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#700
Camelot Zone Description Room~
   Builder   : Rumble
Zone         : 7 Camelot
Related Zones: 16 Camelot II, 17 Camelot III
Began        : 1997, one of my first zones.
Player Level : 20-30
Rooms        : 26
Mobs         : 12
Objects      : 17
Shops        : 0
Triggers     : 0
Theme        : Medieval
Plot         : The zone is based off the theme of Camelot. Based off the theme 
               of Camelot, king arthur, the knights, the round table merlin, 
               etc. Only reachable by teleport. Originally started with zone 16
               and 17, ran out of room so also used a few rooms in zone 7. zone 
               7 is now used for extra rooms where needed.

LOOK LINKS
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links credits info~
   Zone 7 is linked to the following zones:
 16 Camelot II                     at   775 (north) --->  1600
 17 Camelot III                    at   775 (south) --->  1700
 16 Camelot II                     at   777 (north) --->  1602
 17 Camelot III                    at   777 (south) --->  1702
 16 Camelot II                     at   778 (north) --->  1603
 17 Camelot III                    at   778 (south) --->  1703
 16 Camelot II                     at   779 (north) --->  1604
 17 Camelot III                    at   779 (south) --->  1704
 16 Camelot II                     at   780 (north) --->  1605
 17 Camelot III                    at   780 (south) --->  1705
 17 Camelot III                    at   781 (south) --->  1706
 17 Camelot III                    at   782 (south) --->  1707
 17 Camelot III                    at   783 (south) --->  1708
 16 Camelot II                     at   784 (north) --->  1609
 17 Camelot III                    at   784 (south) --->  1709
 16 Camelot II                     at   785 (north) --->  1648
 16 Camelot II                     at   786 (north) --->  1611
 17 Camelot III                    at   786 (south) --->  1711
 16 Camelot II                     at   787 (north) --->  1612
 17 Camelot III                    at   788 (south) --->  1713
 16 Camelot II                     at   789 (north) --->  1614
 16 Camelot II                     at   790 (north) --->  1615
 17 Camelot III                    at   790 (south) --->  1715
 17 Camelot III                    at   792 (south) --->  1717
 17 Camelot III                    at   793 (south) --->  1718
 17 Camelot III                    at   794 (south) --->  1719
 16 Camelot II                     at   795 (north) --->  1644
 17 Camelot III                    at   795 (south) --->  1720
 16 Camelot II                     at   799 (north) --->  1624
 17 Camelot III                    at   799 (south) --->  1724

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S
#775
The Forest Arden~
   Before you stretches the vast forest Arden, consisting of towering oaks 
and unknown wildlife.  A path leads north and south into the forest.  There 
is a guilded plaque affixed to a boulder.    
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plaque~
   Let it be known that Arthur, King of the Britains seeks to form the company
of the Round Table.  All knights of valor and virtue are summoned to this
august company in Camelot.    
~
S
#776
Entrance~
   You look around in amazement at the fine stonecraft and workmanship that
must have been used to build this castle.  A portcullis towers above you,
several guards look at you distrustfully but don't block your path.  A small
boat waits to return you to the shore.    
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D1
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0 0 798
D3
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0 0 777
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#777
Courtyard~
   The castle opens out infront of you.  You stand in a large courtyard with
several people hustling about their daily business.  The courtyard extends 
in all directions except to the east which leads to the gate of the castle.  
A steady flow of peasants merchants and a few nobles pass around you as you 
look around like an idiot.    
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0 0 1602
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0 0 776
D2
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#778
Courtyard~
   You stand in the center of the courtyard, it continues in all 
directions.  Everyone seems to be looking at you strangely, as if you don't 
belong here.  A knight strolls through the courtyard and you notice all the 
peasants and merchants stare at his back after he passes with a look of 
hate.  Must be the people aren't happy with their ruler.    
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0 0 777
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#779
Courtyard~
   The people seem to be rather rude as they elbow you out of their way as 
you stand taking in the impressive scenery.  A couple of beggars look at you
imploringly, everyone else is ignoring them.  To the west you can enter into
the castle itself.    
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D2
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#780
Main Hall~
   You enter the castle and it seems you can feel the weight of the stones
surrounding you settle on your shoulders.  The hall is well lit with torches
lining the wide hallway.  Tapestries of battles and portraits of rulers line
each wall.  You can continue deeper into the castle to the west or to the
courtyard to the east.    
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0 0 1605
D1
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0 0 779
D2
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0 0 1705
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#781
Audience Chamber~
   You look around the vast room, dozens of chairs form a semicircle 
around a throne to the south.  This must be where the ruler dictates his 
leadership from.  The room only has a few people in it.  None of them look 
like they are of any one of importance.    
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0 0 780
D2
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0 0 1706
D3
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#782
Audience Chamber~
   You weave your way through the numerous chairs.  To the south the floor
slopes down to a intracate throne plated in gold.  A page shoulders you 
out of the way as he runs one of his errands.  Further to the east and west 
you see exits, or you can approach the throne to the south.    
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D1
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0 0 781
D2
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0 0 1707
D3
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#783
Audience Chamber~
   This large chamber is supported by several columns, chairs are crowded
together in rows, all facing the throne to the south.  Several colorfully
dressed nobles are discussing important matters amongst themselves, even a 
few are involved in heated discussions.  Probably just the usual bickering 
about who owns what land.    
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0 0 1708
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#784
Cobblestone Road~
   This is where the castle is split in half, making this wall a second line of
defense if the castle is ever sieged.  You realize the area you just came
through was the poor quarter and to the west is where the richer half of the
castle must live.    
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0 0 783
D2
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#785
Cobblestone Road~
   You walk through the pass cut through the wall and stare in awe at the
castle before you.  Everything is made of some kind of white stone and shines
brightly in the light.  Massive blocks are fit tightly together forming the
walls and buildings infront of you.  To the west you see a fountain.  A statue
of Uther Pendragon is here.    
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a door
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door~
1 0 1648
D1
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D3
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#786
Cobblestone Road~
   A large intricate fountain is gurgling softly here.  To the north you see
several rich looking nobles and their servants.  South you guess from the 
smell must be the stables.  The road continues east and west.    
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0 0 1611
D1
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D2
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0 0 1711
D3
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#787
Cobblestone Road~
   You stand on a cobblestone road inside the great walls of Camelot.  
Pinnons fly from high towers and the buildings gleam of white stone.  
The Road contiues east and west with the knight's quarters to the north.    
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#788
Cobblestone Road~
   The high walls tower above you, made from a gleaming white stone.  The
blocks are huge, it must have taken a great engine to hoist them.  Pennons 
snap in the breeze from the many towers of Camelot.  You hear some giggling 
coming from the building to the south.    
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0 0 1713
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#789
Cobblestone Road~
   The white walls of the castle are almost blinding, the flags and penants
snap in the wind, everything looks perfect, except for the fact that the
general mood in the castle seem to be depressing.  You hear some rough 
housing to the north.  A tall fence to the south blocks the view in that 
direction.  Sounds like someone is riding horses.    
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D3
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#790
Knight's Way~
   A steady stream of traffic is coming and going to the south You hear a 
loud crash to the south, followed by a little cheering.  A large statue 
sits in the middle of the street.    
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0 0 1615
D1
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0 0 789
D2
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0 0 1715
D3
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0 0 791
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#791
Cobblestone Road~
   The high walls tower above you, made from a gleaming white stone.  The
blocks are huge, it must have taken a great engine to hoist them.  Pennons 
snap in the breeze from the many towers of Camelot.  The road exits to the 
east and west.    
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D1
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D3
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#792
Cobblestone Road~
   You stand under the open sky in Camelot.  Flags and banners snap in the
fresh breeze.  You can either head east or west along the road or exit to 
the south into a small peaceful building.    
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D2
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0 0 1717
D3
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#793
Cobblestone Road~
   The glamour of camelot starts to fade as you meet all of the people, 
most of which are just plain rude to you.  The towers don't look so tall 
and the walls don't seem to gleam like they did when you first saw them.  
Camelot seems to be dying.    
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D2
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D3
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#794
Cobblestone Road~
   The towers to the north cover you in shadows, the people of camelot 
walk by like prisoners heading to their execution.  They all seem to have 
lost hope.  To the south you hear some raucious laughter, someone seems to 
still be having a good time.    
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D2
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D3
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#795
West Lane~
   A gate just to the west is boarded up and doesn't look to have been 
used in a long time.  Must be the castle is preparing for a siege and only 
has the men to guard one gate.  You start to wonder if you should be 
sticking around.    
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#796
Boat Launch~
   You stand on the beach of a massive lake.  A long narrow boat is tied 
up to a small dock here.  A cloaked figure is sitting in the back, holding 
a long pole.  This boat must be a ferry between the shore and some unseen 
destination through the fog to the west.    
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#797
The Lake~
   The boat slowly moves across the rough surface of the lake, a strong wind
blows from the north but not enough to dispell the fog.  The owner of the 
boat slowly pushes the boat westward with his pole.  You still can't see 
what lies ahead.    
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#798
The Lake~
   The fog slowly parts and you see land ahead, actually it looks to be an
island.  You're jaw drops as a massive castle fades into existence as the 
fog parts, you can't see the top of it through the fog.    
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#799
Open Field~
   The Field continues north and south with no end in sight.  Due east 
stands the massive castle resting in the middle of the lake on a small 
sland.  The sky looks darker to the north and you catch a scent of death 
and decay from a gust of wind in that direction.    
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0 0 1624
D2
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0 0 1724
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$~