/************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvements copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * Much time and thought has gone into this software and you are * * benefiting. We hope that you share your changes too. What goes * * around, comes around. * *************************************************************************** * ROM 2.4 is copyright 1993-1998 Russ Taylor * * ROM has been brought to you by the ROM consortium * * Russ Taylor (rtaylor@hypercube.org) * * Gabrielle Taylor (gtaylor@hypercube.org) * * Brian Moore (zump@rom.org) * * By using this code, you have agreed to follow the terms of the * * ROM license, in the file Rom24/doc/rom.license * *************************************************************************** * 1stMUD ROM Derivative (c) 2001-2002 by Ryan Jennings * * http://1stmud.dlmud.com/ <r-jenn@shaw.ca> * ***************************************************************************/ #if !defined(GSN_H) #define GSN_H #if defined(IN_DB_C) #if defined(GSN) #undef GSN #endif #define GSN(gsn) int gsn; #else #if defined(GSN) #undef GSN #endif #if defined(MAKE_GSN_TABLE) #define GSN(gsn) { #gsn, &gsn }, #else #define GSN(gsn) extern int gsn; #endif #endif /* * These are skill_lookup return values for common skills and spells. */ // *INDENT-OFF* GSN (gsn_null) GSN (gsn_backstab) GSN (gsn_dodge) GSN (gsn_envenom) GSN (gsn_hide) GSN (gsn_peek) GSN (gsn_pick_lock) GSN (gsn_sneak) GSN (gsn_steal) GSN (gsn_disarm) GSN (gsn_enhanced_damage) GSN (gsn_kick) GSN (gsn_parry) GSN (gsn_rescue) GSN (gsn_second_attack) GSN (gsn_third_attack) GSN (gsn_blindness) GSN (gsn_charm_person) GSN (gsn_curse) GSN (gsn_invis) GSN (gsn_mass_invis) GSN (gsn_plague) GSN (gsn_poison) GSN (gsn_sleep) GSN (gsn_fly) GSN (gsn_sanctuary) /* new gsns */ GSN (gsn_axe) GSN (gsn_dagger) GSN (gsn_flail) GSN (gsn_mace) GSN (gsn_polearm) GSN (gsn_shield_block) GSN (gsn_spear) GSN (gsn_sword) GSN (gsn_whip) GSN (gsn_bash) GSN (gsn_berserk) GSN (gsn_dirt) GSN (gsn_hand_to_hand) GSN (gsn_trip) GSN (gsn_fast_healing) GSN (gsn_haggle) GSN (gsn_lore) GSN (gsn_meditation) GSN (gsn_scrolls) GSN (gsn_staves) GSN (gsn_wands) GSN (gsn_recall) GSN (gsn_hunt) // *INDENT-ON* #endif