#AREA	{ 5 35} Glop    Mega-City One ~



#MOBILES
#8000
juve~
a juve~
A juve is standing here plotting mischief.
~
He is a tall, thin boy.  He is looking for his gang mates.  He and his
mates have cost city authorities many millions of creds a week in
vandalism repairs.
~
4 0 -400 S
5 0 0 0d0+0 0d0+0
0 0
0 0 1
#8001
punk~
a punk~
A punk is here plotting a crime wave.
~
This punk is from one of the rowdiest, scruffiest, and definitely most
fashionable of all gangs -- the Grunge Mongers.
~
4|64 0 -500 S
10 0 0 0d0+0 0d0+0
0 0
0 0 1
#8002
Futsie~
a Futsie~
A Futsie is here reciting Monty Python sketches.
~
A sad victim of Future Shock, this man is immensely dangerous and will
not be stopped by anyone who tries to deter him from revenge upon the
Justice Department.
~
2|32 8 0 S
17 0 0 0d0+0 0d0+0
0 0
0 0 1
#8003
Citi-Def Militiaman~
a Citi-Def Militiaman~
A Citi-Def Militiaman is here contemplating a Block War.
~
A member of a local Block's Citi-Def militia, this man is well-armed
and undersupervised.
~
4|64 512 0 S
16 0 0 0d0+0 0d0+0
0 0
0 0 1
#8004
dunk~
a dunk~
A dunk is here blending into the crowd.
~
He blends into the crowd as his hand travels into another citizen's pocket.
~
4|64|128 0 -150 S
10 0 0 0d0+0 0d0+0
0 0
0 0 1
#8005
tap~
a tap~
A tap is here eyeing your belongings.
~
A practitioner in Mega-City One's largest growth industry, mugging, is
looking you over for a possible business transaction.
~
4|64 0 -400 S
14 0 0 0d0+0 0d0+0
0 0
0 0 2
#8006
rookie judge~
a rookie judge~
A Rookie judge is on his first beat here.
~
A member of Mega-City One's Justice Department is here considering what
crimes you have committed.  Being a rookie he will probably be easier on
you though.
~
64 8|32 300 S
20 0 0 0d0+0 0d0+0
0 0
0 0 1
#8007
Wallaby Gleep~
Wallaby Gleep~
Mr. Gleep is here wanting to know what you want.
~
Wallaby Gleep is a heavy-set man who gives you the impression that he is
unintelligent and unimaginative, but looks can be deceiving.
~
2|4 8|32|512 -600 S
22 0 0 0d0+0 0d0+0
0 0
0 0 1
#8008
Pinkerton Throt~
Pinkerton Throt~
Pinky Throt is here Wringing his hands.
~
He is a thin angular crook, pretty close to everyone's idea of Ebeneezer
Scrooge.  Indeed, the only thing guaranteed to bring a spark to his dead
eyes is the mention of money.
~
2|4|32 8|32 -900 S
25 0 0 0d0+0 0d0+0
0 0
0 0 1
#8009
Ernie Ramirez~
Ernie Ramirez~
Ernie Ramirez is here collecting for the mob.
~
Ramirez is a dour man who knows that he's never going to get a better
deal out of life.  He is content to run the bite fights for Throt and
Gleep.
~
2|4 0 -400 S
19 0 0 0d0+0 0d0+0
0 0
0 0 1
#8010
Judge Eckersely~
Judge Eckersely~
Judge Eckersely is here shaking down a Perp.
~
He is a dedicated, if somewhat pessimistic Judge.  He is the Senior Judge
of the Downtown Quadrant.
~
64 8|32|128 300 S
30 0 0 0d0+0 0d0+0
0 0
0 0 1
#8011
Judge Sara Beddows~
Judge Beddows~
Judge Beddows is here calling Resyk.
~
Beddows is a clone from the same stock as the ex-Chief Judge McGruder.
She is fanatically dedicated to her job and has no ambitions other than
to enforce the LAW.
~
64 8|32 500 S
25 0 0 0d0+0 0d0+0
0 0
0 0 2
#8012
bite fighter~
a bite fighter~
A bite fighter is here sharpening his teeth.
~
A bite fighter is here with sharpened teeth and a bad attitude.
~
2|32 0 -400 S
20 0 0 0d0+0 0d0+0
0 0
0 0 1
#0



#OBJECTS
#8000
spit gun~
a spit gun~
There is a spit gun laying here.~
~
3 0 1|16384
37~ 10~ 10~ general purpose~
2 0 0
E
spit gun~
A standard weapon in Mega-City One.  It uses general
purpose ammunition.
~
#8001
knee pads~
a set of knee pads~
There are some knee pads laying here.~
~
9 0 1|32
0~ 0~ 0~ 0~
3 0 0
E
knee pads~
It is a set of Grak Brothers knee pads.  They are currently
popular with the juve and punk gangs.
~
#8002
stooky gland~
a stooky gland~
There is a stooky gland laying here.~
~
26 0 1
20~ cure poison~ heal~ ~
1 0 0
E
stooky gland~
Stooky glands are known for the restorative properties.
~
A
9 -1
#8003
lawgiver~
a lawgiver~
There is a lawgiver laying here.~
~
3 0 1|16384
37~ 10~ 10~ high explosive~
2 0 0
E
lawgiver gun~
The standard weapon for the city's Judges.  It uses general
high explosive ammunition.
~
#8004
safe~
the magnetically shielded safe~
A indestructible, immobile safe is here.~
~
15 2 0
1005~ 13~ 8005~ 0~
1000 0 0
E
safe~
This safe looks like not even a Sov-Cit Nuke could open it.
You better find the code box.
~
#8005
code box~
a code box~
A code box of indeterminate use is here.~
~
18 2 1|16384
0~ 0~ 0~ 0~
1 0 0
E
code box~
The box looks like some kind of access device.
~
#8006
bashball bat~
a bashball bat~
A bashball bat is laying here.~
~
5 0 1|8192
0~ 0~ 0~ 7~
3 0 0
E
bashball bat~
This is the same type of bat used by the little spuggers
to play bashball.
~
#8007
vibroblade~
the Vibroblade~
The Vibroblade is here.~
~
5 1|2|32 1|8192
0~ 0~ 0~ 3~
2 0 0
E
vibroblade~
Obviously of alien manufacture, this blade enhances fighting
and survival skills.
~
A
18 2
A
19 2
A
5 1
A
2 1
#8008
vacuum cleaner~
a Hoover vacuum cleaner~
A Hoover vacuum cleaner is here idling.~
~
5 2 1|8192
0~ 0~ 0~ 12~
10 0 0
E
vacuum cleaner~
This vacuum looks well built and will last you many years of
cleaning pleasure.
~
#8009
knife~
a knife~
A knife is sitting here...contemplating life.~
~
5 0 1|8192
0~ 0~ 0~ 1~
3 0 0
E
knife~
It is a knife. 'Nuff said. (Marvel joke).
~
#8010
wet noodle~
a wet noodle~
A wet noodle is laying here with clam sauce on it.~
~
5 0 1|4|8192
0~ 0~ 0~ 4~
1 0 0
E
noodle~
It looks like a noodle freshly made at the Olive Garden.
~
A
3 1
#8011
judge club~
a Judge's club~
A Judge's club is resting here.~
~
5 0 1|8192
0~ 0~ 0~ 7~
3 0 0
E
judge club~
It is a standard Justice Hall issue club.  Many a Perp's
head has been bashed with this baby.
~
A
19 2
#8012
vault key~
a vault key~
A vault key is here.~
~
18 2 1|16384
0~ 0~ 0~ 0~
1 0 0
E
vault key~
The key looks like it could be useful.
~
#8013
key card~
a key card~
A key card is laying here.~
~
18 0 1|16384
0~ 0~ 0~ 0~
1 0 0
E
key card~
It looks like it fits a slot somewhere.
~
#0

#ROOMS
#8001
Entrance to Mega-City One~
A road begins here in the glowing sands.  You follow it through a gate
in a Plasteen wall onto the Megway of Mega-City One.
~
80 0 1
D0
You see the glowing sand of the badlands.
~
~
0 0 5062
D2
The Megway continues in this direction.
~
~
0 0 8002
S
#8002
Mahmount Allesh Megway~
You are on one mile of over 13 and a half billion kilometers of
roadway in Mega-City One.  The Megway continues north and south.
~
80 0 1
D0
The entrance to Mega-City One is in this direction.
~
~
0 0 8001
D2
There is an intersection ahead.
~
~
0 0 8003
S
#8003
Intersection of Junket Way and Megway~
The Megway intersects with Junket Way here.  Junket Way is to the east,
the Megway continues north and south, and the Pustule Palace Cafe is
to the west.
~
80 0 1
D0
The Megway continues in this direction.
~
~
0 0 8002
D1
Junket way continues in this direction.
~
~
0 0 8010
D2
The Megway continues in this direction.
~
~
0 0 8004
D3
The Pustule Palace Cafe is in this direction.
~
~
0 0 8021
S
#8004
Mahmount Allesh Megway~
The traffic here is really congested due in part to the over 11 million
people driving Mo-Pads, the mobile homes which are constantly on the
move until their owners can find an apartment in one of the City-blocks.
The Megway continues north and south.
~
80 0 1
D0
An intersection lies in this direction.
~
~
0 0 8003
D2
The Megway continues in this direction.
~
~
0 0 8005
S
#8005
Mahmount Allesh Megway~
The Megway continues north and south.  On the off-ramps here you see
many of the citizens of Mega-City One doing nothing.  You see of
every hundred citizens, it can be guaranteed that 87 of them will
be totally unemployed, and that a further five will not work more
than ten hours a week.  To the east there is a dark alley and to the
west is Rietzik's Shuggy Hall.
~
80 0 1
D0
The Megway continues in this direction.
~
~
0 0 8004
D1
A dark alley lies to the east.
~
~
0 0 8011
D2
A large plaza is in this direction.
~
~
0 0 8006
D3
A building is in this direction.
~
~
0 0 8022
S
#8006
Central Plaza~
You are at the Central Plaza of the downtown district.  There are a couple
of juves Boingging (tm) in the air above you.  Max Jaffa Boulevard goes
east, the Megway continues north and south, and Bazza's Home for the
Terminally Sarky is to the west.
~
80 0 1
D0
The Megway continues in this direction.
~
~
0 0 8005
D1
Max Jaffa Boulevard goes in this direction.
~
~
0 0 8012
D2
The Megway continues in this direction.
~
~
0 0 8007
D3
A home for Sarky people is to the west.
~
~
0 0 8023
S
#8007
Corner of Ed Hilldreth Memorial Parkway and Megway~
Another major intersection which is being negotiated by vehicles that
are bound to minimum speed limits.  Many Slow Driving offenses are being
handed out by the Judges.  The Megway goes north and south, a Parkway
goes east, and Nu Phisog Parlour is west.
~
80 0 1
D0
A plaza is to the north.
~
~
0 0 8006
D1
Ed Hilldreth Mem. Parkwy is to the east.
~
~
0 0 8013
D2
The Megway continues in this direction.
~
~
0 0 8008
D3
A City Block lies to the west.
~
~
0 0 8024
S
#8008
Mahmount Allesh Megway~
As you travel the Megway you notice many citizens participating in their
favorite hobbies such as spot welding and metalwork, scratch building
fashion Kneepads, giving blood, or just looking out the window.  The
Megway continues north and south.
~
80 0 1
D0
The Megway continues in this direction.
~
~
0 0 8007
D2
The Megway continues in this direction.
~
~
0 0 8009
S
#8009
Mahmount Allesh Megway~
The Megway ends here.  To the west is Ziggi Piggi's Home for the
Semi-Stiff, to the east and south are construction areas, and the
Megway goes north.
~
80 0 1
D0
The Megway is ahead.
~
~
0 0 8008
D1
There is construction this way.
~
~
0 0 8014
D2
There is construction ahead.
~
~
0 0 8020
D3
Ziggi Piggi's Home the Semi-Stiff is ahead.
~
~
0 0 8025
S
#8010
Junket Way~
Junket Way a small Skedway continues east and west.
~
80 0 1
D1
An intersection is ahead.
~
~
0 0 8015
D3
An intersection is ahead.
~
~
0 0 8003
S
#8011
Davies Alley~
You are in a very dark and seedy alley.  This is just the right place for
a bite fight.  Bite fighting is an illegal activity where both combatants
can only use their sharpened teeth as weapons.
~
80 1 1
D1
An intersection is ahead.
~
~
0 0 8017
D3
An intersection is ahead.
~
~
0 0 8005
S
#8012
Max Jaffa Boulevard~
Max Jaffa Boulevard continues east and west.
~
80 0 1
D1
An intersection is ahead.
~
~
0 0 8018
D3
A large plaza is to the west.
~
~
0 0 8006
S
#8013
Ed Hilldreth Memorial Parkway ~
The Parkway goes east and west.
~
80 0 1
D1
An intersection is ahead.
~
~
0 0 8019
D3
An intersection is ahead.
~
~
0 0 8007
S
#8014
Construction site of the Harold Finkelbaum Block.~
A Mega-City One City Block is being constructed at this site.  A
typical block is from 100 to 1000 stories high with hundreds of
thousands inhabitants.
~
80 0 1
D3
An intersection is ahead.
~
~
0 0 8009
S
#8015
Corner of Junket Way and Threep Lane~
There is a second-hand kneepad stall is doing a brisk business with a
group of juves on their way to school.  Junket Way goes west and Threep
Lane travels south.
~
80 0 1
D2
Threep Lane continues ahead.
~
~
0 0 8016
D3
Junket Way is ahead.
~
~
0 0 8010
S
#8016
Threep Lane~
Threep Lane continues north and south.  There is a building to the east
with a sign next to the door.
~
80 0 1
D0
An intersection is ahead.
~
~
0 0 8015
D1
A door to the east bodes ill.
~
door~
1 0 8026
D2
Threep Lane continues south.
~
~
0 0 8017
E
sign~
Throt and Gleep's Megger Store est. 2107
~
S
#8017
Threep Lane~
Threep Lane continues north and south.  There is a dark alley to the west.
~
80 0 1
D0
Threep Lane continues north.
~
~
0 0 8016
D2
An intersection is ahead.
~
~
0 0 8018
D3
A dark alley is west.
~
~
0 0 8011
S
#8018
Corner of Max Jaffa Blvd and Threep Way~
A proprietor of Uncle Sumpty's Ugly Emporium meanders by.  Threep Lane
continues north and south while Max Jaffa Boulevard goes west.
~
80 0 1
D0
Threep Lane continues north.
~
~
0 0 8017
D2
Threep Lane continues south.
~
~
0 0 8019
D3
Max Jaffa Blvd continues west
~
~
0 0 8012
S
#8019
Corner of Ed Hilldreth Mem. Prkwy and Threep Lane~
Threep Lane goes north from here while Ed Hilldreth Memorial Parkway goes
west.
~
80 0 1
D0
Threep Lane continues north.
~
~
0 0 8018
D3
Ed Hilldreth continues west.
~
~
0 0 8013
S
#8020
Construction Site for the Brit-Cit One tunnel.~
Construction is under way for the Black Atlantic Tunnel to connect
Mega-City One and Brit-Cit One.
~
80 0 1
D0
An intersection lies north.
~
~
0 0 8009
S
#8021
Pustule Palace Cafe~
A scabrous hole.  Run by Ernie Ramirez, an ex-perp, it is a meeting place
for the low-life in the area.
~
80 8 0
D1
An intersection lies east.
~
~
0 0 8003
S
#8022
Rietzik's Shuggy Hall~
A sleazy dive and the meeting place of a lot of perps.  Shuggy is a
twenty-second Century version of pool, played on a hilly table, usually
with large side bets.
~
80 8 0
D1
An intersection lies east.
~
~
0 0 8005
S
#8023
Bazza's Home for the Terminally Sarky~
This is an experimental psychiatric home.  Named after a 20th Century
vid-critic, the home attempts, by various methods, to readjust the
socially unacceptable attitudes of the inmates.
~
80 8 0
D1
A large plaza lies east.
~
~
0 0 8006
S
#8024
Nu Phisog Parlour~
Opened as a direct rival to the New You Face Parlour chain to offer quick
and cheap face-changing facilities to the general public.  However,
since the closure of Sump's Ugly clinics, the craze for face-changing has
died down.
~
80 8 0
D1
An intersection lies east.
~
~
0 0 8007
S
#8025
Ziggi Piggi's Home for the Semi-Stiff~
The only suspended animation parlour in the area.  It has a high turnover
rate.  It is rumored that the patrons are being used in body sharking and
organ legging activities.
~
80 8 0
D1
An intersection lies east.
~
~
0 0 8009
S
#8026
Throt & Gleep's Megger Store~
This place promises to provide everything that the citizens don't need,
with the utmost discourtesy.  Of course, something as crazy as this was
bound to succeed.  There is a door to the north with a slot next to it.
There is also a sign next to the slot.
~
80 8 0
D0
~
door~
2 8013 8027
D3
~
door~
1 0 8016
E
sign~
To open insert card.
~
S
#8027
Stockroom of Throt & Gleep's Megger Store~
Many useless items stock the shelves of this stockroom.  A door leads
south and large vault door is to the north.
~
80 8 0
D0
~
vault door~
2 8012 8028
D2
~
door~
2 8013 8026
E
vault door~
This vault seems impervious to breaking.  There is a keyhole in the lock
however.
~
S
#8028
Throt & Gleep's Vault~
The vault is musty with a slight smell of ozone in the air.
~
80 8 0
D2
~
vault door~
2 8012 8027
S
#0



#RESETS
M 0 8000 5 8004			juve
E 0 8006 40 16			bashball bat
M 0 8000 5 8004		 	juve
E 0 8009 40 16			knife
M 0 8000 5 8006			juve
E 0 8009 40 16			knife
M 0 8000 5 8015			juve
E 0 8009 40 16			knife
E 0 8001 40 7			kneepad
*
M 0 8001 5 8006			punk
E 0 8009 40 16			knife
M 0 8001 5 8009			punk
E 0 8009 40 16			knife
E 0 8001 40 7			kneepad
M 0 8001 5 8011			punk
E 0 8006 40 16			bashball bat
*
M 0 8003 5 8013			militiaman
E 0 8001 40 7			kneepads
M 0 8003 5 8014			militiaman
G 0 8000 10 0			spit gun
*
M 0 8002 4 8023			futsie
E 0 8008 40 16	 		vacuum
M 0 8002 4 8024			futsie
E 0 8010 40 16			noodle
*
M 0 8004 5 8003			dunk
M 0 8004 5 8006			dunk
M 0 8004 5 8005			dunk
*
M 0 8005 5 8010			tap
E 0 8006 40 16			bashball bat
M 0 8005 5 8017			tap
E 0 8009 40 16			knife
M 0 8005 5 8019			tap
*
M 0 8006 5 8018			rookie
E 0 8011 40 16			club
M 0 8006 5 8012			rookie
E 0 8011 40 16			club
M 0 8006 5 8025			rookie
E 0 8011 40 16			club
*
M 0 8007 1 8027			Gleep
E 0 8009 40 16			knife
G 0 8012 10 0			key
*
M 0 8009 1 8021			Ernie
E 0 8006 40 16			bat
G 0 8002 10 0			gland
G 0 8013 5 0                    key card
*
M 0 8010 1 8007			Eckersley
E 0 8011 40 16			club
G 0 8003 20 0			lawgiver
*
M 0 8011 1 8009			Beggers
E 0 8011 40 16			club
G 0 8003 20 0			lawgiver
*
M 0 8012 2 8011			bite fighter
M 0 8012 2 8011			bite fighter
*
O 0 8004 1 8028			safe
M 0 8008 1 8028			Throt
E 0 8009 40 16			knife
G 0 8005 10 0			box
P 0 8007 10 8004		vibroblade
*
D 0 8016 1 1
D 0 8026 3 1
D 0 8026 0 2
D 0 8027 2 2
D 0 8027 0 2
D 0 8028 2 2
S



#SHOPS
0



#SPECIALS
M 8003 spec_cast_judge
M 8006 spec_cast_judge
M 8010 spec_cast_judge
M 8011 spec_cast_judge
M 8004 spec_thief
S



#$