#AREA Jaston~ #VERSION 1 #AUTHOR Triskal~ #RANGES 7 17000 2 116 $ #RESETMSG Lezaria~ #FLAGS 0 #ECONOMY 0 97861641 #CLIMATE 4 2 2 3 #MOBILES #17001 %s baker~ %s the baker~ ~ 71303171 4194304 0 C 0 0 0 0d0+0 0d0+0 0 0 7512 7512 0 23 23 23 23 23 23 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 64 0 0 0 0 0 > rand_prog 5~ ,pulls a loaf of fresh bread out of the oven. mpasound _bro You smell fresh baked bread. ~ > rand_prog 5~ ,puts a loaf of bread into the oven. mpasound _bro You smell baking bread. ~ > rand_prog 5~ ,kneads the dough. ~ > rand_prog 5~ mpsellrand ~ | #17002 %s blacksmith~ Blacksmith %s~ ~ 71303171 4194304 0 C 0 0 0 0d0+0 0d0+0 0 0 7512 7512 0 23 23 23 23 23 23 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 64 0 0 0 0 0 > rand_prog 5~ ,pounds on a piece of white-hot metal. mpasound You hear the clanging sounds of a forge. ~ > rand_prog 5~ mpmakeitem ~ > rand_prog 5~ ,pumps at the bellows. mpasound _red You feel the heat of a nearby forge. ~ > rand_prog 5~ mpsellrand ~ | #17003 %s shopkeeper~ %s the shopkeeper~ ~ 71303171 4194304 0 C 0 0 0 0d0+0 0d0+0 0 0 7512 7512 0 13 100 100 100 13 13 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 64 0 0 0 0 0 > rand_prog 5~ ,restocks the shelves. ~ > rand_prog 5~ ,counts up the shop's inventory. ~ > rand_prog 5~ ,scribbles in a ledger. ~ > rand_prog 5~ say Can I get you something? ~ > rand_prog 5~ mpsellrand ~ > rand_prog 5~ ,dusts the shelves. ~ > rand_prog 5~ ,sweeps the floor. ~ > rand_prog 5~ ,whistles a little tune. ~ > rand_prog 5~ ,wipes the windows. ~ > rand_prog 5~ ,counts money. ~ > rand_prog 5~ ,puts some money away. ~ > rand_prog 5~ mpmakeitem ~ | #17004 %s cleric~ %s the cleric~ ~ 72352771 4194304 0 C 0 0 0 0d0+0 0d0+0 0 0 7512 7512 0 13 100 100 13 13 13 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 64 0 256 0 0 0 > act_prog traces~ frown say Don't leave your bloody magicks in my temple. mpe _blu $I has dispelled the room! ~ > greet_prog 100~ if isaffected($n) == blind say May you see clearly again, $n. c 'cure blind' $n endif if isaffected($n) == curse say May you be free from this terrible curse, $n. c 'remove curse' $n endif if isaffected($n) == poison say May your blood flow pure again, $n. c 'cure poison' $n endif mpjunk all ~ > bribe_prog 1000~ if worth($n) < 2000 say May the Lights shine upon thee, $n. mprestore $n 10000 else say You have the power to help yourself, $n. say Leave me to heal those who do not. say Perhaps you should help me to help them. endif ~ > rand_prog 5~ mpsellrand ~ | #17005 %s tailor~ Tailor %s~ ~ 71303171 4194304 0 C 0 0 0 0d0+0 0d0+0 0 0 7512 7512 0 13 13 13 25 13 13 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 64 0 0 0 0 0 > rand_prog 5~ ,stitches at a sheet of fabric. ~ > rand_prog 5~ ,sews the hem on a dress. ~ > rand_prog 5~ mpsellrand ~ > rand_prog 5~ mpmakeitem ~ | #17006 %s fletcher~ %s the fletcher~ ~ 71303171 4194304 0 C 0 0 0 0d0+0 0d0+0 0 0 7512 7512 0 13 13 13 25 13 13 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 64 0 0 0 0 0 > rand_prog 5~ ,stacks a pile of arrows. ~ > rand_prog 5~ ,fits feathers to an arrow. ~ > rand_prog 5~ mpsellrand ~ | #17008 rat~ a rat~ ~ 1 0 0 C 0 0 0 0d0+0 0d0+0 0 0 7512 7512 0 5 3 3 15 8 3 10 0 0 0 0 0 77 0 0 0 0 0 0 0 0 67245 0 0 0 1 0 #17009 %s innkeeper~ %s the innkeeper~ ~ 71303171 4194304 0 C 0 0 0 0d0+0 0d0+0 0 0 7512 7512 0 23 23 23 23 23 23 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 > rand_prog 5~ ,welcomes you to the establishment. ~ > rand_prog 5~ ,offers you a room. ~ > rand_prog 5~ say Would you like a room for the night? ~ | #17010 %s carpenter~ %s, the carpenter~ ~ 71303171 4194304 0 C 0 0 0 0d0+0 0d0+0 0 0 7512 7512 1 100 100 100 100 100 100 100 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3637 0 0 0 0 3 > rand_prog 5~ ,hammers on a piece of wood. ~ > rand_prog 5~ ,saws a board. ~ > rand_prog 5~ ,sands a piece of wood. ~ > rand_prog 5~ ,sweeps away some sawdust. ~ > rand_prog 5~ mpsellrand ~ > rand_prog 5~ mpmakeitem ~ | #17011 %s tailor's apprentice~ %s, the tailor's apprentice~ The tailor's apprentice will teach you about fashioning clothing. ~ 71304195 0 0 C 0 0 0 0d0+0 0d0+0 0 0 7512 7512 0 23 23 23 23 23 23 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #17012 %s teacher~ %s the teacher~ ~ 72352771 4194304 0 C 0 0 0 0d0+0 0d0+0 0 0 7512 7512 0 23 23 23 23 23 23 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 > rand_prog 5~ ,sorts some papers. ~ > rand_prog 5~ ,chews on a pencil. ~ > rand_prog 5~ ,puts a book on a shelf. ~ > rand_prog 5~ ,pulls a book off a shelf and opens it. ~ > speech_prog help? help~ say I can teach you various spells and skills. mea $n _lbl Type PRACTICE for a list of things you can learn. mea $n _lbl Type PRACTICE <skill name> to learn about that skill. mea $n _lbl I can only get you started on spells that are at %0. mea $n _lbl After that, you will have to perfect them on your own. ~ > speech_prog skills? skills~ say I can't teach you every skill there is to learn. mea $n _lbl You will have to find apprentices who can teach you their trade. ~ | #17040 %s cleric's apprentice~ %s, the cleric's apprentice~ The cleric's apprentice will teach you how to aid people. ~ 71304195 0 0 C 0 0 0 0d0+0 0d0+0 0 0 7512 7512 0 23 23 23 23 23 23 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #17041 %s lifeguard~ %s the lifeguard~ This lifeguard can teach you how to swim. ~ 71304195 0 0 C 0 0 0 0d0+0 0d0+0 0 0 7512 7512 0 23 23 23 23 23 23 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #17050 %s rogue's apprentice~ %s, the rogue's apprentice~ The rogue's apprentice will teach you about stealth. ~ 71304195 0 0 C 0 0 0 0d0+0 0d0+0 0 0 7512 7512 0 23 23 23 23 23 23 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 #0 #OBJECTS #17000 map albrynnia~ a map of Albrynnia~ A rolled up map was dropped here.~ ~ 45 0 1 0 0 0 0 0 1 1000 0 E map albrynnia~ ......:::::..The.................................@.City.............. ......::::::::..Mitten...........................%.Wild man.tribe.... .........:::::::.........:::::......Jaston..........(may be unkown... .......:::::::::::::::::::::::::::@.................places not shown) ...........:::::::::::::::::::::::::::::::......::::::............... ........::::::::;;;;;;Mountains;of::::;;;;;;:::::::::::::::.......... .......::::::::::::::;;;;;;;:;%Sorrow;;;;;::::::::::::::::::::....... .....::::;;;::::@::::::::;;;:;;;;;;;;;;;;;:::...........::::::::::... .::::::::;;;;:Sheenvale::::::::;;;;;;::::::...::...:........::::..... .Mirror.:::;;;;;;;:::::::::::::::::::::::...:....:...:.Sister........ ..Bay....%:Reflective:::.River::::::::::::....::...:...Harbor........ ....::..:::Mountains:::::.Tatret::::::::::::......................... .....::::::::::::::::::::..:::::::::::::::::::::::................... .......::::::::::::::::.......:::::::::::::::::::::::::::::.......... .........:::::::::::.............:::::::Lake:::::;;;;;;;;;;::........ ..........::::::....................:::Sunrise::;;;;;;;;;;;;;;....... ............::......Motherland.........::::@..::Sailstream:@......... ..........::::........Harbor.............:::..:::;;;;;;;;;;;::....... ....:::::;;;;::::.......................::::::::::Shalsin::@......... .::::Rockpeak::::::...................::::::::::;;;;;;;;;;;;::....... ..:::::;;;;;::::::::::...............::::::;%;;;;:;;;;;;;;::::....... ...::::;;;;;;;::....::::::.......:::::::Hledrast;;::::::::::......... .....:::::::::::::...:::::::.:.@::::::::;;;;;;;:::::::::............. .................................Hledola............................. ~ #17001 cheese chaos~ &pChAoS cHeEsE&w~ &z&pA block of strange purple cheese lies here.&w~ $n eat$q $p and feel$q corrupted.~ 19 0 1 0 10 10 0 0 1 0 0 #17002 unicorn horn~ a unicorn horn~ A twisted ivory horn was left here.~ ~ 5 0 8193 0 0 1 1 11 1 1000 0 #17003 chocolate syrup~ chocolate syrup~ A bottle of chocolate syrup sits here.~ ~ 60 0 1 0 20 20 20 0 -1 -1 1 1000 0 'refresh' 'NONE' #17004 salve pungent tan~ &Opungent tan salve&w~ A jar of strong-smelling tan salve is here.~ ~ 60 0 1 0 0 5 5 18 -1 -1 1 10000 0 'stamina' 'NONE' #17008 statue~ a statue~ A large marble statue stands here with a plaque at its base.~ ~ 12 0&4 1 0 0 0 0 0 5000 0 0 #17009 eternal fire flame F'dor hellfire~ the Eternal Flame of the F'dor~ A gout of hellish flame erupts from the center of the pentagram.~ ~ 34 64 0 0 0 0 0 0 1 0 0 > speech_prog p Come, Servant of Chaos. I am in need of your assistance.~ if name($n) == Triskal if mobinworld(17010) < 1 mpecho _red The flames shimmer and flare as they turn to the darkest black. mpecho _dch A shadowy figure steps out of the demonic flames... mpmload 17010 mpforce sarnin mpecho _cha Sarnin bows in reverence. mpforce sarnin say I am yours to command, my lord. mpforce sarnin follow $n mpforce $n nod else mpecho _dch The flames quiver as if stirred by a strong wind... endif else mpecho _red The flames flare in anger and sear your flesh! mpdamage $n 10 endif ~ > speech_prog p I have returned. Accept me.~ if isnpc($n) if name($n) == Sarnin mpecho _red The flames reach out and pull $n into its fiery embrace. mppurge sarnin else mpecho _dch The flames stir as if blown by a strong wind... endif else mpecho _dch The flames stir as if blown by a strong wind... endif ~ > speech_prog p Fires of hell, lend me thy power.~ if name($n) == Triskal mpecho _red A stream of flame flows towards $n, gathering at his feet. mpoload 17010 drop eye else if class($n) == Necromancer or class($n) == Warlock or class($n) == Demon or class($n) == Avenger mpecho _red A stream of flame flows towards $n, gathering at his feet. mpoload 17010 drop eye endif endif ~ > greet_prog 100~ if sex($n) == 1 if isimmort($n) else mea $n A mystical force pushes you out of the room! mer $n A mystical force pushes $n out of the room! mpfor $n east close e endif endif ~ | #17010 eye F'dor burning~ &rth&Re &rb&Ru&rrn&Ri&rng &re&ry&Re o&rf th&Re &rF&R'&rd&Ro&rr&w~ An unblinking eye stares at you, a look of hatred and anger in its fiery depths.~ ~ 1 64 8193 0 0 0 -1 0 2 0 0 A 26 16777256 A 19 2 A 18 2 A 13 15 A 12 15 A 14 15 A 17 -15 #17050 potion indigo~ an &bindigo potion&w~ A dark blue potion sits here.~ ~ 10 0 1 0 0 -1 -1 -1 -1 -1 1 20000 0 'sagacity' 'NONE' 'NONE' #17051 potion brown~ &Obrown potion&w~ A brown potion is here.~ ~ 10 0 0 0 0 -1 37 85 1 5000 0 'stamina' 'envigor' 'refresh' #17060 potion red~ a &Rred potion&w~ A red potion is sitting here.~ ~ 10 0 1 0 0 -1 97 97 1 1000 0 'exhaustion' 'sleep' 'sleep' #17070 potion blue~ a &Bblue potion&w~ A blue potion sits here.~ ~ 10 0 1 0 0 -1 -1 -1 -1 -1 1 30000 0 'dragon wit' 'NONE' 'NONE' #17090 macaroni cheese pasta~ some macaroni and cheese~ A delicious bowl of macaroni and cheese is here.~ %s eat$q $p and feel$q corrupted.~ 19 0 0 0 8 0 0 0 1 50 0 #17091 ravioli pasta~ dish of ravioli~ A dish of ravioli pasta with some sort of meat is here.~ ~ 19 262144 0 0 33 0 0 0 1 178 0 #17099 pasta~ some pasta~ Some dry pasta was left here.~ ~ 19 0 1 0 0 0 0 0 2 200 0 #0 #ROOMS #17000 Central Square~ ~ 0 0 1 0 60 0 0 0 0 0 0 D0 ~ ~ 0 -1 17001 D1 ~ ~ 0 -1 17003 D2 ~ ~ 0 -1 17005 D3 ~ ~ 0 -1 17007 D4 ~ ~ 0 -1 17071 D6 ~ ~ 0 -1 17002 D7 ~ ~ 0 -1 17008 D8 ~ ~ 0 -1 17004 D9 ~ ~ 0 -1 17006 S #17001 Northern Plaza~ ~ 0 0 1 0 0 0 0 0 0 0 0 D0 ~ ~ 0 -1 17009 D1 ~ ~ 0 -1 17002 D2 ~ ~ 0 -1 17000 D3 ~ ~ 0 -1 17008 S #17002 Northeastern Plaza~ ~ 0 0 1 0 0 0 0 0 0 0 0 D2 ~ ~ 0 -1 17003 D3 ~ ~ 0 -1 17001 D9 ~ ~ 0 -1 17000 S #17003 Eastern Plaza~ ~ 0 0 1 0 0 0 0 0 0 0 0 D0 ~ ~ 0 -1 17002 D1 ~ ~ 0 -1 17043 D2 ~ ~ 0 -1 17004 D3 ~ ~ 0 -1 17000 S #17004 Southeastern Plaza~ ~ 0 0 1 0 0 0 0 0 0 0 0 D0 ~ ~ 0 -1 17003 D2 ~ ~ 0 -1 17093 D3 ~ ~ 0 -1 17005 D7 ~ ~ 0 -1 17000 S #17005 Southern Plaza~ ~ 0 0 1 0 0 0 0 0 0 0 0 D0 ~ ~ 0 -1 17000 D1 ~ ~ 0 -1 17004 D2 ~ ~ 0 -1 17052 D3 ~ ~ 0 -1 17006 S #17006 Southwestern Plaza~ ~ 0 0 1 0 0 256 0 0 0 0 0 0 0 0 D0 ~ ~ 0 -1 17007 D1 ~ ~ 0 -1 17005 D6 ~ ~ 0 -1 17000 S #17007 Western Plaza~ ~ 0 0 1 0 0 0 0 0 0 0 0 D0 ~ ~ 0 -1 17008 D1 ~ ~ 0 -1 17000 D2 ~ ~ 0 -1 17006 D3 ~ ~ 0 -1 17065 S #17008 Northwestern Plaza~ ~ 0 0 1 0 30 0 0 0 0 0 0 D1 ~ ~ 0 -1 17001 D2 ~ ~ 0 -1 17007 D8 ~ ~ 0 -1 17000 S #17009 Jardin Avenue~ ~ 0 0 1 0 0 0 0 0 0 0 0 D0 ~ ~ 0 -1 17010 D1 ~ ~ 0 -1 17085 D2 ~ ~ 0 -1 17001 S #17010 Jardin Avenue~ ~ 0 0 1 0 0 0 0 0 0 0 0 D0 ~ ~ 0 -1 17011 D2 ~ ~ 0 -1 17009 S #17011 Jardin Avenue~ ~ 0 0 1 0 0 0 0 0 0 0 0 D0 ~ ~ 0 -1 17012 D1 ~ ~ 0 -1 17078 D2 ~ ~ 0 -1 17010 S #17012 Wharf on the Sea of Stars~ ~ 0 0 1 0 0 0 0 0 0 0 0 D0 ~ ~ 0 -1 17013 D1 ~ ~ 0 -1 17026 D2 ~ ~ 0 -1 17011 D3 ~ ~ 0 -1 17021 S #17013 Wharf on the Sea of Stars~ ~ 0 0 1 0 0 0 0 0 0 0 0 D0 ~ ~ 0 -1 17015 D2 ~ ~ 0 -1 17012 S #17014 An archery shop~ ~ 0 8 0 0 0 0 0 0 0 0 0 D2 ~ ~ 0 -1 17023 S #17015 The Kaelir Docks~ ~ 0 0 1 0 0 0 0 0 0 0 0 D0 ~ ~ 0 -1 17016 D1 ~ ~ 0 -1 17020 D2 ~ ~ 0 -1 17013 S #17016 The Kaelir Docks~ ~ 0 0 1 0 0 0 0 0 0 0 0 D0 ~ ~ 0 -1 17017 D1 ~ ~ 0 -1 11012 D2 ~ ~ 0 -1 17015 S #17017 The Kaelir Docks~ ~ 0 0 1 0 0 0 0 0 0 0 0 D0 ~ ~ 0 -1 17018 D1 ~ ~ 0 -1 17019 D2 ~ ~ 0 -1 17016 S #17018 End of the Docks~ ~ 0 0 1 0 0 0 0 0 0 0 0 D0 ~ ~ 0 -1 11000 D1 ~ ~ 0 -1 11011 D2 ~ ~ 0 -1 17017 S #17019 The Kaelir Docks~ ~ 0 0 1 0 0 0 0 0 0 0 0 D0 ~ ~ 0 -1 11011 D2 ~ ~ 0 -1 11012 D3 ~ ~ 0 -1 17017 S #17020 The Kaelir Docks~ ~ 0 0 1 0 0 0 0 0 0 0 0 D0 ~ ~ 0 -1 11012 D3 ~ ~ 0 -1 17015 S #17021 Tempest Boulevard~ ~ 0 4 1 0 0 0 0 0 0 0 0 D1 ~ ~ 0 -1 17012 D3 ~ ~ 0 -1 17022 S #17022 Tempest Boulevard~ ~ 0 4 1 0 0 0 0 0 0 0 0 D1 ~ ~ 0 -1 17021 D2 ~ ~ 0 -1 17080 D3 ~ ~ 0 -1 17023 S #17023 Tempest Boulevard~ ~ 0 4 1 0 0 0 0 0 0 0 0 D0 ~ ~ 0 -1 17014 D1 ~ ~ 0 -1 17022 D2 ~ ~ 0 -1 17094 D3 ~ ~ 0 -1 17024 S #17024 Tempest Boulevard~ ~ 0 4 1 0 0 0 0 0 0 0 0 D1 ~ ~ 0 -1 17023 D3 ~ ~ 0 -1 17025 S #17025 Tempest Boulevard~ ~ 0 4 1 0 0 0 0 0 0 0 0 D1 ~ ~ 0 -1 17024 D2 ~ ~ 0 -1 17069 S #17026 Tempest Boulevard~ ~ 0 4 1 0 0 0 0 0 0 0 0 D1 ~ ~ 0 -1 17027 D3 ~ ~ 0 -1 17012 S #17027 Tempest Boulevard~ ~ 0 4 1 0 0 0 0 0 0 0 0 D1 ~ ~ 0 -1 17028 D3 ~ ~ 0 -1 17026 S #17028 Tempest Boulevard~ ~ 0 4 1 0 0 0 0 0 0 0 0 D1 ~ ~ 0 -1 17029 D3 ~ ~ 0 -1 17027 S #17029 Tempest Boulevard~ ~ 0 4 1 0 0 0 0 0 0 0 0 D0 ~ ~ 0 -1 17081 D1 ~ ~ 0 -1 17030 D3 ~ ~ 0 -1 17028 S #17030 Tempest Boulevard~ ~ 0 0 1 0 0 0 0 0 0 0 0 D1 ~ ~ 0 -1 17097 D2 ~ ~ 0 -1 17031 D3 ~ ~ 0 -1 17029 S #17031 A narrow side street~ ~ 0 0 1 0 0 0 0 0 0 0 0 D0 ~ ~ 0 -1 17030 D2 ~ ~ 0 -1 17032 S #17032 A narrow side street~ ~ 0 0 1 0 0 0 0 0 0 0 0 D0 ~ ~ 0 -1 17031 D2 ~ ~ 0 -1 17033 S #17033 A narrow side street~ ~ 0 0 1 0 0 0 0 0 0 0 0 D0 ~ ~ 0 -1 17032 D2 ~ ~ 0 -1 17034 S #17034 A narrow side street~ ~ 0 0 1 0 0 0 0 0 0 0 0 D0 ~ ~ 0 -1 17033 D2 ~ ~ 0 -1 17035 S #17035 Kardoth Drive~ ~ 0 0 1 0 0 0 0 0 0 0 0 D0 ~ ~ 0 -1 17034 D1 ~ ~ 0 -1 17083 D2 ~ ~ 0 -1 17036 D3 ~ ~ 0 -1 17041 S #17036 A narrow side street~ ~ 0 0 1 0 0 0 0 0 0 0 0 D0 ~ ~ 0 -1 17035 D2 ~ ~ 0 -1 17037 S #17037 A narrow side street~ ~ 0 0 1 0 0 0 0 0 0 0 0 D0 ~ ~ 0 -1 17036 D2 ~ ~ 0 -1 17038 S #17038 A narrow side street~ ~ 0 0 1 0 0 0 0 0 0 0 0 D0 ~ ~ 0 -1 17037 D2 ~ ~ 0 -1 17039 S #17039 a narrow side street~ ~ 0 0 1 0 0 0 0 0 0 0 0 D0 ~ ~ 0 -1 17038 D1 ~ ~ 0 -1 17087 D2 ~ ~ 0 -1 17040 S #17040 Valis Street~ ~ 0 0 1 0 0 0 0 0 0 0 0 D0 ~ ~ 0 -1 17039 D2 ~ ~ 16844928 -1 17090 D3 ~ ~ 0 -1 17044 D4 ~ ~ 0 -1 17089 S #17041 Kardoth Drive~ ~ 0 0 1 0 100 0 0 0 0 0 0 D1 ~ ~ 0 -1 17035 D2 ~ ~ 0 -1 17082 D3 ~ ~ 0 -1 17042 S #17042 Kardoth Drive~ ~ 0 0 1 0 0 0 0 0 0 0 0 D1 ~ ~ 0 -1 17041 D3 ~ ~ 0 -1 17043 S #17043 Kardoth Drive~ ~ 0 0 1 0 0 0 0 0 0 0 0 D1 ~ ~ 0 -1 17042 D3 ~ ~ 0 -1 17003 S #17044 Valis Street~ ~ 0 0 1 0 0 0 0 0 0 0 0 D1 ~ ~ 0 -1 17040 D3 ~ ~ 0 -1 17045 S #17045 Valis Street~ ~ 0 0 1 0 0 0 0 0 0 0 0 D1 ~ ~ 0 -1 17044 D3 ~ ~ 0 -1 17046 S #17046 Valis Street~ ~ 0 0 1 0 0 0 0 0 0 0 0 D1 ~ ~ 0 -1 17045 D3 ~ ~ 0 -1 17047 S #17047 Valis Street~ ~ 0 0 1 0 0 0 0 0 0 0 0 D1 ~ ~ 0 -1 17046 D3 ~ ~ 0 -1 17048 S #17048 Valis Street~ ~ 0 0 1 0 0 0 0 0 0 0 0 D0 ~ ~ 0 -1 17050 D1 ~ ~ 0 -1 17047 D2 ~ ~ 0 -1 17049 D3 ~ ~ 0 -1 17053 S #17049 Southern Gates of Jaston~ ~ 0 0 1 0 0 0 0 0 0 0 0 D0 ~ ~ 0 -1 17048 D2 ~ ~ 0 -1 18595 S #17050 Shalid Avenue~ ~ 0 0 1 0 0 0 0 0 0 0 0 D0 ~ ~ 0 -1 17051 D2 ~ ~ 0 -1 17048 S #17051 Shalid Avenue~ ~ 0 0 1 0 0 0 0 0 0 0 0 D0 ~ ~ 0 -1 17052 D2 ~ ~ 0 -1 17050 D3 ~ ~ 0 -1 17086 S #17052 Shalid Avenue~ ~ 0 0 1 0 0 0 0 0 0 0 0 D0 ~ ~ 0 -1 17005 D2 ~ ~ 0 -1 17051 S #17053 Valis Street~ ~ 0 0 1 0 0 0 0 0 0 0 0 D1 ~ ~ 0 -1 17048 D3 ~ ~ 0 -1 17054 S #17054 Valis Street~ ~ 0 0 1 0 0 0 0 0 0 0 0 D1 ~ ~ 0 -1 17053 D3 ~ ~ 0 -1 17055 S #17055 Valis Street~ ~ 0 0 1 0 0 0 0 0 0 0 0 D1 ~ ~ 0 -1 17054 D3 ~ ~ 0 -1 17056 S #17056 Valis Street~ ~ 0 0 1 0 0 0 0 0 0 0 0 D1 ~ ~ 0 -1 17055 D3 ~ ~ 0 -1 17057 S #17057 Valis Street~ ~ 0 0 1 0 0 0 0 0 0 0 0 D0 ~ ~ 0 -1 17058 D1 ~ ~ 0 -1 17056 S #17058 Calisdran Way~ ~ 0 0 1 0 0 0 0 0 0 0 0 D0 ~ ~ 0 -1 17059 D2 ~ ~ 0 -1 17057 S #17059 Calisdran Way~ ~ 0 0 1 0 0 0 0 0 0 0 0 D0 ~ ~ 0 -1 17060 D2 ~ ~ 0 -1 17058 S #17060 Calisdran Way~ ~ 0 0 1 0 0 0 0 0 0 0 0 D0 ~ ~ 0 -1 17061 D2 ~ ~ 0 -1 17059 D3 ~ ~ 0 -1 17092 S #17061 Calisdran Way~ ~ 0 0 1 0 0 0 0 0 0 0 0 D0 ~ ~ 0 -1 17062 D2 ~ ~ 0 -1 17060 S #17062 Calisdran Way~ ~ 0 0 1 0 0 0 0 0 0 0 0 D0 ~ ~ 0 -1 17066 D1 ~ ~ 0 -1 17063 D2 ~ ~ 0 -1 17061 D3 ~ ~ 0 -1 17070 S #17063 Kardoth Drive~ ~ 0 0 1 0 0 0 0 0 0 0 0 D1 ~ ~ 0 -1 17064 D3 ~ ~ 0 -1 17062 S #17064 Kardoth Drive~ ~ 0 0 1 0 0 0 0 0 0 0 0 D1 ~ ~ 0 -1 17065 D3 ~ ~ 0 -1 17063 S #17065 Kardoth Drive~ ~ 0 0 1 0 0 0 0 0 0 0 0 D0 ~ ~ 0 -1 17088 D1 ~ ~ 0 -1 17007 D2 ~ ~ 0 -1 17084 D3 ~ ~ 0 -1 17064 S #17066 Calisdran Way~ ~ 0 0 1 0 0 0 0 0 0 0 0 D0 ~ ~ 0 -1 17067 D2 ~ ~ 0 -1 17062 S #17067 Calisdran Way~ ~ 0 0 1 0 0 0 0 0 0 0 0 D0 ~ ~ 0 -1 17068 D2 ~ ~ 0 -1 17066 S #17068 Calisdran Way~ ~ 0 0 1 0 0 0 0 0 0 0 0 D0 ~ ~ 0 -1 17069 D2 ~ ~ 0 -1 17067 S #17069 Calisdran Way~ ~ 0 0 1 0 0 0 0 0 0 0 0 D0 ~ ~ 0 -1 17025 D2 ~ ~ 0 -1 17068 S #17070 Western Gates of Jaston~ ~ 0 0 1 0 0 0 0 0 0 0 0 D1 ~ ~ 0 -1 17062 D3 ~ ~ 0 -1 17200 S #17071 The Skylight Inn~ ~ 0 8 0 0 0 0 0 0 0 0 0 D0 ~ ~ 0 -1 17072 D5 ~ ~ 0 -1 17000 S #17072 A well lit hallway~ ~ 0 8 0 0 0 0 0 0 0 0 0 D0 ~ ~ 0 -1 17073 D1 ~ ~ 0 -1 17075 D2 ~ ~ 0 -1 17071 D3 ~ ~ 0 -1 17074 S #17073 A well lit hallway~ ~ 0 8 0 0 0 0 0 0 0 0 0 D1 ~ ~ 0 -1 17076 D2 ~ ~ 0 -1 17072 D3 ~ ~ 0 -1 17077 S #17074 A cozy bedroom~ ~ 0 520 0 0 0 0 0 0 0 0 0 D1 ~ ~ 0 -1 17072 S #17075 A cozy bedroom~ ~ 0 520 0 0 0 0 0 0 0 0 0 D3 ~ ~ 0 -1 17072 S #17076 A cozy bedroom~ ~ 0 520 0 0 0 0 0 0 0 0 0 D3 ~ ~ 0 -1 17073 S #17077 A cozy bedroom~ ~ 0 520 0 0 0 0 0 0 0 0 0 D1 ~ ~ 0 -1 17073 S #17078 Temple of Light~ ~ 0 12 0 0 0 0 0 0 0 0 0 D1 ~ ~ 0 -1 17079 D3 ~ ~ 0 -1 17011 S #17079 Altar of Meditation~ ~ 0 2097164 0 0 0 2048 0 0 0 0 0 0 0 0 D3 ~ ~ 0 -1 17078 S #17080 a smoky armory~ ~ 0 12 0 0 0 0 0 0 0 0 0 D0 ~ ~ 0 -1 17022 D3 ~ ~ 0 -1 17094 S #17081 a skilled tailor's shop~ ~ 0 2097164 0 0 0 0 0 0 0 0 0 D2 ~ ~ 0 -1 17029 S #17082 A pleasant smelling bakery~ ~ 0 12 0 0 100 0 0 0 0 0 0 D0 ~ ~ 0 -1 17041 S #17083 Approaching the Palace~ ~ 0 4 1 0 0 0 0 0 0 0 0 D1 ~ ~ 0 -1 17900 D3 ~ ~ 0 -1 17035 S #17084 a lighting store~ ~ 0 12 0 0 0 0 0 0 0 0 0 D0 ~ ~ 0 -1 17065 S #17085 Alcoholics Anonymous~ ~ 0 12 0 0 0 0 0 0 0 0 0 D3 ~ ~ 0 -1 17009 > entry_prog 100~ if wil($n) > 20 mea $n You feel wise in your choice to abstain from drinking. mpmset $n drunk 0 endif ~ | S #17086 A small house~ ~ 0 12 0 0 0 1024 0 0 0 0 0 0 0 0 D1 ~ ~ 0 -1 17051 S #17087 A hovel~ ~ 0 8 0 0 0 0 0 0 0 0 0 D3 ~ ~ 0 -1 17039 D5 ~ ~ 3 1501 17099 > entry_prog 100~ if hasqbit($n) == 8100 mea $n A cobweb sticks to your face. mer $n A cobweb sticks to $n's face. mpforce $n sneeze endif ~ | S #17088 Bank of Jaston~ ~ 0 1073741832 0 0 0 0 0 0 0 0 0 D2 ~ ~ 0 -1 17065 S #17089 Above the Street~ ~ 0 1090519040 9 0 0 0 0 0 0 0 0 D2 ~ ~ 0 -1 17090 D5 ~ ~ 0 -1 17040 S #17090 On the City Wall~ ~ 0 1073741824 1 0 0 0 0 0 0 0 0 D0 ~ ~ 0 -1 17089 D2 ~ ~ 0 -1 17091 D5 ~ ~ 67712 -1 17089 S #17091 Above the Field~ ~ 0 1090519040 9 0 0 0 0 0 0 0 0 D0 ~ ~ 0 -1 17090 D5 ~ ~ 0 -1 18599 S #17092 the Jaston Lumberyard~ ~ 0 1073741832 0 0 0 0 0 0 0 0 0 D1 ~ ~ 0 -1 17060 S #17093 Charging Station~ ~ 0 1073741836 1 0 90 0 0 0 0 0 0 D0 ~ ~ 0 -1 17004 S #17094 a smoky weaponsmith~ ~ 0 8 1 0 0 0 0 0 0 0 0 D0 ~ ~ 0 -1 17023 D1 ~ ~ 0 -1 17080 S #17097 the Jaston Arena~ ~ 0 12 0 0 0 0 0 0 0 0 0 D3 ~ ~ 0 -1 17030 S #17099 A cramped basement~ ~ 0 1075838984 0 0 20 0 0 0 0 0 0 D4 ~ ~ 3 1501 17087 S #0 #RESETS O 1 20007 1 17000 O 1 99 1 17000 D 0 17024 2 2 D 0 17040 1 0 D 0 17064 0 0 M 1 17009 7 17071 M 1 17004 42 17079 M 1 17040 1 17079 M 1 17002 15 17080 M 1 17005 12 17081 M 1 17011 1 17081 M 1 17001 13 17082 D 0 17087 5 1 O 1 20013 1 17088 M 1 17050 1 17099 D 0 17099 4 1 M 1 17003 47 17084 G 1 20029 1 M 1 18700 2 17093 M 1 20004 2 17014 M 1 18303 7 17078 M 1 20005 7 17094 M 1 17010 5 17092 S #SHOPS 17014 5 200 67754552 56 -1 Curulan~ 17078 5 120 2758 60 -1 Reivax~ 17080 5 200 73912896 9 19 Curulan~ 17081 5 200 112281622 9 18 Curulan~ 17082 5 120 0 19 -1 (for sale)~ 17084 5 105 36238 1 -1 Ishara~ 17094 5 200 57985244 5 -1 Curulan~ 0 #SPECIALS M 17004 spec_cast_healing N rat~ N housecat~ N albrynnian~ N wood elf~ N hill orc~ N harfoot~ N wolfman~ N crow~ S #$