#700 Camelot Zone Description Room~ Builder : Rumble Zone : 7 Camelot Related Zones: 16 Camelot II, 17 Camelot III Began : 1997, one of my first zones. Player Level : 20-30 Rooms : 26 Mobs : 12 Objects : 17 Shops : 0 Triggers : 0 Theme : Medieval Plot : The zone is based off the theme of Camelot. Based off the theme of Camelot, king arthur, the knights, the round table merlin, etc. Only reachable by teleport. Originally started with zone 16 and 17, ran out of room so also used a few rooms in zone 7. zone 7 is now used for extra rooms where needed. LOOK LINKS ~ 7 j 0 0 0 0 E links credits info~ Zone 7 is linked to the following zones: 16 Camelot II at 775 (north) ---> 1600 17 Camelot III at 775 (south) ---> 1700 16 Camelot II at 777 (north) ---> 1602 17 Camelot III at 777 (south) ---> 1702 16 Camelot II at 778 (north) ---> 1603 17 Camelot III at 778 (south) ---> 1703 16 Camelot II at 779 (north) ---> 1604 17 Camelot III at 779 (south) ---> 1704 16 Camelot II at 780 (north) ---> 1605 17 Camelot III at 780 (south) ---> 1705 17 Camelot III at 781 (south) ---> 1706 17 Camelot III at 782 (south) ---> 1707 17 Camelot III at 783 (south) ---> 1708 16 Camelot II at 784 (north) ---> 1609 17 Camelot III at 784 (south) ---> 1709 16 Camelot II at 785 (north) ---> 1648 16 Camelot II at 786 (north) ---> 1611 17 Camelot III at 786 (south) ---> 1711 16 Camelot II at 787 (north) ---> 1612 17 Camelot III at 788 (south) ---> 1713 16 Camelot II at 789 (north) ---> 1614 16 Camelot II at 790 (north) ---> 1615 17 Camelot III at 790 (south) ---> 1715 17 Camelot III at 792 (south) ---> 1717 17 Camelot III at 793 (south) ---> 1718 17 Camelot III at 794 (south) ---> 1719 16 Camelot II at 795 (north) ---> 1644 17 Camelot III at 795 (south) ---> 1720 16 Camelot II at 799 (north) ---> 1624 17 Camelot III at 799 (south) ---> 1724 ~ S #775 The Forest Arden~ Before you stretches the vast forest Arden, consisting of towering oaks and unknown wildlife. A path leads north and south into the forest. There is a guilded plaque affixed to a boulder. ~ 7 0 0 0 0 0 D0 ~ ~ 0 0 1600 D2 ~ ~ 0 0 1700 D3 ~ ~ 0 0 796 E plaque~ Let it be known that Arthur, King of the Britains seeks to form the company of the Round Table. All knights of valor and virtue are summoned to this august company in Camelot. ~ S #776 Entrance~ You look around in amazement at the fine stonecraft and workmanship that must have been used to build this castle. A portcullis towers above you, several guards look at you distrustfully but don't block your path. A small boat waits to return you to the shore. ~ 7 0 0 0 0 0 D1 ~ ~ 0 0 798 D3 ~ ~ 0 0 777 S #777 Courtyard~ The castle opens out infront of you. You stand in a large courtyard with several people hustling about their daily business. The courtyard extends in all directions except to the east which leads to the gate of the castle. A steady flow of peasants merchants and a few nobles pass around you as you look around like an idiot. ~ 7 0 0 0 0 0 D0 ~ ~ 0 0 1602 D1 ~ ~ 0 0 776 D2 ~ ~ 0 0 1702 D3 ~ ~ 0 0 778 S #778 Courtyard~ You stand in the center of the courtyard, it continues in all directions. Everyone seems to be looking at you strangely, as if you don't belong here. A knight strolls through the courtyard and you notice all the peasants and merchants stare at his back after he passes with a look of hate. Must be the people aren't happy with their ruler. ~ 7 0 0 0 0 0 D0 ~ ~ 0 0 1603 D1 ~ ~ 0 0 777 D2 ~ ~ 0 0 1703 D3 ~ ~ 0 0 779 S #779 Courtyard~ The people seem to be rather rude as they elbow you out of their way as you stand taking in the impressive scenery. A couple of beggars look at you imploringly, everyone else is ignoring them. To the west you can enter into the castle itself. ~ 7 0 0 0 0 0 D0 ~ ~ 0 0 1604 D1 ~ ~ 0 0 778 D2 ~ ~ 0 0 1704 D3 ~ ~ 0 0 780 S #780 Main Hall~ You enter the castle and it seems you can feel the weight of the stones surrounding you settle on your shoulders. The hall is well lit with torches lining the wide hallway. Tapestries of battles and portraits of rulers line each wall. You can continue deeper into the castle to the west or to the courtyard to the east. ~ 7 0 0 0 0 0 D0 ~ ~ 0 0 1605 D1 ~ ~ 0 0 779 D2 ~ ~ 0 0 1705 D3 ~ ~ 0 0 781 S #781 Audience Chamber~ You look around the vast room, dozens of chairs form a semicircle around a throne to the south. This must be where the ruler dictates his leadership from. The room only has a few people in it. None of them look like they are of any one of importance. ~ 7 0 0 0 0 0 D1 ~ ~ 0 0 780 D2 ~ ~ 0 0 1706 D3 ~ ~ 0 0 782 S #782 Audience Chamber~ You weave your way through the numerous chairs. To the south the floor slopes down to a intracate throne plated in gold. A page shoulders you out of the way as he runs one of his errands. Further to the east and west you see exits, or you can approach the throne to the south. ~ 7 0 0 0 0 0 D1 ~ ~ 0 0 781 D2 ~ ~ 0 0 1707 D3 ~ ~ 0 0 783 S #783 Audience Chamber~ This large chamber is supported by several columns, chairs are crowded together in rows, all facing the throne to the south. Several colorfully dressed nobles are discussing important matters amongst themselves, even a few are involved in heated discussions. Probably just the usual bickering about who owns what land. ~ 7 0 0 0 0 0 D1 ~ ~ 0 0 782 D2 ~ ~ 0 0 1708 D3 ~ ~ 0 0 784 S #784 Cobblestone Road~ This is where the castle is split in half, making this wall a second line of defense if the castle is ever sieged. You realize the area you just came through was the poor quarter and to the west is where the richer half of the castle must live. ~ 7 0 0 0 0 0 D0 ~ ~ 0 0 1609 D1 ~ ~ 0 0 783 D2 ~ ~ 0 0 1709 D3 ~ ~ 0 0 785 S #785 Cobblestone Road~ You walk through the pass cut through the wall and stare in awe at the castle before you. Everything is made of some kind of white stone and shines brightly in the light. Massive blocks are fit tightly together forming the walls and buildings infront of you. To the west you see a fountain. A statue of Uther Pendragon is here. ~ 7 0 0 0 0 0 D0 a door ~ door~ 1 0 1648 D1 ~ ~ 0 0 784 D3 ~ ~ 0 0 786 S #786 Cobblestone Road~ A large intricate fountain is gurgling softly here. To the north you see several rich looking nobles and their servants. South you guess from the smell must be the stables. The road continues east and west. ~ 7 0 0 0 0 0 D0 ~ ~ 0 0 1611 D1 ~ ~ 0 0 785 D2 ~ ~ 0 0 1711 D3 ~ ~ 0 0 787 S #787 Cobblestone Road~ You stand on a cobblestone road inside the great walls of Camelot. Pinnons fly from high towers and the buildings gleam of white stone. The Road contiues east and west with the knight's quarters to the north. ~ 7 0 0 0 0 0 D0 ~ ~ 0 0 1612 D1 ~ ~ 0 0 786 D3 ~ ~ 0 0 788 S #788 Cobblestone Road~ The high walls tower above you, made from a gleaming white stone. The blocks are huge, it must have taken a great engine to hoist them. Pennons snap in the breeze from the many towers of Camelot. You hear some giggling coming from the building to the south. ~ 7 0 0 0 0 0 D1 ~ ~ 0 0 787 D2 ~ ~ 0 0 1713 D3 ~ ~ 0 0 789 S #789 Cobblestone Road~ The white walls of the castle are almost blinding, the flags and penants snap in the wind, everything looks perfect, except for the fact that the general mood in the castle seem to be depressing. You hear some rough housing to the north. A tall fence to the south blocks the view in that direction. Sounds like someone is riding horses. ~ 7 0 0 0 0 0 D0 ~ ~ 0 0 1614 D1 ~ ~ 0 0 788 D3 ~ ~ 0 0 790 S #790 Knight's Way~ A steady stream of traffic is coming and going to the south You hear a loud crash to the south, followed by a little cheering. A large statue sits in the middle of the street. ~ 7 0 0 0 0 0 D0 ~ ~ 0 0 1615 D1 ~ ~ 0 0 789 D2 ~ ~ 0 0 1715 D3 ~ ~ 0 0 791 S #791 Cobblestone Road~ The high walls tower above you, made from a gleaming white stone. The blocks are huge, it must have taken a great engine to hoist them. Pennons snap in the breeze from the many towers of Camelot. The road exits to the east and west. ~ 7 0 0 0 0 0 D1 ~ ~ 0 0 790 D3 ~ ~ 0 0 792 S #792 Cobblestone Road~ You stand under the open sky in Camelot. Flags and banners snap in the fresh breeze. You can either head east or west along the road or exit to the south into a small peaceful building. ~ 7 0 0 0 0 0 D1 ~ ~ 0 0 791 D2 ~ ~ 0 0 1717 D3 ~ ~ 0 0 793 S #793 Cobblestone Road~ The glamour of camelot starts to fade as you meet all of the people, most of which are just plain rude to you. The towers don't look so tall and the walls don't seem to gleam like they did when you first saw them. Camelot seems to be dying. ~ 7 0 0 0 0 0 D1 ~ ~ 0 0 792 D2 ~ ~ 0 0 1718 D3 ~ ~ 0 0 794 S #794 Cobblestone Road~ The towers to the north cover you in shadows, the people of camelot walk by like prisoners heading to their execution. They all seem to have lost hope. To the south you hear some raucious laughter, someone seems to still be having a good time. ~ 7 0 0 0 0 0 D1 ~ ~ 0 0 793 D2 ~ ~ 0 0 1719 D3 ~ ~ 0 0 795 S #795 West Lane~ A gate just to the west is boarded up and doesn't look to have been used in a long time. Must be the castle is preparing for a siege and only has the men to guard one gate. You start to wonder if you should be sticking around. ~ 7 0 0 0 0 0 D0 ~ ~ 0 0 1644 D1 ~ ~ 0 0 794 D2 ~ ~ 0 0 1720 S #796 Boat Launch~ You stand on the beach of a massive lake. A long narrow boat is tied up to a small dock here. A cloaked figure is sitting in the back, holding a long pole. This boat must be a ferry between the shore and some unseen destination through the fog to the west. ~ 7 0 0 0 0 0 D1 ~ ~ 0 0 775 D3 ~ ~ 0 0 797 S #797 The Lake~ The boat slowly moves across the rough surface of the lake, a strong wind blows from the north but not enough to dispell the fog. The owner of the boat slowly pushes the boat westward with his pole. You still can't see what lies ahead. ~ 7 0 0 0 0 0 D1 ~ ~ 0 0 796 D3 ~ ~ 0 0 798 S #798 The Lake~ The fog slowly parts and you see land ahead, actually it looks to be an island. You're jaw drops as a massive castle fades into existence as the fog parts, you can't see the top of it through the fog. ~ 7 c 0 0 0 0 D1 ~ ~ 0 0 797 D3 ~ ~ 0 0 776 S #799 Open Field~ The Field continues north and south with no end in sight. Due east stands the massive castle resting in the middle of the lake on a small sland. The sky looks darker to the north and you catch a scent of death and decay from a gust of wind in that direction. ~ 7 0 0 0 0 0 D0 ~ ~ 0 0 1624 D2 ~ ~ 0 0 1724 S $~