/*************************************************************************** * _/_/_/_/ _/ _/ _/_/_/_/ _/_/_/_/ AckFUSS is modified ACK!MUD 4.3.1 * * _/ _/ _/ _/ _/ copyright Matt Goff (Kline) 2008 * * _/_/ _/ _/ _/_/_/_/ _/_/_/_/ * * _/ _/ _/ _/ _/ Support for this code is provided * * _/ _/_/_/_/ _/_/_/_/ _/_/_/_/ at www.ackmud.net -- check it out!* ***************************************************************************/ #define DEC_ACT_COMM_H #if __STDC__ || defined(__cplusplus) #define P_(s) s #else #define P_(s) () #endif /* act_comm.c */ void note_attach P_((CHAR_DATA *ch)); void note_remove P_((CHAR_DATA *ch, NOTE_DATA *pnote)); void do_note P_((CHAR_DATA *ch, char *argument)); void talk_channel P_((CHAR_DATA *ch, char *argument, int channel, const char *verb)); void do_creator P_((CHAR_DATA *ch, char *argument)); void do_gossip P_((CHAR_DATA *ch, char *argument)); void do_crusade P_((CHAR_DATA *ch, char *argument)); void do_music P_((CHAR_DATA *ch, char *argument)); void do_quest2 P_((CHAR_DATA *ch, char *argument)); void do_game P_((CHAR_DATA *ch, char *argument)); void do_race P_((CHAR_DATA *ch, char *argument)); void do_clan P_((CHAR_DATA *ch, char *argument)); void do_familytalk P_((CHAR_DATA *ch, char *argument)); void do_howl P_((CHAR_DATA *ch, char *argument)); void do_newbie P_((CHAR_DATA *ch, char *argument)); void do_question P_((CHAR_DATA *ch, char *argument)); void do_answer P_((CHAR_DATA *ch, char *argument)); void do_shout P_((CHAR_DATA *ch, char *argument)); void do_flame P_((CHAR_DATA *ch, char *argument)); void do_zzz P_((CHAR_DATA *ch, char *argument)); void do_yell P_((CHAR_DATA *ch, char *argument)); void do_immtalk P_((CHAR_DATA *ch, char *argument)); void do_diptalk P_((CHAR_DATA *ch, char *argument)); void do_remorttalk P_((CHAR_DATA *ch, char *argument)); void do_ooc P_((CHAR_DATA *ch, char *argument)); void do_adepttalk P_((CHAR_DATA *ch, char *argument)); void do_say P_((CHAR_DATA *ch, char *argument)); void do_ignore P_((CHAR_DATA *ch, char *argument)); void do_tell P_((CHAR_DATA *ch, char *argument)); void do_reply P_((CHAR_DATA *ch, char *argument)); void do_emote P_((CHAR_DATA *ch, char *argument)); void do_pose P_((CHAR_DATA *ch, char *argument)); void do_bug P_((CHAR_DATA *ch, char *argument)); void do_idea P_((CHAR_DATA *ch, char *argument)); void do_typo P_((CHAR_DATA *ch, char *argument)); void do_rent P_((CHAR_DATA *ch, char *argument)); void do_qui P_((CHAR_DATA *ch, char *argument)); void do_quit P_((CHAR_DATA *ch, char *argument)); void do_save P_((CHAR_DATA *ch, char *argument)); void do_follow P_((CHAR_DATA *ch, char *argument)); void add_follower P_((CHAR_DATA *ch, CHAR_DATA *master)); void stop_follower P_((CHAR_DATA *ch)); void die_follower P_((CHAR_DATA *ch)); void do_order P_((CHAR_DATA *ch, char *argument)); void group_all P_((CHAR_DATA *ch)); void do_group P_((CHAR_DATA *ch, char *argument)); void do_split P_((CHAR_DATA *ch, char *argument)); void do_gtell P_((CHAR_DATA *ch, char *argument)); void do_pemote P_((CHAR_DATA *ch, char *argument)); void do_pray P_((CHAR_DATA *ch, char *argument)); void do_tongue P_((CHAR_DATA *ch, char *argument)); char *slur_text P_((char *argument)); void do_whisper P_((CHAR_DATA *ch, char *argument)); void do_ask P_((CHAR_DATA *ch, char *argument)); void send_to_room P_((char *message, ROOM_INDEX_DATA *room)); void do_beep P_((CHAR_DATA *ch, char *argument)); void ask_quest_question P_((CHAR_DATA *ch, char *argument)); bool is_same_group P_(( CHAR_DATA * ach, CHAR_DATA * bch )); bool is_group_leader P_(( CHAR_DATA * ch )); bool is_note_to P_(( CHAR_DATA * ch, NOTE_DATA * pnote )); #undef P_