//*****************************************************************************
//
// portal.c
//
// handles all of the functioning of the portal item type. Stores data about
// the destination vnums of a portal, and does all the legwork for retreiving
// destinations when someone wants to interact with a portal.
//
//*****************************************************************************
#include "../mud.h"
#include "../utils.h"
#include "../storage.h"
#include "../character.h"
#include "../object.h"
#include "../socket.h"
#include "../room.h"
#include "../world.h"
#include "../movement.h"
#include "../inform.h"
#include "../handler.h"
#include "items.h"
#include "../olc2/olc.h"
#include "iedit.h"
//*****************************************************************************
// mandatory modules
//*****************************************************************************
#include "../scripts/scripts.h"
#include "../scripts/pyobj.h"
#include "../scripts/pyroom.h"
//*****************************************************************************
// item data for portals
//*****************************************************************************
typedef struct portal_data {
char *dest;
} PORTAL_DATA;
PORTAL_DATA *newPortalData() {
PORTAL_DATA *data = malloc(sizeof(PORTAL_DATA));
data->dest = strdup("");
return data;
}
void deletePortalData(PORTAL_DATA *data) {
if(data->dest) free(data->dest);
free(data);
}
void portalDataCopyTo(PORTAL_DATA *from, PORTAL_DATA *to) {
if(to->dest) free(to->dest);
to->dest = strdupsafe(from->dest);
}
PORTAL_DATA *portalDataCopy(PORTAL_DATA *data) {
PORTAL_DATA *new_data = newPortalData();
portalDataCopyTo(data, new_data);
return new_data;
}
STORAGE_SET *portalDataStore(PORTAL_DATA *data) {
STORAGE_SET *set = new_storage_set();
store_string(set, "dest", data->dest);
return set;
}
PORTAL_DATA *portalDataRead(STORAGE_SET *set) {
PORTAL_DATA *data = newPortalData();
data->dest = strdup(read_string(set, "dest"));
return data;
}
//*****************************************************************************
// functions for interacting with portals
//*****************************************************************************
const char *portalGetDest(OBJ_DATA *obj) {
PORTAL_DATA *data = objGetTypeData(obj, "portal");
return data->dest;
}
void portalSetDest(OBJ_DATA *obj, const char *dest) {
PORTAL_DATA *data = objGetTypeData(obj, "portal");
if(data->dest) free(data->dest);
data->dest = strdupsafe(dest);
}
//
// cmd_enter is used to go through portals
// usage: enter <object>
//
// examples:
// enter portal enter the thing called "portal" in your room
COMMAND(cmd_enter) {
void *found = NULL;
int found_type = PARSE_NONE;
if(!parse_args(ch, TRUE, cmd, arg, "{ obj.room exit } ", &found, &found_type))
return;
// we're trying to enter an exit
if(found_type == PARSE_EXIT) {
if(try_move_mssg(ch, roomGetExitDir(charGetRoom(ch), found)))
look_at_room(ch, charGetRoom(ch));
}
// we're trying to enter a portal
else {
if(!objIsType(found, "portal"))
send_to_char(ch, "You cannot seem to find an enterance.\r\n");
else {
ROOM_DATA *dest = worldGetRoom(gameworld, portalGetDest(found));
if(dest == NULL)
send_to_char(ch, "There is nothing on the other side...\r\n");
else {
send_to_char(ch, "You step through %s.\r\n", see_obj_as(ch, found));
message(ch, NULL, found, NULL, TRUE, TO_ROOM,
"$n steps through $o.");
char_from_room(ch);
char_to_room(ch, dest);
look_at_room(ch, dest);
message(ch, NULL, found, NULL, TRUE, TO_ROOM,
"$n arrives after travelling through $o.");
}
}
}
}
//*****************************************************************************
// portal olc
//*****************************************************************************
#define IEDIT_PORTAL_DEST 1
// the resedit olc needs these declared
void iedit_portal_menu (SOCKET_DATA *sock, PORTAL_DATA *data) {
send_to_socket(sock, "{g1) Destination: {c%s\r\n", data->dest);
}
int iedit_portal_chooser(SOCKET_DATA *sock, PORTAL_DATA *data,
const char *option) {
switch(toupper(*option)) {
case '1':
text_to_buffer(sock, "Enter new destination (return for none): ");
return IEDIT_PORTAL_DEST;
default:
return MENU_CHOICE_INVALID;
}
}
bool iedit_portal_parser (SOCKET_DATA *sock, PORTAL_DATA *data, int choice,
const char *arg) {
switch(choice) {
case IEDIT_PORTAL_DEST: {
if(data->dest) free(data->dest);
data->dest = strdupsafe(arg);
return TRUE;
}
default:
return FALSE;
}
}
void portal_from_proto(PORTAL_DATA *data, BUFFER *buf) {
if(*bufferString(buf)) {
char dest[SMALL_BUFFER];
sscanf(bufferString(buf), "me.portal_dest = \"%s", dest);
dest[next_letter_in(dest, '\"')] = '\0'; // kill closing "
if(data->dest) free(data->dest);
data->dest = strdupsafe(dest);
}
}
void portal_to_proto(PORTAL_DATA *data, BUFFER *buf) {
if(*data->dest)
bprintf(buf, "me.portal_dest = \"%s\"\n", data->dest);
}
//*****************************************************************************
// pyobj getters and setters
//*****************************************************************************
PyObject *PyObj_getportaldest(PyObject *self, void *closure) {
OBJ_DATA *obj = PyObj_AsObj(self);
if(obj == NULL)
return NULL;
else if(objIsType(obj, "portal"))
return Py_BuildValue("s", portalGetDest(obj));
else {
PyErr_Format(PyExc_TypeError, "Can only get destination for portals.");
return NULL;
}
}
int PyObj_setportaldest(PyObject *self, PyObject *value, void *closure) {
OBJ_DATA *obj = PyObj_AsObj(self);
if(obj == NULL) {
PyErr_Format(PyExc_StandardError, "Tried to set destination for "
"nonexistent portal, %d", PyObj_AsUid(self));
return -1;
}
else if(!objIsType(obj, "portal")) {
PyErr_Format(PyExc_TypeError, "Tried to set destination for non-portal, %s",
objGetClass(obj));
return -1;
}
if(PyString_Check(value))
portalSetDest(obj, PyString_AsString(value));
else if(PyRoom_Check(value))
portalSetDest(obj, roomGetClass(PyRoom_AsRoom(value)));
else {
PyErr_Format(PyExc_TypeError, "portal dest must be a room or string.");
return -1;
}
return 0;
}
//*****************************************************************************
// install the portal item type
//*****************************************************************************
//
// this will need to be called by init_items() in items/items.c
void init_portal(void) {
item_add_type("portal",
newPortalData, deletePortalData,
portalDataCopyTo, portalDataCopy,
portalDataStore, portalDataRead);
// set up the portal OLC too
item_add_olc("portal", iedit_portal_menu, iedit_portal_chooser,
iedit_portal_parser, portal_from_proto, portal_to_proto);
// make it so we can set portal destinations in scripts
PyObj_addGetSetter("portal_dest", PyObj_getportaldest, PyObj_setportaldest,
"the database key of the room we're going to.");
add_cmd("enter", NULL, cmd_enter, POS_STANDING, POS_FLYING,
"player", TRUE, TRUE);
}