/* * RAM $Id: comm.c 16 2008-10-22 04:42:21Z ram $ */ /*************************************************************************** * Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, * * Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. * * * * Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael * * Chastain, Michael Quan, and Mitchell Tse. * * * * In order to use any part of this Merc Diku Mud, you must comply with * * both the original Diku license in 'license.doc' as well the Merc * * license in 'license.txt'. In particular, you may not remove either of * * these copyright notices. * * * * Thanks to abaddon for proof-reading our comm.c and pointing out bugs. * * Any remaining bugs are, of course, our work, not his. :) * * * * Much time and thought has gone into this software and you are * * benefitting. We hope that you share your changes too. What goes * * around, comes around. * ***************************************************************************/ /*************************************************************************** * ROM 2.4 is copyright 1993-1998 Russ Taylor * * ROM has been brought to you by the ROM consortium * * Russ Taylor (rtaylor@hypercube.org) * * Gabrielle Taylor (gtaylor@hypercube.org) * * Brian Moore (zump@rom.org) * * By using this code, you have agreed to follow the terms of the * * ROM license, in the file Rom24/doc/rom.license * ***************************************************************************/ /* * This file contains all of the OS-dependent stuff: * startup, signals, BSD sockets for tcp/ip, i/o, timing. * * The data flow for input is: * Game_loop ---> Read_from_descriptor ---> Read * Game_loop ---> Read_from_buffer * * The data flow for output is: * Game_loop ---> Process_Output ---> Write_to_descriptor -> Write * * The OS-dependent functions are Read_from_descriptor and Write_to_descriptor. * -- Furey 26 Jan 1993 */ #include <sys/types.h> #include <sys/time.h> #include <ctype.h> #include <errno.h> #include <stdio.h> #include <string.h> #include <stdlib.h> #include <time.h> #include <unistd.h> #include <signal.h> #include <fcntl.h> #include <netdb.h> #include <netinet/in.h> #include <sys/socket.h> #include <arpa/telnet.h> #include <stdarg.h> #if !defined(NOCRYPT) #include "sha256.h" #endif #include "merc.h" #include "recycle.h" #include "tables.h" #include "db.h" #include "act.h" #include "interp.h" /* * Malloc debugging stuff. */ #if defined(MALLOC_DEBUG) #include <malloc.h> extern int malloc_debug( int ); extern int malloc_verify( void ); #endif /* * Socket and TCP/IP stuff. */ const char echo_off_str[] = { IAC, WILL, TELOPT_ECHO, '\0' }; const char echo_on_str[] = { IAC, WONT, TELOPT_ECHO, '\0' }; const char go_ahead_str[] = { IAC, GA, '\0' }; /* * Global variables. */ DESCRIPTOR_DATA *descriptor_list; /* All open descriptors */ bool god; /* All new chars are gods! */ bool merc_down; /* Shutdown */ bool wizlock; /* Game is wizlocked */ bool newlock; /* Game is newlocked */ char str_boot_time[MAX_INPUT_LENGTH]; time_t current_time; /* time of this pulse */ int main( int argc, char **argv ) { struct timeval now_time; int port; int control; /* * Memory debugging if needed. */ #if defined(MALLOC_DEBUG) malloc_debug( 2 ); #endif /* * Init time. */ gettimeofday( &now_time, NULL ); current_time = ( time_t ) now_time.tv_sec; strcpy( str_boot_time, ctime( ¤t_time ) ); /* * Get the port number. */ port = 4000; if ( argc > 1 ) { if ( !is_number( argv[1] ) ) { proper_exit( 1, "Usage: %s [port #]\n", argv[0] ); } else if ( ( port = atoi( argv[1] ) ) <= 1024 ) { proper_exit( 1, "Port number must be above 1024.\n" ); } } /* * Run the game. */ control = init_socket( port ); boot_db( ); sprintf( log_buf, "ROM is ready to rock on port %d.", port ); log_string( log_buf ); game_loop( control ); close( control ); /* * That's all, folks. */ proper_exit( 0, "Normal termination of game." ); return 0; } int init_socket( int port ) { static struct sockaddr_in sa_zero; struct sockaddr_in sa; int x = 1; int fd; if ( ( fd = socket( AF_INET, SOCK_STREAM, 0 ) ) < 0 ) { char *e = strerror( errno ); proper_exit( 1, "Init_socket: socket: %s\n", e ); } if ( setsockopt( fd, SOL_SOCKET, SO_REUSEADDR, ( char * ) &x, sizeof( x ) ) < 0 ) { char *e = strerror( errno ); close( fd ); proper_exit( 1, "Init_socket: SO_REUSEADDR: %s\n", e ); } #if defined(SO_DONTLINGER) && !defined(SYSV) { struct linger ld; ld.l_onoff = 1; ld.l_linger = 1000; if ( setsockopt( fd, SOL_SOCKET, SO_DONTLINGER, ( char * ) &ld, sizeof( ld ) ) < 0 ) { char *e = strerror( errno ); close( fd ); proper_exit( 1, "Init_socket: SO_DONTLINGER: %s\n", e ); } } #endif sa = sa_zero; sa.sin_family = AF_INET; sa.sin_port = htons( port ); if ( bind( fd, ( struct sockaddr * ) &sa, sizeof( sa ) ) < 0 ) { char *e = strerror( errno ); close( fd ); proper_exit( 1, "Init socket: bind: %s\n", e ); } if ( listen( fd, 3 ) < 0 ) { char *e = strerror( errno ); close( fd ); proper_exit( 1, "Init socket: listen: %s\n", e ); } return fd; } void game_loop( int control ) { static struct timeval null_time; struct timeval last_time; DESCRIPTOR_DATA *d_next; signal( SIGPIPE, SIG_IGN ); signal( SIGINT, shutdown_request ); signal( SIGTERM, shutdown_request ); gettimeofday( &last_time, NULL ); current_time = ( time_t ) last_time.tv_sec; /* * Main loop */ while ( !merc_down ) { fd_set in_set; fd_set out_set; fd_set exc_set; DESCRIPTOR_DATA *d; int maxdesc; #if defined(MALLOC_DEBUG) if ( malloc_verify( ) != 1 ) abort( ); #endif /* * Poll all active descriptors. */ FD_ZERO( &in_set ); FD_ZERO( &out_set ); FD_ZERO( &exc_set ); FD_SET( control, &in_set ); maxdesc = control; for ( d = descriptor_list; d; d = d->next ) { maxdesc = UMAX( maxdesc, d->descriptor ); FD_SET( d->descriptor, &in_set ); FD_SET( d->descriptor, &out_set ); FD_SET( d->descriptor, &exc_set ); } if ( select( maxdesc + 1, &in_set, &out_set, &exc_set, &null_time ) < 0 ) { char *e = strerror( errno ); proper_exit( 1, "Game_loop: select: poll: %s\n", e ); } /* * New connection? */ if ( FD_ISSET( control, &in_set ) ) init_descriptor( control ); /* * Kick out the freaky folks. */ for ( d = descriptor_list; d != NULL; d = d_next ) { d_next = d->next; if ( FD_ISSET( d->descriptor, &exc_set ) ) { FD_CLR( d->descriptor, &in_set ); FD_CLR( d->descriptor, &out_set ); if ( d->character && d->connected == CON_PLAYING ) save_char_obj( d->character ); d->outtop = 0; close_socket( d ); } } /* * Process input. */ for ( d = descriptor_list; d != NULL; d = d_next ) { d_next = d->next; d->fcommand = FALSE; if ( FD_ISSET( d->descriptor, &in_set ) ) { if ( d->character != NULL ) d->character->timer = 0; if ( !read_from_descriptor( d ) ) { FD_CLR( d->descriptor, &out_set ); if ( d->character != NULL && d->connected == CON_PLAYING ) save_char_obj( d->character ); d->outtop = 0; close_socket( d ); continue; } } if ( d->character != NULL && d->character->daze > 0 ) --d->character->daze; if ( d->character != NULL && d->character->wait > 0 ) { --d->character->wait; continue; } read_from_buffer( d ); if ( d->incomm[0] != '\0' ) { d->fcommand = TRUE; stop_idling( d->character ); if ( d->showstr_point ) show_string( d, d->incomm ); else if ( d->connected == CON_PLAYING ) substitute_alias( d, d->incomm ); else nanny( d, d->incomm ); d->incomm[0] = '\0'; } } /* * Autonomous game motion. */ update_handler( ); /* * Output. */ for ( d = descriptor_list; d != NULL; d = d_next ) { d_next = d->next; if ( ( d->fcommand || d->outtop > 0 ) && FD_ISSET( d->descriptor, &out_set ) ) { if ( !process_output( d, TRUE ) ) { if ( d->character != NULL && d->connected == CON_PLAYING ) save_char_obj( d->character ); d->outtop = 0; close_socket( d ); } } } /* * Synchronize to a clock. * Sleep( last_time + 1/PULSE_PER_SECOND - now ). * Careful here of signed versus unsigned arithmetic. */ { struct timeval now_time; int secDelta; int usecDelta; gettimeofday( &now_time, NULL ); usecDelta = ( ( int ) last_time.tv_usec ) - ( ( int ) now_time.tv_usec ) + 1000000 / PULSE_PER_SECOND; secDelta = ( ( int ) last_time.tv_sec ) - ( ( int ) now_time.tv_sec ); while ( usecDelta < 0 ) { usecDelta += 1000000; secDelta -= 1; } while ( usecDelta >= 1000000 ) { usecDelta -= 1000000; secDelta += 1; } if ( secDelta > 0 || ( secDelta == 0 && usecDelta > 0 ) ) { struct timeval stall_time; stall_time.tv_usec = usecDelta; stall_time.tv_sec = secDelta; if ( select( 0, NULL, NULL, NULL, &stall_time ) < 0 ) { char *e = strerror( errno ); proper_exit( 1, "Game_loop: select: stall: %s\n", e ); } } } gettimeofday( &last_time, NULL ); current_time = ( time_t ) last_time.tv_sec; } return; } void init_descriptor( int control ) { char buf[MAX_STRING_LENGTH]; DESCRIPTOR_DATA *dnew; struct sockaddr_in sock; struct hostent *from; int desc; socklen_t size; size = sizeof( sock ); getsockname( control, ( struct sockaddr * ) &sock, &size ); if ( ( desc = accept( control, ( struct sockaddr * ) &sock, &size ) ) < 0 ) { perror( "New_descriptor: accept" ); return; } #if !defined(FNDELAY) #define FNDELAY O_NDELAY #endif if ( fcntl( desc, F_SETFL, FNDELAY ) == -1 ) { perror( "New_descriptor: fcntl: FNDELAY" ); return; } /* * Cons a new descriptor. */ dnew = new_descriptor( ); dnew->descriptor = desc; dnew->connected = CON_GET_NAME; dnew->showstr_head = NULL; dnew->showstr_point = NULL; dnew->outsize = 2000; dnew->outbuf = ( char * ) alloc_mem( dnew->outsize ); size = sizeof( sock ); if ( getpeername( desc, ( struct sockaddr * ) &sock, &size ) < 0 ) { perror( "New_descriptor: getpeername" ); dnew->host = str_dup( "(unknown)" ); } else { /* * Would be nice to use inet_ntoa here but it takes a struct arg, * which ain't very compatible between gcc and system libraries. */ int addr; addr = ntohl( sock.sin_addr.s_addr ); sprintf( buf, "%d.%d.%d.%d", ( addr >> 24 ) & 0xFF, ( addr >> 16 ) & 0xFF, ( addr >> 8 ) & 0xFF, ( addr ) & 0xFF ); sprintf( log_buf, "Sock.sinaddr: %s", buf ); log_string( log_buf ); from = gethostbyaddr( ( char * ) &sock.sin_addr, sizeof( sock.sin_addr ), AF_INET ); dnew->host = str_dup( from ? from->h_name : buf ); } /* * Swiftest: I added the following to ban sites. I don't * endorse banning of sites, but Copper has few descriptors now * and some people from certain sites keep abusing access by * using automated 'autodialers' and leaving connections hanging. * * Furey: added suffix check by request of Nickel of HiddenWorlds. */ if ( check_ban( dnew->host, BAN_ALL ) ) { write_to_descriptor( desc, "Your site has been banned from this mud.\n\r", 0 ); close( desc ); free_descriptor( dnew ); return; } /* * Init descriptor data. */ dnew->next = descriptor_list; descriptor_list = dnew; /* * Send the greeting. */ { if ( help_greeting[0] == '.' ) write_to_buffer( dnew, help_greeting + 1, 0 ); else write_to_buffer( dnew, help_greeting, 0 ); } return; } void close_socket( DESCRIPTOR_DATA *dclose ) { CHAR_DATA *ch; if ( dclose->outtop > 0 ) process_output( dclose, FALSE ); if ( dclose->snoop_by != NULL ) { write_to_buffer( dclose->snoop_by, "Your victim has left the game.\n\r", 0 ); } { DESCRIPTOR_DATA *d; for ( d = descriptor_list; d != NULL; d = d->next ) { if ( d->snoop_by == dclose ) d->snoop_by = NULL; } } if ( ( ch = dclose->character ) != NULL ) { sprintf( log_buf, "Closing link to %s.", ch->name ); log_string( log_buf ); /* * cut down on wiznet spam when rebooting */ if ( dclose->connected == CON_PLAYING && !merc_down ) { act( "$n has lost $s link.", ch, NULL, NULL, TO_ROOM ); wiznet( "Net death has claimed $N.", ch, NULL, WIZ_LINKS, 0, 0 ); ch->desc = NULL; } else { free_char( dclose->original ? dclose->original : dclose->character ); } } /* * if ( d_next == dclose ) d_next = d_next->next; */ if ( dclose == descriptor_list ) { descriptor_list = descriptor_list->next; } else { DESCRIPTOR_DATA *d; for ( d = descriptor_list; d && d->next != dclose; d = d->next ) ; if ( d != NULL ) d->next = dclose->next; else bug( "Close_socket: dclose not found.", 0 ); } close( dclose->descriptor ); free_descriptor( dclose ); return; } bool read_from_descriptor( DESCRIPTOR_DATA *d ) { size_t iStart; /* * Hold horses if pending command already. */ if ( d->incomm[0] != '\0' ) return TRUE; /* * Check for overflow. */ iStart = strlen( d->inbuf ); if ( iStart >= sizeof( d->inbuf ) - 10 ) { sprintf( log_buf, "%s input overflow!", d->host ); log_string( log_buf ); write_to_descriptor( d->descriptor, "\n\r*** PUT A LID ON IT!!! ***\n\r", 0 ); return FALSE; } /* * Snarf input. */ for ( ;; ) { int nRead; nRead = read( ( int ) d->descriptor, ( void * ) ( d->inbuf + iStart ), sizeof( d->inbuf ) - 10 - iStart ); if ( nRead > 0 ) { iStart += nRead; if ( d->inbuf[iStart - 1] == '\n' || d->inbuf[iStart - 1] == '\r' ) break; } else if ( nRead == 0 ) { log_string( "EOF encountered on read." ); return FALSE; } else if ( errno == EWOULDBLOCK ) break; else { perror( "Read_from_descriptor" ); return FALSE; } } d->inbuf[iStart] = '\0'; return TRUE; } /* * Transfer one line from input buffer to input line. */ void read_from_buffer( DESCRIPTOR_DATA *d ) { int i, j, k; /* * Hold horses if pending command already. */ if ( d->incomm[0] != '\0' ) return; /* * Look for at least one new line. */ for ( i = 0; d->inbuf[i] != '\n' && d->inbuf[i] != '\r'; i++ ) { if ( d->inbuf[i] == '\0' ) return; } /* * Canonical input processing. */ for ( i = 0, k = 0; d->inbuf[i] != '\n' && d->inbuf[i] != '\r'; i++ ) { if ( k >= MAX_INPUT_LENGTH - 2 ) { write_to_descriptor( d->descriptor, "Line too long.\n\r", 0 ); /* * skip the rest of the line */ for ( ; d->inbuf[i] != '\0'; i++ ) { if ( d->inbuf[i] == '\n' || d->inbuf[i] == '\r' ) break; } d->inbuf[i] = '\n'; d->inbuf[i + 1] = '\0'; break; } if ( d->inbuf[i] == '\b' && k > 0 ) --k; else if ( isascii( d->inbuf[i] ) && isprint( d->inbuf[i] ) ) d->incomm[k++] = d->inbuf[i]; } /* * Finish off the line. */ if ( k == 0 ) d->incomm[k++] = ' '; d->incomm[k] = '\0'; /* * Deal with bozos with #repeat 1000 ... */ if ( k > 1 || d->incomm[0] == '!' ) { if ( d->incomm[0] != '!' && strcmp( d->incomm, d->inlast ) ) { d->repeat = 0; } else { if ( ++d->repeat >= 25 && d->character && d->connected == CON_PLAYING ) { sprintf( log_buf, "%s input spamming!", d->host ); log_string( log_buf ); wiznet( "Spam spam spam $N spam spam spam spam spam!", d->character, NULL, WIZ_SPAM, 0, get_trust( d->character ) ); if ( d->incomm[0] == '!' ) wiznet( d->inlast, d->character, NULL, WIZ_SPAM, 0, get_trust( d->character ) ); else wiznet( d->incomm, d->character, NULL, WIZ_SPAM, 0, get_trust( d->character ) ); d->repeat = 0; /* write_to_descriptor( d->descriptor, "\n\r*** PUT A LID ON IT!!! ***\n\r", 0 ); strcpy( d->incomm, "quit" ); */ } } } /* * Do '!' substitution. */ if ( d->incomm[0] == '!' ) strcpy( d->incomm, d->inlast ); else strcpy( d->inlast, d->incomm ); /* * Shift the input buffer. */ while ( d->inbuf[i] == '\n' || d->inbuf[i] == '\r' ) i++; for ( j = 0; ( d->inbuf[j] = d->inbuf[i + j] ) != '\0'; j++ ) ; return; } /* * Low level output function. */ bool process_output( DESCRIPTOR_DATA *d, bool fPrompt ) { /* * Bust a prompt. */ if ( !merc_down && d->showstr_point ) write_to_buffer( d, "[Hit Return to continue]\n\r", 0 ); else if ( fPrompt && !merc_down && d->connected == CON_PLAYING ) { CHAR_DATA *ch; CHAR_DATA *victim; ch = d->character; /* * battle prompt */ if ( ( victim = ch->fighting ) != NULL && can_see( ch, victim ) ) { int percent; char wound[100]; char buf[MAX_STRING_LENGTH]; if ( victim->max_hit > 0 ) percent = victim->hit * 100 / victim->max_hit; else percent = -1; if ( percent >= 100 ) sprintf( wound, "is in excellent condition." ); else if ( percent >= 90 ) sprintf( wound, "has a few scratches." ); else if ( percent >= 75 ) sprintf( wound, "has some small wounds and bruises." ); else if ( percent >= 50 ) sprintf( wound, "has quite a few wounds." ); else if ( percent >= 30 ) sprintf( wound, "has some big nasty wounds and scratches." ); else if ( percent >= 15 ) sprintf( wound, "looks pretty hurt." ); else if ( percent >= 0 ) sprintf( wound, "is in awful condition." ); else sprintf( wound, "is bleeding to death." ); sprintf( buf, "%s %s \n\r", IS_NPC( victim ) ? victim->short_descr : victim->name, wound ); buf[0] = UPPER( buf[0] ); write_to_buffer( d, buf, 0 ); } ch = d->original ? d->original : d->character; if ( !IS_SET( ch->comm, COMM_COMPACT ) ) write_to_buffer( d, "\n\r", 2 ); if ( IS_SET( ch->comm, COMM_PROMPT ) ) bust_a_prompt( d->character ); if ( IS_SET( ch->comm, COMM_TELNET_GA ) ) write_to_buffer( d, go_ahead_str, 0 ); } /* * Short-circuit if nothing to write. */ if ( d->outtop == 0 ) return TRUE; /* * Snoop-o-rama. */ if ( d->snoop_by != NULL ) { if ( d->character != NULL ) write_to_buffer( d->snoop_by, d->character->name, 0 ); write_to_buffer( d->snoop_by, "> ", 2 ); write_to_buffer( d->snoop_by, d->outbuf, d->outtop ); } /* * OS-dependent output. */ if ( !write_to_descriptor( d->descriptor, d->outbuf, d->outtop ) ) { d->outtop = 0; return FALSE; } else { d->outtop = 0; return TRUE; } } /* * Bust a prompt (player settable prompt) * coded by Morgenes for Aldara Mud */ void bust_a_prompt( CHAR_DATA *ch ) { char buf[MAX_STRING_LENGTH]; char buf2[MAX_STRING_LENGTH]; const char *str; const char *i; char *point; char doors[MAX_INPUT_LENGTH]; EXIT_DATA *pexit; bool found; int door; point = buf; str = ch->prompt; if ( str == NULL || str[0] == '\0' ) { sprintf( buf, "<%dhp %dm %dmv> %s", ch->hit, ch->mana, ch->move, ch->prefix ); send_to_char( buf, ch ); return; } if ( IS_SET( ch->comm, COMM_AFK ) ) { send_to_char( "<AFK> ", ch ); return; } while ( *str != '\0' ) { if ( *str != '%' ) { *point++ = *str++; continue; } ++str; switch ( *str ) { default: i = " "; break; case 'e': found = FALSE; doors[0] = '\0'; for ( door = 0; door < MAX_EXIT; door++ ) { if ( ( pexit = ch->in_room->exit[door] ) != NULL && pexit->u1.to_room != NULL && ( can_see_room( ch, pexit->u1.to_room ) || ( IS_AFFECTED( ch, AFF_INFRARED ) && !IS_AFFECTED( ch, AFF_BLIND ) ) ) && !IS_SET( pexit->exit_info, EX_CLOSED ) ) { found = TRUE; strcat( doors, dir_abbrev[door] ); } } if ( !found ) strcat( buf, "none" ); sprintf( buf2, "%s", doors ); i = buf2; break; case 'c': sprintf( buf2, "%s", "\n\r" ); i = buf2; break; case 'h': sprintf( buf2, "%d", ch->hit ); i = buf2; break; case 'H': sprintf( buf2, "%d", ch->max_hit ); i = buf2; break; case 'm': sprintf( buf2, "%d", ch->mana ); i = buf2; break; case 'M': sprintf( buf2, "%d", ch->max_mana ); i = buf2; break; case 'v': sprintf( buf2, "%d", ch->move ); i = buf2; break; case 'V': sprintf( buf2, "%d", ch->max_move ); i = buf2; break; case 'x': sprintf( buf2, "%d", ch->exp ); i = buf2; break; case 'X': sprintf( buf2, "%d", IS_NPC( ch ) ? 0 : ( ch->level + 1 ) * exp_per_level( ch, ch->pcdata->points ) - ch->exp ); i = buf2; break; case 'g': sprintf( buf2, "%d", ch->gold ); i = buf2; break; case 's': sprintf( buf2, "%d", ch->silver ); i = buf2; break; case 'a': if ( ch->level > 9 ) sprintf( buf2, "%d", ch->alignment ); else sprintf( buf2, "%s", IS_GOOD( ch ) ? "good" : IS_EVIL( ch ) ? "evil" : "neutral" ); i = buf2; break; case 'r': if ( ch->in_room != NULL ) sprintf( buf2, "%s", ( ( !IS_NPC( ch ) && IS_SET( ch->act, PLR_HOLYLIGHT ) ) || ( !IS_AFFECTED( ch, AFF_BLIND ) && !room_is_dark( ch->in_room ) ) ) ? ch->in_room-> name : "darkness" ); else sprintf( buf2, " " ); i = buf2; break; case 'R': if ( IS_IMMORTAL( ch ) && ch->in_room != NULL ) sprintf( buf2, "%d", ch->in_room->vnum ); else sprintf( buf2, " " ); i = buf2; break; case 'z': if ( IS_IMMORTAL( ch ) && ch->in_room != NULL ) sprintf( buf2, "%s", ch->in_room->area->name ); else sprintf( buf2, " " ); i = buf2; break; case '%': sprintf( buf2, "%%" ); i = buf2; break; } ++str; while ( ( *point = *i ) != '\0' ) ++point, ++i; } write_to_buffer( ch->desc, buf, point - buf ); if ( ch->prefix[0] != '\0' ) write_to_buffer( ch->desc, ch->prefix, 0 ); return; } /* * Append onto an output buffer. */ void write_to_buffer( DESCRIPTOR_DATA *d, const char *txt, int length ) { /* * Find length in case caller didn't. */ if ( length <= 0 ) length = strlen( txt ); /* * Initial \n\r if needed. */ if ( d->outtop == 0 && !d->fcommand ) { d->outbuf[0] = '\n'; d->outbuf[1] = '\r'; d->outtop = 2; } /* * Expand the buffer as needed. */ while ( d->outtop + length >= d->outsize ) { char *outbuf; if ( d->outsize >= 32000 ) { bug( "Buffer overflow. Closing.\n\r", 0 ); close_socket( d ); return; } outbuf = ( char * ) alloc_mem( 2 * d->outsize ); strncpy( outbuf, d->outbuf, d->outtop ); free_mem( d->outbuf, d->outsize ); d->outbuf = outbuf; d->outsize *= 2; } /* * Copy. */ strncpy( d->outbuf + d->outtop, txt, length ); d->outtop += length; return; } /* * Lowest level output function. * Write a block of text to the file descriptor. * If this gives errors on very long blocks (like 'ofind all'), * try lowering the max block size. */ bool write_to_descriptor( int desc, const char *txt, int length ) { int iStart; int nWrite; size_t nBlock; if ( length <= 0 ) length = strlen( txt ); for ( iStart = 0; iStart < length; iStart += nWrite ) { nBlock = UMIN( length - iStart, 4096 ); if ( ( nWrite = write( ( int ) desc, ( const void * ) ( txt + iStart ), nBlock ) ) < 0 ) { perror( "Write_to_descriptor" ); return FALSE; } } return TRUE; } /* * Deal with sockets that haven't logged in yet. */ void nanny( DESCRIPTOR_DATA *d, const char *argument ) { DESCRIPTOR_DATA *d_old, *d_next; char buf[MAX_STRING_LENGTH]; char arg[MAX_INPUT_LENGTH]; CHAR_DATA *ch; const char *pwdnew; const char *p; int iClass, race, i, weapon; bool fOld; char local_argument[MAX_INPUT_LENGTH]; const char *lap = local_argument; while ( isspace( *argument ) ) argument++; ch = d->character; switch ( d->connected ) { default: bug( "Nanny: bad d->connected %d.", d->connected ); close_socket( d ); return; case CON_GET_NAME: if ( argument[0] == '\0' ) { close_socket( d ); return; } strcpy( local_argument, argument ); local_argument[0] = UPPER( local_argument[0] ); if ( !check_parse_name( lap ) ) { write_to_buffer( d, "Illegal name, try another.\n\rName: ", 0 ); return; } fOld = load_char_obj( d, lap ); ch = d->character; if ( IS_SET( ch->act, PLR_DENY ) ) { sprintf( log_buf, "Denying access to %s@%s.", lap, d->host ); log_string( log_buf ); write_to_buffer( d, "You are denied access.\n\r", 0 ); close_socket( d ); return; } if ( check_ban( d->host, BAN_PERMIT ) && !IS_SET( ch->act, PLR_PERMIT ) ) { write_to_buffer( d, "Your site has been banned from this mud.\n\r", 0 ); close_socket( d ); return; } if ( check_reconnect( d, lap, FALSE ) ) { fOld = TRUE; } else { if ( wizlock && !IS_IMMORTAL( ch ) ) { write_to_buffer( d, "The game is wizlocked.\n\r", 0 ); close_socket( d ); return; } } if ( fOld ) { /* * Old player */ write_to_buffer( d, "Password: ", 0 ); write_to_buffer( d, echo_off_str, 0 ); d->connected = CON_GET_OLD_PASSWORD; return; } else { /* * New player */ if ( newlock ) { write_to_buffer( d, "The game is newlocked.\n\r", 0 ); close_socket( d ); return; } if ( check_ban( d->host, BAN_NEWBIES ) ) { write_to_buffer( d, "New players are not allowed from your site.\n\r", 0 ); close_socket( d ); return; } sprintf( buf, "Did I get that right, %s (Y/N)? ", lap ); write_to_buffer( d, buf, 0 ); d->connected = CON_CONFIRM_NEW_NAME; return; } break; case CON_GET_OLD_PASSWORD: write_to_buffer( d, "\n\r", 2 ); if ( strcmp( CRYPT( argument ), ch->pcdata->pwd ) ) { write_to_buffer( d, "Wrong password.\n\r", 0 ); close_socket( d ); return; } write_to_buffer( d, echo_on_str, 0 ); if ( check_playing( d, ch->name ) ) return; if ( check_reconnect( d, ch->name, TRUE ) ) return; sprintf( log_buf, "%s@%s has connected.", ch->name, d->host ); log_string( log_buf ); wiznet( log_buf, NULL, NULL, WIZ_SITES, 0, get_trust( ch ) ); if ( IS_IMMORTAL( ch ) ) { do_function( ch, &do_help, "imotd" ); d->connected = CON_READ_IMOTD; } else { do_function( ch, &do_help, "motd" ); d->connected = CON_READ_MOTD; } break; /* RT code for breaking link */ case CON_BREAK_CONNECT: switch ( *argument ) { case 'y': case 'Y': for ( d_old = descriptor_list; d_old != NULL; d_old = d_next ) { d_next = d_old->next; if ( d_old == d || d_old->character == NULL ) continue; if ( str_cmp( ch->name, d_old->original ? d_old->original->name : d_old->character->name ) ) continue; close_socket( d_old ); } if ( check_reconnect( d, ch->name, TRUE ) ) return; write_to_buffer( d, "Reconnect attempt failed.\n\rName: ", 0 ); if ( d->character != NULL ) { free_char( d->character ); d->character = NULL; } d->connected = CON_GET_NAME; break; case 'n': case 'N': write_to_buffer( d, "Name: ", 0 ); if ( d->character != NULL ) { free_char( d->character ); d->character = NULL; } d->connected = CON_GET_NAME; break; default: write_to_buffer( d, "Please type Y or N? ", 0 ); break; } break; case CON_CONFIRM_NEW_NAME: switch ( *argument ) { case 'y': case 'Y': sprintf( buf, "New character.\n\rGive me a password for %s: %s", ch->name, echo_off_str ); write_to_buffer( d, buf, 0 ); d->connected = CON_GET_NEW_PASSWORD; break; case 'n': case 'N': write_to_buffer( d, "Ok, what IS it, then? ", 0 ); free_char( d->character ); d->character = NULL; d->connected = CON_GET_NAME; break; default: write_to_buffer( d, "Please type Yes or No? ", 0 ); break; } break; case CON_GET_NEW_PASSWORD: write_to_buffer( d, "\n\r", 2 ); if ( strlen( argument ) < 5 ) { write_to_buffer( d, "Password must be at least five characters long.\n\rPassword: ", 0 ); return; } pwdnew = CRYPT( argument ); for ( p = pwdnew; *p != '\0'; p++ ) { if ( *p == '~' ) { write_to_buffer( d, "New password not acceptable, try again.\n\rPassword: ", 0 ); return; } } free_string( ch->pcdata->pwd ); ch->pcdata->pwd = str_dup( pwdnew ); write_to_buffer( d, "Please retype password: ", 0 ); d->connected = CON_CONFIRM_NEW_PASSWORD; break; case CON_CONFIRM_NEW_PASSWORD: write_to_buffer( d, "\n\r", 2 ); if ( strcmp( CRYPT( argument ), ch->pcdata->pwd ) ) { write_to_buffer( d, "Passwords don't match.\n\rRetype password: ", 0 ); d->connected = CON_GET_NEW_PASSWORD; return; } write_to_buffer( d, echo_on_str, 0 ); write_to_buffer( d, "The following races are available:\n\r ", 0 ); for ( race = 1; race_table[race].name != NULL; race++ ) { if ( !race_table[race].pc_race ) break; write_to_buffer( d, race_table[race].name, 0 ); write_to_buffer( d, " ", 1 ); } write_to_buffer( d, "\n\r", 0 ); write_to_buffer( d, "What is your race (help for more information)? ", 0 ); d->connected = CON_GET_NEW_RACE; break; case CON_GET_NEW_RACE: one_argument( argument, arg ); if ( !strcmp( arg, "help" ) ) { argument = one_argument( argument, arg ); if ( argument[0] == '\0' ) do_function( ch, &do_help, "race help" ); else do_function( ch, &do_help, argument ); write_to_buffer( d, "What is your race (help for more information)? ", 0 ); break; } race = race_lookup( argument ); if ( race == 0 || !race_table[race].pc_race ) { write_to_buffer( d, "That is not a valid race.\n\r", 0 ); write_to_buffer( d, "The following races are available:\n\r ", 0 ); for ( race = 1; race_table[race].name != NULL; race++ ) { if ( !race_table[race].pc_race ) break; write_to_buffer( d, race_table[race].name, 0 ); write_to_buffer( d, " ", 1 ); } write_to_buffer( d, "\n\r", 0 ); write_to_buffer( d, "What is your race? (help for more information) ", 0 ); break; } ch->race = race; /* * initialize stats */ for ( i = 0; i < MAX_STATS; i++ ) ch->perm_stat[i] = pc_race_table[race].stats[i]; ch->affected_by = ch->affected_by | race_table[race].aff; ch->imm_flags = ch->imm_flags | race_table[race].imm; ch->res_flags = ch->res_flags | race_table[race].res; ch->vuln_flags = ch->vuln_flags | race_table[race].vuln; ch->form = race_table[race].form; ch->parts = race_table[race].parts; /* * add skills */ for ( i = 0; i < 5; i++ ) { if ( pc_race_table[race].skills[i] == NULL ) break; group_add( ch, pc_race_table[race].skills[i], FALSE ); } /* * add cost */ ch->pcdata->points = pc_race_table[race].points; ch->size = pc_race_table[race].size; write_to_buffer( d, "What is your sex (M/F)? ", 0 ); d->connected = CON_GET_NEW_SEX; break; case CON_GET_NEW_SEX: switch ( argument[0] ) { case 'm': case 'M': ch->sex = SEX_MALE; ch->pcdata->true_sex = SEX_MALE; break; case 'f': case 'F': ch->sex = SEX_FEMALE; ch->pcdata->true_sex = SEX_FEMALE; break; default: write_to_buffer( d, "That's not a sex.\n\rWhat IS your sex? ", 0 ); return; } strcpy( buf, "Select a class [" ); for ( iClass = 0; iClass < MAX_CLASS; iClass++ ) { if ( iClass > 0 ) strcat( buf, " " ); strcat( buf, class_table[iClass].name ); } strcat( buf, "]: " ); write_to_buffer( d, buf, 0 ); d->connected = CON_GET_NEW_CLASS; break; case CON_GET_NEW_CLASS: iClass = class_lookup( argument ); if ( iClass == -1 ) { write_to_buffer( d, "That's not a class.\n\rWhat IS your class? ", 0 ); return; } ch->iclass = iClass; sprintf( log_buf, "%s@%s new player.", ch->name, d->host ); log_string( log_buf ); wiznet( "Newbie alert! $N sighted.", ch, NULL, WIZ_NEWBIE, 0, 0 ); wiznet( log_buf, NULL, NULL, WIZ_SITES, 0, get_trust( ch ) ); write_to_buffer( d, "\n\r", 2 ); write_to_buffer( d, "You may be good, neutral, or evil.\n\r", 0 ); write_to_buffer( d, "Which alignment (G/N/E)? ", 0 ); d->connected = CON_GET_ALIGNMENT; break; case CON_GET_ALIGNMENT: switch ( argument[0] ) { case 'g': case 'G': ch->alignment = 750; break; case 'n': case 'N': ch->alignment = 0; break; case 'e': case 'E': ch->alignment = -750; break; default: write_to_buffer( d, "That's not a valid alignment.\n\r", 0 ); write_to_buffer( d, "Which alignment (G/N/E)? ", 0 ); return; } write_to_buffer( d, "\n\r", 0 ); group_add( ch, "rom basics", FALSE ); group_add( ch, class_table[ch->iclass].base_group, FALSE ); ch->pcdata->learned[gsn_recall] = 50; write_to_buffer( d, "Do you wish to customize this character?\n\r", 0 ); write_to_buffer( d, "Customization takes time, but allows a wider range of skills and abilities.\n\r", 0 ); write_to_buffer( d, "Customize (Y/N)? ", 0 ); d->connected = CON_DEFAULT_CHOICE; break; case CON_DEFAULT_CHOICE: write_to_buffer( d, "\n\r", 2 ); switch ( argument[0] ) { case 'y': case 'Y': ch->gen_data = new_gen_data( ); ch->gen_data->points_chosen = ch->pcdata->points; do_function( ch, &do_help, "group header" ); list_group_costs( ch ); write_to_buffer( d, "You already have the following skills:\n\r", 0 ); do_function( ch, &do_skills, "" ); do_function( ch, &do_help, "menu choice" ); d->connected = CON_GEN_GROUPS; break; case 'n': case 'N': group_add( ch, class_table[ch->iclass].default_group, TRUE ); write_to_buffer( d, "\n\r", 2 ); write_to_buffer( d, "Please pick a weapon from the following choices:\n\r", 0 ); buf[0] = '\0'; for ( i = 0; weapon_table[i].name != NULL; i++ ) if ( ch->pcdata->learned[*weapon_table[i].gsn] > 0 ) { strcat( buf, weapon_table[i].name ); strcat( buf, " " ); } strcat( buf, "\n\rYour choice? " ); write_to_buffer( d, buf, 0 ); d->connected = CON_PICK_WEAPON; break; default: write_to_buffer( d, "Please answer (Y/N)? ", 0 ); return; } break; case CON_PICK_WEAPON: write_to_buffer( d, "\n\r", 2 ); weapon = weapon_lookup( argument ); if ( weapon == -1 || ch->pcdata->learned[*weapon_table[weapon].gsn] <= 0 ) { write_to_buffer( d, "That's not a valid selection. Choices are:\n\r", 0 ); buf[0] = '\0'; for ( i = 0; weapon_table[i].name != NULL; i++ ) if ( ch->pcdata->learned[*weapon_table[i].gsn] > 0 ) { strcat( buf, weapon_table[i].name ); strcat( buf, " " ); } strcat( buf, "\n\rYour choice? " ); write_to_buffer( d, buf, 0 ); return; } ch->pcdata->learned[*weapon_table[weapon].gsn] = 40; write_to_buffer( d, "\n\r", 2 ); do_function( ch, &do_help, "motd" ); d->connected = CON_READ_MOTD; break; case CON_GEN_GROUPS: send_to_char( "\n\r", ch ); if ( !str_cmp( argument, "done" ) ) { if ( ch->pcdata->points == pc_race_table[ch->race].points ) { send_to_char( "You didn't pick anything.\n\r", ch ); break; } if ( ch->pcdata->points <= 40 + pc_race_table[ch->race].points ) { sprintf( buf, "You must take at least %d points of skills and groups", 40 + pc_race_table[ch->race].points ); send_to_char( buf, ch ); break; } sprintf( buf, "Creation points: %d\n\r", ch->pcdata->points ); send_to_char( buf, ch ); sprintf( buf, "Experience per level: %d\n\r", exp_per_level( ch, ch->gen_data->points_chosen ) ); if ( ch->pcdata->points < 40 ) ch->train = ( 40 - ch->pcdata->points + 1 ) / 2; free_gen_data( ch->gen_data ); ch->gen_data = NULL; send_to_char( buf, ch ); write_to_buffer( d, "\n\r", 2 ); write_to_buffer( d, "Please pick a weapon from the following choices:\n\r", 0 ); buf[0] = '\0'; for ( i = 0; weapon_table[i].name != NULL; i++ ) if ( ch->pcdata->learned[*weapon_table[i].gsn] > 0 ) { strcat( buf, weapon_table[i].name ); strcat( buf, " " ); } strcat( buf, "\n\rYour choice? " ); write_to_buffer( d, buf, 0 ); d->connected = CON_PICK_WEAPON; break; } if ( !parse_gen_groups( ch, argument ) ) send_to_char ( "Choices are: list,learned,premise,add,drop,info,help, and done.\n\r", ch ); do_function( ch, &do_help, "menu choice" ); break; case CON_READ_IMOTD: write_to_buffer( d, "\n\r", 2 ); do_function( ch, &do_help, "motd" ); d->connected = CON_READ_MOTD; break; case CON_READ_MOTD: if ( ch->pcdata == NULL || ch->pcdata->pwd[0] == '\0' ) { write_to_buffer( d, "Warning! Null password!\n\r", 0 ); write_to_buffer( d, "Please report old password with bug.\n\r", 0 ); write_to_buffer( d, "Type 'password null <new password>' to fix.\n\r", 0 ); } write_to_buffer( d, "\n\rWelcome to ROM 2.4. Please do not feed the mobiles.\n\r", 0 ); ch->next = char_list; char_list = ch; d->connected = CON_PLAYING; reset_char( ch ); if ( ch->level == 0 ) { ch->perm_stat[class_table[ch->iclass].attr_prime] += 3; ch->level = 1; ch->exp = exp_per_level( ch, ch->pcdata->points ); ch->hit = ch->max_hit; ch->mana = ch->max_mana; ch->move = ch->max_move; ch->train = 3; ch->practice = 5; sprintf( buf, "the %s", title_table[ch->iclass][ch->level] [ch->sex == SEX_FEMALE ? 1 : 0] ); set_title( ch, buf ); do_function( ch, &do_outfit, "" ); obj_to_char( create_object( get_obj_index( OBJ_VNUM_MAP ), 0 ), ch ); char_to_room( ch, get_room_index( ROOM_VNUM_SCHOOL ) ); send_to_char( "\n\r", ch ); do_function( ch, &do_help, "newbie info" ); send_to_char( "\n\r", ch ); } else if ( ch->in_room != NULL ) { char_to_room( ch, ch->in_room ); } else if ( IS_IMMORTAL( ch ) ) { char_to_room( ch, get_room_index( ROOM_VNUM_CHAT ) ); } else { char_to_room( ch, get_room_index( ROOM_VNUM_TEMPLE ) ); } act( "$n has entered the game.", ch, NULL, NULL, TO_ROOM ); do_function( ch, &do_look, "auto" ); wiznet( "$N has left real life behind.", ch, NULL, WIZ_LOGINS, WIZ_SITES, get_trust( ch ) ); if ( ch->pet != NULL ) { char_to_room( ch->pet, ch->in_room ); act( "$n has entered the game.", ch->pet, NULL, NULL, TO_ROOM ); } do_function( ch, &do_unread, "" ); break; } return; } /* * Parse a name for acceptability. */ bool check_parse_name( const char *name ) { int clan; /* * Reserved words. */ if ( is_exact_name( name, "all auto immortal self someone something the you loner" ) ) { return FALSE; } /* * check clans */ for ( clan = 0; clan < MAX_CLAN; clan++ ) { if ( LOWER( name[0] ) == LOWER( clan_table[clan].name[0] ) && !str_cmp( name, clan_table[clan].name ) ) return FALSE; } if ( str_cmp( capitalize( name ), "Alander" ) && ( !str_prefix( "Alan", name ) || !str_suffix( "Alander", name ) ) ) return FALSE; /* * Length restrictions. */ if ( strlen( name ) < 2 ) return FALSE; if ( strlen( name ) > 12 ) return FALSE; /* * Alphanumerics only. * Lock out IllIll twits. */ { const char *pc; bool fIll, adjcaps = FALSE, cleancaps = FALSE; size_t total_caps = 0; fIll = TRUE; for ( pc = name; *pc != '\0'; pc++ ) { if ( !isalpha( *pc ) ) return FALSE; if ( isupper( *pc ) ) /* ugly anti-caps hack */ { if ( adjcaps ) cleancaps = TRUE; total_caps++; adjcaps = TRUE; } else adjcaps = FALSE; if ( LOWER( *pc ) != 'i' && LOWER( *pc ) != 'l' ) fIll = FALSE; } if ( fIll ) return FALSE; if ( cleancaps || ( total_caps > ( strlen( name ) ) / 2 && strlen( name ) < 3 ) ) return FALSE; } /* * Prevent players from naming themselves after mobs. */ { MOB_INDEX_DATA *pMobIndex; int iHash; for ( iHash = 0; iHash < MAX_KEY_HASH; iHash++ ) { for ( pMobIndex = mob_index_hash[iHash]; pMobIndex != NULL; pMobIndex = pMobIndex->next ) { if ( is_name( name, pMobIndex->player_name ) ) return FALSE; } } } return TRUE; } /* * Look for link-dead player to reconnect. */ bool check_reconnect( DESCRIPTOR_DATA *d, const char *name, bool fConn ) { CHAR_DATA *ch; for ( ch = char_list; ch != NULL; ch = ch->next ) { if ( !IS_NPC( ch ) && ( !fConn || ch->desc == NULL ) && !str_cmp( d->character->name, ch->name ) ) { if ( fConn == FALSE ) { free_string( d->character->pcdata->pwd ); d->character->pcdata->pwd = str_dup( ch->pcdata->pwd ); } else { free_char( d->character ); d->character = ch; ch->desc = d; ch->timer = 0; send_to_char( "Reconnecting. Type replay to see missed tells.\n\r", ch ); act( "$n has reconnected.", ch, NULL, NULL, TO_ROOM ); sprintf( log_buf, "%s@%s reconnected.", ch->name, d->host ); log_string( log_buf ); wiznet( "$N groks the fullness of $S link.", ch, NULL, WIZ_LINKS, 0, 0 ); d->connected = CON_PLAYING; } return TRUE; } } return FALSE; } /* * Check if already playing. */ bool check_playing( DESCRIPTOR_DATA *d, const char *name ) { DESCRIPTOR_DATA *dold; for ( dold = descriptor_list; dold; dold = dold->next ) { if ( dold != d && dold->character != NULL && dold->connected != CON_GET_NAME && dold->connected != CON_GET_OLD_PASSWORD && !str_cmp( name, dold->original ? dold->original->name : dold->character->name ) ) { write_to_buffer( d, "That character is already playing.\n\r", 0 ); write_to_buffer( d, "Do you wish to connect anyway (Y/N)?", 0 ); d->connected = CON_BREAK_CONNECT; return TRUE; } } return FALSE; } void stop_idling( CHAR_DATA *ch ) { if ( ch == NULL || ch->desc == NULL || ch->desc->connected != CON_PLAYING || ch->was_in_room == NULL || ch->in_room != get_room_index( ROOM_VNUM_LIMBO ) ) return; ch->timer = 0; char_from_room( ch ); char_to_room( ch, ch->was_in_room ); ch->was_in_room = NULL; act( "$n has returned from the void.", ch, NULL, NULL, TO_ROOM ); return; } /* * Write to one char. */ void send_to_char( const char *txt, CHAR_DATA *ch ) { if ( txt != NULL && ch->desc != NULL ) write_to_buffer( ch->desc, txt, strlen( txt ) ); return; } /* * Send a page to one char. */ void page_to_char( const char *txt, CHAR_DATA *ch ) { if ( txt == NULL || ch->desc == NULL ) return; if ( ch->lines == 0 ) { send_to_char( txt, ch ); return; } ch->desc->showstr_head = ( char * ) alloc_mem( strlen( txt ) + 1 ); strcpy( ch->desc->showstr_head, txt ); ch->desc->showstr_point = ch->desc->showstr_head; show_string( ch->desc, "" ); } /* string pager */ void show_string( struct descriptor_data *d, const char *input ) { char buffer[4 * MAX_STRING_LENGTH]; char buf[MAX_INPUT_LENGTH]; register char *scan, *chk; int lines = 0, toggle = 1; int show_lines; one_argument( input, buf ); if ( buf[0] != '\0' ) { if ( d->showstr_head ) { free_mem( d->showstr_head, strlen( d->showstr_head ) ); d->showstr_head = 0; } d->showstr_point = 0; return; } if ( d->character ) show_lines = d->character->lines; else show_lines = 0; for ( scan = buffer;; scan++, d->showstr_point++ ) { if ( ( ( *scan = *d->showstr_point ) == '\n' || *scan == '\r' ) && ( toggle = -toggle ) < 0 ) lines++; else if ( !*scan || ( show_lines > 0 && lines >= show_lines ) ) { *scan = '\0'; write_to_buffer( d, buffer, strlen( buffer ) ); for ( chk = d->showstr_point; isspace( *chk ); chk++ ); { if ( !*chk ) { if ( d->showstr_head ) { free_mem( d->showstr_head, strlen( d->showstr_head ) ); d->showstr_head = 0; } d->showstr_point = 0; } } return; } } return; } /* quick sex fixer */ void fix_sex( CHAR_DATA *ch ) { if ( ch->sex < 0 || ch->sex > 2 ) ch->sex = IS_NPC( ch ) ? 0 : ch->pcdata->true_sex; } void act_new( const char *format, CHAR_DATA *ch, const void *arg1, const void *arg2, int type, int min_pos ) { static const char *he_she[] = { "it", "he", "she" }; static const char *him_her[] = { "it", "him", "her" }; static const char *his_her[] = { "its", "his", "her" }; char buf[MAX_STRING_LENGTH]; char fname[MAX_INPUT_LENGTH]; CHAR_DATA *to; const CHAR_DATA *vch = ( const CHAR_DATA * ) arg2; const OBJ_DATA *obj1 = ( const OBJ_DATA * ) arg1; const OBJ_DATA *obj2 = ( const OBJ_DATA * ) arg2; const char *str; const char *i; char *point; /* * Discard null and zero-length messages. */ if ( format == NULL || format[0] == '\0' ) return; /* * discard null rooms and chars */ if ( ch == NULL || ch->in_room == NULL ) return; to = ch->in_room->people; if ( type == TO_VICT ) { if ( vch == NULL ) { bug( "Act: null vch with TO_VICT.", 0 ); return; } if ( vch->in_room == NULL ) return; to = vch->in_room->people; } for ( ; to != NULL; to = to->next_in_room ) { if ( to->desc == NULL || to->position < min_pos ) continue; if ( ( type == TO_CHAR ) && to != ch ) continue; if ( type == TO_VICT && ( to != vch || to == ch ) ) continue; if ( type == TO_ROOM && to == ch ) continue; if ( type == TO_NOTVICT && ( to == ch || to == vch ) ) continue; point = buf; str = format; while ( *str != '\0' ) { if ( *str != '$' ) { *point++ = *str++; continue; } ++str; if ( arg2 == NULL && *str >= 'A' && *str <= 'Z' ) { bug( "Act: missing arg2 for code %d.", *str ); i = " <@@@> "; } else { switch ( *str ) { default: bug( "Act: bad code %d.", *str ); i = " <@@@> "; break; /* * Thx alex for 't' idea */ case 't': i = ( const char * ) arg1; break; case 'T': i = ( const char * ) arg2; break; case 'n': i = PERS( ch, to ); break; case 'N': i = PERS( vch, to ); break; case 'e': i = he_she[URANGE( 0, ch->sex, 2 )]; break; case 'E': i = he_she[URANGE( 0, vch->sex, 2 )]; break; case 'm': i = him_her[URANGE( 0, ch->sex, 2 )]; break; case 'M': i = him_her[URANGE( 0, vch->sex, 2 )]; break; case 's': i = his_her[URANGE( 0, ch->sex, 2 )]; break; case 'S': i = his_her[URANGE( 0, vch->sex, 2 )]; break; case 'p': i = can_see_obj( to, obj1 ) ? obj1->short_descr : "something"; break; case 'P': i = can_see_obj( to, obj2 ) ? obj2->short_descr : "something"; break; case 'd': if ( arg2 == NULL || ( ( const char * ) arg2 )[0] == '\0' ) { i = "door"; } else { one_argument( ( const char * ) arg2, fname ); i = fname; } break; } } ++str; while ( ( *point = *i ) != '\0' ) ++point, ++i; } *point++ = '\n'; *point++ = '\r'; buf[0] = UPPER( buf[0] ); write_to_buffer( to->desc, buf, point - buf ); } return; } /* * This function logs a last error message (if Str is not NULL) * and then calls exit with the code passed in. */ void proper_exit( int code, const char *Str, ... ) { va_list arg; char buf[MAX_STRING_LENGTH] = "\0\0\0"; char *strtime = NULL; if ( Str && *Str ) { strtime = ctime( ¤t_time ); strtime[strlen( strtime ) - 1] = '\0'; if ( fpArea != NULL ) { int iLine; int iChar; if ( fpArea == stdin ) { iLine = 0; } else { iChar = ftell( fpArea ); fseek( fpArea, 0, 0 ); for ( iLine = 0; ftell( fpArea ) < iChar; iLine++ ) { int c = 0; while ( ( c = getc( fpArea ) ) != '\n' && c != EOF ) ; } fseek( fpArea, iChar, 0 ); } sprintf( buf, "%s :: [*****] FILE: %s LINE: %d\n", strtime, strArea, iLine ); } va_start( arg, Str ); sprintf( buf + strlen( buf ), "%s :: ", strtime ); vsprintf( buf + strlen( buf ), Str, arg ); strcat( buf, "\n" ); va_end( arg ); log_string( buf ); } exit( code ); } /* * Signal handler for game shutdown. * Might want to call do_shutdown() or a subset of it. */ void shutdown_request( int a ) { char buf[MAX_STRING_LENGTH]; DESCRIPTOR_DATA *d, *d_next; CHAR_DATA *vch; sprintf( buf, "Shutdown by %s.", "SYSTEM -- Received SIGINT or SIGTERM" ); append_file( NULL, SHUTDOWN_FILE, buf ); strcat( buf, "\n\r" ); merc_down = TRUE; for ( d = descriptor_list; d != NULL; d = d_next ) { d_next = d->next; write_to_descriptor( d->descriptor, buf, 0 ); vch = d->original ? d->original : d->character; if ( vch != NULL ) save_char_obj( vch ); close_socket( d ); } return; }