/************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvements copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * Much time and thought has gone into this software and you are * * benefiting. We hope that you share your changes too. What goes * * around, comes around. * *************************************************************************** * ROM 2.4 is copyright 1993-1998 Russ Taylor * * ROM has been brought to you by the ROM consortium * * Russ Taylor (rtaylor@hypercube.org) * * Gabrielle Taylor (gtaylor@hypercube.org) * * Brian Moore (zump@rom.org) * * By using this code, you have agreed to follow the terms of the * * ROM license, in the file Rom24/doc/rom.license * *************************************************************************** * 1stMUD ROM Derivative (c) 2001-2002 by Ryan Jennings * * http://1stmud.dlmud.com/ <r-jenn@shaw.ca> * ***************************************************************************/ /*************************************************************************** * * * MOBprograms for ROM 2.4 v0.98g (C) M.Nylander 1996 * * Based on MERC 2.2 MOBprograms concept by N'Atas-ha. * * Written and adapted to ROM 2.4 by * * Markku Nylander (markku.nylander@uta.fi) * * This code may be copied and distributed as per the ROM license. * * * ***************************************************************************/ #include <stdio.h> #include <stdlib.h> #include <string.h> #include <time.h> #include <sys/types.h> #include <ctype.h> #include "merc.h" #include "tables.h" #include "lookup.h" #include "mob_cmds.h" int call_level = 0; CH_CMD(do_mpreset) { call_level = 0; chprintln(ch, "MAX_CALL_LEVEL reset. Fix the bugged Mprogram."); return; } #define CHK_RAND (0) #define CHK_MOBHERE (1) #define CHK_OBJHERE (2) #define CHK_MOBEXISTS (3) #define CHK_OBJEXISTS (4) #define CHK_PEOPLE (5) #define CHK_PLAYERS (6) #define CHK_MOBS (7) #define CHK_CLONES (8) #define CHK_ORDER (9) #define CHK_HOUR (10) #define CHK_ISPC (11) #define CHK_ISNPC (12) #define CHK_ISGOOD (13) #define CHK_ISEVIL (14) #define CHK_ISNEUTRAL (15) #define CHK_ISIMMORT (16) #define CHK_ISCHARM (17) #define CHK_ISFOLLOW (18) #define CHK_ISACTIVE (19) #define CHK_ISDELAY (20) #define CHK_ISVISIBLE (21) #define CHK_HASTARGET (22) #define CHK_ISTARGET (23) #define CHK_AFFECTED (24) #define CHK_ACT (25) #define CHK_OFF (26) #define CHK_IMM (27) #define CHK_CARRIES (28) #define CHK_WEARS (20) #define CHK_HAS (30) #define CHK_USES (31) #define CHK_NAME (32) #define CHK_POS (33) #define CHK_CLAN (34) #define CHK_RACE (35) #define CHK_CLASS (36) #define CHK_OBJTYPE (37) #define CHK_VNUM (38) #define CHK_HPCNT (39) #define CHK_ROOM (40) #define CHK_SEX (41) #define CHK_LEVEL (42) #define CHK_ALIGN (43) #define CHK_MONEY (44) #define CHK_OBJVAL0 (45) #define CHK_OBJVAL1 (46) #define CHK_OBJVAL2 (47) #define CHK_OBJVAL3 (48) #define CHK_OBJVAL4 (49) #define CHK_GRPSIZE (50) #define CHK_ONQUEST (52) #define CHK_HUNTER (55) #define CHK_PLR (57) #define CHK_SKILL (58) #define CHK_WEIGHT (60) #define EVAL_EQ 0 #define EVAL_GE 1 #define EVAL_LE 2 #define EVAL_GT 3 #define EVAL_LT 4 #define EVAL_NE 5 const char *fn_keyword[] = { "rand", "mobhere", "objhere", "mobexists", "objexists", "people", "players", "mobs", "clones", "order", "hour", "ispc", "isnpc", "isgood", "isevil", "isneutral", "isimmort", "ischarm", "isfollow", "isactive", "isdelay", "isvisible", "hastarget", "istarget", "affected", "act", "off", "imm", "carries", "wears", "has", "uses", "name", "pos", "clan", "race", "class", "objtype", "vnum", "hpcnt", "room", "sex", "level", "align", "money", "objval0", "objval1", "objval2", "objval3", "objval4", "grpsize", "onquest", "hunter", "plr", "skill", "weight", "\n" }; const char *fn_evals[] = { "==", ">=", "<=", ">", "<", "!=", "\n" }; int keyword_lookup(const char **table, char *keyword) { register int i; for (i = 0; table[i][0] != '\n'; i++) if (!str_cmp(table[i], keyword)) return (i); return -1; } int num_eval(int lval, int oper, int rval) { switch (oper) { case EVAL_EQ: return (lval == rval); case EVAL_GE: return (lval >= rval); case EVAL_LE: return (lval <= rval); case EVAL_NE: return (lval != rval); case EVAL_GT: return (lval > rval); case EVAL_LT: return (lval < rval); default: bug("invalid oper", 0); return 0; } } CHAR_DATA *get_random_char(CHAR_DATA * mob, OBJ_DATA * obj, ROOM_INDEX_DATA * room) { CHAR_DATA *vch, *victim = NULL; int now = 0, highest = 0; if ((mob && obj) || (mob && room) || (obj && room)) { bug("received multiple prog types", 0); return NULL; } if (mob) vch = mob->in_room->first_person; else if (obj) { if (obj->in_room) vch = obj->in_room->first_person; else vch = obj->carried_by->in_room->first_person; } else vch = room->first_person; for (; vch; vch = vch->next_in_room) { if (mob && mob != vch && !IS_NPC(vch) && can_see(mob, vch) && (now = number_percent()) > highest) { victim = vch; highest = now; } else if ((now = number_percent()) > highest) { victim = vch; highest = now; } } return victim; } int count_people_room(CHAR_DATA * mob, OBJ_DATA * obj, ROOM_INDEX_DATA * room, int iFlag) { CHAR_DATA *vch; int count; if ((mob && obj) || (mob && room) || (obj && room)) { bug("received multiple prog types", 0); return 0; } if (mob) vch = mob->in_room->first_person; else if (obj) { if (obj->in_room) vch = obj->in_room->first_person; else vch = obj->carried_by->in_room->first_person; } else vch = room->first_person; for (count = 0; vch; vch = vch->next_in_room) { if (mob) { if (mob != vch && (iFlag == 0 || (iFlag == 1 && !IS_NPC(vch)) || (iFlag == 2 && IS_NPC(vch)) || (iFlag == 3 && IS_NPC(mob) && IS_NPC(vch) && mob->pIndexData-> vnum == vch->pIndexData->vnum) || (iFlag == 4 && is_same_group(mob, vch))) && can_see(mob, vch)) count++; } else if (obj || room) { if (iFlag == 0 || (iFlag == 1 && !IS_NPC(vch)) || (iFlag == 2 && IS_NPC(vch))) count++; } } return (count); } int get_order(CHAR_DATA * ch, OBJ_DATA * obj) { CHAR_DATA *vch; OBJ_DATA *vobj; int i; if (ch && obj) { bug("received multiple prog types", 0); return 0; } if (ch && !IS_NPC(ch)) return 0; if (ch) { vch = ch->in_room->first_person; vobj = NULL; } else { vch = NULL; if (obj->in_room) vobj = obj->in_room->first_content; else if (obj->carried_by->in_room->first_content) vobj = obj->carried_by->in_room->first_content; else vobj = NULL; } if (ch) for (i = 0; vch; vch = vch->next_in_room) { if (vch == ch) return i; if (IS_NPC(vch) && vch->pIndexData->vnum == ch->pIndexData->vnum) i++; } else for (i = 0; vobj; vobj = vobj->next_content) { if (vobj == obj) return i; if (vobj->pIndexData->vnum == obj->pIndexData->vnum) i++; } return 0; } bool has_item(CHAR_DATA * ch, vnum_t vnum, int pitem_type, bool fWear) { OBJ_DATA *obj; for (obj = ch->first_carrying; obj; obj = obj->next_content) if ((vnum < 0 || obj->pIndexData->vnum == vnum) && (pitem_type < 0 || obj->pIndexData->item_type == pitem_type) && (!fWear || obj->wear_loc != WEAR_NONE)) return TRUE; return FALSE; } bool get_mob_vnum_room(CHAR_DATA * ch, OBJ_DATA * obj, ROOM_INDEX_DATA * room, vnum_t vnum) { CHAR_DATA *mob; if ((ch && obj) || (ch && room) || (obj && room)) { bug("received multiple prog types", 0); return FALSE; } if (ch) mob = ch->in_room->first_person; else if (obj) { if (obj->in_room) mob = obj->in_room->first_person; else mob = obj->carried_by->in_room->first_person; } else mob = room->first_person; for (; mob; mob = mob->next_in_room) if (IS_NPC(mob) && mob->pIndexData->vnum == vnum) return TRUE; return FALSE; } bool get_obj_vnum_room(CHAR_DATA * ch, OBJ_DATA * obj, ROOM_INDEX_DATA * room, vnum_t vnum) { OBJ_DATA *vobj; if ((ch && obj) || (ch && room) || (obj && room)) { bug("received multiple prog types", 0); return FALSE; } if (ch) vobj = ch->in_room->first_content; else if (obj) { if (obj->in_room) vobj = obj->in_room->first_content; else vobj = obj->carried_by->in_room->first_content; } else vobj = room->first_content; for (; vobj; vobj = vobj->next_content) if (vobj->pIndexData->vnum == vnum) return TRUE; return FALSE; } int cmd_eval_mob(vnum_t vnum, const char *line, int check, CHAR_DATA * mob, CHAR_DATA * ch, const void *arg1, const void *arg2, CHAR_DATA * rch) { CHAR_DATA *lval_char = mob; CHAR_DATA *vch = (CHAR_DATA *) arg2; OBJ_DATA *obj1 = (OBJ_DATA *) arg1; OBJ_DATA *obj2 = (OBJ_DATA *) arg2; OBJ_DATA *lval_obj = NULL; const char *original; char buf[MIL], code; int lval = 0, oper = 0, rval = -1; original = line; line = one_argument(line, buf); if (IS_NULLSTR(buf) || mob == NULL) return FALSE; if (mob->mprog_target == NULL) mob->mprog_target = ch; switch (check) { case CHK_RAND: return (number_percent() < atoi(buf)); case CHK_MOBHERE: if (is_number(buf)) return (get_mob_vnum_room(mob, NULL, NULL, atol(buf))); else return ((bool) (get_char_room(mob, NULL, buf) != NULL)); case CHK_OBJHERE: if (is_number(buf)) return (get_obj_vnum_room(mob, NULL, NULL, atol(buf))); else return ((bool) (get_obj_here(mob, NULL, buf) != NULL)); case CHK_MOBEXISTS: return ((bool) (get_char_world(mob, buf) != NULL)); case CHK_OBJEXISTS: return ((bool) (get_obj_world(mob, buf) != NULL)); case CHK_PEOPLE: rval = count_people_room(mob, NULL, NULL, 0); break; case CHK_PLAYERS: rval = count_people_room(mob, NULL, NULL, 1); break; case CHK_MOBS: rval = count_people_room(mob, NULL, NULL, 2); break; case CHK_CLONES: rval = count_people_room(mob, NULL, NULL, 3); break; case CHK_ORDER: rval = get_order(mob, NULL); break; case CHK_HOUR: rval = time_info.hour; break; default:; } if (rval >= 0) { if ((oper = keyword_lookup(fn_evals, buf)) < 0) { bugf("prog %ld syntax error(2) '%s'", vnum, original); return FALSE; } one_argument(line, buf); lval = rval; rval = atoi(buf); return (num_eval(lval, oper, rval)); } if (buf[0] != '$' || buf[1] == '\0') { bugf("prog %ld syntax error(3) '%s'", vnum, original); return FALSE; } else code = buf[1]; switch (code) { case 'i': lval_char = mob; break; case 'n': lval_char = ch; break; case 't': lval_char = vch; break; case 'r': lval_char = rch == NULL ? get_random_char(mob, NULL, NULL) : rch; break; case 'o': lval_obj = obj1; break; case 'p': lval_obj = obj2; break; case 'q': lval_char = mob->mprog_target; break; default: bugf("prog %ld syntax error(4) '%s'", vnum, original); return FALSE; } if (lval_char == NULL && lval_obj == NULL) return FALSE; switch (check) { case CHK_ISPC: return (lval_char != NULL && !IS_NPC(lval_char)); case CHK_ISNPC: return (lval_char != NULL && IS_NPC(lval_char)); case CHK_ISGOOD: return (lval_char != NULL && IS_GOOD(lval_char)); case CHK_ISEVIL: return (lval_char != NULL && IS_EVIL(lval_char)); case CHK_ISNEUTRAL: return (lval_char != NULL && IS_NEUTRAL(lval_char)); case CHK_ISIMMORT: return (lval_char != NULL && IS_IMMORTAL(lval_char)); case CHK_HUNTER: return (lval_char != NULL && lval_char->hunting == mob); case CHK_ISCHARM: return (lval_char != NULL && IS_AFFECTED(lval_char, AFF_CHARM)); case CHK_ISFOLLOW: return (lval_char != NULL && lval_char->master != NULL && lval_char->master->in_room == lval_char->in_room); case CHK_ONQUEST: return (lval_char != NULL && IS_QUESTOR(lval_char)); case CHK_ISACTIVE: return (lval_char != NULL && lval_char->position > POS_SLEEPING); case CHK_ISDELAY: return (lval_char != NULL && lval_char->mprog_delay > 0); case CHK_ISVISIBLE: switch (code) { default: case 'i': case 'n': case 't': case 'r': case 'q': return (lval_char != NULL && can_see(mob, lval_char)); case 'o': case 'p': return (lval_obj != NULL && can_see_obj(mob, lval_obj)); } case CHK_HASTARGET: return (lval_char != NULL && lval_char->mprog_target != NULL && lval_char->in_room == lval_char->mprog_target->in_room); case CHK_ISTARGET: return (lval_char != NULL && mob->mprog_target == lval_char); default:; } line = one_argument(line, buf); switch (check) { case CHK_AFFECTED: return (lval_char != NULL && IS_AFFECTED(lval_char, flag_value(affect_flags, buf))); case CHK_ACT: return (lval_char != NULL && IS_NPC(lval_char) && IS_SET(lval_char->act, flag_value(act_flags, buf))); case CHK_PLR: return (lval_char != NULL && !IS_NPC(lval_char) && IS_SET(lval_char->act, flag_value(plr_flags, buf))); case CHK_IMM: return (lval_char != NULL && IS_SET(lval_char->imm_flags, flag_value(imm_flags, buf))); case CHK_OFF: return (lval_char != NULL && IS_SET(lval_char->off_flags, flag_value(off_flags, buf))); case CHK_CARRIES: if (is_number(buf)) return (lval_char != NULL && has_item(lval_char, atol(buf), -1, FALSE)); else return (lval_char != NULL && (get_obj_carry(lval_char, buf, lval_char) != NULL)); case CHK_WEARS: if (is_number(buf)) return (lval_char != NULL && has_item(lval_char, atol(buf), -1, TRUE)); else return (lval_char != NULL && (get_obj_wear(lval_char, buf, TRUE) != NULL)); case CHK_HAS: return (lval_char != NULL && has_item(lval_char, -1, item_lookup(buf), FALSE)); case CHK_USES: return (lval_char != NULL && has_item(lval_char, -1, item_lookup(buf), TRUE)); case CHK_SKILL: return (lval_char != NULL && !IS_NPC(lval_char) && skill_lookup(buf) != -1 && get_skill(lval_char, skill_lookup(buf)) >= atoi(line)); case CHK_NAME: switch (code) { default: case 'i': case 'n': case 't': case 'r': case 'q': return (lval_char != NULL && is_name(buf, lval_char->name)); case 'o': case 'p': return (lval_obj != NULL && is_name(buf, lval_obj->name)); } case CHK_POS: return (lval_char != NULL && lval_char->position == position_lookup(buf)); case CHK_CLAN: return (lval_char != NULL && lval_char->clan == clan_lookup(buf)); case CHK_CLASS: return (lval_char != NULL && lval_char->Class[0] == class_lookup(buf)); case CHK_RACE: return (lval_char != NULL && lval_char->race == race_lookup(buf)); case CHK_OBJTYPE: return (lval_obj != NULL && lval_obj->item_type == item_lookup(buf)); default:; } if ((oper = keyword_lookup(fn_evals, buf)) < 0) { bugf("prog %ld syntax error(5): '%s'", vnum, original); return FALSE; } one_argument(line, buf); rval = atoi(buf); switch (check) { case CHK_VNUM: switch (code) { default: case 'i': case 'n': case 't': case 'r': case 'q': if (lval_char != NULL && IS_NPC(lval_char)) lval = lval_char->pIndexData->vnum; break; case 'o': case 'p': if (lval_obj != NULL) lval = lval_obj->pIndexData->vnum; } break; case CHK_HPCNT: if (lval_char != NULL) lval = (lval_char->hit * 100) / (UMAX(1, lval_char->max_hit)); break; case CHK_ROOM: if (lval_char != NULL && lval_char->in_room != NULL) lval = lval_char->in_room->vnum; break; case CHK_SEX: if (lval_char != NULL) lval = lval_char->sex; break; case CHK_LEVEL: if (lval_char != NULL) lval = lval_char->level; break; case CHK_WEIGHT: if (lval_char != NULL) lval = get_carry_weight(lval_char); break; case CHK_ALIGN: if (lval_char != NULL) lval = lval_char->alignment; break; case CHK_MONEY: if (lval_char != NULL) lval = lval_char->gold; break; case CHK_OBJVAL0: if (lval_obj != NULL) lval = lval_obj->value[0]; break; case CHK_OBJVAL1: if (lval_obj != NULL) lval = lval_obj->value[1]; break; case CHK_OBJVAL2: if (lval_obj != NULL) lval = lval_obj->value[2]; break; case CHK_OBJVAL3: if (lval_obj != NULL) lval = lval_obj->value[3]; break; case CHK_OBJVAL4: if (lval_obj != NULL) lval = lval_obj->value[4]; break; case CHK_GRPSIZE: if (lval_char != NULL) lval = count_people_room(lval_char, NULL, NULL, 4); break; default: return FALSE; } return (num_eval(lval, oper, rval)); } int cmd_eval_obj(vnum_t vnum, const char *line, int check, OBJ_DATA * obj, CHAR_DATA * ch, const void *arg1, const void *arg2, CHAR_DATA * rch) { CHAR_DATA *lval_char = NULL; CHAR_DATA *vch = (CHAR_DATA *) arg2; OBJ_DATA *obj1 = (OBJ_DATA *) arg1; OBJ_DATA *obj2 = (OBJ_DATA *) arg2; OBJ_DATA *lval_obj = obj; const char *original; char buf[MIL], code; int lval = 0, oper = 0, rval = -1; original = line; line = one_argument(line, buf); if (IS_NULLSTR(buf) || obj == NULL) return FALSE; if (obj->oprog_target == NULL) obj->oprog_target = ch; switch (check) { case CHK_RAND: return (number_percent() < atoi(buf)); case CHK_MOBHERE: if (is_number(buf)) return (get_mob_vnum_room(NULL, obj, NULL, atol(buf))); else return ((bool) (get_char_room (NULL, (obj->in_room ? obj->in_room : obj->carried_by->in_room), buf) != NULL)); case CHK_OBJHERE: if (is_number(buf)) return (get_obj_vnum_room(NULL, obj, NULL, atol(buf))); else return ((bool) (get_obj_here (NULL, (obj->in_room ? obj->in_room : obj->carried_by->in_room), buf) != NULL)); case CHK_MOBEXISTS: return ((bool) (get_char_world(NULL, buf) != NULL)); case CHK_OBJEXISTS: return ((bool) (get_obj_world(NULL, buf) != NULL)); case CHK_PEOPLE: rval = count_people_room(NULL, obj, NULL, 0); break; case CHK_PLAYERS: rval = count_people_room(NULL, obj, NULL, 1); break; case CHK_MOBS: rval = count_people_room(NULL, obj, NULL, 2); break; case CHK_CLONES: bug("cmd_eval_obj: received CHK_CLONES.", 0); break; case CHK_ORDER: rval = get_order(NULL, obj); break; case CHK_HOUR: rval = time_info.hour; break; default:; } if (rval >= 0) { if ((oper = keyword_lookup(fn_evals, buf)) < 0) { bugf("Cmd_eval_obj: prog %ld syntax error(2) '%s'", vnum, original); return FALSE; } one_argument(line, buf); lval = rval; rval = atoi(buf); return (num_eval(lval, oper, rval)); } if (buf[0] != '$' || buf[1] == '\0') { bugf("Cmd_eval_obj: prog %ld syntax error(3) '%s'", vnum, original); return FALSE; } else code = buf[1]; switch (code) { case 'i': lval_obj = obj; break; case 'n': lval_char = ch; break; case 't': lval_char = vch; break; case 'r': lval_char = rch == NULL ? get_random_char(NULL, obj, NULL) : rch; break; case 'o': lval_obj = obj1; break; case 'p': lval_obj = obj2; break; case 'q': lval_char = obj->oprog_target; break; default: bugf("Cmd_eval_obj: prog %ld syntax error(4) '%s'", vnum, original); return FALSE; } if (lval_char == NULL && lval_obj == NULL) return FALSE; switch (check) { case CHK_ISPC: return (lval_char != NULL && !IS_NPC(lval_char)); case CHK_ISNPC: return (lval_char != NULL && IS_NPC(lval_char)); case CHK_ISGOOD: return (lval_char != NULL && IS_GOOD(lval_char)); case CHK_ISEVIL: return (lval_char != NULL && IS_EVIL(lval_char)); case CHK_ISNEUTRAL: return (lval_char != NULL && IS_NEUTRAL(lval_char)); case CHK_ISIMMORT: return (lval_char != NULL && IS_IMMORTAL(lval_char)); case CHK_ISCHARM: return (lval_char != NULL && IS_AFFECTED(lval_char, AFF_CHARM)); case CHK_ISFOLLOW: return (lval_char != NULL && lval_char->master != NULL && lval_char->master->in_room == lval_char->in_room); case CHK_ISACTIVE: return (lval_char != NULL && lval_char->position > POS_SLEEPING); case CHK_ISDELAY: return (lval_char != NULL && lval_char->mprog_delay > 0); case CHK_HASTARGET: return (lval_char != NULL && lval_char->mprog_target != NULL && lval_char->in_room == lval_char->mprog_target->in_room); case CHK_ISTARGET: return (lval_char != NULL && obj->oprog_target == lval_char); default:; } line = one_argument(line, buf); switch (check) { case CHK_AFFECTED: return (lval_char != NULL && IS_AFFECTED(lval_char, flag_value(affect_flags, buf))); case CHK_ACT: return (lval_char != NULL && IS_NPC(lval_char) && IS_SET(lval_char->act, flag_value(act_flags, buf))); case CHK_PLR: return (lval_char != NULL && !IS_NPC(lval_char) && IS_SET(lval_char->act, flag_value(plr_flags, buf))); case CHK_IMM: return (lval_char != NULL && IS_SET(lval_char->imm_flags, flag_value(imm_flags, buf))); case CHK_OFF: return (lval_char != NULL && IS_SET(lval_char->off_flags, flag_value(off_flags, buf))); case CHK_CARRIES: if (is_number(buf)) return (lval_char != NULL && has_item(lval_char, atol(buf), -1, FALSE)); else return (lval_char != NULL && (get_obj_carry(lval_char, buf, lval_char) != NULL)); case CHK_WEARS: if (is_number(buf)) return (lval_char != NULL && has_item(lval_char, atol(buf), -1, TRUE)); else return (lval_char != NULL && (get_obj_wear(lval_char, buf, FALSE) != NULL)); case CHK_HAS: return (lval_char != NULL && has_item(lval_char, -1, item_lookup(buf), FALSE)); case CHK_USES: return (lval_char != NULL && has_item(lval_char, -1, item_lookup(buf), TRUE)); case CHK_SKILL: return (lval_char != NULL && !IS_NPC(lval_char) && skill_lookup(buf) != -1 && get_skill(lval_char, skill_lookup(buf)) >= atoi(line)); case CHK_NAME: switch (code) { default: case 'n': case 't': case 'r': case 'q': return (lval_char != NULL && is_name(buf, lval_char->name)); case 'i': case 'o': case 'p': return (lval_obj != NULL && is_name(buf, lval_obj->name)); } case CHK_POS: return (lval_char != NULL && lval_char->position == position_lookup(buf)); case CHK_CLAN: return (lval_char != NULL && lval_char->clan == clan_lookup(buf)); case CHK_CLASS: return (lval_char != NULL && lval_char->Class[0] == class_lookup(buf)); case CHK_RACE: return (lval_char != NULL && lval_char->race == race_lookup(buf)); case CHK_OBJTYPE: return (lval_obj != NULL && lval_obj->item_type == item_lookup(buf)); default:; } if ((oper = keyword_lookup(fn_evals, buf)) < 0) { bugf("Cmd_eval_obj: prog %ld syntax error(5): '%s'", vnum, original); return FALSE; } one_argument(line, buf); rval = atoi(buf); switch (check) { case CHK_VNUM: switch (code) { default: case 'n': case 't': case 'r': case 'q': if (lval_char != NULL && IS_NPC(lval_char)) lval = lval_char->pIndexData->vnum; break; case 'i': case 'o': case 'p': if (lval_obj != NULL) lval = lval_obj->pIndexData->vnum; } break; case CHK_HPCNT: if (lval_char != NULL) lval = (lval_char->hit * 100) / (UMAX(1, lval_char->max_hit)); break; case CHK_ROOM: if (lval_char != NULL && lval_char->in_room != NULL) lval = lval_char->in_room->vnum; else if (lval_obj != NULL && (lval_obj->in_room != NULL || lval_obj->carried_by != NULL)) lval = lval_obj->in_room ? lval_obj->in_room-> vnum : lval_obj->carried_by->in_room->vnum; break; case CHK_SEX: if (lval_char != NULL) lval = lval_char->sex; break; case CHK_LEVEL: if (lval_char != NULL) lval = lval_char->level; break; case CHK_WEIGHT: if (lval_char != NULL) lval = get_carry_weight(lval_char); break; case CHK_ALIGN: if (lval_char != NULL) lval = lval_char->alignment; break; case CHK_MONEY: if (lval_char != NULL) lval = lval_char->gold; break; case CHK_OBJVAL0: if (lval_obj != NULL) lval = lval_obj->value[0]; break; case CHK_OBJVAL1: if (lval_obj != NULL) lval = lval_obj->value[1]; break; case CHK_OBJVAL2: if (lval_obj != NULL) lval = lval_obj->value[2]; break; case CHK_OBJVAL3: if (lval_obj != NULL) lval = lval_obj->value[3]; break; case CHK_OBJVAL4: if (lval_obj != NULL) lval = lval_obj->value[4]; break; case CHK_GRPSIZE: if (lval_char != NULL) lval = count_people_room(lval_char, NULL, NULL, 4); break; default: return FALSE; } return (num_eval(lval, oper, rval)); } int cmd_eval_room(vnum_t vnum, const char *line, int check, ROOM_INDEX_DATA * room, CHAR_DATA * ch, const void *arg1, const void *arg2, CHAR_DATA * rch) { CHAR_DATA *lval_char = NULL; CHAR_DATA *vch = (CHAR_DATA *) arg2; OBJ_DATA *obj1 = (OBJ_DATA *) arg1; OBJ_DATA *obj2 = (OBJ_DATA *) arg2; OBJ_DATA *lval_obj = NULL; const char *original; char buf[MIL], code; int lval = 0, oper = 0, rval = -1; original = line; line = one_argument(line, buf); if (IS_NULLSTR(buf) || room == NULL) return FALSE; if (room->rprog_target == NULL) room->rprog_target = ch; switch (check) { case CHK_RAND: return (number_percent() < atoi(buf)); case CHK_MOBHERE: if (is_number(buf)) return (get_mob_vnum_room(NULL, NULL, room, atol(buf))); else return ((bool) (get_char_room(NULL, room, buf) != NULL)); case CHK_OBJHERE: if (is_number(buf)) return (get_obj_vnum_room(NULL, NULL, room, atol(buf))); else return ((bool) (get_obj_here(NULL, room, buf) != NULL)); case CHK_MOBEXISTS: return ((bool) (get_char_world(NULL, buf) != NULL)); case CHK_OBJEXISTS: return ((bool) (get_obj_world(NULL, buf) != NULL)); case CHK_PEOPLE: rval = count_people_room(NULL, NULL, room, 0); break; case CHK_PLAYERS: rval = count_people_room(NULL, NULL, room, 1); break; case CHK_MOBS: rval = count_people_room(NULL, NULL, room, 2); break; case CHK_CLONES: bug("received CHK_CLONES.", 0); break; case CHK_ORDER: bug("received CHK_ORDER.", 0); break; case CHK_HOUR: rval = time_info.hour; break; default:; } if (rval >= 0) { if ((oper = keyword_lookup(fn_evals, buf)) < 0) { bugf("prog %ld syntax error(2) '%s'", vnum, original); return FALSE; } one_argument(line, buf); lval = rval; rval = atoi(buf); return (num_eval(lval, oper, rval)); } if (buf[0] != '$' || buf[1] == '\0') { bugf("prog %ld syntax error(3) '%s'", vnum, original); return FALSE; } else code = buf[1]; switch (code) { case 'i': bug("received code case 'i'.", 0); break; case 'n': lval_char = ch; break; case 't': lval_char = vch; break; case 'r': lval_char = rch == NULL ? get_random_char(NULL, NULL, room) : rch; break; case 'o': lval_obj = obj1; break; case 'p': lval_obj = obj2; break; case 'q': lval_char = room->rprog_target; break; default: bugf("prog %ld syntax error(4) '%s'", vnum, original); return FALSE; } if (lval_char == NULL && lval_obj == NULL) return FALSE; switch (check) { case CHK_ISPC: return (lval_char != NULL && !IS_NPC(lval_char)); case CHK_ISNPC: return (lval_char != NULL && IS_NPC(lval_char)); case CHK_ISGOOD: return (lval_char != NULL && IS_GOOD(lval_char)); case CHK_ISEVIL: return (lval_char != NULL && IS_EVIL(lval_char)); case CHK_ISNEUTRAL: return (lval_char != NULL && IS_NEUTRAL(lval_char)); case CHK_ISIMMORT: return (lval_char != NULL && IS_IMMORTAL(lval_char)); case CHK_ISCHARM: return (lval_char != NULL && IS_AFFECTED(lval_char, AFF_CHARM)); case CHK_ISFOLLOW: return (lval_char != NULL && lval_char->master != NULL && lval_char->master->in_room == lval_char->in_room); case CHK_ISACTIVE: return (lval_char != NULL && lval_char->position > POS_SLEEPING); case CHK_ISDELAY: return (lval_char != NULL && lval_char->mprog_delay > 0); case CHK_HASTARGET: return (lval_char != NULL && lval_char->mprog_target != NULL && lval_char->in_room == lval_char->mprog_target->in_room); case CHK_ISTARGET: return (lval_char != NULL && room->rprog_target == lval_char); default:; } line = one_argument(line, buf); switch (check) { case CHK_AFFECTED: return (lval_char != NULL && IS_AFFECTED(lval_char, flag_value(affect_flags, buf))); case CHK_ACT: return (lval_char != NULL && IS_NPC(lval_char) && IS_SET(lval_char->act, flag_value(act_flags, buf))); case CHK_PLR: return (lval_char != NULL && !IS_NPC(lval_char) && IS_SET(lval_char->act, flag_value(plr_flags, buf))); case CHK_IMM: return (lval_char != NULL && IS_SET(lval_char->imm_flags, flag_value(imm_flags, buf))); case CHK_OFF: return (lval_char != NULL && IS_SET(lval_char->off_flags, flag_value(off_flags, buf))); case CHK_CARRIES: if (is_number(buf)) return (lval_char != NULL && has_item(lval_char, atol(buf), -1, FALSE)); else return (lval_char != NULL && (get_obj_carry(lval_char, buf, lval_char) != NULL)); case CHK_WEARS: if (is_number(buf)) return (lval_char != NULL && has_item(lval_char, atol(buf), -1, TRUE)); else return (lval_char != NULL && (get_obj_wear(lval_char, buf, FALSE) != NULL)); case CHK_HAS: return (lval_char != NULL && has_item(lval_char, -1, item_lookup(buf), FALSE)); case CHK_USES: return (lval_char != NULL && has_item(lval_char, -1, item_lookup(buf), TRUE)); case CHK_SKILL: return (lval_char != NULL && !IS_NPC(lval_char) && skill_lookup(buf) != -1 && get_skill(lval_char, skill_lookup(buf)) >= atoi(line)); case CHK_NAME: switch (code) { default: case 'n': case 't': case 'r': case 'q': return (lval_char != NULL && is_name(buf, lval_char->name)); case 'i': return FALSE; case 'o': case 'p': return (lval_obj != NULL && is_name(buf, lval_obj->name)); } case CHK_POS: return (lval_char != NULL && lval_char->position == position_lookup(buf)); case CHK_CLAN: return (lval_char != NULL && lval_char->clan == clan_lookup(buf)); case CHK_CLASS: return (lval_char != NULL && lval_char->Class[0] == class_lookup(buf)); case CHK_RACE: return (lval_char != NULL && lval_char->race == race_lookup(buf)); case CHK_OBJTYPE: return (lval_obj != NULL && lval_obj->item_type == item_lookup(buf)); default:; } if ((oper = keyword_lookup(fn_evals, buf)) < 0) { bugf("prog %ld syntax error(5): '%s'", vnum, original); return FALSE; } one_argument(line, buf); rval = atoi(buf); switch (check) { case CHK_VNUM: switch (code) { default: case 'n': case 't': case 'r': case 'q': if (lval_char != NULL && IS_NPC(lval_char)) lval = lval_char->pIndexData->vnum; break; case 'i': return FALSE; case 'o': case 'p': if (lval_obj != NULL) lval = lval_obj->pIndexData->vnum; } break; case CHK_HPCNT: if (lval_char != NULL) lval = (lval_char->hit * 100) / (UMAX(1, lval_char->max_hit)); break; case CHK_ROOM: if (lval_char != NULL && lval_char->in_room != NULL) lval = lval_char->in_room->vnum; else if (lval_obj != NULL && (lval_obj->in_room != NULL || lval_obj->carried_by != NULL)) lval = lval_obj->in_room ? lval_obj->in_room-> vnum : lval_obj->carried_by->in_room->vnum; break; case CHK_SEX: if (lval_char != NULL) lval = lval_char->sex; break; case CHK_LEVEL: if (lval_char != NULL) lval = lval_char->level; break; case CHK_WEIGHT: if (lval_char != NULL) lval = get_carry_weight(lval_char); break; case CHK_ALIGN: if (lval_char != NULL) lval = lval_char->alignment; break; case CHK_MONEY: if (lval_char != NULL) lval = lval_char->gold; break; case CHK_OBJVAL0: if (lval_obj != NULL) lval = lval_obj->value[0]; break; case CHK_OBJVAL1: if (lval_obj != NULL) lval = lval_obj->value[1]; break; case CHK_OBJVAL2: if (lval_obj != NULL) lval = lval_obj->value[2]; break; case CHK_OBJVAL3: if (lval_obj != NULL) lval = lval_obj->value[3]; break; case CHK_OBJVAL4: if (lval_obj != NULL) lval = lval_obj->value[4]; break; case CHK_GRPSIZE: if (lval_char != NULL) lval = count_people_room(lval_char, NULL, NULL, 4); break; default: return FALSE; } return (num_eval(lval, oper, rval)); } void expand_arg_mob(char *buf, const char *format, CHAR_DATA * mob, CHAR_DATA * ch, const void *arg1, const void *arg2, CHAR_DATA * rch) { static char *const he_she[] = { "it", "he", "she" }; static char *const him_her[] = { "it", "him", "her" }; static char *const his_her[] = { "its", "his", "her" }; const char *someone = "someone"; const char *something = "something"; const char *someones = "someone's"; char name[MIL]; CHAR_DATA *vch = (CHAR_DATA *) arg2; OBJ_DATA *obj1 = (OBJ_DATA *) arg1; OBJ_DATA *obj2 = (OBJ_DATA *) arg2; const char *str; const char *i; char *point; if (IS_NULLSTR(format)) return; point = buf; str = format; while (*str != '\0') { if (*str != '$') { *point++ = *str++; continue; } ++str; switch (*str) { default: bugf("bad code %c.", *str); i = " <@@@> "; break; case 'i': one_argument(mob->name, name); i = name; break; case 'I': i = mob->short_descr; break; case 'n': i = someone; if (ch != NULL && can_see(mob, ch)) { one_argument(ch->name, name); i = capitalize(name); } break; case 'N': i = (ch != NULL && can_see(mob, ch)) ? (IS_NPC(ch) ? ch-> short_descr : ch->name) : someone; break; case 't': i = someone; if (vch != NULL && can_see(mob, vch)) { one_argument(vch->name, name); i = capitalize(name); } break; case 'T': i = (vch != NULL && can_see(mob, vch)) ? (IS_NPC(vch) ? vch-> short_descr : vch->name) : someone; break; case 'r': if (rch == NULL) rch = get_random_char(mob, NULL, NULL); i = someone; if (rch != NULL && can_see(mob, rch)) { one_argument(rch->name, name); i = capitalize(name); } break; case 'R': if (rch == NULL) rch = get_random_char(mob, NULL, NULL); i = (rch != NULL && can_see(mob, rch)) ? (IS_NPC(ch) ? ch-> short_descr : ch->name) : someone; break; case 'q': i = someone; if (mob->mprog_target != NULL && can_see(mob, mob->mprog_target)) { one_argument(mob->mprog_target->name, name); i = capitalize(name); } break; case 'Q': i = (mob->mprog_target != NULL && can_see(mob, mob->mprog_target)) ? (IS_NPC(mob->mprog_target) ? mob-> mprog_target->short_descr : mob->mprog_target-> name) : someone; break; case 'j': i = he_she[URANGE(0, mob->sex, 2)]; break; case 'e': i = (ch != NULL && can_see(mob, ch)) ? he_she[URANGE(0, ch->sex, 2)] : someone; break; case 'E': i = (vch != NULL && can_see(mob, vch)) ? he_she[URANGE(0, vch->sex, 2)] : someone; break; case 'J': i = (rch != NULL && can_see(mob, rch)) ? he_she[URANGE(0, rch->sex, 2)] : someone; break; case 'X': i = (mob->mprog_target != NULL && can_see(mob, mob->mprog_target)) ? he_she[URANGE(0, mob->mprog_target->sex, 2)] : someone; break; case 'k': i = him_her[URANGE(0, mob->sex, 2)]; break; case 'm': i = (ch != NULL && can_see(mob, ch)) ? him_her[URANGE(0, ch->sex, 2)] : someone; break; case 'M': i = (vch != NULL && can_see(mob, vch)) ? him_her[URANGE(0, vch->sex, 2)] : someone; break; case 'K': if (rch == NULL) rch = get_random_char(mob, NULL, NULL); i = (rch != NULL && can_see(mob, rch)) ? him_her[URANGE(0, rch->sex, 2)] : someone; break; case 'Y': i = (mob->mprog_target != NULL && can_see(mob, mob->mprog_target)) ? him_her[URANGE(0, mob->mprog_target->sex, 2)] : someone; break; case 'l': i = his_her[URANGE(0, mob->sex, 2)]; break; case 's': i = (ch != NULL && can_see(mob, ch)) ? his_her[URANGE(0, ch->sex, 2)] : someones; break; case 'S': i = (vch != NULL && can_see(mob, vch)) ? his_her[URANGE(0, vch->sex, 2)] : someones; break; case 'L': if (rch == NULL) rch = get_random_char(mob, NULL, NULL); i = (rch != NULL && can_see(mob, rch)) ? his_her[URANGE(0, rch->sex, 2)] : someones; break; case 'Z': i = (mob->mprog_target != NULL && can_see(mob, mob->mprog_target)) ? his_her[URANGE(0, mob->mprog_target->sex, 2)] : someones; break; case 'o': i = something; if (obj1 != NULL && can_see_obj(mob, obj1)) { one_argument(obj1->name, name); i = name; } break; case 'O': i = (obj1 != NULL && can_see_obj(mob, obj1)) ? obj1->short_descr : something; break; case 'p': i = something; if (obj2 != NULL && can_see_obj(mob, obj2)) { one_argument(obj2->name, name); i = name; } break; case 'P': i = (obj2 != NULL && can_see_obj(mob, obj2)) ? obj2->short_descr : something; break; } ++str; while ((*point = *i) != '\0') ++point, ++i; } *point = '\0'; return; } void expand_arg_other(char *buf, const char *format, OBJ_DATA * obj, ROOM_INDEX_DATA * room, CHAR_DATA * ch, const void *arg1, const void *arg2, CHAR_DATA * rch) { static char *const he_she[] = { "it", "he", "she" }; static char *const him_her[] = { "it", "him", "her" }; static char *const his_her[] = { "its", "his", "her" }; const char *someone = "someone"; const char *something = "something"; const char *someones = "someone's"; char name[MIL]; CHAR_DATA *vch = (CHAR_DATA *) arg2; OBJ_DATA *obj1 = (OBJ_DATA *) arg1; OBJ_DATA *obj2 = (OBJ_DATA *) arg2; const char *str; const char *i; char *point; if (obj && room) { bug("received a obj and a room", 0); return; } if (IS_NULLSTR(format)) return; point = buf; str = format; while (*str != '\0') { if (*str != '$') { *point++ = *str++; continue; } ++str; switch (*str) { default: bugf("bad code %c.", *str); i = " <@@@> "; break; case 'i': if (obj) { one_argument(obj->name, name); i = name; } else { bug("room had an \"i\" case.", 0); i = " <@@@> "; } break; case 'I': if (obj) i = obj->short_descr; else { bug("room had an \"I\" case.", 0); i = " <@@@> "; } break; case 'n': i = someone; if (ch != NULL) { one_argument(ch->name, name); i = capitalize(name); } break; case 'N': i = (ch != NULL) ? (IS_NPC(ch) ? ch->short_descr : ch->name) : someone; break; case 't': i = someone; if (vch != NULL) { one_argument(vch->name, name); i = capitalize(name); } break; case 'T': i = (vch != NULL) ? (IS_NPC(vch) ? vch->short_descr : vch->name) : someone; break; case 'r': if (rch == NULL && obj) rch = get_random_char(NULL, obj, NULL); else if (rch == NULL && room) rch = get_random_char(NULL, NULL, room); i = someone; if (rch != NULL) { one_argument(rch->name, name); i = capitalize(name); } break; case 'R': if (rch == NULL && obj) rch = get_random_char(NULL, obj, NULL); else if (rch == NULL && room) rch = get_random_char(NULL, NULL, room); i = (rch != NULL) ? (IS_NPC(ch) ? ch->short_descr : ch->name) : someone; break; case 'q': i = someone; if (obj && obj->oprog_target != NULL) { one_argument(obj->oprog_target->name, name); i = capitalize(name); } else if (room && room->rprog_target != NULL) { one_argument(room->rprog_target->name, name); i = capitalize(name); } break; case 'Q': i = (obj && obj->oprog_target != NULL) ? (IS_NPC(obj->oprog_target) ? obj-> oprog_target->short_descr : obj->oprog_target-> name) : (room && room->rprog_target != NULL) ? (IS_NPC(room->rprog_target) ? room-> rprog_target->short_descr : room-> rprog_target->name) : someone; break; case 'j': bug("Obj/room received case 'j'", 0); i = " <@@@> "; break; case 'e': i = (ch != NULL) ? he_she[URANGE(0, ch->sex, 2)] : someone; break; case 'E': i = (vch != NULL) ? he_she[URANGE(0, vch->sex, 2)] : someone; break; case 'J': i = (rch != NULL) ? he_she[URANGE(0, rch->sex, 2)] : someone; break; case 'X': i = (obj && obj->oprog_target != NULL) ? he_she[URANGE(0, obj->oprog_target->sex, 2)] : (room && room->rprog_target != NULL) ? he_she[URANGE(0, room->rprog_target->sex, 2)] : someone; break; case 'k': bug("received case 'k'.", 0); i = " <@@@> "; break; case 'm': i = (ch != NULL) ? him_her[URANGE(0, ch->sex, 2)] : someone; break; case 'M': i = (vch != NULL) ? him_her[URANGE(0, vch->sex, 2)] : someone; break; case 'K': if (obj && rch == NULL) rch = get_random_char(NULL, obj, NULL); else if (room && rch == NULL) rch = get_random_char(NULL, NULL, room); i = (rch != NULL) ? him_her[URANGE(0, rch->sex, 2)] : someone; break; case 'Y': i = (obj && obj->oprog_target != NULL) ? him_her[URANGE(0, obj->oprog_target->sex, 2)] : (room && room->rprog_target != NULL) ? him_her[URANGE(0, room->rprog_target->sex, 2)] : someone; break; case 'l': bug("received case 'l'.", 0); i = " <@@@> "; break; case 's': i = (ch != NULL) ? his_her[URANGE(0, ch->sex, 2)] : someones; break; case 'S': i = (vch != NULL) ? his_her[URANGE(0, vch->sex, 2)] : someones; break; case 'L': if (obj && rch == NULL) rch = get_random_char(NULL, obj, NULL); else if (room && rch == NULL) rch = get_random_char(NULL, NULL, room); i = (rch != NULL) ? his_her[URANGE(0, rch->sex, 2)] : someones; break; case 'Z': i = (obj && obj->oprog_target != NULL) ? his_her[URANGE(0, obj->oprog_target->sex, 2)] : (room && room->rprog_target != NULL) ? his_her[URANGE(0, room->rprog_target->sex, 2)] : someones; break; case 'o': i = something; if (obj1 != NULL) { one_argument(obj1->name, name); i = name; } break; case 'O': i = (obj1 != NULL) ? obj1->short_descr : something; break; case 'p': i = something; if (obj2 != NULL) { one_argument(obj2->name, name); i = name; } break; case 'P': i = (obj2 != NULL) ? obj2->short_descr : something; break; } ++str; while ((*point = *i) != '\0') ++point, ++i; } *point = '\0'; return; } #define MAX_NESTED_LEVEL 12 #define BEGIN_BLOCK 0 #define IN_BLOCK -1 #define END_BLOCK -2 #define MAX_CALL_LEVEL 5 void program_flow(vnum_t pvnum, const char *source, CHAR_DATA * mob, OBJ_DATA * obj, ROOM_INDEX_DATA * room, CHAR_DATA * ch, const void *arg1, const void *arg2) { CHAR_DATA *rch = NULL; const char *code; const char *line; char buf[MAX_STRING_LENGTH]; char ctrl[MAX_INPUT_LENGTH], data[MAX_STRING_LENGTH]; char bugbuf[MAX_STRING_LENGTH]; int level, eval, check; int state[MAX_NESTED_LEVEL], cond[MAX_NESTED_LEVEL]; vnum_t mvnum = 0, ovnum = 0, rvnum = 0; if ((mob && obj) || (mob && room) || (obj && room)) { bug("received multiple prog types.", 0); return; } if (mob) mvnum = mob->pIndexData->vnum; else if (obj) ovnum = obj->pIndexData->vnum; else if (room) rvnum = room->vnum; else { bug("did not receive a prog type.", 0); return; } if (++call_level > MAX_CALL_LEVEL) { if (mob) sprintf(bugbuf, "Progs: MAX_CALL_LEVEL exceeded, vnum %ld, mprog vnum %ld", mvnum, pvnum); else if (obj) sprintf(bugbuf, "Progs: MAX_CALL_LEVEL exceeded, vnum %ld oprog vnum %ld.", ovnum, pvnum); else sprintf(bugbuf, "Progs: MAX_CALL_LEVEL exceeded, vnum %ld rprog vnum %ld.", rvnum, pvnum); bug(bugbuf, 0); call_level = 0; return; } for (level = 0; level < MAX_NESTED_LEVEL; level++) { state[level] = IN_BLOCK; cond[level] = TRUE; } level = 0; code = source; while (*code) { bool arg_first = TRUE; char *b = buf, *c = ctrl, *d = data; while (isspace(*code) && *code) code++; while (*code) { if (*code == '\n' || *code == '\r') break; else if (isspace(*code)) { if (arg_first) arg_first = FALSE; else *d++ = *code; } else { if (arg_first) *c++ = *code; else *d++ = *code; } *b++ = *code++; } *b = *c = *d = '\0'; if (IS_NULLSTR(buf)) break; if (buf[0] == '*') continue; line = data; if (!str_cmp(ctrl, "if")) { if (state[level] == BEGIN_BLOCK) { if (mob) sprintf(buf, "misplaced if statement, mob %ld prog %ld", mvnum, pvnum); else if (obj) sprintf(buf, "misplaced if statement, obj %ld prog %ld", ovnum, pvnum); else sprintf(buf, "misplaced if statement, room %ld prog %ld", rvnum, pvnum); bug(buf, 0); call_level--; return; } state[level] = BEGIN_BLOCK; if (++level >= MAX_NESTED_LEVEL) { if (mob) sprintf(buf, "Max nested level exceeded, mob %ld prog %ld", mvnum, pvnum); else if (obj) sprintf(buf, "Max nested level exceeded, obj %ld prog %ld", ovnum, pvnum); else sprintf(buf, "Max nested level exceeded, room %ld prog %ld", rvnum, pvnum); bug(buf, 0); call_level--; return; } if (level && cond[level - 1] == FALSE) { cond[level] = FALSE; continue; } line = one_argument(line, ctrl); if (mob && (check = keyword_lookup(fn_keyword, ctrl)) >= 0) { cond[level] = cmd_eval_mob(pvnum, line, check, mob, ch, arg1, arg2, rch); } else if (obj && (check = keyword_lookup(fn_keyword, ctrl)) >= 0) { cond[level] = cmd_eval_obj(pvnum, line, check, obj, ch, arg1, arg2, rch); } else if (room && (check = keyword_lookup(fn_keyword, ctrl)) >= 0) { cond[level] = cmd_eval_room(pvnum, line, check, room, ch, arg1, arg2, rch); } else { if (mob) sprintf(buf, "invalid if_check (if), mob %ld prog %ld", mvnum, pvnum); else if (obj) sprintf(buf, "invalid if_check (if), obj %ld prog %ld", ovnum, pvnum); else sprintf(buf, "invalid if_check (if), room %ld prog %ld", rvnum, pvnum); bug(buf, 0); call_level--; return; } state[level] = END_BLOCK; } else if (!str_cmp(ctrl, "or")) { if (!level || state[level - 1] != BEGIN_BLOCK) { if (mob) sprintf(buf, "or without if, mob %ld prog %ld", mvnum, pvnum); else if (obj) sprintf(buf, "or without if, obj %ld prog %ld", ovnum, pvnum); else sprintf(buf, "or without if, room %ld prog %ld", rvnum, pvnum); bug(buf, 0); return; } if (level && cond[level - 1] == FALSE) continue; line = one_argument(line, ctrl); if (mob && (check = keyword_lookup(fn_keyword, ctrl)) >= 0) { eval = cmd_eval_mob(pvnum, line, check, mob, ch, arg1, arg2, rch); } else if (obj && (check = keyword_lookup(fn_keyword, ctrl)) >= 0) { eval = cmd_eval_obj(pvnum, line, check, obj, ch, arg1, arg2, rch); } else if (room && (check = keyword_lookup(fn_keyword, ctrl)) >= 0) { eval = cmd_eval_room(pvnum, line, check, room, ch, arg1, arg2, rch); } else { if (mob) sprintf(buf, "invalid if_check (or), mob %ld prog %ld", mvnum, pvnum); else if (obj) sprintf(buf, "invalid if_check (or), obj %ld prog %ld", ovnum, pvnum); else sprintf(buf, "invalid if_check (or), room %ld prog %ld", rvnum, pvnum); bug(buf, 0); call_level--; return; } cond[level] = (eval == (int) TRUE) ? TRUE : cond[level]; } else if (!str_cmp(ctrl, "and")) { if (!level || state[level - 1] != BEGIN_BLOCK) { if (mob) sprintf(buf, "and without if, mob %ld prog %ld", mvnum, pvnum); else if (obj) sprintf(buf, "and without if, obj %ld prog %ld", ovnum, pvnum); else sprintf(buf, "and without if, room %ld prog %ld", rvnum, pvnum); bug(buf, 0); call_level--; return; } if (level && cond[level - 1] == FALSE) continue; line = one_argument(line, ctrl); if (mob && (check = keyword_lookup(fn_keyword, ctrl)) >= 0) { eval = cmd_eval_mob(pvnum, line, check, mob, ch, arg1, arg2, rch); } else if (obj && (check = keyword_lookup(fn_keyword, ctrl)) >= 0) { eval = cmd_eval_obj(pvnum, line, check, obj, ch, arg1, arg2, rch); } else if (room && (check = keyword_lookup(fn_keyword, ctrl)) >= 0) { eval = cmd_eval_room(pvnum, line, check, room, ch, arg1, arg2, rch); } else { if (mob) sprintf(buf, "invalid if_check (and), mob %ld prog %ld", mvnum, pvnum); else if (obj) sprintf(buf, "invalid if_check (and), obj %ld prog %ld", ovnum, pvnum); else sprintf(buf, "invalid if_check (and), room %ld prog %ld", rvnum, pvnum); bug(buf, 0); call_level--; return; } cond[level] = (cond[level] == (int) TRUE) && (eval == (int) TRUE) ? TRUE : FALSE; } else if (!str_cmp(ctrl, "endif")) { if (!level || state[level - 1] != BEGIN_BLOCK) { if (mob) sprintf(buf, "endif without if, mob %ld prog %ld", mvnum, pvnum); else if (obj) sprintf(buf, "endif without if, obj %ld prog %ld", ovnum, pvnum); else sprintf(buf, "endif without if, room %ld prog %ld", rvnum, pvnum); bug(buf, 0); call_level--; return; } cond[level] = TRUE; state[level] = IN_BLOCK; state[--level] = END_BLOCK; } else if (!str_cmp(ctrl, "else")) { if (!level || state[level - 1] != BEGIN_BLOCK) { if (mob) sprintf(buf, "else without if, mob %ld prog %ld", mvnum, pvnum); else if (obj) sprintf(buf, "else without if, obj %ld prog %ld", ovnum, pvnum); else sprintf(buf, "else without if, room %ld prog %ld", rvnum, pvnum); bug(buf, 0); call_level--; return; } if (level && cond[level - 1] == FALSE) continue; state[level] = IN_BLOCK; cond[level] = (cond[level] == (int) TRUE) ? FALSE : TRUE; } else if (cond[level] == (int) TRUE && (!str_cmp(ctrl, "break") || !str_cmp(ctrl, "end"))) { call_level--; return; } else if ((!level || cond[level] == (int) TRUE) && !IS_NULLSTR(buf)) { state[level] = IN_BLOCK; if (mob) expand_arg_mob(data, buf, mob, ch, arg1, arg2, rch); else if (obj) expand_arg_other(data, buf, obj, NULL, ch, arg1, arg2, rch); else expand_arg_other(data, buf, NULL, room, ch, arg1, arg2, rch); if (!str_cmp(ctrl, "mob")) { line = one_argument(data, ctrl); if (!mob) bug("mob command in non MOBprog", 0); else mob_interpret(mob, line); } else if (!str_cmp(ctrl, "obj")) { line = one_argument(data, ctrl); if (!obj) bug("obj command in non OBJprog", 0); else obj_interpret(obj, line); } else if (!str_cmp(ctrl, "room")) { line = one_argument(data, ctrl); if (!room) bug("room command in non ROOMprog", 0); else room_interpret(room, line); } else { if (!mob) bugf("Normal MUD command in non-MOBprog, prog vnum %ld", pvnum); else interpret(mob, data); } } } call_level--; } void p_act_trigger(const char *argument, CHAR_DATA * mob, OBJ_DATA * obj, ROOM_INDEX_DATA * room, CHAR_DATA * ch, const void *arg1, const void *arg2, flag_t type) { PROG_LIST *prg; if ((mob && obj) || (mob && room) || (obj && room)) { bug("Multiple program types in ACT trigger.", 0); return; } if (mob) { if (!IS_NPC(mob)) { bug("Attempt to access p_act_trigger on a PLAYER.", 0); return; } for (prg = mob->pIndexData->first_mprog; prg != NULL; prg = prg->next) { if (prg->trig_type == type && strstr(argument, prg->trig_phrase) != NULL) { program_flow(prg->vnum, prg->code, mob, NULL, NULL, ch, arg1, arg2); break; } } } else if (obj) { for (prg = obj->pIndexData->first_oprog; prg != NULL; prg = prg->next) { if (prg->trig_type == type && strstr(argument, prg->trig_phrase) != NULL) { program_flow(prg->vnum, prg->code, NULL, obj, NULL, ch, arg1, arg2); break; } } } else if (room) { for (prg = room->first_rprog; prg != NULL; prg = prg->next) { if (prg->trig_type == type && strstr(argument, prg->trig_phrase) != NULL) { program_flow(prg->vnum, prg->code, NULL, NULL, room, ch, arg1, arg2); break; } } } else bug("ACT trigger with no program type.", 0); return; } bool p_percent_trigger(CHAR_DATA * mob, OBJ_DATA * obj, ROOM_INDEX_DATA * room, CHAR_DATA * ch, const void *arg1, const void *arg2, flag_t type) { PROG_LIST *prg; if ((mob && obj) || (mob && room) || (obj && room)) { bug("Multiple program types in PERCENT trigger.", 0); return (FALSE); } if (mob) { for (prg = mob->pIndexData->first_mprog; prg != NULL; prg = prg->next) { if (prg->trig_type == type && number_percent() < atoi(prg->trig_phrase)) { program_flow(prg->vnum, prg->code, mob, NULL, NULL, ch, arg1, arg2); return (TRUE); } } } else if (obj) { for (prg = obj->pIndexData->first_oprog; prg != NULL; prg = prg->next) { if (prg->trig_type == type && number_percent() < atoi(prg->trig_phrase)) { program_flow(prg->vnum, prg->code, NULL, obj, NULL, ch, arg1, arg2); return (TRUE); } } } else if (room) { for (prg = room->first_rprog; prg != NULL; prg = prg->next) { if (prg->trig_type == type && number_percent() < atoi(prg->trig_phrase)) { program_flow(prg->vnum, prg->code, NULL, NULL, room, ch, arg1, arg2); return (TRUE); } } } else bug("PERCENT trigger missing program type.", 0); return (FALSE); } void p_bribe_trigger(CHAR_DATA * mob, CHAR_DATA * ch, long amount) { PROG_LIST *prg; for (prg = mob->pIndexData->first_mprog; prg; prg = prg->next) { if (prg->trig_type == TRIG_BRIBE && amount >= atol(prg->trig_phrase)) { program_flow(prg->vnum, prg->code, mob, NULL, NULL, ch, NULL, NULL); break; } } return; } bool p_exit_trigger(CHAR_DATA * ch, int dir, int type) { CHAR_DATA *mob; OBJ_DATA *obj; ROOM_INDEX_DATA *room; PROG_LIST *prg; if (type == PRG_MPROG) { for (mob = ch->in_room->first_person; mob != NULL; mob = mob->next_in_room) { if (IS_NPC(mob) && (HAS_TRIGGER_MOB(mob, TRIG_EXIT) || HAS_TRIGGER_MOB(mob, TRIG_EXALL))) { for (prg = mob->pIndexData->first_mprog; prg; prg = prg->next) { if (prg->trig_type == TRIG_EXIT && dir == atoi(prg->trig_phrase) && mob->position == mob->pIndexData->default_pos && can_see(mob, ch)) { program_flow(prg->vnum, prg->code, mob, NULL, NULL, ch, NULL, NULL); return TRUE; } else if (prg->trig_type == TRIG_EXALL && dir == atoi(prg->trig_phrase)) { program_flow(prg->vnum, prg->code, mob, NULL, NULL, ch, NULL, NULL); return TRUE; } } } } } else if (type == PRG_OPROG) { for (obj = ch->in_room->first_content; obj != NULL; obj = obj->next_content) { if (HAS_TRIGGER_OBJ(obj, TRIG_EXALL)) { for (prg = obj->pIndexData->first_oprog; prg; prg = prg->next) { if (prg->trig_type == TRIG_EXALL && dir == atoi(prg->trig_phrase)) { program_flow(prg->vnum, prg->code, NULL, obj, NULL, ch, NULL, NULL); return TRUE; } } } } for (mob = ch->in_room->first_person; mob; mob = mob->next_in_room) { for (obj = mob->first_carrying; obj; obj = obj->next_content) { if (HAS_TRIGGER_OBJ(obj, TRIG_EXALL)) { for (prg = obj->pIndexData->first_oprog; prg; prg = prg->next) { if (prg->trig_type == TRIG_EXALL && dir == atoi(prg->trig_phrase)) { program_flow(prg->vnum, prg->code, NULL, obj, NULL, ch, NULL, NULL); return TRUE; } } } } } } else if (type == PRG_RPROG) { room = ch->in_room; if (HAS_TRIGGER_ROOM(room, TRIG_EXALL)) { for (prg = room->first_rprog; prg; prg = prg->next) { if (prg->trig_type == TRIG_EXALL && dir == atoi(prg->trig_phrase)) { program_flow(prg->vnum, prg->code, NULL, NULL, room, ch, NULL, NULL); return TRUE; } } } } return FALSE; } void p_give_trigger(CHAR_DATA * mob, OBJ_DATA * obj, ROOM_INDEX_DATA * room, CHAR_DATA * ch, OBJ_DATA * dropped, flag_t type) { char buf[MIL]; const char *p; PROG_LIST *prg; if ((mob && obj) || (mob && room) || (obj && room)) { bug("Multiple program types in GIVE trigger.", 0); return; } if (mob) { for (prg = mob->pIndexData->first_mprog; prg; prg = prg->next) if (prg->trig_type == TRIG_GIVE) { p = prg->trig_phrase; if (is_number(p)) { if (dropped->pIndexData->vnum == atol(p)) { program_flow(prg->vnum, prg->code, mob, NULL, NULL, ch, (void *) dropped, NULL); return; } } else { while (*p) { p = one_argument(p, buf); if (is_name(buf, dropped->name) || !str_cmp("all", buf)) { program_flow(prg->vnum, prg->code, mob, NULL, NULL, ch, (void *) dropped, NULL); return; } } } } } else if (obj) { for (prg = obj->pIndexData->first_oprog; prg; prg = prg->next) if (prg->trig_type == type) { program_flow(prg->vnum, prg->code, NULL, obj, NULL, ch, (void *) obj, NULL); return; } } else if (room) { for (prg = room->first_rprog; prg; prg = prg->next) if (prg->trig_type == type) { p = prg->trig_phrase; if (is_number(p)) { if (dropped->pIndexData->vnum == atol(p)) { program_flow(prg->vnum, prg->code, NULL, NULL, room, ch, (void *) dropped, NULL); return; } } else { while (*p) { p = one_argument(p, buf); if (is_name(buf, dropped->name) || !str_cmp("all", buf)) { program_flow(prg->vnum, prg->code, NULL, NULL, room, ch, (void *) dropped, NULL); return; } } } } } } void p_greet_trigger(CHAR_DATA * ch, int type) { CHAR_DATA *mob; OBJ_DATA *obj; ROOM_INDEX_DATA *room; if (type == PRG_MPROG) { for (mob = ch->in_room->first_person; mob != NULL; mob = mob->next_in_room) { if (IS_NPC(mob) && (HAS_TRIGGER_MOB(mob, TRIG_GREET) || HAS_TRIGGER_MOB(mob, TRIG_GRALL))) { if (HAS_TRIGGER_MOB(mob, TRIG_GREET) && mob->position == mob->pIndexData->default_pos && can_see(mob, ch)) p_percent_trigger(mob, NULL, NULL, ch, NULL, NULL, TRIG_GREET); else if (HAS_TRIGGER_MOB(mob, TRIG_GRALL)) p_percent_trigger(mob, NULL, NULL, ch, NULL, NULL, TRIG_GRALL); } } } else if (type == PRG_OPROG) { for (obj = ch->in_room->first_content; obj != NULL; obj = obj->next_content) { if (HAS_TRIGGER_OBJ(obj, TRIG_GRALL)) { p_percent_trigger(NULL, obj, NULL, ch, NULL, NULL, TRIG_GRALL); return; } } for (mob = ch->in_room->first_person; mob; mob = mob->next_in_room) { for (obj = mob->first_carrying; obj; obj = obj->next_content) { if (HAS_TRIGGER_OBJ(obj, TRIG_GRALL)) { p_percent_trigger(NULL, obj, NULL, ch, NULL, NULL, TRIG_GRALL); return; } } } } else if (type == PRG_RPROG) { room = ch->in_room; if (HAS_TRIGGER_ROOM(room, TRIG_GRALL)) p_percent_trigger(NULL, NULL, room, ch, NULL, NULL, TRIG_GRALL); } return; } void p_hprct_trigger(CHAR_DATA * mob, CHAR_DATA * ch) { PROG_LIST *prg; for (prg = mob->pIndexData->first_mprog; prg != NULL; prg = prg->next) if ((prg->trig_type == TRIG_HPCNT) && ((100 * mob->hit / mob->max_hit) < atoi(prg->trig_phrase))) { program_flow(prg->vnum, prg->code, mob, NULL, NULL, ch, NULL, NULL); break; } }