cm3/
cm3/clans/
cm3/mudprogs/
cm3/player/a/
#AREA   Jaston~



#VERSION 1
#AUTHOR Triskal~

#RANGES
7 17000 2 116
$

#RESETMSG Lezaria~

#FLAGS
0

#ECONOMY 0 97861641

#CLIMATE 4 2 2 3

#MOBILES
#17001
%s baker~
%s the baker~
~
71303171 4194304 0 C
0 0 0 0d0+0 0d0+0
0 0
7512 7512 0
23 23 23 23 23 23 23
0 0 0 0 0
0 0 0 0 0 0 0
0 0 64 0 0 0 0 0
> rand_prog 5~
,pulls a loaf of fresh bread out of the oven.
mpasound _bro You smell fresh baked bread.
~
> rand_prog 5~
,puts a loaf of bread into the oven.
mpasound _bro You smell baking bread.
~
> rand_prog 5~
,kneads the dough.
~
> rand_prog 5~
mpsellrand
~
|
#17002
%s blacksmith~
Blacksmith %s~
~
71303171 4194304 0 C
0 0 0 0d0+0 0d0+0
0 0
7512 7512 0
23 23 23 23 23 23 23
0 0 0 0 0
0 0 0 0 0 0 0
0 0 64 0 0 0 0 0
> rand_prog 5~
,pounds on a piece of white-hot metal.
mpasound You hear the clanging sounds of a forge.
~
> rand_prog 5~
mpmakeitem
~
> rand_prog 5~
,pumps at the bellows.
mpasound _red You feel the heat of a nearby forge.
~
> rand_prog 5~
mpsellrand
~
|
#17003
%s shopkeeper~
%s the shopkeeper~
~
71303171 4194304 0 C
0 0 0 0d0+0 0d0+0
0 0
7512 7512 0
13 100 100 100 13 13 13
0 0 0 0 0
0 0 0 0 0 0 0
0 0 64 0 0 0 0 0
> rand_prog 5~
,restocks the shelves.
~
> rand_prog 5~
,counts up the shop's inventory.
~
> rand_prog 5~
,scribbles in a ledger.
~
> rand_prog 5~
say Can I get you something?
~
> rand_prog 5~
mpsellrand
~
> rand_prog 5~
,dusts the shelves.
~
> rand_prog 5~
,sweeps the floor.
~
> rand_prog 5~
,whistles a little tune.
~
> rand_prog 5~
,wipes the windows.
~
> rand_prog 5~
,counts money.
~
> rand_prog 5~
,puts some money away.
~
> rand_prog 5~
mpmakeitem
~
|
#17004
%s cleric~
%s the cleric~
~
72352771 4194304 0 C
0 0 0 0d0+0 0d0+0
0 0
7512 7512 0
13 100 100 13 13 13 13
0 0 0 0 0
0 0 0 0 0 0 0
0 0 64 0 256 0 0 0
> act_prog traces~
frown
say Don't leave your bloody magicks in my temple.
mpe _blu $I has dispelled the room!
~
> greet_prog 100~
if isaffected($n) == blind
say May you see clearly again, $n.
c 'cure blind' $n
endif
if isaffected($n) == curse
say May you be free from this terrible curse, $n.
c 'remove curse' $n
endif
if isaffected($n) == poison
say May your blood flow pure again, $n.
c 'cure poison' $n
endif
mpjunk all
~
> bribe_prog 1000~
if worth($n) < 2000
say May the Lights shine upon thee, $n.
mprestore $n 10000
else
say You have the power to help yourself, $n.
say Leave me to heal those who do not.
say Perhaps you should help me to help them.
endif
~
> rand_prog 5~
mpsellrand
~
|
#17005
%s tailor~
Tailor %s~
~
71303171 4194304 0 C
0 0 0 0d0+0 0d0+0
0 0
7512 7512 0
13 13 13 25 13 13 13
0 0 0 0 0
0 0 0 0 0 0 0
0 0 64 0 0 0 0 0
> rand_prog 5~
,stitches at a sheet of fabric.
~
> rand_prog 5~
,sews the hem on a dress.
~
> rand_prog 5~
mpsellrand
~
> rand_prog 5~
mpmakeitem
~
|
#17006
%s fletcher~
%s the fletcher~
~
71303171 4194304 0 C
0 0 0 0d0+0 0d0+0
0 0
7512 7512 0
13 13 13 25 13 13 13
0 0 0 0 0
0 0 0 0 0 0 0
0 0 64 0 0 0 0 0
> rand_prog 5~
,stacks a pile of arrows.
~
> rand_prog 5~
,fits feathers to an arrow.
~
> rand_prog 5~
mpsellrand
~
|
#17008
rat~
a rat~
~
1 0 0 C
0 0 0 0d0+0 0d0+0
0 0
7512 7512 0
5 3 3 15 8 3 10
0 0 0 0 0
77 0 0 0 0 0 0
0 0 67245 0 0 0 1 0
#17009
%s innkeeper~
%s the innkeeper~
~
71303171 4194304 0 C
0 0 0 0d0+0 0d0+0
0 0
7512 7512 0
23 23 23 23 23 23 23
0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
> rand_prog 5~
,welcomes you to the establishment.
~
> rand_prog 5~
,offers you a room.
~
> rand_prog 5~
say Would you like a room for the night?
~
|
#17010
%s carpenter~
%s, the carpenter~
~
71303171 4194304 0 C
0 0 0 0d0+0 0d0+0
0 0
7512 7512 1
100 100 100 100 100 100 100
0 0 0 0 0
0 0 0 0 0 0 0
0 0 3637 0 0 0 0 3
> rand_prog 5~
,hammers on a piece of wood.
~
> rand_prog 5~
,saws a board.
~
> rand_prog 5~
,sands a piece of wood.
~
> rand_prog 5~
,sweeps away some sawdust.
~
> rand_prog 5~
mpsellrand
~
> rand_prog 5~
mpmakeitem
~
|
#17011
%s tailor's apprentice~
%s, the tailor's apprentice~
The tailor's apprentice will teach you about fashioning clothing.
~
71304195 0 0 C
0 0 0 0d0+0 0d0+0
0 0
7512 7512 0
23 23 23 23 23 23 23
0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#17012
%s teacher~
%s the teacher~
~
72352771 4194304 0 C
0 0 0 0d0+0 0d0+0
0 0
7512 7512 0
23 23 23 23 23 23 23
0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
> rand_prog 5~
,sorts some papers.
~
> rand_prog 5~
,chews on a pencil.
~
> rand_prog 5~
,puts a book on a shelf.
~
> rand_prog 5~
,pulls a book off a shelf and opens it.
~
> speech_prog help? help~
say I can teach you various spells and skills.
mea $n _lbl Type PRACTICE for a list of things you can learn.
mea $n _lbl Type PRACTICE <skill name> to learn about that skill.
mea $n _lbl I can only get you started on spells that are at %0.
mea $n _lbl After that, you will have to perfect them on your own.
~
> speech_prog skills? skills~
say I can't teach you every skill there is to learn.
mea $n _lbl You will have to find apprentices who can teach you their trade.
~
|
#17040
%s cleric's apprentice~
%s, the cleric's apprentice~
The cleric's apprentice will teach you how to aid people.
~
71304195 0 0 C
0 0 0 0d0+0 0d0+0
0 0
7512 7512 0
23 23 23 23 23 23 23
0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#17041
%s lifeguard~
%s the lifeguard~
This lifeguard can teach you how to swim.
~
71304195 0 0 C
0 0 0 0d0+0 0d0+0
0 0
7512 7512 0
23 23 23 23 23 23 23
0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#17050
%s rogue's apprentice~
%s, the rogue's apprentice~
The rogue's apprentice will teach you about stealth.
~
71304195 0 0 C
0 0 0 0d0+0 0d0+0
0 0
7512 7512 0
23 23 23 23 23 23 23
0 0 0 0 0
0 0 0 0 0 0 0
0 0 0 0 0 0 0 0
#0


#OBJECTS
#17000
map albrynnia~
a map of Albrynnia~
A rolled up map was dropped here.~
~
45 0 1
0
0 0 0 0
1 1000 0
E
map albrynnia~
......:::::..The.................................@.City..............
......::::::::..Mitten...........................%.Wild man.tribe....
.........:::::::.........:::::......Jaston..........(may be unkown...
.......:::::::::::::::::::::::::::@.................places not shown)
...........:::::::::::::::::::::::::::::::......::::::...............
........::::::::;;;;;;Mountains;of::::;;;;;;:::::::::::::::..........
.......::::::::::::::;;;;;;;:;%Sorrow;;;;;::::::::::::::::::::.......
.....::::;;;::::@::::::::;;;:;;;;;;;;;;;;;:::...........::::::::::...
.::::::::;;;;:Sheenvale::::::::;;;;;;::::::...::...:........::::.....
.Mirror.:::;;;;;;;:::::::::::::::::::::::...:....:...:.Sister........
..Bay....%:Reflective:::.River::::::::::::....::...:...Harbor........
....::..:::Mountains:::::.Tatret::::::::::::.........................
.....::::::::::::::::::::..:::::::::::::::::::::::...................
.......::::::::::::::::.......:::::::::::::::::::::::::::::..........
.........:::::::::::.............:::::::Lake:::::;;;;;;;;;;::........
..........::::::....................:::Sunrise::;;;;;;;;;;;;;;.......
............::......Motherland.........::::@..::Sailstream:@.........
..........::::........Harbor.............:::..:::;;;;;;;;;;;::.......
....:::::;;;;::::.......................::::::::::Shalsin::@.........
.::::Rockpeak::::::...................::::::::::;;;;;;;;;;;;::.......
..:::::;;;;;::::::::::...............::::::;%;;;;:;;;;;;;;::::.......
...::::;;;;;;;::....::::::.......:::::::Hledrast;;::::::::::.........
.....:::::::::::::...:::::::.:.@::::::::;;;;;;;:::::::::.............
.................................Hledola.............................
~
#17001
cheese chaos~
&pChAoS cHeEsE&w~
&z&pA block of strange purple cheese lies here.&w~
$n eat$q $p and feel$q corrupted.~
19 0 1
0
10 10 0 0
1 0 0
#17002
unicorn horn~
a unicorn horn~
A twisted ivory horn was left here.~
~
5 0 8193
0
0 1 1 11
1 1000 0
#17003
chocolate syrup~
chocolate syrup~
A bottle of chocolate syrup sits here.~
~
60 0 1
0
20 20 20 0 -1 -1
1 1000 0
'refresh' 'NONE'
#17004
salve pungent tan~
&Opungent tan salve&w~
A jar of strong-smelling tan salve is here.~
~
60 0 1
0
0 5 5 18 -1 -1
1 10000 0
'stamina' 'NONE'
#17008
statue~
a statue~
A large marble statue stands here with a plaque at its base.~
~
12 0&4 1
0
0 0 0 0
5000 0 0
#17009
eternal fire flame F'dor hellfire~
the Eternal Flame of the F'dor~
A gout of hellish flame erupts from the center of the pentagram.~
~
34 64 0
0
0 0 0 0
1 0 0
> speech_prog p Come, Servant of Chaos. I am in need of your assistance.~
if name($n) == Triskal
if mobinworld(17010) < 1
mpecho _red The flames shimmer and flare as they turn to the darkest black.
mpecho _dch A shadowy figure steps out of the demonic flames...
mpmload 17010
mpforce sarnin mpecho _cha Sarnin bows in reverence.
mpforce sarnin say I am yours to command, my lord.
mpforce sarnin follow $n
mpforce $n nod
else
mpecho _dch The flames quiver as if stirred by a strong wind...
endif
else
mpecho _red The flames flare in anger and sear your flesh!
mpdamage $n 10
endif
~
> speech_prog p I have returned. Accept me.~
if isnpc($n)
if name($n) == Sarnin
mpecho _red The flames reach out and pull $n into its fiery embrace.
mppurge sarnin
else
mpecho _dch The flames stir as if blown by a strong wind...
endif
else
mpecho _dch The flames stir as if blown by a strong wind...
endif
~
> speech_prog p Fires of hell, lend me thy power.~
if name($n) == Triskal
mpecho _red A stream of flame flows towards $n, gathering at his feet.
mpoload 17010
drop eye
else
if class($n) == Necromancer
or class($n) == Warlock
or class($n) == Demon
or class($n) == Avenger
mpecho _red A stream of flame flows towards $n, gathering at his feet.
mpoload 17010
drop eye
endif
endif
~
> greet_prog 100~
if sex($n) == 1
if isimmort($n)
else
mea $n A mystical force pushes you out of the room!
mer $n A mystical force pushes $n out of the room!
mpfor $n east
close e
endif
endif
~
|
#17010
eye F'dor burning~
&rth&Re &rb&Ru&rrn&Ri&rng &re&ry&Re o&rf th&Re &rF&R'&rd&Ro&rr&w~
An unblinking eye stares at you, a look of hatred and anger in its fiery depths.~
~
1 64 8193
0
0 0 -1 0
2 0 0
A
26 16777256
A
19 2
A
18 2
A
13 15
A
12 15
A
14 15
A
17 -15
#17050
potion indigo~
an &bindigo potion&w~
A dark blue potion sits here.~
~
10 0 1
0
0 -1 -1 -1 -1 -1
1 20000 0
'sagacity' 'NONE' 'NONE'
#17051
potion brown~
&Obrown potion&w~
A brown potion is here.~
~
10 0 0
0
0 -1 37 85
1 5000 0
'stamina' 'envigor' 'refresh'
#17060
potion red~
a &Rred potion&w~
A red potion is sitting here.~
~
10 0 1
0
0 -1 97 97
1 1000 0
'exhaustion' 'sleep' 'sleep'
#17070
potion blue~
a &Bblue potion&w~
A blue potion sits here.~
~
10 0 1
0
0 -1 -1 -1 -1 -1
1 30000 0
'dragon wit' 'NONE' 'NONE'
#17090
macaroni cheese pasta~
some macaroni and cheese~
A delicious bowl of macaroni and cheese is here.~
%s eat$q $p and feel$q corrupted.~
19 0 0
0
8 0 0 0
1 50 0
#17091
ravioli pasta~
dish of ravioli~
A dish of ravioli pasta with some sort of meat is here.~
~
19 262144 0
0
33 0 0 0
1 178 0
#17099
pasta~
some pasta~
Some dry pasta was left here.~
~
19 0 1
0
0 0 0 0
2 200 0
#0


#ROOMS
#17000
Central Square~
~
0 0 1
0 60 0 0 0 0 0 0
D0
~
~
0 -1 17001
D1
~
~
0 -1 17003
D2
~
~
0 -1 17005
D3
~
~
0 -1 17007
D4
~
~
0 -1 17071
D6
~
~
0 -1 17002
D7
~
~
0 -1 17008
D8
~
~
0 -1 17004
D9
~
~
0 -1 17006
S
#17001
Northern Plaza~
~
0 0 1
0 0 0 0 0 0 0 0
D0
~
~
0 -1 17009
D1
~
~
0 -1 17002
D2
~
~
0 -1 17000
D3
~
~
0 -1 17008
S
#17002
Northeastern Plaza~
~
0 0 1
0 0 0 0 0 0 0 0
D2
~
~
0 -1 17003
D3
~
~
0 -1 17001
D9
~
~
0 -1 17000
S
#17003
Eastern Plaza~
~
0 0 1
0 0 0 0 0 0 0 0
D0
~
~
0 -1 17002
D1
~
~
0 -1 17043
D2
~
~
0 -1 17004
D3
~
~
0 -1 17000
S
#17004
Southeastern Plaza~
~
0 0 1
0 0 0 0 0 0 0 0
D0
~
~
0 -1 17003
D2
~
~
0 -1 17093
D3
~
~
0 -1 17005
D7
~
~
0 -1 17000
S
#17005
Southern Plaza~
~
0 0 1
0 0 0 0 0 0 0 0
D0
~
~
0 -1 17000
D1
~
~
0 -1 17004
D2
~
~
0 -1 17052
D3
~
~
0 -1 17006
S
#17006
Southwestern Plaza~
~
0 0 1 0 0 256
0 0 0 0 0 0 0 0
D0
~
~
0 -1 17007
D1
~
~
0 -1 17005
D6
~
~
0 -1 17000
S
#17007
Western Plaza~
~
0 0 1
0 0 0 0 0 0 0 0
D0
~
~
0 -1 17008
D1
~
~
0 -1 17000
D2
~
~
0 -1 17006
D3
~
~
0 -1 17065
S
#17008
Northwestern Plaza~
~
0 0 1
0 30 0 0 0 0 0 0
D1
~
~
0 -1 17001
D2
~
~
0 -1 17007
D8
~
~
0 -1 17000
S
#17009
Jardin Avenue~
~
0 0 1
0 0 0 0 0 0 0 0
D0
~
~
0 -1 17010
D1
~
~
0 -1 17085
D2
~
~
0 -1 17001
S
#17010
Jardin Avenue~
~
0 0 1
0 0 0 0 0 0 0 0
D0
~
~
0 -1 17011
D2
~
~
0 -1 17009
S
#17011
Jardin Avenue~
~
0 0 1
0 0 0 0 0 0 0 0
D0
~
~
0 -1 17012
D1
~
~
0 -1 17078
D2
~
~
0 -1 17010
S
#17012
Wharf on the Sea of Stars~
~
0 0 1
0 0 0 0 0 0 0 0
D0
~
~
0 -1 17013
D1
~
~
0 -1 17026
D2
~
~
0 -1 17011
D3
~
~
0 -1 17021
S
#17013
Wharf on the Sea of Stars~
~
0 0 1
0 0 0 0 0 0 0 0
D0
~
~
0 -1 17015
D2
~
~
0 -1 17012
S
#17014
An archery shop~
~
0 8 0
0 0 0 0 0 0 0 0
D2
~
~
0 -1 17023
S
#17015
The Kaelir Docks~
~
0 0 1
0 0 0 0 0 0 0 0
D0
~
~
0 -1 17016
D1
~
~
0 -1 17020
D2
~
~
0 -1 17013
S
#17016
The Kaelir Docks~
~
0 0 1
0 0 0 0 0 0 0 0
D0
~
~
0 -1 17017
D1
~
~
0 -1 11012
D2
~
~
0 -1 17015
S
#17017
The Kaelir Docks~
~
0 0 1
0 0 0 0 0 0 0 0
D0
~
~
0 -1 17018
D1
~
~
0 -1 17019
D2
~
~
0 -1 17016
S
#17018
End of the Docks~
~
0 0 1
0 0 0 0 0 0 0 0
D0
~
~
0 -1 11000
D1
~
~
0 -1 11011
D2
~
~
0 -1 17017
S
#17019
The Kaelir Docks~
~
0 0 1
0 0 0 0 0 0 0 0
D0
~
~
0 -1 11011
D2
~
~
0 -1 11012
D3
~
~
0 -1 17017
S
#17020
The Kaelir Docks~
~
0 0 1
0 0 0 0 0 0 0 0
D0
~
~
0 -1 11012
D3
~
~
0 -1 17015
S
#17021
Tempest Boulevard~
~
0 4 1
0 0 0 0 0 0 0 0
D1
~
~
0 -1 17012
D3
~
~
0 -1 17022
S
#17022
Tempest Boulevard~
~
0 4 1
0 0 0 0 0 0 0 0
D1
~
~
0 -1 17021
D2
~
~
0 -1 17080
D3
~
~
0 -1 17023
S
#17023
Tempest Boulevard~
~
0 4 1
0 0 0 0 0 0 0 0
D0
~
~
0 -1 17014
D1
~
~
0 -1 17022
D2
~
~
0 -1 17094
D3
~
~
0 -1 17024
S
#17024
Tempest Boulevard~
~
0 4 1
0 0 0 0 0 0 0 0
D1
~
~
0 -1 17023
D3
~
~
0 -1 17025
S
#17025
Tempest Boulevard~
~
0 4 1
0 0 0 0 0 0 0 0
D1
~
~
0 -1 17024
D2
~
~
0 -1 17069
S
#17026
Tempest Boulevard~
~
0 4 1
0 0 0 0 0 0 0 0
D1
~
~
0 -1 17027
D3
~
~
0 -1 17012
S
#17027
Tempest Boulevard~
~
0 4 1
0 0 0 0 0 0 0 0
D1
~
~
0 -1 17028
D3
~
~
0 -1 17026
S
#17028
Tempest Boulevard~
~
0 4 1
0 0 0 0 0 0 0 0
D1
~
~
0 -1 17029
D3
~
~
0 -1 17027
S
#17029
Tempest Boulevard~
~
0 4 1
0 0 0 0 0 0 0 0
D0
~
~
0 -1 17081
D1
~
~
0 -1 17030
D3
~
~
0 -1 17028
S
#17030
Tempest Boulevard~
~
0 0 1
0 0 0 0 0 0 0 0
D1
~
~
0 -1 17097
D2
~
~
0 -1 17031
D3
~
~
0 -1 17029
S
#17031
A narrow side street~
~
0 0 1
0 0 0 0 0 0 0 0
D0
~
~
0 -1 17030
D2
~
~
0 -1 17032
S
#17032
A narrow side street~
~
0 0 1
0 0 0 0 0 0 0 0
D0
~
~
0 -1 17031
D2
~
~
0 -1 17033
S
#17033
A narrow side street~
~
0 0 1
0 0 0 0 0 0 0 0
D0
~
~
0 -1 17032
D2
~
~
0 -1 17034
S
#17034
A narrow side street~
~
0 0 1
0 0 0 0 0 0 0 0
D0
~
~
0 -1 17033
D2
~
~
0 -1 17035
S
#17035
Kardoth Drive~
~
0 0 1
0 0 0 0 0 0 0 0
D0
~
~
0 -1 17034
D1
~
~
0 -1 17083
D2
~
~
0 -1 17036
D3
~
~
0 -1 17041
S
#17036
A narrow side street~
~
0 0 1
0 0 0 0 0 0 0 0
D0
~
~
0 -1 17035
D2
~
~
0 -1 17037
S
#17037
A narrow side street~
~
0 0 1
0 0 0 0 0 0 0 0
D0
~
~
0 -1 17036
D2
~
~
0 -1 17038
S
#17038
A narrow side street~
~
0 0 1
0 0 0 0 0 0 0 0
D0
~
~
0 -1 17037
D2
~
~
0 -1 17039
S
#17039
a narrow side street~
~
0 0 1
0 0 0 0 0 0 0 0
D0
~
~
0 -1 17038
D1
~
~
0 -1 17087
D2
~
~
0 -1 17040
S
#17040
Valis Street~
~
0 0 1
0 0 0 0 0 0 0 0
D0
~
~
0 -1 17039
D2
~
~
16844928 -1 17090
D3
~
~
0 -1 17044
D4
~
~
0 -1 17089
S
#17041
Kardoth Drive~
~
0 0 1
0 100 0 0 0 0 0 0
D1
~
~
0 -1 17035
D2
~
~
0 -1 17082
D3
~
~
0 -1 17042
S
#17042
Kardoth Drive~
~
0 0 1
0 0 0 0 0 0 0 0
D1
~
~
0 -1 17041
D3
~
~
0 -1 17043
S
#17043
Kardoth Drive~
~
0 0 1
0 0 0 0 0 0 0 0
D1
~
~
0 -1 17042
D3
~
~
0 -1 17003
S
#17044
Valis Street~
~
0 0 1
0 0 0 0 0 0 0 0
D1
~
~
0 -1 17040
D3
~
~
0 -1 17045
S
#17045
Valis Street~
~
0 0 1
0 0 0 0 0 0 0 0
D1
~
~
0 -1 17044
D3
~
~
0 -1 17046
S
#17046
Valis Street~
~
0 0 1
0 0 0 0 0 0 0 0
D1
~
~
0 -1 17045
D3
~
~
0 -1 17047
S
#17047
Valis Street~
~
0 0 1
0 0 0 0 0 0 0 0
D1
~
~
0 -1 17046
D3
~
~
0 -1 17048
S
#17048
Valis Street~
~
0 0 1
0 0 0 0 0 0 0 0
D0
~
~
0 -1 17050
D1
~
~
0 -1 17047
D2
~
~
0 -1 17049
D3
~
~
0 -1 17053
S
#17049
Southern Gates of Jaston~
~
0 0 1
0 0 0 0 0 0 0 0
D0
~
~
0 -1 17048
D2
~
~
0 -1 18595
S
#17050
Shalid Avenue~
~
0 0 1
0 0 0 0 0 0 0 0
D0
~
~
0 -1 17051
D2
~
~
0 -1 17048
S
#17051
Shalid Avenue~
~
0 0 1
0 0 0 0 0 0 0 0
D0
~
~
0 -1 17052
D2
~
~
0 -1 17050
D3
~
~
0 -1 17086
S
#17052
Shalid Avenue~
~
0 0 1
0 0 0 0 0 0 0 0
D0
~
~
0 -1 17005
D2
~
~
0 -1 17051
S
#17053
Valis Street~
~
0 0 1
0 0 0 0 0 0 0 0
D1
~
~
0 -1 17048
D3
~
~
0 -1 17054
S
#17054
Valis Street~
~
0 0 1
0 0 0 0 0 0 0 0
D1
~
~
0 -1 17053
D3
~
~
0 -1 17055
S
#17055
Valis Street~
~
0 0 1
0 0 0 0 0 0 0 0
D1
~
~
0 -1 17054
D3
~
~
0 -1 17056
S
#17056
Valis Street~
~
0 0 1
0 0 0 0 0 0 0 0
D1
~
~
0 -1 17055
D3
~
~
0 -1 17057
S
#17057
Valis Street~
~
0 0 1
0 0 0 0 0 0 0 0
D0
~
~
0 -1 17058
D1
~
~
0 -1 17056
S
#17058
Calisdran Way~
~
0 0 1
0 0 0 0 0 0 0 0
D0
~
~
0 -1 17059
D2
~
~
0 -1 17057
S
#17059
Calisdran Way~
~
0 0 1
0 0 0 0 0 0 0 0
D0
~
~
0 -1 17060
D2
~
~
0 -1 17058
S
#17060
Calisdran Way~
~
0 0 1
0 0 0 0 0 0 0 0
D0
~
~
0 -1 17061
D2
~
~
0 -1 17059
D3
~
~
0 -1 17092
S
#17061
Calisdran Way~
~
0 0 1
0 0 0 0 0 0 0 0
D0
~
~
0 -1 17062
D2
~
~
0 -1 17060
S
#17062
Calisdran Way~
~
0 0 1
0 0 0 0 0 0 0 0
D0
~
~
0 -1 17066
D1
~
~
0 -1 17063
D2
~
~
0 -1 17061
D3
~
~
0 -1 17070
S
#17063
Kardoth Drive~
~
0 0 1
0 0 0 0 0 0 0 0
D1
~
~
0 -1 17064
D3
~
~
0 -1 17062
S
#17064
Kardoth Drive~
~
0 0 1
0 0 0 0 0 0 0 0
D1
~
~
0 -1 17065
D3
~
~
0 -1 17063
S
#17065
Kardoth Drive~
~
0 0 1
0 0 0 0 0 0 0 0
D0
~
~
0 -1 17088
D1
~
~
0 -1 17007
D2
~
~
0 -1 17084
D3
~
~
0 -1 17064
S
#17066
Calisdran Way~
~
0 0 1
0 0 0 0 0 0 0 0
D0
~
~
0 -1 17067
D2
~
~
0 -1 17062
S
#17067
Calisdran Way~
~
0 0 1
0 0 0 0 0 0 0 0
D0
~
~
0 -1 17068
D2
~
~
0 -1 17066
S
#17068
Calisdran Way~
~
0 0 1
0 0 0 0 0 0 0 0
D0
~
~
0 -1 17069
D2
~
~
0 -1 17067
S
#17069
Calisdran Way~
~
0 0 1
0 0 0 0 0 0 0 0
D0
~
~
0 -1 17025
D2
~
~
0 -1 17068
S
#17070
Western Gates of Jaston~
~
0 0 1
0 0 0 0 0 0 0 0
D1
~
~
0 -1 17062
D3
~
~
0 -1 17200
S
#17071
The Skylight Inn~
~
0 8 0
0 0 0 0 0 0 0 0
D0
~
~
0 -1 17072
D5
~
~
0 -1 17000
S
#17072
A well lit hallway~
~
0 8 0
0 0 0 0 0 0 0 0
D0
~
~
0 -1 17073
D1
~
~
0 -1 17075
D2
~
~
0 -1 17071
D3
~
~
0 -1 17074
S
#17073
A well lit hallway~
~
0 8 0
0 0 0 0 0 0 0 0
D1
~
~
0 -1 17076
D2
~
~
0 -1 17072
D3
~
~
0 -1 17077
S
#17074
A cozy bedroom~
~
0 520 0
0 0 0 0 0 0 0 0
D1
~
~
0 -1 17072
S
#17075
A cozy bedroom~
~
0 520 0
0 0 0 0 0 0 0 0
D3
~
~
0 -1 17072
S
#17076
A cozy bedroom~
~
0 520 0
0 0 0 0 0 0 0 0
D3
~
~
0 -1 17073
S
#17077
A cozy bedroom~
~
0 520 0
0 0 0 0 0 0 0 0
D1
~
~
0 -1 17073
S
#17078
Temple of Light~
~
0 12 0
0 0 0 0 0 0 0 0
D1
~
~
0 -1 17079
D3
~
~
0 -1 17011
S
#17079
Altar of Meditation~
~
0 2097164 0 0 0 2048
0 0 0 0 0 0 0 0
D3
~
~
0 -1 17078
S
#17080
a smoky armory~
~
0 12 0
0 0 0 0 0 0 0 0
D0
~
~
0 -1 17022
D3
~
~
0 -1 17094
S
#17081
a skilled tailor's shop~
~
0 2097164 0
0 0 0 0 0 0 0 0
D2
~
~
0 -1 17029
S
#17082
A pleasant smelling bakery~
~
0 12 0
0 100 0 0 0 0 0 0
D0
~
~
0 -1 17041
S
#17083
Approaching the Palace~
~
0 4 1
0 0 0 0 0 0 0 0
D1
~
~
0 -1 17900
D3
~
~
0 -1 17035
S
#17084
a lighting store~
~
0 12 0
0 0 0 0 0 0 0 0
D0
~
~
0 -1 17065
S
#17085
Alcoholics Anonymous~
~
0 12 0
0 0 0 0 0 0 0 0
D3
~
~
0 -1 17009
> entry_prog 100~
if wil($n) > 20
mea $n You feel wise in your choice to abstain from drinking.
mpmset $n drunk 0
endif
~
|
S
#17086
A small house~
~
0 12 0 0 0 1024
0 0 0 0 0 0 0 0
D1
~
~
0 -1 17051
S
#17087
A hovel~
~
0 8 0
0 0 0 0 0 0 0 0
D3
~
~
0 -1 17039
D5
~
~
3 1501 17099
> entry_prog 100~
if hasqbit($n) == 8100
mea $n A cobweb sticks to your face.
mer $n A cobweb sticks to $n's face.
mpforce $n sneeze
endif
~
|
S
#17088
Bank of Jaston~
~
0 1073741832 0
0 0 0 0 0 0 0 0
D2
~
~
0 -1 17065
S
#17089
Above the Street~
~
0 1090519040 9
0 0 0 0 0 0 0 0
D2
~
~
0 -1 17090
D5
~
~
0 -1 17040
S
#17090
On the City Wall~
~
0 1073741824 1
0 0 0 0 0 0 0 0
D0
~
~
0 -1 17089
D2
~
~
0 -1 17091
D5
~
~
67712 -1 17089
S
#17091
Above the Field~
~
0 1090519040 9
0 0 0 0 0 0 0 0
D0
~
~
0 -1 17090
D5
~
~
0 -1 18599
S
#17092
the Jaston Lumberyard~
~
0 1073741832 0
0 0 0 0 0 0 0 0
D1
~
~
0 -1 17060
S
#17093
Charging Station~
~
0 1073741836 1
0 90 0 0 0 0 0 0
D0
~
~
0 -1 17004
S
#17094
a smoky weaponsmith~
~
0 8 1
0 0 0 0 0 0 0 0
D0
~
~
0 -1 17023
D1
~
~
0 -1 17080
S
#17097
the Jaston Arena~
~
0 12 0
0 0 0 0 0 0 0 0
D3
~
~
0 -1 17030
S
#17099
A cramped basement~
~
0 1075838984 0
0 20 0 0 0 0 0 0
D4
~
~
3 1501 17087
S
#0


#RESETS
O 1 20007 1 17000
O 1 99 1 17000
D 0 17024 2 2
D 0 17040 1 0
D 0 17064 0 0
M 1 17009 7 17071
M 1 17004 42 17079
M 1 17040 1 17079
M 1 17002 15 17080
M 1 17005 12 17081
M 1 17011 1 17081
M 1 17001 13 17082
D 0 17087 5 1
O 1 20013 1 17088
M 1 17050 1 17099
D 0 17099 4 1
M 1 17003 47 17084
G 1 20029 1
M 1 18700 2 17093
M 1 20004 2 17014
M 1 18303 7 17078
M 1 20005 7 17094
M 1 17010 5 17092
S


#SHOPS
 17014   5 200 67754552 56 -1 Curulan~
 17078   5 120 2758 60 -1 Reivax~
 17080   5 200 73912896 9 19 Curulan~
 17081   5 200 112281622 9 18 Curulan~
 17082   5 120 0 19 -1 (for sale)~
 17084   5 105 36238 1 -1 Ishara~
 17094   5 200 57985244 5 -1 Curulan~
0


#SPECIALS
M  17004 spec_cast_healing
N	rat~
N	housecat~
N	albrynnian~
N	wood elf~
N	hill orc~
N	harfoot~
N	wolfman~
N	crow~
S


#$