/
string id_desc, long_desc;
int value, local_weight;
string name, alias_name;
string read_msg,name_of_item;

id(str)
{
    return str == "wand";
}

id() {
    return "A small gold wand";
}

long() {
    write("A small gold wand, with some arcane runes.\n");
}

query_value() { return 10000; }

set_id(str) {
    local_weight = 1;
    name = str;
}

set_alias(str) {
    alias_name = str;
}

set_id(str) {
    id_desc = str;
    long_desc = "You see nothing special.\n";
}

set_long(str) {
    long_desc = str;
}

set_value(v) {
    value = v;
}

set_weight(w) {
    local_weight = w;
}


get() {
    return 1;
}

query_weight() {
    return local_weight;
}

init() {
    add_action("read"); add_verb("read");
    add_action("destruct_item"); add_verb("de");
}

read(str) {
    if (str && str !="wand")
        return 1;
    write("To destruct is my purpose, but beaware of the powers.\n");
    return 1;
}
destruct_item(item) {
object ob;
             if (!item)
        return 0;
ob = first_inventory(environment(this_player()));
while(ob) {
name_of_item = present(item);
if (name_of_item)
move_object(ob,this_player());
write(call_other(ob,"short"));
if (!name_of_item)
ob = next_inventory(ob);
    }
    if (!name_of_item)
    name_of_item = present(item);
    if (!name_of_item) {
      write("No such item ("); write(item); write(") here.\n");
      return 1;
    } else {
     destruct(name_of_item);
}
}