, char *argument, int cmd); void do_weather (CHAR_DATA *ch, char *argument, int cmd); void do_west (CHAR_DATA *ch, char *argument, int cmd); void do_whap (CHAR_DATA *ch, char *argument, int cmd); void do_where (CHAR_DATA *ch, char *argument, int cmd); void do_where2 (CHAR_DATA *ch, char *argument, int cmd); void do_whirl (CHAR_DATA *ch, char *argument, int cmd); void do_whisper (CHAR_DATA *ch, char *argument, int cmd); void do_who (CHAR_DATA *ch, char *argument, int cmd); void do_wield (CHAR_DATA *ch, char *argument, int cmd); void do_wizlist (CHAR_DATA *ch, char *argument, int cmd); void do_wizlock (CHAR_DATA *ch, char *argument, int cmd); void do_wlog (CHAR_DATA *ch, char *argument, int cmd); void do_worship (CHAR_DATA *ch, char *argument, int cmd); void do_would (CHAR_DATA *ch, char *argument, int cmd); void do_write (CHAR_DATA *ch, char *argument, int cmd); void do_write_book (CHAR_DATA *ch, char *argument, int cmd); void do_writings (CHAR_DATA *ch, char *argument, int cmd); void do_wsave (CHAR_DATA *ch, char *argument, int cmd); void do_zecho (CHAR_DATA *ch, char *argument, int cmd); void do_zlife (CHAR_DATA *ch, char *argument, int cmd); void do_zlock (CHAR_DATA *ch, char *argument, int cmd); void do_zmode (CHAR_DATA *ch, char *argument, int cmd); void do_zname (CHAR_DATA *ch, char *argument, int cmd); void do_zreboot (CHAR_DATA *ch, char *argument, int cmd); void do_zsave (CHAR_DATA *ch, char *argument, int cmd); void do_zset (CHAR_DATA *ch, char *argument, int cmd); /** misccellaneous functions **/ void add_clandef (char *argument); char *display_clan_ranks (CHAR_DATA *targ, CHAR_DATA *observer); char *value_to_clan_rank (char *clan_name, int clan_flags, CHAR_DATA *ch); int get_user_seconds(void); int fread_number(FILE *fp); void update_crafts_file(void); char *breath_bar (CHAR_DATA *ch); char *fatigue_bar (CHAR_DATA *ch); char *mana_bar (CHAR_DATA *ch); int get_token (char **s, char *token); char *resolved_host (char *ip); void mysql_secure_query (MYSQL *conn, char *query, int length); void retrieve_mysql_board_listing (CHAR_DATA *ch, char *board_name); void display_mysql_board_message (CHAR_DATA *ch, char *board_name, int msg_num); int IsGuarded (ROOM_DATA *room, int dir); int get_comestible_range (int num); int keeper_has_money (CHAR_DATA *keeper, int cost); void show_obj_to_char (OBJ_DATA *obj, CHAR_DATA *ch, int mode); int has_craft (CHAR_DATA *ch, SUBCRAFT_HEAD_DATA *craft); void pad_buffer (char *buf, int pad_stop); void remove_threat (CHAR_DATA *victim, CHAR_DATA *threat); void delayed_rummage (CHAR_DATA *ch); void delayed_pitch (CHAR_DATA *ch); void delayed_quaff (CHAR_DATA *ch); void delayed_skin_new1 (CHAR_DATA *ch); void delayed_skin_new2 (CHAR_DATA *ch); void delayed_skin_new3 (CHAR_DATA *ch); void delayed_treatment (CHAR_DATA *ch); int meets_skill_requirements (CHAR_DATA *ch, SUBCRAFT_HEAD_DATA *craft); int natural_healing_check (CHAR_DATA *ch, WOUND_DATA *wound); void remove_charm (CHAR_DATA *ch, CHARM_DATA *ench); void morph_obj (OBJ_DATA *obj); int mob_weather_reaction (CHAR_DATA *ch); int would_attack (CHAR_DATA *ch, CHAR_DATA *tch); void ready_melee_weapons (CHAR_DATA *ch); int get_stat_range (int score); void reformat_say_string (char *source, char **target); void alarm_update(void); void reset_itimer(void); void alarm_handler (int signo); void init_alarm_handler(void); void temproom (CHAR_DATA *ch, int type); char *char_short (CHAR_DATA *c); char *char_names (CHAR_DATA *ch); char *char_long (CHAR_DATA *c, int show_tname); void combat_round (void); void write_object (DESCRIPTOR_DATA *d); void write_obj_data_mysql (OBJ_DATA *obj, char *wc, int pos, int objstack); void scribe (int new_message, int virtual, char *author, char *date, char *message, long flags); void wear_off_message (CHAR_DATA *ch, CHARM_DATA *ench); char *show_charm (CHARM_DATA *charm); int general_damage (CHAR_DATA *ch, int amount); void initialize_weather_zones (void); int wound_to_char (CHAR_DATA *ch, char *location, int damage, int type, int bleeding, int poison, int infection); char *downsized_wound (CHAR_DATA *ch, WOUND_DATA *wound); void heal_all_wounds (CHAR_DATA *ch); void lodge_from_char (CHAR_DATA *ch, LODGED_OBJECT_INFO *lodged); void lodge_from_obj (OBJ_DATA *obj, LODGED_OBJECT_INFO *lodged); void wound_from_char (CHAR_DATA *ch, WOUND_DATA *wound); void wound_from_obj (OBJ_DATA *obj, WOUND_DATA *wound); char *expand_wound_loc (char *location); char *show_wounds (CHAR_DATA *ch, int mode); char *show_damage (OBJ_DATA *obj); char *figure_location (CHAR_DATA *tar, int location); char *wound_total (CHAR_DATA *ch); void make_quiet(CHAR_DATA *ch); void close_socket(struct descriptor_data *d); int str_cmp(char *arg1, char *arg2); int cmp_strn(char *arg1, char *arg2, int n); void send_email (ACCOUNT_DATA *account, char *cc, char *from, char *subject, char *message); void send_to_gods(char *messg); void send_to_imms(char *messg); int is_yours (char *name, char *account); int is_being_reviewed (char *name, char *account); int is_guide (char *username); int is_newbie (CHAR_DATA *ch); void send_outside (char *message); void send_outside_zone (char *message, int zone); #ifndef MACOSX int MAX(int a, int b); int MIN(int a, int b); #endif int dice(int number, int size); char *timestr (char *date); struct time_info_data age(CHAR_DATA *ch); void reload_roles (void); void get_damage (CHAR_DATA *ch, CHAR_DATA *victim, int *dam, int attack_num, int *location); void affect_modify (CHAR_DATA *ch, int type, int loc, int mod, int bitv, int add, int sn); int get_damage_total (CHAR_DATA *ch); void affect_to_char( CHAR_DATA *ch, struct affected_type *af ); void affect_remove( CHAR_DATA *ch, struct affected_type *af ); void affect_join( CHAR_DATA *ch, struct affected_type *af, bool avg_dur, bool avg_mod ); OBJ_DATA *create_money( int amount ); int vnpc_customer (CHAR_DATA *keeper, int purse); void refresh_colors (CHAR_DATA *keeper); void money_to_storeroom (CHAR_DATA *keeper, int amount); int name_is(char *str, char *namelist); char *fname(char *namelist); char *fname_hyphen(char *namelist); void obj_to_char (OBJ_DATA *obj, CHAR_DATA *ch); void obj_from_char (OBJ_DATA **obj, int count); void equip_char(CHAR_DATA *ch, OBJ_DATA *obj, int pos); OBJ_DATA *unequip_char(CHAR_DATA *ch, int pos); OBJ_DATA *get_carried_item (CHAR_DATA *ch, int item_type); OBJ_DATA *get_obj_in_list(char *name, OBJ_DATA *list); OBJ_DATA *get_obj_in_list_num (int num, OBJ_DATA *list); OBJ_DATA *get_obj(char *name); void obj_to_room (OBJ_DATA *obj, int room); void obj_from_room (OBJ_DATA **obj, int count); void obj_to_obj (OBJ_DATA *obj, OBJ_DATA *container); void obj_from_obj (OBJ_DATA **obj, int count); void object_list_new_owner (OBJ_DATA *list, CHAR_DATA *ch); void extract_obj (OBJ_DATA *obj); void starting_skill_boost (CHAR_DATA *ch, int skill); void setup_new_character (CHAR_DATA *tch); void npc_archery_retaliation (CHAR_DATA *target, CHAR_DATA *ch); int has_been_sighted (CHAR_DATA *ch, CHAR_DATA *target); int can_obj_to_container (OBJ_DATA *obj, OBJ_DATA *container, char **msg, int count); CHAR_DATA *is_switched (CHAR_DATA *ch); CHAR_DATA *get_mob_vnum(int virtual); CHAR_DATA *get_char_id (int coldload_id); OBJ_DATA *get_obj_id (int coldload_id); OBJ_DATA *get_obj_in_list_id (int coldload_id, OBJ_DATA *list); CHAR_DATA *get_char_room(char *name, int room); CHAR_DATA *get_char(char *name); CHAR_DATA *get_char_nomask (char *name); void char_from_room(CHAR_DATA *ch); void char_to_room(CHAR_DATA *ch, int room); CHAR_DATA *get_char_room_vis(CHAR_DATA *ch, char *name); CHAR_DATA *get_char_room_vis2(CHAR_DATA *ch, int vnum, char *name); CHAR_DATA *get_char_vis(CHAR_DATA *ch, char *name); void soma_ten_second_affect(CHAR_DATA *ch, AFFECTED_TYPE *af); void soma_rl_minute_affect(CHAR_DATA *ch, AFFECTED_TYPE *af); OBJ_DATA *get_obj_in_list_vis(CHAR_DATA *ch, char *name, OBJ_DATA *list); OBJ_DATA *get_obj_vis(CHAR_DATA *ch, char *name); void extract_char(CHAR_DATA *ch); int generic_find(char *arg, int bitvector, CHAR_DATA *ch, CHAR_DATA **tar_ch, OBJ_DATA **tar_obj); void clear_pmote(CHAR_DATA *ch); void clear_omote(OBJ_DATA *obj); void clear_voice(CHAR_DATA *ch); int drowned (CHAR_DATA *ch); void clear_travel(CHAR_DATA *ch); /* act.comm.c */ void boot_crafts (void); void insert_string_variables (OBJ_DATA *new_obj, OBJ_DATA *proto, char *string); void boot_db (void); void delayed_remove (CHAR_DATA *ch); void reg_read_crafts (FILE *fp_reg, char *buf); void boot_mobiles (void); void boot_mobprogs (void); void boot_objects (void); void boot_recipe (void); void copyover_recovery (void); int is_direction (char *argument); void vote_notifications (void); void update_website_statistics (void); void update_crafts_database (void); int mysql_safe_query (char *fmt, ...); char *expand_wound_loc (char *location); int number(int from, int to); void hunger_thirst_process (CHAR_DATA *ch); void add_shop (int vnum); void save_shop(FILE *fs, int vnum); void reset_zone(int zone); int hit_gain (CHAR_DATA *ch, int poisons_only); int move_gain (CHAR_DATA *ch); void sprinttype(int type, char *names, char *result); void list_all_crafts (CHAR_DATA *ch); void display_craft (CHAR_DATA *ch, SUBCRAFT_HEAD_DATA *craft); int craft_uses (SUBCRAFT_HEAD_DATA *craft, int vnum); void sprintbit(long vektor, char *names[], char *result); int rnum_to_znum (int rnum, int zonesize); void hit_char (CHAR_DATA *ch, CHAR_DATA *victim, int smite_parm); void stop_fighting(CHAR_DATA *ch); void renum_zone_table(void); void update_room_tracks (void); void update_pos(CHAR_DATA *victim); void update_char_objects(CHAR_DATA *ch); int is_number(char *str); int do_simple_move(CHAR_DATA *ch, int dir, int following, int falling, int speed); void raw_kill(CHAR_DATA *ch); OBJ_DATA *get_object_in_equip_vis(CHAR_DATA *ch, char *arg, OBJ_DATA *equipment, int *j); void gain_condition(CHAR_DATA *ch, int condition, int value); void evade_attacker (CHAR_DATA *ch, int dir); void refresh_map (void); void page_string(struct descriptor_data *d, char *str); int save_rooms (CHAR_DATA *ch, int zone); void arg_splitter(int argc, char *fmt, ...); ROOM_DATA *allocate_room (int virtual); void stop_follower(CHAR_DATA *ch); void perform_pfile_update (CHAR_DATA *ch); int is_abbrev(char *arg1, char *arg2); void free_obj(OBJ_DATA *obj); int search_block(char *arg, char **list, bool exact); int r_program(CHAR_DATA *ch, char *argument); void add_memory(CHAR_DATA *add, CHAR_DATA *mob); bool get_obj_in_equip_num(CHAR_DATA *ch, long vnum); void spitstat (CHAR_DATA *ch, DESCRIPTOR_DATA *recipient); void save_char_objs(CHAR_DATA *ch, char *name); void spellcheck (CHAR_DATA *ch, char *description); void criminalize (CHAR_DATA *ch, CHAR_DATA *vict, int zone, int penalty_time); int skill_use (CHAR_DATA *ch, int skill, int diff_mod); int curve (int number); int figure_wound_skillcheck_penalties (CHAR_DATA *ch, int skill_lev); void add_mob_to_hash (CHAR_DATA *add_mob); void add_obj_to_hash (OBJ_DATA *add_obj); ROOM_DATA *vtor (int virtual); OBJ_DATA *vtoo (int virtual); CHAR_DATA *vtom (int virtual); AFFECTED_TYPE *is_crafting (CHAR_DATA *ch); void randomize_mobile (CHAR_DATA *mob); CHAR_DATA *load_mobile (int virtual); OBJ_DATA *load_object (int virtual); void soma_stat (CHAR_DATA *ch, AFFECTED_TYPE *af); OBJ_DATA *load_colored_object (int virtual, char *string); CHAR_DATA *fread_mobile (int vnum, int zone, FILE *fp); OBJ_DATA *fread_object (int vnum, int zone, FILE *fp); void death_email (CHAR_DATA *ch); int index_lookup (char **index, char *lookup); int skill_index_lookup (char *lookup); int check_climb (CHAR_DATA *ch); void archive_log (int log_type); void create_menu_options (DESCRIPTOR_DATA *d); MYSQL_RES *mysql_player_search (int search_type, char *string); CHAR_DATA *load_char (CHAR_DATA *ch, char *buf); CHAR_DATA *load_char_mysql (char *name); int save_char (CHAR_DATA *ch, int save_objs); void save_char_mysql (CHAR_DATA *ch); int mem_free (malloc_t ptr); AFFECTED_TYPE *is_room_affected (AFFECTED_TYPE *af, int type); void room_update (void); void learn_circles_spells (CHAR_DATA *target, CHAR_DATA *ch); int lookup_value (char *string, int reg_index); AFFECTED_TYPE *get_affect (CHAR_DATA *ch, int spell); int swimming_check (CHAR_DATA *ch); char *lookup_string (int value, int reg_index); void set_hobbitmail_flags(int id, int flags); void setup_registry (void); void free_registry (void); void nanny_create_guest (DESCRIPTOR_DATA *d, char *argument); struct time_info_data real_time_passed (time_t t2, time_t t1); int calc_lookup (CHAR_DATA *ch, int index, int entry); int damage (CHAR_DATA *ch, CHAR_DATA *victim, int dam, int attacktype); void setup_new_account (ACCOUNT_DATA *account); void mobile_routines (int pulse); int is_enchanted (CHAR_DATA *ch, char *charm_name); int smite (CHAR_DATA *src, CHAR_DATA *tar, int attack_num); int is_threat (CHAR_DATA *ch, CHAR_DATA *tch); void add_threat (CHAR_DATA *victim, CHAR_DATA *threat, int amount); void show_char_to_char (CHAR_DATA *i, CHAR_DATA *ch, int mode); OBJ_DATA *get_equip (CHAR_DATA *ch, int location); void combine_money_inv (OBJ_DATA *source, CHAR_DATA *ch); void combine_money_obj (OBJ_DATA *source, OBJ_DATA *container, CHAR_DATA *ch); void show_waiting_prisoners (CHAR_DATA *ch); void notify_captors (CHAR_DATA *ch); int is_in_cell (CHAR_DATA *ch, int zone); void ready_melee_weapon (CHAR_DATA *ch); void unready_bow (CHAR_DATA *ch); void create_guest_avatar (DESCRIPTOR_DATA *d); int can_handle (OBJ_DATA *obj, CHAR_DATA *ch); int just_a_number (char *buf); void stop_counting (CHAR_DATA *ch); int can_obj_to_inv (OBJ_DATA *obj, CHAR_DATA *ch, int *error,int count); char *encrypt_buf (char *buf); void free_lodged (LODGED_OBJECT_INFO *lodged); void free_wound (WOUND_DATA *wound); void free_char (CHAR_DATA *ch); void free_descriptor (DESCRIPTOR_DATA *d); void free_account (ACCOUNT_DATA *account); OBJ_DATA *find_dwelling_obj (int dwelling_room); ROOM_DATA *generate_dwelling_room (OBJ_DATA *dwelling); void add_room_affect (AFFECTED_TYPE **af, int type, int duration); void cleanup_the_dead (int mode); void subtract_keeper_money (CHAR_DATA *keeper, int cost); int calculate_missile_result (CHAR_DATA *ch, int ch_skill, int att_modifier, CHAR_DATA *target, int def_modifier, OBJ_DATA *weapon, OBJ_DATA *missile, AFFECTED_TYPE *spell, int *location, float *damage); int projectile_shield_block (CHAR_DATA *ch, int result); char *time_string(CHAR_DATA *ch); void insert_newsletter_into_website (int timestamp, char *newsletter); void update_website(void); void check_maintenance(void); void unban_site (SITE_INFO *site); void disconnect_banned_hosts(void); void ban_host (char *host, char *banned_by, int length); void list_validate (char *name); int unused_writing_id (void); int remove_room_affect (ROOM_DATA *room, int type); void act_black_curse (CHAR_DATA *ch); void print_mem_stats (CHAR_DATA *ch); void init_memory (void); char *get_mem (int size); char *add_hash (char *string); void save_hobbitmail_message (ACCOUNT_DATA *account, MUDMAIL_DATA *message); char *str_dup (char *string); void process_reviews (void); PHASE_DATA *new_phase (void); CHAR_DATA *new_char (int pc_type); OBJ_DATA *new_object (void); void add_follower (CHAR_DATA *ch, CHAR_DATA *leader); int attempt_disarm (CHAR_DATA *ch, CHAR_DATA *victim); void forget (CHAR_DATA *ch, CHAR_DATA *foe); void sort_int_array (int *array, int entries); int redefine_mobiles (CHAR_DATA *proto); AFFECTED_TYPE *get_obj_affect (OBJ_DATA *obj, int type); void intialize_new_spawnpoints (int zone, int reset_cmd); AFFECTED_TYPE *get_obj_affect_location (OBJ_DATA *obj, int location); void remove_obj_affect (OBJ_DATA *obj, int type); void remove_obj_affect_location (OBJ_DATA *obj, int location); void affect_to_obj (OBJ_DATA *obj, AFFECTED_TYPE *af); void process_queued_reviews (void); char *colnum_to_color (int colnum); char *colorize (char *source, char *target, DESCRIPTOR_DATA *d); int trigger (CHAR_DATA *ch, char *argument, int trigger); void trigger_say (CHAR_DATA *ch, CHAR_DATA *mob, char *prog, char *arg); void hourly_update (void); void traslate_it (int num); OBJ_DATA *get_obj_in_dark (CHAR_DATA *ch, char *name, OBJ_DATA *list); char getall (char *name, char *newname); void define_variable (CHAR_DATA *mob, MOBPROG_DATA *program, char *argument); VAR_DATA *setvar (CHAR_DATA *mob, char *var_name, int value, int type); VAR_DATA *getvar (CHAR_DATA *mob, char *var_name); int mp_eval_eq (CHAR_DATA *mob, char **equation); FILE *open_and_rename (CHAR_DATA *ch, char *name, int zone); int weaken (CHAR_DATA *victim, int hits, int moves, char *log_msg); void save_writing (OBJ_DATA *obj); void load_writing (OBJ_DATA *obj); void load_all_writing (void); void save_player_rooms (void); void load_save_rooms (void); void load_save_room (ROOM_DATA *room); void load_mysql_save_rooms (void); void save_account (ACCOUNT_DATA *account); ACCOUNT_DATA *load_account (char *argument); void save_banned_sites (void); void save_roles (void); void save_stayput_mobiles (void); void load_stayput_mobiles (void); void update_race_rpp_data (void); void save_reboot_mobiles (void); void load_reboot_mobiles (void); void lodge_missile (CHAR_DATA *target, OBJ_DATA *ammo, char *smite_location); void stock_new_deliveries (void); void save_tracks (void); void load_tracks (void); void load_leantos (void); void load_online_stats (void); int is_circle_spell (CHAR_DATA *ch, char *spell_name); void nullify_affects (CHAR_DATA *ch); void reapply_affects (CHAR_DATA *ch); int real_skill (CHAR_DATA *ch, int skill); int is_in_room (CHAR_DATA *ch, CHAR_DATA *target); void write_to_q (char *txt, struct txt_q *queue); void get_break_delay (CHAR_DATA *ch); void command_interpreter (CHAR_DATA *ch, char *argument); void argument_interpreter (char *argument, char *first_arg, char *second_arg); char *one_argument (char *argument,char *first_arg); int fill_word (char *argument); void half_chop (char *string, char *arg1, char *arg2); void nanny (DESCRIPTOR_DATA *d, char *arg); void check_psionic_talents (CHAR_DATA *ch); int social (CHAR_DATA *ch, char *argument); void checkpointing (int); void shutdown_request (int); void logsig (int); void hupsig (int); void sigsegv (int); void sigchld (int); void sigabrt (int); void add_room_to_hash (ROOM_DATA *add_room); int create_entry (char *name); void zone_update (void); void clear_char (CHAR_DATA *ch); void clear_object (OBJ_DATA *obj); char *read_string (char *string); char *fread_string (FILE *fl); char *fread_word (FILE *fl); void load_boards (void); int add_registry (int reg_index, int value, char *string); void write_board_list (void); BOARD_DATA *board_lookup (char *name); void add_message (char *name, int msg_type, char *poster, char *date, char *subject, char *info, char *message, long flags); void add_char (char *buf, char c); void add_board (int level, char *name, char *title); void send_to_all (char *message); void send_to_all_unf (char *message); void send_to_char (char *message, CHAR_DATA *ch); void send_to_room(char *message, int room_num); void send_to_room_unf(char *message, int room_num); void mark_as_read (CHAR_DATA *ch, int number); int adjust_wound (CHAR_DATA *ch, WOUND_DATA *wound, int amount); MESSAGE_DATA *load_mysql_message (char *msg_name, int board_type, int msg_number); int erase_mysql_board_post (CHAR_DATA *ch, char *name, int board_type, char *argument); int get_mysql_board_listing (CHAR_DATA *ch, int board_type, char *name); void add_message_to_mysql_vboard (char *name, char *poster, MESSAGE_DATA *message); void add_message_to_mysql_player_notes (char *name, char *poster, MESSAGE_DATA *message); void act (char *str, int hide_invisible, CHAR_DATA *ch, OBJ_DATA *obj, void *vict_obj, int type); int write_to_descriptor (DESCRIPTOR_DATA *d, char *txt); CHAR_DATA *try_load_char (char *name); void dream (CHAR_DATA *ch); void awaken_break_delay (CHAR_DATA *ch); int is_he_here (CHAR_DATA *ch, CHAR_DATA *he, int check); int is_he_somewhere (CHAR_DATA *he); void post_greater (DESCRIPTOR_DATA *d); void post_dream (DESCRIPTOR_DATA *d); void post_lesser (DESCRIPTOR_DATA *d); void post_prescience (DESCRIPTOR_DATA *d); void post_mset (DESCRIPTOR_DATA *d); void post_track_response (DESCRIPTOR_DATA *d); void post_oset (DESCRIPTOR_DATA *d); void post_to_mysql_virtual_board (DESCRIPTOR_DATA *d); void post_to_mysql_player_board (DESCRIPTOR_DATA *d); void post_to_mysql_journal (DESCRIPTOR_DATA *d); void post_to_mysql_board (DESCRIPTOR_DATA *d); void post_message (DESCRIPTOR_DATA *d); void sense_activity (CHAR_DATA *user, int talent); void check_idlers (void); void check_linkdead (void); void delayed_trigger_activity (void); void delayed_ooc (CHAR_DATA *ch); void delayed_track (CHAR_DATA *ch); void delayed_load (CHAR_DATA *ch); void delayed_alert (CHAR_DATA *ch); void delayed_awaken (CHAR_DATA *ch); void delayed_bind (CHAR_DATA *ch); void delayed_bolt (CHAR_DATA *ch); void delayed_combine (CHAR_DATA *ch); void delayed_camp1 (CHAR_DATA *ch); void delayed_camp2 (CHAR_DATA *ch); void delayed_camp3 (CHAR_DATA *ch); void delayed_camp4 (CHAR_DATA *ch); void delayed_count_coin (CHAR_DATA *ch); void delayed_forage (CHAR_DATA *ch); void delayed_forage_seek (CHAR_DATA *ch); void delayed_gather (CHAR_DATA *ch); void delayed_get (CHAR_DATA *ch); void delayed_heal (CHAR_DATA *ch); void delayed_hide (CHAR_DATA *ch); void delayed_hide_obj (CHAR_DATA *ch); void delayed_identify (CHAR_DATA *ch); void delayed_join_faith (CHAR_DATA *ch); void delayed_quick_scan (CHAR_DATA *ch); void delayed_pick (CHAR_DATA *ch); void delayed_pick_obj (CHAR_DATA *ch); void delayed_putchar (CHAR_DATA *ch); void delayed_scan (CHAR_DATA *ch); void delayed_search (CHAR_DATA *ch); void delayed_skin (CHAR_DATA *ch); void delayed_study (CHAR_DATA *ch); void delayed_take (CHAR_DATA *ch); void delayed_whap (CHAR_DATA *ch); void delayed_worship (CHAR_DATA *ch); int track_room (ROOM_DATA *from_room, int to_room); int track (CHAR_DATA *ch, int to_room); int release_prisoner (CHAR_DATA *ch, CHAR_DATA *target); void name_to_ident (CHAR_DATA *ch, char *buf); void figure_damage (CHAR_DATA *src, CHAR_DATA *tar, OBJ_DATA *attack_weapon, int off_result, int *damage, int *location); void combat_results (CHAR_DATA *src, CHAR_DATA *tar, OBJ_DATA *attack_weapon, OBJ_DATA *defense_weapon, OBJ_DATA *broken_eq, int damage, char *location, int off_result, int def_result, int attack_num, char *fd, int off_success, int def_success); void fix_offense (CHAR_DATA *ch); void add_second_affect (int type, int seconds, CHAR_DATA *ch, OBJ_DATA *obj, char *info, int info2); void second_affect_update (void); void hour_affect_update (void); int add_to_list (ROOM_DATA **list, ROOM_DATA *start_room, int *elements); void get_room_list (int radius, ROOM_DATA *base_room, ROOM_DATA **near_rooms, int *num_rooms); void wolf_howl (CHAR_DATA *ch); void show_contents (CHAR_DATA *ch, int cmd); int find_door (CHAR_DATA *ch, char *type, char *dir); char *get_profession_name (int prof_id); void add_profession_skills (CHAR_DATA *ch, char *skill_list); int has_required_crafting_skills (CHAR_DATA *ch, SUBCRAFT_HEAD_DATA *craft); int is_opening_craft (CHAR_DATA *ch, SUBCRAFT_HEAD_DATA *craft); OBJ_DATA *has_key (CHAR_DATA *ch, OBJ_DATA *obj, int key); int is_brother (CHAR_DATA *ch, CHAR_DATA *tch); void refresh_zone (void); int is_leader (CHAR_DATA *src, CHAR_DATA *tar); void invite_accept (CHAR_DATA *ch, char *argument); void tashal_prisoner_release (CHAR_DATA *ch); malloc_t get_perm (int size); int flee_attempt (CHAR_DATA *ch); SECOND_AFFECT *get_second_affect (CHAR_DATA *ch, int type, OBJ_DATA *obj); void remove_second_affect (SECOND_AFFECT *sa); void map_next_step (CHAR_DATA *ch); void open_skill (CHAR_DATA *ch, int skill); int get_trust (CHAR_DATA *ch); int real_trust (CHAR_DATA *ch); int is_obj_here (CHAR_DATA *ch, OBJ_DATA *obj, int check); void jailer_func (CHAR_DATA *ch); void coronan_arena_check (CHAR_DATA *victim); void reformat_string (char *source, char **target); CHAR_DATA *get_pc (char *buf); CHAR_DATA *load_pc (char *buf); void unload_pc (CHAR_DATA *ch); void pc_to_game (CHAR_DATA *ch); void create_menu_actions (DESCRIPTOR_DATA *d, char *arg); void attribute_priorities (DESCRIPTOR_DATA *d, char *arg); void sex_selection (DESCRIPTOR_DATA *d, char *arg); void race_selection (DESCRIPTOR_DATA *d, char *arg); void skill_selection (DESCRIPTOR_DATA *d, char *argument); void skill_display (DESCRIPTOR_DATA *d); char *read_a_line (FILE *fp); MESSAGE_DATA *load_message (char *msg_name, int pc_message, int msg_number); void unload_message (MESSAGE_DATA *message); void scary_dream (CHAR_DATA *ch); OBJ_DATA *get_item_obj (CHAR_DATA *ch, DEFAULT_ITEM_DATA *item, PHASE_DATA *phase); int is_dark (ROOM_DATA *room); void reformat_desc (char *s, char **t); void process_quarter_events (void); int is_he_there (CHAR_DATA *ch, ROOM_DATA *room); void damage_to_obj (OBJ_DATA *obj, int impact, int type); void initiate_move (CHAR_DATA *ch); void clear_moves (CHAR_DATA *ch); void stop_followers (CHAR_DATA *ch); void followers_follow (CHAR_DATA *ch, int dir, int leave_time, int arrive_time); void save_mud_time (time_t game_time); void load_common_knowledge (void); void intialize_weather_zones (void); void follower_catchup (CHAR_DATA *ch); int combat_roll (int ability); int clear_current_move (CHAR_DATA *ch); int spell_chill_touch (CHAR_DATA *ch, CHAR_DATA *victim, int sn); void weight_change_object (OBJ_DATA *obj, int weight); int is_blind (CHAR_DATA *ch); int wakeup (CHAR_DATA *ch); void remove_object_affect (OBJ_DATA *obj, AFFECTED_TYPE *af); int eval_att_eq (CHAR_DATA *ch, char **equation); void knock_out (CHAR_DATA *ch, int seconds); CHAR_DATA *being_dragged (CHAR_DATA *ch); void update_crafts (CHAR_DATA *ch); int keeper_makes (CHAR_DATA *keeper, int ovnum); int keeper_uses_currency_type (int currency_type, OBJ_DATA *obj); int get_size (CHAR_DATA *ch); int get_weight (CHAR_DATA *ch); DESCRIPTOR_DATA *is_pc_attached (char *buf); int is_mounted (CHAR_DATA *ch); void rl_minute_affect_update (void); int race_lookup (char *buf); void clear_watch (CHAR_DATA *ch); void show_unread_messages (CHAR_DATA *ch); void show_string (DESCRIPTOR_DATA *d, char *input); char *file_to_string (char *name); void check_memory (void); OBJ_DATA *get_bow (CHAR_DATA *ch); int is_obj_in_list (OBJ_DATA *obj, OBJ_DATA *list); int is_restricted_skill (CHAR_DATA *ch, int skill); int is_restricted_profession (CHAR_DATA *ch, char *skill_list); int add_msg_to_board (char *board_name, int board_type, MESSAGE_DATA *message, int virtual); void release_nonplaying_pc (CHAR_DATA *ch); void release_pc (CHAR_DATA *ch); void hitches_follow (CHAR_DATA *ch, int dir, int leave_time, int arrive_time); void dump_rider (CHAR_DATA *rider, int forced); CHAR_DATA *load_saved_mobiles (CHAR_DATA *ch, char *name); void save_mobile (CHAR_DATA *mob, FILE *fp, char *save_reason, int extract); void save_attached_mobiles (CHAR_DATA *ch, int extract); CHAR_DATA *load_a_saved_mobile (int virtual, FILE *fp, bool stable); int hitch_char (CHAR_DATA *ch, CHAR_DATA *hitch); void load_rooms (void); void job_add_affect (CHAR_DATA *ch, int type, int days, int pay_date, int cash, int count, int object_vnum, int employer); AFFECTED_TYPE *get_obj_affect_type (OBJ_DATA *obj, int type); void aggressive_follow (CHAR_DATA *ch); CHAR_DATA *is_following (CHAR_DATA *ch); CHAR_DATA *is_guarded (CHAR_DATA *victim, CHAR_DATA *criminal); void sa_rescue (SECOND_AFFECT *sa); int decipher_speakign (CHAR_DATA *ch, int skillnum, int skill); int rescue_attempt (CHAR_DATA *ch, CHAR_DATA *friend); int is_archer (CHAR_DATA *ch); int charge_archer (CHAR_DATA *ch, CHAR_DATA *archer); int morale_broken (CHAR_DATA *ch); int survival_routine (CHAR_DATA *ch); void attacker_from_char (CHAR_DATA *ch, ATTACKER_DATA *att); void threat_from_char (CHAR_DATA *ch, THREAT_DATA *att); void remove_attacker (CHAR_DATA *ch, CHAR_DATA *threat); void guard_check (CHAR_DATA *victim); OBJ_DATA *is_at_table (CHAR_DATA *ch, OBJ_DATA *table); void print_bit_map (void); void set_bit (int bit_no); void reset_bit (int bit_no); int is_bit_set (int bit_no); void clear_bits (void); int whisper_it (CHAR_DATA *ch, int skill, char *source, char *target); int sleep_needed_in_seconds (CHAR_DATA *ch); void sleep_credit (CHAR_DATA *ch); void sleep_need (CHAR_DATA *ch); int would_reveal (CHAR_DATA *ch); void shadowers_shadow (CHAR_DATA *ch, int to_room, int move_dir); int could_see (CHAR_DATA *ch, CHAR_DATA *target); void craft_command (CHAR_DATA *ch, char *command_args, AFFECTED_TYPE *craft_affect); AFFECTED_TYPE *is_craft_command (CHAR_DATA *ch, char *argument); void activate_phase (CHAR_DATA *ch, AFFECTED_TYPE *af); char *obj_short_desc (OBJ_DATA *obj); char *obj_desc (OBJ_DATA *obj); OBJ_DATA *split_obj (OBJ_DATA *obj, int count); void ten_second_update (void); char *get_line (char **buf, char *ret_buf); ALIAS_DATA *is_alias (CHAR_DATA *ch, char *argument); void alias_free (ALIAS_DATA *alias); void update_weapon_skills (OBJ_DATA *obj); void missing_item_msg (CHAR_DATA *ch, DEFAULT_ITEM_DATA *item, char *header); void web_reply (DESCRIPTOR_DATA *d, char *reply, char *message); void web_verify_logon (DESCRIPTOR_DATA *d, char *argument); void web_process (DESCRIPTOR_DATA *d, char *argument); void web_send_craft (DESCRIPTOR_DATA *d, char *argument); void web_send_craft_list (DESCRIPTOR_DATA *d); void web_process_input (DESCRIPTOR_DATA *d); int check_password (char *pass, char *encrypted); char *generate_password (int argc, char ** argv); void web_send_room (DESCRIPTOR_DATA *d, int room_num); int can_move (CHAR_DATA *ch); void magic_add_delayed_affect (CHAR_DATA *victim, int sn, int delay, int duration, int power); int magic_add_affect (CHAR_DATA *ch, int type, int duration, int modifier, int location, int bitvector, int sn); void rl_minute_delayed_affects (void); int enforcer (CHAR_DATA *ch, CHAR_DATA *crim, int will_act, int witness); void offline_healing (CHAR_DATA *ch, int since); int is_hooded (CHAR_DATA *ch); void add_criminal_time (CHAR_DATA *ch, int zone, int penalty_time); void remove_affect_type (CHAR_DATA *ch, int type); int could_see_obj (CHAR_DATA *ch, OBJ_DATA *obj); OBJ_DATA *get_obj_in_list_vis_not_money (CHAR_DATA *ch, char *name, OBJ_DATA *list); void init_mysql (void); void refresh_db_connection (void); void reload_sitebans (void); void reload_mob_resets (void); void target_sighted (CHAR_DATA *ch, CHAR_DATA *target); void system_log (char *str, bool error); void player_log (CHAR_DATA *ch, char *command, char *str); void weather_and_time(int mode); void autosave (void); void autosave_stayputs (void); void update_delays(void); void newbie_hints (void); void set_fighting(struct char_data *ch, struct char_data *vict); void die(struct char_data *ch); void die_follower(struct char_data *ch); void break_delay(struct char_data *ch); void equip_newbie (CHAR_DATA *ch); int load_char_objs(struct char_data *ch, char *name); void read_obj_suppliment (struct char_data *ch, FILE *fp); void write_obj_suppliment (struct char_data *ch, FILE *fp); void unstable (CHAR_DATA *ch, OBJ_DATA *ticket, CHAR_DATA *keeper); int apply_affect (CHAR_DATA *ch, int sn, int duration, int power); void craft_prepare_message (CHAR_DATA *ch, char *message, CHAR_DATA *n, CHAR_DATA *N, CHAR_DATA *T, char *phase_msg, OBJ_DATA *tool, OBJ_DATA **obj_list); int odds_sqrt (int percent); void room_light (ROOM_DATA *room); CHAR_DATA *next_random (int *id); CHAR_DATA *random_chars (CHAR_DATA *char_head, int *id); void free_random_char (int *id); void activate_resets (CHAR_DATA *ch); int get_stink_message (CHAR_DATA *ch, ROOM_DATA *room, char *stink_buf, CHAR_DATA *smeller); int can_see_obj (CHAR_DATA *ch, OBJ_DATA *obj); void room_affect_wearoff (ROOM_DATA *room, int type); void reset_insert (CHAR_DATA *ch, RESET_DATA *reset); int is_true_brother (CHAR_DATA *ch, CHAR_DATA *tch); void m (void); void mm (char *msg); void stop_tolls (CHAR_DATA *ch); int is_human (CHAR_DATA *ch); int is_toll_paid (CHAR_DATA *ch, int dir); CHAR_DATA *levy_collector (ROOM_DATA *room, int dir); void write_stats (void); int is_same_zone (int zone1, int zone2); TEXT_DATA *add_text (TEXT_DATA **list, char *filename, char *document_name); void edit_string (DESCRIPTOR_DATA *d, char *argument); void save_document (CHAR_DATA *ch, char *document_name); HELP_DATA *load_help_file (FILE *fp); void load_help (void); void load_bhelp (void); HELP_DATA *is_help (HELP_DATA *list, char *topic); void write_help (char *filename, HELP_DATA *list); int doc_parse (CHAR_DATA *ch, char *argument, char **start, int *length, int *start_line, int *doc_type); char *get_text_buffer (CHAR_DATA *ch, TEXT_DATA *list, char *text_name); TEXT_DATA *find_text (TEXT_DATA *list, char *buf); void load_documents (void); void write_text (CHAR_DATA *ch, TEXT_DATA *text); HELP_DATA *add_help_topics (CHAR_DATA *ch, HELP_DATA **list, char *argument); void delete_help_topics (CHAR_DATA *ch, HELP_DATA **list, char *argument); int get_next_coldload_id (int for_a_pc); void load_clan_registry (void); char *get_shared_clan (CHAR_DATA *ch, CHAR_DATA *other); void add_clan_id (CHAR_DATA *ch, char *clan_name, char *clan_flags); void add_clan_id_string (char *string, char *clan_name, char *clan_flags); int get_clan (CHAR_DATA *ch, char *clan, int *clan_flags); int get_clan_in_string (char *string, char *clan, int *clan_flags); int get_next_clan (char **p, char *clan_name, int *clan_flags); void add_clan (CHAR_DATA *ch, char *new_clan_name, int clan_flags); char *add_clan_to_string (char *string, char *new_clan_name, int clan_flags); void remove_clan (CHAR_DATA *ch, char *old_clan_name); char *remove_clan_from_string (char *string, char *old_clan_name); char *value_to_clan_flags (int flags); int clan_flags_to_value (char *flag_names); char *display_clan_ranks (CHAR_DATA *ch, CHAR_DATA *observer); int get_next_leader (char **p, char *clan_name, int *clan_flags); int is_area_enforcer (CHAR_DATA *ch); int is_area_leader (CHAR_DATA *ch); char *get_clan_rank_name (int flags); CLAN_DATA *get_clandef (char *clan_name); CLAN_DATA *get_clandef_long (char *clan_long_name); int is_clan_member (CHAR_DATA *ch, char *clan_name); void clan_object_equip (CHAR_DATA *ch, OBJ_DATA *obj); void clan_object_unequip (CHAR_DATA *ch, OBJ_DATA *obj); int is_clan_member_player (CHAR_DATA *ch, char *clan_name); int get_clan_long (CHAR_DATA *ch, char *clan_name, int *clan_flags); int get_clan_long_short (CHAR_DATA *ch, char *clan_name, int *clan_flags); int can_subtract_money (CHAR_DATA *ch, int coppers_to_subtract, int currency_type); void subtract_money (CHAR_DATA *ch, int coppers_to_subtract, int currency_type); int redefine_objects (OBJ_DATA *proto); float econ_markup (CHAR_DATA *keeper, OBJ_DATA *obj); float econ_discount (CHAR_DATA *keeper, OBJ_DATA *obj); int make_change(int money, CHAR_DATA *keeper, int currency_type, OBJ_DATA *tobj, int cmd, CHAR_DATA *ch); void add_combat_log (CHAR_DATA *ch, char *msg); int zone_to_econ_zone (int zone); int get_bite_value (OBJ_DATA *obj); void light (CHAR_DATA *ch, OBJ_DATA *obj, int on, int on_off_msg); void make_height (CHAR_DATA *mob, int range); void make_frame (CHAR_DATA *mob); int is_name_in_list (char *name, char *list); char *vnum_to_liquid_name (int vnum); int obj_mass (OBJ_DATA *obj); int carrying (CHAR_DATA *ch); char *tilde_eliminator (char *string); char *reference_ip (char *guest_name, char *host); int check_account_flags (char *host); void answer_application (CHAR_DATA *ch, char *argument, int cmd); char *see_person (CHAR_DATA *vict, CHAR_DATA *ch); char *see_object (CHAR_DATA *vict, OBJ_DATA *obj); char *see_object_in (CHAR_DATA *vict, OBJ_DATA *obj); void menu_choice (DESCRIPTOR_DATA *d); malloc_t alloc (int bytes, int dtype); /********** LUA PROTOTYPES *******/ struct larg_data *larg_userdata_list; void larg_trigger_time_select(void); void larg_room_trigger_time(ROOM_DATA *targ, CHAR_DATA *ch_targ); void larg_obj_trigger_time(OBJ_DATA *targ, CHAR_DATA *tch); void larg_mob_trigger_time(CHAR_DATA *targ, CHAR_DATA *tch); TRIGGER_DATA *larg_trigger_room_create(int type, char *script, int rvnum, int source); TRIGGER_DATA *larg_trigger_obj_create(int type, char *script, int ovnum, int source); TRIGGER_DATA *larg_trigger_mob_create(int type, char *script, int mvnum, int source); void larg_trigger_add(TRIGGER_DATA *t, TRIGGER_DATA **l); void larg_trigger_remove(TRIGGER_DATA *t); void larg_pushuserdata(lua_State *Lvm, void *data, int type); int larg_execute_script(char *script, char *func, int source, int me, int room, CHAR_DATA *ch_targ, OBJ_DATA *obj, CHAR_DATA *ch, char *txt); void larg_setup_room_triggers(FILE *fl, ROOM_DATA *room); void larg_setup_obj_triggers(FILE *fl, OBJ_DATA *obj); void larg_setup_mob_triggers(FILE *fl, CHAR_DATA *tch); void do_rscript_add (CHAR_DATA *ch, char *argument, int cmd); void larg_room_script_add (CHAR_DATA *ch, char *argument, ROOM_DATA *room); void do_rscript_del (CHAR_DATA *ch, char *argument, int cmd); void larg_room_script_delete (CHAR_DATA *ch, char *argument, ROOM_DATA *room); void do_rscript_list (CHAR_DATA *ch, char *argument, int cmd); void larg_room_script_list(CHAR_DATA *ch, char *argument, ROOM_DATA *room); void larg_mo_script_delete (TRIGGER_DATA *targ, TRIGGER_DATA *list_scrpt); int larg_echo_send_room(lua_State *Lvm);