/*************************************************************************** * If you ever looked at a lot of Rom MUDs, you'd notice that the lore * * skill does nothing. This is a function I wrote using bits of the * * identify spell. * * * * If you choose to use this code, please retain my name in this file and * * send me an email (dwa1844@rit.edu) saying you are using it. Suggestions * * for improvement are welcome * ***************************************************************************/ /* * Lore written by Rahl (Daniel Anderson). * Can use on object anywhere in the world, but you also get less info than * identify */ void do_lore( CHAR_DATA *ch, char *argument ) { OBJ_DATA *obj; char arg[MAX_STRING_LENGTH]; char buf[MAX_STRING_LENGTH]; one_argument( argument, arg ); obj = get_obj_world( ch, arg ); /* * <blush> oops. Dunno how I forgot this the first time around * -Rahl */ if ( obj == NULL ) { sprintf( buf, "You've never heard of a %s.\n\r", arg ); send_to_char( buf, ch ); return; } if ( get_skill( ch, gsn_lore ) == 0 ) { send_to_char( "You don't know anything about it.\n\r", ch ); return; } if ( arg[0] == '\0' ) { send_to_char( "What do you want information on?\n\r", ch ); return; } if ( number_percent( ) < get_skill( ch, gsn_lore ) ) { sprintf( buf, "'%s' is type %s, extra flags %s.\n\rLevel %d.\n\r", obj->name, item_type_name(obj), extra_bit_name( obj->extra_flags), obj->level ); send_to_char( buf, ch ); check_improve( ch, gsn_lore, TRUE, 1 ); } else { send_to_char( "You can't remember a thing about it.\n\r", ch ); check_improve( ch, gsn_lore, FALSE, 1 ); } return; } /* ============================================================================= / ______ _______ ____ _____ ___ __ _ ______ ____ ____ _____ / \ | ____|__ __| _ \ / ____\ / _ \| \ / | ____| / __ \| _ \ / ____\ \ / | |__ | | | |_| | | | |_| | |\/| | |___ | | | | |_| | | / / | ___| | | | ___/| | __| _ | | | | ____| | | | | __/| | ___ \ \ | | | | | | | |___| | | | | | | | |____ | |__| | |\ \| |___| | / / |_| |_| |_| o \_____/|_| |_|_| |_|______|o \____/|_| \_|\_____/ \ \ / ============================================================================ ------------------------------------------------------------------------------ ftp://ftp.game.org/pub/mud FTP.GAME.ORG http://www.game.org/ftpsite/ ------------------------------------------------------------------------------ This file came from FTP.GAME.ORG, the ultimate source for MUD resources. ------------------------------------------------------------------------------ */