/
3.1.11/player/
3.1.11/player/c/
3.1.11/player/m/
/***************************************************************************
 *  Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer,        *
 *  Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe.   *
 *                                                                         *
 *  Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael          *
 *  Chastain, Michael Quan, and Mitchell Tse.                              *
 *                                                                         *
 *  Envy Diku Mud improvements copyright (C) 1994 by Michael Quan, David   *
 *  Love, Guilherme 'Willie' Arnold, and Mitchell Tse.                     *
 *                                                                         *
 *  EnvyMud 2.0 improvements copyright (C) 1995 by Michael Quan and        *
 *  Mitchell Tse.                                                          *
 *                                                                         *
 *  In order to use any part of this Envy Diku Mud, you must comply with   *
 *  the original Diku license in 'license.doc', the Merc license in        *
 *  'license.txt', as well as the Envy license in 'license.nvy'.           *
 *  In particular, you may not remove either of these copyright notices.   *
 *                                                                         *
 *  Much time and thought has gone into this software and you are          *
 *  benefitting.  We hope that you share your changes too.  What goes      *
 *  around, comes around.                                                  *
 ***************************************************************************/

#if defined( macintosh )
#include <types.h>
#else
#include <sys/types.h>
#endif
#include <ctype.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>
#include <unistd.h> /* unlink() */
#include "merc.h"



bool	check_social	args( ( CHAR_DATA *ch, char *command,
			       char *argument ) );
bool	check_disabled	args ( ( CHAR_DATA *ch, const struct cmd_type *command ) );

DISABLED_DATA *disabled_first;

#define END_MARKER	"END"  /* for load_disabled && save_disabled */

/*
 * Command logging types.
 */
#define LOG_NORMAL              0
#define LOG_ALWAYS              1
#define LOG_NEVER               2

/*
 * Log-all switch.
 */
bool				fLogAll		    = TRUE;	/* Maniac */
bool				fLogAllMobs         = FALSE;



/*
 * Command table.
 */
const	struct	cmd_type	cmd_table	[ ] =
{
    /*
     * Common movement commands.
     */
    { "north",		do_north,	POS_STANDING,	 0,  LOG_NORMAL	},
    { "east",		do_east,	POS_STANDING,	 0,  LOG_NORMAL	},
    { "south",		do_south,	POS_STANDING,	 0,  LOG_NORMAL	},
    { "west",		do_west,	POS_STANDING,	 0,  LOG_NORMAL },
    { "up",		do_up,		POS_STANDING,	 0,  LOG_NORMAL },
    { "down",		do_down,	POS_STANDING,	 0,  LOG_NORMAL },
    { "enter",		do_enter,	POS_STANDING,	 0,  LOG_NORMAL },

    /*
     * Common other commands.
     * Placed here so one and two letter abbreviations work.
     */
    { "buy",		do_buy,		POS_STANDING,	 0,  LOG_NORMAL	},
    { "cast",		do_cast,	POS_FIGHTING,	 0,  LOG_NORMAL	},
    { "crecall",	do_clanrecall,	POS_FIGHTING,	 0,  LOG_NORMAL },
    { "exits",		do_exits,	POS_RESTING,	 0,  LOG_NORMAL	},
    { "get",		do_get,		POS_RESTING,	 0,  LOG_NORMAL	},
    { "immtalk",	do_immtalk,	POS_DEAD,    L_HER,  LOG_NORMAL	},
    { "inventory",	do_inventory,	POS_DEAD,	 0,  LOG_NORMAL	},
    { "kill",		do_kill,	POS_FIGHTING,	 0,  LOG_NORMAL	},
    { "look",		do_look,	POS_RESTING,	 0,  LOG_NORMAL	},
    { "order",		do_order,	POS_RESTING,	 0,  LOG_ALWAYS	},
    { "quaff",		do_quaff,	POS_RESTING,	 0,  LOG_NORMAL	},
    { "quest",		do_quest,	POS_RESTING,	 0,  LOG_ALWAYS },
    { "rest",		do_rest,	POS_RESTING,	 0,  LOG_NORMAL	},
    { "sleep",		do_sleep,	POS_SLEEPING,	 0,  LOG_NORMAL	},
    { "stand",		do_stand,	POS_SLEEPING,	 0,  LOG_NORMAL	},
    { "tell",		do_tell,	POS_RESTING,	 0,  LOG_NORMAL	},
    { "wake",		do_wake,	POS_SLEEPING,	 0,  LOG_NORMAL	},
    { "wield",		do_wear,	POS_RESTING,	 0,  LOG_NORMAL	},
    { "wizhelp",	do_wizhelp,	POS_DEAD,    L_HER,  LOG_NORMAL	},

    /*
     * Informational commands.
     */
    { "areas",		do_areas,	POS_DEAD,	 0,  LOG_NORMAL	},
    { "bug",		do_bug,		POS_DEAD,	 0,  LOG_NORMAL	},
    { "commands",	do_commands,	POS_DEAD,	 0,  LOG_NORMAL },
    { "compare",	do_compare,	POS_RESTING,	 0,  LOG_NORMAL },
    { "consider",	do_consider,	POS_RESTING,	 0,  LOG_NORMAL	},
    { "count",		do_count,	POS_RESTING,	 0,  LOG_NORMAL },
    { "credits",	do_credits,	POS_DEAD,	 0,  LOG_NORMAL	},
    { "equipment",	do_equipment,	POS_DEAD,	 0,  LOG_NORMAL	},
    { "examine",	do_examine,	POS_RESTING,	 0,  LOG_NORMAL	},
    { "help",		do_help,	POS_DEAD,	 0,  LOG_NORMAL	},
    { "idea",		do_idea,	POS_DEAD,	 0,  LOG_NORMAL	},
    { "report",		do_report,	POS_DEAD,	 0,  LOG_NORMAL	},
    { "pagelength",	do_pagelen,	POS_DEAD,        0,  LOG_NORMAL },
    { "read",		do_look,	POS_RESTING,	 0,  LOG_NORMAL	},
    { "score",		do_score,	POS_DEAD,	 0,  LOG_NORMAL	},
    { "slist",		do_slist,	POS_DEAD,        0,  LOG_NORMAL },
    { "socials",	do_socials,	POS_DEAD,	 0,  LOG_NORMAL },
    { "time",		do_time,	POS_DEAD,	 0,  LOG_NORMAL	},
    { "typo",		do_typo,	POS_DEAD,	 0,  LOG_NORMAL	},
    { "weather",	do_weather,	POS_RESTING,	 0,  LOG_NORMAL	},
    { "who",		do_who,		POS_DEAD,	 0,  LOG_NORMAL	},
    { "whois",		do_whois,	POS_DEAD,	 0,  LOG_NORMAL	},
    { "wizlist",	do_wizlist,	POS_DEAD,        0,  LOG_NORMAL },

    /*
     * Combat commands.
     */
    { "backstab",	do_backstab,	POS_STANDING,	 0,  LOG_NORMAL	},
    { "bs",		do_backstab,	POS_STANDING,	 0,  LOG_NORMAL	},
    { "berserk",	do_berserk,	POS_FIGHTING,	 0,  LOG_NORMAL	},
    { "circle",		do_circle,	POS_FIGHTING,	 0,  LOG_NORMAL	},
    { "disarm",		do_disarm,	POS_FIGHTING,	 0,  LOG_NORMAL	},
    { "fee",    	do_fee, 	POS_FIGHTING,	 0,  LOG_NORMAL	},    
    { "feed",   	do_feed,	POS_FIGHTING,	 0,  LOG_NORMAL	},
    { "flee",		do_flee,	POS_FIGHTING,	 0,  LOG_NORMAL	},
    { "kick",		do_kick,	POS_FIGHTING,	 0,  LOG_NORMAL	},
    { "murder",		do_murder,	POS_FIGHTING,	 0,  LOG_ALWAYS	},
    { "rescue",		do_rescue,	POS_FIGHTING,	 0,  LOG_NORMAL	},
    { "stake",		do_stake,	POS_STANDING,	 0,  LOG_NORMAL	},

    /*
     * Configuration commands.
     */
    { "auto",		do_auto,	POS_DEAD,        0,  LOG_NORMAL },
    { "autoexit",	do_autoexit,	POS_DEAD,        0,  LOG_NORMAL },
    { "autogold",	do_autogold,	POS_DEAD,        0,  LOG_NORMAL },
    { "autoloot",	do_autoloot,	POS_DEAD,        0,  LOG_NORMAL },
    { "autosac",	do_autosac,	POS_DEAD,        0,  LOG_NORMAL },
    { "blank",		do_blank,	POS_DEAD,        0,  LOG_NORMAL },
    { "brief",		do_brief,	POS_DEAD,        0,  LOG_NORMAL },
    { "channels",	do_channels,	POS_DEAD,	 0,  LOG_NORMAL	},
    { "color",		do_colour,	POS_DEAD,	 0,  LOG_NORMAL },
    { "colour",		do_colour,	POS_DEAD,	 0,  LOG_NORMAL },
    { "combine",	do_combine,	POS_DEAD,        0,  LOG_NORMAL },
    { "config",		do_config,	POS_DEAD,	 0,  LOG_NORMAL	},
    { "description",	do_description,	POS_DEAD,	 0,  LOG_NORMAL	},
    { "password",	do_password,	POS_DEAD,	 0,  LOG_NEVER	},
    { "prompt",		do_prompt,	POS_DEAD,        0,  LOG_NORMAL },
    { "title",		do_title,	POS_DEAD,	 0,  LOG_NORMAL	},
    { "wimpy",		do_wimpy,	POS_DEAD,	 0,  LOG_NORMAL	},

    /*
     * Communication commands.
     */
    { "answer",		do_answer,	POS_SLEEPING,	 3,  LOG_NORMAL },
    { "auction",	do_auction,	POS_SLEEPING,	 0,  LOG_NORMAL	},
    { "beep",		do_beep,	POS_RESTING,	 3,  LOG_NORMAL },
    { "chat",		do_chat,	POS_SLEEPING,	 0,  LOG_NORMAL	},
    { ".",		do_chat,	POS_SLEEPING,	 0,  LOG_NORMAL	},
    { "emote",		do_emote,	POS_RESTING,	 0,  LOG_NORMAL	},
    { ",",		do_emote,	POS_RESTING,	 0,  LOG_NORMAL	},
    { "gtell",		do_gtell,	POS_DEAD,	 0,  LOG_NORMAL	},
    { ";",		do_gtell,	POS_DEAD,	 0,  LOG_NORMAL	},
    { "music",		do_music,	POS_SLEEPING,	 3,  LOG_NORMAL },
    { "note",		do_note,	POS_SLEEPING,	 0,  LOG_NORMAL	},
    { "pose",		do_pose,	POS_RESTING,	 0,  LOG_NORMAL	},
    { "?",		do_question,	POS_SLEEPING,	 3,  LOG_NORMAL },
    { "question",	do_question,	POS_SLEEPING,	 3,  LOG_NORMAL },
    { "reply",		do_reply,	POS_SLEEPING,	 0,  LOG_NORMAL },
    { "say",		do_say,		POS_RESTING,	 0,  LOG_NORMAL	},
    { "'",		do_say,		POS_RESTING,	 0,  LOG_NORMAL	},
    { "shout",		do_shout,	POS_RESTING,	 3,  LOG_NORMAL	},
    { "yell",		do_yell,	POS_RESTING,	 3,  LOG_NORMAL	},

    /*
     * Object manipulation commands.
     */
    { "brew",		do_brew,	POS_STANDING,	 0,  LOG_NORMAL },
    { "brandish",	do_brandish,	POS_RESTING,	 0,  LOG_NORMAL	},
    { "close",		do_close,	POS_RESTING,	 0,  LOG_NORMAL	},
    { "cdonate",	do_cdonate,	POS_RESTING,	 0,  LOG_NORMAL },
    { "donate",		do_donate,	POS_RESTING,     0,  LOG_NORMAL },
    { "drink",		do_drink,	POS_RESTING,	 0,  LOG_NORMAL	},
    { "drop",		do_drop,	POS_RESTING,	 0,  LOG_NORMAL	},
    { "eat",		do_eat,		POS_RESTING,	 0,  LOG_NORMAL	},
    { "fill",		do_fill,	POS_RESTING,	 0,  LOG_NORMAL	},
    { "give",		do_give,	POS_RESTING,	 0,  LOG_NORMAL	},
    { "hold",		do_wear,	POS_RESTING,	 0,  LOG_NORMAL	},
    { "list",		do_list,	POS_STANDING,	 0,  LOG_NORMAL	},
    { "lock",		do_lock,	POS_RESTING,	 0,  LOG_NORMAL	},
    { "open",		do_open,	POS_RESTING,	 0,  LOG_NORMAL	},
    { "outfit",		do_outfit,	POS_RESTING,	 0,  LOG_NORMAL },
    { "pick",		do_pick,	POS_RESTING,	 0,  LOG_NORMAL	},
    { "put",		do_put,		POS_RESTING,	 0,  LOG_NORMAL },
    { "quaff",		do_quaff,	POS_RESTING,	 0,  LOG_NORMAL	},
    { "recite",		do_recite,	POS_RESTING,	 0,  LOG_NORMAL	},
    { "remove",		do_remove,	POS_RESTING,	 0,  LOG_NORMAL	},
    { "remort",		do_remort,	POS_RESTING,	 0,  LOG_NORMAL },
    { "search",		do_search,	POS_STANDING,	 0,  LOG_NORMAL },
    { "sell",		do_sell,	POS_STANDING,	 0,  LOG_NORMAL	},
    { "take",		do_get,		POS_RESTING,	 0,  LOG_NORMAL	},
    { "scribe",		do_scribe,	POS_STANDING,	 0,  LOG_NORMAL },
    { "sacrifice",	do_sacrifice,	POS_RESTING,	 0,  LOG_NORMAL	},
    { "unlock",		do_unlock,	POS_RESTING,	 0,  LOG_NORMAL	},
    { "value",		do_value,	POS_STANDING,	 0,  LOG_NORMAL	},
    { "wear",		do_wear,	POS_RESTING,	 0,  LOG_NORMAL	},
    { "zap",		do_zap,		POS_RESTING,	 0,  LOG_NORMAL	},

    /*
     * Miscellaneous commands.
     */
    { "afk",		do_afk,		POS_SLEEPING,    0,  LOG_NORMAL },
    { "bash",		do_bash,	POS_STANDING,    0,  LOG_NORMAL },
    { "bet",		do_bet,		POS_STANDING,    0,  LOG_NORMAL },
    { "bladethirst",	do_bladethirst,	POS_STANDING,	 0,  LOG_NORMAL },
    { "bring",		do_getspouse,	POS_RESTING,	 0,  LOG_NORMAL },
    { "delet",		do_delet,	POS_DEAD,	 0,  LOG_ALWAYS },
    { "delete",		do_delete,	POS_DEAD,	 0,  LOG_ALWAYS },
    { "wager",		do_bet,		POS_STANDING,    0,  LOG_NORMAL },
    { "chameleon power",do_chameleon,	POS_STANDING,    0,  LOG_NORMAL },
    { "follow",		do_follow,	POS_RESTING,	 0,  LOG_NORMAL	},
    { "lose",		do_lose,	POS_RESTING,	 0,  LOG_NORMAL },
    { "group",		do_group,	POS_SLEEPING,	 0,  LOG_NORMAL	},
    { "heal",		do_heal,	POS_RESTING,	 0,  LOG_NORMAL	},
    { "heighten senses",do_heighten,	POS_STANDING,    0,  LOG_NORMAL },
    { "hide",		do_hide,	POS_RESTING,	 0,  LOG_NORMAL	},
    { "hunt",		do_hunt,	POS_STANDING,	 0,  LOG_NORMAL },
    { "join",		do_gospouse,	POS_RESTING,	 0,  LOG_NORMAL },
    { "learn",		do_learn,	POS_SLEEPING,	 0,  LOG_ALWAYS },
    { "lore",		do_lore,	POS_RESTING,	 0,  LOG_ALWAYS },
    { "poison weapon",	do_poison_weapon,POS_SLEEPING,	 0,  LOG_NORMAL	},
    { "practice",	do_practice,	POS_SLEEPING,	 0,  LOG_NORMAL	},
    { "qui",		do_qui,		POS_DEAD,	 0,  LOG_NORMAL	},
    { "quit",		do_quit,	POS_DEAD,	 0,  LOG_NORMAL	},
    { "recall",		do_recall,	POS_FIGHTING,	 0,  LOG_NORMAL	},
    { "/",		do_recall,	POS_FIGHTING,	 0,  LOG_NORMAL	},
    { "register",	do_register,	POS_STANDING,	 0,  LOG_NORMAL	},
    { "rent",		do_rent,	POS_DEAD,	 0,  LOG_NORMAL	},
    { "save",		do_save,	POS_DEAD,	 0,  LOG_NORMAL	},
    { "shadow form",	do_shadow,	POS_STANDING,    0,  LOG_NORMAL },
    { "sleep",		do_sleep,	POS_SLEEPING,	 0,  LOG_NORMAL	},
    { "snare",		do_snare,	POS_FIGHTING,	 0,  LOG_NORMAL	},
    { "sneak",		do_sneak,	POS_STANDING,	 0,  LOG_NORMAL	},
    { "spells",		do_spells,	POS_SLEEPING,    0,  LOG_NORMAL },
    { "split",		do_split,	POS_RESTING,	 0,  LOG_NORMAL	},
    { "steal",		do_steal,	POS_STANDING,	 0,  LOG_NORMAL	},
    { "study",		do_study,	POS_STANDING,	 0,  LOG_NORMAL },
    { "train",		do_train,	POS_RESTING,	 0,  LOG_NORMAL	},
    { "untangle",	do_untangle,	POS_FIGHTING,	 0,  LOG_NORMAL	},
    { "visible",	do_visible,	POS_SLEEPING,	 0,  LOG_NORMAL },
    { "wake",		do_wake,	POS_SLEEPING,	 0,  LOG_NORMAL	},
    { "wed",		do_wed,		POS_DEAD,	 0,  LOG_NEVER  },
    { "where",		do_where,	POS_RESTING,	 0,  LOG_NORMAL	},

    /*
     * Immortal commands.
     */
    { "advance",	do_advance,	POS_DEAD,    L_DIR,  LOG_ALWAYS	},
/*    { "divorce",	do_divorce,	POS_STANDING,L_DIR,  LOG_ALWAYS }, */
    { "imtlset",	do_imtlset,	POS_DEAD,    L_DIR,  LOG_ALWAYS },
/*    { "objlist",	do_objlist,	POS_DEAD,    L_DIR,  LOG_ALWAYS }, */
    { "marry",		do_marry,	POS_STANDING,L_DIR,  LOG_ALWAYS },
    { "newring",	do_rings,	POS_STANDING,L_DIR,  LOG_ALWAYS },
    { "rename",		do_rename,	POS_DEAD,    L_DIR,  LOG_ALWAYS },
    { "sstime",		do_sstime,	POS_DEAD,    L_DIR,  LOG_ALWAYS },
    { "trust",		do_trust,	POS_DEAD,    L_DIR,  LOG_ALWAYS },
    { "wizpwd",		do_wizpwd,	POS_DEAD,    L_DIR,  LOG_ALWAYS },

    { "allow",		do_allow,	POS_DEAD,    L_SEN,  LOG_ALWAYS	},
    { "ban",		do_ban,		POS_DEAD,    L_SEN,  LOG_ALWAYS	},
/* placed bank here, to make sure ban would still work... */
    { "bank",		do_bank,	POS_STANDING,	 0,  LOG_NORMAL },
    { "deny",		do_deny,	POS_DEAD,    L_SEN,  LOG_ALWAYS	},
    { "disconnect",	do_disconnect,	POS_DEAD,    L_SEN,  LOG_ALWAYS	},
    { "dog",		do_dog,		POS_DEAD,    L_SEN,  LOG_ALWAYS },
    { "echo",		do_echo,	POS_DEAD,    L_SEN,  LOG_ALWAYS	},
    { "for",		do_for,		POS_DEAD,    L_SEN,  LOG_ALWAYS },
    { "force",		do_force,	POS_DEAD,    L_SEN,  LOG_ALWAYS	},
    { "freeze",		do_freeze,	POS_DEAD,    L_SEN,  LOG_ALWAYS	},
    { "log",		do_log,		POS_DEAD,    L_SEN,  LOG_ALWAYS	},
    { "lset",		do_lset,	POS_DEAD,    L_SEN,  LOG_ALWAYS },
    { "lstat",		do_lstat,	POS_DEAD,    L_SEN,  LOG_NORMAL },
    { "memory",		do_memory,	POS_DEAD,    L_SEN,  LOG_NORMAL	},
    { "mset",		do_mset,	POS_DEAD,    L_SEN,  LOG_ALWAYS	},
    { "noemote",	do_noemote,	POS_DEAD,    L_SEN,  LOG_ALWAYS	},
    { "notell",		do_notell,	POS_DEAD,    L_SEN,  LOG_ALWAYS	},
    { "notestat",	do_notestat,	POS_DEAD,    L_SEN,  LOG_ALWAYS },
    { "numlock",	do_numlock,	POS_DEAD,    L_SEN,  LOG_ALWAYS	},
    { "oload",		do_oload,	POS_DEAD,    L_SEN,  LOG_ALWAYS	},
    { "oset",		do_oset,	POS_DEAD,    L_SEN,  LOG_ALWAYS	},
    { "pardon",		do_pardon,	POS_DEAD,    L_SEN,  LOG_ALWAYS	},
    { "purge",		do_purge,	POS_DEAD,    L_SEN,  LOG_NORMAL	},
    { "reboo",		do_reboo,	POS_DEAD,    L_SEN,  LOG_NORMAL	},
    { "reboot",		do_reboot,	POS_DEAD,    L_SEN,  LOG_ALWAYS	},
    { "restore",	do_restore,	POS_DEAD,    L_SEN,  LOG_ALWAYS	},
    { "shutdow",	do_shutdow,	POS_DEAD,    L_SEN,  LOG_NORMAL	},
    { "shutdown",	do_shutdown,	POS_DEAD,    L_SEN,  LOG_ALWAYS	},
    { "silence",	do_silence,	POS_DEAD,    L_SEN,  LOG_ALWAYS },
    { "set",		do_set,		POS_DEAD,    L_SEN,  LOG_ALWAYS },
    { "setkill",	do_setkill,	POS_DEAD,    L_SEN,  LOG_ALWAYS },
    { "sla",		do_sla,		POS_DEAD,    L_SEN,  LOG_NORMAL	},
    { "slay",		do_slay,	POS_DEAD,    L_SEN,  LOG_ALWAYS	},
    { "sset",		do_sset,	POS_DEAD,    L_SEN,  LOG_ALWAYS },
    { "sstat",		do_sstat,	POS_DEAD,    L_SEN,  LOG_ALWAYS },
    { "stat",		do_stat,	POS_DEAD,    L_SEN,  LOG_ALWAYS },
    { "transfer",	do_transfer,	POS_DEAD,    L_SEN,  LOG_ALWAYS	},
    { "update",		do_update,	POS_DEAD,    L_SEN,  LOG_ALWAYS },
    { "users",		do_users,	POS_DEAD,    L_SEN,  LOG_NORMAL	},
    { "vnum",		do_vnum,	POS_DEAD,    L_SEN,  LOG_ALWAYS },
    { "wizify", 	do_wizify,	POS_DEAD,    L_SEN,  LOG_ALWAYS	},
    { "wizlock",	do_wizlock,	POS_DEAD,    L_SEN,  LOG_ALWAYS	},

    { "areacount",	do_area_count,	POS_DEAD,    L_JUN,  LOG_ALWAYS },
    { "clone",		do_clone,	POS_DEAD,    L_JUN,  LOG_ALWAYS },
    { "disable",	do_disable,	POS_DEAD,    L_JUN,  LOG_ALWAYS },
    { "exlist",		do_exlist,	POS_DEAD,    L_JUN,  LOG_ALWAYS },
    { "iscore",		do_iscore,	POS_DEAD,    L_JUN,  LOG_ALWAYS },
    { "mload",		do_mload,	POS_DEAD,    L_JUN,  LOG_ALWAYS	},
    { "mfind",		do_mfind,	POS_DEAD,    L_JUN,  LOG_NORMAL },
    { "mstat",		do_mstat,	POS_DEAD,    L_JUN,  LOG_NORMAL	},
    { "mwhere",		do_mwhere,	POS_DEAD,    L_JUN,  LOG_NORMAL },
    { "pwhere",		do_pwhere,	POS_DEAD,    L_JUN,  LOG_NORMAL },
    { "newlock",	do_newlock,	POS_DEAD,    L_JUN,  LOG_ALWAYS	},
    { "ofind",		do_ofind,	POS_DEAD,    L_JUN,  LOG_NORMAL },
    { "ostat",		do_ostat,	POS_DEAD,    L_JUN,  LOG_NORMAL	},
    { "owhere",		do_owhere,	POS_DEAD,    L_JUN,  LOG_NORMAL	},
    { "peace",		do_peace,	POS_DEAD,    L_JUN,  LOG_NORMAL	},
    { "pecho",		do_pecho,	POS_DEAD,    L_JUN,  LOG_ALWAYS },
    { "recho",		do_recho,	POS_DEAD,    L_JUN,  LOG_ALWAYS	},
    { "return",		do_return,	POS_DEAD,    L_JUN,  LOG_NORMAL	},
    { "rset",		do_rset,	POS_DEAD,    L_JUN,  LOG_ALWAYS	},
    { "rstat",		do_rstat,	POS_DEAD,    L_JUN,  LOG_NORMAL	},
    { "slookup",	do_slookup,	POS_DEAD,    L_JUN,  LOG_NORMAL },
    { "smite",		do_smite,	POS_DEAD,    L_JUN,  LOG_ALWAYS },
    { "snoop",		do_snoop,	POS_DEAD,    L_JUN,  LOG_NORMAL	},
    { "string",		do_string,	POS_DEAD,    L_JUN,  LOG_ALWAYS },
    { "switch",		do_switch,	POS_DEAD,    L_JUN,  LOG_ALWAYS	},

    { "at",		do_at,		POS_DEAD,    L_APP,  LOG_NORMAL	},
    { "bamfin",		do_bamfin,	POS_DEAD,    L_APP,  LOG_NORMAL	},
    { "bamfout",	do_bamfout,	POS_DEAD,    L_APP,  LOG_NORMAL	},
    { "goto",		do_goto,	POS_DEAD,    L_APP,  LOG_NORMAL	},
    { "holylight",	do_holylight,	POS_DEAD,    L_APP,  LOG_NORMAL	},
    { "sedit",		do_sedit,	POS_DEAD,    L_APP,  LOG_ALWAYS },
    { "wizinvis",	do_invis,	POS_DEAD,    L_APP,  LOG_NORMAL	},

    { ":",		do_immtalk,	POS_DEAD,    L_HER,  LOG_NORMAL	},
    { "scan",		do_scan,	POS_DEAD,    L_HER,  LOG_ALWAYS },
    { "wiznet",		do_wiznet,	POS_DEAD,    L_HER,  LOG_NORMAL },

    { "guild",		do_guild,	POS_DEAD,    L_JUN,  LOG_ALWAYS },
    { "clan",		do_clan,	POS_DEAD,	 1,  LOG_NORMAL },
    { ">",		do_clantalk,	POS_DEAD,	 0,  LOG_NORMAL },
    { "clantalk",	do_clantalk,	POS_DEAD,	 0,  LOG_NORMAL },
    { "ctalk",		do_clantalk,	POS_DEAD,	 0,  LOG_NORMAL },

    /*
     * OLC 1.1b
     */
    { "aedit",		do_aedit,	POS_DEAD,    L_SEN,  LOG_NORMAL },
    { "redit",		do_redit,	POS_DEAD,    L_SEN,  LOG_NORMAL },
    { "oedit",		do_oedit,	POS_DEAD,    L_SEN,  LOG_NORMAL },
    { "medit",		do_medit,	POS_DEAD,    L_SEN,  LOG_NORMAL },
    { "mpedit",		do_mpedit,	POS_DEAD,    L_SEN,  LOG_NORMAL },
    { "asave",		do_asave,	POS_DEAD,    L_SEN,  LOG_NORMAL },
    { "alist",		do_alist,	POS_DEAD,    L_SEN,  LOG_NORMAL },
    { "resets",		do_resets,	POS_DEAD,    L_SEN,  LOG_NORMAL },

    /*
     * Languages.
     */
    { "speak",		do_speak,	POS_RESTING,	 0,  LOG_NORMAL },
    { "common",		do_common,	POS_RESTING,	 0,  LOG_NORMAL },
    { "dwarvish",	do_dwarvish,	POS_RESTING,	 0,  LOG_NORMAL },
    { "elvish",		do_elvish,      POS_RESTING,     0,  LOG_NORMAL },
    { "human",		do_human,       POS_RESTING,     0,  LOG_NORMAL },
    { "gnomish",	do_gnomish,     POS_RESTING,     0,  LOG_NORMAL },
    { "orcish",		do_orcish,      POS_RESTING,     0,  LOG_NORMAL },
    { "goblin",		do_goblin,      POS_RESTING,     0,  LOG_NORMAL },
    { "ogre",		do_ogre,	POS_RESTING,	 0,  LOG_NORMAL },
    { "trollish",	do_trollish,	POS_RESTING,	 0,  LOG_NORMAL },
    { "kobold",		do_kobold,	POS_RESTING,	 0,  LOG_NORMAL },
    { "drow",		do_drow,	POS_RESTING,	 0,  LOG_NORMAL },
    { "hobbit",		do_hobbit,	POS_RESTING,	 0,  LOG_NORMAL },

    /*
     * MOBprogram commands.
     */
    { "mpstat",         do_mpstat,	POS_DEAD, L_DIR + 1, LOG_NORMAL },
    { "mpasound",       do_mpasound,	POS_DEAD, L_DIR + 1, LOG_NORMAL },
    { "mpjunk",         do_mpjunk,	POS_DEAD, L_DIR + 1, LOG_NORMAL },
    { "mpecho",         do_mpecho,	POS_DEAD, L_DIR + 1, LOG_NORMAL },
    { "mpechoat",       do_mpechoat,	POS_DEAD, L_DIR + 1, LOG_NORMAL },
    { "mpechoaround",   do_mpechoaround,POS_DEAD, L_DIR + 1, LOG_NORMAL },
    { "mpkill",         do_mpkill,	POS_DEAD, L_DIR + 1, LOG_NORMAL },
    { "mpmload",        do_mpmload,	POS_DEAD, L_DIR + 1, LOG_NORMAL },
    { "mpoload",        do_mpoload,	POS_DEAD, L_DIR + 1, LOG_NORMAL },
    { "mppurge",        do_mppurge,	POS_DEAD, L_DIR + 1, LOG_NORMAL },
    { "mpgoto",         do_mpgoto,	POS_DEAD, L_DIR + 1, LOG_NORMAL },
    { "mpat",           do_mpat,	POS_DEAD, L_DIR + 1, LOG_NORMAL },
    { "mptransfer",     do_mptransfer,	POS_DEAD, L_DIR + 1, LOG_NORMAL },
    { "mpforce",        do_mpforce,	POS_DEAD, L_DIR + 1, LOG_NORMAL },


    /*
     * End of list.
     */
    { "",		0,		POS_DEAD,	 0,  LOG_NORMAL	}
};


/*
 * The main entry point for executing commands.
 * Can be recursively called from 'at', 'order', 'force'.
 */
void interpret( CHAR_DATA *ch, char *argument )
{
    char command [ MAX_INPUT_LENGTH ];
    char logline [ MAX_INPUT_LENGTH ];
    int  cmd;
    int  trust;
    bool found;

    /*
     * Strip leading spaces.
     */
    while ( isspace( *argument ) )
	argument++;
    if ( argument[0] == '\0' )
	return;

    /*
     * No hiding and remove AFK
     */
    REMOVE_BIT( ch->affected_by, AFF_HIDE );
    if ( !IS_NPC( ch ) )
        REMOVE_BIT( ch->act, PLR_AFK );

    /*
     * Implement freeze command.
     */
    if ( !IS_NPC( ch ) && IS_SET( ch->act, PLR_FREEZE ) )
    {
	send_to_char( "You're totally frozen!\n\r", ch );
	return;
    }

    /*
     * Grab the command word.
     * Special parsing so ' can be a command,
     *   also no spaces needed after punctuation.
     */
    strcpy( logline, argument );
    if ( !isalpha( argument[0] ) && !isdigit( argument[0] ) )
    {
	command[0] = argument[0];
	command[1] = '\0';
	argument++;
	while ( isspace( *argument ) )
	    argument++;
    }
    else
    {
	argument = one_argument( argument, command );
    }

    /*
     * Look for command in command table.
     */
    found = FALSE;
    trust = get_trust( ch );
    for ( cmd = 0; cmd_table[cmd].name[0] != '\0'; cmd++ )
    {
	if ( command[0] == cmd_table[cmd].name[0]
	    && !str_prefix( command, cmd_table[cmd].name )
	    && ( cmd_table[cmd].level <= trust ) )
	{
	    found = TRUE;
	    break;
	}
    }

    /*
     * Log and snoop.
     */
    if ( cmd_table[cmd].log == LOG_NEVER )
	strcpy( logline, "XXXXXXXX XXXXXXXX XXXXXXXX" );

    /* Split this for chars and mobs... Maniac */
    /* So log all doesn't also log all mob commands (with mobprogs) */
    /* For mobs */
    if ( IS_NPC( ch ) )
	if ( fLogAllMobs || cmd_table[cmd].log == LOG_ALWAYS )
    {
	sprintf( log_buf, "Log %s(@%d): %s", ch->name, ch->in_room->vnum, logline );
	log_string( log_buf );
	/* Wiznet by Maniac */
	wiznet (ch, WIZ_SECURE, get_trust( ch ), log_buf );
    }

    /* For pc's */
    if ( !IS_NPC( ch ) )
	if ( IS_SET( ch->act, PLR_LOG )
	|| fLogAll
	|| cmd_table[cmd].log == LOG_ALWAYS )
    {
	sprintf( log_buf, "Log %s(@%d): %s", ch->name, ch->in_room->vnum, logline );
	log_string( log_buf );
	/* Wiznet by Maniac */
	wiznet (ch, WIZ_SECURE, get_trust( ch ), log_buf );
    }



    if ( ch->desc && ch->desc->snoop_by )
    {
	write_to_buffer( ch->desc->snoop_by, "% ",    2 );
	write_to_buffer( ch->desc->snoop_by, logline, 0 );
	write_to_buffer( ch->desc->snoop_by, "\n\r",  2 );
    }

    if ( !found )
    {
	/*
	 * Look for command in socials table.
	 */
	if ( !check_social( ch, command, argument ) )
	    send_to_char( "Huh?\n\r", ch );
	return;
    }
    else if ( check_disabled ( ch, &cmd_table[cmd] ) )
    {
	send_to_char ( "This command has been temporarilly disabled by the Gods\n\r", ch );
	return;
    }

    /*
     * Character not in position for command?
     */
    if ( ch->position < cmd_table[cmd].position )
    {
	switch( ch->position )
	{
	case POS_DEAD:
	    send_to_char( "Lie still; you are DEAD.\n\r", ch );
	    break;

	case POS_MORTAL:
	case POS_INCAP:
	    send_to_char( "You are hurt far too bad for that.\n\r", ch );
	    break;

	case POS_STUNNED:
	    send_to_char( "You are too stunned to do that.\n\r",    ch );
	    break;

	case POS_SLEEPING:
	    send_to_char( "In your dreams, or what?\n\r",           ch );
	    break;

	case POS_RESTING:
	    send_to_char( "Nah... You feel too relaxed...\n\r",     ch );
	    break;

	case POS_FIGHTING:
	    send_to_char( "No way!  You are still fighting!\n\r",   ch );
	    break;

	}
	return;
    }

    /*
     * Dispatch the command.
     */
    (*cmd_table[cmd].do_fun) ( ch, argument );

    tail_chain( );
    return;
}



bool check_social( CHAR_DATA *ch, char *command, char *argument )
{
    CHAR_DATA *victim;
    char       arg [ MAX_INPUT_LENGTH ];
    int        cmd;
    bool       found;

    found  = FALSE;
    for ( cmd = 0; social_table[cmd].name[0] != '\0'; cmd++ )
    {
	if ( command[0] == social_table[cmd].name[0]
	    && !str_prefix( command, social_table[cmd].name ) )
	{
	    found = TRUE;
	    break;
	}
    }

    if ( !found )
	return FALSE;

    if ( !IS_NPC( ch ) && IS_SET( ch->act, PLR_NO_EMOTE ) )
    {
	send_to_char( "You are anti-social!\n\r", ch );
	return TRUE;
    }

    switch ( ch->position )
    {
    case POS_DEAD:
	send_to_char( "Lie still; you are DEAD.\n\r",             ch );
	return TRUE;

    case POS_INCAP:
    case POS_MORTAL:
	send_to_char( "You are hurt far too badly for that.\n\r", ch );
	return TRUE;

    case POS_STUNNED:
	send_to_char( "You are too stunned to do that.\n\r",      ch );
	return TRUE;

    case POS_SLEEPING:
	/*
	 * I just know this is the path to a 12" 'if' statement.  :(
	 * But two players asked for it already!  -- Furey
	 */
	if ( !str_cmp( social_table[cmd].name, "snore" ) )
	    break;
	send_to_char( "In your dreams, or what?\n\r",             ch );
	return TRUE;

    }

    one_argument( argument, arg );
    victim = NULL;
    if ( arg[0] == '\0' )
    {
	act( social_table[cmd].char_no_arg,   ch, NULL, victim, TO_CHAR    );
	act( social_table[cmd].others_no_arg, ch, NULL, victim, TO_ROOM    );
    }
    else if ( !( victim = get_char_world( ch, arg ) ) )
    {
	send_to_char( "They aren't here.\n\r",                    ch );
    }
    else if ( victim == ch )
    {
	act( social_table[cmd].char_auto,     ch, NULL, victim, TO_CHAR    );
	act( social_table[cmd].others_auto,   ch, NULL, victim, TO_ROOM    );
    }
    else if ( !get_char_room( ch, arg ) && can_see( ch, victim ) )
    {
	if ( !IS_NPC( victim ) )
        {
	    ROOM_INDEX_DATA *original;
	    char            *ldbase                      = "From far away, ";
	    char             ldmsg [ MAX_STRING_LENGTH ];

	    original = ch->in_room;
	    char_from_room( ch );
	    char_to_room( ch, victim->in_room );

	    strcpy( ldmsg, ldbase );
	    strcat( ldmsg, social_table[cmd].char_found );
	    act( ldmsg,                       ch, NULL, victim, TO_CHAR    );

	    strcpy( ldmsg, ldbase );
	    strcat( ldmsg, social_table[cmd].vict_found );
	    act( ldmsg,                       ch, NULL, victim, TO_VICT    );

	    char_from_room( ch );
	    char_to_room( ch, original );
	}
	else
	{
	    send_to_char( "They aren't here.\n\r",                ch );
	}
    }
    else
    {
	act( social_table[cmd].char_found,    ch, NULL, victim, TO_CHAR    );
	act( social_table[cmd].vict_found,    ch, NULL, victim, TO_VICT    );
	act( social_table[cmd].others_found,  ch, NULL, victim, TO_NOTVICT );

	if ( !IS_NPC( ch )
	    && IS_NPC( victim )
	    && !IS_AFFECTED( victim, AFF_CHARM )
	    && IS_AWAKE( victim ) )
	{
	    switch ( number_bits( 4 ) )
	    {
	    case 0:
	        if ( ( victim->level < ch->level )
		    && !( victim->fighting ) )
		    multi_hit( victim, ch, TYPE_UNDEFINED );
		break;

	    case 1: case 2: case 3: case 4:
	    case 5: case 6: case 7: case 8:
		act( social_table[cmd].char_found,
		    victim, NULL, ch, TO_CHAR    );
		act( social_table[cmd].vict_found,
		    victim, NULL, ch, TO_VICT    );
		act( social_table[cmd].others_found,
		    victim, NULL, ch, TO_NOTVICT );
		break;

	    case 9: case 10: case 11: case 12:
		act( "You slap $N.",  victim, NULL, ch, TO_CHAR    );
		act( "$n slaps you.", victim, NULL, ch, TO_VICT    );
		act( "$n slaps $N.",  victim, NULL, ch, TO_NOTVICT );
		break;
	    }
	}
    }

    return TRUE;
}



/*
 * Return true if an argument is completely numeric.
 */
bool is_number( char *arg )
{
    if ( *arg == '\0' )
	return FALSE;

    if ( *arg == '+' || *arg == '-' )
        arg++;

    for ( ; *arg != '\0'; arg++ )
    {
	if ( !isdigit( *arg ) )
	    return FALSE;
    }

    return TRUE;
}



/*
 * Given a string like 14.foo, return 14 and 'foo'
 */
int number_argument( char *argument, char *arg )
{
    char *pdot;
    int   number;
    
    for ( pdot = argument; *pdot != '\0'; pdot++ )
    {
	if ( *pdot == '.' )
	{
	    *pdot = '\0';
	    number = atoi( argument );
	    *pdot = '.';
	    strcpy( arg, pdot+1 );
	    return number;
	}
    }

    strcpy( arg, argument );
    return 1;
}



/*
 * Pick off one argument from a string and return the rest.
 * Understands quotes.
 */
char *one_argument( char *argument, char *arg_first )
{
    char cEnd;

    while ( isspace( *argument ) )
	argument++;

    cEnd = ' ';
    if ( *argument == '\'' || *argument == '"' )
	cEnd = *argument++;

    while ( *argument != '\0' )
    {
	if ( *argument == cEnd )
	{
	    argument++;
	    break;
	}
	*arg_first = LOWER( *argument );
	arg_first++;
	argument++;
    }
    *arg_first = '\0';

    while ( isspace( *argument ) )
	argument++;

    return argument;
}


/*
 * Disable by: Erwin S. Andreasen (4u2@aabc.dk)
 * Disable upto level & disable all added by: Canth (canth@xs4all.nl)
 */
void do_disable (CHAR_DATA *ch, char *argument)
{
	int		i;
	DISABLED_DATA	*p,*q;
	char		buf[100];
	char		arg1 [ MAX_INPUT_LENGTH ];
	char		arg2 [ MAX_INPUT_LENGTH ];

	if ( !authorized( ch, "disable" ) )
		return;

	if (IS_NPC(ch))
	{
		send_to_char ("RETURN first.\n\r",ch);
		return;
	}
	
	if (!argument[0]) /* Nothing specified. Show disabled commands. */
	{
		if (!disabled_first) /* Any disabled at all ? */
		{
			send_to_char ("There are no commands disabled.\n\r",ch);
			return;
		}

		send_to_char ("Disabled commands:\n\r"
		              "Command      To Level    By Level   Disabled by\n\r",ch);
		                
		for (p = disabled_first; p; p = p->next)
		{
			sprintf (buf, "%-12s %5d       %5d      %-12s\n\r",p->command->name, p->uptolevel, p->dislevel, p->disabled_by);
			send_to_char (buf,ch);
		}
		return;
	}
	
	/* command given */

	argument = one_argument( argument, arg1 );
	one_argument( argument, arg2 );

	/* First check if it is one of the disabled commands */
	for (p = disabled_first; p ; p = p->next)
		if (!str_cmp(arg1, p->command->name))
			break;
			
	if (p) /* this command is disabled */
	{
	/* Optional: The level of the imm to enable the command must equal or exceed level
	   of the one that disabled it */
	
		if (get_trust(ch) < p->dislevel)
		{
			send_to_char ("This command was disabled by a higher power.\n\r",ch);
			return;
		}
		
		/* Remove */
		
		if (disabled_first == p) /* node to be removed == head ? */
			disabled_first = p->next;
		else /* Find the node before this one */
		{
			for (q = disabled_first; q->next != p; q = q->next); /* empty for */
			q->next = p->next;
		}
		
		free_string (p->disabled_by); /* free name of disabler */
		free_mem (p,sizeof(DISABLED_DATA)); /* free node */
		save_disabled(); /* save to disk */
		send_to_char ("Command enabled.\n\r",ch);
	}
	/*
	 * Disable all to re-enable all disabled commands by Canth (canth@xs4all.nl)
	 */
	else if ( !str_cmp( arg1, "all" ) ) /* re-enable all commands */
	{
		p = disabled_first;
		while( p )
		{
			disabled_first = p->next;
			free_string( p->disabled_by );
			free_mem( p, sizeof( DISABLED_DATA ) );
			p = disabled_first;
		}
		save_disabled();
		send_to_char( "All commands re-enabled", ch );
	}
	else /* not a disabled command, check if that command exists */
	{
		/* IQ test */
		if (!str_cmp(arg1,"disable"))
		{
			send_to_char ("You cannot disable the disable command.\n\r",ch);
			return;
		}

		/* Search for the command */
		for (i = 0; cmd_table[i].name[0] != '\0'; i++)
			if (!str_cmp(cmd_table[i].name, arg1))
				break;

		/* Found? */				
		if (cmd_table[i].name[0] == '\0')
		{
			send_to_char ("No such command.\n\r",ch);
			return;
		}

		/* Can the imm use this command at all ? */				
		if (cmd_table[i].level > get_trust(ch))
		{
			send_to_char ("You dot have access to that command; you cannot disable it.\n\r",ch);
			return;
		}
		
		/* Disable the command */
		
		p = alloc_mem (sizeof(DISABLED_DATA));
		p->command = &cmd_table[i];
		p->disabled_by = str_dup (ch->name); /* save name of disabler */
		p->dislevel = get_trust(ch); /* save trust */
		if ( is_number( arg2 ) ) /* unusable upto & including level arg2 */
			p->uptolevel = atoi( arg2 ); /* (no check for out of range) */
		else
			p->uptolevel = get_trust( ch );
		p->next = disabled_first;
		disabled_first = p; /* add before the current first element */
		
		send_to_char ("Command disabled.\n\r",ch);
		save_disabled(); /* save to disk */
	}
}

/* Check if that command is disabled 
   Note that we check for equivalence of the do_fun pointers; this means
   that disabling 'chat' will also disable the '.' command
*/   
bool check_disabled ( CHAR_DATA *ch, const struct cmd_type *command )
{
	DISABLED_DATA *p;
	
	for (p = disabled_first; p ; p = p->next)
		if (p->command->do_fun == command->do_fun && ch->level <= p->uptolevel)
			return TRUE;

	return FALSE;
}

/* Load disabled commands */
void load_disabled()
{
	FILE *fp;
	DISABLED_DATA *p;
	char *name;
	int i;
	
	disabled_first = NULL;
	
	fp = fopen (DISABLED_FILE, "r");
	
	if (!fp) /* No disabled file.. no disabled commands : */
		return;
		
	name = fread_word (fp);
	
	while (str_cmp(name, END_MARKER)) /* as long as name is NOT END_MARKER :) */
	{
		/* Find the command in the table */
		for (i = 0; cmd_table[i].name[0] ; i++)
			if (!str_cmp(cmd_table[i].name, name))
				break;
				
		if (!cmd_table[i].name[0]) /* command does not exist? */
		{
			bug ("Skipping uknown command in " DISABLED_FILE " file.",0);
			fread_number(fp); /* uptolevel */
			fread_number(fp); /* dislevel */
			fread_word(fp); /* disabled_by */
		}
		else /* add new disabled command */
		{
			p = alloc_mem(sizeof(DISABLED_DATA));
			p->command = &cmd_table[i];
			p->uptolevel = fread_number(fp);
			p->dislevel = fread_number(fp);
			p->disabled_by = str_dup(fread_word(fp)); 
			p->next = disabled_first;
			
			disabled_first = p;

		}
		
		name = fread_word(fp);
	}

	fclose (fp);		
}

/* Save disabled commands */
void save_disabled()
{
	FILE *fp;
	DISABLED_DATA *p;
	
	if (!disabled_first) /* delete file if no commands are disabled */
	{
		unlink (DISABLED_FILE);
		return;
	}
	
	fp = fopen (DISABLED_FILE, "w");
	
	if (!fp)
	{
		bug ("Could not open " DISABLED_FILE " for writing",0);
		return;
	}
	
	for (p = disabled_first; p ; p = p->next)
		fprintf (fp, "%s %d %d %s\n", p->command->name, p->uptolevel, p->dislevel, p->disabled_by);
		
	fprintf (fp, "%s\n",END_MARKER);
		
	fclose (fp);
}