suntzu/bin/
suntzu/cnf/
suntzu/lib/
suntzu/lib/etc/
suntzu/lib/etc/boards/
suntzu/lib/house/
suntzu/lib/misc/
suntzu/lib/plralias/ZZZ/
suntzu/lib/plrfiles/
suntzu/lib/plrobjs/
suntzu/lib/plrobjs/ZZZ/
suntzu/lib/world/gld/
suntzu/lib/world/trg/
suntzu/src.1/
suntzu/src.1/doc/
suntzu/src/
suntzu/src/doc/
#2100
Entrance to the caves~
   You are standing inside a ancient series of tunnles and caves. There is alot
of thick dust, and cobwebs everywhere. Along some of the walls you can see 
faded runes, which you cannot fully make out.
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21 acd 0 0 0 1
D0
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0 -1 2101
D1
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0 -1 2424
D2
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0 -1 2102
E
runes rune walls wall~
The faded runes are almost impossible to see, let alone understand or identify.
~
S
#2101
Begining of a long tunnel~
   You stand at one end of a long tunnel, stretching west. It is dark and 
dusty here. To the south you can see sunlight and smell fresh air.
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21 ad 0 0 0 1
D2
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0 -1 2100
D3
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0 -1 2104
S
#2102
Narrow tunnel~
   This narrow tunnel runs into a dead end to the south, and also west into
a small cavern. You can feel a slight breeze blowing from the north.
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21 ad 0 0 0 1
D0
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0 -1 2100
D2
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0 -1 2103
D3
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0 -1 2107
S
#2103
Dead end~
   The narrow tunnel ends here abruptly. There are a few more of the faint runes
on the walls here.
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21 ad 0 0 0 1
D0
~
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0 -1 2102
E
rune runes wall walls~
The runes here are faint, but you can make most of them out. They seem familiar
yet you cannot place them.
~
S
#2104
Tunnel crossroads~
   The long tunnel branches north here into what appears to be a cave, and also
conintues west and east. The dust here is very thick and the walls very rough.
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21 ad 0 0 0 1
D0
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0 -1 2105
D1
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0 -1 2101
D3
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0 -1 2106
S
#2105
Before a large cave~
   To the north you can hear the growls of some animal, apparently, in it's 
home. The cave, you can see, is quite large. There are some runes enscribed
on the western wall.
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21 ad 0 0 0 1
D0
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0 -1 2119
D2
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0 -1 2104
E
rune runes wall western~
The runes on the wall are etched into the stone, in a very dark redish brown 
perhaps in the blood of some animal. They look familiar somehow...
~
S
#2106
Before a rank cave~
   You can see a cave to the west, and can smell something quite foul wafting
from inside. It almost smells like rotting meat, but not quite. The tunnel
runes east-west here.
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21 ad 0 0 0 1
D1
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0 -1 2104
D3
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0 -1 2111
S
#2107
A small alcove~
   Standing in a small alcove, you can see exits in all directions. However, 
to the north the exit is blocked by a large, rune enscribe door. You can see
faint tracks in the dust here.
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21 ad 0 0 0 1
D0
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door north n~
2 2100 2109
D1
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0 -1 2102
D2
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0 -1 2108
D3
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0 -1 2110
E
track tracks dust~
They are very confusing. Unlike anything you've ever seen...you begin to wonder
if some of the rumors you've heard about this place are true.
~
E
rune runes door~
The runes are burned into the wood of the door. You can still smell a faint
amount of burnt wood as you examine them. The rune structure is very complex
and nearly impossible for you to understand. 
~
S
#2108
A sloping tunnel~
   The tunnel heads south there, and slopes downward quite abit. 
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21 ad 0 0 0 1
D0
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0 -1 2107
D2
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0 -1 2116
S
#2109
Aghazstamn's lab~
   This large room is filled with all manner of equipment. There are bottle,
beakers, burners, and flaming braziers here. There is also an extensive looking
bookshelf along the north wall. Carved about three inches into the stone floor
is some sort of summoning circle.
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21 d 0 0 0 1
D2
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door south s~
2 2100 2107
E
floor circle carved summoning~
The circle carved into the floor is edged by carved runes, and there appears to
be dried blood in the center of it.
~
E
book books bookshelf~
The bookshelf is lined with many, many books. You catch of few of the titles:
The History of the Azagthoth, Aghazstamn's Summoning, and Binding the Servents
of Evil. Scarry stuff!
~
E
beaker beakers bottle bottles burner burners brazier braziers~
All of this equipment seems to be in use for something you do not understand.
It's all bubbling, burping, and flaming.
~
S
#2110
End of the tunnel~
   You stand in another dead end tunnel.
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21 ad 0 0 0 1
D1
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0 -1 2107
S
#2111
A rank cave~
   You cannot pinpoint from where, exactly, the stench is comming from, but it
is enought to nearly make you sick. The cave extends around you in all 
directions.
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21 ad 0 0 0 1
D0
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0 -1 2114
D1
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0 -1 2106
D2
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0 -1 2112
D3
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0 -1 2113
S
#2112
The bedchamber of...something~
   Here there is a large pile of straw, and a few tattered blankets covered in
a strange slime. It really stinks.
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21 ad 0 0 0 1
D0
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0 -1 2111
S
#2113
More cave~
   There are several strange tracks in this part of the cave, and the walls
are covered with various, semi-dryed slimes.
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21 ad 0 0 0 1
D0
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0 -1 2115
D1
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0 -1 2111
S
#2114
In the cave~
   More of the bizzare cave, there is some junk scattered around this part of
the cave, a few rotting boards on the north wall, a chewed up blanket, and a
few skulls.
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21 ad 0 0 0 1
D0
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board boards north n~
1 -1 2124
D2
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0 -1 2111
D3
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0 -1 2115
E
skull skulls~
They look like humanoid skulls!
~
E
blanket~
The chewed up blanket is covered in more of that semi-dry slime.
~
E
board boards~
The boards are just setting against the wall, partly rotted and chewed on.
~
S
#2115
Back of the cave~
   This part of the cave looks unused and is very dusty. Perhaps a safe place
to rest for abit?
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21 acd 0 0 0 1
D1
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0 -1 2114
D2
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0 -1 2113
S
#2116
A steep, sloping tunnel~
   The tunnel turns west here, and slopes even more...you can feel yourself 
decending into the earth.
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21 ad 0 0 0 1
D0
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0 -1 2108
D3
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0 -1 2117
S
#2117
At a hole~
   There is a fair sized hole in the floor here, with a small metal ladder 
decending into the floor.
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21 cd 0 0 0 1
D1
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0 -1 2116
D5
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0 -1 2118
S
#2118
The second level~
   There is a ladder here, leading up through a hole in the floor. You have
a very bad feeling about this place.
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21 ad 0 0 0 1
D4
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0 -1 2117
S
#2119
In a large cave~
   To the east you can hear something thrashing around, perhaps it's eating
it's dinner. The cave itself is pretty dull, and dusty.
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21 ad 0 0 0 1
D0
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0 -1 2121
D1
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0 -1 2120
D2
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0 -1 2105
S
#2120
A bedchamber~
   Something, obviously, enjoys it's meals here. There are half eaten carcasses
littering the floor there, and various juices and fluids make the floor slick.
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21 ad 0 0 0 1
D0
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0 -1 2122
D3
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0 -1 2119
S
#2121
A small bedchamber~
   Here is another bedchamber, perhaps for a smaller creature that shares the
cave with the others. There is a tapestry on the west wall.
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21 ad 0 0 0 1
D1
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0 -1 2122
D2
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0 -1 2119
D3
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tapestry west w~
1 -1 2123
E
tapestry~
It is quite worn, and stained, but you can make out what appears to be a Tsalari
summoning some kind of demon.
~
S
#2122
Cave corner~
   The cave here is pretty barren looking, and there are a few rotting corpses
of small animals here.
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21 ad 0 0 0 1
D2
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0 -1 2120
D3
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0 -1 2121
S
#2123
Tiny tunnel~
   This tunnel is very narrow, and makes you very uncomfortable to travel in
it. You can squeeze to the west. There is a tapestry on the eastern wall.
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21 ad 0 0 0 1
D1
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tapestry east e~
1 -1 2121
D3
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0 -1 2124
E
tapestry~
It is quite worn, and stained, but you can make out what appears to be a
Tsalari
summoning some kind of demon.
~
S
#2124
Strange, smooth cavern~
   This cavern looks like it does not belong here at all. It is very clean, and
the torches on the walls provided light. The walls are very smooth cut stone, 
with runes set into them. You can feel a strong evil presence nearby.
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21 d 0 0 0 1
D0
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0 -1 2125
D1
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0 -1 2123
D2
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board boards south s~
1 -1 2114
S
#2125
Before a strange altar~
   This room is also light by torches on the walls, and contains only one
object of interest. There is a huge stone altar along the north wall, it is
covered in dust and cobwebs...and dried blood of sacrifices.
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21 d 0 0 0 1
D1
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0 -1 2127
D2
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0 -1 2124
D3
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0 -1 2126
E
altar~
The huge stone altar looks as if it hasn't been used in many, many years. 
It is covered with very intricate runes, both in detail, and the actual 
rune magic structure. There is a thick layer of dust and dried blood on it.
~
S
#2126
Summoning chamber~
   You stand in a very small, smoothed walled chamber. Set into the floor, 
almost taking up the entire floor, is s summoning circle inlayed with runes.
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21 d 0 0 0 1
D1
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0 -1 2125
S
#2127
Guardian's chamber~
   As you enter this room, you aren't quite sure that you are still in the
same place as you were a minute ago. Things feel very...unreal here. The
walls are almost entirely covered with strange runes carved and painted in
various ways.
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21 d 0 0 0 1
D3
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0 -1 2125
S
#2128
The shoot~
This is a silly room.
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21 cd 0 0 0 1
D0
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0 -1 2103
D1
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0 -1 2120
D2
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0 -1 2112
D3
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0 -1 2110
D4
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0 -1 2113
D5
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0 -1 2101
S
$~