/*** Light object ***/
#include "/std/include/std.h"
#include "defines.h"
int level;
set_level(l)
{
level = l;
}
set_duration(d)
{
int i, j;
object en;
if (level < 0)
en = ENV;
else
en = EN(ENV);
call_out("dispel",d);
i = set_light(0);
j = set_light(level);
if (i <= 0 && j > 0)
tell_room(en, "A glowing ball lights up the room.\n");
else if (i > 1 && j <= 0)
tell_room(en, "A cloak of darkness falls upon you.\n");
return level;
}
dispel()
{
int i, j;
i = set_light(0);
j = set_light(-level);
if (i <= 0 && j > 0)
say("The darkness dissolves. You can see again.\n");
else if (i > 1 && j <= 0)
say("The light from the globe fades away, leaving you in the darkness.\n");
destruct(this_object());
}
extra_look() {
if(level < 1) return;
return CAP(ENV->QPRO) + " has a glowing sphere of light at " + ENV->QPOS +
" side";
}