/***************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* In order to use any part of this Merc Diku Mud, you must comply with *
* both the original Diku license in 'license.doc' as well the Merc *
* license in 'license.txt'. In particular, you may not remove either of *
* these copyright notices. *
* *
* Much time and thought has gone into this software and you are *
* benefitting. We hope that you share your changes too. What goes *
* around, comes around. *
***************************************************************************/
/***************************************************************************
* God Wars Mud improvements copyright (C) 1994, 1995, 1996 by Richard *
* Woolcock. This mud is NOT to be copied in whole or in part, or to be *
* run without the permission of Richard Woolcock. Nobody else has *
* permission to authorise the use of this code. *
***************************************************************************/
#if defined(macintosh)
#include <types.h>
#else
#include <sys/types.h>
#endif
#include <ctype.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include "merc.h"
/*
* Local functions.
*/
//bool is_note_to args( ( CHAR_DATA *ch, NOTE_DATA *pnote ) );
//void note_attach args( ( CHAR_DATA *ch ) );
//void note_remove args( ( CHAR_DATA *ch, NOTE_DATA *pnote ) );
void talk_channel args( ( CHAR_DATA *ch, char *argument,
int channel, const char *verb ) );
char * oldelang args( ( CHAR_DATA *ch, char *argument ) );
char * badlang args( ( CHAR_DATA *ch, char *argument ) );
char * darktongue args( ( CHAR_DATA *ch, char *argument ) );
char * drunktalk args( ( CHAR_DATA *ch, char *argument ) );
char * beasttalk args( ( CHAR_DATA *ch, char *argument ) );
char * beastchat args( ( CHAR_DATA *ch, char *argument ) );
char * socialc args( ( CHAR_DATA *ch, char *argument, char *you, char *them ) );
char * socialv args( ( CHAR_DATA *ch, char *argument, char *you, char *them ) );
char * socialn args( ( CHAR_DATA *ch, char *argument, char *you, char *them ) );
/*
* Generic channel function.
*/
void talk_channel( CHAR_DATA *ch, char *argument, int channel, const char *verb )
{
char buf[MAX_STRING_LENGTH];
char buf2[MAX_STRING_LENGTH];
DESCRIPTOR_DATA *d;
int position;
if (!IS_NPC(ch) && IS_POLYAFF(ch, POLY_ZULO))
{
if ( IS_DEMON(ch) )
send_to_char( "Not in Demon Form.\n\r", ch );
else
send_to_char( "Not in Zulo Form.\n\r", ch );
return;
}
if ( argument[0] == '\0' )
{
sprintf( buf, "%s what?\n\r", verb );
buf[0] = UPPER(buf[0]);
return;
}
if ( IS_HEAD(ch, LOST_TONGUE) )
{
sprintf( buf, "You can't %s without a tongue!\n\r", verb );
send_to_char( buf, ch );
return;
}
if ( IS_EXTRA(ch, GAGGED) )
{
sprintf( buf, "You can't %s with a gag on!\n\r", verb );
send_to_char( buf, ch );
return;
}
if ( IS_NPC(ch) || IS_SET(ch->act, PLR_SILENCE) )
{
sprintf( buf, "You can't %s.\n\r", verb );
send_to_char( buf, ch );
return;
}
if (ch->in_room != NULL && IS_SET(ch->in_room->added_flags, ROOM2_SILENCE))
{
sprintf( buf, "You can't %s.\n\r", verb );
send_to_char( buf, ch );
return;
}
REMOVE_BIT(ch->deaf, channel);
switch ( channel )
{
default:
sprintf(buf,"You %s '#p$T#n'.", verb);
if (!IS_NPC(ch) && ch->pcdata->condition[COND_DRUNK] > 10)
act( buf, ch, NULL, drunktalk(ch, argument), TO_CHAR );
else if (!IS_NPC(ch) && ch->pcdata->wolf > 0 && IS_VAMPIRE(ch) &&
!IS_SET(world_affects, WORLD_NICE) && !IS_ABOMINATION(ch))
act( buf, ch, NULL, beastchat(ch, argument), TO_CHAR );
else
act( buf, ch, NULL, argument, TO_CHAR );
/*
sprintf( buf, "You %s '#p%s#n'.\n\r", verb, argument );
send_to_char( buf, ch );
*/
sprintf( buf, "$n %ss '#p$t#n'.", verb );
sprintf( buf2, "$n %ss '#p$t#n'.", verb );
break;
case CHANNEL_IMMTALK:
sprintf( buf, "#G[#7$n#G] #R<#7$t#R>#n" );
sprintf( buf2, "#r$n: $t#n" );
position = ch->position;
ch->position = POS_STANDING;
act( buf, ch, argument, NULL, TO_CHAR );
ch->position = position;
break;
case CHANNEL_BUILD:
sprintf( buf, "#L[#7BUILD#L] #R(#7$n#R) #C<#7$t#C>#n" );
sprintf( buf2, "#rBUILD $n: $t#n" );
position = ch->position;
ch->position = POS_STANDING;
act( buf, ch, argument, NULL, TO_CHAR );
ch->position = position;
break;
case CHANNEL_VAMPTALK:
if (!IS_NPC(ch) && IS_ABOMINATION(ch))
{
sprintf( buf, "<($n)> #c$t.#n" );
sprintf( buf2, "<($n)> #c$t.#n" );
}
else if (!IS_NPC(ch) && IS_LICH(ch))
{
sprintf( buf, "<{$n}> #c$t.#n" );
sprintf( buf2, "<{$n}> #c$t.#n" );
}
else if (!IS_NPC(ch) && IS_GHOUL(ch))
{
sprintf( buf, "<$n> #c$t.#n" );
sprintf( buf2, "<$n> #c$t.#n" );
}
else
{
sprintf( buf, "<<$n>> #c$t.#n" );
sprintf( buf2, "<<$n>> #c$t.#n" );
}
position = ch->position;
ch->position = POS_STANDING;
act( buf, ch, argument, NULL, TO_CHAR );
ch->position = position;
break;
case CHANNEL_HOWL:
sprintf( buf, "You howl '#c$t#n'." );
sprintf( buf2, "$n howls '#c$t#n'." );
position = ch->position;
ch->position = POS_STANDING;
act( buf, ch, argument, NULL, TO_CHAR );
ch->position = position;
break;
case CHANNEL_MAGETALK:
sprintf( buf, "{$n} '#c$t#n'." );
sprintf( buf2, "{$n} '#c$t#n'." );
position = ch->position;
ch->position = POS_STANDING;
act( buf, ch, argument, NULL, TO_CHAR );
ch->position = position;
break;
}
for ( d = descriptor_list; d != NULL; d = d->next )
{
CHAR_DATA *och;
CHAR_DATA *vch;
och = d->original ? d->original : d->character;
vch = d->character;
if ( d->connected == CON_PLAYING
&& vch != ch
&& !IS_SET(och->deaf, channel) )
{
if ( channel == CHANNEL_BUILD && !IS_IMMORTAL(och) )
continue;
if ( channel == CHANNEL_IMMTALK && get_trust(och) <= LEVEL_BUILDER )
continue;
if ( channel == CHANNEL_VAMPTALK && (!IS_NPC(och) && !IS_VAMPIRE(och)))
continue;
/*
if ( channel == CHANNEL_HOWL && (!IS_NPC(och) && !IS_WEREWOLF(och)))
continue;
*/
if ( channel == CHANNEL_HOWL && (!IS_NPC(och) &&
!IS_WEREWOLF(och) && !IS_POLYAFF(och,POLY_WOLF)
&& !IS_IMMORTAL(och)))
{
if ((och->in_room) && (ch->in_room))
{
if ((och->in_room == ch->in_room))
{
act("$n throws back $s head and howls loudly.", ch , argument , och, TO_VICT);
continue;
}
else if ((och->in_room->area == ch->in_room->area ))
{
act("You hear a loud howl nearby.", ch , NULL , och, TO_VICT);
continue;
}
else
{
act("You hear a loud howl in the distance.", ch , NULL , och, TO_VICT);
continue;
}
}
}
if ( channel == CHANNEL_MAGETALK && (!IS_NPC(och) &&
!IS_MAGE(och) && !IS_IMMORTAL(och)))
continue;
if ( channel == CHANNEL_PRAY && (!IS_NPC(och) && !IS_DEMON(och)))
continue;
if ( channel == CHANNEL_YELL
&& vch->in_room->area != ch->in_room->area )
continue;
position = vch->position;
if ( channel != CHANNEL_SHOUT && channel != CHANNEL_YELL )
vch->position = POS_STANDING;
if (!IS_NPC(vch) && IS_VAMPIRE(vch) &&
strlen(ch->side) > 1 && strlen(vch->side) > 1 &&
str_cmp(ch->side,vch->side) )
{
act( buf2, ch, argument, vch, TO_VICT );
vch->position = position;
continue;
}
if (!IS_NPC(vch) && (IS_WEREWOLF(vch) || IS_IMMORTAL(vch)))
{
act( buf2, ch, argument, vch, TO_VICT );
vch->position = position;
continue;
}
act( buf, ch, argument, vch, TO_VICT );
vch->position = position;
}
}
return;
}
void do_chat( CHAR_DATA *ch, char *argument )
{
if (IS_IMMORTAL(ch) && IS_EXTRA(ch, EXTRA_PSAY))
{
send_to_char( "Please switch Ptalk OFF first.\n\r", ch );
return;
}
talk_channel( ch, argument, CHANNEL_CHAT, "chat" );
return;
}
void do_newbie( CHAR_DATA *ch, char *argument )
{
talk_channel( ch, argument, CHANNEL_NEWBIE, "newbie" );
return;
}
/*
* Alander's new channels.
*/
void do_music( CHAR_DATA *ch, char *argument )
{
talk_channel( ch, argument, CHANNEL_MUSIC, "music" );
return;
}
void do_question( CHAR_DATA *ch, char *argument )
{
talk_channel( ch, argument, CHANNEL_QUESTION, "question" );
return;
}
void do_answer( CHAR_DATA *ch, char *argument )
{
talk_channel( ch, argument, CHANNEL_QUESTION, "answer" );
return;
}
void do_shout( CHAR_DATA *ch, char *argument )
{
talk_channel( ch, argument, CHANNEL_SHOUT, "shout" );
WAIT_STATE( ch, 12 );
return;
}
void do_yell( CHAR_DATA *ch, char *argument )
{
talk_channel( ch, argument, CHANNEL_YELL, "yell" );
return;
}
void do_buildtalk( CHAR_DATA *ch, char *argument )
{
talk_channel( ch, argument, CHANNEL_BUILD, "buildtalk" );
return;
}
void do_immtalk( CHAR_DATA *ch, char *argument )
{
talk_channel( ch, argument, CHANNEL_IMMTALK, "immtalk" );
return;
}
void do_vamptalk( CHAR_DATA *ch, char *argument )
{
if (IS_NPC(ch) || (!IS_IMMORTAL(ch) && !IS_VAMPIRE(ch)))
{
send_to_char("Huh?\n\r",ch);
return;
}
talk_channel( ch, argument, CHANNEL_VAMPTALK, "vamptalk" );
return;
}
void do_howl( CHAR_DATA *ch, char *argument )
{
if (IS_NPC(ch) || (!IS_IMMORTAL(ch) && !IS_WEREWOLF(ch)
&& !IS_POLYAFF(ch, POLY_WOLF)))
{
send_to_char("Huh?\n\r",ch);
return;
}
talk_channel( ch, argument, CHANNEL_HOWL, "howls" );
return;
}
void do_magetalk( CHAR_DATA *ch, char *argument )
{
if (IS_NPC(ch) || (!IS_IMMORTAL(ch) && !IS_MAGE(ch)))
{
send_to_char("Huh?\n\r",ch);
return;
}
talk_channel( ch, argument, CHANNEL_MAGETALK, "magetalk" );
return;
}
void do_say( CHAR_DATA *ch, char *argument )
{
char buf [MAX_STRING_LENGTH];
char name [80];
char poly [MAX_STRING_LENGTH];
char speak [15];
char speaks [15];
char endbit [5];
char secbit [5];
CHAR_DATA *to;
CHAR_DATA *vch;
bool is_ok;
if (IS_IMMORTAL(ch) && IS_EXTRA(ch, EXTRA_PSAY))
{
send_to_char( "Please switch Ptalk OFF first.\n\r", ch );
return;
}
if ( IS_NPC(ch) && IS_SET(ch->act, ACT_NOPARTS) )
{
send_to_char( "You are unable to speak.\n\r", ch );
return;
}
if ( IS_HEAD(ch, LOST_TONGUE) )
{
send_to_char( "You can't speak without a tongue!\n\r", ch );
return;
}
if ( IS_EXTRA(ch, GAGGED) )
{
send_to_char( "You can't speak with a gag on!\n\r", ch );
return;
}
if (ch->in_room != NULL && IS_SET(ch->in_room->added_flags, ROOM2_SILENCE))
{
send_to_char( "Your words make no sound!\n\r", ch );
return;
}
if (strlen(argument) > MAX_INPUT_LENGTH)
{
send_to_char( "Line too long.\n\r", ch );
return;
}
if ( argument[0] == '\0' )
{
send_to_char( "Say what?\n\r", ch );
return;
}
/* Allow the manipulation of a const argument */
strcpy( buf, argument );
argument = &buf[0];
endbit[0] = argument[strlen(argument)-1];
endbit[1] = '\0';
if (strlen(argument) > 1) secbit[0] = argument[strlen(argument)-2];
else secbit[0] = '\0';
secbit[1] = '\0';
if (IS_BODY(ch,CUT_THROAT))
{
sprintf(speak,"rasp");
sprintf(speaks,"rasps");
}
else if (!IS_NPC(ch) &&
(IS_SET(ch->act,PLR_WOLFMAN) || IS_POLYAFF(ch, POLY_WOLF)
|| (IS_VAMPIRE(ch) && !IS_ABOMINATION(ch) && ch->pcdata->wolf > 0)))
{
if (number_percent() > 50)
{
sprintf(speak,"growl");
sprintf(speaks,"growls");
}
else
{
sprintf(speak,"snarl");
sprintf(speaks,"snarls");
}
}
else if (!IS_NPC(ch) && IS_POLYAFF(ch, POLY_BAT))
{
sprintf(speak,"squeak");
sprintf(speaks,"squeaks");
}
else if (!IS_NPC(ch) && IS_POLYAFF(ch, POLY_SERPENT))
{
sprintf(speak,"hiss");
sprintf(speaks,"hisses");
}
else if (!IS_NPC(ch) && IS_POLYAFF(ch, POLY_FROG))
{
sprintf(speak,"croak");
sprintf(speaks,"croaks");
}
else if (!IS_NPC(ch) && IS_POLYAFF(ch, POLY_RAVEN))
{
sprintf(speak,"squark");
sprintf(speaks,"squarks");
}
else if (!IS_NPC(ch) && IS_POLYAFF(ch, POLY_ZULO))
{
if ( IS_DEMON(ch) )
{
sprintf(speak,"boom");
sprintf(speaks,"booms");
}
else
{
sprintf(speak,"roar");
sprintf(speaks,"roars");
}
}
else if (IS_NPC(ch) && ch->pIndexData->vnum == MOB_VNUM_FROG)
{
sprintf(speak,"croak");
sprintf(speaks,"croaks");
}
else if (IS_NPC(ch) && ch->pIndexData->vnum == MOB_VNUM_RAVEN)
{
sprintf(speak,"squark");
sprintf(speaks,"squarks");
}
else if (IS_NPC(ch) && ch->pIndexData->vnum == MOB_VNUM_CAT)
{
sprintf(speak,"purr");
sprintf(speaks,"purrs");
}
else if (IS_NPC(ch) && ch->pIndexData->vnum == MOB_VNUM_DOG)
{
sprintf(speak,"bark");
sprintf(speaks,"barks");
}
else if (!IS_NPC(ch) && ch->pcdata->condition[COND_DRUNK] > 10)
{
sprintf(speak,"slur");
sprintf(speaks,"slurs");
}
else if (IS_MORE(ch, MORE_SINGING))
{
sprintf(speak,"sing");
sprintf(speaks,"sings");
REMOVE_BIT(ch->more, MORE_SINGING);
}
else if (!IS_NPC(ch) && (ch->pcdata->exercise[EXE_COUNT] > 10 ||
ch->pcdata->exercise[EXE_RECOVER] > 10))
{
sprintf(speak,"pant");
sprintf(speaks,"pants");
}
/*
else if (IS_MORE(ch, MORE_INFORM))
{
sprintf(speak,"announce");
sprintf(speaks,"announces");
}
*/
else if (!str_cmp(endbit,"!"))
{
sprintf(speak,"exclaim");
sprintf(speaks,"exclaims");
}
else if (!str_cmp(endbit,"?"))
{
sprintf(speak,"ask");
sprintf(speaks,"asks");
}
else if (secbit[0] != '\0' && str_cmp(secbit,".") && !str_cmp(endbit,"."))
{
sprintf(speak,"state");
sprintf(speaks,"states");
}
else if (secbit[0] != '\0' && !str_cmp(secbit,".") && !str_cmp(endbit,"."))
{
sprintf(speak,"mutter");
sprintf(speaks,"mutters");
}
else if (secbit[0] != '\0' && (!str_cmp(secbit,":") ||
!str_cmp(secbit,"=") || !str_cmp(secbit,";")) && !str_cmp(endbit,")"))
{
sprintf(speak,"grin");
sprintf(speaks,"grins");
}
else if (secbit[0] != '\0' && !str_cmp(secbit,":") && !str_cmp(endbit,"("))
{
sprintf(speak,"frown");
sprintf(speaks,"frowns");
}
else
{
sprintf(speak,"say");
sprintf(speaks,"says");
}
sprintf(poly,"You %s '#r$T#n'.", speak);
if (!IS_NPC(ch))
{
if (IS_POLYAFF(ch, POLY_ZULO))
act( poly, ch, NULL, darktongue(ch, argument), TO_CHAR );
else if (ch->pcdata->condition[COND_DRUNK] > 10)
act( poly, ch, NULL, drunktalk(ch, argument), TO_CHAR );
else if (ch->pcdata->wolf > 0 && IS_VAMPIRE(ch) &&
!IS_SET(world_affects, WORLD_NICE) && !IS_ABOMINATION(ch))
act( poly, ch, NULL, beasttalk(ch, argument), TO_CHAR );
else if (IS_SPEAKING(ch,DIA_OLDE))
act( poly, ch, NULL, oldelang(ch, argument), TO_CHAR );
else if (IS_SPEAKING(ch,DIA_BAD))
act( poly, ch, NULL, badlang(ch, argument), TO_CHAR );
else
act( poly, ch, NULL, argument, TO_CHAR );
}
else
act( poly, ch, NULL, argument, TO_CHAR );
sprintf(poly,"$n %s '#r$T#n'.", speaks);
if (ch->in_room->vnum != ROOM_VNUM_IN_OBJECT)
{
act( poly, ch, NULL, argument, TO_ROOM );
if ( ch->desc != NULL && ch->desc->snoop_by != NULL )
{
if ( ( vch = ch->desc->snoop_by->character ) == NULL )
ch->desc->snoop_by = NULL;
else if ( ch->in_room == NULL || vch->in_room == NULL )
bug( "In_room bug - KaVir.", 0 );
else if (!IS_NPC(vch) && IS_MORE(ch, MORE_INFORM))
{
if (ch->pcdata->lie == LIE_TRUE)
act("$n is lying.",ch,NULL,vch,TO_VICT);
else
act("$n is telling the truth.",ch,NULL,vch,TO_VICT);
}
}
room_text( ch, strlower(argument) );
return;
}
to = ch->in_room->people;
for ( ; to != NULL; to = to->next_in_room )
{
is_ok = FALSE;
if ( to->desc == NULL || !IS_AWAKE(to) )
continue;
if ( ch == to )
continue;
if (!IS_NPC(ch) && ch->pcdata->chobj != NULL &&
ch->pcdata->chobj->in_room != NULL &&
!IS_NPC(to) && to->pcdata->chobj != NULL &&
to->pcdata->chobj->in_room != NULL &&
ch->in_room == to->in_room)
is_ok = TRUE; else is_ok = FALSE;
if (!IS_NPC(ch) && ch->pcdata->chobj != NULL &&
ch->pcdata->chobj->in_obj != NULL &&
!IS_NPC(to) && to->pcdata->chobj != NULL &&
to->pcdata->chobj->in_obj != NULL &&
ch->pcdata->chobj->in_obj == to->pcdata->chobj->in_obj)
is_ok = TRUE; else is_ok = FALSE;
if (!is_ok) continue;
if (IS_NPC(ch))
sprintf(name, ch->short_descr);
else if (!IS_NPC(ch) && IS_AFFECTED(ch,AFF_POLYMORPH))
sprintf(name, ch->morph);
else
sprintf(name, ch->name);
name[0]=UPPER(name[0]);
sprintf(poly,"%s %s '#r%s#n'.\n\r", name,speaks,argument);
send_to_char(poly,to);
}
room_text( ch, strlower(argument) );
return;
}
void do_psay( CHAR_DATA *ch, char *argument )
{
char arg1 [MAX_INPUT_LENGTH];
char arg2 [MAX_STRING_LENGTH];
char arg3 [MAX_STRING_LENGTH];
char poly1 [MAX_STRING_LENGTH];
char poly2 [MAX_STRING_LENGTH];
char speak1 [15];
char speaks1 [15];
char endbit1 [5];
char secbit1 [5];
char speak2 [15];
char speaks2 [15];
char endbit2 [5];
char secbit2 [5];
CHAR_DATA *victim;
smash_tilde(argument);
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
argument = one_argument( argument, arg3 );
if (!IS_EXTRA(ch, EXTRA_PSAY))
{
send_to_char( "Please switch Ptalk ON first.\n\r", ch );
return;
}
if ( IS_NPC(ch) && IS_SET(ch->act, ACT_NOPARTS) )
{
send_to_char( "You are unable to speak.\n\r", ch );
return;
}
if ( IS_HEAD(ch, LOST_TONGUE) )
{
send_to_char( "You can't speak without a tongue!\n\r", ch );
return;
}
if ( IS_EXTRA(ch, GAGGED) )
{
send_to_char( "You can't speak with a gag on!\n\r", ch );
return;
}
if (ch->in_room != NULL && IS_SET(ch->in_room->added_flags, ROOM2_SILENCE))
{
send_to_char( "Your words make no sound!\n\r", ch );
return;
}
if (strlen(arg2) > MAX_INPUT_LENGTH || strlen(arg3) > MAX_INPUT_LENGTH)
{
send_to_char( "Line too long.\n\r", ch );
return;
}
if ( arg1[0] == '\0' || arg2[0] == '\0' || arg3[0] == '\0' )
{
send_to_char( "Syntax: Psay <person> <their message> <everyone elses message>\n\r", ch );
return;
}
if ( strlen(arg2) < 3 || strlen(arg3) < 3 )
{
send_to_char( "Syntax: Psay <person> <their message> <everyone elses message>\n\r", ch );
return;
}
if ( argument[0] != '\0' )
{
send_to_char( "Please use quotes around what you wish to say.\n\r", ch );
return;
}
if ( ( victim = get_char_room( ch, arg1 ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
endbit1[0] = arg2[strlen(arg2)-1];
endbit1[1] = '\0';
endbit2[0] = arg3[strlen(arg3)-1];
endbit2[1] = '\0';
if (strlen(arg2) > 3) secbit1[0] = arg2[strlen(arg2)-2];
else secbit1[0] = '\0';
secbit1[1] = '\0';
if (strlen(arg3) > 3) secbit2[0] = arg3[strlen(arg3)-2];
else secbit2[0] = '\0';
secbit2[1] = '\0';
if (IS_BODY(ch,CUT_THROAT))
{
sprintf(speak1,"rasp");
sprintf(speaks1,"rasps");
}
else if (!IS_NPC(ch) &&
(IS_SET(ch->act,PLR_WOLFMAN) || IS_POLYAFF(ch, POLY_WOLF)
|| (IS_VAMPIRE(ch) && !IS_ABOMINATION(ch) && ch->pcdata->wolf > 0)))
{
if (number_percent() > 50)
{
sprintf(speak1,"growl");
sprintf(speaks1,"growls");
}
else
{
sprintf(speak1,"snarl");
sprintf(speaks1,"snarls");
}
}
else if (!IS_NPC(ch) && IS_POLYAFF(ch, POLY_BAT))
{
sprintf(speak1,"squeak");
sprintf(speaks1,"squeaks");
}
else if (!IS_NPC(ch) && IS_POLYAFF(ch, POLY_SERPENT))
{
sprintf(speak1,"hiss");
sprintf(speaks1,"hisses");
}
else if (!IS_NPC(ch) && IS_POLYAFF(ch, POLY_FROG))
{
sprintf(speak1,"croak");
sprintf(speaks1,"croaks");
}
else if (!IS_NPC(ch) && IS_POLYAFF(ch, POLY_RAVEN))
{
sprintf(speak1,"squark");
sprintf(speaks1,"squarks");
}
else if (!IS_NPC(ch) && IS_POLYAFF(ch, POLY_ZULO))
{
if ( IS_DEMON(ch) )
{
sprintf(speak1,"boom");
sprintf(speaks1,"booms");
}
else
{
sprintf(speak1,"roar");
sprintf(speaks1,"roars");
}
}
else if (IS_NPC(ch) && ch->pIndexData->vnum == MOB_VNUM_FROG)
{
sprintf(speak1,"croak");
sprintf(speaks1,"croaks");
}
else if (IS_NPC(ch) && ch->pIndexData->vnum == MOB_VNUM_RAVEN)
{
sprintf(speak1,"squark");
sprintf(speaks1,"squarks");
}
else if (IS_NPC(ch) && ch->pIndexData->vnum == MOB_VNUM_CAT)
{
sprintf(speak1,"purr");
sprintf(speaks1,"purrs");
}
else if (IS_NPC(ch) && ch->pIndexData->vnum == MOB_VNUM_DOG)
{
sprintf(speak1,"bark");
sprintf(speaks1,"barks");
}
else if (!IS_NPC(ch) && ch->pcdata->condition[COND_DRUNK] > 10)
{
sprintf(speak1,"slur");
sprintf(speaks1,"slurs");
}
else if (IS_MORE(ch, MORE_SINGING))
{
sprintf(speak1,"sing");
sprintf(speaks1,"sings");
}
else if (!IS_NPC(ch) && (ch->pcdata->exercise[EXE_COUNT] > 10 ||
ch->pcdata->exercise[EXE_RECOVER] > 10))
{
sprintf(speak1,"pant");
sprintf(speaks1,"pants");
}
else if (!str_cmp(endbit1,"!"))
{
sprintf(speak1,"exclaim");
sprintf(speaks1,"exclaims");
}
else if (!str_cmp(endbit1,"?"))
{
sprintf(speak1,"ask");
sprintf(speaks1,"asks");
}
else if (secbit1[0] != '\0' && str_cmp(secbit1,".") && !str_cmp(endbit1,"."))
{
sprintf(speak1,"state");
sprintf(speaks1,"states");
}
else if (secbit1[0] != '\0' && !str_cmp(secbit1,".") && !str_cmp(endbit1,"."))
{
sprintf(speak1,"mutter");
sprintf(speaks1,"mutters");
}
else if (secbit1[0] != '\0' && (!str_cmp(secbit1,":") ||
!str_cmp(secbit1,"=") || !str_cmp(secbit1,";")) && !str_cmp(endbit1,")"))
{
sprintf(speak1,"grin");
sprintf(speaks1,"grins");
}
else if (secbit1[0] != '\0' && !str_cmp(secbit1,":") && !str_cmp(endbit1,"("))
{
sprintf(speak1,"frown");
sprintf(speaks1,"frowns");
}
else
{
sprintf(speak1,"say");
sprintf(speaks1,"says");
}
if (IS_BODY(ch,CUT_THROAT))
{
sprintf(speak2,"rasp");
sprintf(speaks2,"rasps");
}
else if (!IS_NPC(ch) &&
(IS_SET(ch->act,PLR_WOLFMAN) || IS_POLYAFF(ch, POLY_WOLF)
|| (IS_VAMPIRE(ch) && !IS_ABOMINATION(ch) && ch->pcdata->wolf > 0)))
{
if (number_percent() > 50)
{
sprintf(speak2,"growl");
sprintf(speaks2,"growls");
}
else
{
sprintf(speak2,"snarl");
sprintf(speaks2,"snarls");
}
}
else if (!IS_NPC(ch) && IS_POLYAFF(ch, POLY_BAT))
{
sprintf(speak2,"squeak");
sprintf(speaks2,"squeaks");
}
else if (!IS_NPC(ch) && IS_POLYAFF(ch, POLY_SERPENT))
{
sprintf(speak2,"hiss");
sprintf(speaks2,"hisses");
}
else if (!IS_NPC(ch) && IS_POLYAFF(ch, POLY_FROG))
{
sprintf(speak2,"croak");
sprintf(speaks2,"croaks");
}
else if (!IS_NPC(ch) && IS_POLYAFF(ch, POLY_RAVEN))
{
sprintf(speak2,"squark");
sprintf(speaks2,"squarks");
}
else if (!IS_NPC(ch) && IS_POLYAFF(ch, POLY_ZULO))
{
if ( IS_DEMON(ch) )
{
sprintf(speak2,"boom");
sprintf(speaks2,"booms");
}
else
{
sprintf(speak2,"roar");
sprintf(speaks2,"roars");
}
}
else if (IS_NPC(ch) && ch->pIndexData->vnum == MOB_VNUM_FROG)
{
sprintf(speak2,"croak");
sprintf(speaks2,"croaks");
}
else if (IS_NPC(ch) && ch->pIndexData->vnum == MOB_VNUM_RAVEN)
{
sprintf(speak2,"squark");
sprintf(speaks2,"squarks");
}
else if (IS_NPC(ch) && ch->pIndexData->vnum == MOB_VNUM_CAT)
{
sprintf(speak2,"purr");
sprintf(speaks2,"purrs");
}
else if (IS_NPC(ch) && ch->pIndexData->vnum == MOB_VNUM_DOG)
{
sprintf(speak2,"bark");
sprintf(speaks2,"barks");
}
else if (!IS_NPC(ch) && ch->pcdata->condition[COND_DRUNK] > 10)
{
sprintf(speak2,"slur");
sprintf(speaks2,"slurs");
}
else if (IS_MORE(ch, MORE_SINGING))
{
sprintf(speak2,"sing");
sprintf(speaks2,"sings");
REMOVE_BIT(ch->more, MORE_SINGING);
}
else if (!IS_NPC(ch) && (ch->pcdata->exercise[EXE_COUNT] > 10 ||
ch->pcdata->exercise[EXE_RECOVER] > 10))
{
sprintf(speak2,"pant");
sprintf(speaks2,"pants");
}
else if (!str_cmp(endbit2,"!"))
{
sprintf(speak2,"exclaim");
sprintf(speaks2,"exclaims");
}
else if (!str_cmp(endbit2,"?"))
{
sprintf(speak2,"ask");
sprintf(speaks2,"asks");
}
else if (secbit2[0] != '\0' && str_cmp(secbit2,".") && !str_cmp(endbit2,"."))
{
sprintf(speak2,"state");
sprintf(speaks2,"states");
}
else if (secbit2[0] != '\0' && !str_cmp(secbit2,".") && !str_cmp(endbit2,"."))
{
sprintf(speak2,"mutter");
sprintf(speaks2,"mutters");
}
else if (secbit2[0] != '\0' && (!str_cmp(secbit2,":") ||
!str_cmp(secbit2,"=") || !str_cmp(secbit2,";")) && !str_cmp(endbit2,")"))
{
sprintf(speak2,"grin");
sprintf(speaks2,"grins");
}
else if (secbit2[0] != '\0' && !str_cmp(secbit2,":") && !str_cmp(endbit2,"("))
{
sprintf(speak2,"frown");
sprintf(speaks2,"frowns");
}
else
{
sprintf(speak2,"say");
sprintf(speaks2,"says");
}
sprintf(poly1,"To %s: You %s '$T'.", victim->name, speak1);
sprintf(poly2,"To others: You %s '$T'.", speak2);
act( poly1, ch, NULL, arg2, TO_CHAR );
act( poly2, ch, NULL, arg3, TO_CHAR );
sprintf(poly1,"$n %s '$t'.", speaks1);
sprintf(poly2,"$n %s '$t'.", speaks2);
if (ch->in_room->vnum != ROOM_VNUM_IN_OBJECT)
{
act( poly1, ch, arg2, victim, TO_VICT );
act( poly2, ch, arg3, victim, TO_NOTVICT );
room_text( ch, strlower(arg2) );
return;
}
room_text( ch, strlower(arg2) );
return;
}
void room_text( CHAR_DATA *ch, char *argument)
{
CHAR_DATA *vch;
CHAR_DATA *vch_next;
CHAR_DATA *mob;
OBJ_DATA *obj;
ROOMTEXT_DATA *rt;
bool mobfound;
bool hop;
char arg [MAX_INPUT_LENGTH];
char arg1 [MAX_INPUT_LENGTH];
char arg2 [MAX_INPUT_LENGTH];
for ( rt = ch->in_room->roomtext; rt != NULL; rt = rt->next )
{
if (!strcmp(argument,rt->input)
|| is_in(argument, rt->input)
|| all_in(argument, rt->input))
{
if ( rt->name != NULL && rt->name != '\0'
&& str_cmp(rt->name,"all") && str_cmp(rt->name,"|all*") )
if (!is_in(ch->name, rt->name) ) continue;
mobfound = TRUE;
if (rt->mob != 0)
{
mobfound = FALSE;
for ( vch = char_list; vch != NULL; vch = vch_next )
{
vch_next = vch->next;
if ( vch->in_room == NULL ) continue;
if ( !IS_NPC(vch) ) continue;
if ( vch->in_room == ch->in_room
&& vch->pIndexData->vnum == rt->mob )
{
mobfound = TRUE;
break;
}
}
}
if (!mobfound) continue;
hop = FALSE;
switch(rt->type % RT_RETURN)
{
case RT_SAY:
break;
case RT_LIGHTS:
do_changelight(ch,"");
break;
case RT_LIGHT:
REMOVE_BIT(ch->in_room->room_flags, ROOM_DARK);
break;
case RT_DARK:
SET_BIT(ch->in_room->room_flags, ROOM_DARK);
break;
case RT_OBJECT:
if ( get_obj_index(rt->power) == NULL ) return;
obj = create_object(get_obj_index(rt->power), ch->level);
if (IS_SET(rt->type, RT_TIMER) ) obj->timer = 60;
if (ch->carry_weight + get_obj_weight(obj) >
can_carry_w(ch) || ch->carry_number + 1 > can_carry_n(ch))
extract_obj(obj);
else
{
if (CAN_WEAR(obj,ITEM_TAKE)) obj_to_char(obj,ch);
else obj_to_room(obj,ch->in_room);
if (!str_cmp(rt->choutput,"copy"))
act( rt->output, ch, obj, NULL, TO_CHAR );
else
act( rt->choutput, ch, obj, NULL, TO_CHAR );
if (!IS_SET(rt->type, RT_PERSONAL) )
act( rt->output, ch, obj, NULL, TO_ROOM );
}
hop = TRUE;
break;
case RT_MOBILE:
if ( get_mob_index(rt->power) == NULL ) return;
mob = create_mobile(get_mob_index(rt->power));
char_to_room(mob,ch->in_room);
if (!str_cmp(rt->choutput,"copy"))
act( rt->output, ch, NULL, mob, TO_CHAR );
else
act( rt->choutput, ch, NULL, mob, TO_CHAR );
if (!IS_SET(rt->type, RT_PERSONAL) )
act( rt->output, ch, NULL, mob, TO_ROOM );
hop = TRUE;
break;
case RT_SPELL:
(*skill_table[rt->power].spell_fun) ( rt->power, number_range(20,30), ch, ch );
break;
case RT_PORTAL:
if ( get_obj_index(OBJ_VNUM_PORTAL) == NULL ) return;
obj = create_object(get_obj_index(OBJ_VNUM_PORTAL), 0);
obj->timer = 5;
obj->value[0] = rt->power;
obj->value[1] = 1;
obj_to_room(obj,ch->in_room);
break;
case RT_TELEPORT:
if ( get_room_index(rt->power) == NULL ) return;
if (!str_cmp(rt->choutput,"copy"))
act( rt->output, ch, NULL, NULL, TO_CHAR );
else
act( rt->choutput, ch, NULL, NULL, TO_CHAR );
if (!IS_SET(rt->type, RT_PERSONAL) )
act( rt->output, ch, NULL, NULL, TO_ROOM );
char_from_room(ch);
char_to_room(ch,get_room_index(rt->power));
act("$n appears in the room.",ch,NULL,NULL,TO_ROOM);
do_look(ch,"auto");
hop = TRUE;
break;
case RT_ACTION:
sprintf(arg,argument);
argument = one_argument( arg, arg1 );
argument = one_argument( arg, arg2 );
if ( (mob = get_char_room(ch, arg2) ) == NULL ) continue;
if (IS_NPC(mob)) SET_BIT(mob->act, ACT_COMMANDED);
interpret( mob, rt->output );
if (IS_NPC(mob)) REMOVE_BIT(mob->act, ACT_COMMANDED);
break;
case RT_OPEN_LIFT:
open_lift(ch);
break;
case RT_CLOSE_LIFT:
close_lift(ch);
break;
case RT_MOVE_LIFT:
move_lift(ch,rt->power);
break;
default:
break;
}
if (hop && IS_SET(rt->type, RT_RETURN) ) return;
else if (hop) continue;
if (!str_cmp(rt->choutput,"copy") && !IS_SET(rt->type, RT_ACTION))
act( rt->output, ch, NULL, NULL, TO_CHAR );
else if (!IS_SET(rt->type, RT_ACTION))
act( rt->choutput, ch, NULL, NULL, TO_CHAR );
if (!IS_SET(rt->type, RT_PERSONAL) && !IS_SET(rt->type, RT_ACTION) )
act( rt->output, ch, NULL, NULL, TO_ROOM );
if (IS_SET(rt->type, RT_RETURN) ) return;
}
}
return;
}
char *strlower(char *ip)
{
static char buffer[MAX_STRING_LENGTH];
int pos;
for (pos = 0; pos < (MAX_STRING_LENGTH - 1) && ip[pos] != '\0'; pos++) {
buffer[pos] = tolower(ip[pos]);
}
buffer[pos] = '\0';
return buffer;
}
bool is_in(char *arg, char *ip)
{
char *lo_arg;
char cmp[MAX_STRING_LENGTH];
int fitted;
if (ip[0] != '|')
return FALSE;
cmp[0] = '\0';
lo_arg = strlower(arg);
do {
ip += strlen(cmp) + 1;
fitted = sscanf(ip, "%[^*]", cmp);
if (strstr(lo_arg, cmp) != NULL) {
return TRUE;
}
} while (fitted > 0);
return FALSE;
}
bool all_in(char *arg, char *ip)
{
char *lo_arg;
char cmp[MAX_STRING_LENGTH];
int fitted;
if (ip[0] != '&')
return FALSE;
cmp[0] = '\0';
lo_arg = strlower(arg);
do {
ip += strlen(cmp) + 1;
fitted = sscanf(ip, "%[^*]", cmp);
if (strstr(lo_arg, cmp) == NULL) {
return FALSE;
}
} while (fitted > 0);
return TRUE;
}
void do_tell( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
char poly [MAX_STRING_LENGTH];
CHAR_DATA *victim;
int position;
if (!IS_NPC(ch) && IS_POLYAFF(ch, POLY_ZULO))
{
if ( IS_DEMON(ch) )
send_to_char( "Not in Demon Form.\n\r", ch );
else
send_to_char( "Not in Zulo Form.\n\r", ch );
return;
}
/*
if ( !IS_NPC(ch) && IS_SET(ch->act, PLR_SILENCE) )
*/
if ( IS_NPC(ch) || IS_SET(ch->act, PLR_SILENCE) )
{
send_to_char( "Your message didn't get through.\n\r", ch );
return;
}
if (ch->in_room != NULL && IS_SET(ch->in_room->added_flags, ROOM2_SILENCE))
{
send_to_char( "Your message didn't get through.\n\r", ch );
return;
}
if (IS_EXTRA(ch, GAGGED))
{
send_to_char( "Your message didn't get through.\n\r", ch );
return;
}
argument = one_argument( argument, arg );
if ( arg[0] == '\0' || argument[0] == '\0' )
{
send_to_char( "Tell whom what?\n\r", ch );
return;
}
/*
* Can tell to PC's anywhere, but NPC's only in same room.
* -- Furey
*/
if ( ( victim = get_char_world( ch, arg ) ) == NULL
|| ( IS_NPC(victim) && victim->in_room != ch->in_room ) )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( !IS_IMMORTAL(ch) && !IS_AWAKE(victim) )
{
act( "$E can't hear you.", ch, 0, victim, TO_CHAR );
return;
}
if ( !IS_NPC(victim) && victim->desc == NULL )
{
act( "$E is currently link dead.", ch, 0, victim, TO_CHAR );
return;
}
if ( IS_SET(victim->deaf, CHANNEL_TELL) )
{
if (IS_NPC(victim) || IS_NPC(ch) || strlen(victim->pcdata->marriage) < 2
|| str_cmp(ch->name, victim->pcdata->marriage))
{
act( "$E can't hear you.", ch, 0, victim, TO_CHAR );
return;
}
}
sprintf(poly,"You tell %s '#r$t#n'.",
IS_NPC(victim) ? victim->short_descr : victim->name);
act( poly, ch, argument, victim, TO_CHAR );
position = victim->position;
victim->position = POS_STANDING;
sprintf(poly,"%s tells you '#r$t#n'.",
IS_NPC(ch) ? ch->short_descr : ch->name);
ADD_COLOUR(victim,poly,WHITE);
act( poly, ch, argument, victim, TO_VICT );
victim->position = position;
victim->reply = ch;
return;
}
void do_whisper( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
if (IS_EXTRA(ch, GAGGED))
{
send_to_char( "Not with a gag on!\n\r", ch );
return;
}
argument = one_argument( argument, arg );
if ( arg[0] == '\0' || argument[0] == '\0' )
{
send_to_char( "Syntax: whisper <person> <message>\n\r", ch );
return;
}
if ( ( victim = get_char_world( ch, arg ) ) == NULL
|| ( victim->in_room != ch->in_room ) )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( !IS_AWAKE(victim) )
{
act( "$E cannot hear you.", ch, 0, victim, TO_CHAR );
return;
}
if ( !IS_NPC(victim) && victim->desc == NULL )
{
act( "$E is currently link dead.", ch, 0, victim, TO_CHAR );
return;
}
act( "You whisper to $N '#r$t#n'.", ch, argument, victim, TO_CHAR );
act( "$n whispers to you '#r$t#n'.", ch, argument, victim, TO_VICT );
act( "$n whispers something to $N.", ch, NULL, victim, TO_NOTVICT );
return;
}
void do_reply( CHAR_DATA *ch, char *argument )
{
char poly [MAX_STRING_LENGTH];
CHAR_DATA *victim;
int position;
/*
if ( !IS_NPC(ch) && IS_SET(ch->act, PLR_SILENCE) )
*/
if ( IS_NPC(ch) || IS_SET(ch->act, PLR_SILENCE) )
{
send_to_char( "Your message didn't get through.\n\r", ch );
return;
}
if (ch->in_room != NULL && IS_SET(ch->in_room->added_flags, ROOM2_SILENCE))
{
send_to_char( "Your message didn't get through.\n\r", ch );
return;
}
if (IS_EXTRA(ch, GAGGED))
{
send_to_char( "Your message didn't get through.\n\r", ch );
return;
}
if ( ( victim = ch->reply ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( !IS_IMMORTAL(ch) && !IS_AWAKE(victim) )
{
act( "$E can't hear you.", ch, 0, victim, TO_CHAR );
return;
}
if ( !IS_NPC(victim) && victim->desc == NULL )
{
act( "$E is currently link dead.", ch, 0, victim, TO_CHAR );
return;
}
sprintf(poly,"You reply to %s '#r$t#n'.",
IS_NPC(victim) ? victim->short_descr : victim->name);
act( poly, ch, argument, victim, TO_CHAR );
position = victim->position;
victim->position = POS_STANDING;
sprintf(poly,"%s replies '#r$t#n'.",
IS_NPC(ch) ? ch->short_descr : ch->name);
ADD_COLOUR(victim,poly,WHITE);
act( poly, ch, argument, victim, TO_VICT );
victim->position = position;
victim->reply = ch;
return;
}
void do_emote( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
char *plast;
char name [80];
char poly [MAX_INPUT_LENGTH];
CHAR_DATA *to;
bool is_ok;
if (!IS_NPC(ch) && IS_POLYAFF(ch, POLY_ZULO))
{
if ( IS_DEMON(ch) )
send_to_char( "Not in Demon Form.\n\r", ch );
else
send_to_char( "Not in Zulo Form.\n\r", ch );
return;
}
if ( IS_NPC(ch) && IS_SET(ch->act, ACT_NOPARTS) )
{
send_to_char( "You can't show your emotions.\n\r", ch );
return;
}
if ( !IS_NPC(ch) && IS_SET(ch->act, PLR_NO_EMOTE) )
{
send_to_char( "You can't show your emotions.\n\r", ch );
return;
}
if ( IS_HEAD(ch, LOST_TONGUE) || IS_HEAD(ch, LOST_HEAD) || IS_EXTRA(ch, GAGGED))
{
send_to_char( "You can't show your emotions.\n\r", ch );
return;
}
if ( argument[0] == '\0' )
{
send_to_char( "Pose what?\n\r", ch );
return;
}
for ( plast = argument; *plast != '\0'; plast++ )
;
strcpy( buf, argument );
if ( isalpha(plast[-1]) )
strcat( buf, "." );
act( "$n $T", ch, NULL, buf, TO_CHAR );
if (ch->in_room->vnum != ROOM_VNUM_IN_OBJECT)
{
act( "$n $T", ch, NULL, buf, TO_ROOM );
return;
}
to = ch->in_room->people;
for ( ; to != NULL; to = to->next_in_room )
{
is_ok = FALSE;
if ( to->desc == NULL || !IS_AWAKE(to) )
continue;
if ( ch == to )
continue;
if (!IS_NPC(ch) && ch->pcdata->chobj != NULL &&
ch->pcdata->chobj->in_room != NULL &&
!IS_NPC(to) && to->pcdata->chobj != NULL &&
to->pcdata->chobj->in_room != NULL &&
ch->in_room == to->in_room)
is_ok = TRUE; else is_ok = FALSE;
if (!IS_NPC(ch) && ch->pcdata->chobj != NULL &&
ch->pcdata->chobj->in_obj != NULL &&
!IS_NPC(to) && to->pcdata->chobj != NULL &&
to->pcdata->chobj->in_obj != NULL &&
ch->pcdata->chobj->in_obj == to->pcdata->chobj->in_obj)
is_ok = TRUE; else is_ok = FALSE;
if (!is_ok) continue;
if (IS_NPC(ch))
sprintf(name, ch->short_descr);
else if (!IS_NPC(ch) && IS_AFFECTED(ch,AFF_POLYMORPH))
sprintf(name, ch->morph);
else
sprintf(name, ch->name);
name[0]=UPPER(name[0]);
sprintf(poly,"%s %s\n\r", name,buf);
send_to_char(poly,to);
}
return;
}
void do_xemote( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
char buf2[MAX_STRING_LENGTH];
char oldarg[MAX_STRING_LENGTH];
char *plast;
char name [80];
char you [80];
char them [80];
char poly [MAX_INPUT_LENGTH];
char arg [MAX_INPUT_LENGTH];
CHAR_DATA *to;
CHAR_DATA *victim;
bool is_ok;
argument = one_argument( argument, arg );
if (!IS_NPC(ch) && IS_POLYAFF(ch, POLY_ZULO))
{
if ( IS_DEMON(ch) )
send_to_char( "Not in Demon Form.\n\r", ch );
else
send_to_char( "Not in Zulo Form.\n\r", ch );
return;
}
if ( IS_NPC(ch) && IS_SET(ch->act, ACT_NOPARTS) )
{
send_to_char( "You can't show your emotions.\n\r", ch );
return;
}
if ( !IS_NPC(ch) && IS_SET(ch->act, PLR_NO_EMOTE) )
{
send_to_char( "You can't show your emotions.\n\r", ch );
return;
}
if ( IS_HEAD(ch, LOST_TONGUE) || IS_HEAD(ch, LOST_HEAD) || IS_EXTRA(ch, GAGGED))
{
send_to_char( "You can't show your emotions.\n\r", ch );
return;
}
if (strlen(argument) > MAX_INPUT_LENGTH)
{
send_to_char( "Line too long.\n\r", ch );
return;
}
if ( argument[0] == '\0' || arg[0] == '\0' )
{
send_to_char( "Syntax: emote <person> <sentence>\n\r", ch );
return;
}
if ( ( victim = get_char_room( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if (IS_NPC(ch)) strcpy(you, ch->short_descr);
else strcpy(you, ch->name);
if (IS_NPC(victim)) strcpy(you, victim->short_descr);
else strcpy(you, victim->name);
/*
oldarg = argument;
*/
strcpy( oldarg,argument );
strcpy( buf, argument );
for ( plast = argument; *plast != '\0'; plast++ )
;
if ( isalpha(plast[-1]) )
strcat( buf, "." );
argument = socialc(ch, buf, you, them);
strcpy( buf, argument );
strcpy( buf2, "You ");
buf[0] = LOWER(buf[0]);
strcat( buf2, buf );
capitalize( buf2 );
act( buf2, ch, NULL, victim, TO_CHAR );
if (ch->in_room->vnum != ROOM_VNUM_IN_OBJECT)
{
strcpy( buf, oldarg );
for ( plast = argument; *plast != '\0'; plast++ )
;
if ( isalpha(plast[-1]) )
strcat( buf, "." );
argument = socialn(ch, buf, you, them);
strcpy( buf, argument );
strcpy( buf2, "$n ");
buf[0] = LOWER(buf[0]);
strcat( buf2, buf );
capitalize( buf2 );
act( buf2, ch, NULL, victim, TO_NOTVICT );
strcpy( buf, oldarg );
for ( plast = argument; *plast != '\0'; plast++ )
;
if ( isalpha(plast[-1]) )
strcat( buf, "." );
argument = socialv(ch, buf, you, them);
strcpy( buf, argument );
strcpy( buf2, "$n ");
buf[0] = LOWER(buf[0]);
strcat( buf2, buf );
capitalize( buf2 );
act( buf2, ch, NULL, victim, TO_VICT );
return;
}
to = ch->in_room->people;
for ( ; to != NULL; to = to->next_in_room )
{
is_ok = FALSE;
if ( to->desc == NULL || !IS_AWAKE(to) )
continue;
if ( ch == to )
continue;
if (!IS_NPC(ch) && ch->pcdata->chobj != NULL &&
ch->pcdata->chobj->in_room != NULL &&
!IS_NPC(to) && to->pcdata->chobj != NULL &&
to->pcdata->chobj->in_room != NULL &&
ch->in_room == to->in_room)
is_ok = TRUE; else is_ok = FALSE;
if (!IS_NPC(ch) && ch->pcdata->chobj != NULL &&
ch->pcdata->chobj->in_obj != NULL &&
!IS_NPC(to) && to->pcdata->chobj != NULL &&
to->pcdata->chobj->in_obj != NULL &&
ch->pcdata->chobj->in_obj == to->pcdata->chobj->in_obj)
is_ok = TRUE; else is_ok = FALSE;
if (!is_ok) continue;
if (IS_NPC(ch))
sprintf(name, ch->short_descr);
else if (!IS_NPC(ch) && IS_AFFECTED(ch,AFF_POLYMORPH))
sprintf(name, ch->morph);
else
sprintf(name, ch->name);
name[0]=UPPER(name[0]);
sprintf(poly,"%s %s\n\r", name,buf);
send_to_char(poly,to);
}
return;
}
void do_bug( CHAR_DATA *ch, char *argument )
{
append_file( ch, BUG_FILE, argument );
send_to_char( "Ok. Thanks.\n\r", ch );
return;
}
void do_idea( CHAR_DATA *ch, char *argument )
{
append_file( ch, IDEA_FILE, argument );
send_to_char( "Ok. Thanks.\n\r", ch );
return;
}
void do_typo( CHAR_DATA *ch, char *argument )
{
append_file( ch, TYPO_FILE, argument );
send_to_char( "Ok. Thanks.\n\r", ch );
return;
}
void do_rent( CHAR_DATA *ch, char *argument )
{
send_to_char( "There is no rent here. Just save and quit.\n\r", ch );
return;
}
void do_qui( CHAR_DATA *ch, char *argument )
{
send_to_char( "If you want to QUIT, you have to spell it out.\n\r", ch );
return;
}
void do_quit( CHAR_DATA *ch, char *argument )
{
DESCRIPTOR_DATA *d;
char buf[MAX_STRING_LENGTH];
OBJ_DATA *obj;
OBJ_DATA *obj_next;
CHAR_DATA *mount;
int temp_num;
smash_tilde(argument);
if ( IS_NPC(ch) )
{
if (ch->wizard != NULL)
{
if (IS_AFFECTED(ch, AFF_ETHEREAL)) return;
}
send_to_char( "\n\r Speak not: whisper not:\n\r",ch);
send_to_char( " I know all that ye would tell,\n\r",ch);
send_to_char( " But to speak might break the spell\n\r",ch);
send_to_char( " Which must bend the invincible,\n\r",ch);
send_to_char( " The stern of thought;\n\r",ch);
send_to_char( " He yet defies the deepest power of Hell.\n\r\n\r",ch );
act( "$n has left the game.", ch, NULL, NULL, TO_ROOM );
sprintf( buf, "#r%s#n has left GodWars 2000.", ch->short_descr );
buf[0] = UPPER(buf[0]);
/*
do_info(ch,buf);
*/
extract_char( ch, TRUE );
return;
}
if ( ch->position == POS_FIGHTING )
{
send_to_char( "No way! You are fighting.\n\r", ch );
return;
}
if ( ch->position < POS_SLEEPING )
{
send_to_char( "You're not DEAD yet.\n\r", ch );
return;
}
if ( !IS_NPC(ch) && IS_MORE(ch, MORE_DARKNESS))
{
if (ch->in_room != NULL)
{
REMOVE_BIT(ch->in_room->room_flags, ROOM_TOTAL_DARKNESS);
REMOVE_BIT(ch->more, MORE_DARKNESS);
ch->pcdata->darkness = 60;
send_to_char("The darkness in the room gradually fades away to nothing.\n\r",ch);
act("The darkness in the room gradually fades away to nothing.",ch,NULL,NULL,TO_ROOM);
}
}
if ( !IS_NPC(ch) && IS_MORE(ch, MORE_SILENCE))
{
if (ch->in_room != NULL)
{
REMOVE_BIT(ch->in_room->added_flags, ROOM2_SILENCE);
REMOVE_BIT(ch->more, MORE_SILENCE);
ch->pcdata->silence = 60;
send_to_char("The room is no longer silent.\n\r",ch);
act("The room is no longer silent.",ch,NULL,NULL,TO_ROOM);
}
}
if ( !IS_NPC(ch) && IS_MORE(ch, MORE_REINA))
{
if (ch->in_room != NULL)
{
REMOVE_BIT(ch->in_room->room_flags, ROOM_SAFE);
REMOVE_BIT(ch->more, MORE_REINA);
ch->pcdata->reina = 60;
send_to_char("The peaceful harmony in the air gradually fades away to nothing.\n\r",ch);
act("The peaceful harmony in the air gradually fades away to nothing.",ch,NULL,NULL,TO_ROOM);
}
}
if ( !IS_NPC(ch) && IS_MORE(ch, MORE_NEUTRAL))
{
if (ch->in_room != NULL)
{
REMOVE_BIT(ch->in_room->room_flags, ROOM_SAFE);
REMOVE_BIT(ch->more, MORE_NEUTRAL);
ch->pcdata->obeah = 30;
send_to_char("The peaceful harmony in the air gradually fades away to nothing.\n\r",ch);
act("The peaceful harmony in the air gradually fades away to nothing.",ch,NULL,NULL,TO_ROOM);
}
}
temp_num = get_totalscore(ch);
if ( (mount = ch->mount) != NULL ) do_dismount(ch,"");
/*
send_to_char( "\n\r I'm a lean dog, a keen dog, a wild dog, and lone;\n\r",ch);
send_to_char( " I'm a rough dog, a tough dog, hunting on my own;\n\r",ch);
send_to_char( " I'm a bad dog, a mad dog, teasing silly sheep;\n\r",ch);
send_to_char( " I love to sit and bay the moon, to keep fat souls from sleep.\n\r\n\r",ch);
send_to_char( "\n\rIn a small section of the gardan a tiny weed spoke to the blooms that \n\r",ch);
send_to_char( "grew there. 'Why,' he asked, 'does the gardener seek to kill me? Do I \n\r",ch);
send_to_char( "not have a right to life? Are my leaves not green, as yours are? Is it \n\r",ch);
send_to_char( "too much to ask that I be allowed to grow and see the sun?' The blooms \n\r",ch);
send_to_char( "pondered on this, and decided to ask the gardener to spare the weed. He \n\r",ch);
send_to_char( "did so. Day by day the weed grew, stronger and stronger, taller and \n\r",ch);
send_to_char( "taller, its leaves covering the other plants, its roots spreading. One \n\r",ch);
send_to_char( "by one the flowers died, until only a rose was left. It gazed up at the \n\r",ch);
send_to_char( "enormous weed and asked: 'Why do you seek to kill me? Do I not have a \n\r",ch);
send_to_char( "right to life? Are my leaves not green, as yours are? Is it too much to \n\r",ch);
send_to_char( "ask that I be allowed to grow and see the sun?'\n\r",ch);
send_to_char( "'Yes, it is too much to ask,' said the weed.\n\r\n\r",ch);
send_to_char( "\n\rWhen will we have peace? That is the cry upon the lips of the multitude.\n\r",ch);
send_to_char( "I hear it. I understand it. The answer is not easy to voice, and it is \n\r",ch);
send_to_char( "harder to hear. Peace does not come when the brigands are slain. It is \n\r",ch);
send_to_char( "not born with the end of a current War. It does not arrive with the \n\r",ch);
send_to_char( "beauty of the spring. Peace is a gift of the grave, and is found only in \n\r",ch);
send_to_char( "the silence of the tomb.\n\r\n\r",ch);
*/
send_to_char( "\n\r Speak not: whisper not:\n\r",ch);
send_to_char( " I know all that ye would tell,\n\r",ch);
send_to_char( " But to speak might break the spell\n\r",ch);
send_to_char( " Which must bend the invincible,\n\r",ch);
send_to_char( " The stern of thought;\n\r",ch);
send_to_char( " He yet defies the deepest power of Hell.\n\r\n\r",ch );
/* Free note that might be there somehow */
if (ch->pcdata->in_progress)
free_note (ch->pcdata->in_progress);
/*
* After extract_char the ch is no longer valid!
*/
d = ch->desc;
for ( obj = ch->carrying; obj != NULL; obj = obj_next )
{
obj_next = obj->next_content;
if (obj->wear_loc == WEAR_NONE) continue;
if ( !IS_NPC(ch) && ((obj->chobj != NULL && !IS_NPC(obj->chobj) &&
obj->chobj->pcdata->obj_vnum != 0) || obj->item_type == ITEM_KEY))
{
unequip_char(ch,obj);
extract_obj(obj);
}
}
do_autosave(ch,"");
if (ch->pcdata->obj_vnum != 0)
act( "$n slowly fades out of existance.", ch, NULL, NULL, TO_ROOM );
else
act( "$n has left the game.", ch, NULL, NULL, TO_ROOM );
if ( d != NULL ) close_socket2( d );
if (ch->in_room != NULL) char_from_room(ch);
char_to_room(ch,get_room_index(ROOM_VNUM_DISCONNECTION));
sprintf( log_buf, "%s has quit.", ch->name );
log_string( log_buf );
if ( ( obj = ch->pcdata->chobj ) != NULL )
{
obj->chobj = NULL;
ch->pcdata->chobj = NULL;
extract_obj(obj);
}
else if (ch->pcdata->obj_vnum == 0)
{
sprintf( buf, "#r%s#n has left GodWars 2000.", ch->name );
do_info(ch,buf);
}
extract_char( ch, TRUE );
return;
}
void do_save( CHAR_DATA *ch, char *argument )
{
if ( IS_NPC(ch) )
return;
if (!IS_IMMORTAL(ch) && ch->mkill < 5)
{
send_to_char( "You must kill at least 5 mobs before you can save.\n\r", ch );
return;
}
get_totalscore(ch);
/*
save_char_obj_backup( ch );
*/
save_char_obj( ch );
send_to_char( "Saved.\n\r", ch );
return;
}
void do_autosave( CHAR_DATA *ch, char *argument )
{
if ( IS_NPC(ch) ) return;
if ( ch->level < 2 ) return;
if ( ch->mkill < 5 && !IS_IMMORTAL(ch)) return;
save_char_obj( ch );
return;
}
void do_follow( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Follow whom?\n\r", ch );
return;
}
if ( ( victim = get_char_room( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( IS_AFFECTED(ch, AFF_CHARM) && ch->master != NULL )
{
act( "But you'd rather follow $N!", ch, NULL, ch->master, TO_CHAR );
return;
}
if ( victim == ch )
{
if ( ch->master == NULL )
{
send_to_char( "You already follow yourself.\n\r", ch );
return;
}
stop_follower( ch );
return;
}
if ( ch->master != NULL )
stop_follower( ch );
add_follower( ch, victim );
return;
}
void add_follower( CHAR_DATA *ch, CHAR_DATA *master )
{
if ( ch->master != NULL )
{
bug( "Add_follower: non-null master.", 0 );
return;
}
ch->master = master;
ch->leader = NULL;
if ( can_see( master, ch ) )
act( "$n now follows you.", ch, NULL, master, TO_VICT );
act( "You now follow $N.", ch, NULL, master, TO_CHAR );
return;
}
void stop_follower( CHAR_DATA *ch )
{
if ( ch->master == NULL )
{
bug( "Stop_follower: null master.", 0 );
return;
}
if ( IS_AFFECTED(ch, AFF_CHARM) )
{
REMOVE_BIT( ch->affected_by, AFF_CHARM );
affect_strip( ch, gsn_charm_person );
}
if ( can_see( ch->master, ch ) )
act( "$n stops following you.", ch, NULL, ch->master, TO_VICT );
act( "You stop following $N.", ch, NULL, ch->master, TO_CHAR );
ch->master = NULL;
ch->leader = NULL;
return;
}
void die_follower( CHAR_DATA *ch )
{
CHAR_DATA *fch;
CHAR_DATA *fch_next;
if ( ch->master != NULL )
stop_follower( ch );
ch->leader = NULL;
for ( fch = char_list; fch != NULL; fch = fch_next )
{
fch_next = fch->next;
if (fch->leader == ch) fch->leader = fch;
if (fch->master == ch) stop_follower( fch );
if (!IS_NPC(ch) && IS_NPC(fch) && fch->lord != NULL)
{
if (strlen(fch->lord) > 1 && !str_cmp(fch->lord,ch->name))
{
act("$n slowly fades out of existance.",fch,NULL,NULL,TO_ROOM);
extract_char(fch, TRUE);
}
}
}
return;
}
void do_order( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
CHAR_DATA *och;
CHAR_DATA *och_next;
bool found;
bool fAll;
bool is_animal = FALSE;
bool is_spirit = FALSE;
argument = one_argument( argument, arg );
if ( arg[0] == '\0' || argument[0] == '\0' )
{
send_to_char( "Order whom to do what?\n\r", ch );
return;
}
if ( IS_AFFECTED( ch, AFF_CHARM ) )
{
send_to_char( "You feel like taking, not giving, orders.\n\r", ch );
return;
}
if ( !str_cmp( arg, "all" ) )
{
fAll = TRUE;
victim = NULL;
}
else
{
fAll = FALSE;
if ( ( victim = get_char_room( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( victim == ch )
{
send_to_char( "Aye aye, right away!\n\r", ch );
return;
}
if (is_in(argument,"|quit*rem*drop*gift*claim*consent*propose*accept*vampi*ma *maj*sid *side *reca*/*ha *hav*"))
{
send_to_char( "You cannot make that sort of order.\n\r", ch );
return;
}
if (IS_NPC(victim)) switch ( victim->pIndexData->vnum )
{
default: is_animal = FALSE; break;
case 3062:
case 3066:
case 5333:
case 30006:
case 30007:
case 30008:
case 30009:
case 30010:
case 30013:
case 30014: is_animal = TRUE; break;
}
else is_animal = FALSE;
if (IS_SPIRIT(victim)) is_spirit = TRUE; else is_spirit = FALSE;
if ( !IS_AFFECTED(victim, AFF_CHARM) || victim->master != ch )
{
if (IS_NPC(ch) || IS_NPC(victim) ||
strlen(victim->pcdata->love) < 2 ||
str_cmp(victim->pcdata->love, ch->name))
{
if (!is_animal || !IS_MORE(ch, MORE_ANIMAL_MASTER))
{
if (!is_spirit || !IS_WEREWOLF(ch) || get_disc(ch,AUSPICE_THEURGE) < 3)
{
send_to_char( "Do it yourself!\n\r", ch );
return;
}
}
}
}
}
found = FALSE;
is_animal = FALSE;
is_spirit = FALSE;
for ( och = ch->in_room->people; och != NULL; och = och_next )
{
och_next = och->next_in_room;
if ( och == ch ) continue;
if (IS_NPC(och)) switch ( och->pIndexData->vnum )
{
default: is_animal = FALSE; break;
case 3062:
case 3066:
case 5333:
case 30006:
case 30007:
case 30008:
case 30009:
case 30010:
case 30013:
case 30014: is_animal = TRUE; break;
}
else is_animal = FALSE;
if (IS_SPIRIT(och)) is_spirit = TRUE; else is_spirit = FALSE;
if ((IS_AFFECTED(och, AFF_CHARM)
&& och->master == ch
&& ( fAll || och == victim ) ) )
{
found = TRUE;
act( "$n orders you to '$t'.", ch, argument, och, TO_VICT );
if (IS_NPC(och)) SET_BIT(och->act, ACT_COMMANDED);
interpret( och, argument );
if (IS_NPC(och)) REMOVE_BIT(och->act, ACT_COMMANDED);
WAIT_STATE(ch,12);
}
else if (!IS_NPC(ch) && !IS_NPC(och) && strlen(och->pcdata->love) > 1 &&
!str_cmp(och->pcdata->love,ch->name) && ( fAll || och == victim ) )
{
found = TRUE;
act( "$n orders you to '$t'.", ch, argument, och, TO_VICT );
if (IS_NPC(och)) SET_BIT(och->act, ACT_COMMANDED);
interpret( och, argument );
if (IS_NPC(och)) REMOVE_BIT(och->act, ACT_COMMANDED);
WAIT_STATE(ch,12);
}
else if (is_animal && IS_MORE(ch, MORE_ANIMAL_MASTER) && ( fAll || och == victim ))
{
found = TRUE;
act( "$n asks you to '$t'.", ch, argument, och, TO_VICT );
if (IS_NPC(och)) SET_BIT(och->act, ACT_COMMANDED);
interpret( och, argument );
if (IS_NPC(och)) REMOVE_BIT(och->act, ACT_COMMANDED);
WAIT_STATE(ch,12);
}
else if (is_spirit && IS_WEREWOLF(ch) && get_auspice(ch, AUSPICE_THEURGE) > 2 && ( fAll || och == victim ))
{
found = TRUE;
act( "$n asks you to '$t'.", ch, argument, och, TO_VICT );
if (IS_NPC(och)) SET_BIT(och->act, ACT_COMMANDED);
interpret( och, argument );
if (IS_NPC(och)) REMOVE_BIT(och->act, ACT_COMMANDED);
WAIT_STATE(ch,12);
}
}
if ( found )
send_to_char( "Ok.\n\r", ch );
else
send_to_char( "You have no followers here.\n\r", ch );
return;
}
void do_command( CHAR_DATA *ch, char *argument )
{
char arg[MAX_INPUT_LENGTH];
char action[MAX_INPUT_LENGTH];
char buf[MAX_STRING_LENGTH];
CHAR_DATA *victim;
CHAR_DATA *vch_next;
int level;
argument = one_argument( argument, arg );
if (IS_NPC(ch)) return;
if (!IS_VAMPIRE(ch) && !IS_GHOUL(ch))
{
send_to_char( "Huh?\n\r", ch );
return;
}
if (get_disc(ch,DISC_DOMINATE) < 1)
{
send_to_char( "You require level 1 Dominate to Command people.\n\r", ch );
return;
}
if ( arg[0] == '\0' || argument[0] == '\0' )
{
send_to_char( "Command whom to do what?\n\r", ch );
return;
}
strcpy(action,argument);
if (is_in(action,"|quit*rem*drop*gift*claim*consent*propose*vampi*ma *maj*sid *side *reca*/*ha *hav*"))
{
send_to_char( "I think not.\n\r", ch );
return;
}
level = get_disc(ch,DISC_DOMINATE) * 10;
if (!str_cmp(arg,"all") && get_disc(ch,DISC_DOMINATE) >= 5)
{
sprintf( buf, "I think everyone wants to %s", action );
do_say(ch,buf);
WAIT_STATE(ch,24);
for ( victim = ch->in_room->people; victim != NULL; victim = vch_next )
{
vch_next = victim->next_in_room;
WAIT_STATE(ch,24);
if ( victim == ch ) continue;
if ( IS_IMMORTAL(victim) ) continue;
if (is_safe(ch, victim)) continue;
if (!IS_NPC(victim) && strlen(victim->pcdata->conding) > 2 &&
!str_cmp(victim->pcdata->conding,ch->name))
{
act("You blink in confusion.",victim,NULL,NULL,TO_CHAR);
act("$n blinks in confusion.",victim,NULL,NULL,TO_ROOM);
strcpy(buf,"Yes, you're right, I do...");
do_say(victim,buf);
if (IS_NPC(victim)) SET_BIT(victim->act, ACT_COMMANDED);
interpret( victim, action );
if (IS_NPC(victim)) REMOVE_BIT(victim->act, ACT_COMMANDED);
if (!IS_NPC(victim) && ch != victim && IS_MORE(victim, MORE_GUARDIAN))
{
guardian_message( victim );
act("$n just used Command on you.",ch,NULL,victim,TO_VICT);
}
continue;
}
if (!IS_NPC(victim) && IS_VAMPIRE(victim) && victim->vampgen < ch->vampgen)
{
act("You shake off $N's suggestion.",victim,NULL,ch,TO_CHAR);
act("$n shakes off $N's suggestion.",victim,NULL,ch,TO_NOTVICT);
act("$n shakes off your suggestion.",victim,NULL,ch,TO_VICT);
act("$s mind is too strong to overcome.",victim,NULL,ch,TO_VICT);
if (!IS_NPC(victim) && ch != victim && IS_MORE(victim, MORE_GUARDIAN))
{
guardian_message( victim );
act("$n just failed to use Command on you.",ch,NULL,victim,TO_VICT);
}
continue;
}
if ( IS_NPC(victim) && victim->level >= level )
{
act("You shake off $N's suggestion.",victim,NULL,ch,TO_CHAR);
act("$n shakes off $N's suggestion.",victim,NULL,ch,TO_NOTVICT);
act("$n shakes off your suggestion.",victim,NULL,ch,TO_VICT);
act("$s mind is too strong to overcome.",victim,NULL,ch,TO_VICT);
continue;
}
else if ( IS_NPC(victim) && victim->spl[BLUE_MAGIC] >= level )
{
act("You shake off $N's suggestion.",victim,NULL,ch,TO_CHAR);
act("$n shakes off $N's suggestion.",victim,NULL,ch,TO_NOTVICT);
act("$n shakes off your suggestion.",victim,NULL,ch,TO_VICT);
act("$s mind is too strong to overcome.",victim,NULL,ch,TO_VICT);
continue;
}
if (!IS_NPC(victim) && victim->pcdata->resist[WILL_DOMINATE] > 0)
{
act("You shake off $N's suggestion.",victim,NULL,ch,TO_CHAR);
act("$n shakes off $N's suggestion.",victim,NULL,ch,TO_NOTVICT);
act("$n shakes off your suggestion.",victim,NULL,ch,TO_VICT);
if (!IS_NPC(victim) && ch != victim && IS_MORE(victim, MORE_GUARDIAN))
{
guardian_message( victim );
act("$n just failed to use Command on you.",ch,NULL,victim,TO_VICT);
}
continue;
}
if (!IS_NPC(victim) && ((victim->pcdata->willpower[0] >= 2 &&
IS_MORE(victim, MORE_LOYAL)) || victim->pcdata->willpower[0] >= 5) &&
strlen(victim->pcdata->conding) > 1)
{
if (IS_MORE(victim, MORE_LOYAL)) victim->pcdata->willpower[0] -= 2;
else victim->pcdata->willpower[0] -= 5;
victim->pcdata->resist[WILL_DOMINATE] = 60;
send_to_char("You burn some willpower to resist Command.\n\r",victim);
act("You shake off $N's suggestion.",victim,NULL,ch,TO_CHAR);
act("$n shakes off $N's suggestion.",victim,NULL,ch,TO_NOTVICT);
act("$n shakes off your suggestion.",victim,NULL,ch,TO_VICT);
if (!IS_NPC(victim) && ch != victim && IS_MORE(victim, MORE_GUARDIAN))
{
guardian_message( victim );
act("$n just failed to use Command on you.",ch,NULL,victim,TO_VICT);
}
continue;
}
if (!IS_NPC(victim) && IS_WILLPOWER(victim, RES_DOMINATE) &&
victim->pcdata->willpower[0] >= 10)
{
victim->pcdata->willpower[0] -= 10;
victim->pcdata->resist[WILL_DOMINATE] = 60;
if (!IS_WILLPOWER(victim, RES_TOGGLE))
REMOVE_BIT(victim->pcdata->resist[0], RES_DOMINATE);
send_to_char("You burn some willpower to resist Command.\n\r",victim);
act("You shake off $N's suggestion.",victim,NULL,ch,TO_CHAR);
act("$n shakes off $N's suggestion.",victim,NULL,ch,TO_NOTVICT);
act("$n shakes off your suggestion.",victim,NULL,ch,TO_VICT);
if (!IS_NPC(victim) && ch != victim && IS_MORE(victim, MORE_GUARDIAN))
{
guardian_message( victim );
act("$n just failed to use Command on you.",ch,NULL,victim,TO_VICT);
}
continue;
}
act("You blink in confusion.",victim,NULL,NULL,TO_CHAR);
act("$n blinks in confusion.",victim,NULL,NULL,TO_ROOM);
strcpy(buf,"Yes, you're right, I do...");
do_say(victim,buf);
if (IS_NPC(victim)) SET_BIT(victim->act, ACT_COMMANDED);
interpret( victim, action );
if (IS_NPC(victim)) REMOVE_BIT(victim->act, ACT_COMMANDED);
if (!IS_NPC(victim) && ch != victim && IS_MORE(victim, MORE_GUARDIAN))
{
guardian_message( victim );
act("$n just used Command on you.",ch,NULL,victim,TO_VICT);
}
}
return;
}
if ( ( victim = get_char_room( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( victim == ch )
{
send_to_char( "How can you Command yourself??\n\r", ch );
return;
}
if ( IS_IMMORTAL(victim) )
{
send_to_char( "I think not...\n\r", ch );
return;
}
if (IS_ITEMAFF(victim, ITEMA_SHADES) || IS_ITEMAFF(ch, ITEMA_SHADES) ||
!can_see(victim,ch))
{
if (!IS_SET(ch->act,PLR_HOLYLIGHT))
{
send_to_char( "You are unable to make eye contact with them.\n\r", ch );
return;
}
}
if (is_safe(ch, victim)) return;
if (IS_NPC(victim))
sprintf( buf, "I think %s wants to %s", victim->short_descr, action );
else if (!IS_NPC(victim) && IS_AFFECTED(victim, AFF_POLYMORPH))
sprintf( buf, "I think %s wants to %s", victim->morph, action );
else
sprintf( buf, "I think %s wants to %s", victim->name, action );
do_say(ch,buf);
WAIT_STATE(ch,24);
if (!IS_NPC(victim) && strlen(victim->pcdata->conding) > 2 &&
!str_cmp(victim->pcdata->conding,ch->name))
{
act("You blink in confusion.",victim,NULL,NULL,TO_CHAR);
act("$n blinks in confusion.",victim,NULL,NULL,TO_ROOM);
strcpy(buf,"Yes, you're right, I do...");
do_say(victim,buf);
if (IS_NPC(victim)) SET_BIT(victim->act, ACT_COMMANDED);
interpret( victim, action );
if (IS_NPC(victim)) REMOVE_BIT(victim->act, ACT_COMMANDED);
if (!IS_NPC(victim) && ch != victim && IS_MORE(victim, MORE_GUARDIAN))
{
guardian_message( victim );
act("$n just used Command on you.",ch,NULL,victim,TO_VICT);
}
return;
}
if (!IS_NPC(victim) && IS_VAMPIRE(victim) && victim->vampgen < ch->vampgen)
{
act("You shake off $N's suggestion.",victim,NULL,ch,TO_CHAR);
act("$n shakes off $N's suggestion.",victim,NULL,ch,TO_NOTVICT);
act("$n shakes off your suggestion.",victim,NULL,ch,TO_VICT);
act("$s mind is too strong to overcome.",victim,NULL,ch,TO_VICT);
if (!IS_NPC(victim) && ch != victim && IS_MORE(victim, MORE_GUARDIAN))
{
guardian_message( victim );
act("$n just failed to use Command on you.",ch,NULL,victim,TO_VICT);
}
return;
}
if ( IS_NPC(victim) &&
( victim->level >= level || victim->spl[BLUE_MAGIC] >= level ) )
{
act("You shake off $N's suggestion.",victim,NULL,ch,TO_CHAR);
act("$n shakes off $N's suggestion.",victim,NULL,ch,TO_NOTVICT);
act("$n shakes off your suggestion.",victim,NULL,ch,TO_VICT);
act("$s mind is too strong to overcome.",victim,NULL,ch,TO_VICT);
return;
}
if (!IS_NPC(victim) && victim->pcdata->resist[WILL_DOMINATE] > 0)
{
act("You shake off $N's suggestion.",victim,NULL,ch,TO_CHAR);
act("$n shakes off $N's suggestion.",victim,NULL,ch,TO_NOTVICT);
act("$n shakes off your suggestion.",victim,NULL,ch,TO_VICT);
if (!IS_NPC(victim) && ch != victim && IS_MORE(victim, MORE_GUARDIAN))
{
guardian_message( victim );
act("$n just failed to use Command on you.",ch,NULL,victim,TO_VICT);
}
return;
}
if (!IS_NPC(victim) && ((victim->pcdata->willpower[0] >= 2 &&
IS_MORE(victim, MORE_LOYAL)) || victim->pcdata->willpower[0] >= 5) &&
strlen(victim->pcdata->conding) > 1)
{
if (IS_MORE(victim, MORE_LOYAL)) victim->pcdata->willpower[0] -= 2;
else victim->pcdata->willpower[0] -= 5;
victim->pcdata->resist[WILL_DOMINATE] = 60;
send_to_char("You burn some willpower to resist Command.\n\r",victim);
act("You shake off $N's suggestion.",victim,NULL,ch,TO_CHAR);
act("$n shakes off $N's suggestion.",victim,NULL,ch,TO_NOTVICT);
act("$n shakes off your suggestion.",victim,NULL,ch,TO_VICT);
if (!IS_NPC(victim) && ch != victim && IS_MORE(victim, MORE_GUARDIAN))
{
guardian_message( victim );
act("$n just failed to use Command on you.",ch,NULL,victim,TO_VICT);
}
return;
}
if (!IS_NPC(victim) && IS_WILLPOWER(victim, RES_DOMINATE) &&
victim->pcdata->willpower[0] >= 10)
{
victim->pcdata->willpower[0] -= 10;
victim->pcdata->resist[WILL_DOMINATE] = 60;
if (!IS_WILLPOWER(victim, RES_TOGGLE))
REMOVE_BIT(victim->pcdata->resist[0], RES_DOMINATE);
send_to_char("You burn some willpower to resist Command.\n\r",victim);
act("You shake off $N's suggestion.",victim,NULL,ch,TO_CHAR);
act("$n shakes off $N's suggestion.",victim,NULL,ch,TO_NOTVICT);
act("$n shakes off your suggestion.",victim,NULL,ch,TO_VICT);
if (!IS_NPC(victim) && ch != victim && IS_MORE(victim, MORE_GUARDIAN))
{
guardian_message( victim );
act("$n just failed to use Command on you.",ch,NULL,victim,TO_VICT);
}
return;
}
act("You blink in confusion.",victim,NULL,NULL,TO_CHAR);
act("$n blinks in confusion.",victim,NULL,NULL,TO_ROOM);
strcpy(buf,"Yes, you're right, I do...");
do_say(victim,buf);
if (IS_NPC(victim)) SET_BIT(victim->act, ACT_COMMANDED);
interpret( victim, action );
if (IS_NPC(victim)) REMOVE_BIT(victim->act, ACT_COMMANDED);
if (!IS_NPC(victim) && ch != victim && IS_MORE(victim, MORE_GUARDIAN))
{
guardian_message( victim );
act("$n just used Command on you.",ch,NULL,victim,TO_VICT);
}
return;
}
void do_group( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *victim;
CHAR_DATA *vch;
CHAR_DATA *vch_next;
bool grouped = FALSE;
one_argument( argument, arg );
if ( !IS_NPC(ch) && get_trust(ch) == LEVEL_BUILDER )
{
send_to_char( "Perhaps you should just stick to building?\n\r", ch );
return;
}
if ( arg[0] == '\0' )
{
CHAR_DATA *gch;
CHAR_DATA *leader;
leader = (ch->leader != NULL) ? ch->leader : ch;
sprintf( buf, "%s's group:\n\r", PERS(leader, ch) );
send_to_char( buf, ch );
for ( gch = char_list; gch != NULL; gch = gch->next )
{
if ( is_same_group( gch, ch ) )
{
sprintf( buf,
"[%-16s] %4d/%4d hp %4d/%4d mana %4d/%4d mv %5d xp\n\r",
capitalize( PERS(gch, ch) ),
gch->hit, gch->max_hit,
gch->mana, gch->max_mana,
gch->move, gch->max_move,
gch->exp );
send_to_char( buf, ch );
}
}
return;
}
if ( ch->master != NULL || ( ch->leader != NULL && ch->leader != ch ) )
{
send_to_char( "But you are following someone else!\n\r", ch );
return;
}
if (!str_cmp(arg,"all"))
{
for ( vch = ch->in_room->people; vch != NULL; vch = vch_next )
{
vch_next = vch->next_in_room;
if ( vch == ch ) continue;
if ( vch->master != ch ) continue;
if ( is_same_group( vch, ch ) ) continue;
if ( !IS_NPC(vch) && get_trust(vch) == LEVEL_BUILDER ) continue;
vch->leader = ch;
act( "$N joins $n's group.", ch, NULL, vch, TO_NOTVICT );
act( "You join $n's group.", ch, NULL, vch, TO_VICT );
act( "$N joins your group.", ch, NULL, vch, TO_CHAR );
grouped = TRUE;
}
if (!grouped) send_to_char("There is nobody here following you who isn't grouped already.\n\r",ch);
return;
}
if ( ( victim = get_char_room( ch, arg ) ) == NULL )
{
send_to_char( "They aren't here.\n\r", ch );
return;
}
if ( !IS_NPC(ch) && get_trust(ch) == LEVEL_BUILDER )
{
send_to_char( "Perhaps you should just let them build?\n\r", ch );
return;
}
if ( victim->master != ch && ch != victim )
{
act( "$N isn't following you.", ch, NULL, victim, TO_CHAR );
return;
}
if ( is_same_group( victim, ch ) && ch != victim )
{
victim->leader = NULL;
act( "$n removes $N from $s group.", ch, NULL, victim, TO_NOTVICT );
act( "$n removes you from $s group.", ch, NULL, victim, TO_VICT );
act( "You remove $N from your group.", ch, NULL, victim, TO_CHAR );
return;
}
victim->leader = ch;
act( "$N joins $n's group.", ch, NULL, victim, TO_NOTVICT );
act( "You join $n's group.", ch, NULL, victim, TO_VICT );
act( "$N joins your group.", ch, NULL, victim, TO_CHAR );
return;
}
/*
* 'Split' originally by Gnort, God of Chaos.
*/
void do_split( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
char arg[MAX_INPUT_LENGTH];
CHAR_DATA *gch;
int members;
int amount;
int share;
int extra;
one_argument( argument, arg );
if ( arg[0] == '\0' )
{
send_to_char( "Split how much?\n\r", ch );
return;
}
amount = atoi( arg );
if ( amount < 0 )
{
send_to_char( "Your group wouldn't like that.\n\r", ch );
return;
}
if ( amount == 0 )
{
send_to_char( "You hand out zero coins, but no one notices.\n\r", ch );
return;
}
if ( ch->gold < amount )
{
send_to_char( "You don't have that much gold.\n\r", ch );
return;
}
members = 0;
for ( gch = ch->in_room->people; gch != NULL; gch = gch->next_in_room )
{
if ( is_same_group( gch, ch ) )
members++;
}
if ( members < 2 )
{
send_to_char( "Just keep it all.\n\r", ch );
return;
}
share = amount / members;
extra = amount % members;
if ( share == 0 )
{
send_to_char( "Don't even bother, cheapskate.\n\r", ch );
return;
}
ch->gold -= amount;
ch->gold += share + extra;
sprintf( buf,
"You split %d gold coins. Your share is %d gold coins.\n\r",
amount, share + extra );
send_to_char( buf, ch );
sprintf( buf, "$n splits %d gold coins. Your share is %d gold coins.",
amount, share );
for ( gch = ch->in_room->people; gch != NULL; gch = gch->next_in_room )
{
if ( gch != ch && is_same_group( gch, ch ) )
{
act( buf, ch, NULL, gch, TO_VICT );
gch->gold += share;
}
}
return;
}
void do_gtell( CHAR_DATA *ch, char *argument )
{
char buf[MAX_STRING_LENGTH];
CHAR_DATA *gch;
if ( argument[0] == '\0' )
{
send_to_char( "Tell your group what?\n\r", ch );
return;
}
if ( IS_SET( ch->act, PLR_NO_TELL ) )
{
send_to_char( "Your message didn't get through!\n\r", ch );
return;
}
/*
* Note use of send_to_char, so gtell works on sleepers.
*/
sprintf( buf, "%s tells the group '%s'.\n\r", ch->name, argument );
for ( gch = char_list; gch != NULL; gch = gch->next )
{
if ( is_same_group( gch, ch ) )
send_to_char( buf, gch );
}
return;
}
/*
* It is very important that this be an equivalence relation:
* (1) A ~ A
* (2) if A ~ B then B ~ A
* (3) if A ~ B and B ~ C, then A ~ C
*/
bool is_same_group( CHAR_DATA *ach, CHAR_DATA *bch )
{
if ( ach->leader != NULL ) ach = ach->leader;
if ( bch->leader != NULL ) bch = bch->leader;
return ach == bch;
}
void do_changelight(CHAR_DATA *ch, char *argument )
{
if (IS_SET(ch->in_room->room_flags, ROOM_DARK))
{
REMOVE_BIT(ch->in_room->room_flags, ROOM_DARK);
act("The room is suddenly filled with light!",ch,NULL,NULL,TO_CHAR);
act("The room is suddenly filled with light!",ch,NULL,NULL,TO_ROOM);
return;
}
SET_BIT(ch->in_room->room_flags, ROOM_DARK);
act("The lights in the room suddenly go out!",ch,NULL,NULL,TO_CHAR);
act("The lights in the room suddenly go out!",ch,NULL,NULL,TO_ROOM);
return;
}
void open_lift( CHAR_DATA *ch )
{
ROOM_INDEX_DATA *location;
int in_room;
in_room = ch->in_room->vnum;
location = get_room_index(in_room);
if (is_open(ch)) return;
act("The doors open.",ch,NULL,NULL,TO_CHAR);
act("The doors open.",ch,NULL,NULL,TO_ROOM);
move_door(ch);
if (is_open(ch)) act("The doors close.",ch,NULL,NULL,TO_ROOM);
if (!same_floor(ch,in_room)) act("The lift judders suddenly.",ch,NULL,NULL,TO_ROOM);
if (is_open(ch)) act("The doors open.",ch,NULL,NULL,TO_ROOM);
move_door(ch);
open_door(ch,FALSE);
char_from_room(ch);
char_to_room(ch,location);
open_door(ch,TRUE);
move_door(ch);
open_door(ch,TRUE);
thru_door(ch,in_room);
char_from_room(ch);
char_to_room(ch,location);
return;
}
void close_lift( CHAR_DATA *ch )
{
ROOM_INDEX_DATA *location;
int in_room;
in_room = ch->in_room->vnum;
location = get_room_index(in_room);
if (!is_open(ch)) return;
act("The doors close.",ch,NULL,NULL,TO_CHAR);
act("The doors close.",ch,NULL,NULL,TO_ROOM);
open_door(ch,FALSE);
move_door(ch);
open_door(ch,FALSE);
char_from_room(ch);
char_to_room(ch,location);
return;
}
void move_lift( CHAR_DATA *ch, int to_room )
{
ROOM_INDEX_DATA *location;
int in_room;
in_room = ch->in_room->vnum;
location = get_room_index(in_room);
if (is_open(ch)) act("The doors close.",ch,NULL,NULL,TO_CHAR);
if (is_open(ch)) act("The doors close.",ch,NULL,NULL,TO_ROOM);
if (!same_floor(ch,to_room)) act("The lift judders suddenly.",ch,NULL,NULL,TO_CHAR);
if (!same_floor(ch,to_room)) act("The lift judders suddenly.",ch,NULL,NULL,TO_ROOM);
move_door(ch);
open_door(ch,FALSE);
char_from_room(ch);
char_to_room(ch,location);
open_door(ch,FALSE);
thru_door(ch,to_room);
return;
}
bool same_floor( CHAR_DATA *ch, int cmp_room )
{
OBJ_DATA *obj;
OBJ_DATA *obj_next;
for ( obj = ch->in_room->contents; obj != NULL; obj = obj_next )
{
obj_next = obj->next_content;
if ( obj->item_type != ITEM_PORTAL ) continue;
if ( obj->pIndexData->vnum == 30001 ) continue;
if ( obj->value[0] == cmp_room ) return TRUE;
else return FALSE;
}
return FALSE;
}
bool is_open( CHAR_DATA *ch )
{
OBJ_DATA *obj;
OBJ_DATA *obj_next;
for ( obj = ch->in_room->contents; obj != NULL; obj = obj_next )
{
obj_next = obj->next_content;
if ( obj->item_type != ITEM_PORTAL ) continue;
if ( obj->pIndexData->vnum == 30001 ) continue;
if ( obj->value[2] == 0 ) return TRUE;
else return FALSE;
}
return FALSE;
}
void move_door( CHAR_DATA *ch )
{
OBJ_DATA *obj;
OBJ_DATA *obj_next;
ROOM_INDEX_DATA *pRoomIndex;
for ( obj = ch->in_room->contents; obj != NULL; obj = obj_next )
{
obj_next = obj->next_content;
if ( obj->item_type != ITEM_PORTAL ) continue;
if ( obj->pIndexData->vnum == 30001 ) continue;
pRoomIndex = get_room_index(obj->value[0]);
char_from_room(ch);
char_to_room(ch,pRoomIndex);
return;
}
return;
}
void thru_door( CHAR_DATA *ch, int doorexit )
{
OBJ_DATA *obj;
OBJ_DATA *obj_next;
for ( obj = ch->in_room->contents; obj != NULL; obj = obj_next )
{
obj_next = obj->next_content;
if ( obj->item_type != ITEM_PORTAL ) continue;
if ( obj->pIndexData->vnum == 30001 ) continue;
obj->value[0] = doorexit;
return;
}
return;
}
void open_door( CHAR_DATA *ch, bool be_open )
{
OBJ_DATA *obj;
OBJ_DATA *obj_next;
for ( obj = ch->in_room->contents; obj != NULL; obj = obj_next )
{
obj_next = obj->next_content;
if ( obj->item_type != ITEM_PORTAL ) continue;
if ( obj->pIndexData->vnum == 30001 ) continue;
if ( obj->value[2] == 0 && !be_open ) obj->value[2] = 3;
else if ( obj->value[2] == 3 && be_open ) obj->value[2] = 0;
return;
}
return;
}
void do_speak( CHAR_DATA *ch, char *argument )
{
char arg [MAX_INPUT_LENGTH];
char buf [MAX_INPUT_LENGTH];
argument = one_argument( argument, arg );
if (IS_NPC(ch)) return;
if (arg[0] == '\0')
{
if (IS_SPEAKING(ch,LANG_DARK))
send_to_char("You are speaking the Dark tongue.\n\r",ch);
else if (IS_SPEAKING(ch,DIA_OLDE))
send_to_char("You are speaking Olde Worlde.\n\r",ch);
else if (IS_SPEAKING(ch,DIA_BAD))
send_to_char("You are speaking very badly.\n\r",ch);
else
send_to_char("You are speaking the common language.\n\r",ch);
strcpy(buf,"You can speak the following languages:");
strcat(buf," Common Olde Bad");
if (CAN_SPEAK(ch, LANG_DARK)) strcat(buf," Dark");
strcat(buf,".\n\r");
send_to_char(buf,ch);
return;
}
if (!str_cmp(arg,"dark"))
{
if (!CAN_SPEAK(ch,LANG_DARK))
{
send_to_char("You cannot speak the Dark tongue.\n\r",ch);
return;
}
if (IS_SPEAKING(ch,LANG_DARK))
{
send_to_char("But you are already speaking the Dark tongue!\n\r",ch);
return;
}
ch->pcdata->language[0] = LANG_DARK;
send_to_char("Ok.\n\r",ch);
return;
}
else if (!str_cmp(arg,"common"))
{
if (ch->pcdata->language[0] == LANG_COMMON)
{
send_to_char("But you are already speaking the common tongue!\n\r",ch);
return;
}
ch->pcdata->language[0] = LANG_COMMON;
send_to_char("Ok.\n\r",ch);
return;
}
else if (!str_cmp(arg,"olde"))
{
if (ch->pcdata->language[0] == DIA_OLDE)
{
send_to_char("But you are already speaking Olde Worlde!\n\r",ch);
return;
}
ch->pcdata->language[0] = DIA_OLDE;
send_to_char("Ok.\n\r",ch);
return;
}
else if (!str_cmp(arg,"bad"))
{
if (ch->pcdata->language[0] == DIA_BAD)
{
send_to_char("But you are already speaking badly!\n\r",ch);
return;
}
ch->pcdata->language[0] = DIA_BAD;
send_to_char("Ok.\n\r",ch);
return;
}
/*
else if (!str_cmp(arg,"common"))
{
if (ch->pcdata->language[0] < LANG_DARK)
{
send_to_char("But you are already speaking the common tongue!\n\r",ch);
return;
}
ch->pcdata->language[0] = LANG_COMMON;
if (CAN_SPEAK(ch,DIA_OLDE)) ch->pcdata->language[0] = DIA_OLDE;
else if (CAN_SPEAK(ch,DIA_BAD)) ch->pcdata->language[0] = DIA_BAD;
send_to_char("Ok.\n\r",ch);
return;
}
*/
else
{
strcpy(buf,"You can speak the following languages:");
strcat(buf," Common Olde Bad");
if (CAN_SPEAK(ch, LANG_DARK)) strcat(buf," Dark");
strcat(buf,".\n\r");
send_to_char(buf,ch);
return;
}
return;
}
char *badlang( CHAR_DATA *ch, char *argument )
{
char buf [MAX_STRING_LENGTH];
char *pName;
int iSyl;
int length;
struct spk_type
{
char * old;
char * new;
};
static const struct spk_type spk_table[] =
{
{ " ", " " },
{ "my name is", "i calls meself"},
{ "are not", "aint" },
{ "have", "'av" },
{ "my", "me" },
{ "hello", "oy" },
{ "hi ", "oy " },
{ "i am", "im" },
{ "it is", "tis" },
{ "the ", "@" },
{ " the", " da" },
{ "thank", "fank" },
{ "that", "dat" },
{ "with", "wiv" },
{ "they", "day" },
{ "this", "dis" },
{ "then", "den" },
{ "there", "ver" },
{ "their", "ver" },
{ "thing", "fing" },
{ "think", "fink" },
{ "was", "woz" },
{ "would", "wud" },
{ "what ", "#" },
{ "what", "wot" },
{ "where", "weer" },
{ "when", "wen" },
{ "are", "is" },
{ "you", "ya" },
{ "your ", "&" },
{ "your", "yer" },
{ "dead", "ded" },
{ "kill", "stomp" },
{ "food", "nosh" },
{ "blood", "blud" },
{ "vampire", "sucker" },
{ "kindred", "suckers" },
{ "fire", "hot" },
{ "dwarf", "stunty" },
{ "dwarves", "stunties" },
{ "goblin", "gobbo" },
{ "death", "def" },
{ "immune", "mune" },
{ "immunit", "munit" },
{ "childer", "nippers" },
{ "childe", "nipper" },
{ "child", "nipper" },
{ "tradition", "wassname" },
{ "generation", "batch" },
{ "founded", "made" },
{ "sired", "nipped" },
{ "sire", "dad" },
{ "lineage", "istory" },
{ "road", "path" },
{ "recognize", "dats" },
{ "recognize", "dats" },
{ "decapitate", "headchop" },
{ "decap", "chop" },
{ "recites", "sez" },
{ "recite", "sez" },
{ "a", "a" }, { "b", "b" }, { "c", "c" }, { "d", "d" },
{ "e", "e" }, { "f", "f" }, { "g", "g" }, { "h", "h" },
{ "i", "i" }, { "j", "j" }, { "k", "k" }, { "l", "l" },
{ "m", "m" }, { "n", "n" }, { "o", "o" }, { "p", "p" },
{ "q", "q" }, { "r", "r" }, { "s", "s" }, { "t", "t" },
{ "u", "u" }, { "v", "v" }, { "w", "w" }, { "x", "x" },
{ "y", "y" }, { "z", "z" }, { ",", "," }, { ".", "." },
{ ";", ";" }, { ":", ":" }, { "(", "(" }, { ")", ")" },
{ ")", ")" }, { "-", "-" }, { "!", "!" }, { "?", "?" },
{ "1", "1" }, { "2", "2" }, { "3", "3" }, { "4", "4" },
{ "5", "5" }, { "6", "6" }, { "7", "7" }, { "8", "8" },
{ "9", "9" }, { "0", "0" }, { "%", "%" }, { "", "" }
};
buf[0] = '\0';
if ( argument[0] == '\0' ) return argument;
for ( pName = str_dup(argument); *pName != '\0'; pName += length )
{
for ( iSyl = 0; (length = strlen(spk_table[iSyl].old)) != 0; iSyl++ )
{
if ( !str_prefix( spk_table[iSyl].old, pName ) )
{
if (!str_cmp(spk_table[iSyl].new,",") ||
!str_cmp(spk_table[iSyl].new,"!") ||
!str_cmp(spk_table[iSyl].new,"?"))
{
if (strlen(buf) < MAX_INPUT_LENGTH)
switch (number_range(1,20))
{
default: break;
case 1: strcat( buf, ", ya stupid fucker" ); break;
case 2: strcat( buf, ", ya idiot" ); break;
case 3: strcat( buf, ", ya damn fool" ); break;
case 4: strcat( buf, ", ya fick mug" ); break;
case 5: strcat( buf, ", ya fuckin' jerk" ); break;
case 6: strcat( buf, ", asshole" ); break;
case 7: strcat( buf, ", dickwipe" ); break;
}
}
else if (!str_cmp(spk_table[iSyl].new,"@"))
{
if (strlen(buf) >= MAX_INPUT_LENGTH)
strcat( buf, "da " );
else switch (number_range(1,10))
{
default: strcat( buf, "da " ); break;
case 1: strcat( buf, "da bloody " ); break;
case 2: strcat( buf, "da fuckin' " ); break;
case 3: strcat( buf, "da goddamn " ); break;
case 4: strcat( buf, "da flippin' " ); break;
case 5: strcat( buf, "da stupid " ); break;
case 6: strcat( buf, "da stinkin' " ); break;
}
break;
}
else if (!str_cmp(spk_table[iSyl].new,"#"))
{
if (strlen(buf) >= MAX_INPUT_LENGTH)
strcat( buf, "wot " );
else switch (number_range(1,10))
{
default: strcat( buf, "wot " ); break;
case 1: strcat( buf, "wot da fuck " ); break;
case 2: strcat( buf, "wot, i sez, " ); break;
case 3: strcat( buf, "wot da hell " ); break;
case 4: strcat( buf, "wot da flip " ); break;
}
break;
}
else if (!str_cmp(spk_table[iSyl].new,"&"))
{
if (strlen(buf) >= MAX_INPUT_LENGTH)
strcat( buf, "yer " );
else switch (number_range(1,10))
{
default: strcat( buf, "yer " ); break;
case 1: strcat( buf, "yer bloody " ); break;
case 2: strcat( buf, "yer fuckin' " ); break;
case 3: strcat( buf, "yer damn " ); break;
case 4: strcat( buf, "yer flippin' " ); break;
case 5: strcat( buf, "yer stupid " ); break;
case 6: strcat( buf, "yer stinkin' " ); break;
}
break;
}
strcat( buf, spk_table[iSyl].new );
break;
}
}
if ( length == 0 )
length = 1;
}
argument[0] = '\0';
strcpy(argument,buf);
argument[0] = UPPER(argument[0]);
return argument;
}
char *oldelang( CHAR_DATA *ch, char *argument )
{
char buf [MAX_STRING_LENGTH];
char *pName;
int iSyl;
int length;
struct spk_type
{
char * old;
char * new;
};
static const struct spk_type spk_table[] =
{
{ " ", " " },
{ "have", "hath" },
{ "hello", "hail" },
{ "hi ", "hail " },
{ " hi", " hail" },
{ "are", "art" },
{ "your", "thy" },
{ "you", "thou" },
{ "i think", "methinks" },
{ "do ", "doth " },
{ " do", " doth" },
{ "it was", "twas" },
{ "before", "ere" },
{ "his", "$s" },
{ "a", "a" }, { "b", "b" }, { "c", "c" }, { "d", "d" },
{ "e", "e" }, { "f", "f" }, { "g", "g" }, { "h", "h" },
{ "i", "i" }, { "j", "j" }, { "k", "k" }, { "l", "l" },
{ "m", "m" }, { "n", "n" }, { "o", "o" }, { "p", "p" },
{ "q", "q" }, { "r", "r" }, { "s", "s" }, { "t", "t" },
{ "u", "u" }, { "v", "v" }, { "w", "w" }, { "x", "x" },
{ "y", "y" }, { "z", "z" }, { ",", "," }, { ".", "." },
{ ";", ";" }, { ":", ":" }, { "(", "(" }, { ")", ")" },
{ ")", ")" }, { "-", "-" }, { "!", "!" }, { "?", "?" },
{ "1", "1" }, { "2", "2" }, { "3", "3" }, { "4", "4" },
{ "5", "5" }, { "6", "6" }, { "7", "7" }, { "8", "8" },
{ "9", "9" }, { "0", "0" }, { "%", "%" }, { "", "" }
};
buf[0] = '\0';
if ( argument[0] == '\0' ) return argument;
for ( pName = str_dup(argument); *pName != '\0'; pName += length )
{
for ( iSyl = 0; (length = strlen(spk_table[iSyl].old)) != 0; iSyl++ )
{
if ( !str_prefix( spk_table[iSyl].old, pName ) )
{
strcat( buf, spk_table[iSyl].new );
break;
}
}
if ( length == 0 )
length = 1;
}
argument[0] = '\0';
strcpy(argument,buf);
argument[0] = UPPER(argument[0]);
return argument;
}
char *darktongue( CHAR_DATA *ch, char *argument )
{
char buf [MAX_STRING_LENGTH];
char *pName;
int iSyl;
int length;
struct spk_type
{
char * old;
char * new;
};
/*
static const struct spk_type spk_table[] =
{
{ " ", " " },
{ "a", "i" }, { "b", "t" }, { "c", "x" }, { "d", "j" },
{ "e", "u" }, { "f", "d" }, { "g", "k" }, { "h", "z" },
{ "i", "o" }, { "j", "s" }, { "k", "f" }, { "l", "h" },
{ "m", "b" }, { "n", "c" }, { "o", "e" }, { "p", "r" },
{ "q", "l" }, { "r", "v" }, { "s", "w" }, { "t", "q" },
{ "u", "a" }, { "v", "n" }, { "w", "y" }, { "x", "g" },
{ "y", "m" }, { "z", "p" }, { ",", "," }, { ".", "." },
{ ";", ";" }, { ":", ":" }, { "(", "(" }, { ")", ")" },
{ ")", ")" }, { "-", "-" }, { "!", "!" }, { "?", "?" },
{ "", "" }
};
*/
static const struct spk_type spk_table[] =
{
{ " ", " " },
{ "a", "i" }, { "b", "t" }, { "c", "x" }, { "d", "j" },
{ "e", "u" }, { "f", "d" }, { "g", "k" }, { "h", "r" },
{ "i", "o" }, { "j", "s" }, { "k", "f" }, { "l", "r" },
{ "m", "b" }, { "n", "z" }, { "o", "e" }, { "p", "p" },
{ "q", "l" }, { "r", "l" }, { "s", "l" }, { "t", "s" },
{ "u", "a" }, { "v", "n" }, { "w", "y" }, { "x", "g" },
{ "y", "m" }, { "z", "p" }, { ",", "," }, { ".", "." },
{ ";", ";" }, { ":", ":" }, { "(", "(" }, { ")", ")" },
{ ")", ")" }, { "-", "-" }, { "!", "!" }, { "?", "?" },
{ "", "" }
};
buf[0] = '\0';
if ( argument[0] == '\0' ) return argument;
for ( pName = str_dup(argument); *pName != '\0'; pName += length )
{
for ( iSyl = 0; (length = strlen(spk_table[iSyl].old)) != 0; iSyl++ )
{
if ( !str_prefix( spk_table[iSyl].old, pName ) )
{
strcat( buf, spk_table[iSyl].new );
break;
}
}
if ( length == 0 )
length = 1;
}
argument[0] = '\0';
strcpy(argument,buf);
argument[0] = UPPER(argument[0]);
return argument;
}
char *drunktalk( CHAR_DATA *ch, char *argument )
{
char buf [MAX_STRING_LENGTH];
char *pName;
int iSyl;
int length;
int loop;
struct spk_type
{
char * old;
char * new;
};
static const struct spk_type spk_table[] =
{
{ " ", " " },
{ "is", "ish" },
{ "a", "a" }, { "b", "b" }, { "c", "c" }, { "d", "d" },
{ "e", "e" }, { "f", "f" }, { "g", "g" }, { "h", "h" },
{ "i", "i" }, { "j", "j" }, { "k", "k" }, { "l", "l" },
{ "m", "m" }, { "n", "n" }, { "o", "o" }, { "p", "p" },
{ "q", "q" }, { "r", "r" }, { "s", "s" }, { "t", "t" },
{ "u", "u" }, { "v", "v" }, { "w", "w" }, { "x", "x" },
{ "y", "y" }, { "z", "z" }, { ",", "," }, { ".", "." },
{ ";", ";" }, { ":", ":" }, { "(", "(" }, { ")", ")" },
{ ")", ")" }, { "-", "-" }, { "!", "!" }, { "?", "?" },
{ "1", "1" }, { "2", "2" }, { "3", "3" }, { "4", "4" },
{ "5", "5" }, { "6", "6" }, { "7", "7" }, { "8", "8" },
{ "9", "9" }, { "0", "0" }, { "%", "%" }, { "", "" }
};
buf[0] = '\0';
if ( argument[0] == '\0' ) return argument;
for ( pName = str_dup(argument); *pName != '\0'; pName += length )
{
for ( iSyl = 0; (length = strlen(spk_table[iSyl].old)) != 0; iSyl++ )
{
if ( !str_prefix( spk_table[iSyl].old, pName ) )
{
strcat( buf, spk_table[iSyl].new );
if (number_range(1,5) == 1 && str_cmp(spk_table[iSyl].new," "))
strcat( buf, spk_table[iSyl].new );
else if (!str_cmp(spk_table[iSyl].new," "))
{
if (number_range(1,5) == 1 && strlen(buf) < MAX_INPUT_LENGTH)
strcat( buf, "*hic* " );
}
break;
}
}
if ( length == 0 )
length = 1;
}
argument[0] = '\0';
strcpy(argument,buf);
argument[0] = UPPER(argument[0]);
for (loop = 1; loop < strlen(argument); loop++ )
{
if (number_range(1,2) == 1)
argument[loop] = UPPER(argument[loop]);
}
return argument;
}
char *beasttalk( CHAR_DATA *ch, char *argument )
{
char buf [MAX_STRING_LENGTH];
char *pName;
int iSyl;
int length;
struct spk_type
{
char * old;
char * new;
};
static const struct spk_type spk_table[] =
{
{ " ", " " },
{ "what ", "#" },
{ "your ", "&" },
{ "the ", "@" },
{ "my ", "$" },
{ "'", "'" },
{ "a", "a" }, { "b", "b" }, { "c", "c" }, { "d", "d" },
{ "e", "e" }, { "f", "f" }, { "g", "g" }, { "h", "h" },
{ "i", "i" }, { "j", "j" }, { "k", "k" }, { "l", "l" },
{ "m", "m" }, { "n", "n" }, { "o", "o" }, { "p", "p" },
{ "q", "q" }, { "r", "r" }, { "s", "s" }, { "t", "t" },
{ "u", "u" }, { "v", "v" }, { "w", "w" }, { "x", "x" },
{ "y", "y" }, { "z", "z" }, { ",", "," }, { ".", "." },
{ ";", ";" }, { ":", ":" }, { "(", "(" }, { ")", ")" },
{ ")", ")" }, { "-", "-" }, { "!", "!" }, { "?", "?" },
{ "1", "1" }, { "2", "2" }, { "3", "3" }, { "4", "4" },
{ "5", "5" }, { "6", "6" }, { "7", "7" }, { "8", "8" },
{ "9", "9" }, { "0", "0" }, { "%", "%" }, { "", "" }
};
buf[0] = '\0';
if ( argument[0] == '\0' ) return argument;
for ( pName = str_dup(argument); *pName != '\0'; pName += length )
{
for ( iSyl = 0; (length = strlen(spk_table[iSyl].old)) != 0; iSyl++ )
{
if ( !str_prefix( spk_table[iSyl].old, pName ) )
{
if (!str_cmp(spk_table[iSyl].new,",") ||
!str_cmp(spk_table[iSyl].new,"!") ||
!str_cmp(spk_table[iSyl].new,"?"))
{
if (strlen(buf) < MAX_INPUT_LENGTH)
switch (number_range(1,20))
{
default: break;
case 1: strcat( buf, ", you stupid fucker" ); break;
case 2: strcat( buf, ", you idiot" ); break;
case 3: strcat( buf, ", you damn fool" ); break;
case 4: strcat( buf, ", you little shit" ); break;
case 5: strcat( buf, ", you fucking jerk" ); break;
case 6: strcat( buf, ", asshole" ); break;
case 7: strcat( buf, ", cock sucker" ); break;
case 8: strcat( buf, ", fuckwit" ); break;
}
}
else if (!str_cmp(spk_table[iSyl].new,"@"))
{
if (strlen(buf) >= MAX_INPUT_LENGTH)
strcat( buf, "the " );
else switch (number_range(1,10))
{
default: strcat( buf, "the " ); break;
case 1: strcat( buf, "the bloody " ); break;
case 2: strcat( buf, "the fucking " ); break;
case 3: strcat( buf, "the goddamn " ); break;
case 4: strcat( buf, "the stupid " ); break;
case 5: strcat( buf, "the stinking " ); break;
}
break;
}
else if (!str_cmp(spk_table[iSyl].new,"#"))
{
if (strlen(buf) >= MAX_INPUT_LENGTH)
strcat( buf, "what " );
else switch (number_range(1,5))
{
default: strcat( buf, "what " ); break;
case 1: strcat( buf, "what the fuck " ); break;
case 2: strcat( buf, "what the hell " ); break;
}
break;
}
else if (!str_cmp(spk_table[iSyl].new,"&"))
{
if (strlen(buf) >= MAX_INPUT_LENGTH)
strcat( buf, "your " );
else switch (number_range(1,10))
{
default: strcat( buf, "your " ); break;
case 1: strcat( buf, "your bloody " ); break;
case 2: strcat( buf, "your fucking " ); break;
case 3: strcat( buf, "your damn " ); break;
case 4: strcat( buf, "your goddamn " ); break;
case 5: strcat( buf, "your stupid " ); break;
case 6: strcat( buf, "your stinking " ); break;
}
break;
}
else if (!str_cmp(spk_table[iSyl].new,"$"))
{
if (strlen(buf) >= MAX_INPUT_LENGTH)
strcat( buf, "my " );
else switch (number_range(1,10))
{
default: strcat( buf, "my " ); break;
case 1: strcat( buf, "my bloody " ); break;
case 2: strcat( buf, "my fucking " ); break;
case 3: strcat( buf, "my damn " ); break;
case 4: strcat( buf, "my goddamn " ); break;
case 5: strcat( buf, "my stupid " ); break;
case 6: strcat( buf, "my stinking " ); break;
}
break;
}
strcat( buf, spk_table[iSyl].new );
if (!str_cmp(spk_table[iSyl].new," ") && strlen(buf) < MAX_INPUT_LENGTH)
{
switch (number_range(1,20))
{
default: break;
case 1: strcat( buf, "*snarl* " ); break;
case 2: strcat( buf, "*growl* " ); break;
}
}
break;
}
}
if ( length == 0 )
length = 1;
}
argument[0] = '\0';
strcpy(argument,buf);
argument[0] = UPPER(argument[0]);
return argument;
}
char *beastchat( CHAR_DATA *ch, char *argument )
{
char buf [MAX_STRING_LENGTH];
char *pName;
int iSyl;
int length;
struct spk_type
{
char * old;
char * new;
};
static const struct spk_type spk_table[] =
{
{ " ", " " },
{ "what ", "#" },
{ "your ", "&" },
{ "the ", "@" },
{ "my ", "$" },
{ "'", "'" },
{ "a", "a" }, { "b", "b" }, { "c", "c" }, { "d", "d" },
{ "e", "e" }, { "f", "f" }, { "g", "g" }, { "h", "h" },
{ "i", "i" }, { "j", "j" }, { "k", "k" }, { "l", "l" },
{ "m", "m" }, { "n", "n" }, { "o", "o" }, { "p", "p" },
{ "q", "q" }, { "r", "r" }, { "s", "s" }, { "t", "t" },
{ "u", "u" }, { "v", "v" }, { "w", "w" }, { "x", "x" },
{ "y", "y" }, { "z", "z" }, { ",", "," }, { ".", "." },
{ ";", ";" }, { ":", ":" }, { "(", "(" }, { ")", ")" },
{ ")", ")" }, { "-", "-" }, { "!", "!" }, { "?", "?" },
{ "1", "1" }, { "2", "2" }, { "3", "3" }, { "4", "4" },
{ "5", "5" }, { "6", "6" }, { "7", "7" }, { "8", "8" },
{ "9", "9" }, { "0", "0" }, { "%", "%" }, { "", "" }
};
buf[0] = '\0';
if ( argument[0] == '\0' ) return argument;
for ( pName = str_dup(argument); *pName != '\0'; pName += length )
{
for ( iSyl = 0; (length = strlen(spk_table[iSyl].old)) != 0; iSyl++ )
{
if ( !str_prefix( spk_table[iSyl].old, pName ) )
{
if (!str_cmp(spk_table[iSyl].new,",") ||
!str_cmp(spk_table[iSyl].new,"!") ||
!str_cmp(spk_table[iSyl].new,"?"))
{
if (strlen(buf) < MAX_INPUT_LENGTH)
switch (number_range(1,20))
{
default: break;
case 1: strcat( buf, ", you stupid fuckers" ); break;
case 2: strcat( buf, ", you idiots" ); break;
case 3: strcat( buf, ", you sad spods" ); break;
case 4: strcat( buf, ", you bunch of shits" ); break;
case 5: strcat( buf, ", you fucking jerks" ); break;
case 6: strcat( buf, ", assholes" ); break;
case 7: strcat( buf, ", cock suckers" ); break;
case 8: strcat( buf, ", fuckwits" ); break;
}
}
else if (!str_cmp(spk_table[iSyl].new,"@"))
{
if (strlen(buf) >= MAX_INPUT_LENGTH)
strcat( buf, "the " );
else switch (number_range(1,10))
{
default: strcat( buf, "the " ); break;
case 1: strcat( buf, "the bloody " ); break;
case 2: strcat( buf, "the fucking " ); break;
case 3: strcat( buf, "the goddamn " ); break;
case 4: strcat( buf, "the stupid " ); break;
case 5: strcat( buf, "the stinking " ); break;
}
break;
}
else if (!str_cmp(spk_table[iSyl].new,"#"))
{
if (strlen(buf) >= MAX_INPUT_LENGTH)
strcat( buf, "what " );
else switch (number_range(1,5))
{
default: strcat( buf, "what " ); break;
case 1: strcat( buf, "what the fuck " ); break;
case 2: strcat( buf, "what the hell " ); break;
}
break;
}
else if (!str_cmp(spk_table[iSyl].new,"&"))
{
if (strlen(buf) >= MAX_INPUT_LENGTH)
strcat( buf, "your " );
else switch (number_range(1,10))
{
default: strcat( buf, "your " ); break;
case 1: strcat( buf, "your bloody " ); break;
case 2: strcat( buf, "your fucking " ); break;
case 3: strcat( buf, "your damn " ); break;
case 4: strcat( buf, "your goddamn " ); break;
case 5: strcat( buf, "your stupid " ); break;
case 6: strcat( buf, "your stinking " ); break;
}
break;
}
else if (!str_cmp(spk_table[iSyl].new,"$"))
{
if (strlen(buf) >= MAX_INPUT_LENGTH)
strcat( buf, "my " );
else switch (number_range(1,10))
{
default: strcat( buf, "my " ); break;
case 1: strcat( buf, "my bloody " ); break;
case 2: strcat( buf, "my fucking " ); break;
case 3: strcat( buf, "my damn " ); break;
case 4: strcat( buf, "my goddamn " ); break;
case 5: strcat( buf, "my stupid " ); break;
case 6: strcat( buf, "my stinking " ); break;
}
break;
}
strcat( buf, spk_table[iSyl].new );
/*
if (!str_cmp(spk_table[iSyl].new," ") && strlen(buf) < MAX_INPUT_LENGTH)
{
switch (number_range(1,20))
{
default: break;
case 1: strcat( buf, "*snarl* " ); break;
case 2: strcat( buf, "*growl* " ); break;
}
}
break;
*/
}
}
if ( length == 0 )
length = 1;
}
argument[0] = '\0';
strcpy(argument,buf);
argument[0] = UPPER(argument[0]);
return argument;
}
char *socialc( CHAR_DATA *ch, char *argument, char *you, char *them )
{
char buf [MAX_STRING_LENGTH];
char *pName;
int iSyl;
int length;
struct spk_type
{
char * old;
char * new;
};
static const struct spk_type spk_table[] =
{
{ " ", " " },
{ "you are", "$E is" },
{ "you.", "$M." },
{ "you,", "$M," },
{ "you ", "$M " },
{ " you", " $M" },
{ "your ", "$S " },
{ " your", " $S" },
{ "yours.", "theirs." },
{ "yours,", "theirs," },
{ "yours ", "theirs " },
{ " yours", " theirs" },
{ "begins", "begin" },
{ "caresses", "caress" },
{ "gives", "give" },
{ "glares", "glare" },
{ "grins", "grin" },
{ "licks", "lick" },
{ "looks", "look" },
{ "loves", "love" },
{ "plunges", "plunge" },
{ "presses", "press" },
{ "pulls", "pull" },
{ "runs", "run" },
{ "slaps", "slap" },
{ "slides", "slide" },
{ "smashes", "smash" },
{ "squeezes", "squeeze" },
{ "stares", "stare" },
{ "sticks", "stick" },
{ "strokes", "stroke" },
{ "tugs", "tug" },
{ "thinks", "think" },
{ "thrusts", "thrust" },
{ "whistles", "whistle" },
{ "wraps", "wrap" },
{ "winks", "wink" },
{ "wishes", "wish" },
{ " winks", " wink" },
{ " his", " your" },
{ "his ", "your " },
{ " her", " your" },
{ "her ", "your " },
{ " him", " your" },
{ "him ", "your " },
{ "the", "the" },
{ " he", " you" },
{ "he ", "you " },
{ " she", " you" },
{ "she ", "you " },
{ "a", "a" }, { "b", "b" }, { "c", "c" }, { "d", "d" },
{ "e", "e" }, { "f", "f" }, { "g", "g" }, { "h", "h" },
{ "i", "i" }, { "j", "j" }, { "k", "k" }, { "l", "l" },
{ "m", "m" }, { "n", "n" }, { "o", "o" }, { "p", "p" },
{ "q", "q" }, { "r", "r" }, { "s", "s" }, { "t", "t" },
{ "u", "u" }, { "v", "v" }, { "w", "w" }, { "x", "x" },
{ "y", "y" }, { "z", "z" }, { ",", "," }, { ".", "." },
{ ";", ";" }, { ":", ":" }, { "(", "(" }, { ")", ")" },
{ ")", ")" }, { "-", "-" }, { "!", "!" }, { "?", "?" },
{ "1", "1" }, { "2", "2" }, { "3", "3" }, { "4", "4" },
{ "5", "5" }, { "6", "6" }, { "7", "7" }, { "8", "8" },
{ "9", "9" }, { "0", "0" }, { "%", "%" }, { "", "" }
};
buf[0] = '\0';
if ( argument[0] == '\0' ) return argument;
for ( pName = str_dup(argument); *pName != '\0'; pName += length )
{
for ( iSyl = 0; (length = strlen(spk_table[iSyl].old)) != 0; iSyl++ )
{
if ( !str_prefix( spk_table[iSyl].old, pName ) )
{
strcat( buf, spk_table[iSyl].new );
break;
}
}
if ( length == 0 )
length = 1;
}
argument[0] = '\0';
strcpy(argument,buf);
argument[0] = UPPER(argument[0]);
return argument;
}
char *socialv( CHAR_DATA *ch, char *argument, char *you, char *them )
{
char buf [MAX_STRING_LENGTH];
char *pName;
int iSyl;
int length;
struct spk_type
{
char * old;
char * new;
};
static const struct spk_type spk_table[] =
{
{ " ", " " },
{ " his", " $s" },
{ "his ", "$s " },
{ " her", " $s" },
{ "her ", "$s " },
{ " him", " $m" },
{ "him ", "$m " },
{ " he", " $e" },
{ "he ", "$e " },
{ " she", " $e" },
{ "she ", "$e " },
{ "a", "a" }, { "b", "b" }, { "c", "c" }, { "d", "d" },
{ "e", "e" }, { "f", "f" }, { "g", "g" }, { "h", "h" },
{ "i", "i" }, { "j", "j" }, { "k", "k" }, { "l", "l" },
{ "m", "m" }, { "n", "n" }, { "o", "o" }, { "p", "p" },
{ "q", "q" }, { "r", "r" }, { "s", "s" }, { "t", "t" },
{ "u", "u" }, { "v", "v" }, { "w", "w" }, { "x", "x" },
{ "y", "y" }, { "z", "z" }, { ",", "," }, { ".", "." },
{ ";", ";" }, { ":", ":" }, { "(", "(" }, { ")", ")" },
{ ")", ")" }, { "-", "-" }, { "!", "!" }, { "?", "?" },
{ "1", "1" }, { "2", "2" }, { "3", "3" }, { "4", "4" },
{ "5", "5" }, { "6", "6" }, { "7", "7" }, { "8", "8" },
{ "9", "9" }, { "0", "0" }, { "%", "%" }, { "", "" }
};
buf[0] = '\0';
if ( argument[0] == '\0' ) return argument;
for ( pName = str_dup(argument); *pName != '\0'; pName += length )
{
for ( iSyl = 0; (length = strlen(spk_table[iSyl].old)) != 0; iSyl++ )
{
if ( !str_prefix( spk_table[iSyl].old, pName ) )
{
strcat( buf, spk_table[iSyl].new );
break;
}
}
if ( length == 0 )
length = 1;
}
argument[0] = '\0';
strcpy(argument,buf);
argument[0] = UPPER(argument[0]);
return argument;
}
char *socialn( CHAR_DATA *ch, char *argument, char *you, char *them )
{
char buf [MAX_STRING_LENGTH];
char *pName;
int iSyl;
int length;
struct spk_type
{
char * old;
char * new;
};
static const struct spk_type spk_table[] =
{
{ " ", " " },
{ "you are", "$N is" },
{ "you.", "$N." },
{ "you,", "$N," },
{ "you ", "$N " },
{ " you", " $N" },
{ "your.", "$N's." },
{ "your,", "$N's," },
{ "your ", "$N's " },
{ " your", " $N's" },
{ "yourself", "$Mself" },
{ " his", " $s" },
{ "his ", "$s " },
{ " her", " $s" },
{ "her ", "$s " },
{ " him", " $m" },
{ "him ", "$m " },
{ " he", " $e" },
{ "he ", "$e " },
{ " she", " $e" },
{ "she ", "$e " },
{ "a", "a" }, { "b", "b" }, { "c", "c" }, { "d", "d" },
{ "e", "e" }, { "f", "f" }, { "g", "g" }, { "h", "h" },
{ "i", "i" }, { "j", "j" }, { "k", "k" }, { "l", "l" },
{ "m", "m" }, { "n", "n" }, { "o", "o" }, { "p", "p" },
{ "q", "q" }, { "r", "r" }, { "s", "s" }, { "t", "t" },
{ "u", "u" }, { "v", "v" }, { "w", "w" }, { "x", "x" },
{ "y", "y" }, { "z", "z" }, { ",", "," }, { ".", "." },
{ ";", ";" }, { ":", ":" }, { "(", "(" }, { ")", ")" },
{ ")", ")" }, { "-", "-" }, { "!", "!" }, { "?", "?" },
{ "1", "1" }, { "2", "2" }, { "3", "3" }, { "4", "4" },
{ "5", "5" }, { "6", "6" }, { "7", "7" }, { "8", "8" },
{ "9", "9" }, { "0", "0" }, { "%", "%" }, { "", "" }
};
buf[0] = '\0';
if ( argument[0] == '\0' ) return argument;
for ( pName = str_dup(argument); *pName != '\0'; pName += length )
{
for ( iSyl = 0; (length = strlen(spk_table[iSyl].old)) != 0; iSyl++ )
{
if ( !str_prefix( spk_table[iSyl].old, pName ) )
{
strcat( buf, spk_table[iSyl].new );
break;
}
}
if ( length == 0 )
length = 1;
}
argument[0] = '\0';
strcpy(argument,buf);
argument[0] = UPPER(argument[0]);
return argument;
}
void do_inform( CHAR_DATA *ch, char *argument )
{
char buf[MAX_INPUT_LENGTH];
char buf2[10];
char arg1[MAX_INPUT_LENGTH];
char arg2[MAX_INPUT_LENGTH];
int num = 0;
bool t_f;
bool truth = TRUE;
argument = one_argument( argument, arg1 );
argument = one_argument( argument, arg2 );
if ( IS_NPC(ch) )
{
send_to_char( "Huh?\n\r", ch );
return;
}
if ( arg1[0] == '\0' )
{
send_to_char( "What do you wish to inform?\n\r", ch );
send_to_char( "Options: Generation Diablerie.\n\r", ch );
return;
}
/*
REMOVE_BIT(ch->more, MORE_INFORM);
*/
if (!str_cmp(arg1,"gen") || !str_cmp(arg1,"generation"))
{
if (arg2[0] == '\0') num = ch->vampgen;
else if ( is_number( arg2 ) ) num = atoi( arg2 );
else
{
send_to_char( "Please select a generation in the range 1 to 13.\n\r", ch );
return;
}
if (num < 1 || num > 13)
{
send_to_char( "Please select a generation in the range 1 to 13.\n\r", ch );
return;
}
switch (num)
{
default: strcpy(buf2,"th"); break;
case 1: strcpy(buf2,"st"); break;
case 2: strcpy(buf2,"nd"); break;
case 3: strcpy(buf2,"rd"); break;
}
if (ch->vampgen != num) truth = FALSE;
sprintf(buf, "I am of the %d%s generation.", num, buf2);
}
else if (!str_cmp(arg1,"diab") || !str_cmp(arg1,"diablerie"))
{
if (arg2[0] == '\0')
{
if (ch->pcdata->diableries[DIAB_EVER] > 0) t_f = TRUE;
else t_f = FALSE;
}
else if ( !str_cmp(arg2,"true") || !str_cmp(arg2,"yes") ) t_f = TRUE;
else if ( !str_cmp(arg2,"false") || !str_cmp(arg2,"no") ) t_f = FALSE;
else
{
send_to_char( "Have you ever committed diablerie? YES or NO.\n\r", ch );
return;
}
if (ch->pcdata->diableries[DIAB_EVER] > 0 && !t_f) truth = FALSE;
else if (ch->pcdata->diableries[DIAB_EVER] < 1 && t_f) truth = FALSE;
if (t_f)
strcpy(buf, "I have committed diablerie in the past.");
else
strcpy(buf, "I have never committed diablerie.");
}
else
{
send_to_char( "What do you wish to inform?\n\r", ch );
send_to_char( "Options: Generation Diablerie.\n\r", ch );
return;
}
if (truth) ch->pcdata->lie = LIE_FALSE;
else ch->pcdata->lie = LIE_TRUE;
SET_BIT(ch->more, MORE_INFORM);
do_say(ch,buf);
return;
}