#AREA Darkforge- Level 15 to 35- by Bouchart~ #MOBILES #100 steel rat armored~ the armored rat~ It looks like a rat, but with steel affixed to parts of its fur! ~ This ferocious rat has chunks of steel attached to its body. Its tail appears to be a steel spike. ~ 128 36864 -230 S 17 0 0 0d0+0 0d0+0 0 0 8 8 1 #101 sneaking kobold~ a sneaking kobold~ A kobold sneaks through Darkforge. ~ This kobold lurks about, searching for any valuable trinkets that might be hidden here. ~ 4 66560 75 S 17 0 0 0d0+0 0d0+0 0 0 8 8 2 #102 tin idol grinning~ the grinning tin idol~ This tin idol has an evil grin on its face! ~ This is a small idol, about three inches in size. It seems to be made of tin, has a wicked grin on its face, and has apparently been possessed by a demon or evil spirit. It sits upon a throne and eminiates dark enegies. ~ 98 552 -750 S 26 0 0 0d0+0 0d0+0 0 0 8 8 0 #103 copper skull~ the copper skull~ A skull, made of copper, hovers around. ~ Made of copper, this skull floats around with its eyes glowing dark red, laughing. It only stops laughing to bite at any and all living things. ~ 98 512 -400 S 19 0 0 0d0+0 0d0+0 0 0 8 8 0 #104 iron zombie plated~ the iron plated zombie~ This zombie has iron fused into its rotting flesh! ~ Normal zombies are disturbing enough, but this one has chunks of iron grafted onto parts of its decaying flesh. Iron covers part of its eyes and face, so it wanders around blind. Still, it is mindless, partially armored and can't feel pain, and that is plenty dangerous. ~ 64 4097 -100 S 16 0 0 0d0+0 0d0+0 0 0 8 8 0 #105 elf elven druid~ the elven druid~ An elven druid is ready to fight the abominations of the Darkforge. ~ He is a young elf druid, filled with vigor and ready to fight these monsters with both his trusted Sparkstaff and his knowledge of druidic magic. ~ 66 168 100 S 20 0 0 0d0+0 0d0+0 0 0 8 8 1 #106 brass bat~ the brass bat~ This bat is made of brass, not flesh and bone. ~ Apparently the smith couldn't find a bat in which to implant metal, so he created this bat entirely out of brass. Though heavy, it is somehow able to fly. ~ 66 524800 -5 S 18 0 0 0d0+0 0d0+0 0 0 8 8 0 #107 rust fish rustfish~ a rustfish~ This fish is largely covered in rust. ~ The smith must have attached iron to this fish like it did to the rats, but the iron has completely rusted. Somehow, it lives in this sludge. ~ 128 4096 -200 S 17 0 0 0d0+0 0d0+0 0 0 8 8 2 #108 flying pick~ a flying pick~ A pick flies wildly throughout the halls! ~ This pick looks much larger and heavier than what a dwarf would use. The smith must have forged this instead of animating one of the picks that were sitting around. ~ 96 32768 -200 S 21 0 0 0d0+0 0d0+0 0 0 8 8 0 #109 swinging dagger~ a swinging dagger~ A dagger swings around the stockpile. ~ This dagger swings around the stockpile, looking for any living being to strike. ~ 96 32768 -300 S 21 0 0 0d0+0 0d0+0 0 0 8 8 0 #110 iron crossbow~ an iron crossbow~ An iron crossbow fires randomly around the stockpile! ~ An iron crossbow floats in the stockpile, turing and firing randomly across the room. ~ 98 32 -100 S 19 0 0 0d0+0 0d0+0 0 0 8 8 0 #111 cloaked man~ the cloaked man~ A man in a cloak gestures towards you. ~ His face is hard to see, but judging by the creatures down here, it is probably nothing anyone would ever want to see. Whether he is an outsider or one of the smith's creations is a mystery best left unsolved. Rattling metal can be heard from inside his cloak. He has a large collection of keys. He rambles on and on about them, how the smith would melt down his precious keys if he could. But he looks like he might trust you with them. ~ 66 168 8 S 19 0 0 0d0+0 0d0+0 0 0 8 8 1 #112 floating halberd~ the floating halberd~ A halberd floats around, slashing and stabbing madly. ~ This lighter than air halberd flies around, not content to wait for a soldier to wield it. ~ 64 557056 6 S 21 0 0 0d0+0 0d0+0 0 0 8 8 0 #113 spiked helmet~ a spiked helmet~ A helmet with a spike on top lunges at you! ~ This steel helmet has a spike on top, and a murderous demeanor. ~ 96 8 100 S 22 0 0 0d0+0 0d0+0 0 0 8 8 0 #114 animated plate mail~ the animated plate mail~ This plate mail could withstand a heavy beating, and cause one too. ~ An amimated creation of the smith, this platemail is slow and bulky, but very resiliant. ~ 66 128 0 S 24 0 0 0d0+0 0d0+0 0 0 8 8 0 #115 lead kite shield~ a lead kite shield~ A kite shield made of lead bashes anything in the area. ~ Lead makes a poor material for a shield because it is heavy and soft. But this shield's weight makes it easy to bash around its enemies or pin them to the ground and wait for something else to kill its foe. ~ 96 1 -241 S 22 0 0 0d0+0 0d0+0 0 0 8 8 0 #116 electrum gauntlets~ electrum gauntles~ Gauntlets made of electrums slap anything in their way. ~ These gauntlets, made of electrum, swing wildly about the armor stockpile, irritated by your intrusion. ~ 96 40 -431 S 25 0 0 0d0+0 0d0+0 0 0 8 8 0 #117 aluninum plated beast~ an aluminum plated beast~ An unknown beast has plating that appears to be aluminum. ~ Nobody can tell what creature this beast used to be. Its flesh is deformed and warped, and has plating over its face and eyes. It looks as if the plating is aluminum, and one of its legs appears to be made of aluminum too. This beast shivers and appears to be extremely cold. ~ 64 69632 -361 S 23 0 0 0d0+0 0d0+0 0 0 8 8 2 #118 mad smith~ the mad smith~ The mad smith works furiously, unaware of his surroundings. ~ The evil smith seems to be too preoccupied with his work to notice you, or to focus on basic hygiene. He is an expert of the arts of metalworking, necromancy and animation. This makes his creations more disturbing than that of a necromancer or conjurer or animator alone. The combination of these skills makes him an extremely dangerous. ~ 70 128 -565 S 33 0 0 0d0+0 0d0+0 0 0 8 8 1 #119 adamantium zombie dwarf~ an adamantium zombie~ Formerly a dwarf, this undead horror is fused with adamantium. ~ This appears to be an undead dwarf. Perhaps he was one of the forge's original workers, or an adventurer who met his demise here. It is plated with sturdy adamantium, and is filled with rage towards the living. ~ 98 8 -210 S 35 0 0 0d0+0 0d0+0 0 0 8 8 0 #0 #OBJECTS #100 broken lamp~ a broken lamp~ This broken lamp is of no use to anyone.~ ~ 13 0 1 0 0 0 0 7 1000 0 #101 steel scraps~ steel scraps~ Scraps of steel litter the floor.~ ~ 13 0 1 0 0 0 0 19 1000 0 #102 quiet boots~ quiet boots~ Wear these boots to quiet your steps.~ ~ 9 256 65 2 0 0 0 2 1000 0 A 14 20 #103 tin idol eye~ the eye of the tin idol~ The eye of the tin idol still looks malicious.~ ~ 9 4758 16385 1 0 0 0 2 1000 0 A 24 -12 A 21 -3 #104 stone throne~ a stone throne~ A stone throne decorated with gems sits in the middle of the room.~ ~ 15 4 0 0 0 0 0 50 1000 0 #105 green gems~ green gems~ Green gems once adorned a throne.~ ~ 8 4 1 0 0 0 0 8 1000 0 #106 copper jaw~ a copper jaw~ This is the jaw of the copper skull.~ ~ 3 4176 16385 25 3 3 63 12 1000 0 A 4 -1 #107 support column~ the support column~ This stone column is cracked and worn, but still holds up the ceiling.~ ~ 12 4 0 0 0 0 0 50 1000 0 #108 iron finger zombie~ a zombie's finger~ This zombie's finger has chunks of iron jammed into it.~ ~ 3 4240 16385 15 1 1 68 9 1000 0 #109 zombie toe iron~ a zombie's toe~ This zombie's toe has bits of iron covering it and stuck in it.~ ~ 3 4240 16385 15 1 1 17 8 1000 0 #110 Sparkstaff spark staff~ the Sparkstaff~ Sparkstaff, the enchanted staff, zaps all foes.~ ~ 5 1282 8193 0 10 20 6 25 1000 0 A 19 2 A 20 2 #111 orange scarf~ an orange scarf~ An orange scarf has a small hole in it.~ ~ 9 1024 5 2 0 0 0 3 1000 0 A 4 1 A 18 2 E hole~ The hole is large enough to fit your pinky through. ~ #112 jar green oil~ a jar of green oil~ A jar is filled with a green, oily substance.~ ~ 10 193 1 18 3 16 20 10 1000 0 #113 druidic tea~ a flask of druidic tea~ A metal flask is filled with druidic tea.~ ~ 17 0 1 10 10 11 0 8 1000 0 #114 brass bat wing~ a brass bat's wing~ This heavy wing was cut off of a brass bat.~ ~ 4 16 16385 5 3 3 56 30 1000 0 A 1 -1 #115 rustfish head~ a rustfish's head~ The head of the rustfish looks toxic.~ ~ 26 16 1 16 33 27 1 4 1000 0 #116 corroded trinket~ a corroded trinket~ This trinket corroded heavily at the bottom of the sludge pool.~ ~ 3 2 16385 21 1 1 72 6 1000 0 A 12 -5 #117 broken pick~ a broken pick~ This mining pick broke from overuse.~ ~ 5 0 8193 0 5 10 2 30 1000 0 A 18 -5 A 19 -5 #118 precision dagger~ the dagger of precision~ This dagger trades raw power for precision.~ ~ 5 258 8193 0 8 16 11 4 1000 0 A 18 8 A 19 -6 #119 iron crossbow~ a once animated iron crossbow~ Once animated, this crossbow is now just a standard, normal weapon.~ ~ 5 0 1 0 0 0 0 27 1000 0 #120 iron bolts~ iron bolts~ Standard iron bolts for use in a crossbow sit here.~ ~ 13 0 1 0 0 0 0 17 1000 0 #121 red key fake~ a red key~ This red key might unlock something.~ ~ 18 4 1 0 0 0 0 5 1000 0 #122 blue key fake~ a blue key~ A blue key probably unlocks something.~ ~ 18 4 1 0 0 0 0 6 1000 0 #123 huge key fake~ a huge key~ A huge key just might unlock a door.~ ~ 18 4 1 0 0 0 0 6 1000 0 #124 Darkforge key fake~ the Darkforge key~ The Darkforge key is bound to open a locked door.~ ~ 18 4 1 0 0 0 0 8 1000 0 #125 triangular key real~ a key with a triangular handle~ A key with a triangular might work on a door.~ ~ 18 4 1 0 0 0 0 4 1000 0 #126 bulky key fake~ a bulky key~ A bulky key could unlock a bulky door.~ ~ 18 4 1 0 0 0 0 24 1000 0 #127 light halberd~ a light halberd~ This halberd is made of a very light metal.~ ~ 5 784 8193 0 7 14 3 2 1000 0 A 18 1 A 19 1 A 14 10 #128 spiked helmet~ a spiked helmet~ This helmet has a long spike on top.~ ~ 9 0 17 4 0 0 0 8 1000 0 A 19 2 #129 animated armor~ animated armor~ This armor still has a little life left in it.~ ~ 9 0 9 15 0 0 0 40 1000 0 A 20 8 A 14 -55 A 5 1 #130 electrum gauntlets~ electrum gauntlets~ Once living electrum gauntlets offer decent protection.~ ~ 9 4112 257 3 0 0 0 12 1000 0 A 17 -15 A 13 -15 A 20 -2 #131 lead kite shield~ a lead kite shield~ This bulky kite shield is made entirely of lead.~ ~ 9 4112 513 8 0 0 0 38 1000 0 A 17 -25 A 24 5 A 20 5 A 2 -1 #132 aluminum femur leg~ an aluminum femur~ A beast's leg was made from this aluminum.~ ~ 3 18 16385 21 4 4 63 3 1000 0 A 2 1 #133 Darkforge hammer~ the Darkforge hammer~ The mad smith forged his creations with this hammer.~ ~ 3 4242 16385 47 3 3 24 16 1000 0 A 13 -200 #134 skill ring~ a ring of skill~ This ring makes the wearer more skilled in several different fields.~ ~ 9 1 3 2 0 0 0 4 1000 0 A 18 2 A 19 2 A 24 -2 A 23 -2 A 21 -2 A 20 -2 A 13 -20 #135 smithing smith apron~ an apron~ This tough apron is worn by blacksmiths.~ ~ 9 0 1025 4 0 0 0 7 1000 0 A 5 1 A 18 -1 #136 malice boots evil~ boots of malice~ Black boots exude malice and evil.~ ~ 9 2576 65 4 0 0 0 11 1000 0 A 13 -25 A 19 3 A 14 20 #137 hate-ring hate ring~ a hate-ring~ Pure hatred exists within this ring.~ ~ 9 2576 3 1 0 0 0 7 1000 0 A 19 3 A 13 -10 A 12 5 #138 malevolent potion~ a malevolent potion~ Someone created this potion from pure malevolence.~ ~ 10 2576 1 39 33 67 66 6 1000 0 #139 adamantium ribcage~ an adamantium ribcage~ Adamantium has been shaped into what looks like a ribcage.~ ~ 9 4096 9 15 0 0 0 3 1000 0 A 5 -1 A 20 -4 #0 #ROOMS #100 Entrance to Darkforge~ Years ago these caverns housed a massive dwarven metalworking facility, until a mad dwarven smith arrived. Few records exist of the events that occurred afterwards. Since that time, only the smith and his creations remain. There is something chiseled into the wall. ~ 1 1028 5 D5 ~ floor hatch~ 1 0 101 E chisel chiseled something~ Darkforge created by Bouchart for Merc in October, 2008. ~ S #101 Darkforge Hall~ These halls are wide, with hooks on each side to hold a lamp. The air has a faint smell of sulphur. There is a hole in the wall to the east, but it is too small to enter. It looks as if it may have been some sort of ventilation shaft, but there is no grate or cover over it. ~ 1 12 5 D2 ~ ~ 0 0 102 D4 ~ ~ 0 0 100 S #102 Unstable Hallway~ The walls of this hall are smooth and well built. The ceiling, however, looks unstable. An old stone columb from the time the dwarves worked here still holds up part of the ceiling, and there are also a few wooden beams up there. It looks as if there were once a few more, but had either fallen or were removed. ~ 1 9 5 D0 ~ ~ 0 0 101 D1 ~ ~ 0 0 103 D2 ~ ~ 0 0 104 E beam beams~ Wooden beams help hold up the ceiling. ~ S #103 Meeting Room?~ This large room has a big table in the middle of it, several stone and wooden chairs and a few shelves on the walls. Perhaps it was used by the dwarves of long ago to hold meetings. If that is the case, then why is this room in such good condition, considering the mindless evils that wander this place? Upon closer inspection, nothing in this room seems to have even the smallest metal part or component. ~ 1 9 5 D3 ~ ~ 0 0 102 E shelf shelves~ Wooden shelves hang on the north wall, apparently still in excellent condition except for a thick layer of dust. ~ S #104 Darkforge Hall~ In this hall, a lump of metal and flesh lies off to the western wall. Whatever creature this was, it met its demise here. Strangely, the halls are for the most part clean. Perhaps whatever dies here, is reused again and again? ~ 1 9 5 D0 ~ ~ 0 0 102 D1 ~ ~ 0 0 105 D2 ~ ~ 0 0 107 D5 ~ ~ 0 0 106 E pile flesh~ It is truly disgusting. ~ S #105 Side Room~ Whatever use the dwarves had for this room is long forgotten. There is a wooden counter against the northern wall but it is otherwise empty here. ~ 1 9 5 D3 ~ ~ 0 0 104 E counter~ Touch this wooden counter and it is likely to fall apart. It looks as if it has some of its nails removed from it. ~ S #106 Small Tunnel Downwards~ This tunnel runs downwards and then abruptly ends. It looks recent, as if something down here thought to dig out of this accursed place. A wooden tube sticks out of the wall. ~ 1 9 5 D4 ~ ~ 0 0 104 E tube wooden~ Air seems to be flowing out of the tube. It has the same foul smell as the rest of Darkforge, so it must be being pumped here from elsewhere in the area. ~ S #107 Darkforge Corner~ The walls here are covered in blood, and a few bloody pawprints extend to the north. It looks as if a few of the creatures here don't get along with each other too well. ~ 1 9 5 D0 ~ ~ 0 0 104 D3 ~ ~ 0 0 108 D4 ~ ~ 0 0 118 E paw prints pawprints~ These are the prints of some small creature, likely a rat. ~ S #108 Corner in Darkforge~ This corner of Darkforge is lightless and eerie, like anywhere else down here. The sound of disturbed laughter fills this place; it seems to originate from the closet to the west. ~ 1 9 5 D0 ~ ~ 0 0 110 D1 ~ ~ 0 0 107 D3 ~ closet door~ 1 0 109 S #109 Storage Closet~ This is a small storage closet, with a shelf, a couple of boxes, a broom, and several dozen skulls of various creatures, all neatly arranged. The skulls appear to be new, and this closet is largely free of dust. Yet the smell of death is so very thick. ~ 1 9 5 D1 ~ ~ 0 0 108 S #110 Eerie Corridor~ The northern wall has an engraving of a dwarf, fully armored and carrying a mace and shield. It looks as if the door to the west leads to the forges. Also there are muddy pawprints on the ground that lead to the east. ~ 1 9 5 D1 ~ ~ 0 0 111 D2 ~ ~ 0 0 108 D3 The wooden door has a carving of a hammer and anvil. ~ wooden door~ 1 0 119 S #111 Edge of the Sludge Pool~ It looks as if the ceiling and the walls have partially collapsed. The walls and ceiling are uneven and rough. Some brownish liquid drips from the ceiling. Downward leads to a pool of disgusting sludge. It has the same sulphuric smell that fills the halls. Someone or something appears to live down there, amazingly. ~ 1 13 5 D3 ~ ~ 0 0 110 D5 ~ ~ 0 0 112 S #112 Sludge Pool~ Hopefully this pool of sludge actually leads somewhere interesting. ~ 1 9 6 D4 ~ ~ 0 0 111 D5 ~ ~ 0 0 113 S #113 Bottom of the Sludge Pool~ This appears to be the bottom of the pool of sludge, but a small tunnel continues to the east from here. Something other than yourself slithers around in here. ~ 1 9 6 D1 ~ ~ 0 0 114 D4 ~ ~ 0 0 112 S #114 Tunnel in the Sludge Pool~ The tunnel is just large enough to fit through. With luck this dreadful pool ends soon... ~ 1 9 6 D1 ~ ~ 0 0 115 D3 ~ ~ 0 0 113 S #115 Pool of Sludge~ It is very difficult and tiring to swim through this sludge, and impossible to see. ~ 1 13 6 D3 ~ ~ 0 0 114 D4 ~ ~ 0 0 116 S #116 Vile Corridor~ The ground is rough and slippery, and the air is musty and foul. The ceiling and walls look uneven. A wooden tube sticks out of the south wall. An evil aura flows in here from the east. ~ 1 13 5 D1 ~ ~ 0 0 117 D5 ~ ~ 0 0 115 E tube wooden~ A wooden tube sticks out of the south wall. It feels as if air is slowly being sucked into it. You put your ear to it, and hear faint clicking sounds... ~ S #117 Idol's Throne Room~ This place obviously was not built by the dwarves of long ago. The walls are uneven and the floor bumpy. But in the middle of this room is a throne the made for a dwarf, and on it sits a wicked object... ~ 1 12 5 D3 ~ ~ 0 0 116 S #118 High Ceiling~ The corner of this hallway has an unusually high ceiling. The zombies might not lurk up here, but there are horrors in these caverns with the power of flight. ~ 1 9 9 D5 ~ ~ 0 0 107 S #119 Central Hub~ This intersection leads to the different storage areas in Darkforge. The path south leads to the weapon stockpile. North leads to the armor stockpile and to the west is a stockpile of metals and the forges. ~ 1 13 5 D0 ~ steel door~ 1 0 120 D1 ~ ~ 0 0 110 D2 ~ steel door~ 1 0 121 D3 ~ steel door~ 1 0 129 S #120 Entrance to the Armor Stockpile~ The dwarves once stored their masterwork armor in this room. Armor is still stored here, but it tends to be a little more restless than any of the dwarves' original creations. ~ 1 9 5 D0 ~ ~ 0 0 126 D2 ~ ~ 0 0 119 S #121 Entrance to the Weapons Stockpile~ This stockpile was used by the dwarves of long ago to store their finished weapons. Weapons are still being produced today, but they don't seem content to wait around for someone to use them... ~ 1 9 5 D0 ~ ~ 0 0 119 D2 ~ ~ 0 0 122 S #122 Weapons Stockpile~ Along the walls hang hoots and slots for all sorts of weapons, and a few weapons racks stand against the wall. ~ 1 9 5 D0 ~ ~ 0 0 121 D1 ~ ~ 0 0 123 D2 ~ ~ 0 0 124 S #123 Weapon Stockpile~ Weapons of varying types and materials fill this area. Some of them seem to rattle in their boxes and cases. ~ 1 9 5 D3 ~ ~ 0 0 122 D4 ~ ~ 0 0 125 S #124 Weapons Room~ This place is basically a closet without a door. Massive weapons like giant axe blades are stored here. ~ 1 9 5 D0 ~ ~ 0 0 122 E axe blade~ The giant axe blade is too large to carry around or use as a weapon. It looks as if it would be used in some sort of trap. ~ S #125 Dead End~ The walls in this room are all smoothed, except for the northern one, which is rough rock. It looks like a tunnel was being built but was never finished. There are a few small holes in the ceiling; they might be for ventilation. Some mining supplies litter the floor. ~ 1 9 5 D5 ~ ~ 0 0 123 S #126 Armor Stockpile~ Various bins and boxes of armor sit on the floor. Some of the armor, noticing the presence of the living, let it known that they do not like intrusion. ~ 1 9 5 D1 ~ ~ 0 0 127 D2 ~ ~ 0 0 120 S #127 Armor Stockpile~ Several hooks and racks along the walls hold shields and bucklers. Cloth bags haphazardly left on the floor contains gloves and gauntlets. ~ 1 9 5 D0 ~ ~ 0 0 128 D3 ~ ~ 0 0 126 S #128 Armor Room~ This room is bare, except for an armor stand in the middle which holds a suit of full plate mail. The suit shakes and vibrates slightly. It appears to have been startled by an outsider... ~ 1 9 5 D2 ~ ~ 0 0 127 S #129 Metal Stockpile~ Bars of every type of metal imaginable are stored here. Silver, copper, gold, iron, steel, bronze, platinum, aluminum and many hard to identify metals fill the room. There is barely enough open space for a man to walk from one side to another. ~ 1 9 5 D1 ~ ~ 0 0 119 D5 ~ ~ 0 0 130 S #130 Small Entryway~ The smell of something vile fills the air. It is not that sulphur smell, it is something far worse yet completely unidentifiable. The western wall has an engraving of an anvil and hammer; the forges are likely through the door to the north. ~ 1 1037 5 D0 ~ Darkforge door~ 2 125 131 D4 ~ ~ 0 0 129 S #131 Forge~ At last, the heart of Darkforge. The forges churn out smoke and a horrific odor. This once was the core of a dwarven metal industry and now it is a font from which evil springs. The noise from this place is intense and almost unbearable. ~ 1 9 5 D1 ~ sturdy door~ 1 0 132 D2 ~ ~ 0 0 130 S #132 Forge Closet~ This was another of the storage rooms originally built in Darkforge. Instead of storing metal goods, it holds one of the smith's creations that was a little too powerful to leave wandering around. ~ 1 9 5 D3 ~ ~ 0 0 131 S #0 #RESETS D 0 100 5 1 * Entrance to Darkforge D 0 108 3 1 * Corner in Darkforge D 0 119 2 1 * Central Hub D 0 110 3 1 * Eerie Corridor D 0 119 0 1 * Central Hub D 0 119 3 1 * Central Hub D 0 130 0 2 * Small Entryway D 0 131 1 1 * Forge O 0 100 1 101 * a broken lamp -> Darkforge Hall O 0 104 1 117 * a stone throne -> Idol's Throne Room O 0 107 1 102 * the support column -> Unstable Hallway O 0 116 2 114 * a corroded trinket -> Tunnel in the Sludge Pool O 0 117 2 125 * a broken pick -> Dead End P 0 105 2 104 * green gems -> a stone throne M 0 100 1 104 * the armored rat -> Darkforge Hall G 0 101 2 * steel scraps M 0 100 2 116 * the armored rat -> Vile Corridor G 0 101 1 * steel scraps M 0 100 2 107 * the armored rat -> Darkforge Corner G 0 101 1 * steel scraps M 0 101 1 103 * a sneaking kobold -> Meeting Room? E 0 102 1 8 * quiet boots M 0 102 1 117 * the grinning tin idol -> Idol's Throne Room G 0 103 1 * the eye of the tin idol M 0 103 1 109 * the copper skull -> Storage Closet G 0 106 1 * a copper jaw M 0 104 2 102 * the iron plated zombie -> Unstable Hallway G 0 108 1 * a zombie's finger G 0 109 1 * a zombie's toe M 0 104 3 108 * the iron plated zombie -> Corner in Darkforge G 0 108 1 * a zombie's finger G 0 109 1 * a zombie's toe M 0 105 1 105 * the elven druid -> Side Room G 0 112 1 * a jar of green oil G 0 113 1 * a flask of druidic tea E 0 110 1 16 * the Sparkstaff E 0 111 1 3 * an orange scarf M 0 106 2 118 * the brass bat -> High Ceiling G 0 114 1 * a brass bat's wing M 0 107 4 114 * a rustfish -> Tunnel in the Sludge Pool G 0 115 1 * a rustfish's head M 0 108 2 125 * a flying pick -> Dead End M 0 109 4 122 * a swinging dagger -> Weapons Stockpile E 0 118 1 16 * the dagger of precision M 0 110 1 123 * an iron crossbow -> Weapon Stockpile G 0 120 1 * iron bolts G 0 119 1 * a once animated iron crossbow M 0 110 1 124 * an iron crossbow -> Weapons Room G 0 119 1 * a once animated iron crossbow G 0 120 1 * iron bolts M 0 112 6 121 * the floating halberd -> Entrance to the Weapons Stockpile E 0 127 1 16 * a light halberd M 0 113 4 120 * a spiked helmet -> Entrance to the Armor Stockpile G 0 128 1 * a spiked helmet M 0 111 1 106 * the cloaked man -> Small Tunnel Downwards G 0 121 1 * a red key G 0 122 1 * a blue key G 0 123 1 * a huge key G 0 124 1 * the Darkforge key G 0 125 1 * a key with a triangular handle G 0 126 1 * a bulky key M 0 114 1 128 * the animated plate mail -> Armor Room E 0 129 1 5 * animated armor M 0 116 4 126 * electrum gauntles -> Armor Stockpile E 0 130 1 10 * electrum gauntlets M 0 115 2 127 * a lead kite shield -> Armor Stockpile E 0 131 1 11 * a lead kite shield M 0 117 2 129 * an aluminum plated beast -> Metal Stockpile G 0 132 1 * an aluminum femur M 0 118 1 131 * the mad smith -> Forge G 0 138 2 * a malevolent potion E 0 136 1 8 * boots of malice E 0 133 1 17 * the Darkforge hammer E 0 135 1 12 * an apron E 0 134 1 2 * a ring of skill E 0 137 1 1 * a hate-ring M 0 119 1 132 * an adamantium zombie -> Forge Closet E 0 139 1 5 * an adamantium ribcage S #SHOPS 111 18 0 0 0 0 100 100 0 23 * the cloaked man 0 #SPECIALS M 100 spec_fido * the armored rat M 102 spec_cast_mage * the grinning tin idol M 103 spec_fido * the copper skull M 105 spec_cast_cleric * the elven druid M 107 spec_breath_gas * a rustfish M 111 spec_thief * the cloaked man M 117 spec_breath_frost * an aluminum plated beast M 118 spec_breath_gas * the mad smith M 119 spec_poison * an adamantium zombie S #$