/*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * ***************************************************************************/ /* Special Bits */ #define SPC_CHAMPION 1 /* PLR_CHAMPION 4 */ #define SPC_DEMON_LORD 2 /* OLD_DEMON Flag */ #define SPC_WOLFMAN 4 /* old PLR_WOLFMAN */ #define SPC_PRINCE 8 /* old EXTRA_PRINCE */ #define SPC_SIRE 16 /* Old EXTRA_SIRE */ #define SPC_ANARCH 32 /* old extra_anarch */ #define SPC_INCONNU 64 /* old extra_inconnu */ /* Class Bits */ #define CLASS_DEMON 1 /* PLR_DEMON 2 */ #define CLASS_MAGE 2 #define CLASS_WEREWOLF 4 /* PLR_WEREWOLF */ #define CLASS_VAMPIRE 8 #define CLASS_HIGHLANDER 16 /* EXTRA_HIGHLANDER */ /* * Bits For Highlanders */ #define HPOWER_WPNSKILL 0 /* * Bits For Mages */ #define MPOWER_RUNE0 0 #define MPOWER_RUNE1 1 #define MPOWER_RUNE2 2 #define MPOWER_RUNE3 3 #define MPOWER_RUNE4 4 /* * Bits for Werewolves */ /* Stats */ #define UNI_GEN 0 /* vampgen */ #define UNI_AFF 1 /* vampaff */ #define UNI_CURRENT 2 /* vamppass */ #define UNI_RAGE 3 /* ch->wolf = how big rage they are in*/ #define UNI_FORM0 4/* wolfform[0] */ #define UNI_FORM1 5 /* wolfform[1] */ #define WOLF_POLYAFF 6 /* * Powers * Totems for werewolves. */ #define WPOWER_MANTIS 0 #define WPOWER_BEAR 1 #define WPOWER_LYNX 2 #define WPOWER_BOAR 3 #define WPOWER_OWL 4 #define WPOWER_SPIDER 5 #define WPOWER_WOLF 6 #define WPOWER_HAWK 7 #define WPOWER_SILVER 10 #define WOLF_THUNDER 0 #define WOLF_BEAR 1 #define WOLF_CAT 2 #define WOLF_FENRIS 3 #define WOLF_WOLF 4 #define WOLF_DANA 5 #define WOLF_OWL 6 #define WOLF_UNICORN 7 #define WOLF_SNAKE 8 #define WOLF_PAIN 9 #define WOLF_LUNA 10 #define WOLF_WEAVER 11 #define WOLF_STAG 12 #define WOLF_GRIFFON 13 #define WOLF_SILVER 20 /* * Bits for Demonic Champions. */ /*Stats*/ #define DEMON_CURRENT 8 /* POWER_CURRENT 0*/ #define DEMON_TOTAL 9 /* POWER_TOTAL 1*/ #define DEMON_POWER 10 /* TOTAL ARMOUR BOUNS */ /*Powers*/ #define DPOWER_FLAGS 0 /* C_POWERS 1 */ #define DPOWER_CURRENT 1 /* C_CURRENT 2 */ #define DPOWER_HEAD 2 /* C_HEAD 3 */ #define DPOWER_TAIL 3 /* C_TAIL 4 */ #define DPOWER_OBJ_VNUM 4 /* DISC[10] 5 */ #define DEM_UNFOLDED 1 #define DEM_FANGS 1 #define DEM_CLAWS 2 #define DEM_HORNS 4 #define DEM_HOOVES 8 #define DEM_EYES 16 #define DEM_WINGS 32 #define DEM_MIGHT 64 #define DEM_TOUGH 128 #define DEM_SPEED 256 #define DEM_TRAVEL 512 #define DEM_SCRY 1024 #define DEM_SHADOWSIGHT 2048 /* Object Powers */ #define DEM_MOVE 4096 /* 1 Can roll as an object */ #define DEM_LEAP 8192 /* 2 Can leap out of someone's hands */ #define DEM_MAGIC 16384 /* 4 Can cast spells as an object */ #define DEM_LIFESPAN 32768 /* 8 Can change lifespan */ #define HEAD_NORMAL 0 #define HEAD_WOLF 1 #define HEAD_EAGLE 2 #define HEAD_LION 4 #define HEAD_SNAKE 8 #define TAIL_NONE 0 #define TAIL_POISONOUS 1 #define TAIL_SCORPION 2