<TITLE>Collaborative Information Retrieval: Gopher from MOO</TITLE>
<H1>Collaborative Information Retrieval: Gopher from MOO</H1>
Larry Masinter
<ADDRESS>Larry Masinter is at the Xerox Palo Alto Research Center  <P>
3333 Coyote Hill Road  <P>
Palo Alto, CA 94304  <P>
masinter@parc.xerox.com. </ADDRESS>
Erik Ostrom <ADDRESS> 
Erik Ostrom is at Gustavus Adolphus College.  <P>
He may be reached at eostrom@nic.gac.edu.  </ADDRESS>
  <P>
There are two visions of how use of the global network will evolve in the
future.  First, individuals will use the network as a resource, providing
access to material from libraries and other suppliers of information and
entertainment. Second, in addition to communicating with these data sources,
people will communicate with each other, using a variety of interactive text,
audio, and video conferencing methods.
  <P>
This paper is about a system that combines the two uses: adding an
information retrieval tool (Gopher) to a `text based virtual reality'
environment (MOO). The combination allows informal collaboration using
information retrieval to happen across the network.

<H1>Introduction</H1>
There are two visions of how use of the global network will evolve in the future.
First, individuals will use the network as an information and entertainment
resource, providing access to material from libraries and other suppliers of
information and entertainment. Second, in addition to communicating with these
data sources, people will communicate with each other, using a variety of
interactive text, audio, and video conferencing methods.
  <P>


Although these visions have usually been pursued separately, it is likely that
applications will evolve that combine elements of both.  The introduction of
an information retrieval tool (Gopher) into a social network environment (MOO)
allows exploration of some of the forms such a combination might take.

<H2>Electronic Libraries</H2>

One of the most commonly discussed metaphors for electronic information
retrieval is that of the `electronic library'.  Most of the <A NAME=12 HREF="#pacsl">current
conceptions</A> of electronic libraries describe information repositories of
online material and retrieval tools to help individual users find their way
through this material.  In a comment on creating a national network
of information superhighways, Vice President Gore claimed that one such
application would be to allow a school child to ``come home after class and
...  plug into a digital library that has color -- moving graphics that respond
interactively to that child's curiosity.''[white][white2][gore]
  <P>


A typical description of the electronic library is that users will have access
to the contents of a local library from home or work; larger sources, right up
to the Library of Congress, could be consulted as needed.  The primary
technology elements proposed for funding in the development of electronic
libraries are in the areas of input (scanning, character recognition),
retrieval, and presentation. The entire technology emphasis is on collecting
material and making it available to individuals.\cite{cff}\cite{nb}
  <P>


However, a library is more than just a pile of books. Libraries are
also social spaces. Treating the `electronic library of the future' as
an information repository ignores many of the roles played by current
institutions, where library users interact with their friends,
colleagues, and professionals to finding material that is relevant for
them.
  <P>


In the distributed world of Internet information resources, where
users at home or work interact with online library resources, where
are the librarians?  How can those who know lead those who do not?
Only the most aggressive information seekers spend time scouring the
Internet for interesting information. People most frequently rely on
the most useful form of information retrieval: ask someone who knows.
<P>
Of course, some interactions of this type can be mediated by electronic mail
and newsgroups. However, these asynchronous methods are not interactive:
there's little opportunity to watch others interact with the system, to say,
politely, that you don't understand, or to engage in the other kinds of
behavior that go along with interactive learning.
<P>

The current mechanisms for distributed information in the Internet--
<A NAME=2 HREF="http://info.cern.ch/hypertext/WWW/TheProject.html">World-Wide Web</A>,
<A NAME=3 HREF="http://info.cern.ch/hypertext/Products/WAIS/Overview.html">WAIS</A>,
<A NAME=1 HREF="gopher://gopher.tc.umn.edu/11/Information%20About%20Gopher">Gopher</A>
--do not directly provide any mechanisms for collaboration. The system
described in this paper, MOO-Gopher, shows how an information
retrieval system designed for solitary users can become a part of a
social and collaborative environment.

<H2>Computer-based conferencing</H2> 
Over the last few decades, a number of systems have been devised for
allowing people to `talk' to each other over computer systems. The
earliest mechanisms were person-to-person communication systems, but
even in the <A NAME=21 HREF="#crocker">early '70s</A> multi-person conferencing systems were being
developed.  Out of this work evolved a
variety of systems, including forums in CompuServe, bulletin-board
systems, and, more recently, IRC and MUDs. These services allow
multiple users to communicate with each other real-time.
<P>
MOO, the conferencing system for which we developed MOO-Gopher, is a MUD; that
is, it's
<P>
a software program that accepts `connections' from multiple users across some
kind of network (e.g., telephone lines or the Internet) and provides to each
user access to a shared database of `rooms', `exits', and other objects. Each
user browses and manipulates this database from `inside' one of those rooms,
seeing only those objects that are in the same room and moving from room to
room mostly via the exits that connect them. A MUD, therefore, is a kind of
virtual reality, an electronically-represented `place' that users can
visit.
<A NAME=4 HREF="#curtis">[curtis]</A>
<P>
MUDs were originally developed as games; they grew out of attempts to
build multi-player versions of text-based environments such as
Dungeon, Adventure and Zork. (This part of their heritage is evident in the
name--``MUD'' was originally derived from ``Multi-User Dungeon'', although
other ``D'' words have been suggested as replacements.)
They are considered by some to be frivolous use of
computer systems--some universities have taken to <A NAME=15 HREF="#caf">prohibiting use of
MUDs</A> as a recreational activity that wastes system
resources.  However, the idea behind
MUD--multi-user interaction in a simulated setting--is a powerful one
with many applications.
<P>
A session with a MUD might begin like this (taken from JaysHouse, the MOO
where MOO-Gopher was implemented):

<PRE>
% telnet jayshouse.ccs.neu.edu 1709
Welcome to JaysHouse!

Type:
 `connect <character-name> <password>'
            to connect to your character
 `connect Guest'
            to connect to a guest character
 `@who'     to see who's logged in right now

After you've logged in type:
 `help'     for documentation.

>connect guest
</PRE>
<I> You connect as a guest on JaysHouse. When you first connect, you see a description of the ``room'' you are in.</I>
<PRE>
Underground
This is a dark, cramped space. It appears to be very crowded in here; you keep
    bumping into what feels like drainage pipes, alligators, and other people
    (apparently sleeping). One useful thing that you've discovered in your
    bumbling about is a manhole cover above you.
Don't forget to take a look at the newspaper. Type `news' to see it.
 
>up
</PRE>
<I> Simple ``direction'' commands move you through the MUD world.</I>
<PRE>
Hwy. 169
A swath of blacktop scything through the forest to the west and farmland to
    the east. Trucks rumble past, accelerated to dangerous speeds by
    wild-eyed drivers on dangerous amphetamines; cars scream past as well,
    most piloted by alcohol-mad college students driven over the edge by
    one too many calculus midterms. This is a dangerous place to be. A
    small driveway dips into the woods to the west here, and you notice
    (strangely enough) a manhole cover in the middle of the highway.
</PRE>

MOO--for ``MUD, Object-Oriented''--is a type of MUD that is
particularly extensible, providing an object-oriented, dynamic
language and a ready-made collection of useful objects. MOO includes
its own scheduling mechanism, where programs can schedule asyncronous
activities to occur at a later time.  The
<A NAME=8 HREF="ftp://parcftp.xerox.com//pub/MOO/ProgrammersManual.ps">MOO language</A>
also includes
constructs for creating network connections, which can be used to
provide access to external information sources; it features a novel
`permissions' system, which allows multiple users to develop elements
of the simulation completely independently.
Conventional MUD objects like rooms, exits, and notes, are other
utilities such as a `help' system, tools for collaboration on
programming projects, and a mail system are all implemented within the MOO language.
<P>
MOO, like all MUDs, is also a social environment. MUDs allow individuals to
converse with each other. All the participants in the same `room' hear what
others in the room say. It is possible to `whisper' to another user privately,
or speak aloud.  Coordination of communication happens using familiar
metaphors; to talk to specific people, you go to the room where those people
are.
<P>
In addition to conversational interactions in MOO, it is common for MOO users
to construct things for use by others: a cuisinart in the kitchen, an
operational game (Scrabble, MOOnopoly), a refrigerator for leaving notes for
your friends. It is common for MOO programmers to extend the environment in
personal, interesting, and unexpected ways.

<H1>Gopher in MOO</H1>

The implementation of Gopher in MOO is an example of merging
computer-mediated conferencing and online information retrieval.  It
is an embedding of an information retrieval system (Gopher) in the setting
of a computer-based communication system (MOO), that is extensible,
flexible, and allows users and groups to tailor their own environment.
<P>
The initial motivation behind MOO-Gopher was to provide access, from
MOO, to real world data outside the MOO environment. This would allow
`virtual reality' objects to interact with data that exists outside of
the mud world, but under the programmable control of the inhabitants
of the MOO world.

<P>
A sample `session' in MOO-Gopher illustrates the nature of the interaction.
In this transcript, you've just made your way to the library at JaysHouse.


<PRE>
Library
A small library. It is lit by several small lamps.  A big oak bookcase stands against a
 wall.
You see the slate dispenser, a Roget's Thesaurus, a treatise on why MOOs are not a
 waste, a note about MOO-client protocol, a dictionary, a Sample Help Text, a note
 called 'help movement', and the Gopher Slate here.
</PRE>
<I> You arrive at the library. There are a lot of objects here.</I>
<PRE>
Larry arrives.
Larry says, "Hello"
</PRE>
<I> Larry comes into the room and greets you. You talk back.</I>
<PRE>
>"hello

You say "hello"
</PRE>
<I> You type in the command</I> <SAMP>"hello</SAMP> <I> to communicate.</I>
<PRE>
Jay arrives.
Larry says, "welcome"

>look at gopher slate
</PRE>
<I> The</I> <SAMP>look at</SAMP> <I> command lets you examine objects.</I>
<PRE>
Gopher Slate
1. The U of I Weather Machine (menu)
2. Electronic Frontier Foundation archives(menu)
3. parcftp MOO anonymous FTP information(menu)
4. Gopher sites for biology (menu)
5. Movie reviews (menu)
6. Mankato State University (menu)
7. MSEN inc (menu)
</PRE>
<I> The gopher slate looks like it has a familiar Gopher menu on it.</I>
<PRE>
>"I came to try out gopher

You say, "I came to try out gopher"
Larry says, "What did you want to look for?"

>"A favorite gopher for biologists is at ftp.bio.indiana.edu

You say, "A favorite gopher for biologists is at ftp.bio.indiana.edu"
Larry jumps to ftp.bio.indiana.edu socket 70 on Gopher Slate.

>look at slate

Gopher Slate: <A NAME=17 HREF="gopher://ftp.bio.indiana.edu/">ftp.bio.indiana.edu</A> <jump>
1. About-IUBio-Archive  [ 7Dec92, 24kb]
2. About-New-Features (menu)
3. Flybase (menu)
4. Genbank-Sequences (menu)
5. IUBio-Software+Data (menu)
6. Molecular-Biology (menu)
7. Network-News (menu)
8. Other-Bio-Gophers-Etc (menu)
9. Other-Gophers-Etc (menu)
10. Species (menu)
11. This-Gopher (menu)
12. Tunnel to Gopher+ door of IUBio (menu)
</PRE>
<I> You talk to Larry about some favorite places, and he points the slate at it.</I>
<PRE>
Larry says, "everytime someone moves the gopher pointer, the slate's description
 changes"
Larry goes back up a level on Gopher Slate.
Larry picks '2. Electronic Frontier Foundation archives (menu)' on Gopher Slate.
Larry says, "so now, look at the slate again"

>look at slate

Gopher Slate: <A NAME=18 HREF="gopher://gopher.eff.org/">gopher.eff.org</A> Electronic Frontier Foundation archives
1. About the Electronic Frontier Foundation's Gopher Service
2. About the Electronic Frontier Foundation
3. Electronic Frontier Foundation Files & Information (menu)
4. Computers & Academic Freedom mailing list archives & info (menu)
5. EFF-Austin Gopher Service (menu)
6. Other Gopher and Information Servers (menu)
Larry says, "if you want to choose an item, just say 'pick <number> on slate'"

>pick 2 on slate
</PRE>
<I> Now choose a menu item.</I>
<PRE>
You pick '2. <A NAME=19 HREF="gopher://gopher.eff.org/00/about-eff">About the Electronic Frontier Foundation</A>' on Gopher Slate.
******************************************* 
General Information about the Electronic Frontier Foundation
******************************************* 

The Electronic Frontier Foundation (EFF) was founded in July, 1990, to assure freedom of
 expression in digital media, with a particular emphasis on applying the
 principles embodied in the Constitution and the Bill of Rights to computer-based
 communication.
-1 of 24-- 'next on Gopher Slate' for more -

>"I did it ahah

You say, "I did it ahah"
Larry claps
</PRE>

The ``virtual'' aspect of MOO allows the often daunting mass of
available information to be embedded in more familiar metaphors:
rooms, pieces of paper, a juke box which plays song lyrics.  Instead
of simply providing an additional set of commands for locating and
retrieving information, or a gateway to a traditional client, MOO
makes it possible to fit information services into the comfortable
semi-realistic interface that the rest of the MOO provides.
   
The multi-user aspect of MOO has several significant implications.
First, it makes it easy for people to work together.  When using an
information resource privately, the user has to be lucky enough to
have a helpful person around, or may end up mailing out a plea for
help to some mailing list or newsgroup.  When using MOO, the user is
fairly likely to find direct interaction with someone helpful.  In
addition, MOO provides a way for people who are simply after the same
kind of information to work together to find it.  This is of course
simple enough for people physically located in the same room, but
collaboration across a greater distance can be very difficult.
<P>
Second, the fact that MOO provides easy interaction between people,
and that MOO information tools, programmed in MOO code, can be easily
manipulated from within an interactive session, means bugs can be
fixed and new features and tools added very quickly. 
It is usually 
difficult for the implementor of a
software tool to observe, first hand, how the tool is being used. In
MOO, this kind of interaction is frequent: by observing the errors and
misunderstandings of novice users, the implementor can see the ways in
which a user interface is confusing or awkward.
It's often hard
for an ordinary user of a piece of software to provide adequate information for
the programmer to locate a bug.  But in MOO sessions, the users can
talk about problems, the developers can work with them, possibly
adding debugging information to the code as it's being used, to figure
out what exactly is going on.  And often the problems can be located
and fixed on the fly, in a matter of a few minutes.

<H2>Why Gopher?</H2>

Of the popular systems for network information retrieval, Gopher had three
advantages for MOO implementation: there is a large supply of information
available from Gopher servers across the internet; most information in Gopher
servers is provided as plain text; and the protocol is very simple.
<P>
Retrieving a piece of information with Gopher requires a stateless
transaction: the client opens a telnet connection to a given socket at the
server, send a selector string, and collects the response: one connection, one
(single-line) command, one (arbitrary-length) response.  All Gopher
interactions are based on this simple mechanism, whether doing a search,
fetching text or an image, or getting back a directory in a hierarchy.

<H2>MOO implementation of Gopher</H2>

The Gopher interface in MOO can be divided into two parts.  One part is a
single object which provides raw programmatic access to arbitrary Gopher data;
the other is a set of objects which provide user interfaces to Gopher data, or
in some cases specific subsets of that data.

<H3>Getting at the data</H3>

The centerpiece of MOO-Gopher is an object which acts as the shared
programmatic interface between all other MOO objects and the data
accessible through Gopher, by any process or user. 
<P>
In order to improve efficiency, the Gopher implementation does caching--it keeps track of recent requests, and the time they occurred, and
just returns the `old' data if it isn't too old. The cache is global.
<P>
This provides only a programmatic interface to Gopher--that is, it
provides data in a form that can be passed around by MOO programs, but
can't be easily used (or even seen) by ordinary users.  In order to be
useful, MOO-Gopher needed user interface objects--objects which
provide the user with a view on some part of Gopher space.  These have evolved
over time, from our initial experiments with ``Gopher rooms'' to our current
``Gopher slates'' and other objects.

<H3>Gopher rooms</H3>

The first visible interface built was a `Gopher room'. The idea was
that the users of the MOO-Gopher system would be in a room. Anyone in
the room could issue commands to manipulate the state of the Gopher
interface. The choice of a `room' was to allow multiple participants
to share a common experience, and to make the manipulation of the
Gopher interface as much like an conventional Gopher interface as
possible. Many different Gopher rooms could operate simultaneously, so
that different conversations could be held.
<P>
The Gopher Room worked very much like a traditional Gopher
client in its command structure. As with most MOO things, state is
permanent: if you leave the MOO and come back another day, the room
will be in the same state you left it, unless someone else came in and
changed it.
<P>
The Gopher room keeps track of a `stack' of visited nodes. When you
`pick' a menu choice (or `jump' to an unrelated Gopher node), the
Gopher room's state changes to point at the new menu, but the old menu
is kept on the stack. You can then `pop' the stack to go back to where
you picked from. Picking a text node was different--it would show
the text to you (and no one else), but not change the state of the
room.
<P>
In the initial design, everyone in the room saw all changes to the
room, but there were some complaints--people didn't want to see the
various state changes if they weren't interested, but did want to talk
to those who did the retrievals.  Also, anyone in the room could
change the state at any time.  This became a problem if two people
were trying to work together--they could accidentally stumble over
each other's commands.  A simple interlock was added: you couldn't
`pick' a line unless you had seen the current menu.

<H3>Gopher notes</H3>

The idea behind Gopher notes was to make something that looked and acted like
a regular MOO note--a piece of paper that could be carried around and that
stored information that could be read--except that it got its data directly
from Gopher.  This was an attempt to allow `permanent' objects on the MOO--as
opposed to the rooms, which contained constantly changing information--that
contained virtually (or meta-virtually) stored text.  Notes had the advantage
that they could be picked up, carried around, shown to people in other rooms,
and essentially handled as semi-realistic objects--different from the
``abstract'' feel of the room.

<H3>Gopher lists</H3>

Many Gopher clients let the user make a list of ``bookmarks'' or
things to remember, so you can easily get back to a place that you
thought was interesting.  The first attempt at providing some kind of
memory in Gopher took the form of a list, like a note, that you could
copy Gopher nodes onto from a room.  A player could then carry that
around, show it to people, or take it to a Gopher room and use it to
guide a jump to a site referred to by the list.

<H3>Gopher slates</H3>

After a while, it became clear that the `room' metaphor, while convenient in
terms of command line syntax, was awkward to use.  It was inconvenient
to have to be in a special kind of room just to access Gopher. When you were
in a Gopher room, it didn't feel like a room; it felt like a Gopher client
with people in it.  The Gopher room idea took advantage of the collaborative
nature of MOO, but not its ability to present information to people in a
familiar setting.  Notes were a familiar kind of object, and you could use
them in familiar sorts of ways (reading a note, as opposed to ``picking'' an
item from a list); however, they were a lot less flexible, so they lost most
of the advantage of actually having the full Gopher service behind them.  You
couldn't navigate your way around Gopher with a note; you could only put
something on it and then have people read it.
<P>
This led to the development of a `Gopher slate'.  We wanted something that
was portable, like the notes, but also allowed the user to move through
Gopher space, like the rooms.  The initial idea was a sort of chalkboard that
you could carry around and show to people.  What we ended up with was a
laptop computer, since it's rare that you point at something on a chalkboard
and the whole chalkboard erases itself and replaces the text with some
different piece of text.  The laptop was a straightforward translation of
Gopher into MOO terms: You use a computer which has a Gopher client (not in
so many words), and manipulate it in various ways.  This wasn't as intuitive
as the Gopher notes, again, but it carried out the function that the Gopher
rooms had handled, while also being portable.
<P>
One problem with moving from rooms to slates was a loss of convenience.  With
many Gopher clients, you can get around by simple one-keystroke or
point-and-click commands.  Given the MOO environment, we couldn't easily do
that.  (The shortest commands possible are two keystrokes--one letter and the
enter key.)  In the Gopher rooms, though, we could still use fairly short
commands, one or two words like ``pop'' or ``pick 7''.  Once we went to the
``slates'' metaphor, because of the way the usual MOO parser works, we had to
use commands like ``pick 7 on slate'', always specifying the object we wanted
to work with.  If there was more than one slate in the room, we would have to
specify further: ``pick 7 on jonny's slate''.  After a while we worked out a
system where you could ``work with Jonny's slate'' and then the slate commands
would be abbreviated to the form they had in rooms--``pick 7'', and so on.  The
long forms were still available if you wanted to do something quickly with a
slate without formally starting to work with it.

<H3>Gopher notebooks</H3>

The next general Gopher navigation tool we plan is a ``notebook''.  The
notebook will be a looseleaf binder filled with ``pages'' of various sizes,
arranged so that each Gopher directory page is followed by a series of
smaller pages, each of them an entry from the directory.  Search items will
take the form of ``indexes'', in which you'll be able to look something up and
get a reference.  Remembering items will be represented as writing them down
in a ``table of contents'' at the beginning of the notebook.  It should be
possible to ``copy'' a page from a notebook, automatically creating a Gopher
note, and to ``insert'' a note in another notebook, adding it to the notebook's
table of contents.
<P>
We hope that the notebooks will bridge the gap between the flexibility of the
room and slate, and the familiarity of the Gopher note.  It remains to be
seen whether we can make the ``page size'' representation clear enough to make
this familiarity work out.

<H3>Other objects</H3>

Besides these general ways of navigating around Gopher space, programmers have
been writing specific objects that use individual Gopher sites but provide a
``realistic'' interface to them, using a physical analogy for information
space.  For example, in JaysHouse, there is a ``retargetable
weather map'' in the Living Room; imagine something like
the one a television meteorologist uses.  A user can turn the map to a given
state, press buttons to get forecasts for specific cities, or set the type of
information it provides (temperature, pressure, and so on).  In this
way, you can find out the weather without going through a series of menus.
There's also a
juke box which prints out the lyrics to the songs selected.  Users can choose
to listen casually or intently to the juke box, or just ignore it completely.
(Users who listen casually tend to miss a lot, and of course users who ignore
it miss everything.)  Both of these objects illustrate the use of data
available via Gopher to enrich the text-based world of the MOO.

<H3>Text forwarding: linking MOO, Gopher, and electronic mail</H3>

When you use MOO-Gopher to read a text, you're forced to use the MOO's
limited internal text-reading facilities.  MOO is set up for simple
line-by-line communications; as such, it's not a great environment for
reading a lengthy piece of text, possibly moving back and forth within the
text.
<P>
Several users of the early MOO-Gopher objects said that they would like to
have the things they found emailed to them.  This would allow them to keep
the texts around in a more permanent form; to more easily cut and paste, for
example to quote in another text; and, of course, to use their regular tools
just to read the text.  We implemented this through a ``mailme'' command; users
could ask the MOO to mail them notes, or selections from slates or rooms.
<P>
This text-forwarding facility comes in handy frequently; for example, when
one of us was looking for the registration form for the Gopher '93
conference, and happened to be logged on to the MOO, he used MOO-Gopher to
find the form, and had the MOO mail it to him, so he could print it out and
send it in.
<P>
Text-forwarding is also useful for items that aren't meant to be read
as flat ASCII.  MOO currently can't deal with binary Gopher items;
however, there are a number of formats that are composed of printable
ASCII characters but aren't especially readable in that primitive
form.  TeX and Postscript are two examples.  When a user finds a
document in one of these formats, the simplest way to read it is to
have it mailed, and then read it with a TeX or Postscript viewer
locally.
<P>
When the Gopher object is pointed towards a directory, rather than a
piece of text, the mailed form is somewhat different.  A directory is
mailed as a sequence of Gopher nodes, in the standard ``Gopher
bookmark'' format--these can then be edited into a file, and some
clients will understand these as a list of interesting Gopher items.
This allows us to bridge a gap between MOO-Gopher and local Gopher
clients.
<P>
A less clumsy way to bridge that gap is to use specialized clients.  We
worked out a protocol in which the MOO sends a string to the client, and the
client invokes a local Gopher client to bring up the indicated item.

<H1>Users and communities</H1>

After the initial Gopher room was working, we advertised its existence on the
comp.infosystems.gopher newsgroup.  There was a fair amount of response from
that announcement; in particular, one user logged on, looked around, and
wrote a <A NAME=20 HREF="#bionaut">review</A> that he posted on netnews; this brought a
wave of biologists to the MOO. A group of biologists is currently building an
electronic meeting center, designed for virtual conferences but also for
informal discussions.
<P>
Although Gopher was the initial attraction for the biologists, it isn't
central to their plans for the conference center; the nature of MOO in
general lends itself to the ``virtual conference'' idea, by being interactive
and providing a somewhat familiar environment--rooms, people, tables and so
on, as opposed to the more abstract forms of, say, Usenet, email, and IRC.
However, Gopher provides them with some useful tools.
<P>
At a conference, it's possible for a speaker to show slides, or overhead
projections.  In the context of a MOO conference, this would take the form of
information available via Gopher.  The speaker would prepare ahead of time by
making a ``slide'' that points to a given item in Gopher space; then, during
the presentation, the act of ``showing the slide'' would cause a message to be
printed to the audience's client programs, indicating that this item should
be retrieved and displayed.  Fortunately, many biological resources are
already available via Gopher; so there's some degree of Gopher sophistication
in the community.
<P>
In less formal settings, people use MOO-Gopher, not for showing prepared
``slides'', but for collaborative exploration of Gopher space, usually with the
intent of solving a problem or finding the answer to a question.  Many of our
users have Gopher clients locally; so why do they use MOO-Gopher instead?
Mostly because MOO offers a collaborative medium for information retrieval,
as opposed to the isolated feel of other Gopher clients.

For example, recently a team of six MOOers at JaysHouse entered the
Internet Scavenger Hunt. The Internet Scavenger Hunt is a monthly
contest to find information that is publically available over the
network. The team worked together, on MOO, to collaborate on finding
the answers to the questions posed. They used Gopher slates
extensively (although not exclusively) as a way to help each other.
<P>
People involved in that experience found that:
<UL>
<LI>  MOO makes it easier to brainstorm about how to find a
desired piece of information.  The scavengers could pick up on each other's
ideas and take them in different directions, as opposed to just searching
independently.

<LI>  MOO, by being a semi-realistic environment, made it easier to
communicate results to one another.  It feels more comfortable to
``show a note'' to someone than to supply a Gopher address.
</UL>

Of course, these advantages would hold for a group working together in
physical space as well.  The difference is that the MOO scavenger hunt
team could work together while situated in offices and computer labs
in such disparate locations as Boston, Palo Alto, and Oxford.

<H1>Related Work</H1>

The <A NAME=23 HREF="#astro-vr">Astro-VR
project</A> was conceived as a way to allow astronomers to hold
virtual conferences using MOO. Its creators believed that MUDs could
be used to provide an intuitive interface in a closed
``cyberspace''.In Astro VR, a special `client' program is used to
decode commands sent by the moderator of a conference. Many systems
(CompuServe, BBS systems) are discovering novel ways to combine
interactive communication with information retrieval.<A NAME=11 HREF="#brinker">[brinker]</A>

<H1>Conclusions</H1>
The Gopher interface in MOO is evolving. The environment of MOO
provides a rich, active environment for exploring a variety of user
interfaces to information retrieval tools. Watching users attempt to
explore current tools provides insight into how the tools might
evolve.
<P>
Information retrieval without collaboration lacks an important element
of how people interact with information. MOO-Gopher is an effective
means of bringing information retrieval into a collaborative
environment.  Friends and colleagues use MOO-Gopher together,
brainstorming ways to find needed resources.
<P>
In the online setting, information access tends to be far less formal
than what happens in a physical library.  Online information is used
for gathering small bits of information (a word in a dictionary or
encyclopedia, an article in a database), while library use tends to be
structured more around formal research.
<P>
There is much more peer collaboration in online information access
than there is in a physical library; those who maintain their site's
information repositories fill the role of librarians, but currently do
not interact as strongly with the user community.

<H1>Acknowledgements</H1>
Thanks to Michele Evard, Pavel Curtis, Kent Pitman, Marilyn Carter and
Amy Bruckman for their comments on this paper.  Thanks to Jay Carlson,
who runs JaysHouse, and to Northeastern University, where it runs.
JaysHouse is accessible from the Internet at <A NAME=5 HREF="telnet://guest@jayshouse.ccs.neu.edu:1709">jayshouse.ccs.neu.edu, port 1709</A>.
<H1>Bibliography</H1>
<UL>
<LI>T. Berners-Lee, ``Uniform Resource Locators,'' working draft,
CERN, 30 March 1993.
<TT> ftp://info.cern.ch//pub/ietf/url4.ps</TT>


<LI>
<A NAME=crocker>R. Bretz, J. Carlisle et al.  ``A Teleconference on TELECONFERENCING,'' Working Paper, ISI/WP-3, USC Information Sciences Institute, September 1976.</A>

<LI> 
<A NAME=brinker>S. Brinker, ``Corporate bulletin board systems:
customer support and more in the 1990s,'' <I>Telecommunications</I>,
25(11):33, November 1991.</A>

<LI> 
<A NAME=white></A>
B. Clinton and A. Gore, <A NAME=6 HREF="gopher://wiretap.spies.com/0/Clinton/prez/930222.silicon">``Remarks by the President and Vice President to Silicon Graphics Employees,''</A> Executive Office of the President, The White House, Office of the Press Secretary, February 22, 1993.

<LI> 
<A NAME=curtis></A>P. Curtis, <A NAME=22 HREF="ftp://parcftp.xerox.com/pub/MOO/papers/DIAC92.ps">``Mudding: Social Phenomena in Text-Based Virtual Realities,''</A> in the Proceedings of the 1992 Conference on the Directions and Implications of Advanced Computing, Berkeley, May 1992. Also available as Xerox PARC technical report CSL-92-4.

<LI> 
<A NAME=astro-vr></A>P. Curtis and D. Nichols. <A NAME=10 HREF="ftp://parcftp.xerox.com/pub/MOO/papers/MUDsGrowUp.ps">``MUDs Grow Up: Social Virtual Reality in the Real World,''</A> unpublished report, May 5, 1993.

<LI> 
<A NAME=bionaut></A>R. Harper, <A NAME=24 HREF="gopher://actlab.rtf.utexas.edu/0/MUD/Research/Notes/moo.gopher">``For Such Times As These,''</A> <CITE>Bio-Naut Newsletter</CITE>, No 23, August 1, 1993.

<LI> 
<A NAME=cff>J. Hartmanis and H. Lin, eds. ``Computing the Future: a Broader Agenda for Computer Science and Engineering,'' National Academic Press, Washington, D.C. 1992.</A>

<LI> 
\bibitem{markoff}J. Markoff, ``The staggering scope of the Internet: a thicket of networks wound 'round the globe,'' {\em Digital Media: A Seybold Report,},  vol. 1, issue N11, April 20, 1992.

<LI> 
<A NAME=nb></A>J. McCormick, <A NAME=13 HREF="news:NB930226.22@clarinet.com">``Library of Congress Wants to Charge for Electronic Records,''</A> <CITE>NewsByte newswire</CITE>, Clarinet News Service, &lt;NB930226.22@clarinet.com&gt;, February 26, 1993.

<LI> 
[astrovr2]K. Savetz, ``Astronomers to Chat in Virtual Reality--Unique software based on MOO,'' <CITE>LambdaMOOspaper</CITE>, Volume 1 Issue 6, June 21, 1992.
<SAMP><A NAME=9 HREF="telnet://connect%20guest@lambda.parc.xerox.com:8888">telnet lambda.parc.xerox.com 8888</A></SAMP>, then <SAMP>connect guest</SAMP> and <SAMP> @read 6 on *paper</SAMP>.

<LI> 
<A NAME=gore>P. Trounstine, ``Clinton's High-Tech Initiative -- He Proposes Spending Billions To Keep U.S. on Cutting Edge,'' <CITE>San Jose Mercury News</CITE>, p. 1A, February 23, 1993.</A>

<LI> 
<A NAME=caf></A>B. Verser, <A NAME=14 HREF="gopher://gopher.eff.org/0/academic/news/cafv01n43">``Network utilization by MUD players (was Re: Gaming),''</A> <CITE>Computers And Academic Freedom Newsletter</CITE>, v.1, n.43, Dec 15, 1991.

<LI> 
<A NAME=white2></A><A NAME=25 HREF="gopher://wiretap.spies.com/0/Clinton/prez/930222.tech.2">``Technology for America's Economic Growth: A New Direction to Build Economic Strength (White Paper),''</A> <CITE>White House Press Release</CITE>, February 23, 1993.

<LI> 
<A NAME=pacsl>Undated discussion on PACS-L Bitnet group (PACS-L@UHUPVM1.BITNET), topic ``virtual libraries''.</A>
</UL>
<H1>Author Information</H1>
Larry Masinter is at the Xerox Palo Alto Research Center, where he
currently works on projects relating to document management and
information access.  He has worked on programming environments and
development tools, and received the 1992 ACM Software System Award for
his work on the Interlisp system.  He received his B.A. from Rice
University in 1970, and his Ph.D. in Computer Science from Stanford
University in 1980.  He is known as Larry on JaysHouse, and Grump on
LambdaMOO.

Erik Ostrom is a student at Gustavus Adolphus College, where he is
studying computer science and religion.  He has worked on a variety of
projects related to text-based simulated environments (primarily MOO)
and hypertext information access (jtext and, more recently, Hyper-G).
He is known as Joe Feedback or Erik on assorted MOOs.

<H1>Epilogue</H1>
<I> The authors developed MOO-Gopher together (and wrote the first draft of this paper) without ever having met, communicating only via MOO and electronic mail.</I>
<PRE>
You join Michele.
Michele says, "Hi!"
>:waves
Grump waves
JoeFeedback tried to just stay in one place.
>:made a shortened transcript, but it is too long still
Grump made a shortened transcript, but it is too long still
JoeFeedback is too!
JoeFeedback says, "Maybe not."
JoeFeedback says, "Send it to me."
Michele says, "Transcript?  Oh, right."
>:added an introduction
Grump added an introduction
>"at least, Mickey thought we should talk more about the second thing
You say, "at least, Mickey thought we should talk more about the second thing"
JoeFeedback says, "exporting?"
JoeFeedback hsm
JoeFeedback nods.
JoeFeedback says, "It's too bad we don't have more to say about it."
>"oh, we can make stuff up
Michele rereads 'combining bringing'
You say, "oh, we can make stuff up"
JoeFeedback says, "Actually, we have some stuff, but it's not clear in the
 beginning that we're going to talk about it."
JoeFeedback says, "Oh good."
>:changes combining bringing
Grump changes combining bringing
>:wonders if we should include a transcript of talking about the paper
Grump wonders if we should include a transcript of talking about the paper
>:grins
Grump grins
JoeFeedback thought that was a significant part of Mickey's comments--that
 we should say in the beginning why people should be interested.
JoeFeedback picks up bonker.
>"I tell people I'm working on a paper with someone that I've never met who
 goes by 'Joe Feedback' and they don't believe me.
JoeFeedback bonks Grump with bonker.... Grump says "Oif"
You say, "I tell people I'm working on a paper with someone that I've never
 met who goes by 'Joe Feedback' and they don't believe me."
Michele grins.
JoeFeedback laughs.
</PRE>