Mythran Mud release 3.1.11 Compiled DOS version
Mon Jul 10, 1997

This file was written by:

Mark Janssen        Maniac (v942346@si.hhs.nl)
Jeroen v/d Maat     Canth  (canth@xs4all.nl)

Mythran Mud Staff:  mythran@envy.com


Instructions for Installation:

The Mythran zipfile is compressed with the entire directory structure
intact, all you have to do is copy the file to your hard-disk and
extract the zip file (With subdirectories !!)

Example:
	copy a:myth-dos.zip c:\
	cd c:\
	unzip myth-dos.zip

	Now you will have a directory named: c:\myth-dos

	Go to the 'area' directory and start mythran with 'mythran.exe'

	Mythran will boot, this can take some time (from 1 minute on
	slow 386's to 10 seconds on fast pentiums). While booting you
	will see a list of the area's that are beeing loaded.

	When mythran is finished loading it will connect you to the mud
	automatically (Normally in unix-es you would need to telnet to
	the mud, this is now done for you)

	Just log in as usual, but with username 'Mythran' and
	password 'godchar' if you want to ba able to use all commands
	and build area's.

	You can now build area's. When you're done, do an 'asave changed'
	to save all your modifications. It's best to keep a backup of the
	original area's in case you mess up. To quit the mud you can
	use the 'quit' command, this will save you and the area's that
	have not been saved yet. You can also press <CTRL-C> to abort
	the mud without saving both you and the area's.

	NOTE: The only thing not working in this DOS-version of Mythran
	are the mobprogs. They didn't work good the first time, and I don't
	feel like editing code for this dos-version.