#AREA Darkforge- Level 15 to 35- by Bouchart~


#MOBILES
#100
steel rat armored~
the armored rat~
It looks like a rat, but with steel affixed to parts of its fur!
~
This ferocious rat has chunks of steel attached to its body.  Its tail appears
to be a steel spike.
~
128 36864 -230 S
17 0 0 0d0+0 0d0+0
0 0
8 8 1
#101
sneaking kobold~
a sneaking kobold~
A kobold sneaks through Darkforge.
~
This kobold lurks about, searching for any valuable trinkets that might be
hidden here.
~
4 66560 75 S
17 0 0 0d0+0 0d0+0
0 0
8 8 2
#102
tin idol grinning~
the grinning tin idol~
This tin idol has an evil grin on its face!
~
This is a small idol, about three inches in size.  It seems to be made of tin,
has a wicked grin on its face, and has apparently been possessed by a demon or
evil spirit.  It sits upon a throne and eminiates dark enegies.
~
98 552 -750 S
26 0 0 0d0+0 0d0+0
0 0
8 8 0
#103
copper skull~
the copper skull~
A skull, made of copper, hovers around.
~
Made of copper, this skull floats around with its eyes glowing dark red,
laughing.  It only stops laughing to bite at any and all living things.
~
98 512 -400 S
19 0 0 0d0+0 0d0+0
0 0
8 8 0
#104
iron zombie plated~
the iron plated zombie~
This zombie has iron fused into its rotting flesh!
~
Normal zombies are disturbing enough, but this one has chunks of iron grafted
onto parts of its decaying flesh.  Iron covers part of its eyes and face, so
it wanders around blind.  Still, it is mindless, partially armored and can't
feel pain, and that is plenty dangerous.
~
64 4097 -100 S
16 0 0 0d0+0 0d0+0
0 0
8 8 0
#105
elf elven druid~
the elven druid~
An elven druid is ready to fight the abominations of the Darkforge.
~
He is a young elf druid, filled with vigor and ready to fight these monsters
with both his trusted Sparkstaff and his knowledge of druidic magic.
~
66 168 100 S
20 0 0 0d0+0 0d0+0
0 0
8 8 1
#106
brass bat~
the brass bat~
This bat is made of brass, not flesh and bone.
~
Apparently the smith couldn't find a bat in which to implant metal, so he
created this bat entirely out of brass.  Though heavy, it is somehow able to
fly.
~
66 524800 -5 S
18 0 0 0d0+0 0d0+0
0 0
8 8 0
#107
rust fish rustfish~
a rustfish~
This fish is largely covered in rust.
~
The smith must have attached iron to this fish like it did to the rats, but
the iron has completely rusted.  Somehow, it lives in this sludge.
~
128 4096 -200 S
17 0 0 0d0+0 0d0+0
0 0
8 8 2
#108
flying pick~
a flying pick~
A pick flies wildly throughout the halls!
~
This pick looks much larger and heavier than what a dwarf would use.  The
smith must have forged this instead of animating one of the picks that were
sitting around.
~
96 32768 -200 S
21 0 0 0d0+0 0d0+0
0 0
8 8 0
#109
swinging dagger~
a swinging dagger~
A dagger swings around the stockpile.
~
This dagger swings around the stockpile, looking for any living being to
strike.
~
96 32768 -300 S
21 0 0 0d0+0 0d0+0
0 0
8 8 0
#110
iron crossbow~
an iron crossbow~
An iron crossbow fires randomly around the stockpile!
~
An iron crossbow floats in the stockpile, turing and firing randomly across
the room.
~
98 32 -100 S
19 0 0 0d0+0 0d0+0
0 0
8 8 0
#111
cloaked man~
the cloaked man~
A man in a cloak gestures towards you.
~
His face is hard to see, but judging by the creatures down here, it is
probably nothing anyone would ever want to see.  Whether he is an outsider or
one of the smith's creations is a mystery best left unsolved.

Rattling metal can be heard from inside his cloak.  He has a large collection
of keys.  He rambles on and on about them, how the smith would melt down his
precious keys if he could.  But he looks like he might trust you with them.
~
66 168 8 S
19 0 0 0d0+0 0d0+0
0 0
8 8 1
#112
floating halberd~
the floating halberd~
A halberd floats around, slashing and stabbing madly.
~
This lighter than air halberd flies around, not content to wait for a soldier
to wield it.
~
64 557056 6 S
21 0 0 0d0+0 0d0+0
0 0
8 8 0
#113
spiked helmet~
a spiked helmet~
A helmet with a spike on top lunges at you!
~
This steel helmet has a spike on top, and a murderous demeanor.
~
96 8 100 S
22 0 0 0d0+0 0d0+0
0 0
8 8 0
#114
animated plate mail~
the animated plate mail~
This plate mail could withstand a heavy beating, and cause one too.
~
An amimated creation of the smith, this platemail is slow and bulky, but very
resiliant.
~
66 128 0 S
24 0 0 0d0+0 0d0+0
0 0
8 8 0
#115
lead kite shield~
a lead kite shield~
A kite shield made of lead bashes anything in the area.
~
Lead makes a poor material for a shield because it is heavy and soft.  But
this shield's weight makes it easy to bash around its enemies or pin them to
the ground and wait for something else to kill its foe.
~
96 1 -241 S
22 0 0 0d0+0 0d0+0
0 0
8 8 0
#116
electrum gauntlets~
electrum gauntles~
Gauntlets made of electrums slap anything in their way.
~
These gauntlets, made of electrum, swing wildly about the armor stockpile,
irritated by your intrusion.
~
96 40 -431 S
25 0 0 0d0+0 0d0+0
0 0
8 8 0
#117
aluninum plated beast~
an aluminum plated beast~
An unknown beast has plating that appears to be aluminum.
~
Nobody can tell what creature this beast used to be.  Its flesh is deformed
and warped, and has plating over its face and eyes.  It looks as if the
plating is aluminum, and one of its legs appears to be made of aluminum too.
This beast shivers and appears to be extremely cold.
~
64 69632 -361 S
23 0 0 0d0+0 0d0+0
0 0
8 8 2
#118
mad smith~
the mad smith~
The mad smith works furiously, unaware of his surroundings.
~
The evil smith seems to be too preoccupied with his work to notice you, or to
focus on basic hygiene.  He is an expert of the arts of metalworking,
necromancy and animation.  This makes his creations more disturbing than that
of a necromancer or conjurer or animator alone.  The combination of these
skills makes him an extremely dangerous.
~
70 128 -565 S
33 0 0 0d0+0 0d0+0
0 0
8 8 1
#119
adamantium zombie dwarf~
an adamantium zombie~
Formerly a dwarf, this undead horror is fused with adamantium.
~
This appears to be an undead dwarf.  Perhaps he was one of the forge's
original workers, or an adventurer who met his demise here.  It is plated with
sturdy adamantium, and is filled with rage towards the living.
~
98 8 -210 S
35 0 0 0d0+0 0d0+0
0 0
8 8 0
#0


#OBJECTS
#100
broken lamp~
a broken lamp~
This broken lamp is of no use to anyone.~
~
13 0 1
0 0 0 0
7 1000 0
#101
steel scraps~
steel scraps~
Scraps of steel litter the floor.~
~
13 0 1
0 0 0 0
19 1000 0
#102
quiet boots~
quiet boots~
Wear these boots to quiet your steps.~
~
9 256 65
2 0 0 0
2 1000 0
A
14 20
#103
tin idol eye~
the eye of the tin idol~
The eye of the tin idol still looks malicious.~
~
9 4758 16385
1 0 0 0
2 1000 0
A
24 -12
A
21 -3
#104
stone throne~
a stone throne~
A stone throne decorated with gems sits in the middle of the room.~
~
15 4 0
0 0 0 0
50 1000 0
#105
green gems~
green gems~
Green gems once adorned a throne.~
~
8 4 1
0 0 0 0
8 1000 0
#106
copper jaw~
a copper jaw~
This is the jaw of the copper skull.~
~
3 4176 16385
25 3 3 63
12 1000 0
A
4 -1
#107
support column~
the support column~
This stone column is cracked and worn, but still holds up the ceiling.~
~
12 4 0
0 0 0 0
50 1000 0
#108
iron finger zombie~
a zombie's finger~
This zombie's finger has chunks of iron jammed into it.~
~
3 4240 16385
15 1 1 68
9 1000 0
#109
zombie toe iron~
a zombie's toe~
This zombie's toe has bits of iron covering it and stuck in it.~
~
3 4240 16385
15 1 1 17
8 1000 0
#110
Sparkstaff spark staff~
the Sparkstaff~
Sparkstaff, the enchanted staff, zaps all foes.~
~
5 1282 8193
0 10 20 6
25 1000 0
A
19 2
A
20 2
#111
orange scarf~
an orange scarf~
An orange scarf has a small hole in it.~
~
9 1024 5
2 0 0 0
3 1000 0
A
4 1
A
18 2
E
hole~
The hole is large enough to fit your pinky through.
~
#112
jar green oil~
a jar of green oil~
A jar is filled with a green, oily substance.~
~
10 193 1
18 3 16 20
10 1000 0
#113
druidic tea~
a flask of druidic tea~
A metal flask is filled with druidic tea.~
~
17 0 1
10 10 11 0
8 1000 0
#114
brass bat wing~
a brass bat's wing~
This heavy wing was cut off of a brass bat.~
~
4 16 16385
5 3 3 56
30 1000 0
A
1 -1
#115
rustfish head~
a rustfish's head~
The head of the rustfish looks toxic.~
~
26 16 1
16 33 27 1
4 1000 0
#116
corroded trinket~
a corroded trinket~
This trinket corroded heavily at the bottom of the sludge pool.~
~
3 2 16385
21 1 1 72
6 1000 0
A
12 -5
#117
broken pick~
a broken pick~
This mining pick broke from overuse.~
~
5 0 8193
0 5 10 2
30 1000 0
A
18 -5
A
19 -5
#118
precision dagger~
the dagger of precision~
This dagger trades raw power for precision.~
~
5 258 8193
0 8 16 11
4 1000 0
A
18 8
A
19 -6
#119
iron crossbow~
a once animated iron crossbow~
Once animated, this crossbow is now just a standard, normal weapon.~
~
5 0 1
0 0 0 0
27 1000 0
#120
iron bolts~
iron bolts~
Standard iron bolts for use in a crossbow sit here.~
~
13 0 1
0 0 0 0
17 1000 0
#121
red key fake~
a red key~
This red key might unlock something.~
~
18 4 1
0 0 0 0
5 1000 0
#122
blue key fake~
a blue key~
A blue key probably unlocks something.~
~
18 4 1
0 0 0 0
6 1000 0
#123
huge key fake~
a huge key~
A huge key just might unlock a door.~
~
18 4 1
0 0 0 0
6 1000 0
#124
Darkforge key fake~
the Darkforge key~
The Darkforge key is bound to open a locked door.~
~
18 4 1
0 0 0 0
8 1000 0
#125
triangular key real~
a key with a triangular handle~
A key with a triangular might work on a door.~
~
18 4 1
0 0 0 0
4 1000 0
#126
bulky key fake~
a bulky key~
A bulky key could unlock a bulky door.~
~
18 4 1
0 0 0 0
24 1000 0
#127
light halberd~
a light halberd~
This halberd is made of a very light metal.~
~
5 784 8193
0 7 14 3
2 1000 0
A
18 1
A
19 1
A
14 10
#128
spiked helmet~
a spiked helmet~
This helmet has a long spike on top.~
~
9 0 17
4 0 0 0
8 1000 0
A
19 2
#129
animated armor~
animated armor~
This armor still has a little life left in it.~
~
9 0 9
15 0 0 0
40 1000 0
A
20 8
A
14 -55
A
5 1
#130
electrum gauntlets~
electrum gauntlets~
Once living electrum gauntlets offer decent protection.~
~
9 4112 257
3 0 0 0
12 1000 0
A
17 -15
A
13 -15
A
20 -2
#131
lead kite shield~
a lead kite shield~
This bulky kite shield is made entirely of lead.~
~
9 4112 513
8 0 0 0
38 1000 0
A
17 -25
A
24 5
A
20 5
A
2 -1
#132
aluminum femur leg~
an aluminum femur~
A beast's leg was made from this aluminum.~
~
3 18 16385
21 4 4 63
3 1000 0
A
2 1
#133
Darkforge hammer~
the Darkforge hammer~
The mad smith forged his creations with this hammer.~
~
3 4242 16385
47 3 3 24
16 1000 0
A
13 -200
#134
skill ring~
a ring of skill~
This ring makes the wearer more skilled in several different fields.~
~
9 1 3
2 0 0 0
4 1000 0
A
18 2
A
19 2
A
24 -2
A
23 -2
A
21 -2
A
20 -2
A
13 -20
#135
smithing smith apron~
an apron~
This tough apron is worn by blacksmiths.~
~
9 0 1025
4 0 0 0
7 1000 0
A
5 1
A
18 -1
#136
malice boots evil~
boots of malice~
Black boots exude malice and evil.~
~
9 2576 65
4 0 0 0
11 1000 0
A
13 -25
A
19 3
A
14 20
#137
hate-ring hate ring~
a hate-ring~
Pure hatred exists within this ring.~
~
9 2576 3
1 0 0 0
7 1000 0
A
19 3
A
13 -10
A
12 5
#138
malevolent potion~
a malevolent potion~
Someone created this potion from pure malevolence.~
~
10 2576 1
39 33 67 66
6 1000 0
#139
adamantium ribcage~
an adamantium ribcage~
Adamantium has been shaped into what looks like a ribcage.~
~
9 4096 9
15 0 0 0
3 1000 0
A
5 -1
A
20 -4
#0


#ROOMS
#100
Entrance to Darkforge~
Years ago these caverns housed a massive dwarven metalworking facility, until
a mad dwarven smith arrived.  Few records exist of the events that occurred
afterwards.  Since that time, only the smith and his creations remain.

There is something chiseled into the wall.
~
1 1028 5
D5

~
floor hatch~
1 0 101
E
chisel chiseled something~
Darkforge created by Bouchart for Merc in October, 2008.
~
S
#101
Darkforge Hall~
These halls are wide, with hooks on each side to hold a lamp.  The air has a
faint smell of sulphur.  There is a hole in the wall to the east, but it is
too small to enter.  It looks as if it may have been some sort of ventilation
shaft, but there is no grate or cover over it.
~
1 12 5
D2

~
~
0 0 102
D4

~
~
0 0 100
S
#102
Unstable Hallway~
The walls of this hall are smooth and well built.  The ceiling, however, looks
unstable.  An old stone columb from the time the dwarves worked here still
holds up part of the ceiling, and there are also a few wooden beams up there. 
It looks as if there were once a few more, but had either fallen or were
removed.
~
1 9 5
D0

~
~
0 0 101
D1

~
~
0 0 103
D2

~
~
0 0 104
E
beam beams~
Wooden beams help hold up the ceiling.
~
S
#103
Meeting Room?~
This large room has a big table in the middle of it, several stone and wooden
chairs and a few shelves on the walls.  Perhaps it was used by the dwarves of
long ago to hold meetings.  If that is the case, then why is this room in such
good condition, considering the mindless evils that wander this place? 

Upon closer inspection, nothing in this room seems to have even the smallest
metal part or component.
~
1 9 5
D3

~
~
0 0 102
E
shelf shelves~
Wooden shelves hang on the north wall, apparently still in excellent condition
except for a thick layer of dust.
~
S
#104
Darkforge Hall~
In this hall, a lump of metal and flesh lies off to the western wall. 
Whatever creature this was, it met its demise here.  Strangely, the halls are
for the most part clean.  Perhaps whatever dies here, is reused again and
again?
~
1 9 5
D0

~
~
0 0 102
D1

~
~
0 0 105
D2

~
~
0 0 107
D5

~
~
0 0 106
E
pile flesh~
It is truly disgusting.
~
S
#105
Side Room~
Whatever use the dwarves had for this room is long forgotten.  There is a
wooden counter against the northern wall but it is otherwise empty here.
~
1 9 5
D3

~
~
0 0 104
E
counter~
Touch this wooden counter and it is likely to fall apart.  It looks as if it
has some of its nails removed from it.
~
S
#106
Small Tunnel Downwards~
This tunnel runs downwards and then abruptly ends.  It looks recent, as if
something down here thought to dig out of this accursed place.  A wooden tube
sticks out of the wall.
~
1 9 5
D4

~
~
0 0 104
E
tube wooden~
Air seems to be flowing out of the tube.  It has the same foul smell as the
rest of Darkforge, so it must be being pumped here from elsewhere in the area.
~
S
#107
Darkforge Corner~
The walls here are covered in blood, and a few bloody pawprints extend to the
north.  It looks as if a few of the creatures here don't get along with each
other too well.
~
1 9 5
D0

~
~
0 0 104
D3

~
~
0 0 108
D4

~
~
0 0 118
E
paw prints pawprints~
These are the prints of some small creature, likely a rat.
~
S
#108
Corner in Darkforge~
This corner of Darkforge is lightless and eerie, like anywhere else down here.
The sound of disturbed laughter fills this place; it seems to originate from
the closet to the west.
~
1 9 5
D0

~
~
0 0 110
D1

~
~
0 0 107
D3

~
closet door~
1 0 109
S
#109
Storage Closet~
This is a small storage closet, with a shelf, a couple of boxes, a broom, and
several dozen skulls of various creatures, all neatly arranged.  The skulls
appear to be new, and this closet is largely free of dust.  Yet the smell of
death is so very thick.
~
1 9 5
D1

~
~
0 0 108
S
#110
Eerie Corridor~
The northern wall has an engraving of a dwarf, fully armored and carrying a
mace and shield.  It looks as if the door to the west leads to the forges. 
Also there are muddy pawprints on the ground that lead to the east.
~
1 9 5
D1

~
~
0 0 111
D2

~
~
0 0 108
D3
The wooden door has a carving of a hammer and anvil.
~
wooden door~
1 0 119
S
#111
Edge of the Sludge Pool~
It looks as if the ceiling and the walls have partially collapsed.  The walls
and ceiling are uneven and rough.  Some brownish liquid drips from the
ceiling.  Downward leads to a pool of disgusting sludge.  It has the same
sulphuric smell that fills the halls.  Someone or something appears to live
down there, amazingly.
~
1 13 5
D3

~
~
0 0 110
D5

~
~
0 0 112
S
#112
Sludge Pool~
Hopefully this pool of sludge actually leads somewhere interesting.
~
1 9 6
D4

~
~
0 0 111
D5

~
~
0 0 113
S
#113
Bottom of the Sludge Pool~
This appears to be the bottom of the pool of sludge, but a small tunnel
continues to the east from here.  Something other than yourself slithers
around in here.
~
1 9 6
D1

~
~
0 0 114
D4

~
~
0 0 112
S
#114
Tunnel in the Sludge Pool~
The tunnel is just large enough to fit through.  With luck this dreadful pool
ends soon...
~
1 9 6
D1

~
~
0 0 115
D3

~
~
0 0 113
S
#115
Pool of Sludge~
It is very difficult and tiring to swim through this sludge, and impossible to
see.
~
1 13 6
D3

~
~
0 0 114
D4

~
~
0 0 116
S
#116
Vile Corridor~
The ground is rough and slippery, and the air is musty and foul.  The ceiling
and walls look uneven. A wooden tube sticks out of the south wall.

An evil aura flows in here from the east.
~
1 13 5
D1

~
~
0 0 117
D5

~
~
0 0 115
E
tube wooden~
A wooden tube sticks out of the south wall.  It feels as if air is slowly
being sucked into it.  You put your ear to it, and hear faint clicking
sounds...
~
S
#117
Idol's Throne Room~
This place obviously was not built by the dwarves of long ago.  The walls are
uneven and the floor bumpy.  But in the middle of this room is a throne the
made for a dwarf, and on it sits a wicked object...
~
1 12 5
D3

~
~
0 0 116
S
#118
High Ceiling~
The corner of this hallway has an unusually high ceiling.  The zombies might
not lurk up here, but there are horrors in these caverns with the power of
flight.
~
1 9 9
D5

~
~
0 0 107
S
#119
Central Hub~
This intersection leads to the different storage areas in Darkforge.  The path
south leads to the weapon stockpile.  North leads to the armor stockpile and to
the west is a stockpile of metals and the forges.
~
1 13 5
D0

~
steel door~
1 0 120
D1

~
~
0 0 110
D2

~
steel door~
1 0 121
D3

~
steel door~
1 0 129
S
#120
Entrance to the Armor Stockpile~
The dwarves once stored their masterwork armor in this room.  Armor is still
stored here, but it tends to be a little more restless than any of the
dwarves' original creations.
~
1 9 5
D0

~
~
0 0 126
D2

~
~
0 0 119
S
#121
Entrance to the Weapons Stockpile~
This stockpile was used by the dwarves of long ago to store their finished
weapons.  Weapons are still being produced today, but they don't seem content
to wait around for someone to use them...
~
1 9 5
D0

~
~
0 0 119
D2

~
~
0 0 122
S
#122
Weapons Stockpile~
Along the walls hang hoots and slots for all sorts of weapons, and a few
weapons racks stand against the wall.
~
1 9 5
D0

~
~
0 0 121
D1

~
~
0 0 123
D2

~
~
0 0 124
S
#123
Weapon Stockpile~
Weapons of varying types and materials fill this area.  Some of them seem to
rattle in their boxes and cases.
~
1 9 5
D3

~
~
0 0 122
D4

~
~
0 0 125
S
#124
Weapons Room~
This place is basically a closet without a door.  Massive weapons like giant
axe blades are stored here.
~
1 9 5
D0

~
~
0 0 122
E
axe blade~
The giant axe blade is too large to carry around or use as a weapon.  It looks
as if it would be used in some sort of trap.
~
S
#125
Dead End~
The walls in this room are all smoothed, except for the northern one, which is
rough rock.  It looks like a tunnel was being built but was never finished. 
There are a few small holes in the ceiling; they might be for ventilation. 
Some mining supplies litter the floor.
~
1 9 5
D5

~
~
0 0 123
S
#126
Armor Stockpile~
Various bins and boxes of armor sit on the floor.  Some of the armor, noticing
the presence of the living, let it known that they do not like intrusion.
~
1 9 5
D1

~
~
0 0 127
D2

~
~
0 0 120
S
#127
Armor Stockpile~
Several hooks and racks along the walls hold shields and bucklers.  Cloth bags
haphazardly left on the floor contains gloves and gauntlets.
~
1 9 5
D0

~
~
0 0 128
D3

~
~
0 0 126
S
#128
Armor Room~
This room is bare, except for an armor stand in the middle which holds a suit
of full plate mail.  The suit shakes and vibrates slightly.  It appears to
have been startled by an outsider...
~
1 9 5
D2

~
~
0 0 127
S
#129
Metal Stockpile~
Bars of every type of metal imaginable are stored here.  Silver, copper, gold,
iron, steel, bronze, platinum, aluminum and many hard to identify metals fill
the room.  There is barely enough open space for a man to walk from one side
to another.
~
1 9 5
D1

~
~
0 0 119
D5

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~
0 0 130
S
#130
Small Entryway~
The smell of something vile fills the air.  It is not that sulphur smell, it
is something far worse yet completely unidentifiable.  The western wall has an
engraving of an anvil and hammer; the forges are likely through the door to
the north.
~
1 1037 5
D0

~
Darkforge door~
2 125 131
D4

~
~
0 0 129
S
#131
Forge~
At last, the heart of Darkforge.  The forges churn out smoke and a horrific
odor.  This once was the core of a dwarven metal industry and now it is a font
from which evil springs.  The noise from this place is intense and almost
unbearable.
~
1 9 5
D1

~
sturdy door~
1 0 132
D2

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~
0 0 130
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#132
Forge Closet~
This was another of the storage rooms originally built in Darkforge.  Instead
of storing metal goods, it holds one of the smith's creations that was a
little too powerful to leave wandering around.
~
1 9 5
D3

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~
0 0 131
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#0


#RESETS
D 0 100 5 1  * Entrance to Darkforge
D 0 108 3 1  * Corner in Darkforge
D 0 119 2 1  * Central Hub
D 0 110 3 1  * Eerie Corridor
D 0 119 0 1  * Central Hub
D 0 119 3 1  * Central Hub
D 0 130 0 2  * Small Entryway
D 0 131 1 1  * Forge
O 0 100 1 101  * a broken lamp -> Darkforge Hall
O 0 104 1 117  * a stone throne -> Idol's Throne Room
O 0 107 1 102  * the support column -> Unstable Hallway
O 0 116 2 114  * a corroded trinket -> Tunnel in the Sludge Pool
O 0 117 2 125  * a broken pick -> Dead End
P 0 105 2 104  * green gems -> a stone throne
M 0 100 1 104  * the armored rat -> Darkforge Hall
G 0 101 2  * steel scraps
M 0 100 2 116  * the armored rat -> Vile Corridor
G 0 101 1  * steel scraps
M 0 100 2 107  * the armored rat -> Darkforge Corner
G 0 101 1  * steel scraps
M 0 101 1 103  * a sneaking kobold -> Meeting Room?
E 0 102 1 8  * quiet boots
M 0 102 1 117  * the grinning tin idol -> Idol's Throne Room
G 0 103 1  * the eye of the tin idol
M 0 103 1 109  * the copper skull -> Storage Closet
G 0 106 1  * a copper jaw
M 0 104 2 102  * the iron plated zombie -> Unstable Hallway
G 0 108 1  * a zombie's finger
G 0 109 1  * a zombie's toe
M 0 104 3 108  * the iron plated zombie -> Corner in Darkforge
G 0 108 1  * a zombie's finger
G 0 109 1  * a zombie's toe
M 0 105 1 105  * the elven druid -> Side Room
G 0 112 1  * a jar of green oil
G 0 113 1  * a flask of druidic tea
E 0 110 1 16  * the Sparkstaff
E 0 111 1 3  * an orange scarf
M 0 106 2 118  * the brass bat -> High Ceiling
G 0 114 1  * a brass bat's wing
M 0 107 4 114  * a rustfish -> Tunnel in the Sludge Pool
G 0 115 1  * a rustfish's head
M 0 108 2 125  * a flying pick -> Dead End
M 0 109 4 122  * a swinging dagger -> Weapons Stockpile
E 0 118 1 16  * the dagger of precision
M 0 110 1 123  * an iron crossbow -> Weapon Stockpile
G 0 120 1  * iron bolts
G 0 119 1  * a once animated iron crossbow
M 0 110 1 124  * an iron crossbow -> Weapons Room
G 0 119 1  * a once animated iron crossbow
G 0 120 1  * iron bolts
M 0 112 6 121  * the floating halberd -> Entrance to the Weapons Stockpile
E 0 127 1 16  * a light halberd
M 0 113 4 120  * a spiked helmet -> Entrance to the Armor Stockpile
G 0 128 1  * a spiked helmet
M 0 111 1 106  * the cloaked man -> Small Tunnel Downwards
G 0 121 1  * a red key
G 0 122 1  * a blue key
G 0 123 1  * a huge key
G 0 124 1  * the Darkforge key
G 0 125 1  * a key with a triangular handle
G 0 126 1  * a bulky key
M 0 114 1 128  * the animated plate mail -> Armor Room
E 0 129 1 5  * animated armor
M 0 116 4 126  * electrum gauntles -> Armor Stockpile
E 0 130 1 10  * electrum gauntlets
M 0 115 2 127  * a lead kite shield -> Armor Stockpile
E 0 131 1 11  * a lead kite shield
M 0 117 2 129  * an aluminum plated beast -> Metal Stockpile
G 0 132 1  * an aluminum femur
M 0 118 1 131  * the mad smith -> Forge
G 0 138 2  * a malevolent potion
E 0 136 1 8  * boots of malice
E 0 133 1 17  * the Darkforge hammer
E 0 135 1 12  * an apron
E 0 134 1 2  * a ring of skill
E 0 137 1 1  * a hate-ring
M 0 119 1 132  * an adamantium zombie -> Forge Closet
E 0 139 1 5  * an adamantium ribcage
S


#SHOPS
111  18 0 0 0 0  100 100  0 23  * the cloaked man
0


#SPECIALS
M 100 spec_fido  * the armored rat
M 102 spec_cast_mage  * the grinning tin idol
M 103 spec_fido  * the copper skull
M 105 spec_cast_cleric  * the elven druid
M 107 spec_breath_gas  * a rustfish
M 111 spec_thief  * the cloaked man
M 117 spec_breath_frost  * an aluminum plated beast
M 118 spec_breath_gas  * the mad smith
M 119 spec_poison  * an adamantium zombie
S

#$