atd/area/
atd/build/
atd/clans/
atd/log/
atd/player/store/
atd/site/
atd/src/bin/
#HELPS

7 IMMREF~
The Immortal Reference -        Table of Contents

EXTRA-FLAGS               Each section has information on the bit/type/num
ACT-BITS                  keywords (the words used with the editor commands)
AFFECT-BITS               and also the numeric values and a short phrase
WEAR-BITS                 description of the bit's meaning.  If your unsure,
OBJ-TYPES                 please don't hesitate to ask one of the other
OBJ-VALUES                builders for help!  Make sure to read CREATION-RULES!
PET-SHOPS
ROOM-FLAGS           AEDIT
LIQUIDS              OEDIT
APPLY-TYPES          REDIT
PEC-PROCS            MEDIT
EXIT-FLAGS           ALIST
SPELLS               SECTORS

These topics can be viewed using 'HELP <topic>'.
~




7 EXIT-FLAGS~
Current exit flags are:

door           - exit is a door
closed         - exit is closed
locked         - exit is locked (don't forget the key)
bashed         - exit is bashed
bashproof      - exit cannot be bashed
pickproof      - exit cannot be picked (definitely a key)
passproof      - exit cannot be walked through
~



7 ROOM-FLAGS~
Currently room flags are:

dark           - room is always dark
no_mob         - room won't allow mobiles to enter
indoors        - room is indoors
private        - room allows only 2 people
safe           - room won't allow fighting
solitary       - room allows only 1 person
pet_shop       - room is a pet shop
no_recall      - room won't allow recalling
no_teleport    - room cannot be teleported to/from
~



7 SECTORS~
Currently sectors are:

inside
city
field
forest
hills
mountain
water_swim
water_noswim
underwater
air
desert
~


7 AFFECT-BITS~
Currently affects are:

  blind            invisible 
  detect_evil      detect_invis
  detect_magic     detect_hidden
  shadowplane      sanctuary
  faerie_fire      infrared
  curse            flaming
  poison           protect
  ethereal         sneak
  hide             sleep
  charm            flying
  pass_door        shadowsight
  rotting          coward
~


7 ACT-FLAGS~
Currently act flags are:

  is_npc	auto set for mobs
  sentinel	stays in one room
  scavenger	picks up objects 
  aggressive	attacks pc's     
  stay_area	won't leave area 
  wimpy		flees when hurt  
  pet		auto set for pets
  train		can train pc's   
  practice	can practice pc's
  gamble	runs a gambling game
~


7 APPLY-TYPES~
Currently apply types are:

  none        str
  dex         int
  cha         sta
  height      weight
  mana        hit
  move        ac
  hit         dam
  blood_pool  blood_potency
~


7 WEAR-BITS~
Currently wear bits are:

  take    finger
  neck    body
  head    legs
  feet    hands
  arms    about
  waist   wrist
  hold    face
~


7 EXTRA-FLAGS~
Currently extra flags are:

  glow          hum
  invis         magic
  nodrop        anti_good
  anti_evil     anti_neutral
  bless         noremove
  inventory     loyal
  shadowplane   thrown
  keep          illusion
~


7 OBJ-TYPES~
Keyword         Description
=======         ===========
 light		used as lightsource
 scroll 	can be recited
 wand		can be zapped
 staff		can be brandished
 weapon 	can be use in combat (must be wielded)
 treasure	Can be sold as a worthless item and is not trash
 armor		Protection (must be worn somewhere)
 potion 	can be quaffed
 furniture	Currently unused
 trash		Default item type if given bad keyword (mvnum)
 container	Can hold items
 drink		Can hold liquid
 key		No special qualities
 food		Can be eaten
 money		When taken adds to ch->gold
 corpse		npc corpse
 fountain	can be drunk from
 pill		can be eaten but is magical
 portal         can be used to travel to other rooms
 egg            hatches into a mob when its timer runs out
 stake          used for staking vampires
 missile/ammo   missile weapon/ammo for the missile weapon
~



7 LIQUIDS~
   liquid name	     color	 alcohol food drink (values)
   ===========       =====       ======= ==== =====
    water            "clear"         0    0    10
    beer             "amber"         3    2     5
    wine             "rose"          5    2     5
    ale              "brown"         2    2     5
    dark_ale         "dark"          1    2     5
    whisky           "golden"        6    1     4
    lemonade         "pink"          0    1     8
    firebreather     "boiling"       10   0     0
    local_specialty  "everclear"     3    3     3
    slime_mold_juice "green"         0    4    -8
    milk             "white"         0    3     6
    tea              "tan"           0    1     6
    coffee           "black"         0    1     6
    blood            "red"           0    2    -1
    salt_water       "clear"         0    1    -2
    cola             "cherry"        0    1     5
~



7 "b_ref item_light"~
01 ITEM_LIGHT
   value 1    unused
   value 2    unused
   value 3    hours of light available, 0 is dead, -1 is infinite            
   value 4    unused
~



7 "b_ref item_staff_wand"~
03 ITEM_WAND
   value 1    level
   value 2    max charges
   value 3    current charges
   value 4    spell name

04 ITEM_STAFF
   value 1    level
   value 2    max charges
   value 3    current charges
   value 4    spell name
~


7 "b_ref item_scroll_potion_pill"~
02 ITEM_SCROLL
   value 1    level
   value 2    spell name 1
   value 3    spell name 2
   value 4    spell name 3

10 ITEM_POTION
   value 1    level
   value 2    spell name 1
   value 3    spell name 2
   value 4    spell name 3

26 ITEM_PILL
   value 1    level
   value 2    spell name 1
   value 3    spell name 2
   value 4    spell name 3
~



7 "b_ref item_weapon"~
05 ITEM_WEAPON
   value 1    unused
   value 2    unused (formerly min damage)
   value 3    unused (formerly max damage)
   value 4    weapon type:
      00     hit
      01     slice
      02     stab
      03     slash
      04     whip
      05     claw
      06     blast
      07     pound
      08     crush
      09     grep
      10     bite
      11     pierce
      12     suction
      13     chop
~



7 "b_ref item_drink_con"~
15 ITEM_CONTAINER
   value 1    weight capacity
   value 2    flags: 1 closeable, 2 pickproof, 4 closed, 8 locked            
   value 3    key vnum
   value 4    unused
~



7 "b_ref item_food"~
19 ITEM_FOOD
   value 1    hours of food value
   value 2    unused
   value 3    unused
   value 4    if non-zero, food is poisoned
~



7 "b_ref item_money"~
20 ITEM_MONEY
   value 1    value in gold pieces
   value 2    unused
   value 3    unused
   value 4    unused
~

9 HISCOSET~
{ySyntax: hiscoset <command> [keyword] [field] [value]\n\r{n

Hiscoset is the command to set and create hiscore tables.

Command can be:
    list                     Lists all hiscore tables.
    show <kwd>               Shows the data for that table.
    create <kwd>             Create new table with that keyword.
    destroy <kwd>            Destroy table with that keyword.
    set <kwd> <field> <val>  Sets data for that table.

Field can be:
    keyword <str>            Set new keyword for the table.
    vnum <num>               Set an object vnum for this table.
    desc <str>               Set the description.
    maxlength <num>          Set Max entries in the table.
    entry <name> <score>     Change the score for a player.

If the 'vnum' field is -1, the table will be accessible via the
'hiscore' command; if it's different from -1, it will be visible
only by looking at the object with that vnum.
If you decrease maxlength, entries at the end will be chopped. If
you increase it, it will slowly fill up.

See also: {yHISCORE{n.
~

0 HISCORE~
{ySyntax: top [keyword]{n

This command is used to see a hiscore table. Without parameters, it
lists all the tables. If you supply a parameter, it will show you
the table, unless the table is set to be visible only by looking
at the apropriate sign.
~
0 $~


#$