/* * $Id: db.c,v 1.95 1999/01/18 05:15:34 fjoe Exp $ */ /*************************************************************************** * ANATOLIA 2.1 is copyright 1996-1997 Serdar BULUT, Ibrahim CANPUNAR * * ANATOLIA has been brought to you by ANATOLIA consortium * * Serdar BULUT {Chronos} bulut@rorqual.cc.metu.edu.tr * * Ibrahim Canpunar {Asena} canpunar@rorqual.cc.metu.edu.tr * * Murat BICER {KIO} mbicer@rorqual.cc.metu.edu.tr * * D.Baris ACAR {Powerman} dbacar@rorqual.cc.metu.edu.tr * * By using this code, you have agreed to follow the terms of the * * ANATOLIA license, in the file Anatolia/anatolia.licence * ***************************************************************************/ /*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * ***************************************************************************/ /*************************************************************************** * ROM 2.4 is copyright 1993-1995 Russ Taylor * * ROM has been brought to you by the ROM consortium * * Russ Taylor (rtaylor@pacinfo.com) * * Gabrielle Taylor (gtaylor@pacinfo.com) * * Brian Moore (rom@rom.efn.org) * * By using this code, you have agreed to follow the terms of the * * ROM license, in the file Rom24/doc/rom.license * ***************************************************************************/ #include <stdio.h> #include <string.h> #include <stdlib.h> #include <time.h> #include <stdarg.h> #include <ctype.h> #include <limits.h> #include <sys/types.h> #include <sys/time.h> #if defined (WIN32) # include <compat/compat.h> #else # include <dirent.h> #endif #include "merc.h" #include "rating.h" #include "update.h" #include "db.h" #ifdef SUNOS # include "compat.h" # define d_namlen d_reclen #endif #ifdef SVR4 # define d_namlen d_reclen #endif void load_limited_objects(); extern int _filbuf (FILE *); #if !defined(OLD_RAND) #if defined(BSD44) # include <unistd.h> #elif defined(WIN32) # define random() rand() # define srandom( x ) srand( x ) int getpid(); time_t time(time_t *tloc); #elif defined(LINUX) long random(); void srandom(unsigned int); int getpid(); time_t time(time_t *tloc); #endif #endif /* externals for counting purposes */ extern DESCRIPTOR_DATA *descriptor_free; #if defined (WIN32) const char PATH_SEPARATOR = (char) '\\'; #else const char PATH_SEPARATOR = (char) '/'; #endif /* * Globals. */ SHOP_DATA * shop_first; SHOP_DATA * shop_last; NOTE_DATA * note_free; CHAR_DATA * char_list; KILL_DATA kill_table [MAX_LEVEL]; NOTE_DATA * note_list; OBJ_DATA * object_list; TIME_INFO_DATA time_info; WEATHER_DATA weather_info; ROOM_INDEX_DATA * top_affected_room; int reboot_counter; /* * Locals. */ MOB_INDEX_DATA * mob_index_hash [MAX_KEY_HASH]; OBJ_INDEX_DATA * obj_index_hash [MAX_KEY_HASH]; ROOM_INDEX_DATA * room_index_hash [MAX_KEY_HASH]; int line_number; AREA_DATA * area_first; AREA_DATA * area_last; int top_affect; int top_area; int top_ed; int top_exit; int top_help; int top_mob_index; int top_obj_index; int top_reset; int top_room; int top_shop; int top_vnum_room; /* OLC */ int top_vnum_mob; /* OLC */ int top_vnum_obj; /* OLC */ int top_mprog_index; /* OLC */ int mobile_count = 0; int newmobs = 0; int newobjs = 0; int nAllocBuf; int sAllocBuf; /* * Semi-locals. */ bool fBootDb; char filename[PATH_MAX]; /* * Local booting procedures. */ void init_mm (void); void fix_exits (void); void check_mob_progs (void); void reset_area (AREA_DATA * pArea); #define CREATE_NOCOUNT (A) #define CREATE_NAMED (B) int dbfuncmp(const void *p1, const void *p2) { return str_cmp(*(char**)p1, *(char**)p2); } int dbfun_qsort(DBFUN *dbfun_table) { int dbfun_count = 0; while(dbfun_table[dbfun_count].name) dbfun_count++; qsort(dbfun_table, dbfun_count, sizeof(*dbfun_table), dbfuncmp); return dbfun_count; } void db_parse_file(const char *path, const char *file, DBFUN *dbfun_table, int dbfun_count) { FILE *fp; snprintf(filename, sizeof(filename), "%s%c%s", path, PATH_SEPARATOR, file); if ((fp = fopen(filename, "r")) == NULL) { perror(filename); exit(1); } line_number = 1; for (; ;) { DBFUN *fn; char *word; if (fread_letter(fp) != '#') db_error("db_parse_file", "'#' not found"); word = fread_word(fp); if (word[0] == '$') break; fn = bsearch(&word, dbfun_table, dbfun_count, sizeof(*dbfun_table), dbfuncmp); if (fn) fn->fun(fp); else { log("boot_db: bad section name."); exit(1); } } fclose(fp); } void db_load_file(const char *path, const char *file, DBFUN *dbfun_table, DBINIT_FUN *dbinit) { int dbfun_count = dbfun_qsort(dbfun_table); if (dbinit) dbinit(); db_parse_file(path, file, dbfun_table, dbfun_count); } void db_load_list(const char *path, const char *file, DBFUN *dbfun_table, DBINIT_FUN *dbinit) { int dbfun_count; FILE *fp; if ((fp = dfopen(path, file, "r")) == NULL) { perror(file); exit(1); } dbfun_count = dbfun_qsort(dbfun_table); for (; ;) { char *name = fread_word(fp); if (name[0] == '$') break; if (dbinit) dbinit(); db_parse_file(path, name, dbfun_table, dbfun_count); } fclose(fp); } /* * Big mama top level function. */ void boot_db(void) { long lhour, lday, lmonth; #ifdef __FreeBSD__ extern char* malloc_options; malloc_options = "X"; #endif /* * Init random number generator. */ init_mm(); /* * Set time and weather. */ lhour = (current_time - 650336715) / (PULSE_TICK / PULSE_PER_SCD); time_info.hour = lhour % 24; lday = lhour / 24; time_info.day = lday % 35; lmonth = lday / 35; time_info.month = lmonth % 17; time_info.year = lmonth / 17; if (time_info.hour < 5) weather_info.sunlight = SUN_DARK; else if (time_info.hour < 6) weather_info.sunlight = SUN_RISE; else if (time_info.hour < 19) weather_info.sunlight = SUN_LIGHT; else if (time_info.hour < 20) weather_info.sunlight = SUN_SET; else weather_info.sunlight = SUN_DARK; weather_info.change = 0; weather_info.mmhg = 960; if (time_info.month >= 7 && time_info.month <=12) weather_info.mmhg += number_range(1, 50); else weather_info.mmhg += number_range(1, 80); if (weather_info.mmhg <= 980) weather_info.sky = SKY_LIGHTNING; else if (weather_info.mmhg <= 1000) weather_info.sky = SKY_RAINING; else if (weather_info.mmhg <= 1020) weather_info.sky = SKY_CLOUDY; else weather_info.sky = SKY_CLOUDLESS; /* room_affect_data */ top_affected_room = NULL; /* reboot counter */ reboot_counter = 1440; /* 12 hours */ fBootDb = TRUE; db_load_list(LANG_PATH, LANG_LIST, db_load_langs, NULL); load_oldmsgdb(); load_msgdb(); db_load_file(ETC_PATH, SKILLS_CONF, db_load_skills, NULL); namedp_check(gsn_table); namedp_check(spellfn_table); db_load_list(RACES_PATH, RACE_LIST, db_load_races, init_race); db_load_list(CLASSES_PATH, CLASS_LIST, db_load_classes, init_class); db_load_list(CLANS_PATH, CLAN_LIST, db_load_clans, NULL); db_load_list(AREA_PATH, AREA_LIST, db_load_areas, init_area); fBootDb = FALSE; /* * Fix up exits. * Declare db booting over. * Reset all areas once. * Load up the songs, notes and ban files. */ fix_exits(); check_mob_progs(); load_limited_objects(); convert_objects(); /* ROM OLC */ area_update(); load_notes(); load_bans(); } /* * Sets vnum range for area using OLC protection features. */ void vnum_check(AREA_DATA *area, int vnum) { if (area->min_vnum == 0 || area->max_vnum == 0) { log_printf("%s: min_vnum or max_vnum not assigned", area->file_name); #if 0 area->min_vnum = area->max_vnum = vnum; #endif } if (vnum < area->min_vnum || vnum > area->max_vnum) { log_printf("%s: %d not in area vnum range", area->file_name, vnum); #if 0 if (vnum < area->min_vnum) area->min_vnum = vnum; else area->max_vnum = vnum; #endif } } /* * Adds a reset to a room. OLC * Similar to add_reset in olc.c */ void new_reset(ROOM_INDEX_DATA *pR, RESET_DATA *pReset) { RESET_DATA *pr; if (!pR) return; pr = pR->reset_last; if (!pr) { pR->reset_first = pReset; pR->reset_last = pReset; } else { pR->reset_last->next = pReset; pR->reset_last = pReset; pR->reset_last->next = NULL; } top_reset++; } /* * Check mobprogs */ void check_mob_progs(void) { MOB_INDEX_DATA *pMobIndex; MPTRIG *mptrig; int iHash; for (iHash = 0; iHash < MAX_KEY_HASH; iHash++) { for (pMobIndex = mob_index_hash[iHash]; pMobIndex != NULL; pMobIndex = pMobIndex->next) { for(mptrig = pMobIndex->mptrig_list; mptrig; mptrig = mptrig->next) { if (mpcode_lookup(mptrig->vnum) == NULL) { log_printf("check_mob_progs: code vnum %d not found.", mptrig->vnum); exit(1); } } } } } /* * Translate all room exits from virtual to real. * Has to be done after all rooms are read in. * Check for bad reverse exits. */ void fix_exits(void) { extern const int rev_dir []; ROOM_INDEX_DATA *pRoomIndex; ROOM_INDEX_DATA *to_room; EXIT_DATA *pexit; EXIT_DATA *pexit_rev; int iHash; int door; for (iHash = 0; iHash < MAX_KEY_HASH; iHash++) { for (pRoomIndex = room_index_hash[iHash]; pRoomIndex != NULL; pRoomIndex = pRoomIndex->next) { bool fexit; fexit = FALSE; for (door = 0; door <= 5; door++) { if ((pexit = pRoomIndex->exit[door]) != NULL) { if (pexit->u1.vnum <= 0 || get_room_index(pexit->u1.vnum) == NULL) pexit->u1.to_room = NULL; else { fexit = TRUE; pexit->u1.to_room = get_room_index(pexit->u1.vnum); } } } if (!fexit) SET_BIT(pRoomIndex->room_flags,ROOM_NOMOB); } } for (iHash = 0; iHash < MAX_KEY_HASH; iHash++) { for (pRoomIndex = room_index_hash[iHash]; pRoomIndex != NULL; pRoomIndex = pRoomIndex->next) { for (door = 0; door <= 5; door++) { if ((pexit = pRoomIndex->exit[door] ) != NULL && (to_room = pexit->u1.to_room ) != NULL && (pexit_rev = to_room->exit[rev_dir[door]]) != NULL && pexit_rev->u1.to_room != pRoomIndex && (pRoomIndex->vnum < 1200 || pRoomIndex->vnum > 1299)) log_printf("fix_exits: %d:%d -> %d:%d -> %d.", pRoomIndex->vnum, door, to_room->vnum, rev_dir[door], (pexit_rev->u1.to_room == NULL) ? 0 : pexit_rev->u1.to_room->vnum); } } } return; } void print_resetmsg(AREA_DATA *pArea) { DESCRIPTOR_DATA *d; bool is_empty = mlstr_null(pArea->resetmsg); for (d = descriptor_list; d != NULL; d = d->next) { CHAR_DATA *ch; if (d->connected != CON_PLAYING) continue; ch = d->character; if (IS_NPC(ch) || !IS_AWAKE(ch) || ch->in_room->area != pArea) continue; if (is_empty) act_puts("You hear some squeaking sounds...", ch, NULL, NULL, TO_CHAR, POS_DEAD); else act_mlputs(pArea->resetmsg, ch, NULL, NULL, TO_CHAR, POS_DEAD); } } /* * Repopulate areas periodically. */ void area_update(void) { AREA_DATA *pArea; for (pArea = area_first; pArea != NULL; pArea = pArea->next) { if (++pArea->age < 3) continue; /* * Check age and reset. * Note: Mud School resets every 3 minutes (not 15). */ if ((!pArea->empty && (pArea->nplayer == 0 || pArea->age >= 15)) || pArea->age >= 31) { ROOM_INDEX_DATA *pRoomIndex; /* * the rain devastates tracks on the ground */ if (weather_info.sky == SKY_RAINING) { int i; DESCRIPTOR_DATA *d; CHAR_DATA *ch; for (d = descriptor_list; d!=NULL; d=d->next) { if (d->connected != CON_PLAYING) continue; ch = (d->original != NULL) ? d->original : d->character; if (ch->in_room->area == pArea && get_skill(ch, gsn_track) > 50 && !IS_SET(ch->in_room->room_flags, ROOM_INDOORS)) act_puts("Rain devastates the tracks on the ground.", ch, NULL, NULL, TO_CHAR, POS_DEAD); } for (i = pArea->min_vnum; i < pArea->max_vnum; i++) { pRoomIndex = get_room_index(i); if (pRoomIndex == NULL || IS_SET(pRoomIndex->room_flags, ROOM_INDOORS)) continue; room_record("erased", pRoomIndex, -1); if (number_percent() < 50) room_record("erased", pRoomIndex, -1); } } reset_area(pArea); wiznet_printf(NULL, NULL, WIZ_RESETS, 0, 0, "%s has just been reset.", pArea->name); print_resetmsg(pArea); pArea->age = number_range(0, 3); pRoomIndex = get_room_index(200); if (pRoomIndex != NULL && pArea == pRoomIndex->area) pArea->age = 15 - 2; pRoomIndex = get_room_index(210); if (pRoomIndex != NULL && pArea == pRoomIndex->area) pArea->age = 15 - 2; pRoomIndex = get_room_index(220); if (pRoomIndex != NULL && pArea == pRoomIndex->area) pArea->age = 15 - 2; pRoomIndex = get_room_index(230); if (pRoomIndex != NULL && pArea == pRoomIndex->area) pArea->age = 15 - 2; pRoomIndex = get_room_index(ROOM_VNUM_SCHOOL); if (pRoomIndex != NULL && pArea == pRoomIndex->area) pArea->age = 15 - 2; else if (pArea->nplayer == 0) pArea->empty = TRUE; } } } /* * OLC * Reset one room. Called by reset_area and olc. */ void reset_room(ROOM_INDEX_DATA *pRoom) { RESET_DATA *pReset; CHAR_DATA *pMob; CHAR_DATA *mob; OBJ_DATA *pObj; CHAR_DATA *LastMob = NULL; OBJ_DATA *LastObj = NULL; int iExit; int level = 0; bool last; if (!pRoom) return; pMob = NULL; last = FALSE; for (iExit = 0; iExit < MAX_DIR; iExit++) { EXIT_DATA *pExit; if ((pExit = pRoom->exit[iExit]) /* && !IS_SET(pExit->exit_info, EX_BASHED) ROM OLC */) { pExit->exit_info = pExit->rs_flags; if ((pExit->u1.to_room != NULL) && ((pExit = pExit->u1.to_room->exit[rev_dir[iExit]]))) { /* nail the other side */ pExit->exit_info = pExit->rs_flags; } } } for (pReset = pRoom->reset_first; pReset != NULL; pReset = pReset->next) { MOB_INDEX_DATA *pMobIndex; OBJ_INDEX_DATA *pObjIndex; OBJ_INDEX_DATA *pObjToIndex; ROOM_INDEX_DATA *pRoomIndex; int count,limit=0; EXIT_DATA *pExit; int d0; int d1; switch (pReset->command) { default: bug("Reset_room: bad command %c.", pReset->command); break; case 'M': if (!(pMobIndex = get_mob_index(pReset->arg1))) { bug("Reset_room: 'M': bad vnum %d.", pReset->arg1); continue; } if ((pRoomIndex = get_room_index(pReset->arg3)) == NULL) { bug("Reset_area: 'R': bad vnum %d.", pReset->arg3); continue; } if (pMobIndex->count >= pReset->arg2) { last = FALSE; break; } /* */ count = 0; for (mob = pRoomIndex->people; mob != NULL; mob = mob->next_in_room) if (mob->pIndexData == pMobIndex) { count++; if (count >= pReset->arg4) { last = FALSE; break; } } if (count >= pReset->arg4) break; pMob = create_mob(pMobIndex); pMob->zone = pRoom->area; char_to_room(pMob, pRoom); LastMob = pMob; level = URANGE(0, pMob->level - 2, LEVEL_HERO - 1); /* -1 ROM */ last = TRUE; break; case 'O': if (!(pObjIndex = get_obj_index(pReset->arg1))) { log_printf("reset_room: 'O' 1 : bad vnum %d", pReset->arg1); log_printf("reset_room: %c %d %d %d",pReset->arg1, pReset->arg2, pReset->arg3, pReset->arg4); continue; } if (!(pRoomIndex = get_room_index(pReset->arg3))) { log_printf("reset_room: 'O' 2 : bad vnum %d.", pReset->arg3); log_printf("reset_room: %c %d %d %d", pReset->arg1, pReset->arg2, pReset->arg3, pReset->arg4); continue; } if (pRoom->area->nplayer > 0 || count_obj_list(pObjIndex, pRoom->contents) > 0) { last = FALSE; break; } if ((pObjIndex->limit != -1) && (pObjIndex->count >= pObjIndex->limit)) { last = FALSE; break; } pObj = create_obj(pObjIndex, /* UMIN - ROM OLC */ UMIN(number_fuzzy(level), LEVEL_HERO -1)); pObj->cost = 0; obj_to_room(pObj, pRoom); last = TRUE; break; case 'P': /* (P)ut command * arg1 - vnum of obj to put * arg2 * arg3 - vnum of obj to put into * arg4 */ if (!(pObjIndex = get_obj_index(pReset->arg1))) { bug("Reset_room: 'P': bad vnum %d.", pReset->arg1); continue; } if (!(pObjToIndex = get_obj_index(pReset->arg3))) { bug("Reset_room: 'P': bad vnum %d.", pReset->arg3); continue; } if (pReset->arg2 > 50) /* old format */ limit = 6; else if (pReset->arg2 == -1) /* no limit */ limit = 999; else limit = pReset->arg2; if (pRoom->area->nplayer > 0 || (LastObj = get_obj_type(pObjToIndex)) == NULL || (LastObj->in_room == NULL && !last) || (pObjIndex->count >= limit && number_range(0,4) != 0) || (count = count_obj_list(pObjIndex, LastObj->contains)) > pReset->arg4 ) { last = FALSE; break; } /* lastObj->level - ROM */ if ((pObjIndex->limit != -1 ) && (pObjIndex->count >= pObjIndex->limit)) { last = FALSE; dump_to_scr("Reseting area: [P] OBJ limit reached\n"); break; } while (count < pReset->arg4) { pObj = create_obj(pObjIndex, number_fuzzy(LastObj->level)); obj_to_obj(pObj, LastObj); count++; if (pObjIndex->count >= limit) break; } /* fix object lock state! */ LastObj->value[1] = LastObj->pIndexData->value[1]; last = TRUE; break; case 'G': case 'E': if (!(pObjIndex = get_obj_index(pReset->arg1))) { bug("Reset_room: 'E' or 'G': bad vnum %d.", pReset->arg1); continue; } if (!last) break; if (!LastMob) { bug("Reset_room: 'E' or 'G': null mob for vnum %d.", pReset->arg1); last = FALSE; break; } if (LastMob->pIndexData->pShop) /* Shop-keeper? */ { int olevel=0; pObj = create_obj(pObjIndex, olevel); SET_BIT(pObj->extra_flags, ITEM_INVENTORY); /* ROM OLC */ } #if 0 else /* ROM OLC else version */ { int limit; if (pReset->arg2 > 50) /* old format */ limit = 6; else if (pReset->arg2 == -1 || pReset->arg2 == 0) /* no limit */ limit = 999; else limit = pReset->arg2; if (pObjIndex->count < limit || number_range(0,4) == 0) { pObj = create_obj(pObjIndex, UMIN(number_fuzzy(level), LEVEL_HERO - 1)); /* error message if it is too high */ if (pObj->level > LastMob->level + 3 || (pObjIndex->item_type == ITEM_WEAPON && pReset->command == 'E' && pObj->level < LastMob->level -5 && pObj->level < 45)) fprintf(stderr, "Err: obj %s (%d) -- %d, mob %s (%d) -- %d\n", mlstr_mval(pObj->short_descr), pObj->pIndexData->vnum,pObj->level, mlstr_mval(LastMob->short_descr), LastMob->pIndexData->vnum,LastMob->level); } else break; } #endif #if 0 /* envy else version */ else { pObj = create_obj(pObjIndex, number_fuzzy(level)); } #endif /* envy else version */ /* Anatolia else version */ else { if ((pObjIndex->limit == -1) || (pObjIndex->count < pObjIndex->limit)) pObj=create_obj(pObjIndex,UMIN(number_fuzzy(level), LEVEL_HERO - 1)); else break; } obj_to_char(pObj, LastMob); if (pReset->command == 'E') equip_char(LastMob, pObj, pReset->arg3); last = TRUE; break; case 'D': if ((pRoomIndex = get_room_index(pReset->arg1)) == NULL) { bug("Reset_area: 'D': bad vnum %d.", pReset->arg1); continue; } if ((pExit = pRoomIndex->exit[pReset->arg2]) == NULL) break; switch (pReset->arg3) { case 0: REMOVE_BIT(pExit->exit_info, EX_CLOSED); REMOVE_BIT(pExit->exit_info, EX_LOCKED); break; case 1: SET_BIT( pExit->exit_info, EX_CLOSED); REMOVE_BIT(pExit->exit_info, EX_LOCKED); break; case 2: SET_BIT( pExit->exit_info, EX_CLOSED); SET_BIT( pExit->exit_info, EX_LOCKED); break; } last = TRUE; break; case 'R': if (!(pRoomIndex = get_room_index(pReset->arg1))) { bug("Reset_room: 'R': bad vnum %d.", pReset->arg1); continue; } { for (d0 = 0; d0 < pReset->arg2 - 1; d0++) { d1 = number_range(d0, pReset->arg2-1); pExit = pRoomIndex->exit[d0]; pRoomIndex->exit[d0] = pRoomIndex->exit[d1]; pRoomIndex->exit[d1] = pExit; } } break; } } } /* * OLC * Reset one area. */ void reset_area(AREA_DATA *pArea) { ROOM_INDEX_DATA *pRoom; int vnum; for (vnum = pArea->min_vnum; vnum <= pArea->max_vnum; vnum++) if ((pRoom = get_room_index(vnum))) reset_room(pRoom); } /* * Create an instance of a mobile. */ CHAR_DATA *create_mob_org(MOB_INDEX_DATA *pMobIndex, int flags) { CHAR_DATA *mob; int i; AFFECT_DATA af; mobile_count++; if (pMobIndex == NULL) { bug("Create_mobile: NULL pMobIndex.", 0); exit(1); } mob = new_char(); mob->pIndexData = pMobIndex; mob->name = str_dup(pMobIndex->name); if (!IS_SET(flags, CREATE_NAMED)) { mob->short_descr = mlstr_dup(pMobIndex->short_descr); mob->long_descr = mlstr_dup(pMobIndex->long_descr); mob->description = mlstr_dup(pMobIndex->description); } mob->id = get_mob_id(); mob->spec_fun = pMobIndex->spec_fun; mob->class = CLASS_CLERIC; if (pMobIndex->wealth) { long wealth; wealth = number_range(pMobIndex->wealth/2, 3 * pMobIndex->wealth/2); mob->gold = number_range(wealth/200,wealth/100); mob->silver = wealth - (mob->gold * 100); } mob->plr_flags = ACT_NPC; mob->comm = COMM_NOSHOUT | COMM_NOMUSIC; mob->affected_by = pMobIndex->affected_by; mob->alignment = pMobIndex->alignment; mob->level = pMobIndex->level; mob->imm_flags = pMobIndex->imm_flags; mob->res_flags = pMobIndex->res_flags; mob->vuln_flags = pMobIndex->vuln_flags; mob->start_pos = pMobIndex->start_pos; mob->position = mob->start_pos; mob->default_pos = pMobIndex->default_pos; mob->race = pMobIndex->race; mob->form = pMobIndex->form; mob->parts = pMobIndex->parts; mob->size = pMobIndex->size; mob->clan = pMobIndex->clan; mob->invis_level = pMobIndex->invis_level; mob->group = pMobIndex->group; mob->material = str_dup(pMobIndex->material); mob->dam_type = pMobIndex->dam_type; if (mob->dam_type == 0) switch(number_range(1,3)) { case (1): mob->dam_type = 3; break; /* slash */ case (2): mob->dam_type = 7; break; /* pound */ case (3): mob->dam_type = 11; break; /* pierce */ } mob->sex = pMobIndex->sex; if (mob->sex == SEX_EITHER) /* random sex */ mob->sex = number_range(1,2); for (i = 0; i < MAX_STATS; i ++) mob->perm_stat[i] = UMIN(25, 11 + mob->level/4); mob->perm_stat[STAT_STR] += mob->size - SIZE_MEDIUM; mob->perm_stat[STAT_CON] += (mob->size - SIZE_MEDIUM) / 2; mob->hitroll = (mob->level / 2) + pMobIndex->hitroll; mob->damroll = pMobIndex->damage[DICE_BONUS]; mob->max_hit = dice(pMobIndex->hit[DICE_NUMBER], pMobIndex->hit[DICE_TYPE]) + pMobIndex->hit[DICE_BONUS]; mob->hit = mob->max_hit; mob->max_mana = dice(pMobIndex->mana[DICE_NUMBER], pMobIndex->mana[DICE_TYPE]) + pMobIndex->mana[DICE_BONUS]; mob->mana = mob->max_mana; mob->damage[DICE_NUMBER]= pMobIndex->damage[DICE_NUMBER]; mob->damage[DICE_TYPE] = pMobIndex->damage[DICE_TYPE]; for (i = 0; i < 4; i++) mob->armor[i] = pMobIndex->ac[i]; if (IS_SET(pMobIndex->act, ACT_WARRIOR)) { mob->perm_stat[STAT_STR] += 3; mob->perm_stat[STAT_INT] -= 1; mob->perm_stat[STAT_CON] += 2; } if (IS_SET(pMobIndex->act, ACT_THIEF)) { mob->perm_stat[STAT_DEX] += 3; mob->perm_stat[STAT_INT] += 1; mob->perm_stat[STAT_WIS] -= 1; } if (IS_SET(pMobIndex->act, ACT_CLERIC)) { mob->perm_stat[STAT_WIS] += 3; mob->perm_stat[STAT_DEX] -= 1; mob->perm_stat[STAT_STR] += 1; } if (IS_SET(pMobIndex->act, ACT_MAGE)) { mob->perm_stat[STAT_INT] += 3; mob->perm_stat[STAT_STR] -= 1; mob->perm_stat[STAT_DEX] += 1; } if (IS_SET(pMobIndex->off_flags, OFF_FAST)) mob->perm_stat[STAT_DEX] += 2; /* let's get some spell action */ if (IS_AFFECTED(mob,AFF_SANCTUARY)) { af.where = TO_AFFECTS; af.type = sn_lookup("sanctuary"); af.level = mob->level; af.duration = -1; af.location = APPLY_NONE; af.modifier = 0; af.bitvector = AFF_SANCTUARY; affect_to_char(mob, &af); } if (IS_AFFECTED(mob, AFF_HASTE)) { af.where = TO_AFFECTS; af.type = sn_lookup("haste"); af.level = mob->level; af.duration = -1; af.location = APPLY_DEX; af.modifier = 1 + (mob->level >= 18) + (mob->level >= 25) + (mob->level >= 32); af.bitvector = AFF_HASTE; affect_to_char(mob, &af); } if (IS_AFFECTED(mob,AFF_PROTECT_EVIL)) { af.where = TO_AFFECTS; af.type = sn_lookup("protection evil"); af.level = mob->level; af.duration = -1; af.location = APPLY_SAVES; af.modifier = -1; af.bitvector = AFF_PROTECT_EVIL; affect_to_char(mob, &af); } if (IS_AFFECTED(mob,AFF_PROTECT_GOOD)) { af.where = TO_AFFECTS; af.type = sn_lookup("protection good"); af.level = mob->level; af.duration = -1; af.location = APPLY_SAVES; af.modifier = -1; af.bitvector = AFF_PROTECT_GOOD; affect_to_char(mob, &af); } /* link the mob to the world list */ mob->next = char_list; char_list = mob; pMobIndex->count++; return mob; } CHAR_DATA *create_mob(MOB_INDEX_DATA *pMobIndex) { return create_mob_org(pMobIndex, 0); } CHAR_DATA *create_named_mob(MOB_INDEX_DATA *pMobIndex, const char *name) { CHAR_DATA *res; res = create_mob_org(pMobIndex, CREATE_NAMED); res->short_descr = mlstr_printf(pMobIndex->short_descr, name); res->long_descr = mlstr_printf(pMobIndex->long_descr, name); res->description = mlstr_printf(pMobIndex->description, name); return res; } /* duplicate a mobile exactly -- except inventory */ void clone_mob(CHAR_DATA *parent, CHAR_DATA *clone) { int i; AFFECT_DATA *paf; if (parent == NULL || clone == NULL || !IS_NPC(parent)) return; /* start fixing values */ clone->name = str_dup(parent->name); clone->version = parent->version; clone->short_descr = mlstr_dup(parent->short_descr); clone->long_descr = mlstr_dup(parent->long_descr); clone->description = mlstr_dup(parent->description); clone->group = parent->group; clone->sex = parent->sex; clone->class = parent->class; clone->race = parent->race; clone->level = parent->level; clone->timer = parent->timer; clone->wait = parent->wait; clone->hit = parent->hit; clone->max_hit = parent->max_hit; clone->mana = parent->mana; clone->max_mana = parent->max_mana; clone->move = parent->move; clone->max_move = parent->max_move; clone->gold = parent->gold; clone->silver = parent->silver; clone->exp = parent->exp; clone->comm = parent->comm; clone->imm_flags = parent->imm_flags; clone->res_flags = parent->res_flags; clone->vuln_flags = parent->vuln_flags; clone->invis_level = parent->invis_level; clone->affected_by = parent->affected_by; clone->position = parent->position; clone->practice = parent->practice; clone->train = parent->train; clone->saving_throw = parent->saving_throw; clone->alignment = parent->alignment; clone->hitroll = parent->hitroll; clone->damroll = parent->damroll; clone->wimpy = parent->wimpy; clone->form = parent->form; clone->parts = parent->parts; clone->size = parent->size; clone->material = str_dup(parent->material); clone->dam_type = parent->dam_type; clone->start_pos = parent->start_pos; clone->default_pos = parent->default_pos; clone->spec_fun = parent->spec_fun; clone->status = parent->status; clone->hunting = NULL; clone->clan = parent->clan; clone->invis_level = parent->invis_level; for (i = 0; i < 4; i++) clone->armor[i] = parent->armor[i]; for (i = 0; i < MAX_STATS; i++) { clone->perm_stat[i] = parent->perm_stat[i]; clone->mod_stat[i] = parent->mod_stat[i]; } for (i = 0; i < 3; i++) clone->damage[i] = parent->damage[i]; /* now add the affects */ for (paf = parent->affected; paf != NULL; paf = paf->next) affect_to_char(clone,paf); } /* * Create an instance of an object. */ OBJ_DATA *create_obj_org(OBJ_INDEX_DATA *pObjIndex, int level, int flags) { AFFECT_DATA *paf; OBJ_DATA *obj; int i; if (pObjIndex == NULL) { bug("Create_object: NULL pObjIndex.", 0); exit(1); } obj = new_obj(); obj->pIndexData = pObjIndex; obj->level = pObjIndex->level; obj->wear_loc = -1; if (!IS_SET(flags, CREATE_NAMED)) { obj->name = str_dup(pObjIndex->name); obj->short_descr = mlstr_dup(pObjIndex->short_descr); obj->description = mlstr_dup(pObjIndex->description); } obj->material = str_dup(pObjIndex->material); obj->extra_flags = pObjIndex->extra_flags; obj->wear_flags = pObjIndex->wear_flags; obj->value[0] = pObjIndex->value[0]; obj->value[1] = pObjIndex->value[1]; obj->value[2] = pObjIndex->value[2]; obj->value[3] = pObjIndex->value[3]; obj->value[4] = pObjIndex->value[4]; obj->weight = pObjIndex->weight; obj->owner = str_dup(str_empty); /* used with body parts */ obj->condition = pObjIndex->condition; obj->cost = pObjIndex->cost; /* * Mess with object properties. */ switch (pObjIndex->item_type) { case ITEM_LIGHT: if (obj->value[2] == 999) obj->value[2] = -1; break; case ITEM_JUKEBOX: for (i = 0; i < 5; i++) obj->value[i] = -1; break; } for (paf = pObjIndex->affected; paf != NULL; paf = paf->next) if (paf->location == APPLY_SPELL_AFFECT) affect_to_obj(obj,paf); obj->next = object_list; object_list = obj; if (!IS_SET(flags, CREATE_NOCOUNT)) pObjIndex->count++; return obj; } /* * Create an object with modifying the count */ OBJ_DATA *create_obj(OBJ_INDEX_DATA *pObjIndex, int level) { return create_obj_org(pObjIndex, level, 0); } OBJ_DATA *create_named_obj(OBJ_INDEX_DATA *pObjIndex, int level, const char *name) { OBJ_DATA *res; res = create_obj_org(pObjIndex, level, CREATE_NAMED); res->name = str_printf(pObjIndex->name, name); res->short_descr = mlstr_printf(pObjIndex->short_descr, name); res->description = mlstr_printf(pObjIndex->description, name); return res; } /* * for player load/quit * Create an object and do not modify the count */ OBJ_DATA *create_obj_nocount(OBJ_INDEX_DATA *pObjIndex, int level) { return create_obj_org(pObjIndex, level, CREATE_NOCOUNT); } /* duplicate an object exactly -- except contents */ void clone_obj(OBJ_DATA *parent, OBJ_DATA *clone) { int i; AFFECT_DATA *paf; ED_DATA *ed,*ed2; if (parent == NULL || clone == NULL) return; /* start fixing the object */ clone->name = str_dup(parent->name); clone->short_descr = mlstr_dup(parent->short_descr); clone->description = mlstr_dup(parent->description); clone->extra_flags = parent->extra_flags; clone->wear_flags = parent->wear_flags; clone->weight = parent->weight; clone->cost = parent->cost; clone->level = parent->level; clone->condition = parent->condition; clone->material = str_dup(parent->material); clone->timer = parent->timer; clone->owner = parent->owner; clone->extracted = parent->extracted; clone->pit = parent->pit; clone->altar = parent->altar; for (i = 0; i < 5; i ++) clone->value[i] = parent->value[i]; for (paf = parent->affected; paf != NULL; paf = paf->next) affect_to_obj(clone,paf); /* extended desc */ for (ed = parent->ed; ed != NULL; ed = ed->next) { ed2 = ed_new(); ed2->keyword = str_dup(ed->keyword); ed2->description = mlstr_dup(ed->description); ed2->next = clone->ed; clone->ed = ed2; } } /* * Get an extra description from a list. */ ED_DATA *ed_lookup(const char *name, ED_DATA *ed) { for (; ed != NULL; ed = ed->next) { if (is_name(name, ed->keyword)) return ed; } return NULL; } /* * Translates mob virtual number to its mob index struct. * Hash table lookup. */ MOB_INDEX_DATA *get_mob_index(int vnum) { MOB_INDEX_DATA *pMobIndex; if (vnum <= 0) return NULL; for (pMobIndex = mob_index_hash[vnum % MAX_KEY_HASH]; pMobIndex; pMobIndex = pMobIndex->next) if (pMobIndex->vnum == vnum) return pMobIndex; if (fBootDb) db_error("get_mob_index", "bad vnum %d.", vnum); return NULL; } /* * Translates mob virtual number to its obj index struct. * Hash table lookup. */ OBJ_INDEX_DATA *get_obj_index(int vnum) { OBJ_INDEX_DATA *pObjIndex; if (vnum <= 0) return NULL; for (pObjIndex = obj_index_hash[vnum % MAX_KEY_HASH]; pObjIndex; pObjIndex = pObjIndex->next) if (pObjIndex->vnum == vnum) return pObjIndex; if (fBootDb) db_error("get_obj_index", "bad vnum %d.", vnum); return NULL; } /* * Translates mob virtual number to its room index struct. * Hash table lookup. */ ROOM_INDEX_DATA *get_room_index(int vnum) { ROOM_INDEX_DATA *pRoomIndex; if (vnum <= 0) return NULL; for (pRoomIndex = room_index_hash[vnum % MAX_KEY_HASH]; pRoomIndex; pRoomIndex = pRoomIndex->next) if (pRoomIndex->vnum == vnum) return pRoomIndex; if (fBootDb) db_error("get_room_index", "bad vnum %d.", vnum); return NULL; } int xgetc(FILE *fp) { int c = getc(fp); if (c == '\n') line_number++; return c; } void xungetc(int c, FILE *fp) { if (c == '\n') line_number--; ungetc(c, fp); } /* * smash '\r', dup '~' */ char *fix_string(const char *s) { static char buf[MAX_STRING_LENGTH * 2]; char *p = buf; if (IS_NULLSTR(s)) return str_empty; for (p = buf; p-buf < sizeof(buf)-2 && *s; s++) switch (*s) { case '\r': break; case '~': *p++ = *s; /* FALLTHRU */ default: *p++ = *s; break; } *p = '\0'; return buf; } const char *fread_string(FILE *fp) { char buf[MAX_STRING_LENGTH]; char *plast; int c; plast = buf; /* * Skip blanks. * Read first char. */ do c = xgetc(fp); while (isspace(c)); for (;;) { /* * Back off the char type lookup, * it was too dirty for portability. * -- Furey */ if (plast - buf >= sizeof(buf) - 1) { bug("fread_string: line too long (truncated)", 0); buf[sizeof(buf)-1] = '\0'; return str_dup(buf); } switch (c) { default: *plast++ = c; break; case EOF: db_error("fread_string", "EOF"); return str_empty; case '\r': break; case '~': if ((c = xgetc(fp)) == '~') { *plast++ = c; break; } xungetc(c, fp); *plast = '\0'; return str_dup(buf); } c = xgetc(fp); } } void fwrite_string(FILE *fp, const char *name, const char *str) { if (IS_NULLSTR(name)) fprintf(fp, "%s~\n", fix_string(str)); else if (!IS_NULLSTR(str)) fprintf(fp, "%s %s~\n", name, fix_string(str)); } /* * Read a letter from a file. */ char fread_letter(FILE *fp) { char c; do c = xgetc(fp); while (isspace(c)); return c; } /* * Read a number from a file. */ int fread_number(FILE *fp) { int number; bool sign; char c; do c = xgetc(fp); while (isspace(c)); number = 0; sign = FALSE; if (c == '+') c = xgetc(fp); else if (c == '-') { sign = TRUE; c = xgetc(fp); } if (!isdigit(c)) { if (fBootDb) db_error("fread_number", "bad format"); log("fread_number: bad format"); exit(1); } while (isdigit(c)) { number = number * 10 + c - '0'; c = xgetc(fp); } if (sign) number = 0 - number; if (c == '|') number += fread_number(fp); else if (c != ' ') xungetc(c, fp); return number; } flag_t fread_flags(FILE *fp) { flag_t number; char c; bool negative = FALSE; do c = xgetc(fp); while (isspace(c)); if (c == '-') { negative = TRUE; c = xgetc(fp); } number = 0; if (!isdigit(c)) { while (('A' <= c && c <= 'Z') || ('a' <= c && c <= 'z')) { number += flag_convert(c); c = xgetc(fp); } } while (isdigit(c)) { number = number * 10 + c - '0'; c = xgetc(fp); } if (c == '|') number += fread_flags(fp); else if (c != ' ') xungetc(c, fp); if (negative) return -number; return number; } flag_t flag_convert(char letter) { flag_t bitsum = 0; char i; if ('A' <= letter && letter <= 'Z') { bitsum = A; for (i = letter; i > 'A'; i--) bitsum <<= 1; } else if ('a' <= letter && letter <= 'z') { bitsum = aa; for (i = letter; i > 'a'; i--) bitsum <<= 1; } return bitsum; } /* * Read to end of line (for comments). */ void fread_to_eol(FILE *fp) { char c; do c = xgetc(fp); while (c != '\n' && c != '\r'); do c = xgetc(fp); while (c == '\n' || c == '\r'); xungetc(c, fp); return; } /* * Read one word (into static buffer). */ char *fread_word(FILE *fp) { static char word[MAX_INPUT_LENGTH]; char *pword; char cEnd; do cEnd = xgetc(fp); while (isspace(cEnd)); if (cEnd == '\'' || cEnd == '"') pword = word; else { word[0] = cEnd; pword = word+1; cEnd = ' '; } for (; pword < word + MAX_INPUT_LENGTH; pword++) { *pword = xgetc(fp); if (cEnd == ' ' ? isspace(*pword) : *pword == cEnd) { if (cEnd == ' ') xungetc(*pword, fp); *pword = '\0'; return word; } } db_error("fread_word", "word too long"); return NULL; } void *alloc_mem(int sMem) { return calloc(1, sMem); } void free_mem(void *p, int sMem) { free(p); } void *alloc_perm(int sMem) { return calloc(1, sMem); } void do_areas(CHAR_DATA *ch, const char *argument) { AREA_DATA *pArea1; AREA_DATA *pArea2; int iArea; int iAreaHalf; BUFFER *output; if (argument[0] != '\0') { char_puts("No argument is used with this command.\n",ch); return; } iAreaHalf = (top_area + 1) / 2; pArea1 = area_first; pArea2 = area_first; for (iArea = 0; iArea < iAreaHalf; iArea++) pArea2 = pArea2->next; output = buf_new(-1); buf_add(output, "Current areas of Icey Depths: \n"); for (iArea = 0; iArea < iAreaHalf; iArea++) { buf_printf(output,"{{%2d %3d} {B%-20.20s{x %8.8s ", pArea1->min_level,pArea1->max_level, pArea1->name, pArea1->credits); if (pArea2 != NULL) buf_printf(output,"{{%2d %3d} {B%-20.20s{x %8.8s", pArea2->min_level,pArea2->max_level, pArea2->name, pArea2->credits); buf_add(output, "\n"); pArea1 = pArea1->next; if (pArea2 != NULL) pArea2 = pArea2->next; } buf_add(output,"\n"); page_to_char(buf_string(output), ch); buf_free(output); } void do_memory(CHAR_DATA *ch, const char *argument) { extern int mlstr_count; extern int mlstr_real_count; extern int str_count; extern int str_real_count; char_printf(ch, "Affects : %d\n", top_affect ); char_printf(ch, "Areas : %d\n", top_area ); char_printf(ch, "ExDes : %d\n", top_ed ); char_printf(ch, "Exits : %d\n", top_exit ); char_printf(ch, "Helps : %d\n", top_help ); char_printf(ch, "Socials : %d\n", social_count); char_printf(ch, "Mobs : %d (%d new format, %d in use)\n", top_mob_index, newmobs, mobile_count); char_printf(ch, "Objs : %d (%d new format)\n", top_obj_index, newobjs); char_printf(ch, "Resets : %d\n", top_reset ); char_printf(ch, "Rooms : %d\n", top_room ); char_printf(ch, "Shops : %d\n", top_shop ); char_printf(ch, "Buffers : %d (%d bytes)\n", nAllocBuf, sAllocBuf); char_printf(ch, "strings : %d (%d allocated)\n", str_count, str_real_count); char_printf(ch, "mlstrings: %d (%d allocated)\n", mlstr_count, mlstr_real_count); } void do_dump(CHAR_DATA *ch, const char *argument) { int count,count2,num_pcs,aff_count; CHAR_DATA *fch; MOB_INDEX_DATA *pMobIndex; OBJ_DATA *obj; OBJ_INDEX_DATA *pObjIndex; ROOM_INDEX_DATA *room; EXIT_DATA *exit; PC_DATA *pc; DESCRIPTOR_DATA *d; AFFECT_DATA *af; FILE *fp; int vnum,nMatch = 0; /* open file */ fclose(fpReserve); fp = dfopen(TMP_PATH, "mem.dmp", "w"); /* report use of data structures */ num_pcs = 0; aff_count = 0; /* mobile prototypes */ fprintf(fp,"MobProt %4d (%8d bytes)\n", top_mob_index, top_mob_index * (sizeof(*pMobIndex))); /* mobs */ count = 0; for (fch = char_list; fch != NULL; fch = fch->next) { count++; if (fch->pcdata != NULL) num_pcs++; for (af = fch->affected; af != NULL; af = af->next) aff_count++; } fprintf(fp,"Mobs %4d (%8d bytes)\n", count, count * (sizeof(*fch))); fprintf(fp,"Pcdata %4d (%8d bytes)\n", num_pcs, num_pcs * (sizeof(*pc))); /* descriptors */ count = 0; count2 = 0; for (d = descriptor_list; d != NULL; d = d->next) count++; for (d= descriptor_free; d != NULL; d = d->next) count2++; fprintf(fp, "Descs %4d (%8d bytes), %2d free (%d bytes)\n", count, count * (sizeof(*d)), count2, count2 * (sizeof(*d))); /* object prototypes */ for (vnum = 0; nMatch < top_obj_index; vnum++) if ((pObjIndex = get_obj_index(vnum)) != NULL) { for (af = pObjIndex->affected; af != NULL; af = af->next) aff_count++; nMatch++; } fprintf(fp,"ObjProt %4d (%8d bytes)\n", top_obj_index, top_obj_index * (sizeof(*pObjIndex))); /* objects */ count = 0; for (obj = object_list; obj != NULL; obj = obj->next) { count++; for (af = obj->affected; af != NULL; af = af->next) aff_count++; } fprintf(fp,"Objs %4d (%8d bytes)\n", count, count * (sizeof(*obj))); /* affects */ fprintf(fp,"Affects %4d (%8d bytes)\n", aff_count, aff_count * (sizeof(*af))); /* rooms */ fprintf(fp,"Rooms %4d (%8d bytes)\n", top_room, top_room * (sizeof(*room))); /* exits */ fprintf(fp,"Exits %4d (%8d bytes)\n", top_exit, top_exit * (sizeof(*exit))); fclose(fp); /* start printing out mobile data */ fp = dfopen(TMP_PATH, "mob.dmp", "w"); fprintf(fp,"\nMobile Analysis\n"); fprintf(fp, "---------------\n"); nMatch = 0; for (vnum = 0; nMatch < top_mob_index; vnum++) if ((pMobIndex = get_mob_index(vnum)) != NULL) { nMatch++; fprintf(fp,"#%-4d %3d active %3d killed %s\n", pMobIndex->vnum,pMobIndex->count, pMobIndex->killed,mlstr_mval(pMobIndex->short_descr)); } fclose(fp); /* start printing out object data */ fp = dfopen(TMP_PATH, "obj.dmp", "w"); fprintf(fp,"\nObject Analysis\n"); fprintf(fp, "---------------\n"); nMatch = 0; for (vnum = 0; nMatch < top_obj_index; vnum++) if ((pObjIndex = get_obj_index(vnum)) != NULL) { nMatch++; fprintf(fp,"#%-4d %3d active %3d reset %s\n", pObjIndex->vnum,pObjIndex->count, pObjIndex->reset_num, mlstr_mval(pObjIndex->short_descr)); } /* close file */ fclose(fp); fpReserve = fopen(NULL_FILE, "r"); } /* * Stick a little fuzz on a number. */ int number_fuzzy(int number) { switch (number_bits(2)) { case 0: number -= 1; break; case 3: number += 1; break; } return UMAX(1, number); } /* * Generate a random number. */ int number_range(int from, int to) { int power; int number; if (from == 0 && to == 0) return 0; if ((to = to - from + 1) <= 1) return from; for (power = 2; power < to; power <<= 1) ; while ((number = number_mm() & (power -1)) >= to) ; return from + number; } /* * Generate a percentile roll. */ int number_percent(void) { int percent; while ((percent = number_mm() & (128-1)) > 99) ; return 1 + percent; } /* * Generate a random door. */ int number_door(void) { int door; while ((door = number_mm() & (8-1)) > 5) ; return door; } int number_bits(int width) { return number_mm() & ((1 << width) - 1); } /* * I've gotten too many bad reports on OS-supplied random number generators. * This is the Mitchell-Moore algorithm from Knuth Volume II. * Best to leave the constants alone unless you've read Knuth. * -- Furey */ /* I noticed streaking with this random number generator, so I switched back to the system srandom call. If this doesn't work for you, define OLD_RAND to use the old system -- Alander */ #if defined (OLD_RAND) static int rgiState[2+55]; #endif void init_mm() { #if defined (OLD_RAND) int *piState; int iState; piState = &rgiState[2]; piState[-2] = 55 - 55; piState[-1] = 55 - 24; piState[0] = ((int) current_time) & ((1 << 30) - 1); piState[1] = 1; for (iState = 2; iState < 55; iState++) { piState[iState] = (piState[iState-1] + piState[iState-2]) & ((1 << 30) - 1); } #else srandom(time(NULL)^getpid()); #endif return; } long number_mm(void) { #if defined (OLD_RAND) int *piState; int iState1; int iState2; int iRand; piState = &rgiState[2]; iState1 = piState[-2]; iState2 = piState[-1]; iRand = (piState[iState1] + piState[iState2]) & ((1 << 30) - 1); piState[iState1] = iRand; if (++iState1 == 55) iState1 = 0; if (++iState2 == 55) iState2 = 0; piState[-2] = iState1; piState[-1] = iState2; return iRand >> 6; #else return random() >> 6; #endif } /* * Roll some dice. */ int dice(int number, int size) { int idice; int sum; switch (size) { case 0: return 0; case 1: return number; } for (idice = 0, sum = 0; idice < number; idice++) sum += number_range(1, size); return sum; } /* * Simple linear interpolation. */ int interpolate(int level, int value_00, int value_32) { return value_00 + level * (value_32 - value_00) / 32; } /* * Returns an initial-capped string. */ char *capitalize(const char *str) { static char strcap[MAX_STRING_LENGTH]; int i; for (i = 0; str[i] != '\0'; i++) strcap[i] = LOWER(str[i]); strcap[i] = '\0'; strcap[0] = UPPER(strcap[0]); return strcap; } /* * Append a string to a file. */ void append_file(CHAR_DATA *ch, const char *file, const char *str) { FILE *fp; if (IS_NPC(ch) || str[0] == '\0') return; fclose(fpReserve); if ((fp = dfopen(TMP_PATH, file, "a")) == NULL) { perror(file); char_puts("Could not open the file!\n", ch); } else { fprintf(fp, "[%5d] %s: %s\n", ch->in_room ? ch->in_room->vnum : 0, ch->name, str); fclose(fp); } fpReserve = fopen(NULL_FILE, "r"); return; } /* * This function is here to aid in debugging. * If the last expression in a function is another function call, * gcc likes to generate a JMP instead of a CALL. * This is called "tail chaining." * It hoses the debugger call stack for that call. * So I make this the last call in certain critical functions, * where I really need the call stack to be right for debugging! * * If you don't understand this, then LEAVE IT ALONE. * Don't remove any calls to tail_chain anywhere. * * -- Furey */ void tail_chain(void) { return; } /* * Add the objects in players not logged on to object count */ void load_limited_objects() { struct dirent *dp; DIR *dirp; FILE *pfile; char letter; char *word; bool fReadLevel; int vnum; if ((dirp = opendir(PLAYER_PATH)) == NULL) { bug("Load_limited_objects: unable to open player directory.", 0); exit(1); } for (dp = readdir(dirp); dp != NULL; dp = readdir(dirp)) { const char* pname; #if defined (LINUX) || defined (WIN32) if (strlen(dp->d_name) < 3) continue; #else if (dp->d_namlen < 3 || dp->d_type != DT_REG) continue; #endif fReadLevel = FALSE; if ((pfile = dfopen(PLAYER_PATH, dp->d_name, "r")) == NULL) { bug("Load_limited_objects: Can't open player file.", 0); continue; } pname = NULL; for (letter = fread_letter(pfile); letter != EOF; letter = fread_letter(pfile)) { if (letter == '#') { word = fread_word(pfile); if (!str_cmp(word, "O") || !str_cmp(word, "OBJECT")) { fread_word(pfile); vnum = fread_number(pfile); if (get_obj_index(vnum) != NULL) get_obj_index(vnum)->count++; } } else if (letter == 'P') { word = fread_word(pfile); if (!str_cmp(word, "C_Killed")) { if (pname == NULL) { bug("load_limited_objects: " "PC_Killed before Name " "in pfile", 0); exit(1); } rating_add(pname, fread_number(pfile)); } } else if (letter == 'N') { if (!str_cmp(fread_word(pfile), "ame") == 0 && pname == NULL) pname = fread_string(pfile); } } free_string(pname); fclose(pfile); } closedir(dirp); } #define NBUF 5 #define NBITS 52 char *format_flags(flag_t flags) { static int cnt; static char buf[NBUF][NBITS+1]; int count, pos = 0; cnt = (cnt + 1) % NBUF; for (count = 0; count < NBITS; count++) if (IS_SET(flags, (flag_t) 1 << count)) { if (count < 26) buf[cnt][pos] = 'A' + count; else buf[cnt][pos] = 'a' + (count - 26); pos++; } if (pos == 0) buf[cnt][pos++] = '0'; buf[cnt][pos] = '\0'; return buf[cnt]; } void db_error(const char* fn, const char* fmt,...) { char buf[MAX_STRING_LENGTH]; va_list ap; va_start(ap, fmt); vsnprintf(buf, sizeof(buf), fmt, ap); va_end(ap); if (fBootDb) { log_printf("%s: line %d: %s: %s", filename, line_number, fn, buf); exit(1); } log_printf("%s: %s", fn, buf); } /***************************************************************************** Name: convert_objects Purpose: Converts all old format objects to new format Called by: boot_db (db.c). ****************************************************************************/ void convert_objects(void) { int i; if (newobjs == top_obj_index) return; /* all objects in new format */ for (i = 0; i < MAX_KEY_HASH; i++) { OBJ_INDEX_DATA *pObj; for (pObj = obj_index_hash[i]; pObj; pObj = pObj->next) if (IS_SET(pObj->extra_flags, ITEM_OLDSTYLE)) convert_object(pObj); } } /***************************************************************************** Name: convert_object Purpose: Converts an ITEM_OLDSTYLE obj to new format Called by: convert_objects (db2.c). Note: Dug out of create_obj (db.c) Author: Hugin ****************************************************************************/ void convert_object(OBJ_INDEX_DATA *pObjIndex) { int level; int number, type; /* for dice-conversion */ level = pObjIndex->level; pObjIndex->cost = 10*level; switch (pObjIndex->item_type) { default: bug("Obj_convert: vnum %d bad type.", pObjIndex->item_type); break; case ITEM_LIGHT: case ITEM_TREASURE: case ITEM_FURNITURE: case ITEM_TRASH: case ITEM_CONTAINER: case ITEM_DRINK_CON: case ITEM_KEY: case ITEM_FOOD: case ITEM_BOAT: case ITEM_CORPSE_NPC: case ITEM_CORPSE_PC: case ITEM_FOUNTAIN: case ITEM_MAP: case ITEM_CLOTHING: case ITEM_SCROLL: break; case ITEM_WAND: case ITEM_STAFF: pObjIndex->value[2] = pObjIndex->value[1]; break; case ITEM_WEAPON: /* * The conversion below is based on the values generated * in one_hit() (fight.c). Since I don't want a lvl 50 * weapon to do 15d3 damage, the min value will be below * the one in one_hit, and to make up for it, I've made * the max value higher. * (I don't want 15d2 because this will hardly ever roll * 15 or 30, it will only roll damage close to 23. * I can't do 4d8+11, because one_hit there is no dice- * bounus value to set...) * * The conversion below gives: level: dice min max mean 1: 1d8 1(2) 8(7) 5(5) 2: 2d5 2(3) 10(8) 6(6) 3: 2d5 2(3) 10(8) 6(6) 5: 2d6 2(3) 12(10) 7(7) 10: 4d5 4(5) 20(14) 12(10) 20: 5d5 5(7) 25(21) 15(14) 30: 5d7 5(10) 35(29) 20(20) 50: 5d11 5(15) 55(44) 30(30) */ number = UMIN(level/4 + 1, 5); type = (level + 7)/number; pObjIndex->value[1] = number; pObjIndex->value[2] = type; break; case ITEM_ARMOR: pObjIndex->value[0] = level / 5 + 3; pObjIndex->value[1] = pObjIndex->value[0]; pObjIndex->value[2] = pObjIndex->value[0]; break; case ITEM_POTION: case ITEM_PILL: break; case ITEM_MONEY: pObjIndex->value[0] = pObjIndex->cost; break; } REMOVE_BIT(pObjIndex->extra_flags, ITEM_OLDSTYLE); ++newobjs; } /* * read flag word (not f-word :) */ flag_t fread_fword(const FLAG *table, FILE *fp) { char *name = fread_word(fp); if (is_number(name)) return atoi(name); return flag_value(table, name); } flag_t fread_fstring(const FLAG *table, FILE *fp) { const char *s = fread_string(fp); flag_t val; if (is_number(s)) val = atoi(s); else val = flag_value(table, s); free_string(s); return val; } void *fread_namedp(NAMEDP *table, FILE *fp) { char *name = fread_word(fp); NAMEDP *np = namedp_lookup(table, name); if (np == NULL) db_error("fread_namedp", "%s: unknown named pointer", name); np->touched = TRUE; return np->p; } int fread_clan(FILE *fp) { int cn; const char *name; name = fread_string(fp); cn = cn_lookup(name); if (cn < 0) { db_error("fread_clan", "%s: unknown clan", name); cn = 0; } free_string(name); return cn; }