/*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik Strfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * **************************************************************************/ /*************************************************************************** * ROM 2.4 is copyright 1993-1998 Russ Taylor * * ROM has been brought to you by the ROM consortium * * Russ Taylor (rtaylor@hypercube.org) * * Gabrielle Taylor (gtaylor@hypercube.org) * * Brian Moore (zump@rom.org) * * By using this code, you have agreed to follow the terms of the * * ROM license, in the file Rom24/doc/rom.license * **************************************************************************/ // DragonBall Arena 2 has been written by: // Matt Brown (Antor), arkaine@sympatico.ca, 2000-2002 // Please follow all previous licenses. Enjoy! /* QuickMUD - The Lazy Man's ROM - $Id: act_comm.c,v 1.2 2000/12/01 10:48:33 ring0 Exp $ */ #include <sys/types.h> #include <sys/time.h> #include <stdio.h> #include <string.h> #include <stdlib.h> #include <time.h> #include "merc.h" #include "interp.h" #include "recycle.h" #include "tables.h" #include <ctype.h> /* for isalpha() and isspace() -- JR */ // Local functions void channel args ((CHAR_DATA *ch, char *argument, int chan)); // For all the channels #define CHAN_AUCTION 0 #define CHAN_GOSSIP 1 #define CHAN_OOC 2 #define CHAN_GRATS 3 #define CHAN_QUOTE 4 #define CHAN_QUESTION 5 #define CHAN_ANSWER 6 #define CHAN_MUSIC 7 #define CHAN_CLAN 8 #define CHAN_IMM 9 #define CHAN_GOD 10 int chan_nobit[11] = {COMM_NOAUCTION, COMM_NOGOSSIP, COMM_NOOOC, COMM_NOGRATS, COMM_NOQUOTE, COMM_NOQUESTION, COMM_NOQUESTION, COMM_NOMUSIC, COMM_NOCLAN, COMM_NOWIZ, COMM_NOGOD}; char *chan_name[11] = {"Auction", "Gossip", "OOC", "Grats", "Quote", "Q/A", "Q/A", "Music", "Clan", "Immortal", "GOD"}; char *chan_personaltext[11] = {"{aYou auction '{A%s{a'{x\n\r", "{dYou gossip '{9%s{d'{x\n\r", "{bYou ooc '{B%s{b'{x\n\r", "{tYou grats '%s'{x\n\r", "{hYou quote '{H%s{h'{x\n\r", "{qYou question '{Q%s{q'{x\n\r", "{qYou answer '{Q%s{q'{x\n\r", "{eYou MUSIC: '{E%s{e'{x\n\r", "{tYou clan '{T%s{t'{x\n\r", "{i[{IYou{i]: %s{x\n\r", "{W<<{BYou{W>>: {c%s{x\n\r"}; char *chan_acttext[11] = {"{a$n auctions '{A$t{a'{x", "{d$n gossips '{9$t{d'{x", "{b$n oocs '{B$t{b'{x", "{t$n grats '$t'{x", "{h$n quotes '{H$t{h'{x", "{q$n questions '{Q$t{q'{x", "{q$n answers '{Q$t{q'{x", "{e$n MUSIC: '{E$t{e'{x", "{t$n clans '{T$t{t'{x", "{i[{I$n{i]: $t{x", "{W<<{B$n{W>>: {c$t{x"}; /* RT code to delete yourself */ void do_delet (CHAR_DATA * ch, char *argument) { sendch ("You must type the full command to delete yourself.\n\r", ch); } void do_delete (CHAR_DATA * ch, char *argument) { char strsave[MAX_INPUT_LENGTH]; if (IS_NPC (ch)) return; if (IS_FUSED(ch)) { sendch ("You cannot delete while fused.\n\r", ch); return; } if (ch->pcdata->confirm_delete) { if (argument[0] != '\0') { sendch ("Delete status removed.\n\r", ch); ch->pcdata->confirm_delete = FALSE; return; } else { sprintf (strsave, "%s%s", PLAYER_DIR, capitalize (ch->name)); wiznet ("$N turns $Mself into line noise.", ch, NULL, 0, 0, 0); stop_fighting (ch, TRUE); do_function (ch, &do_quit, ""); unlink (strsave); return; } } if (argument[0] != '\0') { sendch ("Just type delete. No argument.\n\r", ch); return; } sendch ("Type delete again to confirm this command.\n\r", ch); sendch ("WARNING: this command is irreversible.\n\r", ch); sendch ("Typing delete with an argument will undo delete status.\n\r", ch); ch->pcdata->confirm_delete = TRUE; wiznet ("$N is contemplating deletion.", ch, NULL, 0, 0, ch->level); } /* RT code to display channel status */ void do_channels (CHAR_DATA * ch, char *argument) { char buf[MAX_STRING_LENGTH]; /* lists all channels and their status */ sendch (" channel status\n\r", ch); sendch ("---------------------\n\r", ch); sendch ("{dgossip{x ", ch); if (!IS_SET (ch->comm, COMM_NOGOSSIP)) sendch ("ON\n\r", ch); else sendch ("OFF\n\r", ch); sendch ("{aauction{x ", ch); if (!IS_SET (ch->comm, COMM_NOAUCTION)) sendch ("ON\n\r", ch); else sendch ("OFF\n\r", ch); sendch ("{emusic{x ", ch); if (!IS_SET (ch->comm, COMM_NOMUSIC)) sendch ("ON\n\r", ch); else sendch ("OFF\n\r", ch); sendch ("{qQ{x/{qA{x ", ch); if (!IS_SET (ch->comm, COMM_NOQUESTION)) sendch ("ON\n\r", ch); else sendch ("OFF\n\r", ch); sendch ("{hQuote{x ", ch); if (!IS_SET (ch->comm, COMM_NOQUOTE)) sendch ("ON\n\r", ch); else sendch ("OFF\n\r", ch); sendch ("{tgrats{x ", ch); if (!IS_SET (ch->comm, COMM_NOGRATS)) sendch ("ON\n\r", ch); else sendch ("OFF\n\r", ch); if (IS_IMMORTAL (ch)) { sendch ("{iimm channel{x ", ch); if (!IS_SET (ch->comm, COMM_NOWIZ)) sendch ("ON\n\r", ch); else sendch ("OFF\n\r", ch); } if (ch->level > HEADBUILDER) { sendch ("{BGOD channel{x ",ch); if (!IS_SET (ch->comm, COMM_NOGOD)) sendch ("ON\n\r", ch); else sendch ("OFF\n\r", ch); } sendch ("{tshouts{x ", ch); if (!IS_SET (ch->comm, COMM_SHOUTSOFF)) sendch ("ON\n\r", ch); else sendch ("OFF\n\r", ch); sendch ("{ktells{x ", ch); if (!IS_SET (ch->comm, COMM_DEAF)) sendch ("ON\n\r", ch); else sendch ("OFF\n\r", ch); sendch ("{tquiet mode{x ", ch); if (IS_SET (ch->comm, COMM_QUIET)) sendch ("ON\n\r", ch); else sendch ("OFF\n\r", ch); if (IS_SET (ch->comm, COMM_AFK)) sendch ("You are AFK.\n\r", ch); if (IS_SET (ch->comm, COMM_SNOOP_PROOF)) sendch ("You are immune to snooping.\n\r", ch); if (ch->lines != PAGELEN) { if (ch->lines) { sprintf (buf, "You display %d lines of scroll.\n\r", ch->lines + 2); sendch (buf, ch); } else sendch ("Scroll buffering is off.\n\r", ch); } if (ch->prompt != NULL) { sprintf (buf, "Your current prompt is: %s\n\r", ch->prompt); sendch (buf, ch); } if (IS_SET (ch->comm, COMM_NOSHOUT)) sendch ("You cannot shout.\n\r", ch); if (IS_SET (ch->comm, COMM_NOTELL)) sendch ("You cannot use tell.\n\r", ch); if (IS_SET (ch->comm, COMM_NOCHANNELS)) sendch ("You cannot use channels.\n\r", ch); if (IS_SET (ch->comm, COMM_NOEMOTE)) sendch ("You cannot show emotions.\n\r", ch); } /* RT deaf blocks out all shouts */ void do_deaf (CHAR_DATA * ch, char *argument) { if (IS_SET (ch->comm, COMM_DEAF)) { sendch ("You can now hear tells again.\n\r", ch); REMOVE_BIT (ch->comm, COMM_DEAF); } else { sendch ("From now on, you won't hear tells.\n\r", ch); SET_BIT (ch->comm, COMM_DEAF); } } /* RT quiet blocks out all communication */ void do_quiet (CHAR_DATA * ch, char *argument) { if (IS_SET (ch->comm, COMM_QUIET)) { sendch ("Quiet mode removed.\n\r", ch); REMOVE_BIT (ch->comm, COMM_QUIET); } else { sendch ("From now on, you will only hear says and emotes.\n\r", ch); SET_BIT (ch->comm, COMM_QUIET); } } /* afk command */ void do_afk (CHAR_DATA * ch, char *argument) { if (IS_SET (ch->comm, COMM_AFK)) { sendch ("AFK mode removed. Type 'replay' to see tells.\n\r", ch); REMOVE_BIT (ch->comm, COMM_AFK); } else { sendch ("You are now in AFK mode.\n\r", ch); SET_BIT (ch->comm, COMM_AFK); } } void do_replay (CHAR_DATA * ch, char *argument) { if (IS_NPC (ch)) { sendch ("You can't replay.\n\r", ch); return; } if (buf_string (ch->pcdata->buffer)[0] == '\0') { sendch ("You have no tells to replay.\n\r", ch); return; } page_to_char (buf_string (ch->pcdata->buffer), ch); clear_buf (ch->pcdata->buffer); } void channel (CHAR_DATA *ch, char *argument, int chan) { char buf[MAX_STRING_LENGTH]; DESCRIPTOR_DATA *d; CHAR_DATA *victim; if (argument[0] == '\0') { if (IS_SET (ch->comm, chan_nobit[chan])) { sprintf (buf, "{a%s channel is now ON.{x\n\r", chan_name[chan]); sendch (buf, ch); REMOVE_BIT (ch->comm, chan_nobit[chan]); } else { sprintf (buf, "{a%s channel is now OFF.{x\n\r", chan_name[chan]); sendch (buf, ch); SET_BIT (ch->comm, chan_nobit[chan]); } } else { if (IS_SET (ch->comm, COMM_QUIET)) { sendch ("You must turn off quiet mode first.\n\r", ch); return; } if (IS_SET (ch->comm, COMM_NOCHANNELS)) { sendch ("The gods have revoked your channel priviliges.\n\r", ch); return; } REMOVE_BIT (ch->comm, chan_nobit[chan]); sprintf (buf, chan_personaltext[chan], argument); sendch (buf, ch); for (d = descriptor_list; d != NULL; d = d->next) { victim = d->original ? d->original : d->character; if (d->connected != CON_PLAYING || victim == ch) continue; else if (IS_SET (victim->comm, chan_nobit[chan])) continue; else if (chan == CHAN_CLAN && ch->clan != victim->clan) continue; else if (chan == CHAN_IMM && !IS_IMMORTAL(victim)) continue; else if (chan == CHAN_GOD && victim->level < HEADBUILDER) continue; else if (chan != CHAN_GOD && chan != CHAN_IMM && IS_SET (victim->comm, COMM_QUIET)) continue; act_new (chan_acttext[chan], ch, argument, victim, TO_VICT, POS_DEAD); } } return; } void do_auction (CHAR_DATA * ch, char *argument) { channel (ch, argument, CHAN_AUCTION); } void do_gossip (CHAR_DATA * ch, char *argument) { channel (ch, argument, CHAN_GOSSIP); } void do_ooc (CHAR_DATA * ch, char *argument) { channel (ch, argument, CHAN_OOC); } void do_grats (CHAR_DATA * ch, char *argument) { channel (ch, argument, CHAN_GRATS); } void do_quote (CHAR_DATA * ch, char *argument) { channel (ch, argument, CHAN_QUOTE); } void do_question (CHAR_DATA * ch, char *argument) { channel (ch, argument, CHAN_QUESTION); } void do_answer (CHAR_DATA * ch, char *argument) { channel (ch, argument, CHAN_ANSWER); } void do_music (CHAR_DATA * ch, char *argument) { channel (ch, argument, CHAN_MUSIC); } void do_clantalk (CHAR_DATA * ch, char *argument) { if (!is_clan (ch) || clan_table[ch->clan].independent) { sendch ("You aren't in a clan.\n\r", ch); return; } channel (ch, argument, CHAN_CLAN); } void do_immtalk (CHAR_DATA * ch, char *argument) { channel (ch, argument, CHAN_IMM); } void do_god (CHAR_DATA * ch, char *argument) { channel (ch, argument, CHAN_GOD); } void do_gtell (CHAR_DATA * ch, char *argument) { CHAR_DATA *gch; char buf[MAX_STRING_LENGTH]; if (argument[0] == '\0') { sendch ("Tell your group what?\n\r", ch); return; } if (IS_SET (ch->comm, COMM_NOTELL)) { sendch ("Your message didn't get through!\n\r", ch); return; } sprintf (buf, "You tell the group '%s'\n\r", argument); sendch (buf, ch); for (gch = char_list; gch != NULL; gch = gch->next) { if (is_same_group (gch, ch)) act_new ("$n tells the group '$t'", ch, argument, gch, TO_VICT, POS_SLEEPING); } return; } void do_say (CHAR_DATA * ch, char *argument) { if (argument[0] == '\0') { sendch ("Say what?\n\r", ch); return; } act ("{6$n says '{7$T{6'{x", ch, NULL, argument, TO_ROOM); act ("{6You say '{7$T{6'{x", ch, NULL, argument, TO_CHAR); if (!IS_NPC (ch)) { CHAR_DATA *mob, *mob_next; OBJ_DATA *obj, *obj_next; for (mob = ch->in_room->people; mob != NULL; mob = mob_next) { mob_next = mob->next_in_room; if (IS_NPC (mob) && HAS_TRIGGER_MOB (mob, TRIG_SPEECH) && mob->position == mob->pIndexData->default_pos) p_act_trigger (argument, mob, NULL, NULL, ch, NULL, NULL, TRIG_SPEECH); for ( obj = mob->carrying; obj; obj = obj_next ) { obj_next = obj->next_content; if ( HAS_TRIGGER_OBJ( obj, TRIG_SPEECH ) ) p_act_trigger( argument, NULL, obj, NULL, ch, NULL, NULL, TRIG_SPEECH ); } } } if ( ch->in_room && HAS_TRIGGER_ROOM( ch->in_room, TRIG_SPEECH ) ) p_act_trigger( argument, NULL, NULL, ch->in_room, ch, NULL, NULL, TRIG_SPEECH ); return; } void do_shout (CHAR_DATA * ch, char *argument) { DESCRIPTOR_DATA *d; if (argument[0] == '\0') { if (IS_SET (ch->comm, COMM_SHOUTSOFF)) { sendch ("You can hear shouts again.\n\r", ch); REMOVE_BIT (ch->comm, COMM_SHOUTSOFF); } else { sendch ("You will no longer hear shouts.\n\r", ch); SET_BIT (ch->comm, COMM_SHOUTSOFF); } return; } if (IS_SET (ch->comm, COMM_NOSHOUT)) { sendch ("You can't shout.\n\r", ch); return; } REMOVE_BIT (ch->comm, COMM_SHOUTSOFF); wait (ch, 12); act ("You shout '$T'", ch, NULL, argument, TO_CHAR); for (d = descriptor_list; d != NULL; d = d->next) { CHAR_DATA *victim; victim = d->original ? d->original : d->character; if (d->connected == CON_PLAYING && d->character != ch && !IS_SET (victim->comm, COMM_SHOUTSOFF) && !IS_SET (victim->comm, COMM_QUIET)) { act ("$n shouts '$t'", ch, argument, d->character, TO_VICT); } } return; } void do_tell (CHAR_DATA * ch, char *argument) { char arg[MAX_INPUT_LENGTH], buf[MAX_STRING_LENGTH]; CHAR_DATA *victim; if (IS_SET (ch->comm, COMM_NOTELL) || IS_SET (ch->comm, COMM_DEAF)) { sendch ("Your message didn't get through.\n\r", ch); return; } if (IS_SET (ch->comm, COMM_QUIET)) { sendch ("You must turn off quiet mode first.\n\r", ch); return; } if (IS_SET (ch->comm, COMM_DEAF)) { sendch ("You must turn off deaf mode first.\n\r", ch); return; } argument = one_argument (argument, arg); if (arg[0] == '\0' || argument[0] == '\0') { sendch ("Tell whom what?\n\r", ch); return; } /* * Can tell to PC's anywhere, but NPC's only in same room. * -- Furey */ if ((victim = get_char_world (ch, arg)) == NULL || (IS_NPC (victim) && victim->in_room != ch->in_room)) { sendch ("They aren't here.\n\r", ch); return; } if (victim->desc == NULL && !IS_NPC (victim)) { act ("$N seems to have misplaced $S link...try again later.", ch, NULL, victim, TO_CHAR); sprintf (buf, "{k%s tells you '{K%s{k'{x\n\r", PERS (ch, victim), argument); buf[0] = UPPER (buf[0]); add_buf (victim->pcdata->buffer, buf); return; } if (!(IS_IMMORTAL (ch) && ch->level > LEVEL_IMMORTAL) && !IS_AWAKE (victim)) { act ("$E can't hear you.", ch, 0, victim, TO_CHAR); return; } if ( (IS_SET (victim->comm, COMM_QUIET) || IS_SET (victim->comm, COMM_DEAF)) && !IS_IMMORTAL (ch)) { act ("$E is not receiving tells.", ch, 0, victim, TO_CHAR); return; } if (IS_SET (victim->comm, COMM_AFK)) { if (IS_NPC (victim)) { act ("$E is AFK, and not receiving tells.", ch, NULL, victim, TO_CHAR); return; } act ("$E is AFK, but your tell will go through when $E returns.", ch, NULL, victim, TO_CHAR); sprintf (buf, "{k%s tells you '{K%s{k'{x\n\r", PERS (ch, victim), argument); buf[0] = UPPER (buf[0]); add_buf (victim->pcdata->buffer, buf); return; } if (!IS_NPC(victim)) { if (victim->desc->connected >= CON_NOTE_TO && victim->desc->connected <= CON_NOTE_FINISH) { act ("$E is writing a note, but your tell will go through when $E returns.", ch, NULL, victim, TO_CHAR); sprintf (buf, "{k%s tells you '{K%s{k'{x\n\r", PERS (ch, victim), argument); buf[0] = UPPER (buf[0]); add_buf (victim->pcdata->buffer, buf); return; } } act ("{kYou tell $N '{K$t{k'{x", ch, argument, victim, TO_CHAR); act_new ("{k$n tells you '{K$t{k'{x", ch, argument, victim, TO_VICT, POS_DEAD); victim->reply = ch; if (!IS_NPC (ch) && IS_NPC (victim) && HAS_TRIGGER_MOB (victim, TRIG_SPEECH)) p_act_trigger (argument, victim, NULL, NULL, ch, NULL, NULL, TRIG_SPEECH); return; } void do_reply (CHAR_DATA * ch, char *argument) { CHAR_DATA *victim; char buf[MAX_STRING_LENGTH]; if (IS_SET (ch->comm, COMM_NOTELL)) { sendch ("Your message didn't get through.\n\r", ch); return; } if ((victim = ch->reply) == NULL) { sendch ("They aren't here.\n\r", ch); return; } if (victim->desc == NULL && !IS_NPC (victim)) { act ("$N seems to have misplaced $S link...try again later.", ch, NULL, victim, TO_CHAR); sprintf (buf, "{k%s tells you '{K%s{k'{x\n\r", PERS (ch, victim), argument); buf[0] = UPPER (buf[0]); add_buf (victim->pcdata->buffer, buf); return; } if (!IS_IMMORTAL (ch) && !IS_AWAKE (victim)) { act ("$E can't hear you.", ch, 0, victim, TO_CHAR); return; } if ( (IS_SET (victim->comm, COMM_QUIET) || IS_SET (victim->comm, COMM_DEAF)) && !IS_IMMORTAL (ch) && !IS_IMMORTAL (victim)) { act_new ("$E is not receiving tells.", ch, 0, victim, TO_CHAR, POS_DEAD); return; } if (!IS_IMMORTAL (victim) && !IS_AWAKE (ch)) { sendch ("In your dreams, or what?\n\r", ch); return; } if (IS_SET (victim->comm, COMM_AFK)) { if (IS_NPC (victim)) { act_new ("$E is AFK, and not receiving tells.", ch, NULL, victim, TO_CHAR, POS_DEAD); return; } act_new ("$E is AFK, but your tell will go through when $E returns.", ch, NULL, victim, TO_CHAR, POS_DEAD); sprintf (buf, "{k%s tells you '{K%s{k'{x\n\r", PERS (ch, victim), argument); buf[0] = UPPER (buf[0]); add_buf (victim->pcdata->buffer, buf); return; } act_new ("{kYou tell $N '{K$t{k'{x", ch, argument, victim, TO_CHAR, POS_DEAD); act_new ("{k$n tells you '{K$t{k'{x", ch, argument, victim, TO_VICT, POS_DEAD); victim->reply = ch; return; } void do_yell (CHAR_DATA * ch, char *argument) { DESCRIPTOR_DATA *d; if (IS_SET (ch->comm, COMM_NOSHOUT)) { sendch ("You can't yell.\n\r", ch); return; } if (argument[0] == '\0') { sendch ("Yell what?\n\r", ch); return; } act ("You yell '$t'", ch, argument, NULL, TO_CHAR); for (d = descriptor_list; d != NULL; d = d->next) { if (d->connected == CON_PLAYING && d->character != ch && d->character->in_room != NULL && d->character->in_room->area == ch->in_room->area && !IS_SET (d->character->comm, COMM_QUIET)) { act ("$n yells '$t'", ch, argument, d->character, TO_VICT); } } return; } void do_emote (CHAR_DATA * ch, char *argument) { if (!IS_NPC (ch) && IS_SET (ch->comm, COMM_NOEMOTE)) { sendch ("You can't show your emotions.\n\r", ch); return; } if (argument[0] == '\0') { sendch ("Emote what?\n\r", ch); return; } /* little hack to fix the ',{' bug posted to rom list * around 4/16/01 -- JR */ if (!(isalpha(argument[0])) || (isspace(argument[0]))) { sendch ("Moron!\n\r", ch); return; } MOBtrigger = FALSE; act ("$n $T", ch, NULL, argument, TO_ROOM); act ("$n $T", ch, NULL, argument, TO_CHAR); MOBtrigger = TRUE; return; } void do_pmote (CHAR_DATA * ch, char *argument) { CHAR_DATA *vch; char *letter, *name; char last[MAX_INPUT_LENGTH], temp[MAX_STRING_LENGTH]; int matches = 0; if (!IS_NPC (ch) && IS_SET (ch->comm, COMM_NOEMOTE)) { sendch ("You can't show your emotions.\n\r", ch); return; } if (argument[0] == '\0') { sendch ("Emote what?\n\r", ch); return; } /* little hack to fix the ',{' bug posted to rom list * around 4/16/01 -- JR */ if (!(isalpha(argument[0])) || (isspace(argument[0]))) { sendch ("Moron!\n\r", ch); return; } act ("$n $t", ch, argument, NULL, TO_CHAR); for (vch = ch->in_room->people; vch != NULL; vch = vch->next_in_room) { if (vch->desc == NULL || vch == ch) continue; if ((letter = strstr (argument, vch->name)) == NULL) { MOBtrigger = FALSE; act ("$N $t", vch, argument, ch, TO_CHAR); MOBtrigger = TRUE; continue; } strcpy (temp, argument); temp[strlen (argument) - strlen (letter)] = '\0'; last[0] = '\0'; name = vch->name; for (; *letter != '\0'; letter++) { if (*letter == '\'' && matches == strlen (vch->name)) { strcat (temp, "r"); continue; } if (*letter == 's' && matches == strlen (vch->name)) { matches = 0; continue; } if (matches == strlen (vch->name)) { matches = 0; } if (*letter == *name) { matches++; name++; if (matches == strlen (vch->name)) { strcat (temp, "you"); last[0] = '\0'; name = vch->name; continue; } strncat (last, letter, 1); continue; } matches = 0; strcat (temp, last); strncat (temp, letter, 1); last[0] = '\0'; name = vch->name; } MOBtrigger = FALSE; act ("$N $t", vch, temp, ch, TO_CHAR); MOBtrigger = TRUE; } return; } void do_bug (CHAR_DATA * ch, char *argument) { append_file (ch, BUG_FILE, argument); sendch ("Bug logged.\n\r", ch); return; } void do_typo (CHAR_DATA * ch, char *argument) { append_file (ch, TYPO_FILE, argument); sendch ("Typo logged.\n\r", ch); return; } void do_qui (CHAR_DATA * ch, char *argument) { sendch ("If you want to QUIT, you have to spell it out.\n\r", ch); return; } void do_quit (CHAR_DATA * ch, char *argument) { DESCRIPTOR_DATA *d, *d_next; int id; if (IS_NPC (ch)) return; if (IS_FUSED(ch)) { sendch ("You cannot quit while fused.\n\r", ch); return; } if (ch->position == POS_FIGHTING) { sendch ("No way! You are fighting.\n\r", ch); return; } if (ch->position < POS_STUNNED) { sendch ("You're not DEAD yet.\n\r", ch); return; } sendch ("The {YArena{x awaits your return...\n\r", ch); act ("$n has left the game.", ch, NULL, NULL, TO_ROOM); sprintf (log_buf, "%s has quit.", ch->name); log_string (log_buf); logstr (LOG_CONNECT, "%s has quit", ch->name); wiznet ("$N rejoins the real world.", ch, NULL, WIZ_LOGINS, 0, ch->level); /* * After extract_char the ch is no longer valid! */ save_char_obj (ch); /* Free note that might be there somehow */ if (ch->pcdata->in_progress) free_note (ch->pcdata->in_progress); id = ch->id; d = ch->desc; extract_char (ch, TRUE); if (d != NULL) close_socket (d); /* toast evil cheating bastards */ for (d = descriptor_list; d != NULL; d = d_next) { CHAR_DATA *tch; d_next = d->next; tch = d->original ? d->original : d->character; if (tch && tch->id == id) { extract_char (tch, TRUE); close_socket (d); } } return; } void do_save (CHAR_DATA * ch, char *argument) { if (IS_NPC (ch)) return; if (IS_FUSED(ch)) { sendch ("You cannot save while fused.\n\r", ch); return; } save_char_obj (ch); sendch (" ***Saving Character***\n\r", ch); wait (ch, 2 * PULSE_SECOND); return; } void do_follow (CHAR_DATA * ch, char *argument) { /* RT changed to allow unlimited following and follow the NOFOLLOW rules */ char arg[MAX_INPUT_LENGTH]; CHAR_DATA *victim; one_argument (argument, arg); if (arg[0] == '\0') { sendch ("Follow whom?\n\r", ch); return; } if ((victim = get_char_room (ch, NULL, arg)) == NULL) { sendch ("They aren't here.\n\r", ch); return; } if (IS_AFFECTED (ch, AFF_CHARM) && ch->master != NULL) { act ("But you'd rather follow $N!", ch, NULL, ch->master, TO_CHAR); return; } if (victim == ch) { if (ch->master == NULL) { sendch ("You already follow yourself.\n\r", ch); return; } stop_follower (ch); return; } if (!IS_NPC (victim) && IS_SET (victim->act, PLR_NOFOLLOW) && !IS_IMMORTAL (ch)) { act ("$N doesn't seem to want any followers.\n\r", ch, NULL, victim, TO_CHAR); return; } REMOVE_BIT (ch->act, PLR_NOFOLLOW); if (ch->master != NULL) stop_follower (ch); add_follower (ch, victim); return; } void add_follower (CHAR_DATA * ch, CHAR_DATA * master) { if (ch->master != NULL) { logstr (LOG_BUG, "Add_follower: non-null master.", 0); return; } ch->master = master; ch->leader = NULL; if (can_see (master, ch)) act ("$n now follows you.", ch, NULL, master, TO_VICT); act ("You now follow $N.", ch, NULL, master, TO_CHAR); return; } void stop_follower (CHAR_DATA * ch) { if (ch->master == NULL) { logstr (LOG_BUG, "Stop_follower: null master.", 0); return; } if (can_see (ch->master, ch) && ch->in_room != NULL) { act ("$n stops following you.", ch, NULL, ch->master, TO_VICT); act ("You stop following $N.", ch, NULL, ch->master, TO_CHAR); } if (ch->master->pet == ch) ch->master->pet = NULL; ch->master = NULL; ch->leader = NULL; return; } /* nukes charmed monsters and pets */ void nuke_pets (CHAR_DATA * ch) { CHAR_DATA *pet; if ((pet = ch->pet) != NULL) { stop_follower (pet); if (pet->in_room != NULL) act ("$N slowly fades away.", ch, NULL, pet, TO_NOTVICT); extract_char (pet, TRUE); } ch->pet = NULL; return; } void die_follower (CHAR_DATA * ch) { CHAR_DATA *fch; if (ch->master != NULL) { if (ch->master->pet == ch) ch->master->pet = NULL; stop_follower (ch); } ch->leader = NULL; for (fch = char_list; fch != NULL; fch = fch->next) { if (fch->master == ch) stop_follower (fch); if (fch->leader == ch) fch->leader = fch; } return; } void do_order (CHAR_DATA * ch, char *argument) { char buf[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH], arg2[MAX_INPUT_LENGTH]; CHAR_DATA *victim; CHAR_DATA *och; CHAR_DATA *och_next; bool found; bool fAll; argument = one_argument (argument, arg); one_argument (argument, arg2); if (!str_cmp (arg2, "delete") || !str_cmp (arg2, "mob")) { sendch ("That will NOT be done.\n\r", ch); return; } if (arg[0] == '\0' || argument[0] == '\0') { sendch ("Order whom to do what?\n\r", ch); return; } if (IS_AFFECTED (ch, AFF_CHARM)) { sendch ("You feel like taking, not giving, orders.\n\r", ch); return; } if (!str_cmp (arg, "all")) { fAll = TRUE; victim = NULL; } else { fAll = FALSE; if ((victim = get_char_room (ch, NULL, arg)) == NULL) { sendch ("They aren't here.\n\r", ch); return; } if (victim == ch) { sendch ("Aye aye, right away!\n\r", ch); return; } if (!IS_AFFECTED (victim, AFF_CHARM) || victim->master != ch || (IS_IMMORTAL (victim) && victim->level >= ch->level)) { sendch ("Do it yourself!\n\r", ch); return; } } found = FALSE; for (och = ch->in_room->people; och != NULL; och = och_next) { och_next = och->next_in_room; if (IS_AFFECTED (och, AFF_CHARM) && och->master == ch && (fAll || och == victim)) { found = TRUE; sprintf (buf, "$n orders you to '%s'.", argument); act (buf, ch, NULL, och, TO_VICT); interpret (och, argument); } } if (found) { wait (ch, PULSE_VIOLENCE); sendch ("Ok.\n\r", ch); } else sendch ("You have no followers here.\n\r", ch); return; } void do_group (CHAR_DATA * ch, char *argument) { char buf[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH]; CHAR_DATA *victim; one_argument (argument, arg); if (arg[0] == '\0') { CHAR_DATA *gch; CHAR_DATA *leader; leader = (ch->leader != NULL) ? ch->leader : ch; sprintf (buf, "%s's group:\n\r", PERS (leader, ch)); sendch (buf, ch); for (gch = char_list; gch != NULL; gch = gch->next) { if (is_same_group (gch, ch)) { sprintf (buf, "[%5s] %-16s %7d/%-7d hp %7d/%-7d ki %4Ldpl\n\r", IS_NPC (gch) ? "Mob" : (gch->race < MAX_PC_RACE ? pc_race_table[gch->race].who_name : " "), capitalize (PERS (gch, ch)), gch->hit, gch->max_hit, gch->ki, gch->max_ki, gch->nCurPl * gch->llPl / 100); sendch (buf, ch); } } return; } if ((victim = get_char_room (ch, NULL, arg)) == NULL) { sendch ("They aren't here.\n\r", ch); return; } if (ch->master != NULL || (ch->leader != NULL && ch->leader != ch)) { sendch ("But you are following someone else!\n\r", ch); return; } if (victim->master != ch && ch != victim) { act_new ("$N isn't following you.", ch, NULL, victim, TO_CHAR, POS_SLEEPING); return; } if (IS_AFFECTED (victim, AFF_CHARM)) { sendch ("You can't remove charmed mobs from your group.\n\r", ch); return; } if (IS_AFFECTED (ch, AFF_CHARM)) { act_new ("You like your master too much to leave $m!", ch, NULL, victim, TO_VICT, POS_SLEEPING); return; } if (is_same_group (victim, ch) && ch != victim) { victim->leader = NULL; act_new ("$n removes $N from $s group.", ch, NULL, victim, TO_NOTVICT, POS_RESTING); act_new ("$n removes you from $s group.", ch, NULL, victim, TO_VICT, POS_SLEEPING); act_new ("You remove $N from your group.", ch, NULL, victim, TO_CHAR, POS_SLEEPING); return; } victim->leader = ch; act_new ("$N joins $n's group.", ch, NULL, victim, TO_NOTVICT, POS_RESTING); act_new ("You join $n's group.", ch, NULL, victim, TO_VICT, POS_SLEEPING); act_new ("$N joins your group.", ch, NULL, victim, TO_CHAR, POS_SLEEPING); return; } /* * 'Split' originally by Gnort, God of Chaos. */ void do_split (CHAR_DATA * ch, char *argument) { char buf[MAX_STRING_LENGTH]; char arg1[MAX_INPUT_LENGTH], arg2[MAX_INPUT_LENGTH]; CHAR_DATA *gch; int members; int amount = 0, share, extra; argument = one_argument (argument, arg1); one_argument (argument, arg2); if (arg1[0] == '\0') { sendch ("Split how much?\n\r", ch); return; } amount = atoi (arg1); if (amount < 0) { sendch ("Your group wouldn't like that.\n\r", ch); return; } if (amount == 0) { sendch ("You hand out zero coins, but no one notices.\n\r", ch); return; } if (ch->zenni < amount) { sendch ("You don't have that much to split.\n\r", ch); return; } members = 0; for (gch = ch->in_room->people; gch != NULL; gch = gch->next_in_room) if (is_same_group (gch, ch) && !IS_AFFECTED (gch, AFF_CHARM)) members++; if (members < 2) { sendch ("Just keep it all.\n\r", ch); return; } share = amount / members; extra = amount % members; if (share == 0) { sendch ("Don't even bother, cheapskate.\n\r", ch); return; } ch->zenni -= amount; ch->zenni += share + extra; if (share > 0) { sprintf (buf, "You split %d zenni. Your share is %d zenni.\n\r", amount, share + extra); sendch (buf, ch); } sprintf (buf, "$n splits %d zenni, giving you %d zenni.\n\r", amount, share); for (gch = ch->in_room->people; gch != NULL; gch = gch->next_in_room) { if (gch != ch && is_same_group (gch, ch) && !IS_AFFECTED (gch, AFF_CHARM)) { act (buf, ch, NULL, gch, TO_VICT); gch->zenni += share; } } return; } /* * It is very important that this be an equivalence relation: * (1) A ~ A * (2) if A ~ B then B ~ A * (3) if A ~ B and B ~ C, then A ~ C */ bool is_same_group (CHAR_DATA * ach, CHAR_DATA * bch) { if (ach == NULL || bch == NULL) return FALSE; if (ach->leader != NULL) ach = ach->leader; if (bch->leader != NULL) bch = bch->leader; return ach == bch; } void do_colour (CHAR_DATA * ch, char *argument) { if (IS_NPC (ch)) { sendch_bw ("Colour is not on!\n\r", ch); return; } if (IS_SET (ch->act, PLR_COLOUR)) { REMOVE_BIT (ch->act, PLR_COLOUR); sendch ("Colour is now off\n\r", ch); } else { SET_BIT (ch->act, PLR_COLOUR); sendch ("Colour is now on!\n\r", ch); } return; }