#14000 Glazed Candy Clerk~ &00&07G&14l&00&06az&14e&00&07d &13C&00&05a&09n&00&05d&13y &14C&00&06ler&14k&00~ &15The &00&07G&14l&00&06az&14e&00&07d &13C&00&05a&09n&00&05d&13y &14C&00&06ler&14k &15is sitting here, munching on old armor.&00 ~ &15This majin seems to half heartedly take care of the store, enjoying eating old armor more than making sells. &00 ~ 10 0 0 E 0 20 0 1d1+1000000000 1d1+0 500000000 0 8 8 1 Str: 12 Dex: 13 Int: 12 Con: 13 E #14001 Fum~ &11F&00&03u&11m&00~ &11F&00&03u&11m &15the candyshop clerk.&00 ~ &15This majin seems to think he can make money off of candy in Majinton. &00 ~ 10 0 0 E 0 20 0 1d1+1000000000 1d1+0 500000000 0 8 8 1 Str: 12 Dex: 13 Int: 12 Con: 13 E #14002 Glucus~ &14G&00&06l&16u&15c&00&07us&00~ &14G&00&06l&16u&15c&00&07us &15the store owner stands here.&00 ~ &15Glucus is one of the few good majins still left in charge of something in Majinton. &00 ~ 10 0 0 E 0 20 0 1d1+1000000000 1d1+0 500000000 0 8 8 1 Str: 12 Dex: 13 Int: 12 Con: 13 E #14003 Ravaged Atlas Clerk~ &13R&00&05a&16v&15a&16g&00&05e&13d &10A&00&02t&16l&00&02a&10s &14Clerk&00~ &15The &13R&00&05a&16v&15a&16g&00&05e&13d &10A&00&02t&16l&00&02a&10s &14Clerk &15is standing here.&00 ~ &15This clerk seems to just give off a powerful aura of evil.... &00 ~ 10 0 0 E 0 20 0 1d1+1000000000 1d1+0 500000000 0 8 8 1 Str: 12 Dex: 13 Int: 12 Con: 13 E #14004 Weak Majin~ &14W&00&06ea&14k &13M&00&05a&13j&00&05i&13n&00~ &15A &14W&00&06ea&14k &13M&00&05a&13j&00&05i&13n &15is munching on candy here.&00 ~ &15This majin is contented to eat candy and obey whoever is currently king majin. &00 ~ 8 0 0 E 1000 0 0 0d0+550 0d0+40 100 35000 8 8 1 BareHandAttack: 7 Str: 12 Dex: 13 Int: 12 Con: 13 E #14005 Female Majin~ &14Female &13M&00&05a&13j&00&05i&13n&00~ &15A &14Female &13M&00&05a&13j&00&05i&13n &15is eating candy here.&00 ~ &15This majin is focused on finishing this bit of candy. &00 ~ 8 0 0 E 1000 0 0 0d0+400 0d0+40 75 30000 8 8 2 BareHandAttack: 7 Str: 12 Dex: 13 Int: 12 Con: 13 E #14006 King Majin~ &11K&00&03in&11g &13M&00&05a&13j&00&05i&13n&00~ &15The &11K&00&03in&11g &13M&00&05a&13j&00&05i&13n &15is sitting on the throne here.&00 ~ &15This is the current, and probably temporary, King Majin of Majinton. &00 ~ 10 0 0 E 3000 -20 0 0d0+10000 0d0+500 1000 400000 8 8 1 BareHandAttack: 6 Str: 12 Dex: 13 Int: 12 Con: 13 E T 14000 #14007 Local Fat Majin~ &11Local &00&07F&15a&00&07t &13M&00&05a&13j&00&05i&13n&00~ &15A &11Local &00&07F&15a&00&07t &13M&00&05a&13j&00&05i&13n &15is walking down the street.&00 ~ &15This majin sure is well fed. &00 ~ 8 0 0 E 1000 0 0 0d0+325 0d0+40 75 28000 8 8 1 BareHandAttack: 7 Str: 12 Dex: 13 Int: 12 Con: 13 E #14008 Local Majin~ &11Local &13M&00&05a&13j&00&05i&13n&00~ &15A &11Local &13M&00&05a&13j&00&05i&13n &15is resting here.&00 ~ &15This majin looks rather lazy. &00 ~ 8 0 0 E 1000 0 0 0d0+245 0d0+40 65 22000 8 8 2 BareHandAttack: 7 Str: 12 Dex: 13 Int: 12 Con: 13 E #14009 Gummy Worm~ &13G&00&05umm&13y &10W&11o&00&02r&10m&00~ &15A &13G&00&05umm&13y &10W&11o&00&02r&10m &15is munching on liqourish here.&00 ~ &15This worm looks rather tasty. &00 ~ 8 0 0 E 2000 -20 0 0d0+3500 0d0+500 175 175000 8 8 0 BareHandAttack: 2 Str: 12 Dex: 13 Int: 12 Con: 13 E #14010 Living Jawbreaker~ &14L&00&06ivin&14g &13J&00&05a&16w&00&05b&13re&00&05a&16k&00&05e&13r&00~ &15A &14L&00&06ivin&14g &13J&00&05a&16w&00&05b&13re&00&05a&16k&00&05e&13r &15is hiding under some liqourish here.&00 ~ &15This poor person wandered into majinton and was the victim of some hungry majin's candybeam. &00 ~ 8 0 0 E 2000 -20 0 0d0+4000 0d0+500 190 190000 8 8 0 BareHandAttack: 5 Str: 12 Dex: 13 Int: 12 Con: 13 E #14011 Majin Security Guard~ &13M&00&05a&13j&00&05i&13n &16S&15e&00&07c&15ur&00&07i&15t&16y &12G&00&04uar&12d&00~ &15A &13M&00&05a&13j&00&05i&13n &16S&15e&00&07c&15ur&00&07i&15t&16y &12G&00&04uar&12d &15is standing guard here.&00 ~ &15This security guard is completly trusted by the owner of the factory, and has been trained to protect it's product. &00 ~ 8 0 0 E 200000 -60 0 0d0+450000 0d0+25000 500 2000000 8 8 1 BareHandAttack: 12 Str: 12 Dex: 13 Int: 12 Con: 13 E #14012 Ingredients Tech~ &09I&00&01n&00&05g&13r&09e&00&01d&00&05i&13e&09n&00&01t&00&05s &10T&00&02e&16c&15h&00~ &15A &09I&00&01n&00&05g&13r&09e&00&01d&00&05i&13e&09n&00&01t&00&05s &10T&00&02e&16c&15h &15is mixing ingredients here.&00 ~ &15This majin's only job is taking care of ingredients. &00 ~ 10 0 0 E 200000 -60 0 0d0+480000 0d0+25000 600 2100000 8 8 1 Str: 12 Dex: 13 Int: 12 Con: 13 E #14013 Pouring Tech~ &13P&00&05ourin&13g &10T&00&02e&16c&15h&00~ &15A &13P&00&05ourin&13g &10T&00&02e&16c&15h &15is pouring mixed ingredients here.&00 ~ &15This majin pours the mixed ingredients into prepared capsules in preparation of their cooking. &00 ~ 10 0 0 E 200000 -60 0 0d0+500000 0d0+25000 610 2200000 8 8 2 Str: 12 Dex: 13 Int: 12 Con: 13 E #14014 Cooking Tech~ &00&03C&11o&15o&16k&15i&11n&00&03g &10T&00&02e&16c&15h&00~ &15A &00&03C&11o&15o&16k&15i&11n&00&03g &10T&00&02e&16c&15h &15is cooking the candy here.&00 ~ &15This majin is doing the final job of the candy making process. &00 ~ 10 0 0 E 200000 -60 0 0d0+525000 0d0+25000 635 2300000 8 8 1 Str: 12 Dex: 13 Int: 12 Con: 13 E #14015 Mixing Tech~ &12M&00&04i&16x&15i&00&04n&12g &10T&00&02e&16c&15h&00~ &15A &12M&00&04i&16x&15i&00&04n&12g &10T&00&02e&16c&15h &15is mixing ingredients here.&00 ~ &15This majin mixes the ingredients for the candy exactly as ordered. &00 ~ 10 0 0 E 200000 -60 0 0d0+600000 0d0+25000 650 2400000 8 8 2 Str: 12 Dex: 13 Int: 12 Con: 13 E #14016 Candy Factory Manager~ &09C&00&01a&00&02n&10d&14y &11F&00&03a&16c&15t&00&07ory &00&07M&15a&16n&00&02a&16g&15e&00&07r&00~ &15The &09C&00&01a&00&02n&10d&14y &11F&00&03a&16c&15t&00&07ory &00&07M&15a&16n&00&02a&16g&15e&00&07r &15is munching on candy here.&00 ~ &15This manager seems to take advantage of his unlimited supply of candy, and profits. The candy from this factory circulates throughout the whole universe and is very much in demand. &00 ~ 10 0 0 E 500000 -60 0 0d0+20000000 0d0+125000 8000 20000000 8 8 1 Str: 12 Dex: 13 Int: 12 Con: 13 E T 14004 #14400 Skullarch Hierophant~ &16S&00&07k&00&15u&00&16l&00&07l&00&15a&00&16r&00&07c&00&15h&00 &01H&00&09i&00&11e&00&09r&00&01o&00&01p&00&09h&00&11a&00&09n&00&01t&00~ &15A&00 &16S&00&07k&00&15u&00&16l&00&07l&00&15a&00&16r&00&07c&00&15h&00 &01H&00&09i&00&11e&00&09r&00&01o&00&01p&00&09h&00&11a&00&09n&00&01t&00 &15stands here, bony claws at the ready.&00 ~ &15The rattle of a thousand small and large bones heralds the arrival of a &16S&00&07k&00&15u&00&16l&00&07l&00&15a&00&16r&00&07c&00&15h&00 &01H&00&09i&00&11e&00&09r&00&01o&00&01p&00&09h&00&11a&00&09n&00&01t&00. &15Hunchbacked, drooling crosses between a black bear and a gorilla, they have been given power over the bones of the living by their lord Baphomet. &00 ~ 4136 0 0 E 0 -60 0 1d1+20000000 1d1+125000 1200 15000000 8 8 0 BareHandAttack: 9 Str: 12 Dex: 13 Int: 12 Con: 13 E #14401 Skullarch Nobility~ &16S&00&07k&00&15u&00&16l&00&07l&00&15a&00&16r&00&07c&00&15h&00 &05N&00&09o&00&05b&00&09i&00&05l&00&09i&00&05t&00&09y&00~ &15A member of the&00 &16S&00&07k&00&15u&00&16l&00&07l&00&15a&00&16r&00&07c&00&15h&00 &05N&00&09o&00&05b&00&09i&00&05l&00&09i&00&05t&00&09y&00 &15mutters, trapped in an insane delusion.&00 ~ &15Those among the Skullarch that catch Baphomet's eye, for whatever reason, are transformed by blood magic into &16S&00&07k&00&15u&00&16l&00&07l&00&15a&00&16r&00&07c&00&15h&00 &05N&00&09o&00&05b&00&09i&00&05l&00&09i&00&05t&00&09y&00&15. Improved in strength, agility, and dementia, they strike out at anything that moves. ~ 4136 0 0 E 0 -60 0 1d1+20000000 1d1+125000 1200 15000000 8 8 0 Str: 12 Dex: 13 Int: 12 Con: 13 E #14402 Cyphri~ &00&01C&00&09y&00&16p&00&15h&00&09r&00&01i&00~ &00&15Standing seven feet tall, a &00&01C&00&09y&00&16p&00&15h&00&09r&00&01i&00&15 guards this area.&00 ~ &00&15Beings of animated stone twisted into hellish shapes, the &00&01C&00&09y&00&16p&00&15h&00&09r&00&01i&00&15 are massive demons who act as sentinels in Baphomet's Lair. Of course, anything that is in there must be approved by Baphomet, so these sentinels are mainly for when war breaks out. They handle war quite readily, as the imagination and the fields of slaughter can attest to. &00 ~ 4136 0 0 E 0 -60 0 1d1+30000000 1d1+150000 2000 25000000 8 8 0 BareHandAttack: 10 Str: 12 Dex: 13 Int: 12 Con: 13 E #14403 Witherchild~ &07Wit&00&15her&00&01c&00&09h&00&01i&00&09l&00&01d&00~ &15A congregation of dark energies, a&00 &07Wit&00&15her&00&01c&00&09h&00&01i&00&09l&00&01d&00&15, floats here.&00 ~ &15A &00&07Wit&00&15her&00&01c&00&09h&00&01i&00&09l&00&01d&00&15 is a sphere of dark energies that draws power from others around it. They actively seek out new sources of power to drain. Thankfully, since they are manifested in the physical plane, they can be dealt with using physical means. &00 ~ 4136 0 0 E 0 -60 0 1d1+20000000 1d1+125000 1200 15000000 8 8 0 BareHandAttack: 12 Str: 12 Dex: 13 Int: 12 Con: 13 E #14404 Slaughtered Zombie~ &00Sla&15ug&00&16ht&00&09er&00&01ed &00&05Z&00&13o&00&02m&00&10b&00&15i&00e~ &00Sla&15ug&00&16ht&00&09er&00&01ed &00&05Z&00&13o&00&02m&00&10b&00&15i&00e &15stumbles around here carelessly.&00 ~ Nothing. ~ 4136 0 0 E 0 -60 0 1d1+6000000 1d1+70000 800 5000000 8 8 0 BareHandAttack: 8 Str: 12 Dex: 13 Int: 12 Con: 13 E #14405 Witherbeast~ &00&07Wit&00&15her&00&02b&00&01e&00&09a&00&01s&00&02t&00~ &15The amalgation of multiple &07Wit&00&15her&00&01c&00&09h&00&01i&00&09l&00&01d&00&15s, a &00&07Wit&00&15her&00&02b&00&01e&00&09a&00&01s&00&02t&00&15 stands here.&00 ~ &15The &00&07Wit&00&15her&00&02b&00&01e&00&09a&00&01s&00&02t&00 &15is the next step in the formation of dark energies. Multiple &07Wit&00&15her&00&01c&00&09h&00&01i&00&09l&00&01d&00&15s&00 &15 gather together for mutual protection, forming a hellish four-legged demon five feet from floor to shoulder, and with teeth of black poison. One thing is for sure - these won't fall easy... &00 ~ 4136 0 0 E 0 -60 0 1d1+20000000 1d1+125000 1200 15000000 8 8 0 BareHandAttack: 9 Str: 12 Dex: 13 Int: 12 Con: 13 E #14406 Witherdrake~ &00&07Wit&00&15her&00&01d&00&03r&00&09a&00&03k&00&01e&00~ &15Staring at you with tail lashing beneath it, a &00&07Wit&00&15her&00&01d&00&03r&00&09a&00&03k&00&01e&00&15 flies here.&00 ~ &15A &00&07Wit&00&15her&00&01d&00&03r&00&09a&00&03k&00&01e&00&15 is only created when entirely too many groups of &00&07Wit&00&15her&00&01c&00&09h&00&01i&00&09l&00&01d&00&15s mass together to form a humongous nexus of black energies. Why these weren't slain before they gathered together is not known, but now the Witherdrake is in existence, much to our chagrin. &00 ~ 4136 0 0 E 0 -60 0 1d1+20000000 1d1+125000 1200 15000000 8 8 0 BareHandAttack: 4 Str: 12 Dex: 13 Int: 12 Con: 13 E #14407 mob unfinished~ the unfinished mob~ An unfinished mob stands here. ~ It looks unfinished. ~ 4136 0 0 E 0 20 0 1d1+0 1d1+0 0 0 8 8 0 Str: 12 Dex: 13 Int: 12 Con: 13 E #14443 Guardian of Baphomet~ &00&02G&00&10u&00&16a&00&15r&00d&15i&00&16a&00&10n&00&02&00 &15of&00 &00&03B&00&11a&00&16p&00&15ho&00&16m&00&11e&00&03t&00~ &00&02G&00&10u&00&16a&00&15r&00d&15i&00&16a&00&10n&00&02&00 &15of&00 &00&03B&00&11a&00&16p&00&15ho&00&16m&00&11e&00&03t&00 &15hovers here with his arms crossed.&00 ~ Nothing. ~ 266 32776 0 E 0 -80 0 1d1+70000000 0d1+250000 5000 50000000 9 9 1 BareHandAttack: 9 Str: 12 Dex: 13 Int: 12 Con: 13 E T 14443 T 14444 #14450 Agni~ &00&10A&00&02g&00&16n&00&15i&00~ &00&10A&00&02g&00&16n&00&15i&00 &15is standing here, waiting for an opposing challenger.&00 ~ It looks unfinished. ~ 253962 0 0 E 999999 -180 0 100d300+1000000000 44d100+500000 0 0 9 9 1 BareHandAttack: 12 Str: 12 Dex: 13 Int: 12 Con: 13 E #14451 Lamb~ &00&15Lamb&00~ &00&15A Lamb walks around the room lost.&00 ~ It looks unfinished. ~ 16392 0 0 E 0 20 0 1d1+100 1d1+0 0 0 8 8 0 Str: 12 Dex: 13 Int: 12 Con: 13 E T 3891 #14495 Baphomet~ &00&03B&00&11a&00&16p&00&15ho&00&16m&00&11e&00&03t&00~ &00&15&00&03B&00&11a&00&16p&00&15ho&00&16m&00&11e&00&03t&00 &15stands here with the fires of &00&01H&00&16e&00&09l&00&15l&00&15 orbiting his body!&00 ~ &00&16Baphomet is a was a man that had his head severed off and replace with a sacrificed goats head. Baphomet was banished to hell for eternity to cause trouble all throughout Konack. &00 ~ 49418 32776 0 E 0 -80 0 1d1+120000000 1d1+275000 7500 75000000 8 8 1 BareHandAttack: 6 Str: 12 Dex: 13 Int: 12 Con: 13 E T 14495 #14499 Philemon~ &00&12P&00&05h&00&06i&00&15le&00&06m&00&05o&00&12n&00~ &00&12P&00&05h&00&06i&00&15le&00&06m&00&05o&00&12n&00, &15Master of the Collective Unconscious, stands here. ~ &00&12P&00&05h&00&06i&00&15le&00&06m&00&05o&00&12n&00 &15wears a mask of a golden butterfly over his face, and is dressed in a long grey shirt and pants. His face is almost eternally smiling... ~ 237576 0 1000 E 0 20 1 1d100000000+1000000000 44d100+100000 0 0 6 8 1 BareHandAttack: 12 NumAttacks: 6 Str: 12 Dex: 13 Int: 12 Con: 13 E #14501 Wandering Child~ &11W&00&03a&15n&11d&00&07e&11r&00&03i&11n&00&07g &11C&00&03h&15i&00&03l&11d&00~ &15A &11W&00&03a&15n&11d&00&07e&11r&00&03i&11n&00&07g &11C&00&03h&15i&00&03l&11d&00 &15watches the crowds in awe.&00 ~ &15A small child is wandering around here. He has a baseball cap with the insignia of his father's favorite team on his head and a flag of his mother's favorite team in his hand. He runs around, joining the crowds in their excitement. &00 ~ 8 0 0 E 100000 -60 0 0d0+3000000 0d0+30000 200 3000000 8 8 1 Str: 12 Dex: 13 Int: 12 Con: 13 E #14502 Energetic Fan~ &14E&00&06n&00&07e&00&06r&00&07g&14e&00&06t&15i&14c &10F&00&06a&00&02n&00~ &15An &14E&00&06n&00&07e&00&06r&00&07g&14e&00&06t&15i&14c &10F&00&06a&00&02n&00 &15stands nearby.&00 ~ &15An energetic fan is near you, incredibly excited over the coming matches. He is decked out in a full outfit of his favorite fighter's apparel and is reading up on the stats of the different fighters in the Arena Brochure. &00 ~ 8 0 0 E 150000 -60 0 0d0+5500000 0d0+50000 400 6000000 8 8 1 Str: 12 Dex: 13 Int: 12 Con: 13 E #14503 Drunken Fan~ &00&01D&16r&00&03u&00&01n&15k&00&03e&00&01n &10F&00&06a&00&02n&00~ &15A &00&01D&16r&00&03u&00&01n&15k&00&03e&00&01n &10F&00&06a&00&02n&00 &15is stumbling around.&00 ~ &15There is a middle-aged man wandering around the lawns near you, who is obviously drunk. He is stumbling around and acting very strangely. You can smell the liquor on his breath from nearly 5 feet away. &00 ~ 8 0 0 E 125000 -50 0 0d0+5000000 0d0+55000 100 5000000 8 8 1 Str: 12 Dex: 13 Int: 12 Con: 13 E #14504 Street Vendor~ &15S&16t&15r&00&07ee&15t&00 &11V&00&03e&16n&00&03d&11o&00&03r&00~ &15A &15S&16t&15r&00&07ee&15t&00 &11V&00&03e&16n&00&03d&11o&00&03r&00&15 stands here, selling his wares. ~ &15This young man is wearing the uniform of the Arena. He has a tray at his waist that is suspended by chords that go behind his neck. His tray is covered in food, drink, clothes and memorabilia. &00 ~ 8 0 0 E 120000 -60 0 0d0+4000000 0d0+45000 800 4500000 8 8 1 Str: 12 Dex: 13 Int: 12 Con: 13 E #14505 Sports Gambler~ &12S&00&04p&00&06o&15r&00&04t&00&06s &12G&00&04a&16m&00&04b&12l&00&07e&12r&00~ &15A &12S&00&04p&00&06o&15r&00&04t&00&06s &12G&00&04a&16m&00&04b&12l&00&07e&12r&00 &15is calculating odds.&00 ~ &15A calculator in one hand, a pad of paper in the other and a pencil behind his ear, this Gambler is trying to figure out the odds of the fights and record each statistic hoping to come out ahead at the end of the day. &00 ~ 8 0 0 E 175000 -60 0 0d0+6500000 0d0+70000 1000 8500000 8 8 1 Str: 12 Dex: 13 Int: 12 Con: 13 E #14506 Hyperactive Fan~ &09H&00&01y&16p&15e&00&07r&15a&16c&00&01t&09i&00&01v&16e &10F&00&06a&02n&00~ &15A &09H&00&01y&16p&15e&00&07r&15a&16c&00&01t&09i&00&01v&16e &10F&00&06a&02n &15is yelling and cheering madly.&00 ~ &15This Arena fan is going nuts. He is screaming and raving at the top of his lungs, expressing support and disgust for all the fighters alike. He frequents the arena and is the biggest supporters of some of the fighters down on the ground. &00 ~ 8 0 0 E 200000 -55 0 0d0+8000000 0d0+75000 800 10000000 8 8 1 Str: 12 Dex: 13 Int: 12 Con: 13 E #14507 Novice Contender~ &16N&00&05o&13v&15i&00&05c&16e &16C&15o&13n&00&05t&00&07e&00&05n&13d&15e&16r&00~ &15A &16N&00&05o&13v&15i&00&05c&16e &16C&15o&13n&00&05t&00&07e&00&05n&13d&15e&16r&00 &15is fighting here.&00 ~ &15This fighter is an aspiring superstar. They train nearly every single day in the Arena, honing their skills, hoping to one be the master of the Tournament. &00 ~ 8 0 0 E 225000 -65 0 0d0+9000000 0d0+75000 500 12000000 8 8 1 Str: 12 Dex: 13 Int: 12 Con: 13 E #14508 Tourney fighter~ &10T&00&02o&16u&15r&16n&00&02e&10y &16F&15i&16g&00&02h&15t&16e&00&02r&00~ &15A &10T&00&02o&16u&15r&16n&00&02e&10y &16F&15i&16g&00&02h&15t&16e&00&02r&00 &15is standing here, over watching the novices train.&00 ~ &15This fighter is one of the best in the Arena. He has won numerous titles and earned his rights as one of the greats of the Arena. &00 ~ 8 0 0 E 250000 -65 0 0d0+11000000 0d0+85000 800 15000000 8 8 1 Str: 12 Dex: 13 Int: 12 Con: 13 E #14509 Tournament Announcer~ &10T&00&02o&16u&15r&00&07n&15a&16m&00&02e&10n&00&02t &12A&00&04n&16n&15o&00&07u&15n&16c&00&04e&12r&00~ &15The &10T&00&02o&16u&15r&00&07n&15a&16m&00&02e&10n&00&02t &12A&00&04n&16n&15o&00&07u&15n&16c&00&04e&12r&00 &15yells and cheers, screaming into his microphone.&00 ~ &15The tournament stands here, yelling into his microphone. He has short blond hair and always wears dark sunglasses. He is incredibly energetic and obviously really gets into this Martial Arts stuff. &00 ~ 10 0 0 E 1 -480 0 0d0+1000000000 0d0+100 0 1 8 8 1 Str: 12 Dex: 13 Int: 12 Con: 13 E T 14501 T 14502 #14510 Giran~ &00&06G&14i&00&06r&00&02a&00&06n&00~ &00&06G&14i&00&06r&00&02a&00&06n&00&15, a large dino-like creature is waiting to fight.&00 ~ &15Giran is a large creature that somewhat resembles a dinosaur. He is large, green, and is waiting for a fight. &00 ~ 10 0 0 E 0 -60 0 0d0+30000000 0d0+300000 0 40000000 8 8 1 Str: 12 Dex: 13 Int: 12 Con: 13 E T 14503 T 14513 #14511 Videl~ &00&05V&15i&16d&00&05e&13l&00~ &15Here stands &00&05V&15i&16d&00&05e&13l&15, waiting to take you down.&00 ~ &15Videl stands tall and proud, knowing she is one of the best to make it this far into the Tournament. She is tall and thin and looks dangerous. &00 ~ 10 0 0 E 200000 -70 0 0d0+45000000 0d0+300000 0 60000000 8 8 2 Str: 12 Dex: 13 Int: 12 Con: 13 E T 14504 T 14505 #14512 Jackie Chun~ &00&03J&15a&16c&15k&00&03i&16e &16C&15h&00&07u&15n&00~ &15The Tournament Champ, &00&03J&15a&16c&15k&00&03i&16e &16C&15h&00&07u&15n&15, is waiting to claim his prize.&00 ~ &15Jackie Chun is a force to be reckoned with. He is not too huge, but he is incredibly strong and has awesome fighting abilities. He has won this tournament many times, and plans to do so again. &00 ~ 10 0 0 E 400000 -70 0 0d0+70000000 0d0+400000 50000 75000000 8 8 1 BareHandAttack: 13 Str: 12 Dex: 13 Int: 12 Con: 13 E T 14507 T 14508 $