/*-------------------------------------------------------------------------- .88b d88. db db d8888b. .d888b. db dD 88'YbdP`88 88 88 88 `8D VP `8D 88 ,8P' 88 88 88 88 88 88 88 odD' 88,8P 88 88 88 88 88 88 88 .88' 88`8b 88 88 88 88b d88 88 .8D j88. 88 `88. YP YP YP ~Y8888P' Y8888D' 888888D YP YD This material is copyrighted (c) 1999 - 2000 by Thomas J Whiting (twhiting@xanth.2y.net). Usage of this material means that you have read and agree to all of the licenses in the ../licenses directory. None of these licenses may ever be removed. ---------------------------------------------------------------------------- A LOT of time has gone into this code by a LOT of people. Not just on this individual code, but on all of the codebases this even takes a piece of. I hope that you find this code in some way useful and you decide to contribute a small bit to it. There's still a lot of work yet to do. ---------------------------------------------------------------------------*/ Greetings and salutations. This is the readme for autoweather v3 (c) Thomas J Whiting. What can you find in this file?? --An explanation of what autoweather actually is --An explanation of what YOU need to do in order to comply to the license req's. --A brief history of autoweather --WHAT DO I -=NEED=- TO DO TO INSTALL THIS-- --Install Loupe's colour. If you don't have it in, you will have a lot more work ahead of you than if you do. All the {(letter) code is color code. Yeah, I'm a big fan of color. It adds style to the mud. --Read mud2k.license (put it in your doc directory). You are bound by this license agreement. --Read install. This gives you instructions on code installation. --Send me an email (twhiting@xanth.2y.net) with the mud name, addy, port. Hey, if it's good enough, you may have yourself a player. --Add -=THIS=- line to your login screen. Autoweather v3 (c) Thomas J Whiting(twhiting@xanth.2y.net) --Add the autoweather helpfile to your helpfiles. --WHAT IS AUTOWEATHER-- Autoweather is designed to do a few things. --Show the weather as it is to your players. This will allow them to see what the weathers actually like outside (if they're outside). --Add functionality to the currently dead stock rom weather function. This includes (but is not limited to) --Limiting moves during storms --Players taking DAMAGE during storms (lightning/ice/hail/fog) --Players being able to control the weather (slightly) better with the control weather spell. --Immortals being able to control the weather completely, 100% with set. --Provide a bit better RP environment for certain classes. Sure, ther'es gonna be people who bitch about weather doing damage, but it's rather limited at the moment in the damage it does. --HISTORY OF AUTOWEATHER (the boring shit)-- Last summer (Y2K), I got this hair brained idea to start development on a mud. The core was stock rom, the code was going to be immensely redone. This is one of the first products of that revamping. After looking at the code and saying hey, the weather function does nothing, I decided to change it, to modify it quite a bit and play around with it. The first two versions of autoweather were released rather quickly and easily. They included a few bugs, and quite honestly were just something for a bit of feedback. Now, this, the third (and hopefully final) release is here, and ready to go. This release condenses everything into one file (except the move stuff), re-organizes the move stuff and adds a few fun things to the weather code. I think you'll enjoy it. Autoweather is a rather large collection of code. I can take very very little credit for the actual code ideas (most of that came from this snippet or that), in fact the lightning code is a snippet in itself (I forget who originally posted that one. If you manage to find out, let me know, and I'll put some credit in here for that person) that I've worked up a bit better. ANY problems installing this, drop me a quick mail and I'll do what I can to help you out. I can't guarantee any positive results, but I'll try.