#include "std.h" object sphinx; #undef EXTRA_RESET #define EXTRA_RESET\ if (!sphinx || !present(sphinx)) {\ sphinx = clone_object("obj/treasure");\ call_other(sphinx, "set_id", "sphinx");\ call_other(sphinx, "set_short", "A huge stone Sphinx stands here");\ call_other(sphinx, "set_weight", 1000);\ move_object(sphinx, this_object());\ } ONE_EXIT("players/kantele/west_bridge.c","north", "The Sphinx room", "This is the Sphinx room.\n", 1)